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Thread: Create your own Modern Fiction Servants

  1. #2441
    Κυρία Ἐλέησον Seika's Avatar
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    Quote Originally Posted by YeOfLittleFaith View Post
    Class Skills

    Territory Creation -

    Due to Caster not being a true user of magecraft, this skill is sealed.

    Item Construction -

    As Caster does not have any such ability, this skill is sealed.
    I dislike this on general principles. Servants who don't qualify for their own class's abilities disturb me. You couldn't stretch something to give him ranks?
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  2. #2442
    Gläubig müssen die nicht sein, daran glauben müssen sie I3uster's Avatar
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    I don't know why he doesn't get TC, I built a lot of Pylons when I had him in a mission.

    Also he uses khaydarin amulets n shit.
    [04:55] Lianru: i3uster is actuallly quite cute

  3. #2443
    Dapper Deathwing YeOfLittleFaith's Avatar
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    Well... when you put it that way Seika, sure, why not. I'll give him the ability to create a defensive perimeter by creating/warping in Pylons and psionic tech.
    I just wasn't sure if that wouldn't be stretching it, considering the amount of personal skills he has.

    I dunno about Item Creation but... lemme see what I can do.



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  4. #2444
    Dapper Deathwing YeOfLittleFaith's Avatar
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    Quote Originally Posted by YeOfLittleFaith View Post
    Territory Creation C

    Despite Caster not being a user of Magecraft, he has the ability to make a limited territory into a "Power Nexus" by creating pylons around and in an area and designating a building as a central base. This gives him complete awareness of the influenced territory and anyone that enters it unless one possesses a means to remain undetected, and protects any building inside it an energy shield that can absorb up to a certain amount of damage.
    Creating additional pylons in the reach of the power nexus can extend its size, and multiple nexus can be created.

    Item Construction D

    Caster's skill in Item Construction is limited to the construction of pylons that can extend his Power Nexus, and amulets capable of storing mana and psionic energies, as well as serve as minor power amplifiers.
    Changed it. Sound better now?
    Last edited by YeOfLittleFaith; April 15th, 2013 at 01:07 PM.



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  5. #2445
    Vlovle Bloble's Avatar
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    Damn, YOLF. That NP is way too hax.

    But I'm a bit confused about how it works. Does it only work if the enemy is stronger, or does Tassadar just have to be in a disadvantageous position? I don't really think an NP that can automatically kill any opponent who's winning is very realistic or balanced, so I'm thinking it'd just activate if Tassadar is much, much weaker than his opponent (say, Gil or Karna).

  6. #2446
    Totally not a Saber clone Knick's Avatar
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    Quote Originally Posted by Bloble View Post
    Damn, YOLF. That NP is way too hax.

    But I'm a bit confused about how it works. Does it only work if the enemy is stronger, or does Tassadar just have to be in a disadvantageous position? I don't really think an NP that can automatically kill any opponent who's winning is very realistic or balanced, so I'm thinking it'd just activate if Tassadar is much, much weaker than his opponent (say, Gil or Karna).
    How is it hax? Its a damn suicide attack. Not like he can reap the spoils of victory afterward.

    Its also the same rank and class of attack as Excalibur, meaning is probably comparable to a full power Excalibur.


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  7. #2447
    死徒(上級)Greater Dead Apostle Gaboogie's Avatar
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    Got bored; made this:

    Servant Caster

    True Name: Ellen/Viola
    Alignment: Chaotic Evil
    Crossover: The Witch's House

    Parameters:
    Strength: E--
    Agility: E--
    Endurance: E--
    Mana: A
    Luck: A++
    Noble Phantasm: A++

    Class Skills:
    Item Construction (C++) – Caster is capable of crafting potent Conceptual Weapons and unique Mystic Codes that are very powerful and can serve any purpose Caster desires them to; however, the objects made are restricted within her Temple and one outside of it's range are greatly weakened or outright useless.

    Territory Creation: (EX) – Creation of a 'Temple', which is superior to a 'Workshop', becomes possible. Caster's 'Temple' is also one of her Noble Phantasms, and is far superior to what other Caster-class Servants are capable of at their greatest.

    Personal Skills:
    Witch's Pact (EX) – Caster's unique system of magic; obtained by making a pact with a demon, offering up human souls in exchange for magic. Caster is capable of Thaumaturgy on the verge of being considered True Magic, thaumaturgy not constrained by the laws of Gaia because it is the magic of demons. However, due to the nature of the pact, this magic is only usable within her territory.

    Innocent Monster (A+)–Due the image produced from one's deeds in life, this skill distorts the past and way of being and ends up transforming the abilities and appearance. The appearance aspect of this skill is divided into two aspects, one of which is embodied in one of Caster's Noble Phantasms. The other is shown in the appearance of Caster when not using the aforementioned Noble Phantasm; that of a frail, sickly girl on the verge of death. Both appearances invoke an aura of innocence, lonliness, and purity, as if it is impossible to believe that this is a Servant; instead of a frail, lonely girl in need of a friend.

    Information Erasure (A) – The removal of information regarding the Servant's true name, abilities, and appearance from the records and memories of all witnesses, including the opponent, following the conclusion of an engagement. Evidence of the engagement is removed from the scene. Even when specialized thaumaturgy customized for the target is used, it is very hard to keep any information. Caster's version of the skill is somewhat unique in that it works in unison with Innocent Monster and Pure Heart and Soul (False) to further its effects on others, making it even harder for people to believe that Caster is the culprit of any engagement or event.

    Pure Heart and Soul (False) (A) – A skill reserved for those with a kind, good, and pure heart and soul; those that are incapable of any evil. However, this is a imitation of the skill; brought on by Caster's legend and the skill Innocent Monster rather than from her own demeanor and character. It evokes a presence of being 'one who is innocent and without sin; a truly good and kind-hearted soul'. Those who speak with Caster can find no flaw or hidden evil within her, believing her to be a simple girl in need of companionship; they will find it easier to trust her and will more likely bond with her and become her friend. It is like Charisma, but instead of 'commanding loyalty and obedience from a kingly or powerful presence' it is 'calling for companionship and for loyal, trusting friends with an innocent and kind demeanor'. Because this skill is false; those with a high enough skill involving perception of one's character (Discernment of the Poor) can see through this ruse.

    Destructive Body (A++) – A skill for those with poor constitutions and bodies that have destroyed themselves; it provides rank-downs to all physical parameters depending on the Rank of the skill. At this Rank, all physical parameters suffer from five rank-downs; and the Servant will be in constant pain. Even with a constant prana connection from a perfect Master; the Servant will slowly degrade and die over time. Only the effect of a Noble Phantasm can lessen or remove the effects of this skill.

    Noble Phantasms:
    Spoiler:
    The Witch's House (Domain of the Witch)
    Type: Anti-Unit/World
    Rank A++
    This Noble Phantasm is the symbol of the pact between her and the Demon; a Reality Marble manufactured by the demon for Caster to use at her discretion. It is, in essence, her Reality Marble; only instead of being brought forth from her own soul, it is created by a Demon who made it by gazing into her soul and making a pact with Caster in life. Because it was made by a powerful Demon rather than self-realized, it is far more flexible and mutable than other Reality Marbles. This is because Demons are alien in mindset to Gaia, they find it easier to call forth and manipulate their Inner World over the will of Gaia itself; so they can control their inner worlds better than humans and other beings who attain Reality Marbles of their own.

    It is manifested as a somewhat decent sized western house with two floors, though it is often bigger in the inside than the outside. Within the House, Caster is capable of making whatever she desires into reality; things from animate dolls and plants, to invisible servants, to even various curses and phantasmal beasts. So long as she is within the territory, she can be considered a Goddess. However, there are limits to her power; she cannot directly impose her will upon living targets within the House. For example, while she can make it so that if you touch a book, you will die; she cannot make you die outright. Likewise, she cannot alter herself through the magic of the House. One can consider her control over the House to be akin to the abilities Elementals have known as Marble Phantasm.

    Viola (The kind and foolish friend)
    Type: Self
    Rank C
    The crystallization of the aftermath of her legend; this is the second aspect of her Innocent Monster skill. This is a disguise Caster can don in lieu of her true form. While in this form, she loses the skills Destructive Body, Territory Creation and Item Creation and can no longer access the Noble Phantasms: The Witch's House and Trade of Flesh and Souls. However, all physical parameters raise to D Rank and she receives rank-ups to her other skills. Caster may remove this disguise or reapply it at any time; though once it is sealed from the effects of her other Noble Phantasm it is lost forever.

    Trade of Flesh and Souls (Breaking of Loyalty and Trust)
    Type: Anti-Unit
    Rank: EX
    The core of Caster's legend and the magnum opus of all she has worked for; the ability to switch bodies with another target, taking not only their body but also the memories made with that body. To use this Noble Phantasm; the target must fully trust Caster and consent to it being used on them. While this is normally impossible to even consider; Caster's skills allow her to manipulate and convince an opposing Servant or Master to trust her and get close enough to her to allow the use of this Noble Phantasm. They will often believe in Caster's promise of "It'll only be for a day", as well as pity her for being in such pain in her frail body; agreeing because that's what 'friends' do.

    Before using this Noble Phantasm; Caster will often engage in self-mutilation, usually gouging out her eyes and cutting off her legs, in order to make her 'friend' suffer in greater agony. Once the swap is made; Caster will find a vial of 'medicine' in the hand of her new body to pour into her old body's mouth to stifle the screams of pain and agony her 'friend' is suffering through. She will now have the victim's old body; along with their Noble Phantasms, Personal Skills, and their Parameters. Though if any of Caster's old Parameters are better than that of the victim's, then her Parameters will override those of the victim's. Once she does so; she will leave the House, and the second aspect of this Noble Phantasm will take effect.

    Because of the nature of the Noble Phantasm; Caster's victim can now take control of her House, due to being in her body. Usually, they will trap Caster from leaving what used to be her territory. Likewise; until the victim is killed Caster cannot utilize the Noble Phantasms or Personal Skills of her new body, and thus she will have to venture through her House to kill off her victim once and for all.

    However, while there may be enough of Caster's Soul within her body to allow the victim to use the House against her; it is first and foremost Caster's House. As such, the effectiveness of the victim's attempts to use the House against Caster will be determined against their respective Luck stats before the swap. The higher Caster's Luck is over the victim's, the less dangerous the House and the victim's attempts at killing Caster will be, and vice versa. Regardless of the Luck stat; the House will impose two rules upon the terms of the victim's attempts to kill Caster.
    1) Every attempt must be done in such a manner as to give Caster a chance to avoid death, no matter how minuscule that chance may be; akin to a 'challenge or puzzle' of sorts. The level of difficulty of these challenges and puzzles will depend on the difference between the Luck stat of the two Servants.

    2) The House must be allowed to give a hint or various hints to Caster for each challenge; again, the usefulness and number of hints depend on the difference between the Luck stat of the two Servants.

    Once Caster goes and kills the victim once and for all; the Noble Phantasms and Personal skills of the body she resides in will be unlocked, and all other Noble Phantasms and Skills of Caster will be locked except for Pure Heart and Soul (False) and Information Erasure. Innocent Monster will still exist, but the physical aspect of it will be locked; now only enforcing the aura of 'an innocent and gentle person who desires a friend'.

    The Black Cat (Demon and Pact-Maker)
    Type: Support
    Rank: A
    The demon who made a pact with Caster in life; who lacks a physical form. As such, when Caster was alive she would provide the demon with a physical form: that of a black cat. As a Noble Phantasm the Black Cat serves two purposes; the first is as an adviser to Caster as well as the source of her magic. The other is when her greatest Noble Phantasm takes effect: the Black Cat can revive Caster from death so long as it wasn't from natural causes and occurred from within her territory. This is invaluable once Trade of Flesh and Souls takes effect because it allows Caster to continue on even if she fails a challenge.

    However, even this isn't fullproof; if the Black Cat becomes bored, then he may choose to not revive Caster. Also, he can only revive her at his location; which means he cannot simply bring her back to life right past the challenge that killed her. However, because the Black Cat is the closest thing Caster had to a real friend, and vice versa; it is still a valuable and useful Noble Phantasm. Another flaw is that the Black Cat feeds off of souls, and as such Caster will have to feed him by luring innocents into her House to kill; because the Demon in incapable of killing using his own power. Neither Caster or the Cat believe this to be an issue, though.

    As with the other Noble Phantasms, the effects of this Noble Phantasm is locked once Trade of Body and Souls runs it course; however, the Black Cat may remain even with the Noble Phantasm itself killed. He will be unable to revive Caster due to a lack of a territory, but he can still provide companionship and advice to Caster until he hungers too much and has to leave, lest he starves and dies. Interestingly enough; if Caster so desired, she may once again enter a pact with the Cat and regain her magic. However, this would render the advantage of anonymity granted by her new body useless and would alert all other participants of the war as to who she really is and her true nature.



    Bio:
    Spoiler:
    Once upon a time; there was a little girl who was frail and sickly. Unloved by her parents and always alone, always wracked in pain due to her body; she looked to magic to ease her pain and loneliness. Eventually, she called forth a demon; and traded her parents' souls in exchange for magic, hoping to finally have a cure for the agony she was in.

    Thus was the pact sealed; her old home burned to the ground and her parents dead, the Demon provided her with a new home. One made from magic that would follow her will and do as she commanded. Once the girl moved into her new home, the demon made another deal with her: "Keep feeding me souls, and I'll give you a spell to remove your illness."

    And so the witch did so; luring in innocent people to kill and offer up to the demon, until eventually he provided the spell he promised. But it wasn't a spell that would cure her, but a spell meant to trade bodies with another; and only with consent.

    But one day, an innocent girl stumbled upon the House; and quickly became friends with the witch, not knowing her true nature. Days passes, and the two got closer and closer to one another, become better friends by the day. Finally, the witch asked her new friend, "Oh please, Viola; I have this magic spell, it would trade our bodies with one another. Wouldn't that be fun! Oh how I longed to feel the grass beneath my feet, the wind and sun in my face. To be free from this pain. You'll go through with it...right Viola? It'll only be for a day, I promise."

    The friend, seeing how heartfelt her confession was and seeing no harm in it replied, "Oh of course Ellen, I trust you; and it's only for a day, right? Cast the spell whenever you're ready."

    So the witch cast her spell, and then Ellen became Viola and Viola became Ellen. But it was a trap; a ruse the witch pulled to finally be rid of the agonizing husk that was killing her day by day. She had cut off her legs and gouged out her eyes, both to make sure that she couldn't be caught and to see her 'friend' in greater agony than she was.

    And what agony she was in; 'Ellen' was screaming in pain, not stopping for a moment. She couldn't see, couldn't feel her legs, and every part of her was in pain. If anything, the pain from her missing legs and eyes served only to distract her from the torment the illness brought upon her. Getting annoyed by the screaming, 'Viola' poured 'medicine' down 'Ellen's' throat, burning it so horribly that she could no longer speak.

    Glad to now be free; 'Viola', who was once Ellen, went outside to see what she was missing throughout her life. However, she soon found her way barred; 'Ellen' had discovered how to use what magic remained in that husk of a body, and wanted what was stolen from her returned. Or at the very least, retribution for what was done to her.

    But despite having the magic of the body; she did not have the magic of the soul. Regardless of switching bodies, the Master of the House was, and always be the true Ellen. As such, no matter how hard 'Ellen' tried to kill 'Viola'; the House would always allow 'Viola' to escape and survive. Eventually, 'Viola' retrieved the elixir she needed to break the barrier and even took the knife she used to kill her parents with her, as a memento. She had escaped 'Ellen's' clutches.

    But 'Ellen' was persistent; refusing to give up so easily, despite being on the verge of death and missing eyes and legs. She crawled out of the house and on the trail, following the impostor who took her real body. Bemoaning her stubbornness, the Witch stabbed her; not killing her, but weakening her further. 'Viola' went on to explain that she would make sure that her father would still receive 'Viola's share of love, and that she would take her share of love too.'

    Eventually; Viola's father, a hunter, came onto the scene. Seeing his daughter, he rushed to her and she to him. He fretted over her, asking if she was safe, if she was hurt. He was worried because she was gone for so long, but seeing she was ok he gave her a big, comforting hug. Then, 'Viola' rushed behind him and hid; pointing out the 'Evil Witch' that followed her. Worried and horrified at the monster before him that was threatening his daughter, he shot it twice in the head with his shotgun; killing it for good.

    And so both father and 'daughter' went home; and the Witch went on to live a happy life full of love and joy. With a body free of pain, she eventually made other friends with children in the village near her father's home. A doting father, a kind home, and a healthy and beautiful body; truly did Ellen the Witch found happiness. She recieved no punishment for her crime and obtained all that she had desired in her lifetime. Some even say that she even continued the pact she had with the Demon; it being the closest and first thing she had to a real friend.

    And poor sad Viola was killed by her father, her last actions were crawling towards him, her mutilated throat uttering "...dh...dha...di-".

    What is truly sad is even if Viola had caught Ellen beforehand; there is nothing she could have done to regain her body. The spell requires absolute consent and trust on both ends. Ellen would never consent to going back to her ruined body, and Viola's trust in Ellen was so irrevocably shattered that it would be impossible for the spell to ever work. Truly, a tragedy for the innocent girl...

    Notes:
    Spoiler:
    Luck: Caster has abnormally high Luck for one reason; she got away with her crime. Luck is how greatly did the Servant defy their fate; and Caster not only defied her fate, but did so with no negative repercussions whatsoever. She escaped her doomed fate and recieved all that she desired, thus her Luck.


    Unique Skills: Caster is a Servant truly unsuited to combat, hence her skills; her greatest strength is being able to garner sympathy and trust in others to allow her to use her most potent Noble Phantasm on them. Her desired opponent is, 'someone noble and caring, willing to help others' while her worst enemy is 'someone who doesn't care about the fate of others' or 'someone who can see through all deception'. Ironically, the three knight classes; known for their strength and noble demeanor as well as being strong against Caster-class Servants are the most likely to fall against Caster, while Assassin and Berserker are the most likely to kill her.


    House: While powerful, it is ill suited to be use as a weapon to kill Servants because it cannot directly affect or alter them. Because of the innate skill and power of Servants, the House isn't as effective against them as it is against their masters. Above all else, the Witch's House is a defensive tool meant to protect the Witch above all else.


    Body Swap: While it is desired to use on a Servant; this is a Noble Phantasm that can also function on Masters as well. While there is little use for using in on a Master, doing so would both allow Caster to have a Servant, and to renew the Pact with the Black Cat if she so desired. It is far easier to hide her true identity and self as a Master than it would as a Servant, after all.

  8. #2448
    Dapper Deathwing YeOfLittleFaith's Avatar
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    Quote Originally Posted by Bloble View Post
    Damn, YOLF. That NP is way too hax.

    But I'm a bit confused about how it works. Does it only work if the enemy is stronger, or does Tassadar just have to be in a disadvantageous position? I don't really think an NP that can automatically kill any opponent who's winning is very realistic or balanced, so I'm thinking it'd just activate if Tassadar is much, much weaker than his opponent (say, Gil or Karna).
    If the enemy is outright stronger than Tassadar or if the current circumstances make it impossible to win - basically, the NP is available in any situation where victory would be normally impossible for Caster.

    And like Knick said, suicide attack. I think that allows me a bit of leeway. In raw power level it would be about the same as Excalibur, I'd gather, since the Overmind was MASSIVE, and in the cinematic it visually blasted its entire main body and the area surrounding it. The energies unleashed also looked like they 'phased' through the air as opposed to a direct energy blast, which is where the 'unavoidable' portion of the NP comes from.

    Cinematic for comparison here. Feel free to take your own conclusions.


    Edit:
    By the way. That Caster Ellen. Holy crap that story is disturbing, and the Servant is unique in quite a twisted way. Good job I'd say.
    Last edited by YeOfLittleFaith; April 16th, 2013 at 12:13 PM.



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  9. #2449
    後継者 Successor DezoPenguin's Avatar
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    Quote Originally Posted by YeOfLittleFaith View Post

    Edit:
    By the way. That Caster Ellen. Holy crap that story is disturbing, and the Servant is unique in quite a twisted way. Good job I'd say.
    Seconded. Creepy as hell; I had to go look up the game just to find out what was going on! (I presume that the player is Ellen-in-Viola's-body, not entirely dissimilar from the Justine supplement to Amnesia: The Dark Descent?)
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  10. #2450
    死徒(上級)Greater Dead Apostle Gaboogie's Avatar
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    Quote Originally Posted by DezoPenguin View Post
    Seconded. Creepy as hell; I had to go look up the game just to find out what was going on! (I presume that the player is Ellen-in-Viola's-body, not entirely dissimilar from the Justine supplement to Amnesia: The Dark Descent?)
    Yup; body swap, and like I said in the bio, it needed absolute trust and consent for the spell to work. It's mentioned in game somewhere; and it has to go both ways. That's why her highest stat is her Luck stat.

    Like I said in my notes; the reason I jacked her Luck stat so damn high was because she defied her fate and got away with it scott free. Compare that to Saber who unified England only to have it crumble to ashes before her, and she has A Rank luck under Rin. Hell, just about every servant, even the ones with high Luck, have something go wrong so that you can't say; 'everything went perfectly for them'.

    For Ellen, she got away with it; worse, she got away with it scott free. She got her happy end, and even when things went 'wrong', they didn't really go wrong for her, the House was on her side at it's very core. In the end she got what she wanted and defied her fate with no consequence or repercussions.

  11. #2451
    Nuparu




    Crossover- Bionicle


    Alignment- Lawful Good


    Class- Archer


    Alternate Classes- Assassin, Rider


    Bio- A Matoran inventor in the bio-mechanical universe of Bionicle. Living in Metru Nui, he helped design the city’s mechanical police force. Following the coup of the evil being Makuta, Nuparu and the other Matorans awoke in Mata Nui without their memories. However, he continued to create new machines to help the Matorans. Following the triumphant return to Metru Nui, he became suspicious of attempts to keep the Matorans in the dark about the threat to the Great Spirit Mata Nui. He joined a team of Matorans to help save Mata Nui. En route to find the Mask of Life, they were transformed into Toa, destined heroes with great powers. He is friendly and inquisitive, but takes his duties as a Toa seriously.



    Parameters:


    Strength (C)


    Agility (A)


    Endurance (D)


    Prana (A)


    Luck (D)


    Noble Phantasm (EX)



    Skills:



    Independent Action (Class, A/C)- The ability to remain independent even when rejecting the prana supply from the master. Can remain in this world for a week even after losing his Master. However, to use Noble Phantasms of great prana consumption, back up from the master is necessary. Rank high due to the Toa skill and Inika Noble Phantasm, which provide considerable prana to him. Rank lowered to C if in Mahri form.

    Magic Resistance (Class, D/E)- Protection against magic effects. Cancels Single-Action spells. Rank reduced in Mahri form.



    Mechanic (B)- The ability to construct non-magical items at a level akin to Item Construction for magical items. At this rank, Archer is capable of innovating new machines, ranging from weapons to vehicles to robots.


    Protection from Curses (C)- Grants magical protection against curses. Skill lost in Mahri form.


    Toa (C)- A special race of heroes in the Matoran universe. Toa have access to elemental powers, with the type varying between Toa. They can naturally generate this elemental prana from within themselves, control the element around them, and even absorb the element. They can create a limited degree of prana within themselves, but it takes several hours to fully recharge. Archer’s element is Earth.



    Noble Phantasms:


    Vahki (Anti-Army, C)- Mechanical warriors constructed by the Matoran Archer as Metru Nui’s police force. Archer is reluctant to use this Noble Phantasm due to his regret that the Vahki came to be a source of terror and oppression for the Matoran. The Vahki’s programs are ironclad and can only be modified slightly. When summoned, they automatically view the city around them as under their domain. They are zealous agents of order, and work to stop all lawbreakers- with a very loose definition- at all costs. Rider can normally summon 6 squads of 13 Vahki apiece. Each squad consists of a specific variant of Vahki. All Vahki are stronger than a normal human but are below the power of a mage. Their abilities focus on capturing rather than full fighting, and they use non-lethal attacks. However, they are relentless and dangerous in great numbers. They have limited flight abilities and can pursue lawbreakers anywhere except deep water. The Nuurakh congregate in heated areas. They are fast and prefer to ambush targets in large numbers, but tend to fight amongst themselves. They use the Staff of Command to force a single overriding directive into a victim with duration of several hours. The Bordakh center on water areas. They enjoy the thrill of the chase and actually prolong pursuits. Their Staff of Loyalty makes targets zealous adherents to order that will assist them with their duties. The Zadakh prefer sandy and dry areas. They are strong and eager to fight. Their Staff of Suggestion makes victims willing to accept orders from anyone. The Keerakh like cold areas. They are very analytical and can predict where their targets will be ahead of time. Their Staff of Confusion scrambles targets’ conception of time and place. The Vorzakh prefer hubs of transportation and mechanized activity. They are lazy and try to end chases by force as quickly as possible. Their Staff of Erasing temporarily locks mental functions in the target, leaving only basic motor skills. The Rorzakh dwell in underground passages. They hunt their quarry to the ends of the earth, even to their own destruction. Their Staff of Presence allows them to form a bond with a target that transmits to them auditory and visual feedbacks without the target’s knowledge. Archer only uses prana to construct the machines, and they are self-sufficient thereafter. Should Archer be active when Rider dies, they will go berserk, concluding that the best means for peace is to destroy everyone.






    Toa Inika – Blessed by a Star of Destiny (Special, A+)- The very embodiment of Archer’s body as one of the Toa Inika. The Toa Inika were blessed with the power of the enigmatic Red Star and flow with inner electrical prana. They can generate this electricity across their body as an offensive and defensive weapon. The lightning automatically fuses with the Toa’s special elements, and the two forces can only be controlled together. In addition, the continual surge repels curses to a degree. The Inika Noble Phantasm is constantly active, and is responsible for the Zamor Launcher and Mask of Flight Noble Phantasms.


    Zamor Launcher / Energized Protodermis- Destiny’s Moment of Truth (EX)- The Zamor Launcher can be used to shoot projectile spheres containing various substances. It is normally Archer’s standard weapon, but he can turn it into a Noble Phantasm by using spheres loaded with energized protodermis. The substance’s effect depends on the “destiny” of the target. If the substance touches a being or object with a potential “destiny”, it automatically transforms the target into the evolved form. In this manner, it has the potential to create new and enhanced life forms. It could even elevate a Noble Phantasm or Servant to a higher state that they never reached in their lifetimes. For example, it could bring Tamamo-no-Mae closer to her true form, or merge the twin swords Kanshou and Bakuya into a single weapon. However, targets lacking a destiny are instead instantly destroyed on contact. The projectiles can also be used to free targets from curses, essentially by destroying the curse’s presence in the victim. Because of the protodermis’ devastating potential, Archer is reluctant to use this weapon on living opponents unless he is certain that doing so will benefit the target rather than destroying him. Overall, using the volatile substance is a risky gamble. He does not know it, but use of the energized protodermis on himself will transform him into his Toa Mahri form.


    Kanohi Kadin- Mask of Flight (Support, D)- Allows the wearer to fly for long distances and intervals. The flight can be increased to intense speeds for attacks. The mask is actually alive and can communicate with Archer to a degree.





    Toa Mahri – Heroes of the Condemned Pit / Kanohi Volitak – Mask of Stealth (Support, E)- Only available as Assassin or after transformation via energized protodermis. When the Toa Inika entered the aqueous prison The Pit, they were mutated by the corrupted waters into the Toa Mahri. The Mahri form grants Nuparu some minor advantages such as the ability to breathe underwater, but is more of a loss than anything else. Toa Inika, Zamor Launcher (including Protodermis), and Kanohi Kadin are sealed away. Nuparu’s new weapon is the Cordak Blaster, a mini-rocket launcher that can shoot up to six explosive spheres at a time; they have no special effects like the energized protodermis, but Nuparu can channel his Earth power into the shots. Nuparu’s new mask is the Mask of Stealth, which mutes noises from the user and grants A++ rank Presence Concealment. At this rank the user can even make preparations and movements to attack without being detected. However, the user still leaves behind a visible shadow. Unlike the Kadin, the mask is inorganic and cannot communicate with Archer.


  12. #2452
    ジュカイン Lycodrake's Avatar
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    Bionicle! A major part of my childhood.~
    My only disappointment is that you didn't include the Kralhi, Kraahu, or Kranua.
    Quote Originally Posted by Seika View Post
    Yes, excellent. Go, Lyco, my proxy.
    F/GO SUPPORT

  13. #2453
    I considered saying that he could summon them, albeit in lower numbers, but the Vakhi section was already long as it is.

  14. #2454
    夜属 Nightkin TheDivineDemon's Avatar
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    (Updating an old post)
    Servant
    : Rider, qualified Caster due to mudding of myth and confusing him with Merlin.
    Alignment: Chaotic Good
    True name: Doctor…Who?


    Parameters:
    Strength: E
    Endurance: D
    Agility: D
    Magic: C
    Luck: A


    Class skills:


    Riding
    : (Rank, A+) He has had experience in riding multiple vehicle and beast in his life. Although most of his rank comes from his expertise in his complex and preferred mode of transportation. (If summoned as Caster this is moved to personal skills without the +)

    Magic Resistance
    : (Rank, C) His inhuman physiology guarantees resistance to elements and powers beyond what most Magus of the modern era can perform. (Goes to Personal Skills if summoned as caster but weakened to C-)

    Item Creation
    : (Rank, D-) His pockets are bigger on the inside, almost endlessly so, and contain a number of devices and items. Swords, psychic paper, varying detectors, cricket bats and a candy known as Jelly Babies. (If summoned as Rider this is moved to personal skills with a rank less)

    Territory Creation
    : (Rank, C) Though able to create a rough work shop for technological needs he would use this skill to create a short cut to the main room of his Noble Phantasm by inserting a key into any suitable door.



    Personal skills:


    Time Lord Physiology
    : (Rank, EX) Rider belongs to a species of sentient life beyond human comprehension and as such his physiology is beyond them. His chest beats with two hearts, he can read/access a mind with a touch, he can feel the Earth as it turns and hurtles through space.

    Knowledge of Space and Time
    : (Rank, A) He has unequaled or unparalleled knowledge and experience of both time and space, experiencing things in far off times and stars unseen by Earth.

    Eye of the Mind (True)
    : (Rank, A+) Having have faced a number of… to put it plainly odd and extreme foes and events Rider can see even the most unlikely of victories.

    Charisma
    : (Rank, B) For some reason people cannot help like and believe in this strange man.

    False Divinity
    : (Rank, C) Due to mudding of his myth, his own fault, he is seen as a god in some cultures, a saint in others, a devil and boogie man in just as many. He is able to bypass most religious based skills such as Protection of Faith or Revelations of equal or lesser rank.

    Disengage
    : (Rank, A) “Watch me run” All his life he has been running. From what it seems at times that not even he knows. Maybe from his own past or maybe its just to the next thing that peaks his interest.



    Noble Phantasm:


    Regeneration
    : (support, A+) Rider can die and return a total of twelve times, each with a different face and personality. All cunning and VERY dangerous.

    Sonic Screwdriver
    : (Multi-purpose, C) The universe’s greatest multi-tool. The full list of functions are only known to its wielder.

    TARDIS
    : (Rank: EX) A living ship disguised as a 1950’s British police box that has the ability to tamper and use multiple forms of the True Magics, most notably the abilities to tamper and utilize the powers of Time and Space. It is a territory all its own, known to have held of invasion of armies such the liked of Genghis Khan and a genocidal race known as the Dalek. Once summoned this Phantasm becomes self-sustaining.

    Fury of a Time Lord
    : (Rank: A) A way of speaking that has become an aria activated Phantasm. As he speaks the mana around him preps an event that only the Doctor knows of and towards the end of the speech he will give his opponent a choice. A choice that if they do not take will end badly for them and possibly further. Ones best chance of surviving this is to never let the Doctor talk.
    Last edited by TheDivineDemon; April 29th, 2013 at 10:44 PM.
    See me wasting my life on fanfics here.

  15. #2455
    Master of Hermione Alter Kieran's Avatar
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    Quote Originally Posted by TheDivineDemon View Post
    Riding[/U]: (Rank, A+) He has had experience in riding multiple vehicle and beast in his life. Although most of his rank comes from his expertise in his complex and preferred mode of transportation. (If summoned as Caster this is moved to personal skills without the +)
    But he "can't fly a plane!"


    Quote Originally Posted by TheDivineDemon View Post
    Regeneration: (support, A+) Rider can die and return a total of twelve times, each with a different face and personality. All cunning and VERY dangerous.
    Especially the twelfth incarnation, since the last I heard, it's supposed to be evil (known as the Valeyard)?
    Last edited by Kieran; April 29th, 2013 at 05:59 PM.
    “Love will be cruel to who it entices — love will have its sacrifices.”

    — Carmilla Theme




    "Evil isn't the real threat to the world. Stupid is just as destructive as Evil, maybe more so, and it's a hell of a lot more common. What we really need is a crusade against Stupid. That might actually make a difference."

    ―Jim Butcher, Vignette




  16. #2456
    Of those who died before the preliminary rounds Ran-Rii's Avatar
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    Class: Caster
    True Name: Patchouli Knowledge
    Alignment: Neutral Chaotic
    [One who is in charge of resolving incidents. . . and creating them]


    Parameters
    Strength: E
    Endurance : E
    Agility: D
    Magic: A
    Luck: C


    Class Skills

    Territory Creation - Rank B
    Caster is capable of summoning a Library of radius 500 meters across. In this Library, Caster is able to create, modify or strengthen existing spells within her Grimoire.

    A unique version of Territory Creation. Rather than the creation of a temple, Caster is able to recreate a portion of her library. Within the territory of this library, the prana in the surroundings of the Library is absorbed and channeled to Caster, allowing her some form of autonomy within the library. The library also houses some of the many books that Caster possesses in the actual Library in her home world, allowing Caster to access the many containers of magical knowledge that she has accumulated.

    [Grants Independent Action Rank [A] as a bonus (due to her being able to remain in this world as the library is able to convert surrounding prana into prana for Caster, but Caster can only pay the upkeep of the library and have enough prana for herself for so long), but only when she is in the Library.]

    Item Creation - Rank B
    Caster is capable of creating cards of paper called "Spell Cards" with a spell equivalent to an A-rank High Thaumaturgy spell sealed within. Caster is also capable of creating Grimoires that house the incantations of her spells.

    A unique form of Item Creation. Rather than creating items that most other Caster Class servants produce, like potions that grant limited immortality, Caster creates items that are used in large-scale magical firefights from the homeland that she hails from -- the Spell Cards. These Spell Cards are paper cards that have pre-made spells sealed within. Each spell sealed within these cards, for a natural-born magician of high caliber like Patchouli, is equivalent to that of a A-rank High Thaumaturgy spell. These Spell Cards may have their powers released during combat as fast as fast as a Single-Action Spell upon the declaring of their name, with no prana cost. Caster has 38 types of known Spell Cards, with perhaps more still unknown. These Spell Cards, however, take time to create, and Caster can only create one Spell Card per two hours.

    Caster is also capable of creating grimoires housing the incantations of her spells and cast them directly from her grimoire instead of sealing them into Spell Cards. These grimoires can also be used to store additional prana, and may be converted back into prana at any given time.


    Personal Skills


    Unmoving Great Library [A]
    A skill unique to Caster. A skill based of her given title that describes what she is. When Caster is stationary in a Library, she gains a Rank Up in Magic Ability. This skill also adds a "+" modifier to her endurance, as she is within her most advantageous territory. Substantially makes Caster more dangerous as her Magic Ability is now EX rank, increasing the powers of her spells. She also gains the ability to cast spells directly from her grimoire as though they were all Single Action spells. Caster's prana pool is also increased.

    However, should she leave the library, she immediately receives a "-" modifier to all of her parameters bar luck, and also loses all bonuses granted by this skill.

    Magician of the Seven Elements [A]

    Another skill unique to Caster. A skill based of her specific practice of Elemental Spells. Caster has extremely high affinity with the spirits that govern the elements of Fire, Water, Wood, Metal, Earth, Sun and Moon, thus receiving a bonus to the power of her spells should she be near to any of such elements.

    For example, if Caster were to cast a Fire-Element spell like Ring of Agni, she would gain an attack damage bonus should she be near to open flame, or even the surrounding heat itself. Of course, she would have a higher damage bonus if larger amounts of the element were to be available -- Caster would gain a higher damage bonus if she were casting Ring of Agni in front of a forest blaze than casting Ring of Agni in a place without such extreme cases of fire (the surrounding heat at room temperature works too).

    This skill also reduces Caster's spell's cost one-tenth of their original cost, as Caster does not conjure the elements of her spell by herself. Rather, she is considered to be a "Manipulator of the Elements", borrowing the powers of spirits that exist in nature to aid in her spells. Through this, she is able to receive a great output of power from a small input of prana.

    This skill also allows Caster to combine elements in her spells, increasing the power of their overall damage output, or changing the properties of the spells themselves.

    (Grants Magic Resistance of Rank B when targeted by an elemental spell of any of the seven elements)

    Protection from Arrows [B+]
    A skill representing Caster's ability to dodge projectiles. Caster is able to track down all projectile weapons in sight and effectively avoid or block them (with her magic). The ability to have knowledge of the projectile's speed, trajectory and special effects is added as a bonus.

    Caster hails from a land where large-scale magical firefights are commonplace, and has had a lot of experience to deal with avoiding projectiles. In those magical firefights, the prediction and analysis of the projectile's properties and trajectories are of utmost importance to not get hit, thus this skill gains an added effect based on that ability Caster has gained from her numerous taking part in those firefights.

    Bad Constitution [A]
    A skill representing Caster's bad state of health. This skill applies a "-" modifier to Caster's Strength, Endurance and Agility stat. Caster is also unable to cast spells with more than four chants. The applied modifier from this skill overwrites any corresponding bonuses from Unmoving Great Library. This skill also disables Caster's ability to dodge projectiles from Protection from Arrows.

    During Caster's time in her homeland, she was a natural born magician (Youkai Magician). As such, she has an extremely weak body constitution. Caster is afflicted with many medical ailments -- Asthma, lack of Vitamin A and overall weak health. As such, her ability to cast spells with many chants is affected, and the overall resistance of her body to attacks gets weaker.

    Although so, this skill can be disabled with the use of supplements, medication and many other methods of the modern world. This skill can apparently be disabled too when she says that she is "feeling better today", though. . .

    Noble Phantasms


    Voile, the Magic Library - Rank B
    Caster recreates the entirety of Voile, the Magic Library by channeling large amounts of mana into a summoning spell. Caster brings her hand-carried grimoire in front of her, channeling the magical energies into the book as a catalyst to summon her library from her homeland. Upon completion of the summoning spell, the interior of the library appears after a burst of white light, housing both Caster and her opponent within.

    Voile, being Caster's place of residence, is Caster's absolute domain. Caster receives an additional "+" modifier to all bonuses applied by Unmoving Great Library, and also gains the added effect of having maximum possible bonus damage to all her spells from the effect of Magician of the Seven Elements.

    Caster is also able to enlist the help of her familiars in combat, with them being her magic grimoires that rest upon the many bookshelves within Voile. All the grimoires are capable to firing magical attacks ranging from wide spread shots, focused laser beams and even elemental spells that equal an E to D rank attack.

    Caster is also able to summon her unique familiar, Koakuma, into combat. Koakuma is treated as a servant that has E rank in Strength, Endurance, and Luck and C rank in Magic and agility. However, Koakuma has no class due to not having been summoned by the Holy Grail, and thus has no access to any Noble Phantasms. All her attacks equate to a C rank attack.

    When Caster loses the ability to supply prana to her familiars via her defeat, or any other reasons, all familiars will be treated as having Independent Action of E rank, and will fade away after that. All familiars cost 70 units of prana each to sustain per minute, and Koakuma takes 200 units of prana to sustain per minute.

    Should the prana supply to this Noble Phantasm be lost, the Familiars within the Noble Phantasm that are summoned will be attacked by the great reality marble of the World, losing a high amount of health over time.

    The upkeep cost for this Noble Phantasm is 1000 units of prana per minute.

    __________________________________________________ ______

    Patchouli is a servant with an extreme reliance on territorial advantage. In a Library, she can easily surpass enemies with her barrage of spells. Also, with her support-type Noble Phantasm, she can summond much aid to her fight against an enemy at the cost of a high amount of prana needed to sustain all her familiars and the Noble Phantasm itself.

    She is actually able to hold her own in physical combat against middle-ranked servants, as she has "Diamond Hardness", a earth-elemental spell that is capable of making her not flinch against normal attacks and substain reduced damage, and Wipe Moisture, a fire-elemental spell where she swings blades of fire in wide arcs.

    Her Master could even be a human without magic circuits and yet Patchouli would be able to self-sustain.

    She would keep her to the library of her territory creation as much as possible, spending more time on preparing for fights brought to her doorstep rather than actively seeking opponents.
    Last edited by Ran-Rii; May 1st, 2013 at 10:50 AM.
    Why not summon a caster?

  17. #2457
    Dapper Deathwing YeOfLittleFaith's Avatar
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    I really, really like this Caster Patchouli. She's the Unmoving Great Library after all!
    Kudos for the work put into it. ^w^



    Quote Originally Posted by RadiantBeam View Post
    Not my fault Shirou is an awesome bro to lesbians.

  18. #2458
    ジュカイン Lycodrake's Avatar
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    Lyco has very little else to say. Patchi.~<3
    Quote Originally Posted by YeOfLittleFaith View Post
    I really, really like this Caster Patchouli. She's the Unmoving Great Library after all!
    Kudos for the work put into it. ^w^
    *pokes* Remember Phoenix. :V
    XP
    Last edited by Lycodrake; May 1st, 2013 at 01:29 PM.
    Quote Originally Posted by Seika View Post
    Yes, excellent. Go, Lyco, my proxy.
    F/GO SUPPORT

  19. #2459
    Greatness, at any cost mAc Chaos's Avatar
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    Quote Originally Posted by YeOfLittleFaith View Post
    If the enemy is outright stronger than Tassadar or if the current circumstances make it impossible to win - basically, the NP is available in any situation where victory would be normally impossible for Caster.

    And like Knick said, suicide attack. I think that allows me a bit of leeway. In raw power level it would be about the same as Excalibur, I'd gather, since the Overmind was MASSIVE, and in the cinematic it visually blasted its entire main body and the area surrounding it. The energies unleashed also looked like they 'phased' through the air as opposed to a direct energy blast, which is where the 'unavoidable' portion of the NP comes from.

    Cinematic for comparison here. Feel free to take your own conclusions.


    Edit:
    By the way. That Caster Ellen. Holy crap that story is disturbing, and the Servant is unique in quite a twisted way. Good job I'd say.
    Years later and that cinematic is still awesome.

    Don't forget it stops regeneration too.
    He never sleeps. He never dies.

    Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

  20. #2460
    Dapper Deathwing YeOfLittleFaith's Avatar
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    Quote Originally Posted by Lycodrake View Post
    *pokes* Remember Phoenix. :V
    XP
    Shaddap. xD

    Quote Originally Posted by mAc Chaos View Post
    Years later and that cinematic is still awesome.

    Don't forget it stops regeneration too.
    Yes it is.

    Oh right, the other reason they were having such trouble with the Overmind and Cerebrates was cause they could regenerate.



    Quote Originally Posted by RadiantBeam View Post
    Not my fault Shirou is an awesome bro to lesbians.

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