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Thread: Create your own Modern Fiction Servants

  1. #2401
    Quote Originally Posted by Gundam Meister View Post
    That a bullshit excuse considering that in the end both thread are Fan Fiction
    So then why not force all the fanfic on site into one thread?

  2. #2402
    In Memoriam Kelnish's Avatar
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    Quote Originally Posted by LeopardBear View Post
    Because I think the distinciton between mai animes and mai myths is worth having.
    You're gonna wannabe edit the op and possibly the title then. Myths ARE pop culture home slice.

  3. #2403
    アルテミット・ソット Ultimate Thot Five_X's Avatar
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    deal wit it
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

    [11:20:46 AM] GlowStiks: lucina is supes attractive
    [12:40] Lace: lucina is amazing
    [12:40] Neir: lucina is pretty much flawless

  4. #2404
    Modern Fiction Servants eh?

    Name: Maya
    Class: Siren Caster

    Parameters:
    Strength: C
    Endurance: B
    Agility: A
    Magical Power: A
    Luck: B

    Skills:
    Item Construction A: Capable of creating an Orb of Slag that reduces all defenses of enemies within its area of influence.

    Magic Resistance C: Her status as a Siren grants innate resistance against magical effects.

    Riding C: Vehicles can be handled easily, but has reduced proficiency on living mounts.

    Charisma C: As one of the six Sirens in existence and being the famous Vault Hunter that defeated The Warrior, Maya has obtained the ability to lead small squads of troops efficiently.

    Golden Rule C: Has the ability to spontaneously obtain money and rare items upon defeating enemies.

    Sustenance B: The ability to recover from wounds. While the recovery speed isn't fast, it can eventually heal even lethal wounds given time to take effect.

    Phaselock EX: Each Siren has a unique ability involving an alternate dimension that can only be accessed, in one way or another, by Sirens. Phaselock is Maya's ability to lock an enemy within this alternate dimension for a short while. Magic resistance reduces the duration and the ability itself drains enough prana that Maya needs to rest before using it again.

    Noble Phantasm:

    The Bee, A: A legendary artifact that Maya has found sometime in her travels. The Bee is a shield generator that creates a defensive barrier around Maya that blocks any kind of attack. While The Bee can only take so much damage before collapsing, it has the ability of greatly enhancing Maya's parameters by one rank as long as the shield remains undamaged.

    Volcano, B: A powerful machinegun/minigun that boasts an extremely fast fire rate and bullets that erupt in a fiery explosion upon contact.

    Blood of Terramorphous, A: The blood of the legendary thresher, Terramorphous the Invincible. Having it in Maya's possession greatly enhances her already impressive regenerative abilities.

    Note: This is based on my build on Maya.
    F/SN x Disgaea Cross
    Crimson Spears



    Kyouko-chaaaaan~
    Spoiler:

  5. #2405
    Gläubig müssen die nicht sein, daran glauben müssen sie I3uster's Avatar
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    You should farm yourself an elemental CC.
    [04:55] Lianru: i3uster is actuallly quite cute

  6. #2406
    Cruciforme NailsInYourFeet's Avatar
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    Class: Assassin (Caster and Berserker also possible).

    Name: Erik, the Phantom of the Opera.

    Gender: Male.

    Alignment: Neutral Evil.


    Stats
    Strength: E.
    Endurance: D.
    Agility: C.
    Magic: D.
    Luck: E.


    Class Skills
    Presence Concealment: B.

    The capacity to vanish from sight and remain undetected, enabling this Servant to strike from the shadows.

    A career in assassination has granted Erik great skill in hiding from sight, which he put to effective use as he holed himself up in the Opera House and lived amongst its innermost shadows. At this Rank he can easily take to the darkness and escape from sight, though cannot become as elusive as the Hashashin of old.


    Personal Abilities
    Expert of Many Specialisations: D.

    The aptitude for a wide variety of differentiating skills and teachings.

    Stage magic, ventriloquism, architecture, assassination, singing, music composition, explosives... can be used at a procificency of Rank E.

    ***

    Mental Pollution: B.

    The possession of a distorted mindset that blocks out any Mental Interference of a lesser Rank, yet makes it impossible to come to an understanding with anyone except those of an equivalent Rank.

    ***

    Mystic Face (Terror): C.

    A charm or in this case curse that activates the instant an opponent looks upon this Servant's facial features.

    'Le Mort Vivant', the utterly terrible sight of his disfigured face behind the mask. Able to cause great fright and revulsion in all but the most resilient of human beings, and with Servants needing Magic/Mental Resistance of B or above to overcome it.

    ***

    Territory Creation: C+.

    The ability to construct a Territory befitting one's status as a Mage.

    As Erik was only a stage magician at most, the capacity to create a true Workshop is beyond him. Nevertheless Erik was a highly capable architect in life and was behind the construction of multiple amazing buildings, granting him the highest Rank in this Skill a non-Mage can have.

    On a darker note, Erik's architectural 'signature' if you will, was the numerous traps and spyholes he littered his buildings with, for instance the palace of Mazanderan which was compared to a living deathtrap. When venturing into Erik's Territory, the highest precautions are advised.


    Noble Phantasms
    Don Juan Triumphant, the Voice of an Angel.

    Rank: C.

    Type: Anti-Personnel (or as he refers to it 'Anti-Audience').

    Range: A gathered group of people.

    The staggering magnum opus which the Phantom holds the closest to his heart, placing it above all else and planning to sleep forever with it after finally completing the work.

    When the unfinished work is played it paralyses all those who hear its heartwrenching melody to the spot, as if their very souls have been sucked out. If they lack the mental fortitude to shut out its overpowering presence, then once their whole mindset has been filled with nothing else but this music, a black-as-night coffin materialises around them and traps them into the eternal sleep the Phantom himself planned to go into.

    ***


    Palais Lustr, the Fall of an Angel.

    Rank: C.

    Type: Anti-Personnel.

    Range: 1 person.

    With the Phantom standing in the shadows above his foe, he invokes this Noble Phantasm and recreates the very chandelier he caused to fall on that iconic night of nights.

    Though a Servant would possess enough Endurance to avoid a fatal end upon it crashing over their heads, a flesh-and-blood human would be far less fortunate with this NP meaning certain death for them if they cannot dodge out of its way in time, in essence making it perfect for a Servant of the Assassin Class to unleash.

    While much faster acting than Don Juan Triumphant, Palais Lustr has an even more limited range and is harder to resummon.

    ***


    Grand Finale, the Judgment of an Angel.

    Rank: A++.

    Type: Anti-Fortress.

    Range: His Created Territory.

    The crystalisation of his final threat to Christine, either be with him forever or he would set off a large assortment of bombs he had set up beneath the Opera House, willing to blow himself up and take everyone with him.

    This NP allows him to make good on that threat. Grand Finale can only be set up beneath his Created Territory, and can only be triggered while he stands upon said Territory, meaning he himself is fated to be killed upon activation of this NP. Yet in exchange for this most high price, everyone else within his Territory will all be insta-killed too, enacting his great revenge upon life and the world.

    ***

    Erik's wish for the Grail is, unsurprisingly, a strange one: to ascend to being a genuine angel, and not the pathtic image of one he acted as to Christine.

  7. #2407
    Never quacked for this Kyte's Avatar
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    Quote Originally Posted by LeopardBear View Post
    Because I think the distinciton between mai animes and mai myths is worth having.
    Dude did you hit your head or something?

    At least have the decency to move posts to the right thread, then.

  8. #2408
    アルテミット・ソット Ultimate Thot Five_X's Avatar
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    With so much interwoven discussion and sheets posted... that really doesn't actually work.
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

    [11:20:46 AM] GlowStiks: lucina is supes attractive
    [12:40] Lace: lucina is amazing
    [12:40] Neir: lucina is pretty much flawless

  9. #2409
    Never quacked for this Kyte's Avatar
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    No, really?!
    Gee, I wonder why.

  10. #2410
    アルテミット・ソット Ultimate Thot Five_X's Avatar
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    Quote Originally Posted by Kyte View Post
    No, really?!
    Gee, I wonder why.
    Because they were posted long before this rule came into effect, maybe?
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

    [11:20:46 AM] GlowStiks: lucina is supes attractive
    [12:40] Lace: lucina is amazing
    [12:40] Neir: lucina is pretty much flawless

  11. #2411
    Totally not a Saber clone Knick's Avatar
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    Name: The Chosen Undead (Dark Souls)
    Class: Saber (Lancer, Archer, Caster)

    Parameters:
    STR: A
    AGI: C
    CON: A
    MGI: E
    LCK: E
    NP: EX


    Class Skills
    Magic Resist: C+

    • Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. However he does possess objects that can offer protection to specific types of magic.


    Riding: N/A

    • Due to never having used a vehicle in life, this skill is incapable with The Chosen Undead.



    Personal Skills
    Bravery: A

    • Ability to negate mental interference such as pressure, confusion and fascination. The Chosen Undead faced many beings of great power and never wavered. However it is unknown whether this is true bravery as he was unable to truly die to opponents in life.


    Uncrowned Arms Mastership: NA

    • Arms competency that was not recognized by others due various reasons, such as being considered an inferior being by all of his opponents. The rank of any of the Chosen Undead’s weapons will appear to be one level lower than they actually are.


    Magic of Lordran: NA

    • The Chosen Undead has great capacity of all three ‘magic’ types used in Lordran, Pyromancy, Miracles, and Sorcery. However he is incapable of using them unless summoned as Caster due to not being allowed the objects needed for their use.



    Noble Phantasms
    The Darksign –The Mark of Undeath –
    Rank: A
    The Darksign signifies an accursed Undead. Those branded with it are reborn after death, but will one day lose their mind and go Hollow. As a NP, it prevents death by natural means for the Chosen Undead and will instead be revived at a marked area shortly after. The only things truly capable of killing him are conceptual weapons that affect the soul or the magic of the Darksign is negated through some mean.


    The Bottomless Box – The Endless Arsenal –
    Rank: E-B
    A peculiar bottomless wooden box. Its origins are unknown. Some deride it as a symbol of unbridled avarice. As a NP it contains all the weapons, armor, and tools of the Chosen Undead, ranging to magical catalysts, blessed swords, shields, or even broken sword hilts. While all the weapons are powerful none have great powers befitting them as a NP, however the best weapons he has do reach B-rank as simple weapons. However the only objects that can be accessed are those that are suited for the class that the Chosen Undead is summoned as.


    The First Flame –The Weight of the Soul –
    Rank: EX
    The Chosen Undead ended his life by becoming one with the First Flame to prolong the age of fire by using his soul as fuel. As a noble phantasm the Chosen undead becomes ablaze in fire which has the power to consume the souls and life of anything it touches. Use of the noble phantasm also prevents the chosen undead from activating his other two and will cause the Chosen Undead to be reduced to ash after the duration is finished.


    Quote Originally Posted by Arashi_Leonhart View Post
    Are you swearing by the root or are you just happy to see me?

  12. #2412
    My first time posting a Servant here, so criticisms are very welcome!

    Class: Caster
    Alternate Classes: Assassin, Saber
    True Name: Altair Ibn-La’Ahad
    Alignment: Lawful Neutral
    Crossover: Assassin’s Creed



    Parameters

    Strength: D
    Agility: C+ (Bonus with Defensive Combat)
    Endurance: D
    Mana: B
    Luck: B


    Class Skills
    Item Creation (C): A function of his class, Caster can only create average-strength weapons and armor, though with enough time he may consult his Noble Phantasm for information on how to create more intricate items.

    Territory Creation (B): Caster may create a Workshop to supplement his endeavors, though it will be more militarily-inclined than magically-inclined due to his past experiences.
    Personal Skill
    Defensive Combat (A): A style of combat that Caster mastered in life. It focuses on grapples and countering an opponent’s move, and then disrupting their rhythm in order to land a killing blow. (Credit to Kyte with his Altair/Ezio/Desmond sheets)

    Eagle Vision (A+): A trait inherited by his inhuman lineage that Caster used extensively in life. When activated, Caster sees the world in terms of allies, enemies, and goals: that is, everything is designated a specific color. Allies are blue, enemies are red, goals are golden, and neutral entities are nondescript light blue. If actively searching for a person designated as a goal, Caster will see the paths that they recently took, as well as ghostly images of them walking the path.

    Presence Concealment (B): Caster is able to blend into a crowd and become almost undetectable, though the potency will decrease if he leaves a crowd or if he brings attention to himself. This skill is lower than what it would be normally.
    Noble Phantasms
    The Apple-Relic of the First Civilization

    Rank: A++
    Type: Support
    In Caster’s world, humanity was created by a race of technologically advanced creatures referred to as Those Who Came Before. Humanity, with the help of Adam and Eve, rebelled against them with the help of certain pieces of technology stolen from their former masters. It is said these “Pieces of Eden” were used in history to split the Red Sea, resurrect the dead, and bend the minds of the populace to the user’s will. In his life, Caster came into possession of a so-called Apple of Eden, and spent the majority of his life studying it and becoming more proficient in its use. Its most basic power is the ability to project illusions, ranging from illusions of Caster to confuse enemies or illusions that change the environment from the view of the enemy. With greater effort, Caster may summon golden phantoms, beings with low-level Servant parameters that fight for him.

    The Apple’s most esoteric ability is for Caster to see through it into the past as well as the future. He can only see glimpses into the future, no more than enough to get a feeling of how it will unfold. He cannot see specific events, and it takes hours for him to get a firm grasp of even a day ahead.

    Hidden Blade-For the Sake of the Creed

    Type: Anti-Unit
    Rank: E (B)
    The Order to which Caster gave his life favored a stealthy kill when possible, and thus this weapon was developed: a short blade, retractable and hidden on the underside of Caster’s forearm that he can extend with but a motion of his wrist. As its main function was stealth assassination, its true power lies when Caster’s enemy is unaware of his presence. Thus, though its Rank is normally E, if Caster can successfully strike an unaware opponent, its Rank increases to B. Because he is designated outside of his optimal class, this Phantasm is Ranked down.

    Bio: Born into an ancient Order that valued human freedom and peace, Caster was trained in the ways of the Assassin Brotherhood during his formative years. He rose through the ranks quickly, until he made a nearly fatal mistake in his mid twenties that brought disaster upon the Brotherhood. His leader, Al Mualim, demoted him and forced him to regain his position and honor by killing the nine leaders of the Brotherhood's enemy: the Templars. He won, but in doing so once more nearly brought ruin to the Brotherhood

  13. #2413
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    ~Berserker~



    True Name: Akira Kongou

    Alignment: Neutral Good

    Master: Irisviel/Kiritsugu

    STR: A (A+) (EX)

    AGI: B (A) (A++)

    END: A+ (A++) (A+++)

    MANA: A

    LUCK: C

    NP: EX

    CLASS SKILLS


    Mad Enhancement: F

    At this rank changes to a servant are superficial, providing no real boost in ability. However, the recipient still gets a minor boost in aggression; becoming more temperamental.

    Magic Resistance: B

    Cancels spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.

    PERSONAL SKILLS

    Culinary Work: B

    Has some knowledge in cooking pastries, particularly pudding. Akira's favorite desert.

    Intimidating Aura: A

    Akira's presence is extremely powerful and can sometimes even affect the physical world, manifesting as a powerful gust of wind. Any enemy servant without a rank of at least A endurance or above will have their physical abilities reduced by one rank in Akira's presence.

    Bravery: A+

    The ability to negate mental interference such as pressure, confusion and fascination. As Akira's ME is only at rank F it is still in effect.

    At this rank melee damage is boosted considerably.

    NOBLE PHANTASM

    Ancestry of the Forgotten: EX

    Not really a phantasm but more of a quality of age and authority. As Akira and the Kongou Clan are descended from the apex species of humanoids that existed before humanity and ruled during the age of dinosaurs, they are superior to most creatures you can find in modern and even ancient times. They can even cheat death and will themselves back to life if killed under normal conditions. As a result the authority Akira wields in the world from such an old bloodline is immense.





    • Violent Mode: Akira developed this mode in order to defeat his brother Takeshi. By increasing his heartbeat rate massively and flexing all of his muscles, his body grows larger, his muscles and skin becomes much harder and his body temperature rises. In this state, Akira uses 100% of his body’s power instead of the 30% normally used, which drastically increases his strength, speed, durability and endurance. In this state all his physical parameters increase by one rank.






    • Giant Mode: After having the evolutionary restraints released within his body, Akira managed to tap into the full potential of the Kongou just like his brother Takeshi. This mode greatly increases all his physical parameters, and allows Akira to grow up to three-hundred meters in height at will. With this power, Akira devasted and almost destroyed the world in his fight with Takeshi. However, the prana required to maintain this form is excessive. As a servant Akira can only maintain it for several minutes, after which he will be exhausted.
    Last edited by Fingolfin; February 11th, 2013 at 03:28 AM.

  14. #2414
    夜魔 Nightmare linkhyrule5's Avatar
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    So, here's one for you. He is haaaax, but he has earned it, so I don't feel too bad. He's also been done before, but, well, I thought I'd do it anyway.


    Class: Hero
    Alternate Classes: Saber, Lancer, Archer, Rider, Caster, Assassin, Berserker
    True Name: Link
    Alignment: Chaotic Good
    Crossover: The Legend of Zelda


    Parameters


    Strength: B
    Agility: B
    Endurance:A
    Mana: B
    Luck: EX


    Class Skills


    Hero of Many Faces (A): Through the ages, the Hero has held a thousand faces, been a thousand people; while many of these die young, still more do not. Each has been the singular Hero of his age. This skill grants him the effects of Expert of Many Specializations, Eternal Arms Mastership, and Knowledge of Respect and Harmony at rank A+ and Eye of the Mind (True) and Instinct at rank A - the result of millenia of battles against the reincarnations of a dark god, and the transcendent combat skill required simply to stay alive. Meanwhile, Hero may freely change his face and body to any among those he has worn, making him difficult to recognize outside of his trademark green clothes - especially given his variation in age.


    Master-of-All-Trades (A): Whether by necessity or by preference, Hero has wielding every imaginable weapon or tool through the ages. He has wielded sword, bow and arrow, slingshot, ball and chain; used net and bottle, fishing rod, balloon, map and compass, cooking ladle; ridden horse, rowed kayak, sailed the seas and been a train engineer. At this rank, the Hero instantly performs at peak human skill with any item he may pick up, and begins to approach the skill of Servants with only a few hours or days of training (depending on the nature of the item.)


    Personal Skills


    Courage(EX): See Noble Phantasms.


    Divinity (E): See Noble Phantasms.


    Information Erasure (N/A): See Noble Phantasms.


    Discernment of the Poor (C): It is hard to know people, humans, Hylians and fairies alike, through the ages and not start to understand their motives. Though Hero has been deceived in the past, he is nevertheless resistant; often he will charge headfirst into a trap despite knowing of its existence, further clouding the matter.


    Protection of the Fairies (A+): Being an ally of the World itself, the Hero finds itself honored by the Great Fairies. His current statistics already include the effects of many boons from fairies great and small; in addition, three times his captured fairies will rescue him from the brink of death, restoring his health and refreshing his mana pool. Further, the Fairies of the world know him, and he often stumbles across their hidden pools are shrines and may claim them as allies; last, the World itself grants him some leeway, decreasing the cost to his Master of his existence and granting him the equivalent of Independent Action (D).


    Golden Rule (Favor of the Minish) (A+): Hero has the aid and alliance of a species of tiny fairies that do their best to help him, placing healing spells, mana refreshment potions, and gems in vases, among grass, and under rocks throughout the world. Partly due to this, and partly due to other reasons, Hero often finds himself the single wealthiest person in the world at the end of his adventures entirely by accident.


    Pioneer of the Stars (EX): In each Age in which he appears, he appears solely for the purpose of preventing the complete domination and perhaps destruction of the world by Ganon. He has averted apocalypse more times than most have eaten bread.


    Noble Phantasms


    Master Sword ~ Blade of Evil's Bane
    Rank: A
    Anti-Unit


    The ancient sword of Hyrule, home to a powerful goddess. Possesses the power to repel evil, break curses, and penetrate defenses by evil beings. A double-edged longsword engraved with the sign of the Kingdom of Hyrule, it is the Hero's most favored weapon.


    The Ocarina of Time ~ Hero's Magic
    Rank: EX
    Support


    The instrument of the Hero. Varies as he wishes -- the titular ocarina capable of commanding time itself, but also a divine conductor's baton that commands the heavens, or even his own throat as he howls spells at the moon -- but always capable of tremendous power. While his spell-list is limited, it has such varied effects as teleportation, time manipulation, wind control, and even the rise and set of the sun and moon. In particular, it may summon the Hero's favorite companion, a horse that has existed in every time named Epona. The horse itself is on par with a Servant, capable of supernatural speed and nearly impossible to harm - certainly, far more durable than the Hero himself.


    In addition, he is capable of three spells he may cast instantly, with no incantation; all are truly forms of Marble Phantasm, granted by Faeries, and have effect rank A for the purposes of penetrating Magic Resistance: Din's Fire, an expanding sphere of flame; Naryu's Love, a shield of diamond and ice; and Farole's Wind, a wind that teleports him to a preset location.


    Triforce of Courage
    Rank: EX
    Support


    The proof of the Hero. A golden triangle of divine power, one third of an omnipotent artifact. Grants Link complete immunity to fear and panic, allows him to walk safely through Bounded Fields if he holds the Master Sword, and grants him the right to hold the Master Sword in the first place. Its connection to Link can be broken only through death; lesser magics fail against its power, and greater magics merely disrupt it for a moment, as it searches out its new best candidate and finds only its original host. The Triforce is simply indestructible: it may be sealed, but never destroyed.


    As a side effect of its bond with him, Link has effective Divinity at E-rank, with all the benefits and downsides implied.


    Hero's Panoply
    Rank: E~A++
    Support


    The accumulated items of the Hero. Several are iconic - his boomerang, his bow and arrow, his hookshot; others are rarer - his bombchus, and ball and chain, among many, many others. Bottled potions and fairies, spells and maps and notes - mostly useless now, but some may yet have value. Alternate swords, for when the magic of the Master Sword is not necessarily or desired; magical masks that transform him into other shapes, or grant him power. At any time, he may simply reach out his arm, and what he desires is there. Perhaps most worthy of particular attention are the Arrows of Light, capable of instantly slaying any mortal being it so much as touches and severely damaging Servants and spirits; like the Master Sword, it defeats any defense based in shadow or evil.


    The Hero generally need not worry for ammunition; between combats he finds arrows and bombs under every stone and hidden in every bush, courtesy of the Minish.


    Under the right circumstances, the Hero may be able to contact his old allies - likely through creative use of the Ocarina. These include a navigation fairy that aids in his aim, a princess of the parallel plane of Twilight capable of powerful magics, a fairy of courage that holds the ability to stop time, and many, many, many others.


    The Panoply includes several sets of clothing for varying situations. His favorite, his iconic green Hero's Garb, is also the most famous: a Master who sees it instantly recognizes him - but see his final Noble Phantasm.


    The Legend of Zelda ~ The Unknown Hero
    Rank: N/A
    Obscuring


    The legend of the Hero - or rather, the lack of it. The Hero in green has been known in every time; tens, hundreds of times he has been needed to save the world from a dark god beyond contemplation. He has been known as the Hero of Time, the Hero of Winds, the Hero of Ages and of Seasons, the Hero of Twilight - in some Ages, his fame is so great that he need only be called the Hero of Legend for all present to understand. It is for this reason that any Master who sees him in his favored garb may immediately identify him on sight.


    And yet, and yet, in all these ages, his name - though his name never changes - is unknown. Not a single scholar, not a single historian, not a single Princess throughout all the Ages has thought to write down his name - or if it has, it has been lost to the Time that he so often commands. There never is, never has been, never shall be - not even, as the Second Sorcerer can attest, in any universe - a Legend of Link. There is ever only the Legend of Zelda.


    The Grail does not know Link's legend. All effects, by himself or any other, of any power, directed towards revealing his legend, reveal only details of the Legend of Zelda. How she rules, how she is kidnapped, how she is saved, how she joins her considerable might to the Hero's to defeat Ganon. Through this, and other means, much of the Hero's Legend may be indirectly pieced together - but no effect will ever reveal it for certain. The only way to learn the Legend of Link - the ancient legend of the hero clothed all in green - is to hear it from his own lips.


    In addition, this Noble Phantasm grants a strange version of Information Erasure: no knowledge of Link may pass more than one degree. A Servant may learn it, but not tell it to her Master; a bystander might recognize his face, but not tell his friend. It is not possible for the world to learn Link's story, save that he tell it himself. However, the legend of the Hero may be spread freely - but short of direct confirmation, it will never be identified with Link himself. Fairies, Sorcerers, and Sages are immune to this power.
    Last edited by linkhyrule5; February 25th, 2013 at 06:05 AM.

  15. #2415
    Never quacked for this Kyte's Avatar
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    Fffffffffuck that's what I get for procrastinating so much. I was making a sheet too.

  16. #2416
    Dapper Deathwing YeOfLittleFaith's Avatar
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    Hax as it is, that's a pretty darn well-made Link profile.



    Quote Originally Posted by RadiantBeam View Post
    Not my fault Shirou is an awesome bro to lesbians.

  17. #2417
    夜魔 Nightmare linkhyrule5's Avatar
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    Aw, thanks!

    That last Phantasm was actually the starting point for the whole thing - I was explaining, yet again, that the game is called "Legend of Zelda" but the main character's name was Link, when I realized just how odd that was - and how awesome it would be in a Grail War. I wrote it up in dramatic language, and the rest kind of followed.

    Quote Originally Posted by Kyte View Post
    Fffffffffuck that's what I get for procrastinating so much. I was making a sheet too.
    Go ahead! I'd love to see more of Link around here.

    (And someone should totally make a Zelda sheet...)

  18. #2418
    Quote Originally Posted by linkhyrule5 View Post
    Aw, thanks!

    That last Phantasm was actually the starting point for the whole thing - I was explaining, yet again, that the game is called "Legend of Zelda" but the main character's name was Link, when I realized just how odd that was - and how awesome it would be in a Grail War. I wrote it up in dramatic language, and the rest kind of followed.


    Go ahead! I'd love to see more of Link around here.

    (And someone should totally make a Zelda sheet...)
    There's one on the thread in Spacebattles; I just checked and it's on page 29. I only mention it cause I know you frequent there as well as here.

  19. #2419
    Ghost of Maiden’s Peak/Gastly








    Crossover- Pokémon


    Alignment- Chaotic Neutral


    Class- Caster


    Bio- The Ghost of Maiden’s Peak is an old ghost story told in Kanto of the Pokémon world. It is said that the maiden’s lover left by sea for a war and promised to return. The lady waited at the cape for him, but he never came. Eventually, she turned to stone, continuing to wait for her lover’s return. The legend faded from prominence, but in later years regained a following due to renewed legends that she would return during the summer festival to abduct young men as substitutes for her lover. Although the maiden’s ghost remains at her statue, she is bound to the stone and not responsible for the recent events. Instead, the legend is reenacted through the work of a special Gastly Pokémon who strives to keep forgotten ghost stories alive in the people’s imagination. While Gastly is male, he is willing to take on female roles. Because both are tied to the same legend, they are summoned together. The Maiden’s wish is to be reunited with her love, and Gastly is willing to assist her in that endeavor; Gastly's wish in turn is for humanity to forever remember the stories of forgotten spirits.


    War Role- If used in either Fate/Zero or Fate/Stay Night, Maiden and Gastly will quickly reject their master and work independently. They will set themselves up at Ryuudouji Temple with the statue. Gastly will pose as an elderly miko and spread rumors about the Maiden to fit her with the local traditions. For the sake of the War, he will also pose as a Servant of his choosing. As a result, people are initially led to believe that the master is in fact the maiden ghost, who somehow managed to summon a Servant of her own. It is only through investigation that anyone will realize the truth.




    Parameters:


    Strength (Maiden- E, Gastly- C)


    Agility (Maiden- E, Gastly- C)


    Endurance (Maiden- A, Gastly, C)


    Prana (Maiden- A, Gastly- B)


    Luck (Maiden- E, Gastly- D)


    Noble Phantasm (Maiden- E, Gastly- C)




    Skills:


    Item Construction (Class, Gastly, C+)- The ability to construct magical items. Only applies to Gastly. Gastly gains a bonus when creating ofudas and other spiritual charms (see Shrine Guardian).


    Territory Construction (Class, Gastly, C+)- The skill to create special terrain suitable for a magus. Only applies to Gastly. Rank is low, but is suitable for creating a Shinto shrine and receives a bonus against spiritual intrusions (see Shrine Guardian).




    Ghost (Maiden- E, Gastly- A)- The power attained from becoming a spirit. With their legends centered on them being spirits, they have more control over their spirit forms and manipulate it more fluidly than most Servants. The Maiden is relatively weak as a ghost, but Gastly is a very powerful ghost. Despite common belief, he is immune to holy defenses and takes offense at being mistaken for a vampire. However, he does have an aversion to sunlight, and has his stats reduced by two ranks when exposed. In addition, he has the strengths and weaknesses of the Ghost Pokémon type. He is strong against opponents with a Psychic affinity, and weak against attacks that have a Dark affinity. A special move of his is Curse, which has special properties for ghosts: it makes the user lose half his total health, but inflicts a curse on the target, making the victim lose a quarter of its maximum health every five minutes. He is immune to and impotent against physical attacks, but this only applies in his gaseous form (see Shapeshift). He is also partially Poison type, giving him endurance against Grass, Fighting, and Poison attacks while making him weak to Ground attacks; this also lets him use poisonous attacks.


    Independent Action (Both, A+)- The ability to exist without a master. Applies to both entities, as Maiden endured as a ghost without her lover’s support and Gastly was notable as a powerful Pokémon that existed independently without a trainer. They can remain indefinitely without a master, but require an extra prana supply for Noble Phantasms (see Stone of the Eternal Lover).


    Shapeshift (Gastly, A+)- The ability to change one’s appearance. Only applies to Gastly. At this rank, Gastly is able to almost perfectly mimic a target’s appearance. He is actually able to take on physical forms in with this skill. He is able to create a number of physically realistic illusions around himself, ranging from a monster to a mousetrap to an old woman.

    Shrine Guardian (Gastly, C)- Applies to those trained in Eastern spiritual traditions as a shrine maiden or priest. Allows for the use of charms and spells to ward off spirits. Gastly is very knowledgeable about the practice and is capable of creating ofudas and other protections against spirits. The ofudas work as promised and are fairly effective defenses against spirits. However, as the creator Gastly is able to create loopholes in the safeguards that he can exploit; a popular tactic of his is to provide ofudas to unsuspecting opponents, only to make them useless when he actually attacks).


    Soul of a Martyr (Maiden, D)- Only applies to Maiden. Prevents mental interference.




    Noble Phantasms:


    I’ll Wait For You Forever- Stone of the Eternal Lover (Maiden, Support, E)- The aged statue that holds the spirit of the Maiden. The Noble Phantasm remains in physical existence from the beginning of the summoning and cannot be dismissed. The Maiden is bound to the rock and can only move within a ten foot perimeter of the statue; however, the stone can be moved if necessary by another force. Since the stone has endured for centuries, it is very difficult to destroy. The statue constantly absorbs natural prana from its surroundings, and the prana can be stored for long-term use. Maiden can transfer the prana to Gastly to support him. This allows the two to exist without a master.



    Preserver of the Forgotten Tales (Gastly, Support, ?)- Embodies Gastly’s occupation of restoring old legends by imitating the ghosts. This allows him to take on the appearance and powers of a Heroic Spirit or mythical spirit as long as they have a ghost story attached to their legend. His ability to fully replicate their powers is limited and depends on the person. Since Gastly focuses on forgotten stories, his ability to copy the original story and his power in the form increases with the lack of remembrance for the legend. As a result, Heroic Spirits with low stats due to lack of prominence in human memory actually have their powers enhanced as Gastly.


    Evolution (Gastly, Support, D/C)- By expending large amounts of prana, Gastly can evolve up to two times into advanced forms of Pokémon: Haunter and Gengar. Evolution also requires direct participation in battles: two battles are required to evolve into Haunter, and three more are required to evolve into Gengar. Each evolution causes his stats to increase by one level.







    Call of the Maiden (Gastly, Anti-Unit, C)- A special Noble Phantasm based on the revived legend Gastly created for the Maiden. It can only be used when he is posing as the Maiden. It casts Mystic Face on her body. The spell works in a way like Diarmuid’s Love Spot, causing targets to fall in love with the mysterious girl. However, it works deeper than that. It compels the target to seek out the Maiden. Also, it creates a bond with the Maiden and Gastly so that they can track the subject. When either the Maiden or Gastly is near, the subject is drawn near almost magnetically. It is possible to resist, but the pull can still overpower the victim and pull him close like a gust of wind. Gastly can only target one victim at a time when he activates the Noble Phantasm; however, he can activate the Noble Phantasm multiple times in order to attract a number of followers.
    Last edited by Cataquack Warrior; June 29th, 2013 at 03:05 PM.

  20. #2420
    Dapper Deathwing YeOfLittleFaith's Avatar
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    Been a while since this thread was updated.
    That Ghastly profile is still awesome, by the way.



    Quote Originally Posted by RadiantBeam View Post
    Not my fault Shirou is an awesome bro to lesbians.

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