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Thread: Create your own Modern Fiction Servants

  1. #3321
    Class: Archer
    True Name: The Welsh Demon
    Alignment: Neutral Evil
    Attribute: Man

    Parameters

    STR: C
    AGI: C
    END: B+
    MAG: E
    LCK: D

    Class Skills
    Independent Action: B+
    It is possible for a Servant to stay in the world for two days without a Master. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage.

    Magic Resistance: D
    Cancels single action spells. Equivalent to a magic amulet. Archer only has this due to his class container.

    Personal Skills
    Marksmanship: B+++
    Increases accuracy and negates Protection From Arrows of equal rank and lower. Massively increased effect when fighting in medium range and closer.

    Dignity of the Vanguard: B+
    A skill that grants increased power the more disadvantageous ones condition is. Fighting alone increases this skills effect

    Mental Disorder: C+
    The mind has fallen ill. Differs from the Mad Enhancement that Berserkers usually possess. Archer's version has manifested as a kind of mental Weak Constitution, after fighting there is a risk of suffering a mental breakdown. Risk increases the longer Archer fights but prevents mental disturbances during battle, akin to a 'super-armor' for the mind.

    Noble Phantasms
    Cythraul Cymraeg: When They Have Been Laid Low, I Promise You I'll Put Aside My Bow(A, Anti-Army)
    The slaughter of almost two thousand soldier at the Siege of Dungannon, each one killed with an arrow to the head, each one killed by the Welsh Demon. Some say it was a fight between two cornered animals, so struck by fear none of them will, or perhaps can, retreat. As a Noble Phantasm it manifest as fear effect that massively decreases their combat effectiveness but instead of making them flee it instead forces them to fight, negating their abilities to escape(or more accurately, negating their thought of escape). It requires skill such as Bravery or Soul of the Martyr of B rank and above to negate this effect, but even then it decreases their rank by two. Strangely, even Archer himself cannot stop fighting.

    Furthermore, it also grants Archer's first ranged attack against an enemy a chance to instantly kill unless the target succeeds at a Luck check. As this effect is based on hitting a major weakpoint, those with none either from strange body structure, armor, skills such as Battle Continuation or incredible durability can make this effect useless.

    Spoiler:

  2. #3322
    Grand Master of Midgardsormr Overlord Avalon's Avatar
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    I'm not sure if anyone's tried Taylor Hebert from Worm? I think she might fit into both the Assassin, Ruler, and Saver classes due to not only her abilities but what she did during the course of the Worm story, plus I can see one of her Noble Phantasms having something to do with escalation. I think she would be at her peak of power when she fought Scion. Granted after that fucking whale, if she got summoned into the Fourth Holy Grail War Gilgamesh would be a piece of cake. It would be interesting to see how the Bamquet of Kings would have ended up if sh was there.
    I will start a new beginning.
    I will create the path through the shadows
    And I will rise as a true king.

    There is No Beginning without an End, And no Ending without a Beginning. So at our End we are just Beginning, and at our Beginning our End has already been chosen. For in life we are just traveling till Our Final Page in the Book of Time.


  3. #3323
    死者 Corpse
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    Pls do comment & check on it if there's anything needed changes.

    Alignment: Lawful Good
    Servant - Assassin
    True Name - Petra Ral
    Anime - Attack on Titan

    Stats:
    Strength: D+
    Endurance: D
    Agility: B
    Magic: E
    Luck: C
    NP: B

    Class skill:

    Presence Concealment: B
    The capacity to hide one's presence as a servant. As being one of the member of the famous Levi Elite Squad specialize in covert & stealth operations, it is not a surprise for Assassin to possess such a rank.

    Personal Skill:
    Titan Killer: B+
    Assassin past life was a life of pure hell; facing gigantic humanoid monsters that devours the human races. Assassin gains a rank up in her Strength & Agility when facing any humanoid servants that is taller than herself. The "+" indicator gives Assassin a rank up in her Luck if she acts as a support for another allied servants.

    Bravery: C-
    An ability to negate mental inference such as pressure, confusion & fascination. Assassin was a brave warrior when facing her foes in her past life. Seeing the destruction of the human race has made her prepared to brave any hardship, but the "-" indicator decreases Assassin's Endurance & Agility to its lowest rank possible when seeing her master or allies died in front of her as this effect had cost her life in her final battle.

    ODM-Gear Rider: A
    Assassin us able to weave & flash about the battlefield with grace & finesse with her gear used in her past life when facing gigantic humanoid monsters. As long as there is no flat land as her battlefield, Assassin can fully utilize this skill with little issue.

    Riding: C
    The ability to ride mounts. At this rank Assassin is capable of riding mounts she is familiar with. During her past life, Assassin was only familiar with a carriage & horsemanship as there is no advance technologies back in her lifetime.

    Noble Phantsm: Gafallener Engel - Glory to Mankind
    Rank: B
    Type: Anti-Unit

    Description:
    Assassin's death was a tragic blow the her squad commander & to her fellow comrade as she was one of the people who brings greatness in everybody to move forward, even if the situation seems hopeless. Regardless of the situations she faced in her lifetime, she hoped to see the beautiful world mankind will reclaim back the land that was once rightfully theirs.

    Assassin's Noble Phanstasm was the embodiment of hope & dreams that she could have be if she had made it through the chaos of her era. This Noble Phantasm grants her Agility to EX rank, so she would have better reaction (both physically & mentally) in battle as this is the one she lacks that caused her death.

    Though this Noble Phantasm makes Assassin a deathly servant, it still applies all to her personal skills, including the negative effect of the Bravery skill.
    Last edited by Fittrye; July 18th, 2016 at 10:34 AM.

  4. #3324
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors AvengerEmiya's Avatar
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    First off, Petra? All the AoT characters to make a sheet of, and you chose Petra? I mean, it's a nice sheet and I don't hate Petra, but it seems so random. Like making a story about Arthurian myth and making Sir Bedivere the protagonist.

    Her NP kinda seems out of place too. NPs are supposed to based off events that occurred during an Servant's life, not on afterthoughts or how they feel about those events. Also, casually throwing out EX-ranks isn't good. Achilles is the fastest Servant, and he doesn't have EX rank Agility. Atalanta has a Skill that lets her catch up to anyone regardless of their speed or how far ahead of her they are, and its only ranked "B." At EX-rank Petra's movements would be something close to instantaneous at that point.

    Besides that, it's cool. Spiderman-esque Assassin-class Servant sounds neat. Though, a Faceclaim would've been nice.
    Quote Originally Posted by Andaeus View Post
    Oh, fun! How often does a story actually leave the Idea Thread?
    Fate/Grand Order Doujins That Don't Suck [Updated: 3/2]


  5. #3325
    鬼 Ogre-like You's Avatar
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    Quote Originally Posted by AvengerEmiya View Post
    Like making a story about Arthurian myth and making Sir Bedivere the protagonist.
    XD
    Quote Originally Posted by FSF 5, Chapter 14: Gold and Lions I
    Dumas flashed a fearless grin at Flat and Jack as he rattled off odd turns of phrase.
    "And most importantly, it's me who'll be doing the cooking."
    Though abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
    Machines do not lose their worth when a newer model appears.
    Their worth (life) ends when humans can no longer bear that purity.


  6. #3326
    Bitchin' Arashi_Leonhart's Avatar
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    Quote Originally Posted by AvengerEmiya View Post
    Like making a story about Arthurian myth and making Sir Bedivere the protagonist.
    Um, some early Arthurian stories did in fact have Bedivere as the protagonist.

  7. #3327
    闇色の六王権 The Dark Six Imperial's Avatar
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    Yeah, Bedivere is a big deal. One of the OG Knights of the Round

    It was only later that he was overshadowed by people like Gawain and Lancelot.
    Spoiler:
    Originally Posted by You
    when all the evils have given up their waifus, all the greats have left for med school, and there are no more at least 3 day battles to be fought what is left is

    not Tsukihime 2
    not DDD3
    not even Girl's Work

    but f/go

    and now f/go english

    that is what is waiting for you at the end of schadenfreude


  8. #3328
    Grand Master of Midgardsormr Overlord Avalon's Avatar
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    Yeah, Bedivere is a big deal. One of the OG Knights of the Round

    It was only later that he was overshadowed by people like Gawain and Lancelot.
    Very true, he was also one of the few knights that wasn't a total asshole when it came to Arturia/Arthur, proven by the fact he was the only one to stay with her/him after the Battle of Camlann.
    I will start a new beginning.
    I will create the path through the shadows
    And I will rise as a true king.

    There is No Beginning without an End, And no Ending without a Beginning. So at our End we are just Beginning, and at our Beginning our End has already been chosen. For in life we are just traveling till Our Final Page in the Book of Time.


  9. #3329
    Bitchin' Arashi_Leonhart's Avatar
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    He was the only one to stay with her because everyone else allied with her got killed or weren't allowed to show up at Camlann. Kinda separate from not being an asshole.

  10. #3330
    Fuckin' chicken grill!!! Kotonoha's Avatar
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    Quote Originally Posted by AvengerEmiya View Post
    Like making a story about Arthurian myth and making Sir Bedivere the protagonist.
    I second You's "XD"
    Quote Originally Posted by きのこ
    やっぱり桜は片思いだからいいんだー、とか。

  11. #3331
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors AvengerEmiya's Avatar
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    Quote Originally Posted by Arashi_Leonhart View Post
    He was the only one to stay with her because everyone else allied with her got killed or weren't allowed to show up at Camlann. Kinda separate from not being an asshole.
    Sir Dagonet is the most loyal KTR. He would have totally been by Saber's side had he not been killed by Mordred.

    He would even thrown the fucking sword in the lake like he was supposed to.
    Quote Originally Posted by Andaeus View Post
    Oh, fun! How often does a story actually leave the Idea Thread?
    Fate/Grand Order Doujins That Don't Suck [Updated: 3/2]


  12. #3332
    Stumbled Into Here Fergard's Avatar
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    Uh, hello.

    Figured I might as well give this a go. Dragon's Dogma is still sitting in my head, so, uh... enjoy?

    Of course, here there be spoilers.
    ----

    Identity of the spirit is that of The Arisen, a once ordinary human chosen to burden the shoulder of slaying a dragon troubling the duchy of Gransys - by the dragon himself, nonetheless. As there were multiple Arisen recorded in multiple possiblities, it is impossible to discern their true form, assuming there is such a thing as their true form. They may be a man or a woman, tall or short, grotesque or picturesque.

    Servant Class: May be summoned as Saber, Archer, Caster or Assassin; representing the various vocations that the Arisen have taken throughout their journeys.

    Servant Stats: Due to a nature of this spirit, their statistics change accordingly. Below are what they might be.

    Strength: A - D

    Endurance: A - D

    Agility: A - C+

    Mana: A+ - C

    Noble Phantasm: A+

    Class Skills:

    Magic Resistance: C - D -> Depending on what the current Arisen wore for protection, their Magic Resistance fluctuates on a small level.

    Riding: - -> As Saber Arisen, or any other Arisen, they have never rode any sort of beast or vehicle in battle and are thus deprived of this skill.

    Independent Action: A -> It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. The Arisen retains that Skill in all Classes they could be summoned in.

    Item Creation: C+ -> Arisen can make a multitude of items, seemingly with only the barest of materials and without any preparation needed. These items hold minor magical power and can heal wounds, ward off debilitations, restore one's sight if blinded temporarily and so on and so forth. They're also capable of making more mundane tools such as pickaxes, specialized arrows or farming tools. They retain that Skill in all Classes they could be summoned in.

    Territory Creation: - -> As Caster Arisen they are skilled more in simpler forms of magic and thus this Skill is unknown to them.

    Presence Concealment: C -> As Assassin Arisen, they are capable of briefly vanishing from sight. It is an effect akin to both invisiblity and intangibility, but can only be upheld for a few moments. Thus, it is mostly best used to escape difficult situations or to approach a dangerous foe.

    Challenger Of Monsters: A -> Arisen fought their share of giant monsters. To this end they know - thanks to both their knowledge and the knowledge of their Pawn (see below) - how to scale and defeat any such creatures with little difficulty. This also grants them a Rank-Up in STR/AGL/Mana (depends on their Class) when fighting a Servant that is identified as a natural-born Monster.

    Noble Phantasms:

    The Heartless - If You Would Face Me, Take Up Arms - Self Noble Phantasm, Rank B -> The act of making an Arisen begins with The Dragon taking away their heart and holding it hostage until the beast is defeated. Despite its lack, Arisen remains unpeturbed. This bizzare lack in biology makes this Servant immune to any attacks that would target the heart exclusively, as there is nothing left to target. Furthermore, Arisen not only fully understands the language of dragons - although they are unable to communicate with them verbally - they also receive a Rank-Up in STR/AGL/Mana (depends on their Class) against Servants with dragon ancestry or directly related to those.

    The Pawn - The Everloyal Myrmidon - Anti-Unit Noble Phantasm, Rank A+ -> Every Arisen has their own Pawn. Pawns look like men, but they are closely related to soulless homunculi without the drive and dedication to become themselves. Thus, the legion of Pawns has relegated itself to serving all Arisen that may come. Arisen may summon their Pawn into service to act as a quasi-Servant of their own. For the purposes of identification, Pawns may become Sabers, Archers or Casters. The Pawns come in a myriad of ways just like their Arisen, but they may only reach B in their stats. They all possess a varying degree of Magic Resistance and a B-Ranked Challenger of Monsters (which does not grant them the bonus to fighting monstrous Servants). A killed Pawn may be summoned again at a great cost of Prana, but should Arisen perish while the pawn is still alive, it will rejoin its master in short order due to a severed link.

    Spoiler:
    The Godsbane - Mercy and Closure Be Granted - Self Noble Phantasm, Rank EX -> A strange ceremonial sword of unknown origin that Arisen was granted after defeating the Dragon and reclaiming their heart. Its original purpose was to dispose of the Seneschal of the world so the next Arisen could take their mantle as a godly creator, but this Arisen turned the blade on themselves and broke the endless cycle at the cost of their life. Though it may seem counterproductive to dispose of your own Servant, in times of dire need Arisen may, once again, turn the blade on themselves and end their existence as a Servant. Due to a link they and their Master have, the energy of Arisen transfers to their Master, effectively turning them into a being of power, rivalling that of a Servant. No matter the distance or separation, Arisen's sacrifice will always reach their Master. This boon persists until the Master perishes or the War concludes. Be warned however: even when beneficial, holding on too long to such power as a mere mortal may bring unforseen consequences to one's body, mind and soul once it is over.
    Insert something deep or cool-sounding here.

  13. #3333
    Fancier Than You TheFanciestEgg's Avatar
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    Been lurking for a bit, and decided to try this. Here's Lucina from FE13.
    Servant Saber



    Parameters

    Class
    : Saber
    True Name: Lucina
    Sex: Female
    Alignment: Neutral Good
    Strength: B
    Endurance: B
    Agility: C
    Mana: E
    Luck: C
    Noble Phantasm: B

    Class Skills
    Magic Resistance: D - Cancels single-action magecraft, and provides the usual protections of a warding amulet.
    Riding: C - Able to ride animals and vehicles she is familiar with.

    Personal Skills
    Bravery: B - Ability to negate mental interference such as pressure, confusion, and fascination.
    Charisma: B - The ability to command an army. This rank is sufficient to lead a country.
    Divinity: D - Proof of one's divine blood. Though she does not have true common blood with a god, her bloodline has been blessed by Naga.
    Instinct: A - The ability to "feel" the correct course of action through a battle. At this rank, it is nearing true precognition, and halves penalties to vision and hearing.

    Noble Phantasm
    Falchion
    Broken Fang of the Divine Dragon
    : C - Anti-Personnel Noble Phantasm. A sword forged from a discarded fang of Naga. Delivers additional damage to those of the dragon aspect or Evil alignment. This bonus damage can stack. Additionally, it slowly heals her wounds while wielded.
    Aether
    Art of the Sundering Sky
    :
    B - Anti-Personnel Noble Phantasm. A combat technique that strikes twice in rapid succession. The first strike heals Saber proportionate to the damage dealt, while the second ignores half of the target's defenses.
    Basically, I think she should be a pretty high-spec Servant, with what she's capable of by story, though I did use gameplay elements at times (see her unimpressive Magic Resistance)

    And here's Flamie Speeddraw from Rokka: Braves of the Six Flowers
    Servant Archer


    Parameters
    Class: Archer
    True Name: Flamie Speeddraw
    Sex: Female
    Alignment: Neutral
    Strength: C
    Endurance: D
    Agility: A
    Mana: C
    Luck: C
    Noble Phantasm: C

    Class Skills
    Magic Resistance: D - Cancels single-action magecraft, and provides the usual protections of a warding amulet.
    Independent Action: A+ - Allows a Servant to remain manifested without support from a Master. At this rank, Archer can remain indefinitely.
    Personal Skills
    Clairvoyance: B - Ability to see far afield. When used in conjunction with Eye of the Mind (True), allows for limited insight into the future.
    Eye of the Mind (True): B - Capable of calm analysis of battle situations, a “combat logic” that began as a natural talent and has been honed though many battles.
    Marksmanship: A - Denotes ability with assorted means of projectile combat, and defeats Protection From Arrows of equal or lesser rank. At this rank, her aim is second to none.
    Saint of Gunpowder: EX - The living embodiment of the power of the God of Gunpowder, allowing for rapid creation of all manner of explosives and specialized cartridges that fire incredibly high-speed bullets.
    Subversive Activities: B - The ability to weaken the enemy forces before battle begins. However, the higher the rank of this skill, the more one’s spiritual status as a hero declines. At this rank, Archer can disable up to 45% of the enemy forces before they can begin to mobilize.
    Noble Phantasm
    Kyoma Rifle
    Cannon to Herald the End
    :
    C - Anti-Personnel Noble Phantasm. A long iron rifle carried by Archer. It delivers additional damage to anything with the monster aspect or of non-neutral moral alignment. Additionally, if the shot strikes a vital organ, it is instantly fatal.
    Basically average in terms of raw stats, except for great Agility and below average Endurance, but her skills are where she shines.

    Lastly, my icon, Jade Curtiss from Tales of the Abyss
    Servant Caster


    Parameters
    Class: Caster
    True Name: Jade Curtiss
    Sex: Male
    Alignment: Lawful Neutral
    Strength: D
    Endurance: D
    Agility: D
    Mana: A+
    Luck: C
    Noble Phantasm: A+

    Class Skills
    Territory Creation: C - Allows for the creation of a workshop to suit one’s needs.
    Tool Creation: E - Allows for the creation of magic items. Caster has neglected this skill.
    Personal Skills
    Charisma: D - The ability to command an army. Caster can gather allies and inspire loyalty in many with a few well-placed words.
    High-Speed Incantation: A - Allows one to quickly recite the incantations of spells. At this rank, only a word or two are needed.
    Military Tactics: B - Tactical knowledge of large military engagements, rather than one-on-one duels. This rank confers a bonus to all allied Anti-Army class Noble Phantasms, as well.
    Natural-Born Genius: A - A skill for those that are born with an incredibly high intellect.
    Noble Phantasm
    Mystic Cage
    The Necromancer’s Last Word
    :
    A - Anti-Army Noble Phantasm. Caster hovers in the air, weaving together the mana in the air to create a growing cage of what appears to be golden thread, which quickly closes in on all caught within, cutting them to ribbons.
    Indignation
    Grand Vengeance of Divine Lighting
    :
    A - Anti-Fortress Noble Phantasm. Caster calls forth the lightning in the heavens to smite a target.
    Fonic Lenses
    Frames of Constrained Power
    :
    A - Anti-Personnel (Self) Noble Phantasm. As the source of Caster’s power rests in his eyes, he wears special glasses to restrain his full abilities, which are otherwise difficult to control and prone to causing large quantities of collateral damage. When these glasses are removed, his Mana and other Noble Phantasms become EX rank, while his other stats increase by one rank.
    Lore says he's one of the strongest Fonists (read: mages) in the world, so I tried to reflect that.
    旋律の戒めよ、死霊使いネクロマンサーの名のもとに具現せよ。 ミスティック・ケージ! 力というものを、思い知りなさい!
    天光満つる所に我は在り、黄泉の門開く所に汝在り、出でよ、神の雷!これで終わりです!インディグネイショ ン!

  14. #3334
    死徒(下級)Lesser Dead Apostle shounen jump's Avatar
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    I wrote a challenge that followed the standered "replace canon Servants with characters from another series" plot, then i noticed this thread and i figured "eh, why not put one of my Idea's for Servants here". Please know that this is supposed to be very general, to allow who ever takes the challenge something to start with, but have enough room to change things easily.

    Berserker: Akainu
    Series: Onepiece
    Stats(This is without any enhancements he would gain from skills): Strength: A Endurance: A Agility:C Mana:C
    Class Skills: Mad Enhancement-EX: Physical Parameters increase by a Rank. He isn't deprived of his reason or intellect. Instead Berserker follows strictly his own way, becoming impossible to persuade and/or come to a mutual understanding with. See Absolute Justice for more info.
    Personal Skills: Absolute Justice-A++: The way of life Berserker followed, his very being. He gets a + added to Mana, Luck, and Endurance when he is in combat that involves something he views as against Justice.
    Haki-A+
    Cursed Fruit: Magu Magu No Mi(This skill has no Rank): A Logia type Devil Fruit that allows the user to create, control and transform into magma at will.
    Berserker has mastered his Devil Fruit powers.
    Noble Phantasm: Army of the Marines: Mechanical solders don't ask questions, and good Marines follow orders without question: Berserker has access to all the grand battle technology afforded the rank he held in life. Meaning he can summon battle ships and Pasivistas, to both man the battleships or to fight as Berserker's foot solders.
    Last edited by shounen jump; September 8th, 2016 at 08:49 PM.

  15. #3335
    アルテミット・ワン Ultimate One RoydGolden's Avatar
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    A rather silly idea, but I was struck with inspiration after seeing someone ask what if Emmett were summoned as Heroic Spirit. And since I just watched the Lego Movie a couple days ago, it's still fresh on my mind and so this sheet was easy to write up. Say hello to Emmett, everybody!


    Servant Caster:

    True Name
    : Emmett Brickowski

    Alignment: Neutral Good

    Strength- D
    Agility- C
    Endurance- D++
    Mana- B
    Luck- A++
    NP- EX

    Appearance
    :

    (Guy on the left)

    Personality: Kind, friendly, humble, and appearing utterly average in every way. In life, Caster was the sort of person to go along with what other people said without questioning, but the events of life have taught him to value independence more. Even so, he is still an unassuming person who likes to go with the flow. He dislikes violence and is easily scared but when push comes to shove, Caster won't hesitate to fight to his last breath for defending his friends. He also greatly values creativity and self-expression. Being from a world of Lego, Caster is greatly fascinated by the world in which he's summoned. His wish on the Grail is for a world where everybody can exercise their creative vision freely and without restraint.

    Likes: going with the flow, creativity, his fellow Master Builders
    Dislikes: enforced conformity, stagnation
    Talent: proving that everybody is special
    Natural Enemy: Lord Business


    Class Skills
    :

    Territory Creation (A/EX)- Ability to formulate a territory advantageous to oneself as a Magus. At this rank, creation of architectural monuments on par with 'Temples' becomes possible. Through his Noble Phantasm- Master Builder, Caster's rank in this Skill is raised to god-like levels.

    Item Construction (A/EX)- Ability to craft magical items. Given the sufficient raw materials, Caster can create nearly anything, from motorcycles to hoverboards, giant robot suits or even high-tech spaceships, limited only by his own imagination. Through his Noble Phantasm- Master Builder, Caster's rank in this Skill is raised to god-like levels.


    Personal Skills:

    Lego Physiology (-)- Caster was from a strange world where everything, nature, people and buildings included, was made entirely out of Lego bricks. Even though his appearance has been altered to match the world in which he is summoned, Caster still retains the benefits of his Lego physiology. Lost limbs can be easily reattached, or replaced with newly crafted parts at high speed. However, the loss of his head will still kill Caster.

    Revelation (C)- A Skill equivalent to Instinct, a sixth sense regarding battles; however, "Revelation" accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling). Because there is no apparent basis for it, it cannot be explained to others clearly. Caster received mystical visions from touching the artifact known as the 'Piece Of Resistance' which guided him on his journey, and then another vision after falling off the World and coming into contact with the Man Upstairs.

    Powerless Shell (B)- A skill that make the user difficult to perceive as a Servant, declining both his parameters and skills. Due to Caster's incredibly average nature, it is difficult for most foes to perceive him as a threat. Until he takes action, Caster appears merely as a completely average, unmemorable construction worker.

    Charisma (C+)- Ability to inspire others, and lead armies. While he lacks much outward charisma, Caster's humble and heroic nature easily inspires others into performing great feats. Since he believes so idealistically in the greatness of his teammates, those around him are naturally inspired to meet his high expectations.


    Noble Phantasms:


    Master Builder- World, Shape To My Will (EX, Anti-World): A Noble Phantasm representing Caster's nature and destiny as a 'Master Builder'. Once invoked, both his Territory Creation and Item Construction Skills are elevated enormously.

    Caster gains the ability to psychically levitate and put together parts in his sight without even needing to touch them, destroying and reconstructing surrounding structures at will. An entire skyscraper could be broken down into raw materials just by proximity to Caster and then rebuilt into a giant robot suit, spaceship or whatever he imagines. He also can 'see' glowing blue numbers floating above parts, showing exactly how they'd combine into those around them, accentuating his building prowess even further.

    This Noble Phantasm makes Caster tremendously powerful, almost like a god or messianic being. However, it drains incredible amounts of Mana while active, insuring Caster can only keep it up for five minutes at most. As such, he only activates it as a last resort.


    Piece Of Resistance- The Cap That Seals Destruction (A, Anti-Noble Phantasm): An artifact that Caster carries, said to be the only thing which could seal the legendary weapon of destruction known as the 'Kragle'. In fact, the so-called Kragle was actually a container of Krazy Glue with several letters worn off, and the Piece Of Resistance is the cap which seals its contents. Regardless of its mundane origins, its use in Caster's legend has turned it into a Conceptual Weapon designed to 'seal weapons of destruction'. It appears as a brick-sized rectangular red block, with a smaller bump on top. Essentially, a Krazy Glue container reformated based on its appearance in Caster's own world.

    By placing the top fully over an enemy's Noble Phantasm, their weapon is sealed utterly. No destructive power, no matter how great, can escape from the weapon once this Noble Phantasm has been placed. Even the Sword Of Promised Victory or The Star Of Creation That Split Heaven And Earth can be rendered impotent before this lowly piece of plastic. Once placed, the Piece cannot be destroyed or removed by anyone save Caster himself.

  16. #3336
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors AvengerEmiya's Avatar
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    In case you haven't noticed by my avatar, I've been a bit obsessed with League lately. It finally gotten to the point where I though "Ah, what the hell. Let's make a sheet or two."



    ---SABER---
    - Garen Crownguard -
    Alignment: Lawful Good
    ====================
    Strength: A
    Endurance: B
    Agility: C
    Mana: D
    Luck: B
    Noble Phantasm: B

    ====================

    Character details
    Likes: Training, his younger sister
    Dislikes: Those who think might makes right
    Talents: Shouting battle cries
    Natural Enemy: Katarina Du Couteau
    Class Skills\
    ~Magic Resistance: [C]
    A Servant's ability to resist thaumaturgical effects. Though he is a warrior through and through, the strength of magic from the former generations of his house still flow through Saber's veins, giving him a sufficient [Magic Resistance] rank of C. This allows spells of three-verses to be negated when used against him.

    ~Riding: [C]
    A Servant's ability to remain ride various mounts and vehicles. At C Rank, Saber is capable of riding most modes of transport skillfully, however nothing he rides with ever be pushed to its limit, and highly advanced or complex vehicles are inoperable by him.

    Personal Skills\
    ~Charisma: [C+]
    A Servant's capacity at leading and appealing to others. Being the captain of the Dauntless Vanguard, Saber has lead his men in several battlefields and skirmishes that would have killed a lesser man and most certainly have taken his troops along with him. As a result, Saber's Charisma; which is high enough to lead an army, gains a positive advantage when he and those he lead encounter dire straits.

    ~Bravery: [C]
    A Skill only the most steely of warriors possess. Those who have encountered the worse, faced it head on, and walked away with their heart as strong as ever; and most importantly - still sitting in their chest. It's effects negates Mental Interference and prevents Saber from becoming distracted in combat.

    ~Eye of the Mind (True): [B]
    Denotes a Servant's acute observation. It is somewhat akin to a sixth sense, but unlike any killer [Instinct], this skill must be acquired through great amounts of experience. It allows Saber to keenly eventuate the situation as he proceeds. He considers every possibility, regardless of chance of failure, and measures them accordingly. Most importantly, through this Skill, extreme odds as lows 1% in success can be seen through to completetion. It greatly increases Saber's chances of acquiring victory.

    It is through both this Skill and [Bravery] that Saber has managed to continuously survive his encounters with the Sinister Blade, making him the only known Demacian to do so.

    Noble Phantasm

    Noble Phantasms\
    Demacian Justice --For Villains, There Shall Be No Mercy!--
    [Anti-Unit] B (Range: EX Target: 1)
    Garen owns many titles - not a single one of them not well-earned; but out of them all, only one is known far and wide throughout Valoran - the Might of Demacia. Garen Crownguard is his nation's pride and glory, and this Noble Phantasm embodies the legacy he is said to exemplify.

    Plunging his massive blade into the earth, Garen conjures a even larger sword - one that makes the ground quake and rend when it touches down. Though the impact and aftershock of Demacian Justice are very capable of damaging those in surrounding area, it is still considered an Anti-Unit Noble Phantasm, as it only targets one person. What decides who that target is? Garen is unsure, as he does not aim it himself. The sword's judgement is independent of its conjurer, and who it decides to smite is only revealed while it is plummeting down over them like a righteous, jagged meteorite.

    Measured Thread --Hold Steadfast, Child of Demacia--
    [Support] --- (Range/Target: NA)
    Over the course of the Holy Grail War, as events unfold, the actions and grievances of its participants begin to stack. Every Servant in this war is a hero, but only one becomes the Villain. What exactly is the identity of the Villain, and possesses it, you wonder? Well, that is a mystery. Even to Garen.

    This Noble Phantasm is not under his control. It is driven by a much higher force - whether it be the planet's will, humanity's or the Grail itself is unknown. What is known is that there will always be a
    Villain within the Holy Grail War's aspirants, and when confronting that Villain, the roof of Garen's potential greatly rises. All of his parameters rise, as well as his ranks in [Magic Resistance] and [Bravery] both rising to A; and the strength of Garen's first Noble Phantasm, Demacian Justice, increases exponentially.

    Understand, it is not that Garen becomes the Hero when facing down the Villain. He is simply doing his duty as the Might of Demacia and captain of its Dauntless Vanguard: Cutting down evil where it stands. Through his valor, as well as the backing of a mysterious force which fuels this Noble Phantasm, Garen will become a nigh-unstoppable force only the phalanxes of Noxus, unfortunate enough to meet the Might of Demacia in such a state, have known.
    Last edited by AvengerEmiya; September 23rd, 2016 at 06:04 PM.
    Quote Originally Posted by Andaeus View Post
    Oh, fun! How often does a story actually leave the Idea Thread?
    Fate/Grand Order Doujins That Don't Suck [Updated: 3/2]


  17. #3337
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors AvengerEmiya's Avatar
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    The obsession continues.


    ---LANCER---
    - Azir -
    Alignment: Lawful Neutral
    ====================
    Strength: C
    Endurance: A
    Agility: B
    Mana: A
    Luck: B
    Noble Phantasm: EX

    ====================

    Character details
    Likes: Shurima, his descendent
    Dislikes: Shurima's current state
    Talents: Building sand castles
    Natural Enemy: Xerath
    Class Skills\
    ~ Magic Resistance: [B]
    A Servant's ability to resist thaumaturgical effects. At B Rank, spells of four verses or less are nullified and modern day rituals are resisted.

    Personal Skills\
    ~ Divinity: [B]
    Denotes a Servant's aptitude as a Divine Spirit. There is a ritual in Shurima - a process that grants godhood onto those worthy, and who have done great deeds for Shurima throughout their lives. It is called the Ascension. While Lancer's original Ascension went awry, the power meant for him stolen away by his dearest friend, Lancer was later revived by his ancestor and completed the ritual, gaining his current divine form.

    Though it was a ritual made by man, the Ascension has made Lancer into an authentic demigod with a high ranked B in [Divinity].

    ~ Charisma: [B+]
    A Servant's capacity at leading and appealing to others. Lancer is one of the most glorious emperors in Shurima's history. Had he not been betrayed by his closest friend, he would have gone on to abolish slavery in Shurima and solidified himself as the most celebrated ruler in his empire's history. Still, the title "King of Sands" will do for now.

    Possessing a B Rank in this Skill, Lancer wields enough [Charisma] to lead to a country. He gains a modifier on those who know his legacy.


    ~ Imperial Privilege: [A]
    An ability that, due the insistence of the owner, Skills that are essentially impossible to possess can be obtained for a short period of time. In cases when the Rank is А or above, even the "burden to the body" is acquired. The Skills available include [Riding], [Spearmanship], [Artistry], [Military Tactics], [Golden Rule], etc.

    Lancer possesses an A rank in this Skill. As both the emperor and a god, learning various Skills is a trivial thing for him.

    ~ Beloved of Mother Desert: [A]
    A Skill reserved for those who not only dwell in the Shuriman Desert, but who are favored by it. Being the highly heralded Emperor of the Sands, there is perhaps no man who the sands show greater favor to. With this Skill, Lancer is granted powerful resistance to wind-based and fire-based effects. Also, when battling in a desert-like environment, Lancer gains a plus modifier to each of his Stats.

    Noble Phantasm
    Noble Phantasms\
    Staff of Office --By the Emperor's Orders--
    [Anti-Unit] C+ (Range: 1-2 Target: 1)
    An artifact crafted especially for Azir by an "loyal companion." It is a mystic code that operates as a transmuter which converts magical energy into Azir's signature golden sand. When Azir thrusts his Staff of Office forward, a sharp cone of sand extends the reach of his attacks. He can also make sand dance around him, forming a protective barrier or obstructing his foe's view with miniature sandstorm.

    The staff also possesses the ability to 'command,' bending lesser beings like animals and humans without magic circuits to its influence on top of giving Azir better control of his other Noble Phantasms.

    Sun Disc
    --Emblem of the Sun--
    [Anti-Unit] B~A (Range: 10 Target: 1-5~1-15)
    The Sun Disc - a symbol of Shurima's royal family for centuries, it is less a token as it is an extension of Azir. The emblem floats above his head. Like a sentinel, it attacks any aggressors who get within several yards him, shooting solar-powered beams, B Rank in strength, at multiple targets at once. When the sun is out and beaming down, the Sun Disc's power increasing, upgrading to A Rank and capable of firing even more beams than before.

    The Sun Disc is not indestructible. A powerful enough attack may be enough to crack it and render it inoperable for a time.

    Emperor's Divide --The Golden Army--
    [Anti-Army] A (Range: 1-3 Target: 1-20)
    Calling on his most loyal and valiant of soldiers, Azir summons up to twenty soldiers made of golden sand. A squad of five of them is equivalent to one Servant at full strength. Being made purely of sand, the soldiers regenerate quickly when harmed, and must be sufficiently obliterated before losing form. Still, Azir can conjure a new soldier at little expense to his mana supply. This is further bolstered by his Staff of Office, which also allows him to control his soldiers much more effectively.

    Wastes of Ten Thousand Pillars --Indignant Legacy of Shurima--
    [Anti-Army] EX (Range: 30 Target: 10,000)
    Triggered by stamping the butt of his Staff of Office into the ground, all twenty of Azir's soldiers disintegrate into sand. Their sand spans across the earth like a bleeding wound, until a small desert nearly four hundred meters wide has been laid. From its sands, thousands of pillars native to Shurima's great Ten Thousand Pillar Palace will rise to impale everything standing inside.

    Once the sand has touched one's feet, there is no escaping from its grasp. Like quicksand, it will pull those standing atop in, preventing them from evading their future impalement. It shares some properties with Reality Marbles in that it functions like a small world which Azir has grand influence over. He may even create a sandstorm or raise the Ten Thousand Pillar Palace in its entirety should he wish. [Beloved of Mother Desert] is constantly active while Azir stands inside Wastes of Ten Thousand Pillars.




    ---ARCHER---
    - Ashe -
    Alignment: Neutral Good
    ====================
    Strength: C
    Endurance: C
    Agility: B
    Mana: D
    Luck: B
    Noble Phantasm: B

    ====================

    Character details
    Likes: Poros
    Dislikes: Warmongers
    Talents: Hunting and scouting
    Natural Enemy: Sejuani, Lissandra
    Class Skills\
    ~ Magic Resistance: [D]
    A Servant's ability to resist thaumaturgical effects. At D Rank, spells of two-verses of lower nullified.

    ~ Independent Action: [B]
    A Servant's ability to act independently or reject their Master's mana At higher ranks, a Servant can act on their devices and prove hard control. Fortunately for Archer's Master, she is a loyal Servant who will cooperate with them so long as her Master's orders don't become too outlandish or distasteful.

    At B Rank, it is possible to operate for two days without a proper mana supply.

    Personal Skills\
    ~Charisma: [B]
    A Servant's capacity at leading and appealing to others. Archer is the first figure in ages to unite a considerable sum of Freljord into a sovereign nation, and despite it still be divided between three factions, she is officially recognized as the Queen of the Kingdom of Freljord - the region's governing body. Even members the Avarosan tribe's opposition, the Winter's Claw tribe, came to witness her coronation.

    Possessing a B Rank in this Skill, Archer wields enough [Charisma] to lead to a country.

    ~ Natural Born Hunter: [A]
    A Skill reserved for Servants born with the innate spirit of a huntsman. Archer could draw a bow since she was six, was able to hunt for game in Freljord's wilderness alone by the time she was ten, and has mastered every trick known to Avarosa's elite scouts and hunters at her current age of nineteen. She can spot a poro a mile away during in a blizzard, can distinguish members of the same animal species by their tracks and markings alone, and does not falter when cornered by or engaged with dangerous game.

    Essentally, this Skill grants Archer equivalent ranks in [Clairvoyance], [Beast Slayer], and [Eye of the Mind (False)].

    ~ Protection From Frost: [B]
    A Skill Archer naturally acquired from being raised and hunting within Freljord - the harshest and coldest region in Runeterra. It protects Archer from extremely low temperatures and negates powerful ice-based effects and spells of four-verses or lower.

    Noble Phantasm

    Noble Phantasms\
    Avarosa's Bow --Bow of the True Ice Queen--
    [Anti-Unit] B+ (Range: 15 Target: 1)
    A bow that originally belong to Avarosa - Ashe's ancestor and once true queen of Freljord. It is composed of True Ice, a phenomena from the coldest and deepest depths of Freljord. This magical matter never melts, there does not exist a man-made metal capable of shattering it. Even by these standards, Avarosa's bow is special. It is enchanted so to help its wielder more quickly pull and release its bowstring. It also produces its own arrows which are also composed of True Ice.

    Do not think that Ashe's performance stems purely from her bow. She is a prodigious archer, capable of firing three arrows at once in rapid succession and with remarkable accuracy. Taking up her ancestor's bow has merely helped Ashe reach her true potential.

    Avarosa's Fury --Storm of the Furious Ice Queen--
    [Anti-Army] A+ (Range: 35 Target: 200)
    Ashe calls on the power of her ancestor which still sleeps deep within her, watching over her like a guardian spirit. Cocking a dozen arrows which fuse into one potently powerful one, Ashe releases it, and it skews everything in its path unable to resist the might of True Ice. This is but a preparation for the 'true' effect of this Noble Phantasm. A giant hawk with a wingspan that would surpass the height of half a dozen yetis follows the arrow's path, sweeping away everything caught by its enormous wings like a flying avalanche.

    Anything that manages to survive will be frozen in place unless a Luck roll is passed or a high ranked Skill that resists ice-based effects is in play.
    Last edited by AvengerEmiya; September 24th, 2016 at 01:11 PM.
    Quote Originally Posted by Andaeus View Post
    Oh, fun! How often does a story actually leave the Idea Thread?
    Fate/Grand Order Doujins That Don't Suck [Updated: 3/2]


  18. #3338
    LANCER: Terry Fox

    Alignment: Lawful Good
    Strength: B
    Endurance: EX
    Agility: A
    Luck: E
    Magic: E
    Terry was not a conventional warrior. Instead of fighting fantastic beasts and damned tyrants, Terry fought against the despair of his fate. Instead of succumbing to what life had given him, he attempted to raise money for cancer research so that those in the future would not suffer. And while he failed in doing so, his deeds have given him a spot in the throne of heroes. He lived a life where he continuously moved forward. Traversing long distances to reach a certain point, Terry Fox’s legacy embodies the motion of a thrusted spear. It goes without saying that in any Holy Grail war where he would not be summoned as berserker, he would without a doubt be called upon as a lancer.


    Noble phantasms
    << ワン=レッグ >> A
    As a heroic spirit without an actual weapon, the throne of heroes has bestowed Terry with his legacy as his primary weapon. It is not an overly advantageous weapon, but one that lets him remain relevant in a holy grail war. Terry’s perseverance in life has been solidified into reality as the leg he lost to cancer. It is an embodiment, a representation, and merely a suitable imitation of something intangible. As such, it is not possible to describe the material it is made out of, one can only observe that while it operates like a leg made of flesh and bone, it has the durability of noble phantasms. It will not break, even if it is struck by multiple holy swords, or thrown into the sun. It is also not possible to severe the leg from its host by any means. The “one leg” is pitch black as it is made by the blessing of the holy grail. Enemy servants must simply kill the wielder.

     


    マラソオン=オブ=ホペ
    <<  一つの夢、希望の世界  >>  A+
    As a lancer without a true noble phantasm, it goes without saying that he will be outmatched by projectiles and long-reaching weapons. So instead of combatting his enemies, this heroic spirit must constantly advance towards his enemies to deliver the winning blow. Be it a bow and arrow, a sword, or a seemingly endless barrage of ancient treasures, Terry’s conditions for victory is to close the distance head on. However in the direst of moments, Terry can “realize” the feat he was unable to accomplish during his life. By lifting off with his obsidian leg first, Terry can “run” towards a target location instantaneously. During this travel time, Terry cannot be hindered or obstructed by matter, debuffs, sickness, wounds and even death. It is a dash that rivals teleportation, in which Terry essentially wipes himself from existence, and rebuilds himself on the other side. And while Terry will use this technique to close small gaps with his opponents, the absolute range of this dash is the coast to coast distance of Canada at any given time (around 9,306 km (5,780 miles). If Terry is able to defeat his opponent after using this technique, he will be able to use it once more. On the other hand if the target is still alive, Terry’s overall stats will average into C. Due to its double edged nature, the marathon of hope is at best a gimmicky secret weapon.

    Personal Abilities:
    Endurance EX: Terry cannot get tired due to his noble phantasm. “one leg” has granted him an eternal perseverance. And though he is still vulnerable to the plain effects of debuffs and damage, he cannot subjectively suffer from them. A fatally wounded Terry does not gradually progress to his death, he simply becomes “dead” once his body no longer functions.
    Unparalleled Footwork EX: Terry is not a fighter, but the grail has granted him combative abilities with his feet. His running form is also perfect, and he is well versed in parkour. He will always land on his feet. And he deals bonus damage if he can kick his enemies with “one leg”

  19. #3339
    The...................... ............. qwertyfatcat's Avatar
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    Damn that was a good one. To think even Terry Fox can be made into a heroic spirit.


    Dear god, this fucking bastard...... Taunts my fucking childhood.

  20. #3340
    アルテミット・ワン Ultimate One RoydGolden's Avatar
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    Terry's pretty cool. I'd certainly never have expected to see a sheet for him around here (or anywhere). Since he's obviously not 'fiction' he could probably have gone in the main Create-A-Servant thread honestly, since more then a few modern historical figures have been put up there.

    Obviously very wanked in parts (such as Endurance higher then mythic warriors), but that's really the only way you could've done him as a Heroic Spirit at all so I'm not complaining. The notion of a modern-day hero standing at the level of legends through sheer determination is certainly romantic enough. In fact, since he struggled against 'fate' and you're going with as dramatic a depiction of that as possible, I'm actually a bit surprised you didn't give him higher Luck, which represents 'fighting against fate'.

    Not quite sure why his NP names are in Japanese though, much less in Kanji with no translation. It's not like Terry's even a Japanese hero so it just comes off as unnecessary IMO. Also, his Endurance Skill should really be renamed. Endurance is the stat, if you want a Skill that lets one keep fighting despite injuries then that's Battle Continuation. Having the same name be for both is just confusing. Also, why no Class Skills? As a Lancer, he should have Magic Resistance even a low rank (likely E).

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