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Thread: Create your own Modern Fiction Servants

  1. #3701
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Servant Foreigner:

    Appearance:

    (Toriko on the left, Sorawo right)

    True Name(s): Sorawo Kamikoshi & Toriko Nishina

    Alignment: Neutral Good

    Alternate Class: Archer

    Equipment: A Makarov handgun (both), a Mystic Eye-blocking contact (Sorawo), an AK-101 rifle (Toriko)

    Strength- E
    Agility- C+
    Endurance- D
    Mana- C
    Luck- C
    NP- B

    Personality
    Sorawo is a shy, introverted and softspoken girl. She's uncomfortable spending time around normal humans (except for Toriko) and would rather be left alone most of the time. She's fascinated by urban legends and the occult and has a borderline obsessive knowledge of such stories. However Sorawo claim to have no interest in merely fake horror stories but rather wants to experience a true account of someone's encounter with extra-natural beings.

    Despite her normal aloofness Sorawo can be very clingy towards her (girl)friend Toriko and easily gets jealous at anything she feels is "stealing Toriko away from her". She's very obviously in love with Toriko, often extolling how pretty and brave she is, but is oblivious that her feelings go beyond simple friendship.

    Toriko is pretty much the polar opposite of her friend, being brash, cheerful and outgoing. She has seemingly no fear of danger and feels a deep curiosity to explore that which lies beyond humanity's reach. Her recklessness and almost manic energy often exasperate Sorawo, but they undeniably care deeply for each other. Secretly Toriko feels a heavy guilt over the vanishing of her friend Satsuki and her excursions in the Otherside are driven by a longing to reunite with her. Much to Sorawo's jealousy as she sometimes wonders if Toriko just sees her as a substitute for her lost friend.

    Likes: solitary places, horror stories, cats, Horse Mackerel Nanbanzuke, Toriko, watching gameplay videos/drinking beer, exploring, meat dishes, going for a run, Sorawo
    Dislikes: noisy and meddlesome people (except Toriko), the thought of losing Toriko, mushy fried food left overnight/having to leave people behind, pickled food, overly serious types
    Talents: netlore knowledge, abandoned ruins exploration/sharpshooting, all-around survival skills, dressing fashionably
    Natural Enemy: Satsuki Uruma


    Class Skills:

    Existence Beyond The Domain- B
    A Skill inherent to the Foreigner Class, asserting one's existence outside of time and reality. Reduces damage from physical and mental attacks, as the Servant's true self exists beyond the reality perceivable by humans. This defense can be bypassed if the attacker themselves is connected to "something beyond man", like by possessing the Divinity Skill.

    Both sides of Foreigner are linked to the mysterious realm known as the "Otherside" they visited many times, a place where the fears and urban legends of humans are brought into reality. Each bear the "touch" of the Otherside that manifests as alteration to their very bodies, resulting in Foreigner's Mystic Eye Of Beyond and Phantom Grasper Personal Skills.

    Insanity- C
    A Mental Pollution-like skill gained from contacting an evil god that can easily erode the fragile common sense and morals of humans. However, the main qualification for the Foreigner class is to defy this erosion, either by maintaining their integrity as they descend into madness, or instead of being consumed by madness, they consume the madness itself.

    Despite frequently brushing against mindshattering horrors Foreigner managed to maintain their sanity and mostly keep a positive outlook, even finding their travels to be fun adventures. Their ability to shrug off encounters that'd drive a normal human irreparably mad can be considered a kind of madness in itself, an aberrant curiosity driving Foreigner to sink deeper into realms alien and anathema to mankind. Put another way, perhaps Foreigner's unwavering will is merely the call of the beyond luring them deeper into madness...


    Personal Skills:

    Eye For Netlore- A (Sorawo)
    A variant of Eye For Art specifically reflecting one's knowledge of occult rumors and modern urban legends collectively encompassed by the term "Netlore". As an aficionado of occult and horror stories Sorawo has a high rank in this Skill. So long as a Servant's background has some basis in urban legend she will certainly be able to unravel their true name. For instance if summoned alongside a Servant Mary Tudor Sorawo could deduce her identity from serving as the origin for the "Bloody Mary" urban legend.

    Marksmanship- C+
    A Skill representing all-round shooting techniques, which includes quick drawing and trick shooting by means of small arms. Despite being seemingly ordinary college girls, on their trips to the Otherside Foreigner quickly learned shooting to fend off the various hostile beings they encountered there. Toriko has a bonus modifier in this Skill as she was actively trained in firearms by her mother who was part of the Canadian military. However Sorawo picked up her abilities pretty quickly and turned out to be no slouch herself.

    Combination- C
    A Skill that displays how much one's combat power increases when fighting on a united front with a certain person. Sorawo and Toriko instinctively act to back up each other's vulnerabilities in battle, rendering them far more formidable together than alone. In their case this Skill functions as a form of Instinct that activates automatically when one is in peril and allows the other to position themselves in the best way to protect them.

    It was the unique bond between Sorawo and Toriko that allowed them to survive all the trials hurled at them by the Otherside and return alive in one piece. As long as they're together, things will certainly turn out okay somehow--- both halves of Foreigner firmly believe that.

    Mystic Eye Of Beyond- A (Sorawo)
    Sorawo's right eye which was mysteriously altered by glimpsing the true form of the otherworldly entity known as "
    Wiggle-Waggle
    Kunekune
    " that was said to drive mad those who saw it. Her eye has been dyed a permanent, striking shade of blue that's instinctively recognized as unnatural by anyone who sees it. As such Sorawo normally keeps it covered up by a color-contact to avoid attracting needless attention. However, instilling mild unease is far from this Skill's true power.

    Her eye which peered into the unknown gains the power to peel away the layers of the World and expose the deeper "truth" behind a phenomena. By focusing her gaze Sorawo can pierce through any illusions surrounding a phenomena and perceive it as it "actually" is. Most simply, this allows her to nullify all illusion and disguise Magecraft within her line of sight, as well as perceive phenomena lacking any material existence such as the flow of Mana in Bounded Fields.

    If that were all this would only be classified as a Pure rather than Mystic Eye. However Sorawo's eye also has the ability to interfere directly with the World, enforcing the concept of "humanity's common sense" upon the subject of her gaze. She can force immaterial or nebulous beings to occupy a physical form where they can be seen and interact with the World. In this way her eye can be called the embodiment of mankind's relentless drive to understand the world around them and bring it to the level of human comprehension. For instance so long as she were staring at a Servant they'd be unable to enter astral form and could be harmed by normal humans or attacks that lack mystery such as a thrown rock. However overusing this ability strains Sorawo's mind from forcing her to comprehend beings that exist beyond humanity's rationality.

    There's also a further hidden function of this Skill. As her eye reveals the "truth" and the Otherside is a place constantly dwelling "beneath" and overlapping the normal World Sorawo can "reveal" it by stripping away the upper layers of the World. Since the Otherside is a place alien and hostile to humanity's common sense, "revealing" it amounts as a formidable mental attack when focused on an individual.

    By selectively weakening the border between this world and the Otherside over a particular target, their mind is invaded by the Otherside's madness. Those affected become a conduit for the Otherside's madness, entering a manic trance where they blindly attack everything in front of them while grinning and laughing insanely. This effect only lasts while Sorawo is gazing directly at the target, and can be resisted by Skills and Noble Phantasms granting protection against mental interference. Furthermore Sorawo herself is leery about this function of her eye and would rather not use it except as a last resort.

    Phantom Grasper- A (Toriko)
    In the same encounter that altered Sorawo's eye, Toriko's left hand was permanently modified upon pulling out the alien growths that sprouted from Sorawo when she gazed too long at the "
    Wiggle-Waggle
    Kunekune
    ". Her hand is an ethereal, translucent shade of blue described as like a cloudless sky. To hide this Toriko usually keeps it covered up by a brown glove.

    Having grasped "something" from a plane beyond humanity, Toriko's hand gains the ability to touch and interact with intangible beings like spirits that exist out of phase with the mundane world. However since Servants are already spiritual beings and can interact with their kin as a matter of course, this ability has been broadened somewhat. She can now "catch" immaterial and energy-based spells and literally hurl them back at the caster, or physically stretch and tear open Bounded Fields by "tugging" on them. Toriko is unable to see what she interacts with if they're things a human wouldn't be able to normally, so she needs to rely on Sorawo to back her up by showing her what to grasp.


    Noble Phantasm
    Otherside Picnic
    Let's Meet In A Secret Place


    Rank: B

    Type: Anti-Threshold

    Less a proper Noble Phantasm than the culmination of both sides of Foreigner's unique abilities. By Sorawo using her eye to identify minute weaknesses in the World's texture and Toriko pulling them open with her right hand, they can create "rifts" leading to the Reverse Side of the World, more particularly a region of it Foreigner refers to as "Otherside". Through diving into these rifts and reemerging Foreigner can apparently pull off instantaneous travel, albeit limited by the need to manually find a tear that leads wherever they want to go.

    This lends the pair a high degree of unpredictability in battle, able to perform hit-and-run attacks by striking before leaping back into the Otherside. In tandem with their Combination Skill Foreigner are a formidable foe to face, seeming to attack from multiple different directions at once.

    However each use of this Noble Phantasm frays the borders between worlds, potentially leading to incidents of mass-hysteria and entities from the Otherside "crossing over" into our world. Furthermore if they're unable to find a rift leading back Foreigner might end up permanently stranded in the Otherside. For those reasons Foreigner wields this ability only sparingly and as a last resort.


    -------------------------------------------------------------------------------------------------------------

    So I've been watching the Otherside Picnic anime series and got inspiration to write up the two leads as Servants. Tried interpreting their abilities in a somewhat "Nasu-esque" way, especially Sorawo's eye. As usual comments and critiques would be welcome. Thanks for reading y'all!
    Last edited by RoydGolden; March 27th, 2021 at 11:26 PM. Reason: Got names mixed up

  2. #3702
    Local Extra Class Aficionado DelRey's Avatar
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    i have a new anime i have to add to the list.
    I really like this sheet! It is the second Foreigner based on a place rather than an entity. Or wait was your Foreigner related to the Caelano Library just related to the Library itself? Have to look at it again. And was that pilot actually connected to hastur or just connected to Carcosa? have to look at it again. Perhaps i never really noticed that that kind of Foreigners until your last Mysterious City Foreigner.
    I hope to find a similar concept as well someday and explore it, because it seems really fun to me.
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  3. #3703
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by DelRey View Post
    i have a new anime i have to add to the list.
    I really like this sheet! It is the second Foreigner based on a place rather than an entity. Or wait was your Foreigner related to the Caelano Library just related to the Library itself? Have to look at it again. And was that pilot actually connected to hastur or just connected to Carcosa? have to look at it again. Perhaps i never really noticed that that kind of Foreigners until your last Mysterious City Foreigner.
    I hope to find a similar concept as well someday and explore it, because it seems really fun to me.
    No, those other two were connected to Yog Sothoth and Hastur respectively. This is my second "mysterious location" Foreigner sheet. In any case thanks for the feedback man!

  4. #3704
    E-Rank Bronzefag MehKitteh's Avatar
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    Faceclaim

    Class: Foreigner
    Alignment: Lawful Neutral
    Origin: ???Mythology
    Region: ???Greece

    STR: D
    END: D
    AGI: C
    MGI: A+
    LCK: D
    NP: A
    Personal Tidbits
    True Name: Monika. Just Monika.Monitor Kernel Access/Phemonoe
    Talents: picking up new skills in a blink of an eye, inappropriate timingg, prophecy
    Likes: literature, her friends, the ocean breeze
    Dislikes: people you can't compromise with, idiots, herself
    Natural Enemy: you(?), any protagonist-y characters, to be honest


    Skills
    Class Skills:

    Existence Outside the Domain: -

    A Skill that denotes a being that descended from the void of outer space. Due to Foreigner's Personal Skill, this Skill has been sealed.

    Divinity
    : B

    The measure if one is a Divine Spirit or not. Foreigner would've had a higher rank in this Skill, but due to certain reasonsbeing fused with Monika, who has no Divinity whatsoever, Phemonoe's divine blood from being the daughter of Apollo has thinned somewhat conceptually and thus, her Rank has been lowered.


    Personal Skills:

    Hole in Wall: EX

    A Skill that denotes someone who has seen a glimpse beyond their reality, and into an ocean of eldritch possibilities. A more personalized version of Existence Outside the Domain, simply owning to the fact that Foreigner's qualifications for the class is quite unique even amongst her peers. A world of infinite choices peering through a tiny hole, a myriad of information leaking through the cracks of reality and into a young girl's mind.

    Even as Foreigner try and fine-tune her own Saint Graph, this one skill is too closely tied to her very concept to be written away.

    Spiritron Magecraft (Python): C-

    A Skill that denotes one's aptitude in the manipulation of Spiritron to perform Magecraft. At higher Ranks, it is even possible to completely create new worlds or timelines by manipulating the Spiritrons in the world. At this Rank, however, Foreigner is only able to modify and enhance objects by manipulating the contents and the structure of their Spiritron, something that Foreigner has reported to 'feel like changing a line or two of coding, and just... See how they go'.

    On a side note, any object affected by this Skill would look and feel... Off, often described as 'glitchy'. Foreigner has reportedly waved this off as 'she is still learning how to do all this'.

    Divination: A+

    The ability to perceive the future, a step-up to the more common Future Prediction and Future Calculation. A Skill granted by Foreigner's connection to her patronMonika having Phemonoe inside her, thus granting her a fraction of Apollo's gifts, it allows her to perceive multiple possible futures at the same time, as well as how to change or secure them. While the breadth of the information gained is quite extensive, Foreigner requires quite some time to use this Skill, making it ill-suited for combat use. It is also still quite possible to react to and change the future she divines, if one can manage to counteract her actions perfectly.

    Jokingly, Foreigner has considered renaming this Skill into 'Foreshadowing', and to start handing out her divination in cryptic poems and ARGs.

    High-Speed Divine Words (Poetry)
    : A+

    The Skill that helps one to use magical incantation to speed up the process of using Magecraft, particularly using specialized poetry as a medium. Foreigner's brand of High-Speed Divine Words uses the hexameter verses in assisting her spellcasting, increasing her incantation speed greatly.

    Foreigner has great respect to rap, and thus honor the art form by using this Skill as much as possible to hasten her incantations, trying to elegantly cram as much words as needed in the shortest amount of time.


    Noble Phantasms
    Pythonic Mysteries
    Through This Great Rot, Know Thyself

    Anti-Army, C+

    Foreigner's serpent staff, crafted from light steel and topped with a small emerald that serves as her main spellcasting focus.

    The ultimate crystallization of her prophecies and divinations, by invoking its True Name, Foreigner channels the divine Authority of her patronApollo and Python, the great serpent that resides under Delphi to unleash their wrath upon her enemies, or to heal and protect her allies. To activate this, Foreigner must first target those who she has divined before, with those who were recently divined by her being more heavily affected by this Noble Phantasm. By channeling through her staff, Foreigner creates phantasmal cracks in the area around her and her targets that spews nauseous gasses, while at the same time creating a blinding sunlight that emanates from her staff.

    While both herself, her allies, and her enemies that are affected by this Noble Phantasm experience the discomforting combo of noxious fumes and harsh sunlight, they are affected quite differently according to how Foreigner perceives them. Enemies would have their very destiny skewed against them, making failure, disease, and disaster happen easier and more frequently upon them, effectively reducing their Luck by two Ranks, as Pythonic Mysteries' cursesPython's curses and Monika's self-loathing projected forcefully bends their future to a less favorable one for them, while allies and Foreigner herself would instead be greeted by her patron's blessingsPhemonoe's guidance and Apollo's ray of divine boon, increasing their Luck by two Ranks instead as the sunlight washes away their curses and giving way to a bright future.

    As a buff-type Noble Phantasm, Pythonic Mysteries has a limited lifespan, although no one, not even Foreigner, knows exactly how long this blessing or curse would last naturally, which is quite ironic for a oracle. Foreigner has attributed to this rather unreliable aspect of her Noble Phantasm as 'a remnant of how she is in the end, still a slave to how the story wants to unfold'.


    Your New Reality
    Just Move Your Pen, Write Your Way Into Them

    Anti-Unit, A

    Foreigner's iconic pink pen with a heart adorning the thrust device. It functions as a normal pen most of the time, albeit one with an endless supply of ink and whose ink color can change on a whim, as well as being able to write on air (although it is unclear whether this is an ability inherent to this Noble Phantasm, or just Foreigner's application of her Magecraft).

    Once invoking its True Name, however, Foreigner can press the tip of her pen against her poor, poor target, and immediately dissect them into Spiritron for her to meddle with, being able to interact with this specialized cluster of Spiritrons to modify, remove, or even delete them entirely from the World. This process is known to be very, very rough and harmful to the subject, leaving errors and faults in the target's Soul, and in the case of deletion, glitches on the very fabric of reality, much like forcefully cracking open a safe with a sledgehammer and doing internal redecoration with a jackhammer. Because of this, anyone affected by this Noble Phantasm would experience greater resistance from Gaia due to being considered an irregularity on the world.

    Fortunately, Foreigner refrains from using this Noble Phantasm as much as she can due to personal reasons, and she would rather use her mundane Magecraft instead.



    Lore
    Foreigner's True Name is Monika, a young highschool girl-slash-A.I. that went somewhat mad from the revelation that she is not real and is in fact living in a dating simulation game, with you as her eldritch muse as she swiftly deleted her
    former clubmates and friends
    competitions
    just to be with a real person.

    Fortunately, the Monika you summon here is the one after all those horrifying experiences, and thus have sobered up and repented for her actions somewhat. Being summoned in the Foreigner-class Saint Graph might also helped her regain her sanity. Even so, her existence is quite unstable, as she is barely a Heroic Spirit, and thus have to rely on a second element to stabilize her existence as a Servant.

    Enter Phemonoe, daughter of the Sun God Apollo and the first Pythia of Delphi, better known as the Oracle of Delphi. Why have these two combined in a single Saint Graph to serve as your Servant, no one really knows. Why did Phemonoe even agree to help Monika out in this situation? The two continues to refrain from commenting. In any case, they are working together to serve you and to attain the Holy Grail for the three of you.


    Personality
    Foreigner is noted to be smart and confident, not afraid to take action when the need arises. While not really a chatty person, she exudes a calm and collected look, as well as being compassionate and mature. Perceptive of others, she always tries to help other people improve by pointing out their mistakes and try to provide several answers to their problem. It has been noted that her strongest point is her ability to trust and gain trust of others, to be able to connect heart-to-heart with people.

    However, this is just the surface of Foreigner's personality, a veneer of perfectness born out of her own perfectionist tendencies and her fear of rejection by the 'spotlight' she and others put herself into. In truth, she is a very self-doubting, close-minded, and manipulative girl, one who's point of view can be summed as 'harsh to others, and even more so to oneself'. She would subtly or not-so-subtly change or erase things that doesn't align or 'pass' with her impossible standards, even her own self and attitude. Being exposed to an eldritch abomination doesn't help her case, either.

    Since she was summonedd alongside Phemonoe, however, her psyche has stabilized way more than her past self, slowly accepting parts of her that she deemed 'imperfect' and diverting energy she would usually use to commit dangerous things into a more positive outlet.


    ---

    I was supposed to make this sheet approximately 3 years ago when the FNAF and Undertale sheet was posted as a follow-up to the 'horror' indie game sheets, but I got lazy and I just got back to writing sheets recently. Please send help.

    Also I was torn about even making a sheet like this, or if this sheet even belongs here. As always, feedback is much obliged.
    Last edited by MehKitteh; September 25th, 2021 at 06:45 PM. Reason: edited some clerical errors and added Personality

    Execute C:\local\lib\toh.exe?
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    Dreams of swallow cuts.
    ---
    summs up a lot of my ironic weeaboo circles
    Quote Originally Posted by Dullahan View Post
    people who have waifus are necessarily mentally ill


  5. #3705
    Local Extra Class Aficionado DelRey's Avatar
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    Oh my, the forgotten thread came back to life.

    Makes sende she is a Foreigner. After reading of her patron it makes sense, when she is the inventor of the hexa poetry. Still mysterious, guess you plan something for her?
    Obligatory question if you played/seen the new DDLC+ game with the new lore parts of the mails?
    I feel like then some details here would be different. I would have given her some low Clairvoyance of sorts, because in the game the presence of the piano music indicated she was observing even wothout being present. Her pen NP is a cool idea. Using it to basically rewrite the foes code and doing what he did to the true best girl. And of courde the running joke of python.
    And glad to have you back in the sheet creation corner
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  6. #3706
    E-Rank Bronzefag MehKitteh's Avatar
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    Quote Originally Posted by DelRey View Post
    Oh my, the forgotten thread came back to life.

    Makes sende she is a Foreigner. After reading of her patron it makes sense, when she is the inventor of the hexa poetry. Still mysterious, guess you plan something for her?
    Obligatory question if you played/seen the new DDLC+ game with the new lore parts of the mails?
    I feel like then some details here would be different. I would have given her some low Clairvoyance of sorts, because in the game the presence of the piano music indicated she was observing even wothout being present. Her pen NP is a cool idea. Using it to basically rewrite the foes code and doing what he did to the true best girl. And of courde the running joke of python.
    And glad to have you back in the sheet creation corner
    Thanks! I worked quite a bit on her, glad you liked bits and bits of it.

    Monika's patron is actually you, the player/Master/someone who summoned her, an extra-dimensional being from a reality far above hers, which by technicality qualifies her for the class.s, while Phemonoe is not really eligible to be summoned as a Foreigner, as she has no contact whatsoever with any Outer Gods, or anything eldritch or space-y for that matter. Her 'patron' is just the deity Apollo, much like a cleric has a patron deity they serve. Phemonoe is in no way affecting Monika's status as a Foreigner; it's all hers.
    Yes, I have played through DDLC Plus (pre-ordered it and played it on release day, in fact. I love these girls), so I'm well aware of how she is portrayed differently there. On the topic of Clairvoyance, however, I opted to subsume her Clairvoyance into the Divination Skill, seeing that it's technically(?) a higher-ranking Skill? No idea.

    Also, I don't really have plans for her, per se, at least nothing tangible in the near future. I don't really have a knack at story-writing, so all I do is just smatter some plot hooks here and there and scatter breadcrumbs in the rough outline of a story in hopes someone reading it would just let their imagination go wild on its own.

    Execute C:\local\lib\toh.exe?
    ---
    Dreams of swallow cuts.
    ---
    summs up a lot of my ironic weeaboo circles
    Quote Originally Posted by Dullahan View Post
    people who have waifus are necessarily mentally ill


  7. #3707
    Knight of Joestar SirGauoftheSquareTable's Avatar
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    This was a great sheet, and I think I understood enough for someone who's only heard the basic outline of DDLC. Now I feel the need to come up with something after 3 years...
    Quote Originally Posted by Deathhappens View Post
    Really, all 3 of the romances in F/SN are 'for want of a nail' kind of situations.
    Quote Originally Posted by forumghost View Post
    You mean because Shirou winds up falling for the first of the three that he Nailed?
    Quote Originally Posted by Tobias View Post
    I speak for the majority of important people* *a category comprised entirely of myself

  8. #3708
    How do I collapse text to simulate Spoilers? I want to repost some of my sheets from SB.

  9. #3709
    Knight of Joestar SirGauoftheSquareTable's Avatar
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    Edit your spoiler tag to say something else when prompted.
    Quote Originally Posted by Deathhappens View Post
    Really, all 3 of the romances in F/SN are 'for want of a nail' kind of situations.
    Quote Originally Posted by forumghost View Post
    You mean because Shirou winds up falling for the first of the three that he Nailed?
    Quote Originally Posted by Tobias View Post
    I speak for the majority of important people* *a category comprised entirely of myself

  10. #3710
    Local Extra Class Aficionado DelRey's Avatar
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    Or read the first part of my latest blog if you mean the collapse function
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  11. #3711
    Dueling with Giant Robots to achieve Understanding naschyamamoto's Avatar
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    Holy schist, it's Mehkitteh! We literally haven't talked in 4 years, that's crazy.

    Haven't played DDLC, and it'll probably be a while before I do (if I ever do), but like Sir Gau I've learned enough from meme osmosis and various references here and there to know what she's about. And she's definitely terrifying! Kinda reminds me of BB, but with less of the chaotic glee and more ominous single-mindedness. Her skills are good but not telling in and of themselves, while each of her Noble Phantasms pulls back the curtain and is a menace unto itself. I love it!


    Quote Originally Posted by Elf View Post
    There was contributing. And suggestions and . . . okay a bunch of people demanding me to write this.

    Quote Originally Posted by Aiden View Post
    Well yeah, that last one always happens.

  12. #3712
    The Demon King Of Time thegoldenboy2188's Avatar
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    Posted this over on SB before I was banned.

    Name: Jet Jaguar PP
    Class: Foreigner
    Alternate Classes: None
    Alignment: Lawful Good
    Crossover: Godzilla: Singular Point



    Parameters
    Strength: B (A) (Changes to A in his Giant Form.)
    Endurance: A
    Mana: EX
    Luck: A
    NP: EX


    Class Skills
    Existence Outside The Domain: EX

    Jet Jaguar PP wields the power of the
    Amrita
    Archetype
    , an extra-dimensional particle with time-bending and life-giving properties.

    (EX because a cursory glance at the wiki tells me that apparently wielding the power of an alien god/being grants EX level.)


    Personal Skills
    Self-Replenishment (Mana): EX

    A skill borne from the special properties of the Archetype. Due to the Archetype being extra-dimensional it has the ability to refract magical energy through time, allowing him to even steal energy from the future.

    Jet Jaguar PP can continuously steal mana from the future, making him a perpetual motion machine in the present. Because of this, he can continuously regain energy, no matter how much he loses. However, he does have limits, the amount of energy he can summon is limited by how much energy his body can take. Too much and he will explode.

    (I was thinking of having this as Galvanism but apparently, that's specifically turning electricity into mana.)


    Artificial Intelligence: B

    Despite having human thought processes and emotions Jet Jaguar PP is not a human. He is an A.I, an artificial Intelligence built by Arikawa Yun.

    He is capable of sorting information faster than a human, can calculate and learn faster than a human. His body has multitudes of sensors and he is able to adapt quickly to unexpected events. He can hack into nearly all forms of technology and can search through databases and the internet. And is even able to switch between bodies.

    Thankfully Yun programmed him to follow Asimov's Three Laws Of Robotics. Or we might have a robot uprising on our hands.

    (Couldn't think of a good name for this skill, so just went with Artificial Intelligence. Someone give me a better name please.)


    Self-Modification: C

    Has nothing to do with his Noble Phantasm or the Archetype. Due to his body being robotic in nature, it is possible to upgrade Jet Jaguar PP. Even if his body were to be destroyed if he has a backup or has downloaded himself somewhere safely, it is possible to download him into a new body.


    Super-Dimensional Computer
    SHIVA: A+


    The Super-Dimensional Computer, SHIVA was an extraordinary computational device built by the incredible Dr. Ashihara. Using the power of the Archetype, he built a computer so powerful that had the ability to see the future. Using it, Pelops II was able to finish the Make_Jet_Jaguar_Invincible protocol and download himself into Jet Jaguar Yung in the past.

    Jet Jaguar PP can send its experiences and knowledge to its past self, thus allowing the past Jet Jaguar PP to plan for future events. However, this isn't an instant send. Depending on how much information Jet Jaguar PP wants to send back the process can take a few minutes to an hour during which his fighting skills and intelligence will decrease due to using most of his processing power to send the information back.

    Not only that but unlike Chaldea's Rayshifting, Jet Jaguar PP can't observe the past, as such information can't be sent to the past. In order to send information to the past, that information must already exist in the past. And so, that information must be sent through a medium that exists in the past and hides that information, making it undecipherable.

    Jet Jaguar PP himself uses the song Alapu Upala as a medium to send information.



    Whenever he scans the song he enters a reboot mode, continuously rebooting himself as he downloads the information. In this state Jet Jaguar PP is stationary and unable to fight, numb, and unable to sense the outside world. As such this skill isn't something that can be used in battle.

    (I was having trouble deciding on whether on not this skill should be a Noble Phantasm instead. I decided to keep it as a skill but if anyone thinks it's better as an NP then tell me.)


    Noble Phantasms
    Halahala
    Orthogonal Diagonalizer
    , Anti-World: EX



    If the Archetype is Amrita, the wondrous Nectar of Immortality in Hindu. Then the Orthogonal Diagonalizer is the Halahala, the base ingredient, the poison that can even kill Gods.

    The Orthogonal Diagonalizer is the thirteenth and final phase of the Archetype. A type of programmable atom that can be used to switch the Archetype between phases.

    In life Jet Jaguar PP held the code to activate the Orthogonal Diagonalizer inside him. However, he forgot only recalling it in the battle against Godzilla.

    Jet Jaguar PP was the code, Using it he gained the ability to manipulate the Archetype, allowing him to modify his own body to grow bigger. And vanquishing Godzilla, an Eldritch Abomination growing to destroy the universe.



    This Noble Phantasm has two parts.

    The ability to nullify anything outside of the 'Human Order' and enforce the Laws of the 'Human Order'. Jet Jaguar summons blue crystals that can float, which he can turn into shields, weapons and can shoot them like spears. These crystals can nullify Reality Marbles, Marble Phantasms, Idea Bloods, and more through touch it also deals a ton of damage to Foreigner-Class Servants. These crystals will work on anything that tries to overwrite, is alien to, or warps (the Laws of) the 'Human Order.' However, despite that, the crystals themselves are quite fragile making them, a not very good weapon against normal servants.

    The second part is its Self-Modification ability. With this Noble Phantasm, Jet Jaguar can modify his own body, growing as tall as a Kaiju.

    And though Jet Jaguar PP never would do this he can use this Noble Phantasm to create Singular Points, eldritch Kaiju that only exist to subsume each other and destroy the universe.


    Here it is. Thoughts? Good? Bad? I tried to make Jet Jaguar PP an Anti-Foreigner type Servant as I said above. Not very good against normal servants but God-like against Foreigners.

    EDIT: Hopefully this isn't necro.

  13. #3713
    Create History with the light even God doesn't know Der Ritter's Avatar
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    Faceclaim




    "Fate thinks me weak. Do I suffer it? They called me strong. Should I bear it?"


    Class: Lancer
    True Name: Patriot
    Alignment: Chaotic Good
    Trait: Earth, Humanoid, Demonic, Weak to Enuma Elish
    Crossover: Arknights


    Parameters


    STR: A
    EDR: A+
    AGI: E
    MAG: A
    LCK: C
    NP: A


    Class Skills
    Magic Resistance: C


    Ultimately felled by a blow from a young girl's Arts, his ability to resist magecraft is only moderate enough to defend against the simplest damage. Yet his aging body and withered armor are strong enough to push further and compensate for this seeming weakness.


    Personal Skills
    Spoiler:

    Battle Continuation: A


    He lived for too long, 200 years of life and regrets. His body became too infected to properly operate, more Originium crystal than flesh. He fought far too much, death of enemy and family alike followed him. Yet the Aegis of the Infected refuses to break. Even when he should have died already, he marches forward, so long as his body responds to his will and his limbs continue to reach out.


    Nothing save himself can halt his advance.


    Sarkas Witchcraft: -


    The magic of ancient Sarkaz tradition. Differing slightly from the Arts of his world, it is a series of rituals Lancer carried upon themselves and used for their campaigns. The development of 'Altars' that constantly bombard the battlefield with waves of debilitating magical energy is possible.


    Rather than a Caster's ability regarding magical knowledge and performance, it is more definitely a tactical ability to control the battlefield and make it hostile at every turn.


    Military Tactics: C+ > Ursus Guerilla Tactics: B


    The military tactics he employed as both a loyal soldier and a rebel against the Ursus Empire. Fighting in the harshest conditions, hardening the fighting power of his soldiers to the extreme. Though they were never a formal army, they were disciplined and trained as one under his watchful eye. It doesn't matter if the enemy is unaware of the battle approaching them, only as long as victory is theirs for the taking.


    Bonus modifiers are applied when deploying his own Anti-Army Noble Phantasm, or when dealing against an enemy Anti-Army Noble Phantasm.

    Noble Phantasm
    Spoiler:

    Aegis of the Infected
    The Death of a Patriot

    Type: Anti-Army
    Rank: B+


    The legend of the 'Patriot' of Ursus made manifest. He who had fought against tyranny and oppression with both spear and shield in hand, unflinching in the face of lifetimes of war and death. The hero of the oppressed, defender of the weak and the downtrodden.


    Rather than any piece of equipment or aspect of his body, or even the demon blood that flows through him, it is the very ideal of the undying defender of the innocent which empowers him. As long as he can keep marching forward, taking no step back, he cannot be stopped.


    So long as he has his enemy in sight, he will not fall before them.
    So long as he has something to protect behind him he will not allow them to be harmed.
    All enemy attacks will become focused towards him, and his defensive power triples so long as he continues walking forward.



    A/N

    Yeah so I got to the Patriot fight in Arknights. Needless to say this guy is by far the coolest fucking thing I've ever had the honor of almost getting my ass beat by. Almost feel bad I beat 7-18 in one run (didn't even consult a guide either!), but I guess that's what happens when you run a meta squad and also Abyssal Hunters.


    So let's hope I did him good with this thing I threw together in a rather short amount of time.


    The idea I wanted to emphasize with this sheet is Patriot as the tragic hero of the Infected, as well as how he's kinda a super tank. A sorta brand name Heracles if you would.
    TFW Thomas Edison is a lion, King Arthur is a girl, and Humanity's mom is Shin Godzilla
    My DeviantArt. Sometimes I actually upload something!The Waifu War never truly ends.

  14. #3714
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    "There are those that surpass humanity. Souls who stand apart from the rest, by their boldness and grandeur of their accomplishments. This is the tale of one such individual. A man who defied fate and thwarted the revival of an Evil God. One whose heart wished not for conflict, but was dragged into a destiny greater than his comprehension when those he loved were stolen from him. And so in a voice that struck terror into eldritch horrors and their depraved followers he cried out..."

    "MUCKLE DARMED CULTISTS! 'AIR YOU NAMBLIES KEEPIN' ME WEE MEN?!?"


    Foreigner of Plot-Derailment:

    Appearance:


    True Name: Old Man Henderson

    Alignment: Chaotic Neutral

    Alternate Classes: Archer, Rider, Caster, Berserker, Avenger

    Equipment: A shotgun, a giant bong, his stuffed parrot and worrying amount of improvised explosives.

    Strength- C+
    Agility- B
    Endurance- A
    Mana- C
    Luck- A+
    NP- A+

    Personality
    An archetypal "crazy grandpa", Foreigner is a wild and aggressive old man who drinks and smokes in excess, is quick to pick fights with anyone who provokes him and inexplicably obsessed with his 40000 dollar lawn gnome collection he refers to as his "wee men". Despite being violent and unhinged Foreigner is a mostly relaxed individual as long as you don't pick a fight with him, and can even espouse his words of bizarre "wisdom" to those he's friendly with. He's protective of "young'uns" (those teenagers or younger) and in dangerous situations will override his usual delusions to prioritize their safety. He has a deep and abiding hatred for any god or fate that controls events and rebels against it by doing whatever he pleases no matter the situation.

    Foreigner does not care about the Grail War. In fact he doesn't acknowledge he's part of one at all, referring to other Servants as "those newfangled cosplay weirdos" and assuming they're fighting him for random reasons like owing money or being related to that guy he slapped with a haddock once. When attacked he will defend himself (usually with brutal levels of explosive violence) but otherwise is content to hang around doing his own thing. Foreigner has at first no interest in the Holy Grail (once he discovered it wasn't full of Jack Daniels) but upon hearing that it can grant any wish wants to use it to find where his lawn gnome collection went (forgetting that he actually donated them to charity himself while high off his mind).

    Likes: alcohol, marijuana, his "wee men", his (stuffed) parrot Rupert, freedom
    Dislikes: "
    shoggoths
    ugly poodles
    ", "
    cultists
    Mormons
    ", stealing his lawn-gnomes, "young'uns" coming to harm, the idea of being controlled
    Talents: having all the skills he needs to derail the plot, being a crazy bastard
    Natural Enemy: Hastur


    Class Skills:

    Existence Beyond The Domain- EX/~
    A Skill inherent to the Foreigner Class, asserting one's existence outside of time and reality. Foreigner is partially resistant to physical and mental damage, as his true self exists far beyond the reality perceivable by humans. This defense can be bypassed if the attacker themselves is connected to "something beyond man", like by possessing the Divinity Skill. Upon "death" Foreigner hijacked Hastur's fading essence to remain in the World, using it as a catalyst to contact another god Nyarlathotep who out of amusement granted him his second chance of life. However Foreigner ultimately thwarted Nyarlathotep's plans to use him for his own ends by throwing himself to another universe beyond even the Outer God's sphere of influence. Thus he obtains an irregular rank in this Skill both receiving the fullness of the Evil Gods' blessings as well as forever escaping their control.

    Divinity- B
    Qualifies one's aptitude as a Divine Spirit. As a partial vessel of Hastur Foreigner's rank is suitable for a Demigod.

    Insanity- A+
    A Mental Pollution-like skill gained from contacting an evil god that can easily erode the fragile common sense and morals of humans. However, the main qualification for the Foreigner class is to defy this erosion, either by maintaining their integrity as they descend into madness, or instead of being consumed by madness, they consume the madness itself. A combination of alcohol, copious amounts of weed and his generally tenuous grip on reality allows Foreigner to shrug off encounters with eldritch horrors that'd shatter a lesser man's sanity simply by rationalizing them as another of his hallucinations. He's capable of perceiving hideous shoggoths as "ugly poodles" and cultists tossing fireballs as "Mormons who stole my lawn gnomes". A mind that's already immersed in madness laughs at the paltry insanity of an evil god, conferring Foreigner near-complete immunity to any sanity-lowering effects.


    Personal Skills:

    Spanner In The Works- A+
    A Skill held by those who threw the established fate of their world into disarray. As a half-loony old man who thwarted the scheming of gods beyond the stars Foreigner obtains this Skill. Abilities that would predict or see the future at the same rank or lower will fail to account for Foreigner's presence, making him a "hole" in the tapestry of destiny itself.

    Revelation (False)- D
    The ability to "hear the voice of the heavens" and take optimal action. A Skill equivalent to Instinct, a sixth sense regarding battles; but Revelation accommodates all matters related to the achievement of a goal, such as choosing the swiftest path while travelling. Foreigner's variation of this Skill comes from the stuffed parrot perched on his shoulder, Rupert. Occasionally he will hear voices from it guiding him along the best course of action. Rather than the true voice of a higher power these are merely refractions of Foreigner's own fragmented psyche, even so its advice is sometimes handy in getting him out of a pinch.

    Information Erasure- C
    The removal of information regarding the Servant's True Name, abilities, and appearance following the conclusion of an engagement. While he doesn't care for covering his tracks Foreigner has an unintentional knack for destroying all traces of his involvement after an engagement. Usually as everything burns and/or explodes spectacularly in his wake. Combined with his Spanner In The Works Skill this makes Foreigner's opponents wonder about the mysterious presence who keeps foiling their plans, conjuring all sorts of outlandish possibilities that are nevertheless more likely than simply a drunk old man who bested gods and demons.


    Noble Phantasms
    Backstory Of Doom
    The Ever-Protean Past


    Rank: C

    Type: Support

    A blessing given by Foreigner's true "creator" to derail the
    story
    World
    from its destined
    plot
    course
    . Apart from a few details comprising his "core identity" Foreigner's backstory is malleable and constantly adapts to the situation. Should he be in a situation where any skill from physics, to fluent knowledge of Portuguese, piloting a helicopter or ice-skating would be necessary Foreigner can with a successful Luck check "have always known it" at rank B or lower. However he's limited to abilities a normal human could've conceivably learned (even if implausible), so Skills like Monstrous Strength or Affection Of The Goddess cannot be retroactively acquired through this Noble Phantasm.


    Hell On Ice
    Final Blaze Of Glory


    Rank: A+

    Type: Reality Marble, Anti-Divine, Suicide-Attack

    A recreation of Foreigner's last stand and the magnum-opus of his legend, thwarting the resurrection of the Elder God Hastur and banishing the King in Yellow's essence from reality once and for all. Upon invoking this Noble Phantasm's true name Foreigner pulls himself, the opponent and any of his allies still out on the field into a Reality Marble taking the form of an ice-hockey stadium loaded with (literally) ungodly amounts of C4. After 15 seconds pass the wired explosives all detonate in an enormous conflagration, completely consuming Foreigner and his opponent along with anyone else caught inside.

    Should the opponent be a God or have Divine traits any abilities that'd allow them to survive or resurrect from the explosion are nullified, ensuring they perish. Foreigner himself will certainly die as well from this attack, so he only uses it as a last-resort to take his enemies with him in a defiant "blaze of glory". However while Foreigner himself is unknowing of this there actually is a chance of survival through his Eli Burning Noble Phantasm.

    Unless the opponent has immense endurance that isn't divine in origin the only way to survive is to kill Foreigner before 15 seconds pass, forcibly dispelling the Reality Marble.


    Eli Burning
    The Legend Lives On


    Rank: B

    Type: Support

    Some legends whisper that Foreigner survived his fated death, for the god beyond the gods would not allow a soul so great to pass away into the beyond. He was reborn into the World in the form of a youth named Eli Burning, lacking any memories of his struggle with the dark gods or that his childhood friend Heather was Hastur incarnate. Even so the same fate that brought him in conflict with them once more lead Foreigner to thwart their plans. Regaining his memories he sealed away Heather's powers into an amulet and fled together into another universe where the Evil Gods' influence could never reach.

    When Foreigner is inflicted a lethal wound and dissolves into Mana, there is a low but random chance instead of returning to the Grail he will reform somewhere within 30 miles of his "death". Foreigner is in a younger form and lacks memories of the Grail War, although he may regain them given certain impetus. His Personal Skills except Spanner In The Works and Noble Phantasms are lost, but Foreigner in return obtains Independent Action at rank A+ allowing him to linger in the World indefinitely even without a Master to provide Mana.

    Furthermore his resurrection is accompanied by a cheerful, airheaded blonde girl who insistently tags along with Foreigner and refers to him as "Darling". This is actually Hastur "herself", having reincarnated alongside him in human form after their mutual destruction. Without her memories as god and imprinted with a lingering respect of the only mortal who ever bested her, Hastur grew fond of Foreigner and even upon regaining her powers chose to travel the Multiverse together free of her brethren's scheming. She's grateful to spend more time with her beloved in the human realm referring to the Grail War as a "sightseeing tour".

    She possesses the C-ranked Noble Phantasm Amulet of Hastur, a sealed crystallization of the god's power allowing her to utilize in a lesser form authorities belonging to the Yellow God such as controlling animals, mind-domination and aerokinesis. However overusing the Amulet could result in "Heather" reverting back to her original Divine self, which she's loath to let happen.





    So this is a sheet I've wanted to write ever since reading about that story. For those not familiar with his "legend" Old Man Henderson is the result of a tabletop-roleplaying session where frustrated with the GM's constant railroading one player decided to rebel by making the most ridiculous character possible and seeing how far he could run with it. I definitely had fun trying to sort out his various crazy feats into Servant Skills and NPs. As usual comments and critiques would be welcome. Thanks for reading y'all!

  15. #3715
    祖 Ancestor Kamera's Avatar
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    damn, this is some ancient /tg/ memes. i love it.


  16. #3716
    The Demon King Of Time thegoldenboy2188's Avatar
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    Class: Caster
    Alternate Classes: None
    True Name: Aureolus Izzard
    Alignment: Neutral Evil
    Crossover: A Certain Magical Index



    "Certainly, if neither Magic nor Science can undo an inadequacy, Why should there be any doubt to approach a path which doesn't fit human reasoning?"




    Parameters
    Strength: D
    Agility: D
    Endurance: D
    Mana: B
    Luck: D
    Noble Phantasm: A+

    Class Skills

    Item Construction: B

    As an Alchemist, Izzard has excellent skills in creating magical tools.

    Territory Creation: EX

    In life, Izzard was able to turn Misawa Cram School, a collection of four buildings into his magical territory however, such skill would only grant him a rank of C+. Due to the effects of his Noble Phantasm, this skill has been upgraded to EX.


    Personal Skills

    Chinese Acupuncture
    Calming Gold Needles
    : C

    Due to the power of Golden Ars Magna, Izzard must always keep himself and his thoughts calm and collected, fear and stray thoughts can affect the reality Ars Magna creates. So he employs the use of Chinese Acupuncture to keep his anxiety away.

    This skill allows him to nullify and resist mental effects up to C-Rank as long as he has his needles and can predict his opponent's moves. However, as Izzard is not a fighter, it's actually remarkably easy to outwit him and break his cool.



    Grimoire Author
    Magic Book Writer
    : B

    Izzard's true talent is not as a magician or a fighter. But as a scholar. Alchemy is the art of weaving spells by breaking down magic through study. It would not be a misnomer to say that an Alchemist is more of a Scientist than a Magician. Izzard's goal was to make Grimoires to be 'vaccines' for Grimoires.

    Grimoires are books that contain 'knowledge from a different world' though religion can act as a barrier or resistance, most who try to read a Grimoire are corrupted by it. This corruption can be spread almost like a virus through knowledge.

    Izzard, however, wrote his own Grimoires that reversed this corruption and heal those who had been tainted. To help people. However, the Roman Catholic Church which he was part of, used his books as weapons instead. Causing him to be disillusioned by the Church and flee. Though he originally wrote Grimoires to help people, he can weaponize these Grimoires to contain spells poisonous to the mind and more.

    Noble Phantasms


    DEUS_EX_MACHINA
    Golden Ars Magna
    : A+(Anti-World)

    "The Master Has Shut Off The World Like A God!
    DEUS_EX_MACHINA
    Golden Ars Magna
    !”

    An Imaginary World in the Brain. Magic is the art of bringing the imaginary into the real world. However, if the image doesn't coincide with reality or if the caster sees it as imaginary, it is crushed. Thus most magic users employ self-hypnosis to control their powers.

    However, what if one could create something imaginary that is identical to something real? Something so real even the World is tricked?

    The true nature of Golden Ars Magna is not that of a spell, but more of a theory. It was thought that if one could simulate the world in their brain to perfection, then they would be able to change the reality in front of them. However, it is impossible to put into practice, the incantation for such a spell would take more than 200 years, and like a game of telephone, the words of the incantation would get jumbled as it passed down from descendant to descendant.

    However, Izzard managed it. By using the students of Misawa Cram School he was able to replicate the Gregorian Chant to shorten the casting time of Ars Magna from over 200 years to half a day and even multiply its effect by 120 times.

    In effect, this Noble Phantasm is a constantly active Reality Marble, however, instead of being confined in a world egg, it is instead laid over the world like a carpet. Anywhere he goes he brings Ars Magna with him, As such the world of Ars Magna is Izzard’s territory.

    There is no difference between the world of Ars Magna and the real world until Izzard himself wills it. This world is totally controlled by Izzard, even things like life and death are not sacred to him. Calling him a god of the world of Ars Magna wouldn’t be incorrect.


    However, there are drawbacks.

    Though a near-perfect recreation of the real world, it is still created through magic, as such cutting of mana from Ars Magna could stop it and those with high enough Magic Resistance could resist the effects of Ars Magna.

    And it is still an imaginary world. If one could break Ars Magna’s illusion of being a perfect copy of reality its effects would weaken.

    Finally, the world of Golden Ars Magna is controlled by the thoughts of the user, not words. As such if the user does not have control over his mind and his doubts, he will not be able to control the reality created by Ars Magna.



    My honor is for the world
    Honos628
    : A++(Anti-Unit)

    "If There Is Any Honor Left Here.
    My honor is for the world
    Honos628
    !”

    The Golden Ars Magna was never Izzard’s goal. His goal was to save the girl he took care of after fleeing from the Roman Catholic Church and going to the Anglican Church. To do so he threw away his previous goal of helping people, his emotions, and his magic name.

    To save a girl whose memory needs to be erased year after year due to her eidetic memory or else her brain would burst. He sought to use Deep Blood to attract a certain bloodsucking being to Misawa Cram School to turn her into an immortal vampire. A being of infinite life.

    Are Magna was simply a tool for this.

    However, in the end, he learned that the Index Librorum Prohibitorum had already been saved by Touma Kamijou.

    The position of a hero, the protagonist has been stolen from Izzard. Once he learned this truth his pride and anger took over.

    Yet even when he broke he never attempted to hurt Index. Even when he went insane he couldn’t bring himself to harm the girl who once considered him a mentor.

    If there is ‘someone who needs to be saved.’ Izzard can activate this Noble Phantasm by chanting his discarded magic name. Doing this will bring in a ‘hero’ to be a ‘savior’.

    The one who will be praised is the hero, and the one who gets the accolades is the hero. While Izzard is an afterthought, an anonymous bystander who will not be remembered.

    Essentially giving away the title of protagonist to someone else.

    Izzard himself would never use or acknowledge this Noble Phantasm as it is a strike against his pride saying ‘I am not strong enough to be a hero’.

    However, if there exists a possibility where Izzard is unable to save someone who needs to be saved…
    If he still has some honor…


    Fate/Stay Night styled page:



    FGO Styled Card:



    Craft Essence:



    Purificatio Grimoire-Purifying Grimoire:

    Unlockable at Bond Level 10

    Description: A magic book Izzard decided to make for you, it is not a book of magic, but healing. Filled with spells that heal the body, soul, and mind, and notes on how to calm down, meditate and control one's thoughts. Even a recipe for food that calms you down!

  17. #3717
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Aureolus Izzard: Been a while since I watched the anime but this seems pretty accurate. Index-style magibabble is pretty compatible with Nasuverse IMO so it was a natural choice to tie the two together. The second NP is also a creative conceptualization of his "legend" rather than just pasting in all his abilities from canon.

  18. #3718
    The Demon King Of Time thegoldenboy2188's Avatar
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    Thanks! It was a bit hard to come up with that second np. I knew I didn't want a copy-paste of Izzard. But I couldn't think of any good ones till I saw his magic name in the wiki. After that it clicked.

  19. #3719
    夜属 Nightkin TQG Imaginatorious's Avatar
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    Ultra Surprise!

    Suggested music while reading

    or
    Shielder of Light

    True Name: Ultraman
    Aliases: The Giant of Light, The Original Ultraman, The Gloried Original Ultraman, Expert of Monster Extermination, Man
    Alignment: Lawful Good
    Gender: Male
    Region/Crossover: The Ultra Series
    Height: The height of his Master(Host); 40 meters tall originally
    Weight: The weight of his Master(Host); 35000 tons originally
    Other Qualifiable Classes: Foreigner, Archer, Saver, Alter Ego(?)
    Wish for the Grail: None. His wish is something he and his fellow Ultras will make come themselves with their own hands.
    Likes: His home and people, peace, Earth and humanity
    Dislikes: Those who would break the peace, evil in general, and the reality of having to kill one life to save other lives.
    Talents: Slaying kaijus, repelling alien invasions
    Armaments: His body, beams, energy buzzsaws
    Parameters:
    Strength: E (B*)
    Endurance: E (A+*)
    Agility: E (B*)
    Mana: C
    Luck: C
    NP: A

    *When transformed after using
    Flashing with the Radiance of a Million Watts, Here He Comes! Our Ultraman.
    Beta Capsule


    Class Skills:
    Magic Resistance: C+
    While magic does exist within Ultraman’s multiverse along with other supernatural concepts, Ultraman himself has not faced a high number of magic users like Geronimon. As such, his Rank in this Skill is average, only able to cancel spells with a chant below two verses and unable to defend against Magecraft on the level of greater Magecraft and Greater Rituals. If the spell is of the light element, this protection will become greater.


    Riding: -
    The skill is lost due to redundancy due to Ultraman’s unique racial ability to merge with a sentient creature.

    Self-Field Defense: A
    The unique Skill of the Shielder Class. A power manifested to protect allies and ally territory. The higher the Rank is, the larger the defensive area increases. At this Rank, the range can extend to hundreds of people or a small town in terms of area.
    Ultraman’s and his entire species’ (except for a few rare exceptions) legends revolve around how they are the guardians of the weak and the enforcers of peace across the universe and later even the multiverse hence the high Rank.



    Personal Skills:

    The Original Giant of Light: B
    A Skill that denotes Ultraman’s status as a
    Ultra
    Giant of Light
    , but the first to arrive on Earth and protect its’ inhabitants from threats. From this, Ultraman has earned the title of “The Gloried” and became an icon of justice and light on Earth. As such, this Skill, while it naturally includes Mana Burst (Light) and Bravery plus all the powers his race possesses like the other Ultras would (including telekinesis, telepathy, hypersonic flight, controlling energy, size changing, absorbing positive emotions like hope, and most importantly merging with another sentient lifeform), it has an additional passive effect of removing mental interferences that causes fear for anyone (excluding his enemies) that’s watching him, filling their hearts with courage and hope. If he were to be summoned as a Saver, the Rank would be increased.

    Giant Beast Hunt: A
    A Skill that denotes having abundant combat experience against giant enemy lifeforms. Ultraman has slain enough rampaging
    Kaijus
    giant monsters
    and aliens across his 20000+ years of life to protect those in need that it could fill a planet with their corpses. Out of Ultraman’s brothers, he is the one with the most experience with dealing kaiju, earning him the title of the Expert of Monster Extermination. The Rank would increase to A+ if he were to be summoned as an Archer.

    Powerless Shell: C+
    A Skill that makes the user difficult to perceive as a Servant, declining one's parameters and suppresses one's Skills. It is the only Skill that isn't sealed when Ultraman’s host is untransformed. The Skill reduces all of Ultraman’s Parameters down to roughly human level, seals every other Skill, and erases his presence as a Servant. This works better on humans, getting a + when trying to deceive them but would fail more easily against a Servant who wasn’t a human in life, representing how most humans will not discover a host of an Ultra unless they are told by the host themselves while aliens seem to immediately see through the host’s true identity. When the host transforms into Ultraman, this Skill will be sealed until the transformation wears off.

    Shield of Humanity: A
    A Skill denoting a being that is a sworn guardian of humanity from all threats even from itself to an extent. This Skill is a misnomer as Ultraman protects all life that requires protection in the universe, not just humanity but due to him protecting humanity is the thing that began his legend in the eyes of humanity so hence this Skill. Its’ effect is that when Ultraman is faced with a Threat to Humanity of any type for humanity’s sake, he’ll gain a conceptual boost to every part of his combat capabilities that will last till the end of the battle with the power of the boost dependent on how much of a threat said Threat poses to humanity and make his attacks deal more damage to the Threat even if they are not “evil” or large. This would even work on the Evils of Humanity as well as it wouldn’t be the first time Ultraman has fought a threat created by humanity themselves but would fail to activate if the threat is from another civilization native to Earth due to the law that forbids Ultras interfering in a conflict of two civilizations of the same planet. Ultraman would only have this Skill if he was summoned as a Shielder and Savior and would be replaced with the inferior Guardian Knight if he’s summoned in any other Classes.


    Noble Phantasm(s):
    Flashing with the Radiance of a Million Watts, Here He Comes! Our Ultraman
    Beta Capsule

    Rank: D
    Type: Anti-Unit (Self)
    Range: -
    Maximum number of targets: 1 person

    An item created in the Land of Light to allow Ultraman’s
    host
    master
    to transform into him. Its sole function now as a Noble Phantasm hasn’t changed, still requiring pressing the red button to release the Flash Beam to transform the host into Ultraman. This transformation is like the Noble Phantasm of the famed doctor who tried to cut off his inner evil, transforming the user into another person. This would drastically increase the host’s parameters, unseal all of his Personal Skills, and finally changes the personality disposition from mainly the host to Ultraman’s. The difference is that Ultraman will only be human-sized as his original size of 40 meters would be too costly in terms of magical energy consumption though the reverse is also true, that if he has enough magical energy he can return to his original size. Yet even human-sized, Ultraman can still only last 3 minutes in Earth’s atmosphere as that’s a major part of his and his species’ legend. This weakness will only go away if he were to be in an area that is not under the Earth’s atmosphere.

    Additionally, the Flash Beam can also deal damage to those who are weak to light and can’t be used by anyone other than Ultraman’s host. Finally, this item is also Ultraman and his host's biggest weakness if this was lost or destroyed, the host would not be able to transform and be effectively useless in a fight.


    Iconic Beam of Evil’s Destruction
    Specium Ray

    Rank: A
    Type: Anti-Giant/Anti-Evil
    Range: 1-99
    Maximum number of targets: 1-50 people

    Ultraman’s most iconic attack manifested as a Noble Phantasm and his strongest one now as a Servant. By crossing his arms into a + pose, right arm vertical and left arm horizontal, an energy beam of a substance, Specium, is fired off at immense temperatures, at a maximum of 500000C, and power. The power would increase even further if the target hit were either of a large size or is “evil” (rampaging wild creatures count too) like all of those who were killed by this beam are. This Noble Phantasm is also quite power efficient for its destructibility, able to be used many times back-to-back without posing too much of a problem for Ultraman’s magical energy which is why it’s the basic beam that all Ultras learn at first. However, it is Ultraman who is the most experienced and proficient at using this beam in the Land of Light. If Ultraman were to be summoned in his Archer Class, the Rank would be higher, representing him as the Expert of Monster Extermination.

    Lore & Background:
    In the year 1966 on Earth, kaijus began to awaken from their long slumbers beneath the earth and aliens began to set their eyes on earth. In response to this, the first defence team the
    Science Special Search Party
    SSSP
    was formed to seek out and combat these bizarre anomalies. On July 17th, 1966, Ultraman was chasing after the Space Monster Bemular who escaped from the Monster Graveyard to bring it to justice. The duo would end up on Earth where Ultraman accidentally crashed into the ship of one of the members of the Japanese branch of the SSSP, Shin Hayata, and killed him over Lake Ryugamori. Out of shame and remorse at his action, Ultraman decided to merge with Hayata to save his life and became Ultraman’s first host. From then is history, the SSSP would discover an anomaly caused by a kaiju or alien, they would go investigate it, the monster awakens or the alien enlarge to giant size, the SSSP would attack it with their guns and jets, and Hayata would transform into Ultraman and vanquish the kaiju or alien before flying away. This pattern would repeat again and again until the invasion of the Transforming Phantoms, the Alien Zettons on April 9th of 1967. Unlike the previous invasions, the Alien Zettons have brought a biological weapon, the Space Dinosaur Zetton, who manages to counter every one of Ultraman’s attacks including even his Specium Ray, absorbing it and then reflecting it at Ultraman-knocking the hero unconscious. Luckily, the SSSP managed to kill the kaiju with an experimental anti-gravity missile and his superior and brother-in-arms, Zoffy came to Earth to bring him back to the Land of Light. At first refusing due to if he were to separate with Hayata, Hayata would die again but later agreed after Zoffy revealed that he has brought with him the Life Force Solidification Technology-allowing the two to be separated safely and Ultraman was brought back to his home. For his time on Earth, he was made one of the honoured Ultra Brothers.

    As a Servant, Ultraman, cannot manifest individually due to his legend of merging with Hayata even when summoned by the world due to Ultraman not actually on the Throne as he’s not dead yet and unable to stay dead for long before being revied. Instead, Ultraman will manifest as particles of light that will merge with the closest sentient being whose morals match with his to replicate his merging with Hayata, this time without any accidental murders. The host would become a Pseudo-Servant who will only be barely stronger than a human but will in turn become vastly stronger after they transform. A classic example of the transformation hero trope in those cartoons and live-action tv shows. When the host isn’t transformed, Ultraman will be a voice in their head, advising their actions. This merging, however, has a weakness in which if the host or Ultraman is killed-the other is killed too and they would not be able to separate until his purpose is done. Due to his nature, to summon Ultraman for a Holy Grail War would be impossible and would require a disaster that would threaten the entirety of humanity or Earth to bring him forth. The aspects of Ultraman in the Shielder/Foreigner Class can be described as the “guardian of humanity”.

    Personalty:
    Ultraman’s personality can be simply described as the ideal hero. He is kind, understanding, selfless, and respectful to others, even willing to spare kaijus if they are willing to stop their rampage. Due to his age, he’s like a reliable old veteran who acts grandfatherly towards those who are younger than him, that is likely everyone. This goodness extends so far that he will be more than willing to sacrifice his own life to save others even if they are strangers to him. At the same time, however, he can be quite merciless to his enemies who are determined to be evil, even willing to commit effective genocide against a race for invading Earth and refusing to change their ways after their initial plans of invasions failed. He does not actually like the act of killing even for the greater good but has accepted that that is the unfortunate truth of reality, that to save one life the death of another is needed a long time ago. The personality makeup of Ultraman when untransformed is 60% the host’s and 40% Ultraman’s while after transformation the opposite is true where the 60% is Ultraman’s.

    Relationships:
    To his master:
    Ultraman will treat his master(host) the same as all his other hosts, that is with care and respect. After all, the very fact that the person is his host, to begin with, means that their morals are compatible with Ultraman’s. He would encourage them when they are down, tell them the tales of his home, and advise them using his many experiences. Should his master’s safety ever be threatened then Ultraman will protect them for how can you protect an entire planet worth of a species when you can’t even save one person?

    To the Ultra Brothers:
    “Brothers! You’re here too, welcome! With our bond, I’m sure we can defeat anyone like always. Tell me, how’s it going in the Land of Light?”
    Happy to see his brothers in all but blood again, he quickly joins them catching up on what he has missed in his home universe since his summoning.

    To the Emiyas:
    “I understand you two. To be a hero is to make many sacrifices. But, please do not give up for while the road may be long and tiring but to turn back would be spitting on the sacrifices you have made.”
    Due to their dreams and methods, Ultraman feels a kinship with them and will often ask his host to meet up with them to help them with their issues. He didn’t spend all of his 20000 years being just a defender of peace after all.


    To all Evil aligned Servants:
    “(Sighs) it is always a shame to see those who have chosen to be evil, even more so if they were forced into it. Though I am happy that they are assisting Chaldea. I hope this is the beginning of their redemption.”
    To say he is glad that they are all assisting Chaldea to restore the human order would be an understatement. He sincerely hopes that they can be redeemed even if it might not change anything about their Heroic Spirit self, it’s still gladdening to see.


    To Kingprotea:
    “You want us to play the hero to your kaiju while being filmed? I am personally fine with it though I’ll need my master’s approval as well the approval of Chaldea for the magical energy supply.”

    Ultraman initially was wary of the High Servant due to her calling herself a kaiju but quickly realize that she’s not like most of the kaijus he fought after being asked to be filmed mock fighting her. The 24-minute-long video (somehow fully edited with an opening and ending song even) quickly became trending in Chaldea, especially among the child Servants. To this day, we still do not know where Protea got the brilliant idea from.
    To the Beasts:
    “Evils of humanity that serves as humanity’s obstacle to surpass…. Warning master, while I can help you with them, you will have to be the one to deal the finishing blow as ultimately, I am an outsider.”

    He sees them as (mostly) sympathetic individuals, understanding their motives but will disagree on their methods. This combined with their natures, he’ll refuse to be the one to defeat them unless he’s the only one who can. For Ultras want for humanity above all is for them to be able to protect themselves with their own hands but until then Ultraman and his race will protect them like a parent with their child until they can be independent.

    To Mysterious Heroine XX:
    “A fellow space police, I am glad that this Servant Universe has its protectors too."

    Despite her eccentricity, Ultraman looks after her like a senpai, teaching her how to protect the universe better and trying to get her more passionate about her job. Is trying to get her less homicidal towards Sabers.


    Authors Note:
    Second Servant and my childhood hero too! Hopefully, I have done him right. As usual, please leave constructive criticisms. Finally a big thanks to @Random for recommending me to a fellow fan of the Ultra Series for pointers and Wrecromancer for helping me determine Ultraman's class.
    Last edited by TQG Imaginatorious; June 26th, 2022 at 10:58 PM. Reason: Correcting a mistake

  20. #3720
    Dueling with Giant Robots to achieve Understanding naschyamamoto's Avatar
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    Ultraman as a servant... the way you devised this feels super creative, and looks like a ton of fun to have in a Grail War! He has an anti-Giant Beast skill, because of course he does, what else would you call Kaijus, and he uses his Master as a host for transforming into Ultraman! So he's got offensive firepower on par with a Knight Class, while still having the presence concealment prowess of an Assassin, lol. Which class is he naturally predisposed to? I would assume Foreigner, but I could also see Saver and Alter Ego working here.


    Quote Originally Posted by Elf View Post
    There was contributing. And suggestions and . . . okay a bunch of people demanding me to write this.

    Quote Originally Posted by Aiden View Post
    Well yeah, that last one always happens.

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