Beast's Lair: Useful Notes
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Updated 01/01/15
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Democracy on Beast's Lair
I don't know why he doesn't get TC, I built a lot of Pylons when I had him in a mission.
Also he uses khaydarin amulets n shit.
[04:55] Lianru: i3uster is actuallly quite cute
Well... when you put it that way Seika, sure, why not. I'll give him the ability to create a defensive perimeter by creating/warping in Pylons and psionic tech.
I just wasn't sure if that wouldn't be stretching it, considering the amount of personal skills he has.
I dunno about Item Creation but... lemme see what I can do.
Last edited by YeOfLittleFaith; April 15th, 2013 at 01:07 PM.
Damn, YOLF. That NP is way too hax.
But I'm a bit confused about how it works. Does it only work if the enemy is stronger, or does Tassadar just have to be in a disadvantageous position? I don't really think an NP that can automatically kill any opponent who's winning is very realistic or balanced, so I'm thinking it'd just activate if Tassadar is much, much weaker than his opponent (say, Gil or Karna).
Got bored; made this:
Servant CasterParameters:
True Name: Ellen/Viola
Alignment: Chaotic Evil
Crossover: The Witch's House
Strength: E--
Agility: E--
Endurance: E--
Mana: A
Luck: A++
Noble Phantasm: A++
Class Skills:
Item Construction (C++) – Caster is capable of crafting potent Conceptual Weapons and unique Mystic Codes that are very powerful and can serve any purpose Caster desires them to; however, the objects made are restricted within her Temple and one outside of it's range are greatly weakened or outright useless.
Territory Creation: (EX) – Creation of a 'Temple', which is superior to a 'Workshop', becomes possible. Caster's 'Temple' is also one of her Noble Phantasms, and is far superior to what other Caster-class Servants are capable of at their greatest.
Personal Skills:
Witch's Pact (EX) – Caster's unique system of magic; obtained by making a pact with a demon, offering up human souls in exchange for magic. Caster is capable of Thaumaturgy on the verge of being considered True Magic, thaumaturgy not constrained by the laws of Gaia because it is the magic of demons. However, due to the nature of the pact, this magic is only usable within her territory.
Innocent Monster (A+)–Due the image produced from one's deeds in life, this skill distorts the past and way of being and ends up transforming the abilities and appearance. The appearance aspect of this skill is divided into two aspects, one of which is embodied in one of Caster's Noble Phantasms. The other is shown in the appearance of Caster when not using the aforementioned Noble Phantasm; that of a frail, sickly girl on the verge of death. Both appearances invoke an aura of innocence, lonliness, and purity, as if it is impossible to believe that this is a Servant; instead of a frail, lonely girl in need of a friend.
Information Erasure (A) – The removal of information regarding the Servant's true name, abilities, and appearance from the records and memories of all witnesses, including the opponent, following the conclusion of an engagement. Evidence of the engagement is removed from the scene. Even when specialized thaumaturgy customized for the target is used, it is very hard to keep any information. Caster's version of the skill is somewhat unique in that it works in unison with Innocent Monster and Pure Heart and Soul (False) to further its effects on others, making it even harder for people to believe that Caster is the culprit of any engagement or event.
Pure Heart and Soul (False) (A) – A skill reserved for those with a kind, good, and pure heart and soul; those that are incapable of any evil. However, this is a imitation of the skill; brought on by Caster's legend and the skill Innocent Monster rather than from her own demeanor and character. It evokes a presence of being 'one who is innocent and without sin; a truly good and kind-hearted soul'. Those who speak with Caster can find no flaw or hidden evil within her, believing her to be a simple girl in need of companionship; they will find it easier to trust her and will more likely bond with her and become her friend. It is like Charisma, but instead of 'commanding loyalty and obedience from a kingly or powerful presence' it is 'calling for companionship and for loyal, trusting friends with an innocent and kind demeanor'. Because this skill is false; those with a high enough skill involving perception of one's character (Discernment of the Poor) can see through this ruse.
Destructive Body (A++) – A skill for those with poor constitutions and bodies that have destroyed themselves; it provides rank-downs to all physical parameters depending on the Rank of the skill. At this Rank, all physical parameters suffer from five rank-downs; and the Servant will be in constant pain. Even with a constant prana connection from a perfect Master; the Servant will slowly degrade and die over time. Only the effect of a Noble Phantasm can lessen or remove the effects of this skill.
Noble Phantasms:
Spoiler:
Bio:Spoiler:
Notes:Spoiler:
If the enemy is outright stronger than Tassadar or if the current circumstances make it impossible to win - basically, the NP is available in any situation where victory would be normally impossible for Caster.
And like Knick said, suicide attack. I think that allows me a bit of leeway. In raw power level it would be about the same as Excalibur, I'd gather, since the Overmind was MASSIVE, and in the cinematic it visually blasted its entire main body and the area surrounding it. The energies unleashed also looked like they 'phased' through the air as opposed to a direct energy blast, which is where the 'unavoidable' portion of the NP comes from.
Cinematic for comparison here. Feel free to take your own conclusions.
Edit:
By the way. That Caster Ellen. Holy crap that story is disturbing, and the Servant is unique in quite a twisted way. Good job I'd say.
Last edited by YeOfLittleFaith; April 16th, 2013 at 12:13 PM.
Quotes & Stuff...No, no stuff, just quotes
Yup; body swap, and like I said in the bio, it needed absolute trust and consent for the spell to work. It's mentioned in game somewhere; and it has to go both ways. That's why her highest stat is her Luck stat.
Like I said in my notes; the reason I jacked her Luck stat so damn high was because she defied her fate and got away with it scott free. Compare that to Saber who unified England only to have it crumble to ashes before her, and she has A Rank luck under Rin. Hell, just about every servant, even the ones with high Luck, have something go wrong so that you can't say; 'everything went perfectly for them'.
For Ellen, she got away with it; worse, she got away with it scott free. She got her happy end, and even when things went 'wrong', they didn't really go wrong for her, the House was on her side at it's very core. In the end she got what she wanted and defied her fate with no consequence or repercussions.
Crossover- BionicleNuparu
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Alignment- Lawful Good
Class- Archer
Alternate Classes- Assassin, Rider
Bio- A Matoran inventor in the bio-mechanical universe of Bionicle. Living in Metru Nui, he helped design the city’s mechanical police force. Following the coup of the evil being Makuta, Nuparu and the other Matorans awoke in Mata Nui without their memories. However, he continued to create new machines to help the Matorans. Following the triumphant return to Metru Nui, he became suspicious of attempts to keep the Matorans in the dark about the threat to the Great Spirit Mata Nui. He joined a team of Matorans to help save Mata Nui. En route to find the Mask of Life, they were transformed into Toa, destined heroes with great powers. He is friendly and inquisitive, but takes his duties as a Toa seriously.
Parameters:
Strength (C)
Agility (A)
Endurance (D)
Prana (A)
Luck (D)
Noble Phantasm (EX)
Skills:
Independent Action (Class, A/C)- The ability to remain independent even when rejecting the prana supply from the master. Can remain in this world for a week even after losing his Master. However, to use Noble Phantasms of great prana consumption, back up from the master is necessary. Rank high due to the Toa skill and Inika Noble Phantasm, which provide considerable prana to him. Rank lowered to C if in Mahri form.
Magic Resistance (Class, D/E)- Protection against magic effects. Cancels Single-Action spells. Rank reduced in Mahri form.
Mechanic (B)- The ability to construct non-magical items at a level akin to Item Construction for magical items. At this rank, Archer is capable of innovating new machines, ranging from weapons to vehicles to robots.
Protection from Curses (C)- Grants magical protection against curses. Skill lost in Mahri form.
Toa (C)- A special race of heroes in the Matoran universe. Toa have access to elemental powers, with the type varying between Toa. They can naturally generate this elemental prana from within themselves, control the element around them, and even absorb the element. They can create a limited degree of prana within themselves, but it takes several hours to fully recharge. Archer’s element is Earth.
Noble Phantasms:
Vahki (Anti-Army, C)- Mechanical warriors constructed by the Matoran Archer as Metru Nui’s police force. Archer is reluctant to use this Noble Phantasm due to his regret that the Vahki came to be a source of terror and oppression for the Matoran. The Vahki’s programs are ironclad and can only be modified slightly. When summoned, they automatically view the city around them as under their domain. They are zealous agents of order, and work to stop all lawbreakers- with a very loose definition- at all costs. Rider can normally summon 6 squads of 13 Vahki apiece. Each squad consists of a specific variant of Vahki. All Vahki are stronger than a normal human but are below the power of a mage. Their abilities focus on capturing rather than full fighting, and they use non-lethal attacks. However, they are relentless and dangerous in great numbers. They have limited flight abilities and can pursue lawbreakers anywhere except deep water. The Nuurakh congregate in heated areas. They are fast and prefer to ambush targets in large numbers, but tend to fight amongst themselves. They use the Staff of Command to force a single overriding directive into a victim with duration of several hours. The Bordakh center on water areas. They enjoy the thrill of the chase and actually prolong pursuits. Their Staff of Loyalty makes targets zealous adherents to order that will assist them with their duties. The Zadakh prefer sandy and dry areas. They are strong and eager to fight. Their Staff of Suggestion makes victims willing to accept orders from anyone. The Keerakh like cold areas. They are very analytical and can predict where their targets will be ahead of time. Their Staff of Confusion scrambles targets’ conception of time and place. The Vorzakh prefer hubs of transportation and mechanized activity. They are lazy and try to end chases by force as quickly as possible. Their Staff of Erasing temporarily locks mental functions in the target, leaving only basic motor skills. The Rorzakh dwell in underground passages. They hunt their quarry to the ends of the earth, even to their own destruction. Their Staff of Presence allows them to form a bond with a target that transmits to them auditory and visual feedbacks without the target’s knowledge. Archer only uses prana to construct the machines, and they are self-sufficient thereafter. Should Archer be active when Rider dies, they will go berserk, concluding that the best means for peace is to destroy everyone.
Toa Inika – Blessed by a Star of Destiny (Special, A+)- The very embodiment of Archer’s body as one of the Toa Inika. The Toa Inika were blessed with the power of the enigmatic Red Star and flow with inner electrical prana. They can generate this electricity across their body as an offensive and defensive weapon. The lightning automatically fuses with the Toa’s special elements, and the two forces can only be controlled together. In addition, the continual surge repels curses to a degree. The Inika Noble Phantasm is constantly active, and is responsible for the Zamor Launcher and Mask of Flight Noble Phantasms.
Zamor Launcher / Energized Protodermis- Destiny’s Moment of Truth (EX)- The Zamor Launcher can be used to shoot projectile spheres containing various substances. It is normally Archer’s standard weapon, but he can turn it into a Noble Phantasm by using spheres loaded with energized protodermis. The substance’s effect depends on the “destiny” of the target. If the substance touches a being or object with a potential “destiny”, it automatically transforms the target into the evolved form. In this manner, it has the potential to create new and enhanced life forms. It could even elevate a Noble Phantasm or Servant to a higher state that they never reached in their lifetimes. For example, it could bring Tamamo-no-Mae closer to her true form, or merge the twin swords Kanshou and Bakuya into a single weapon. However, targets lacking a destiny are instead instantly destroyed on contact. The projectiles can also be used to free targets from curses, essentially by destroying the curse’s presence in the victim. Because of the protodermis’ devastating potential, Archer is reluctant to use this weapon on living opponents unless he is certain that doing so will benefit the target rather than destroying him. Overall, using the volatile substance is a risky gamble. He does not know it, but use of the energized protodermis on himself will transform him into his Toa Mahri form.
Kanohi Kadin- Mask of Flight (Support, D)- Allows the wearer to fly for long distances and intervals. The flight can be increased to intense speeds for attacks. The mask is actually alive and can communicate with Archer to a degree.
Toa Mahri – Heroes of the Condemned Pit / Kanohi Volitak – Mask of Stealth (Support, E)- Only available as Assassin or after transformation via energized protodermis. When the Toa Inika entered the aqueous prison The Pit, they were mutated by the corrupted waters into the Toa Mahri. The Mahri form grants Nuparu some minor advantages such as the ability to breathe underwater, but is more of a loss than anything else. Toa Inika, Zamor Launcher (including Protodermis), and Kanohi Kadin are sealed away. Nuparu’s new weapon is the Cordak Blaster, a mini-rocket launcher that can shoot up to six explosive spheres at a time; they have no special effects like the energized protodermis, but Nuparu can channel his Earth power into the shots. Nuparu’s new mask is the Mask of Stealth, which mutes noises from the user and grants A++ rank Presence Concealment. At this rank the user can even make preparations and movements to attack without being detected. However, the user still leaves behind a visible shadow. Unlike the Kadin, the mask is inorganic and cannot communicate with Archer.
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I considered saying that he could summon them, albeit in lower numbers, but the Vakhi section was already long as it is.
(Updating an old post)
Servant: Rider, qualified Caster due to mudding of myth and confusing him with Merlin.
Alignment: Chaotic Good
True name: Doctor…Who?
Parameters:
Strength: E
Endurance: D
Agility: D
Magic: C
Luck: A
Class skills:
Riding: (Rank, A+) He has had experience in riding multiple vehicle and beast in his life. Although most of his rank comes from his expertise in his complex and preferred mode of transportation. (If summoned as Caster this is moved to personal skills without the +)
Magic Resistance: (Rank, C) His inhuman physiology guarantees resistance to elements and powers beyond what most Magus of the modern era can perform. (Goes to Personal Skills if summoned as caster but weakened to C-)
Item Creation: (Rank, D-) His pockets are bigger on the inside, almost endlessly so, and contain a number of devices and items. Swords, psychic paper, varying detectors, cricket bats and a candy known as Jelly Babies. (If summoned as Rider this is moved to personal skills with a rank less)
Territory Creation: (Rank, C) Though able to create a rough work shop for technological needs he would use this skill to create a short cut to the main room of his Noble Phantasm by inserting a key into any suitable door.
Personal skills:
Time Lord Physiology: (Rank, EX) Rider belongs to a species of sentient life beyond human comprehension and as such his physiology is beyond them. His chest beats with two hearts, he can read/access a mind with a touch, he can feel the Earth as it turns and hurtles through space.
Knowledge of Space and Time: (Rank, A) He has unequaled or unparalleled knowledge and experience of both time and space, experiencing things in far off times and stars unseen by Earth.
Eye of the Mind (True): (Rank, A+) Having have faced a number of… to put it plainly odd and extreme foes and events Rider can see even the most unlikely of victories.
Charisma: (Rank, B) For some reason people cannot help like and believe in this strange man.
False Divinity: (Rank, C) Due to mudding of his myth, his own fault, he is seen as a god in some cultures, a saint in others, a devil and boogie man in just as many. He is able to bypass most religious based skills such as Protection of Faith or Revelations of equal or lesser rank.
Disengage: (Rank, A) “Watch me run” All his life he has been running. From what it seems at times that not even he knows. Maybe from his own past or maybe its just to the next thing that peaks his interest.
Noble Phantasm:
Regeneration: (support, A+) Rider can die and return a total of twelve times, each with a different face and personality. All cunning and VERY dangerous.
Sonic Screwdriver: (Multi-purpose, C) The universe’s greatest multi-tool. The full list of functions are only known to its wielder.
TARDIS: (Rank: EX) A living ship disguised as a 1950’s British police box that has the ability to tamper and use multiple forms of the True Magics, most notably the abilities to tamper and utilize the powers of Time and Space. It is a territory all its own, known to have held of invasion of armies such the liked of Genghis Khan and a genocidal race known as the Dalek. Once summoned this Phantasm becomes self-sustaining.
Fury of a Time Lord: (Rank: A) A way of speaking that has become an aria activated Phantasm. As he speaks the mana around him preps an event that only the Doctor knows of and towards the end of the speech he will give his opponent a choice. A choice that if they do not take will end badly for them and possibly further. Ones best chance of surviving this is to never let the Doctor talk.
Last edited by TheDivineDemon; April 29th, 2013 at 10:44 PM.
See me wasting my life on fanfics here.
Last edited by Kieran; April 29th, 2013 at 05:59 PM.
“Love will be cruel to who it entices — love will have its sacrifices.”
— Carmilla Theme
"Evil isn't the real threat to the world. Stupid is just as destructive as Evil, maybe more so, and it's a hell of a lot more common. What we really need is a crusade against Stupid. That might actually make a difference."
―Jim Butcher, Vignette
Class: Caster
True Name: Patchouli Knowledge
Alignment: Neutral Chaotic [One who is in charge of resolving incidents. . . and creating them]
Parameters
Strength: E
Endurance : E
Agility: D
Magic: A
Luck: C
Class Skills
Territory Creation - Rank B
Caster is capable of summoning a Library of radius 500 meters across. In this Library, Caster is able to create, modify or strengthen existing spells within her Grimoire.
A unique version of Territory Creation. Rather than the creation of a temple, Caster is able to recreate a portion of her library. Within the territory of this library, the prana in the surroundings of the Library is absorbed and channeled to Caster, allowing her some form of autonomy within the library. The library also houses some of the many books that Caster possesses in the actual Library in her home world, allowing Caster to access the many containers of magical knowledge that she has accumulated.
[Grants Independent Action Rank [A] as a bonus (due to her being able to remain in this world as the library is able to convert surrounding prana into prana for Caster, but Caster can only pay the upkeep of the library and have enough prana for herself for so long), but only when she is in the Library.]
Item Creation - Rank B
Caster is capable of creating cards of paper called "Spell Cards" with a spell equivalent to an A-rank High Thaumaturgy spell sealed within. Caster is also capable of creating Grimoires that house the incantations of her spells.
A unique form of Item Creation. Rather than creating items that most other Caster Class servants produce, like potions that grant limited immortality, Caster creates items that are used in large-scale magical firefights from the homeland that she hails from -- the Spell Cards. These Spell Cards are paper cards that have pre-made spells sealed within. Each spell sealed within these cards, for a natural-born magician of high caliber like Patchouli, is equivalent to that of a A-rank High Thaumaturgy spell. These Spell Cards may have their powers released during combat as fast as fast as a Single-Action Spell upon the declaring of their name, with no prana cost. Caster has 38 types of known Spell Cards, with perhaps more still unknown. These Spell Cards, however, take time to create, and Caster can only create one Spell Card per two hours.
Caster is also capable of creating grimoires housing the incantations of her spells and cast them directly from her grimoire instead of sealing them into Spell Cards. These grimoires can also be used to store additional prana, and may be converted back into prana at any given time.
Personal Skills
Unmoving Great Library [A]
A skill unique to Caster. A skill based of her given title that describes what she is. When Caster is stationary in a Library, she gains a Rank Up in Magic Ability. This skill also adds a "+" modifier to her endurance, as she is within her most advantageous territory. Substantially makes Caster more dangerous as her Magic Ability is now EX rank, increasing the powers of her spells. She also gains the ability to cast spells directly from her grimoire as though they were all Single Action spells. Caster's prana pool is also increased.
However, should she leave the library, she immediately receives a "-" modifier to all of her parameters bar luck, and also loses all bonuses granted by this skill.
Magician of the Seven Elements [A]
Another skill unique to Caster. A skill based of her specific practice of Elemental Spells. Caster has extremely high affinity with the spirits that govern the elements of Fire, Water, Wood, Metal, Earth, Sun and Moon, thus receiving a bonus to the power of her spells should she be near to any of such elements.
For example, if Caster were to cast a Fire-Element spell like Ring of Agni, she would gain an attack damage bonus should she be near to open flame, or even the surrounding heat itself. Of course, she would have a higher damage bonus if larger amounts of the element were to be available -- Caster would gain a higher damage bonus if she were casting Ring of Agni in front of a forest blaze than casting Ring of Agni in a place without such extreme cases of fire (the surrounding heat at room temperature works too).
This skill also reduces Caster's spell's cost one-tenth of their original cost, as Caster does not conjure the elements of her spell by herself. Rather, she is considered to be a "Manipulator of the Elements", borrowing the powers of spirits that exist in nature to aid in her spells. Through this, she is able to receive a great output of power from a small input of prana.
This skill also allows Caster to combine elements in her spells, increasing the power of their overall damage output, or changing the properties of the spells themselves.
(Grants Magic Resistance of Rank B when targeted by an elemental spell of any of the seven elements)
Protection from Arrows [B+]
A skill representing Caster's ability to dodge projectiles. Caster is able to track down all projectile weapons in sight and effectively avoid or block them (with her magic). The ability to have knowledge of the projectile's speed, trajectory and special effects is added as a bonus.
Caster hails from a land where large-scale magical firefights are commonplace, and has had a lot of experience to deal with avoiding projectiles. In those magical firefights, the prediction and analysis of the projectile's properties and trajectories are of utmost importance to not get hit, thus this skill gains an added effect based on that ability Caster has gained from her numerous taking part in those firefights.
Bad Constitution [A]
A skill representing Caster's bad state of health. This skill applies a "-" modifier to Caster's Strength, Endurance and Agility stat. Caster is also unable to cast spells with more than four chants. The applied modifier from this skill overwrites any corresponding bonuses from Unmoving Great Library. This skill also disables Caster's ability to dodge projectiles from Protection from Arrows.
During Caster's time in her homeland, she was a natural born magician (Youkai Magician). As such, she has an extremely weak body constitution. Caster is afflicted with many medical ailments -- Asthma, lack of Vitamin A and overall weak health. As such, her ability to cast spells with many chants is affected, and the overall resistance of her body to attacks gets weaker.
Although so, this skill can be disabled with the use of supplements, medication and many other methods of the modern world. This skill can apparently be disabled too when she says that she is "feeling better today", though. . .
Noble Phantasms
Voile, the Magic Library - Rank B
Caster recreates the entirety of Voile, the Magic Library by channeling large amounts of mana into a summoning spell. Caster brings her hand-carried grimoire in front of her, channeling the magical energies into the book as a catalyst to summon her library from her homeland. Upon completion of the summoning spell, the interior of the library appears after a burst of white light, housing both Caster and her opponent within.
Voile, being Caster's place of residence, is Caster's absolute domain. Caster receives an additional "+" modifier to all bonuses applied by Unmoving Great Library, and also gains the added effect of having maximum possible bonus damage to all her spells from the effect of Magician of the Seven Elements.
Caster is also able to enlist the help of her familiars in combat, with them being her magic grimoires that rest upon the many bookshelves within Voile. All the grimoires are capable to firing magical attacks ranging from wide spread shots, focused laser beams and even elemental spells that equal an E to D rank attack.
Caster is also able to summon her unique familiar, Koakuma, into combat. Koakuma is treated as a servant that has E rank in Strength, Endurance, and Luck and C rank in Magic and agility. However, Koakuma has no class due to not having been summoned by the Holy Grail, and thus has no access to any Noble Phantasms. All her attacks equate to a C rank attack.
When Caster loses the ability to supply prana to her familiars via her defeat, or any other reasons, all familiars will be treated as having Independent Action of E rank, and will fade away after that. All familiars cost 70 units of prana each to sustain per minute, and Koakuma takes 200 units of prana to sustain per minute.
Should the prana supply to this Noble Phantasm be lost, the Familiars within the Noble Phantasm that are summoned will be attacked by the great reality marble of the World, losing a high amount of health over time.
The upkeep cost for this Noble Phantasm is 1000 units of prana per minute.
__________________________________________________ ______
Patchouli is a servant with an extreme reliance on territorial advantage. In a Library, she can easily surpass enemies with her barrage of spells. Also, with her support-type Noble Phantasm, she can summond much aid to her fight against an enemy at the cost of a high amount of prana needed to sustain all her familiars and the Noble Phantasm itself.
She is actually able to hold her own in physical combat against middle-ranked servants, as she has "Diamond Hardness", a earth-elemental spell that is capable of making her not flinch against normal attacks and substain reduced damage, and Wipe Moisture, a fire-elemental spell where she swings blades of fire in wide arcs.
Her Master could even be a human without magic circuits and yet Patchouli would be able to self-sustain.
She would keep her to the library of her territory creation as much as possible, spending more time on preparing for fights brought to her doorstep rather than actively seeking opponents.
Last edited by Ran-Rii; May 1st, 2013 at 10:50 AM.
Why not summon a caster?
I really, really like this Caster Patchouli. She's the Unmoving Great Library after all!
Kudos for the work put into it. ^w^