So. Grill War II. Basically, this is a pretty simple RP. You, BL members, will turn yourselves into Servants and Masters, and fight the Grail War. A few points to make:
1. The only required classes are the three knight classes. You do not have to be any class: pick what you want.
2. Powerlevels: be reasonable. Don't make me nerf.
3. Remember, the concept is you as a Servant. We should be able to recognize you in there.
4. If you were in the old one... two things. I won't say lolno, you can't join, but neither will I protect you when Lotus and Sol kill you in your sleep. Second, this is really for the people who didn't play the first time. Priority will be given to those who did not play in the first one.
5. No Breaker and Defender this time. I'd prefer to keep it in the canon 7. If you have a good idea for a custom class, run it by me and see if it's good, but that'll be a high bar to pass.
And, I will be coming up with an as yet unannounced method to keep the game moving. I'll tell ya later though.
Masters:
1.CATSRuca, Master of Lianru
2. Sir Mormarth the Fifth, esquire, Master of Yun
3. Xamusel, Master of Fang
4.Thinks this is the Indy 500KnightTurtle, Master of Mellon
5. Neir, Master of Airen.
6.Lucky FuckBloble, Master of Five_XYep, we're screwed
7. Elyrin, Master of DRAGON FU
8. Nanao, Master of Racin
9. Fishy, Master of Froggeh
Servants:
1. BlackdeathDRAGON FU WE'RE FUCKEDLancer
2. Fangstrike, Saber
3. Lianru, Caster
4. Mellon,SERVANT OPSaber
5. Yun, Archer
6. Five_X,I swear to god if this is a Hannibal expyArcher
7. FroggieServant Moe, Rider
8. Racin, Avenger
9. Airen, Lancer.
Announcement: Master stats. Master stats are divided among Strength, Agility, Magic, Prana, and Endurance. The difference between Magic and Prana is that Magic determines the complexity of spells that you can cast, while Prana determines how many spells you can cast. You get 50 points to divide among the five skills.
Announcement 2: Since RPs are so bloody slow oh god we can't take it, here's how the game will hopefully be sped up. The day will be split into 12 hour phases: day and night. During each phase, each team will choose two tasks to accomplish IC. For example, speaking with Kotomine, doing SoL, setting up a base, scouting, etc. Anything else that you wish to accomplish will be done offscreen, so to speak.