Results 1 to 20 of 3761

Thread: Create your own Modern Fiction Servants

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Kaguya looks great. You did a good job at building on her legend to fit her status as a Counter Guardian and Servant in the Nasuverse. The only problem I see is that Kaguya has a large number of Noble Phantasms. However, they all look nice, so I don't know which to cut. Perhaps you could indicate that some only apply to her in certain instances. Still, it makes sense for her to be powerful like that, given her legend and status. I would love to see her in a real Holy Grail War.


    On another note, here's a Servant of my own:


    Gau


    Crossover- Final Fantasy VI

    Alignment- Chaotic Neutral

    Class- Berserker

    Bio- A small boy rejected by his crazed father due to his mother’s death in childbirth, Gau was survived in the wilds of the Veldt by mirroring the beasts around him. He later gained notoriety as a member of the Returners, who fought against the oppressive empire and saved the world from the insane mage Kefka. Although it is dubious if he had any true reason to fight Kefka other than an instinct to fight, his efforts in the struggle made him a hero in the eyes of many.


    Parameters:

    Strength (A+)

    Agility (B)

    Endurance (D)

    Prana (B)

    Luck (C)

    Noble Phantasm (C)


    Skills:

    Mad Enhancement (Class, C)


    Animal Dialogue (C)

    Disengage (C)- Berserker is usually able to flee the battle as a standard action. To do so, he must focus all his efforts on escaping, thus exposing himself to attacks. However,Berserker instantly escapes once he is ready, and resets the setting to before the battle. Unfortunately, Berserker is unable to flee from opponents that have the general status of “Boss”; since most Servants and masters fit that description, this ability is of limited use during the Holy Grail War.

    Instinct (D)


    Noble Phantasms:

    Veldt (Support, A)- Berserker calls forth his homeland of the Veldt, famed land of monsters. He draws on the powers of the earth in the area around him and transforms it into an expansive plain. Because the Noble Phantasm is partially an enhancement of the natural surroundings, the field draws Prana directly from the earth. Within the field, monsters are randomly teleported in. The monsters are bound to the Veldt, and cannot exit the area. To meet the criteria, the summoned creatures must have been encountered by at least one person in the area; once summoned though, the monsters’ data is retained in the Veldt and can be summoned again even in the subject’s absence. If the selected monsters are living, they are called from wherever they last were, and in the case that the creature no longer exists, a Prana-generated construct is formed. Humans can also be summoned as long as they and the beasts can be considered representatives of a species, whether biological or social. For instance, the Veldt will not transport a specific individual, but it may call in a soldier of a specific rank in a specific army to stand for that generic type of enemy. Likewise, unique monsters are usually not summoned unless they are part of a broader species. Regardless of alignment and motives, all summoned creatures act hostilely towards outsiders, with all attempts at parley failing; this includes Berserker except during Leap.

    Leap (Support, D)- An extension of the Veldt, this has Berserker return to his wild state of life. After targeting a specific Veldt beast, Berserker charges it and then misses. He then is recognized as part of the Veldt and blends in with it; he effectively gains an A+ rank in Presence Concealment and is ignored by the Veldt’s monsters. After Berserker takes any actions contrary to the Veldt’s wild nature, he automatically loses those benefits. However, the greatest strength of this Noble Phantasm depends on the creature Berserker targeted. After using Leap on that enemy, Berserker learns of that monster’s lifestyle and can now access its powers in Rage. The Noble Phantasm takes little Prana, and can be used multiple times in succession.

    Rage (Special, A+)- Berserker unleashes his natural attacks learned from living with wild animals. He begins to behave like one of the monsters he has learned about. His mimicry even extends to the creature’s special powers, and can use spells and other abilities normally impossible for him. Berserker can access all of his learned Rages from his prior life, as well as any he learned from Leaps post-summoning. However, Berserker can only follow one monster’s pattern at a time, and cannot exit the Rage until the battle ends by winning, fleeing, or dying; petrification also ends Rage. It should be noted that Rage is separate from Mad Enhancement; if Mad Enhancement is activated in the middle of Rage, it will boost Berserker’s attacks without hindering his use of the Rage powers.
    Last edited by Cataquack Warrior; March 31st, 2012 at 02:47 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •