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Thread: Create your own Modern Fiction Servants

  1. #1021
    Kaguya looks great. You did a good job at building on her legend to fit her status as a Counter Guardian and Servant in the Nasuverse. The only problem I see is that Kaguya has a large number of Noble Phantasms. However, they all look nice, so I don't know which to cut. Perhaps you could indicate that some only apply to her in certain instances. Still, it makes sense for her to be powerful like that, given her legend and status. I would love to see her in a real Holy Grail War.


    On another note, here's a Servant of my own:


    Gau


    Crossover- Final Fantasy VI

    Alignment- Chaotic Neutral

    Class- Berserker

    Bio- A small boy rejected by his crazed father due to his mother’s death in childbirth, Gau was survived in the wilds of the Veldt by mirroring the beasts around him. He later gained notoriety as a member of the Returners, who fought against the oppressive empire and saved the world from the insane mage Kefka. Although it is dubious if he had any true reason to fight Kefka other than an instinct to fight, his efforts in the struggle made him a hero in the eyes of many.


    Parameters:

    Strength (A+)

    Agility (B)

    Endurance (D)

    Prana (B)

    Luck (C)

    Noble Phantasm (C)


    Skills:

    Mad Enhancement (Class, C)


    Animal Dialogue (C)

    Disengage (C)- Berserker is usually able to flee the battle as a standard action. To do so, he must focus all his efforts on escaping, thus exposing himself to attacks. However,Berserker instantly escapes once he is ready, and resets the setting to before the battle. Unfortunately, Berserker is unable to flee from opponents that have the general status of “Boss”; since most Servants and masters fit that description, this ability is of limited use during the Holy Grail War.

    Instinct (D)


    Noble Phantasms:

    Veldt (Support, A)- Berserker calls forth his homeland of the Veldt, famed land of monsters. He draws on the powers of the earth in the area around him and transforms it into an expansive plain. Because the Noble Phantasm is partially an enhancement of the natural surroundings, the field draws Prana directly from the earth. Within the field, monsters are randomly teleported in. The monsters are bound to the Veldt, and cannot exit the area. To meet the criteria, the summoned creatures must have been encountered by at least one person in the area; once summoned though, the monsters’ data is retained in the Veldt and can be summoned again even in the subject’s absence. If the selected monsters are living, they are called from wherever they last were, and in the case that the creature no longer exists, a Prana-generated construct is formed. Humans can also be summoned as long as they and the beasts can be considered representatives of a species, whether biological or social. For instance, the Veldt will not transport a specific individual, but it may call in a soldier of a specific rank in a specific army to stand for that generic type of enemy. Likewise, unique monsters are usually not summoned unless they are part of a broader species. Regardless of alignment and motives, all summoned creatures act hostilely towards outsiders, with all attempts at parley failing; this includes Berserker except during Leap.

    Leap (Support, D)- An extension of the Veldt, this has Berserker return to his wild state of life. After targeting a specific Veldt beast, Berserker charges it and then misses. He then is recognized as part of the Veldt and blends in with it; he effectively gains an A+ rank in Presence Concealment and is ignored by the Veldt’s monsters. After Berserker takes any actions contrary to the Veldt’s wild nature, he automatically loses those benefits. However, the greatest strength of this Noble Phantasm depends on the creature Berserker targeted. After using Leap on that enemy, Berserker learns of that monster’s lifestyle and can now access its powers in Rage. The Noble Phantasm takes little Prana, and can be used multiple times in succession.

    Rage (Special, A+)- Berserker unleashes his natural attacks learned from living with wild animals. He begins to behave like one of the monsters he has learned about. His mimicry even extends to the creature’s special powers, and can use spells and other abilities normally impossible for him. Berserker can access all of his learned Rages from his prior life, as well as any he learned from Leaps post-summoning. However, Berserker can only follow one monster’s pattern at a time, and cannot exit the Rage until the battle ends by winning, fleeing, or dying; petrification also ends Rage. It should be noted that Rage is separate from Mad Enhancement; if Mad Enhancement is activated in the middle of Rage, it will boost Berserker’s attacks without hindering his use of the Rage powers.
    Last edited by Cataquack Warrior; March 31st, 2012 at 02:47 PM.

  2. #1022
    現地の蛸( ・ᯅ・ ) TetsuoS2's Avatar
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    Anyone who's great at FF III / V lore? There's Cloud of Darkness(Representation of the Void) / Exdeath (Controls the Void), they'd be pretty interesting.
    何処に行くの

  3. #1023
    Kirgin Vitchen Apple's Avatar
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    Quote Originally Posted by Apple View Post
    Berserker

    STR: A+
    AGI: A+
    END: A+
    MAG: B+
    LUK: A

    Gwyn, Lord of Cinder

    Once a man who was the object of glory and admiration, he sacrificed his world for the purpose of extending his dying era, the era of the gods. He now treads the barren wastelands of the kiln below the Firelink shrine, ravaged by madness and sorrow.

    Still clinging fiercely to the soul and the flame that he fought to protect, he awaits a successor who will continue in his footsteps to link the bonfires- or perhaps, the person who will end his misery.

    Either way, a bleak future of ash and death await. Yet still he continues his futile struggle to maintain the dim hope that his era may one day outlast him...

    Noble Phantasms:

    Sunlight Spear- Covenant of the Arch God
    Rank: - (A+)
    Anti-Unit

    To become the heralded God who ruled over Lordran in better times, he brought down the dragons with his mighty bolts of lightning. Each spear gains bonus modifiers against members of the dragonkind, becoming A++ ranked anti-fortress javelins of death. They are even being capable of neutralizing draconic immortality.
    As described in legend, they were capable of peeling apart the scales of the mighty beasts, effectively stripping them of their eternal lives. It is unusable as a result of Mad Enhancement, and his own hollowing.

    Great Lord's Greatsword
    Rank: D (EX)
    Anti-Unit

    A once-mighty blade of fire. Easily parried, it is a mere shadow of its former self, much like its master, though the flame along its blade still burns hot. It can no longer be considered anything other than a 'killing tool' for those who would trespass upon the kiln of the first flame.
    Nevertheless, it is a vicious weapon that will still decapitate the unwary with great ease.

    Abilities:

    Mad Enhancement
    Rank: B

    The madness which infects a Heroic Spirit of the Berserker class. At such a rank, all parameters are increased by one, but madness takes over the Spirit almost completely.

    Divinity
    Rank: D (A++)

    Measures whatever Divine Spirit aptitude one has. At high levels one is treated as a mixed race of a materialized Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, or when the status of being a Demonic Beast increases. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith.
    The Gwyn of the kiln is no longer the great God he once was, and thus this skill's rank has been lowered multiple times.

    ------------

    Am I the only one who bows to this guy every time I kill him?
    I prolly need to play more FF, I recognize nobody from that series except Cloud, Tifa, Aeris and Sephiroth.

  4. #1024
    現地の蛸( ・ᯅ・ ) TetsuoS2's Avatar
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    Quote Originally Posted by Apple View Post
    I prolly need to play more FF, I recognize nobody from that series except Cloud, Tifa, Aeris and Sephiroth.
    Research says he's from FFXI, well, that's my primary reason why I didn't recognize him since I'll probably never play FF MMORPGs.
    何処に行くの

  5. #1025
    Worried Soul That Watches Larekko12's Avatar
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    Quote Originally Posted by Cataquack Warrior View Post
    Kaguya looks great. You did a good job at building on her legend to fit her status as a Counter Guardian and Servant in the Nasuverse. The only problem I see is that Kaguya has a large number of Noble Phantasms. However, they all look nice, so I don't know which to cut. Perhaps you could indicate that some only apply to her in certain instances. Still, it makes sense for her to be powerful like that, given her legend and status. I would love to see her in a real Holy Grail War.
    Not really. The Noble Phantasm Do not need to be cut because the Phantasm are the entirety of her ability. The only one that could seem to be lessened would be her revival and that is only to turn it into a personal skill even though it seems innate like Knight of Honor.
    Then let it break, if it shatters to pieces then forge an even better blade to take in hand. Should that blade crack then forge once again, untill the battlefield is a graveyard of blades that have fallen and but a single sword claims the field that embodies the world. Let that sword bear the world untill its time comes and time blows its dust to the winds. Then forge again.---Eric Dagger



  6. #1026
    Oh. Sorry. When I posted on SpaceBattles, I was told to limit the Noble Phantasms to three. I found exceptions with Archers and by restricting some to specific classes for multi-class Servants, but I was under the impression that there should be a limited number of Noble Phantasms.

  7. #1027
    Your Mother Was A Horse DB-L's Avatar
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    Was thinking of making an Asura Berserker.


    Might elaborate later if I have time.

  8. #1028
    Worried Soul That Watches Larekko12's Avatar
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    Quote Originally Posted by Cataquack Warrior View Post
    Oh. Sorry. When I posted on SpaceBattles, I was told to limit the Noble Phantasms to three. I found exceptions with Archers and by restricting some to specific classes for multi-class Servants, but I was under the impression that there should be a limited number of Noble Phantasms.
    There are always exceptions. Normally the the limit is about three for none archer and typically five for Archers but this is in the presence of there own abilties. She lacks that. her skills almost entirely laying within her tools so within that she is more like an Archer.
    Then let it break, if it shatters to pieces then forge an even better blade to take in hand. Should that blade crack then forge once again, untill the battlefield is a graveyard of blades that have fallen and but a single sword claims the field that embodies the world. Let that sword bear the world untill its time comes and time blows its dust to the winds. Then forge again.---Eric Dagger



  9. #1029
    That makes sense. I really don't have anything else against Kaguya-hime. Her Noble Phantasms and powers fit really well with her legend while still adjusting to the rules of the Nasuverse. She probably is one of my top fictional Servants now.

    Any comments on Gau though? I'm wondering how I did with him.

  10. #1030
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    Time for a ridiculously powerful shounen character!

    Berserker





    True Name: Kazuma the Shell Bullet


    Alignment: Chaotic Good

    Master: Sajyou Ayaka

    Battle Theme: http://www.youtube.com/watch?v=UpY9R...feature=relmfu

    STR: D (A+) (A++) (A+++)


    AGI: C (A) (A+) (A++)

    END: C+ (B+) (A+) (A+++)

    MANA: F

    LUCK: B

    NP: EX

    Origin:

    Born on the Lost Ground Kazuma led a simple life at first; living on a farm with his family. The days went by slowly but Kazuma had no complaints. He was happy. However, he soon began to change. He began to realize that he wasn’t a normal child. He could change matter into raw energy and reshape it into something new.

    He was a Native Alter.

    One day, his parents found out about his abilities and one misunderstanding led to another until Kazuma lost control over his abilities; destroying his home and his family. In grief, he wandered the lands scavenging for food. He used his power to crush any who threatened him and made due, if only barely. Bitter, angry, and full of guilt Kazuma began to lose sight of any sense of hope for the future.

    That’s when Kazuma met the man he would call his brother. The man was known simply as Straight Cougar, and he like Kazuma had the power of the Alter. Their first meeting was rather strange, it all began when Kazuma tried to steal a piece of cake and ended with Cougar kidnapping adopting him. Then on, they began to live together and Cougar even taught Kazuma how to properly use his Alter abilities, even teaching him his signature move. They became brothers in all but blood. And, in that, Kazuma found himself again and managed to finally let go of the past. It didn’t last forever, and they eventually went their own separate ways.

    Kazuma grew to be a mercenary, and he found someone he could protect along the way, a girl by the name of Kaname. Through many trials and tribulations, Kazuma lived life freely and on his own terms. Protecting the new home he made with the girl. He even managed to become a hero of the Lost Ground in the end, gaining a rival and an ally in Ryuho; a former enemy who wielded strength and an Alter capable of matching Kazuma's own. Together, the two protected the Lost Ground from the Main Land. They have not a single regret.

    But now Kazuma has a new war to fight, and a master of all things.

    “Oh well,” Kazuma chuckles, “Might as well have some fun while it lasts!” He always loved a good fight. Maybe he would find one in this war. “Hey girly, what’s your name?” He gestures towards the girl, who at some point fell onto her bottom.

    “A-Ayaka Sajyou.” said Ayaka, her voice barely a whisper.

    It was the beginning of a new future.


    CLASS SKILLS


    Independent Action: A+

    As a side effect of Kazuma’s Alter abilities, he can stay in the material world indefinitely and utilize his power to the fullest by converting matter into energy for sustenance and to maintain his physical form. For all intents and purposes, he can operate efficiently without a master.

    Mad Enhancement: F

    A problem in the summoning ritual has rendered this skill useless, though it does affect Kazuma somewhat making him easier to anger than usual.


    PERSONAL SKILLS


    Instinct: A

    Kazuma has a good sense for battle, following all of the wars he fought in for the Lost Ground against the Main Land his battle instincts have been honed to an almost precognitive degree.

    Quantum Manipulation: A+

    As an Native Alter, Kazuma has a psychic connection to matter down to the atomic level. This is the source of his Alter powers and with it he can telekinetically disassemble matter into raw energy that he can reshape into an Alter, and then he uses that very same energy to empower it.


    NOBLE PHANTASMS





    "Shocking First Bullet!"

    "Annihilating Second Bullet!"


    "Exterminating Last Bullet!"

    Shell Bullet: A+

    All of Kazuma’s physical stats are increased greatly. The first stage of Kazuma’s alloy-type Alter which transforms his right arm into a weapon. At its first level, Shell Bullet covers Kazuma's right arm with protective metal armor and creates three curved fins of metal jutting out from his right shoulder blade, each progressively larger as they near his shoulder. The fins break apart to propel Kazuma forward at great speed, increasing the power of his strikes, which Kazuma labels as bullets. He is limited to using only three bullets in this state.




    "That's it. Now shine... Shine more... Shine even more! And more! Shine Brighter!"

    Shell Bullet Ultimate: A+++

    In his second form, Kazuma's arm is completely replaced by a stronger armored arm, four fins of metal jut out of his face near his right eye, and a propeller replaces the three fins on his back. This propeller grants Kazuma flight, as well as eliminating the firing limit imposed by his first form. On his fist is a small aperture which can absorb additional power, further strengthening his attacks. In this stage of evolution, he has enough power to decimate cities and cause high magnitude earthquakes. His physical stats grow even further to an almost monstrous degree.
    He can also breath in space.




    "This is it. The only one there is! My own... Proud Fist!"

    Proud Fist: EX

    In his final form, Kazuma's Alter covers his entire body, causing him to appear as a humanoid cross between a samurai and a lion. His energy absorbing fists grow even larger, and his propeller becomes a whip which serves much the same purpose as the fins from the first form or the propeller in the second form. His power increases greatly in this form, and with it he can survive in the empty vacuum of space. Most notably, he can rip through space itself in this state and open large holes in reality leading into another dimension known as the Alter World. He is physically at his strongest in this state and his STR, AGI, and END stats are on an entirely different level than in any of his other forms.

    EDIT: Watched episode 21 of Scryed again, Kazuma and Ryuhou can breath in space without going into their final forms (they flew into space rather quickly and blew up a space satellite that was shooting lasers at them). They just need to be in their second forms at least... neat.
    Last edited by Fingolfin; April 2nd, 2012 at 11:40 PM.

  11. #1031
    Zap! Alulim's Avatar
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    ...nice.
    Everything I say is a lie.
    LIKE A KING


    Quote Originally Posted by Komrade Kwestions View Post
    "It's not gay, it's magecraft!"

  12. #1032
    Death is only the stepping stone to success. Santo's Avatar
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  13. #1033
    Good job with Kazuma. I like how your background also delved into his role in the Holy Grail War.


    Anyways, here's a Servant I built.


    Haruka


    01.jpg



    Crossover- Oblivion Island

    Alignment- Neutral Good

    Class- Rider

    Bio- As a young girl, Haruka heard tales from her mother about a race of foxes. They were famed for finding lost items, but in fact took the lost items away in the first place- not stealing, since they had been abandoned. Haruka promised that she would never do such a thing, and vowed to protect her mother’s hand mirror. After her mother passed away though, Haruka fell into melancholy and forgot about the mirror. Later as a teenager, she regained nostalgia for the past and went to the fox shrine, begging to have her mother’s mirror returned. The foxes did not answer, but she stumbled on a secret world where a miscellany of creatures wearing fox masks collected abandoned items. On her search for the mirror, she came into conflict with a tyrannical count. Through her perseverance and new friends though, she succeeded in retrieving her treasure and coming to terms with her past.


    Parameters:

    Strength (D)

    Agility (D)

    Endurance (D)

    Prana (E/D)- Rank increased with Fox Collector.

    Luck (C)

    Noble Phantasm (A)


    Skills:

    Riding (Class, A+)- Gains a bonus when mounting man-made forms of locomotion; this extends to magical constructs. This combined with Scrounger allows her to construct a Noble Phantasm mount out of random items as long as each component-object is incomplete and does not form a majority of the vehicle.


    Disengage (D)- The ability to break away from combat. A strong part of Rider’s legend, as she was often forced to escape from more powerful opponents until she found what she was looking for.

    Fox Collector (False, D)- An occupation held by the inhabitants of Oblivion Island, it is accessible to Rider due to her being the only human known to have successfully infiltrated the secretive world. With it, she has the ability to claim any item she finds as her own so long as there is not an owner present with a counter claim. In addition, she can repair broken and enhance broken items. Also gives her bonuses in a number of other skills. In order for the skill to function, she must keep her face hidden behind a mask. The unveiling of her human face causes this skill to be lost.

    oblivion_island_hd.jpg


    Memory Holder (C)- A stubborn refusal to lose one’s memories, demonstrated when she resisted and succeeding in blocking an attempt to erase her memories. Gives her increased resistance against memory loss, assuming that she has prior warning.

    Scrounger (D/C)- Allows the Servant to find unexpected utility in any object he or she finds. This extends to parts of a larger object. Rank increased with Fox Collector. This combined with Riding allows her to construct a Noble Phantasm mount out of random items as long as each component-object is incomplete and does not form a majority of the vehicle.


    Noble Phantasms:

    Petit Loss Clan (Anti-Army, D)- Due to the magic on Oblivion Island, a number of treasures retrieved by the inhabitants have become animated over time. Gaining sentience, these makeshift dolls escaped their new owners and retreated into caves, becoming hunters known as the Petit Loss Clan. Due to her friendship with her former stuffed lamb Cotton, who later became an animated Petit, Rider can call on the clan to aid her in battle. The constructs are very ragged, often haphazard mixes of different items, but are very diverse and difficult to predict. They are also highly clever, capable of devising traps and weapons. Size of the beings ranges from a dog to large tree. In addition, they can regenerate their health if the Mirror is active, as they first gained their lives through magical mirrors.

    Mirror of Mother (Support, B)- Unless activated, this Noble Phantasm resembles a simple hand mirror, and is always held close by Rider. When activated though, the Mirror acts as an independent Prana source, capable of powering many different things. Also, the Mirror is able to access the user’s memories, allowing one to rediscover memories that have been lost or discarded; doing so requires the formation of a Reality Marble though, and cannot be maintained for long.

    Oblivion Island, Repository of the Lost (Support, A/A+)- By standing near water, a mirror, or other reflective surface, Rider can open a gate to Oblivion Island and the vast storage facilities for lost things. Any item that has been misplaced inevitably ends up in there, and can be accessed by Rider. Since there are so many items though, it may take some time to find a specific item. Speed of retrieval is increased with Fox Collector.

    full1-620x.jpg

  14. #1034
    Worried Soul That Watches Larekko12's Avatar
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    Do Ryuho! Though I can't fault his final forms strength what about the first and second? It doesn't seem his body fully matches the arm don'tcha know. Also didn't he have a point where he could have both arms in proto Shell bullet mode? Also finesse between the levels as well. Maybe you should make it On Phanstasm with three modes.

    Also how is Pride Form(works better IMO like Lion Pride?) Pineapple out of ten instead of 15/10?
    Then let it break, if it shatters to pieces then forge an even better blade to take in hand. Should that blade crack then forge once again, untill the battlefield is a graveyard of blades that have fallen and but a single sword claims the field that embodies the world. Let that sword bear the world untill its time comes and time blows its dust to the winds. Then forge again.---Eric Dagger



  15. #1035
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    Quote Originally Posted by Larekko12 View Post
    Do Ryuho! Though I can't fault his final forms strength what about the first and second? It doesn't seem his body fully matches the arm don'tcha know. Also didn't he have a point where he could have both arms in proto Shell bullet mode? Also finesse between the levels as well. Maybe you should make it On Phanstasm with three modes.

    Also how is Pride Form(works better IMO like Lion Pride?) Pineapple out of ten instead of 15/10?
    I don't know about that. I mean in both his second and first forms Kazuma shrugged off things like town leveling explosions (when he first met The Crystal, in Shell Bullet mode) and he has enough strength to jump well over a dozen feet into the air in just his base form. Kazuma has to become more superhuman as he transforms because there is no other way for his body to keep up with and withstand his Alter's power.

    Otherwise, every time he Shell Bullets someone in the face his arm would get torn off because the rest of his body isn't durable enough to handle the recoil. And in just Shell Bullet Ultimate, in which his Alter still only covers his arm, he is able to go into space and somehow breath there. That would take some serious physics defying anatomy right there. That, and he is somehow able to shrug off atmospheric decompression.

    I'll think about doing Ryuho later. If I have some spare time.
    Last edited by Fingolfin; April 4th, 2012 at 12:48 PM.

  16. #1036
    Worried Soul That Watches Larekko12's Avatar
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    Quote Originally Posted by Ogodaka View Post
    I don't know about that. I mean in both his second and first forms Kazuma shrugged off things like town leveling explosions (when he first met The Crystal, in Shell Bullet mode) and he has enough strength to jump well over a dozen feet into the air in just his base form. Kazuma has to become more superhuman as he transforms because there is no other way for his body to keep up with and withstand his Alter's power.

    Otherwise, every time he Shell Bullets someone in the face his arm would get torn off because the rest of his body isn't durable enough to handle the recoil. And in just Shell Bullet Ultimate, in which his Alter still only covers his arm, he is able to go into space and somehow breath there. That would take some serious physics defying anatomy right there. That, and he is somehow able to shrug off atmospheric decompression.

    I'll think about doing Ryuho later. If I have some spare time.
    Never said he wasn't tough or didn't get some upgrades just said the bod wasn't fully up to snuff. Case in point he jumps with punches not super legs.
    Last edited by Larekko12; April 4th, 2012 at 06:52 PM.
    Then let it break, if it shatters to pieces then forge an even better blade to take in hand. Should that blade crack then forge once again, untill the battlefield is a graveyard of blades that have fallen and but a single sword claims the field that embodies the world. Let that sword bear the world untill its time comes and time blows its dust to the winds. Then forge again.---Eric Dagger



  17. #1037
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    Quote Originally Posted by Larekko12 View Post
    Never said he wasn't tough or didn't get some upgrades just said the bod wasn't fully up to snuff. Case in point he jumps with punches not super legs.
    Yeah, I guess you could say that then. It's possible, but the rest of his body probably also gets a reasonable boost--not to the extent that his arm does but you get my point.

    I could be wrong though. At the very least, he gets much more durable.
    Last edited by Fingolfin; April 19th, 2012 at 01:08 PM.

  18. #1038
    Any comments on Haruka or Gau? I'm wondering how I did with their templates.

  19. #1039
    Time to burn some dread Daneel Rush's Avatar
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    Because in the Nasuvers, every single myth, legend and folk tale is inevitably true, I can come up with something like this.

    Spoiler:

    ENMEBARAGESI (Enishibbaragesi)
    Servant: Saber

    Gender: Female
    Height: 180 cm
    Weight: 69 kg
    Three sizes: 87/64/85

    Alignment: Lawful Neutral

    Appearance: A tall, mature woman with the austere and dignified poise of a true ruler. She possesses the otherworldly beauty of the original humans from the early Age of Gods, with waist-length golden hair that glitters as if the sun’s light itself had been spun into the finest thread and clear eyes blue like the morning sky in springtime. She constantly wears the golden armor granted to her by her patron god, which further magnifies her already impressive presence. A strange hourglass shaped object dangles off a black leather belt tied around her waist, and a white cape with a dark blue underside constantly flutters behind her back, even when there is no wind.

    Strength B
    Endurance B
    Agility B
    Magic C
    Luck C
    Noble Phantasm A++

    Class Skills:
    * Magic Resistance: B – Cancels spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for her to be affected.
    * Riding: B – Most vehicles can be handled with above-average skill. However, she cannot ride the likes of Phantasmal Races such as Demonic Beast and Holy Beast-rank creatures.

    Personal Skills:
    * Bravery: A+ – The ability to negate mental influence such as pressure, confusion and fascination. Bonus effect of negating the effects of ‘Charisma’ and ‘Divinity’ up to rank A.
    * Charisma: A – Natural talent to command armies; increases the ability of allies during group battles. Can be said to have achieved the greatest level of popularity as a human being in her time.
    * Protection from Arrows: C- – Increased defense against ranged attacks. An instinctive predictive ability consequence of exposure to Gate of Babylon way more often than can be considered healthy. A skill Enmebaragesi shares with Heroic Spirit Enkidu; it only works against larger projectiles such as the countless Noble Phantasms in Gilgamesh’s treasury. No benefit is received when under attack by smaller (as in, ordinary) projectiles such as throwing knives, arrows or darts; against attacks with large area-of-effect or against attacks she is not aware of.
    * Protection of the Pantheon: A++ – A blessing from Elementals—the formerly-divine Spirits of the no-longer-worshipped Sumerian pantheon—. Identical in effect to Protection of the Fairies, it provides a bonus to one’s Luck parameter in dangerous situations. Bonus effect of automatic rank-up to all parameters except Magic when fighting opponents without Divine Spirit aptitude.


    Noble Phantasms:
    * Namenanise – Supreme Royal Power I Shall Decree For You Forever
    Type: Anti-Fortress
    Rank: A++
    Range: 1-99
    Maximum number of targets: 1000 people

    One of the ‘original weapons’ that by all means should be inside that certain king’s treasury, but was returned to its original owner for the duration of her summoning. It is the symbol of the ‘divine authority’ granted to Enmebaragesi by the great Sumerian god Enlil upon her establishment of the city of Nippur as the center of Sumerian faith devoted to Enlil’s worship. If Merodach is the original ‘sword of appointment’ that confers authority to the one who claims it, Namenanise is the original ‘sword of investiture’ that delegates authority from a supreme figure, no matter whether its wielder deserves it or not. It can be considered the prototype of all legendary swords granted by divine entities, such as Durendal and Zulfiqar, as well as all other symbols of divine authority such as Iskandar’s Gordius Wheel.

    The only truly tangible component of the sword is the hilt; an assembly of pieces of gold and meteoric iron arranged together like a three-dimensional jigsaw puzzle into an eighteen-centimeters-long, roughly hourglass-shaped grip. The guard is an irregular golden disc, thicker near the center, with the name of the Lord of the Air Enlil engraved in cuneiform on its surface. Unlike Arturia’s Invisible Air, Namenanise is a blade made entirely of air; a contained vortex twelve centimeters wide and one-hundred-and-eight centimeters long. This is the ‘shape’ of the blade, and thus it cannot be manipulated or modified in any manner.

    As long as Enmebaragesi carries the weapon in her person, it acts as a second source of prana, gathering residual energy from the stars as delivered by their natural radiation. The amount of prana received in this manner is by no means enough to make Enmebaragesi self-sufficient—it is equivalent to Independent Action Rank B—, and the influx of energy is interrupted whenever Enmebaragesi is indoors and thus hidden from the light of the stars. If the prana input from her Master is sufficient, Enmebaragesi would likely use this extra input to enhance her recovery rate during battle, which is roughly comparable to receiving a rank-up in the Endurance parameter.

    It is the same principle which fuels Namenanise’s second use as a destructive tool. Upon invocation of its name, Namenanise rapidly summons not only prana, but all other forms of electromagnetic radiation emitted from visible celestial bodies. The energy is not pulled across light-year distances, but ultimately ‘invoked’ instantaneously with the power of divine spirits that defies physical laws. Regardless of its source, the celestial energy gradually coalesces into a column of the brightest white radiance, which is then unleashed in a swiping attack as a wave of rampaging energy with a conic area of effect which obliterates everything in its path. It is after all an unforgiving divine weapon meant to crush all opposition; both city-states and entire armies are to be reduced to ashes under its might. While its sublime power surpasses even that of the greatest of holy swords, its significantly lower speed is its greatest weakness. Because it relies mostly on energy from external sources, the prana cost to Enmebaragesi is surprisingly low, but the weapon itself is limited to one such discharge for every twenty-four hour period.


    * Eduranki – Primeval Temple of Supreme Royal Power, Built on Sacred Ground
    Type: Anti-Unit
    Rank: A
    Range: 0
    Maximum number of targets: 1 person

    The regal garment of the divinely-ordained queen of all lands. Upon raising the grand temple of Nippur to the king of gods, Enlil, she was invested with the proof of divine favor; a golden suit of armor of awe-inspiring beauty and power. The queen herself becomes a temple, the symbol of the gods’ presence and their sovereignty over all worldly matters.

    As long as Enmebaragesi wears this armor, she cannot be harmed by ordinary weapons, no matter who wields them. Only armaments comparable to divine mysteries can possibly hope to pierce the solid defense provided by the temple. Its defensive capabilities are in no way inferior to those of the armor worn by the King of Heroes. However, Eduranki is no mere defensive tool: it is the representation of the will of the gods to preserve the natural order of the world. The armor is a ‘temple’, and the ‘temple’ is a ‘bounded field’ that further imposes the natural ‘Marble’ that is the World and rejects all violations of natural processes. Both Magecraft and true Magic are rendered useless by the wearer of Eduranki. Even crystallized mysteries which have earned a permanent record in the World have their effectiveness reduced when used against the wearer of Eduranki. Both ranks in Divinity and skills or effects that negate the effect of Divinity negate the effect of Eduranki, allowing the subject to use its entire arsenal of supernatural powers against Enmebaragesi without detriment.

    Naturally, Gilgamesh once claimed this armor after his conquest of Kish. However, he cannot use it as he has turned his back on the gods. That does not mean he will tolerate the sight of it in the hands of its former owner, though.


    Background:
    The most ancient of ancient queens, whose name has transcended into legend as the one of the first known historical rulers of ancient Sumer, as well as the name of King of Heroes Gilgamesh’s ‘sister’. According to the Sumerian King List, she was the 22nd ruler of Kish. It was she who unified the Semitic north and the Sumerian south under the hegemony of Kish. Under her rulership, the civilized world was unified in culture, government, faith and even language. It was she who appointed Nippur as the center of Sumerian religion and politics under the theistic authority of Enlil. The city and its main temple became the metaphorical center of the world; the location where kingship was granted upon the chosen human by the gods, not unlike how the figure of the Catholic Pope crowned European kings and emperors several millennia later. In this way, Enishibbaragesi transformed the standard tradition of inheritable kingship into a meritocracy as decided by the Sumerian pantheon. Even long after Kish ceased to be the seat of kingship, the title ‘king of Kish’ was employed to express hegemony over Sumer and Akkad and ultimately came to signify imperial, even universal, dominion.

    Her rulership was fruitful and successful, and it was with much rejoice that she accepted the gods’ anointment of her eldest son, Agga, as her successor and next hegemon. The ambitious Agga would then destroy everything his mother had achieved by aiming to trample the southern city of Uruk, where Gilgamesh was ruler. However, she knew it was an inevitable battle, for she knew that the king of Uruk was possessing of boundless ambition, and thus would eventually lust for their divine anointment of universal kingship, regardless of his general disdain towards the gods. Not unexpectedly, Gilgamesh effortlessly crushed Agga, as the sheer magnitude of Gilgamesh’s mere presence was potent enough to make the army of Kish surrender and fall to their knees in worship. Enmebaragesi thus faced the King of Heroes completely alone.

    “Do you still wish to fight me, woman?”

    “No, I do not,” she responded. “I have witnessed your might and acknowledge you as superior and unmatched in this world. However, it is my duty as former Queen of Kish and as ordained by divine Enlil, my lord, to not relinquish my sovereign blade without a battle.”

    After a ferocious three-day battle in which the sky roared and the ground shattered under the might of their clashing weapons, Gilgamesh defeated the former queen and claimed her weapon and armor as his spoils. Instead of killing her, however, Gilgamesh adopted her as his ‘sister’; not because of any fondness towards her, but as a convenient title which allowed her to perform administrative duties in his stead while he was off adventuring and adding objects to his treasury. Enmebaragesi spent the rest of her days as Gilgamesh’s servant and chamberlain, but she never bowed before the King of Heroes. The only reason she stayed alive despite her insolence was her usefulness as a ‘shepherd’ for the ‘cattle’ Gilgamesh ruled over.

    Enmebaragesi died believing that Gilgamesh’s vision of what it means to be a ‘ruler’ was wrong. However, she now understands that the idea of ‘divinely-ordained rulership’ is meaningless, for it is not the will of gods which decides who gets to rule and who does not. While she acknowledged Gilgamesh’s combat prowess, she does not find him suitable as a ‘king’. She strongly believes that her most precious possession, the symbol of her own kingship, was taken away undeservedly by an unworthy individual. As a Heroic Spirit, she still carries the strong wish to prove her own worth as a ruler once more. She wishes to prove that her ‘way of the king’ is the right one, and she dreams of the chance to forge a new nation, mighty and harmonious, that would never bow before a meritless ruler.

  20. #1040
    Vlovle Bloble's Avatar
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    Luka



    Class: Saber

    Alignment: Neutral Good

    Stats
    Strength: C (A+)
    Agility: C (A+)
    Endurance: D (A)
    Prana: B
    Luck: B
    Noble Phantasm: B


    Skills

    Magic Resistance: D (B):
    Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected. Luka's Magic Resistance is normally extremely low, and not enough to even qualify him for the Saber class. However, through bonding with Gnome and using the power of the earth, he can more than double it to an acceptable level.

    Riding: D: Luka has little to no Riding skill. What he has is enough to let him operate modern vehicles and most creatures with an acceptable level of skill.

    Divinity: C+: Luka is descended from an angel who rebelled against God and was banished from Heaven. Thus he has angelic blood in his veins. This effect is weak, but when he falls asleep his true power is shown and he instinctively becomes a fearsome fighter that uses powerful holy techniques in combat. However, his body cannot handle the strain of using his 'angelic form'. Excess use of it will cause his body to fall apart, and he will become a being of pure holy energy that will rapidly fade away and die. As a side effect of Luka's powers, when he meditates his wounds will heal very rapidly, and he has become so skilled with meditation that he can do it while in the middle of combat. Another side effect is that Luka's blood and other bodily fluids smell very appetizing to monsters, leading him to often be assaulted by them.

    Cursed Sword: A: Luka is a user of the Cursed Sword style of battle. He knows and can use almost every single Cursed Sword skill, many of which have special properties. While the skills themselves do not take any prana to use because of Luka's talent and experience, they do take 'concentration', which means that Luka is incapable of using them continuously without regaining his concentration first. Several of Luka's sword skills can be combined with the Elemental Spirits to become more powerful.

    Serene Mind: X (A): When using Undine's power, Luka will calm down and focus, leading to him attaining a state of mind close to enlightenment. He will be able to predict and avoid enemy attacks almost before they even happen just by following the flow of the World, almost as if he possesses precognition. As well, all of his attacks will do more damage as he unconsciously perceives and attacks the weak points in enemy defences. Even attacks that cannot be seen will still be perceived and dodged.

    Prana Burst (Flames): X (B): When Salamander is active, Luka's sword becomes ringed with flames, increasing its attack power immensely. These flames are formed from prana as well as Luka's pure resolve and determination to win. Luka only possesses this skill while Salamander is active.


    Noble Phantasms

    Angel Halo -Bestial Sword of Mercy-
    Type: Anti-Unit
    Rank: C

    A sword created from 666 melted down angels, this demonic weapon is surprisingly devoid of evil. Despite its less than pleasant origins, this weapon allows Luka to fight to his fullest without his kindness getting in the way. It is a sword of sealing, and cannot kill. Although it still hurts enemies, any 'fatal blow' dealt by this weapon will seal enemies into a weaker and smaller form, as well as take away most if not all of their abilities, rendering them harmless until their power returns, typically within a few days. It has a very grotesque appearance. Any enemy that is powerful enough (Endurance of A or above) will retain their form, albeit with their abilities sealed.

    The Four Elemental Spirits -Move like Wind, body of Earth, heart of Water, blade of Fire-
    Type: Support
    Rank: B (++)


    The four elemental spirits of Luka's world are famous for being powerful and wise. These great spirits have been defeated and subdued by Luka, and thus reside in his body. Sylph of Wind, Gnome of Earth, Undine of Water, and Salamander of Fire. Each is the master of their own specific element, and each one is an ally of Luka, who is able to call upon their aid in battle. They will temporarily possess his body and give Luka power. Though initially he was only able to use one spirit at a time, Luka can now use all of them at once.
    -Sylph of Wind- Calling upon Sylph will make Luka very fast and agile, raising his Agility to A+, and enabling him to dodge attacks he normally wouldn't be able to avoid. As well, it will give him resistance to debilitating attacks as well as wind based attacks. His attacks become twice as fast, enabling him to strike twice where previously he would only be able to strike once. Powers up Lightning Sword Flash.
    -Gnome of Earth- Calling upon Gnome will increase Luka's Endurance to A and Strength to A+, allowing him to weather attacks that would normally kill him without being scratched. In addition, all attacks that do damage him will only do half as much as they would normally do, and his Magic Resistance will be powered up to B rank. Also, Gnome will increase Luka's power and allow him to escape almost any bind or grip with absolute certainty. Powers up Earth Rumbling Decapitation.
    -Undine of Water- Calling upon Undine will not make Luka any more powerful physically, but it will give him a serene state of mind, allowing him to almost surely predict and dodge any attack that comes his way, as well as feel the weak points in the enemy's defence. Luka will be able to feel the flow of the world, thus dodging almost before the enemy attack hits. Grants the skill Serene Mind. Powers up Serene Demon Sword.
    -Salamander of Fire- Calling upon Salamander will infuse Luka's sword with the Flames of Purgatory, increasing his attack power significantly, even though he isn't physically affected by it. Activating Salamander will also restore Luka's concentration and allow him to fight at full power once more, regardless of what his condition is beforehand. Also grants Prana Burst (Flames). Powers up Vaporizing Rebellion Sword.
    -Quadruple Giga- Having mastered the power of the four elemental spirits, Luka is able to combine all of their powers into his sword to use the hero Heinrich's greatest move, Quadruple Giga. This sword move is incredibly deadly, and will almost certainly slay any foe. However, using it requires Luka to dismiss all the elemental spirits and infuse his sword with their power one by one. Thus, it takes time to set up and leaves Luka vulnerable. This makes it very impractical in battle. It is not a Noble Phantasm, but can match and even exceed the power of one.
    Last edited by Bloble; April 14th, 2012 at 04:50 PM.

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