Then let it break, if it shatters to pieces then forge an even better blade to take in hand. Should that blade crack then forge once again, untill the battlefield is a graveyard of blades that have fallen and but a single sword claims the field that embodies the world. Let that sword bear the world untill its time comes and time blows its dust to the winds. Then forge again.---Eric Dagger
Doesn't masamune have an Anti healing effect. Also it Legendarily two to one shot a dragon. Also I though Sepiroth had different materia?
Then let it break, if it shatters to pieces then forge an even better blade to take in hand. Should that blade crack then forge once again, untill the battlefield is a graveyard of blades that have fallen and but a single sword claims the field that embodies the world. Let that sword bear the world untill its time comes and time blows its dust to the winds. Then forge again.---Eric Dagger
Aye, if anything Masamune is known for not spilling innocent blood.
What with the Muramasa blades being cursed to always draw blood before they are returned to their sheath.
On their legends they were put on a stream the Muramasa killed anything that went to its edge. While all the fishies swam around Masamune.
Fug yeah! (n,n)
Fell in love with it as soon as I saw it y'kno? :3
Huh, I'm pretty sure Gentarou's used minor Switches while in other States though? The Launcher, Gatling, Fire Limit Break comes to mind.
http://finalfantasy.wikia.com/wiki/Masamune
Wiki for the History of the Masamune Still looking for the Anti-heal. Starting to think It might be fanon I found. But it does jump around and stuff.
Well by legend you can attach a conceptual Anti heal effecto to it after-fall. He manages to kill someone with it in front of the party. They are not able to resuce her even he only stabbed her in the back. They have hacks story based healing too.
Last edited by Larekko12; March 25th, 2012 at 03:12 AM.
Then let it break, if it shatters to pieces then forge an even better blade to take in hand. Should that blade crack then forge once again, untill the battlefield is a graveyard of blades that have fallen and but a single sword claims the field that embodies the world. Let that sword bear the world untill its time comes and time blows its dust to the winds. Then forge again.---Eric Dagger
Kasmir
Crossover- Chrono Trigger (Crimson Echoes- http://crimsonechoes.com/ )
Alignment- Neutral Evil- Although Kasmir was a bloodthirsty warlord, he had a sincere desire to protect his people. He hates humans for their slaughter of monsters as well as those who would erase others from reality by rewriting existence.
Class- Saber
Alternate Classes- Caster
Bio- Kasmir belonged to an unknown race of Mystics, a broad classification given to a variety of monstrous creatures. He fought in the Mystic War around 600 AD, in which the Mystics under the leadership of Fiendlord Magus tried to conquer the human kingdom of Guardia, but quickly faded from prominence, likely slain early on by the Guardian knight Cyrus. However, everything changed when King Zeal stole from the timeline in 11995 BC what would become the legendary sword Masamune, wielded by Cyrus. Now able to survive the war, Kasmir quickly rose up the ranks with his military prowess. After the Fiendlord seemingly perished in 600 AD, Kasmir rallied the Mystics and kept the fight going for 50 more years. A group of time travelers, including Cyrus’ companion Glenn, interfered to end his reign prematurely and rewrite the timeline. However, his benefactor King Zeal saved him from erasure. Now under Zeal’s command, he proved instrumental in a successful raid on Guardia in the 1005 AD, taking his revenge on the kingdom. He later perished in the Darkness Beyond Time, the place where lost timelines die, holding off the heroes for King Zeal’s final plan to reach fruition.
Parameters:
Strength (B)
Agility (C)
Endurance (A)
Prana (A)
Luck (D)
Noble Phantasm (B)
Skills:
Magic Resistance (Class, B)
Riding (Class, E)
Magecraft (A+)- Has limited magical ability innate to Mystics. Knows a few limited spells. Has a degree of aptitude for fire magic, but truly excels in illusions. He can construct images of beings from his mind, making them seem almost real. At his level, he is able to force them onto the physical plane of existence. It is difficult without careful analysis to realize that the opponent is illusionary unless he dismisses it. The construct only requires the initial Prana for its creation, and is then able to function on its own until it suffers enough damage to break its hold on reality. He can form illusions of different levels depending on the amount of Prana he applies, with the strongest being nigh-invulnerable against physical and magical attacks. He can generate and maintain and illusionary enemy from a range as far as a mile. The illusion can fight independently, but Saber can also control the construct as a puppet. However, he is limited to forming illusionary constructs of living beings; illusionary landscapes are also possible, but require considerably more Prana, since he does not specialize in that area. In addition, he can only generate one illusion at a time.
Military Tactics (C+)- Managed to continue the war against Guardia for decades before being defeated. Gains bonus when commanding monstrous troops.
Pioneer of the Stars (D)- Saber’s efforts in the Mystic War had tremendous impact on the timeline, eventually resulting in the formation of an international military dictatorship called the Vanguard in the future. Rank low because the change was in actuality due to King Zeal’s interference.
Survivor of the Void (C)- One who survived the rewrite of his timeline and existence. Gives Saber increased resistance against any changes to reality around him. If he successfully resists, he remains unchanged in the rewritten reality. One side effect of this skill is that he does not lose his memories within the Throne of Heroes.
Noble Phantasms:
Mystic Master (Anti-Unit, E-C)- Symbolizes Saber’s lifelong struggle to protect his people from destruction. Saber can summon any race of Mystic that he once commanded. There are a wide variety of Mystics, ranging from weak goblinoids to undead to low-rank magic users.
Masamune (D+)- A legendary sword, forged by the lost magical kingdom of Zeal and powered by two cryptic wind spirits, Masa and Mune. Saber received it from King Zeal after it was stolen from the timeline, and used it often in his war against the humans. The Masamune surges with holy and wind magic, gaining a bonus when fighting evil foes. Rank low because Kasmir is not a true wielder of the weapon.
Fall of Guardia (Anti-Army, B)- Based on Saber’s role in the attack that was instrumental in Guardia’s downfall in 1005 AD. Saber selects up to five specific locations in a mile radius, and then turns those points into summoning portals for Mystics. Any point within range can be selected, even if it is behind wards or other fortifications. Each portal continually disgorges Mystics until the Noble Phantasm ends. The troops of the Guardian assault came with Kasmir from his destroyed timeline, and therefore all have an E rank in Survivor of the Void.
Masemune would not be ranked down because he is not the true owner/wielder.
Gilgamesh's NPs (such as Gungnir, which he has but is Odins primary weapon) are not ranked down for instance just because he never used them or was a true wielder.
I think that the cause of the reduction is that the Noble Phantasm is actually sentient to a degree, powered by Masa, Mune, and a third spirit. As a result, they would probably refuse to provide their full powers to someone they did not deem a true user.
Then let it break, if it shatters to pieces then forge an even better blade to take in hand. Should that blade crack then forge once again, untill the battlefield is a graveyard of blades that have fallen and but a single sword claims the field that embodies the world. Let that sword bear the world untill its time comes and time blows its dust to the winds. Then forge again.---Eric Dagger