Thanks for the tip.
Thanks for the tip.
Awww, you flatter me Gun.<br><br>But for the record, the School of the Undefeated of the East bit has to be responsive to work. ANSWER ME, WAVER
"AND THAT MEANT THE ROCK, THE CRAPPY AWFUL ROCK HERE WAS THE CENTER OF THE UNIVERSE, THE CONTINUA, THE WHOLE REALITY!"
-Iain M. Banks, Use of Weapons
Well this one's been a long time coming. I realise he'd be more suited to being Caster, but I made him Saber as I find things more amusing that way, plus I was getting a bit tired of author Servants being shunted into the Caster class from lack of anywhere else to go (plus plus we hardly need another child-obsessed Caster).
Class: Saber.
True Identity: Charles Lutwidge Dodgson, better (and preferably) known as Lewis Carroll.
Alignment: Chaotic Good (less due to his relation to authority, more due to the sheer weirdness he's affiliated with).
Faceclaim
Parameters
- Strength: ***** D
- Endurance: ***** E
- Agility: ***** D
- Magic: ***** C
- Luck: ***** D
Class Skills
Magic Resistance
The capacity to, from Rank D and above, completely nullify corresponding levels of magical damage, as gained through a lifetime of going up against the supernatural.
- Rank C: Not as high as it could be due to never directly encountering in his life, living in an era when Magic was well on its way out, being quickly overtaken by the advance of science and industry. However Carroll's closeness to the strange and natural comfort with the bizarre makes his Resistance of a respectable Rank, if low for the Saber class.
Riding
Ability to ride animals and vehicles.
- Rank E: At this low level standard mounts and vehicles are able to be ridden, but not without extreme awkwardness in handling them.
Personal Skills
Guardian Knight
Boosts the Servant's fighting capabilities when battling in order to protect someone.
- Rank E: Attributed to him due to his possible role as the White Knight in Through the Looking-Glass, i.e., not much of a qualifier. It's still notable that this skill can be more effectively used by him the younger his protectee is.
Headache Sufferer
A constant infliction on the Servant's health that worsens vitality yet prevents Mental Interference.
- Rank B: Carroll was known for a weak constitution and suffered from several illnesses over the course of his life, including at least two headaches which caused him to black out.
Information Erasure
The removal of knowledge about the Servant within the area and in the enemy's mind after the conclusion of an engagement.
- Rank E: His Rank in this skill is fairly low, mainly symbolic of the missing diaries he wrote. So while the enemy can retain a basic picture of him after battle, they will struggle to remember the finer details. Yet what little aptitude he has for Skill comes in handy when his NP Vorpal Blade is brought into play.
Protection of the Faith
A mental protection born from faith, it is not the blessing of a higher being but the absolute firmness of one's soul. Yet the higher this Skill is, the more it distorts one's personality.
- Rank A-: While Carroll was highly religious in life, turning down the offer of a priesthood not out of disrespect but out of feeling he simply wasn't worthy, and frequently lambasting himself for his believed sins, the term 'absoluteness firmness' is an ill-fitting description of him, hence the minus to this otherwise high Rank.
Noble Phantasms
Vorpal Blade
Sword of Unknown Meaning
Rank: E-A
Type: Anti-Personnel
His main qualification for this class, a literary creation of his that while not the most famous aspect of his writings certainly seems to have gone down as one of the iconic swords in people's memory.
While the blade is a strong enough weapon on its own, making up for Carroll's otherwise complete lack of fighting prowess, the true nature of this NP lies not in its strength but in how... nobody knows exactly what its true nature is. The word 'Vorpal' itself to this day has no deciphered meaning.
The exact effect of this NP remains unknown. In battle this allows ito to have numerous random effects, from elemental slashes to entrancing after-images to status ailments inflicted upon impact, as something with no known meaning could very well have any meaning.
Essentially, the greatest use of the Vorpal Blade is to forever keep the enemy guessing and confused over whatever this NP could be. From all this you could say it is all of Carroll's literary nonsense embodied in a single weapon.
Twinkle Twinkle Little Bat
The Nonsense Inherent
Rank: E
Type: Anti-Unit by default
Upon witnessing his opponent's usage anbd true name of their Noble Phantasm, this allows Carroll to fashion up his own 'parodic' version of that Phantasm. However, regardless of the NP being copied, as a parody it will inevitable be of such a dismal Ranking that it alone will have next-to-no usage, except maybe quick laughs.
Yet this is not the full extent of this Noble Phantasm, as the more Carroll uses any of his parody Phantasms the more the original Servant's NP gradually transforms into that parody version. Though the more well-known of higher Ranking the original NP is the slower this transformation will be (so something like Rule Breaker wouldn't take too long to transform, while something like Excalibur would take vastly longer).
This entire NP is based on Carroll's frequent lampoonings of then-contemporary children's rhymes through his Alice series, almost all of which have now gone on to be much more known than what they were originally based on.
The Queen's Glass Game
Perpetual Engine: Maiden Empire
Rank: A
Type: Anti-Army by default
The true power of this Noble Phantasm tied directly to him, by reciting any of the full body of British nursery rhymes, including his own authored ones, it becomes possible to summon anything from within the rhyme out into the world, from monsters of Jabberwocky calibre to memory-sapping Forests that can only be dispelled if one's own name is recalled.
Yet as Saber instead of the more appropriate Caster class that could best handle it, while The Queen's Glass Game remains active and retains its full power, Carroll himself loses control over his own NP as it turns into a rogue maelstrom of randomly occuring summons and scenarios. Yet Carroll remains the centre of this NP, with it drawing Prana from him and thus worsening his already poor physical composition, and only ever ceasing at the Grail War's climax or his own defeat.
It doesn't look like Carroll has any particular wish for the Grail, or if he does he's reluctant to ever make it, feeling that he isn't worthy of something so great as the Grail's favour. Yet he continues to participate in the War, likely out of concern for his young Master.
Last edited by NailsInYourFeet; December 5th, 2022 at 07:12 PM. Reason: Current formatting
Oh my god yes.
Loved the Lewis Carrol profile!
love the crazy.
Dear god, this fucking bastard...... Taunts my fucking childhood.
Believe this one's been an even longer time coming. Originally, she was a fairly bare-bones Servant whose only real advantage was her NP that allowed one access to all five Pandava brothers, but over time I rewrote into a much more viable, fully rounded Servant.
Class: Berserker
True Identity: Draupadi
Alignment: Lawful Insane
Parameters
- Strength: ***** (C > B)
- Endurance: ***** (D > C)
- Agility: ***** (D > C)
- Magic ***** (B > A)
- Luck: ***** (D > C)
Class Skills
Mad Enhancement
Raises basic parameters in exchange for taking away sanity. In some cases, also seals away Personal Abilities. Can be turned on and off by the Master or in certain cases the Servant itself, though cannot be raised any higher than the set Rank.
- Rank B: Rank up to all parameters, yet almost all of sanity has been lost. As an avatar of the Goddesses Shachi (matron of jealousy and wrath) and Kali (self-explanatory) whose fiery temper to say the least was known to have carried over to Draupadi in life, her rank in ME could potentially be all the way up at EX. However the other goddesses residing within Draupadi whose much calmer personalities provide a sharp contrast to these two are able to keep such rage under relative control.
Personal Abilities
Charisma
The talent to lead an army and inspire a nation, having the effect of increasing ally strengths in group battles. At this Rankit is more of a curse than a blessing.
- Rank: A+ > X: Considered the most beautiful woman of Ancient India, the armies of each of the Pandavas would be unleashed for her sake. Disabled due to Mad Enhancement.
Divinity
The measure of divine blood inside a demigod.
- Rank A++: Draupadi is commonly viewed as the human incanation of from five to eight different goddesses all in the one body, and still has a cult active around her alone.
Prana Burst - Flames
The power to place Prana into one's physique and weaponry, in this case manifested as blazing flames.
- Rank B: Draupadi has a strong connection to the fire element, having first emerged in this incarnation from a 'yajna' or fire sacrifice, with her brother Drishtadyumna, and having her cult frequently practice 'thimithi' or fire-walking. She is able to light a trail of flames along her NP Kanya, the cloth itself seemingly unaffected by the burning.
Vitrification
A serene state of mind that nullifies Mental Interference.
- Rank: B > X: This skill is reflective of the other Goddesses residing within Draupadi, who have her a natural gift of docility that allowed her to endure otherwise troubling situations. Lost due to Mad Enhancement.
Noble Phantasms
Kanya
Blessed Cloth of the Forever Untainted
Rank: C
Type: Anti-Army
Her sari as enchanted by Krishna, which never could ever be fully unwrapped or depleted when Dushasana was ordered to remove it by Duryodhana. This cloth is able to extend as far as possible for the purpose of safeguarding her chastity and being the symbol of her ever-renewed virginity. While it can be torn through it can never run out.
Under Mad Enhancement, her ever-extending cloth can now be re-utilized as a weapon, its length being used to lash against, trip, bind, ensnare and even strangle opponents.
Mayasabha
Jewel of Indraprastha
Rank: B
Type: Anti-Personnel
The Palace of Illusion lived in by Draupadi was one of the most splendorous buildings in the city of Indraprastha, hardly any small accomplishment, and true to its name it was fraught with illusions. When Duryodhana visited he fell prey to the tricks of the light so often that he earned the mocking of Draupadi's maids, with even Draupadi herself calling him as blind as his father. This was one of the first incidents that gave Duryodhana such a hatred for House Pandava.
When Draupadi completely entangles an enemy in her cloth NP, they can be prevented from breaking free by having countless illusions shown to them, placing them down in what appears to be a replica of the Palace itself. It isn't Draupadi herself who creates these illusions, such things being too hard to fashion when under Mad Enhancement, but rather it's the intricate, hypnotic patterns woven into her cloth combined with the asphyxiation effect from being trapped inside it.
Within the Palace they must locate its exit in order to escape back out into the real world, beset by trickery all the time. Of course, there is no physical exit to the Palace, to truly escape one must figure out that the Palace itself is all illusion and cannot contain them, automatically breaking free.
While comparable to a Reality Marble, it technically isn't as Reality Marbles are, well real, if a very different sort of 'real' to everything else. Whereas nothing is real about Mayasabha.
This was my third intended NP for her, and while it's very fitting of her character I do think I could come up with something better, not sure what yet, but probably based around one of the powers related to her goddesses, like some combined Kali-dance Ushas-sunrise Shachi-eyes thing.
Swayanvaram
The Ideal Five
Rank: A
Type: Support
The Pandava Brothers are often equated to a hand, with Yudhisthira being the middle finger, Arjuna the index, Bhima the thumb, Sahadeva the pinkie and Nakula the ring, with Draupadi being equated to the palm.
This Noble Phantasm is the crystallisation of her bond with the five brothers, her trump card which allows any of them to appear before her in her time of need. Again because of Mad Enhacement it is not Draupadi herself who summons them, but rather the Pandavas themselves who leap into action for her sake.
All of them are Heroic Spirits in their own right, with Arjuna classed as Archer, Yudhisthira as Lancer, Bhima also as Berserker, Nakula as Rider and Sahadeva as Saber. yet due to the sheer magical strain involved in materializing back into the world each brother can only manifest once, so it must be in an absolutely critical time for her.
Last edited by NailsInYourFeet; December 5th, 2022 at 07:22 PM. Reason: Current formatting
I'm... not sure what this is. Should I know her? I don't know her.
about draupadi, her divinity is a little too high. I'm not saying that it should be lower than Gilgamesh's because holy ****, that's quite divine. It should be around A+ to A++ if thats the case.
For Mayasabha, it should probably have a more passive effect rather than having the requirement be having her cloth entangle her opponent. For a berserker to actually tangle their opponent like that is extremely difficult with her stats and lack of skills, and the payoff seems weak for what you have to accomplish.
For her final NP, it kinda feels like a cheap copout of a NP. Certainly, she has great ties with some other legends, but isn't that the same with a lot of other heroes? Why not have Saber have "knights of the round" as her NP, where she summons the knights of the round to fight with her? I feel that her ties could be symbolized better than just summon other heroes to fight with her.
Dear god, this fucking bastard...... Taunts my fucking childhood.
Has anyone done a Rider Gilgamesh write-up? I have an idea which could involve him (or her) vs. Archer Gilgamesh during the Fifth War. Possibly using the Fate/Prototype character design, or something like it.
To be fair, if you never heard the epic then there is probably very little chance that you would recognize the name.
Hell, I didn't even know Cu Chulainn or Diarmund existed before I saw them in Fate and I'm Irish.
You've obviously never read that story where Proto!Gil is summoned by Rin and ends up in a verbal battle against Canon!Gil. It was almost as funny as the time I had Mario ninja Fem!Gil's wild party.
If you didn't understand a word of what I said: YOU ARE NOT A TRUE MEMBER OF THIS FORUM.
Even if it was my original idea for her, I did personally admit that Swayanvaram was a fairly poor idea for a Noble Phantasm that should probably be replaced, just not 100% sure what with yet.
Anyway, here's a Servant from my fanfic Destin/l'Excuse. Hardly a spoiler (though I'm using the tags anyway), the first chapter alone gives major clues to who he is.
Class: Caster (though he could probably qualify for any class except Lancer).
Master: Charlotte Sigalsis Montchrétien.
True Identity: Minamoto-no-Yoshitsune (Benkei's master, you may also recognise him from the Tower Arcana in Persona 4)
Alignment: Lawful Neutral (what he tries to be), Chaotic Neutral (what he often ends up as)
Face Claim (contemporary)
Parameters
- Strength: ***** B
- Endurance: ****** E
- Agility: ***** A
- Magic: ***** B
- Luck: ***** E
- Noble Phantasm: ***** B
Class Skills
Territory Creation
Skill at fashioning a territory advantageous to one as a Magus.
- Rank C: At this Rank, Caster is capable of conjuring forth a 'training ground', primarily used for the practice and refinement of his own skills and those of his Master's.
Item Creation (Rank C)
Skill at manufacturing magical items.
- Rank C: Appears to be limited to Tengu-specific items, which can still include some impressive stuff from cloaks of invisibility to fans that can stir up strong winds (and shrink people's noses to boot).
Personal Abilities
Crossing Arcadia
Ability to continue moving forward in spite of, or perhaps because of, difficult terrain.
- Rank B: Attributed to leading his men on a famous charge down a particularly steep slope during a siege, and later to his 'eight-ship hop' at the battle of Dan-no-Ura, a feat of agility so famous in Japanese accounts that it can qualify as a Phantasm of its own.
Musical Performance
Talent at music, whether instruments or singing, having effects ranging from exorcism and mental therapy to decreasing the enemy's concentration and accuracy.
- Rank C: While a minor part of his legend only brought up in his younger years, Yoshitsune in particular is known for playing the flute. With it he is able to cast music-activated spells, mainly consisting of charm effects.
Rebellious Destiny
A wandering star incapable of accepting a lord nor of being its own lord. Nullifies Charisma of an equal Rank.
- Rank B: At this level can resist the influence of the effective ruler of a country. This skill is chiefly based on the schism and his half-brother Yoritomo as the latter began rising to Shogun.
Spellblade
Skill at combining both physical and magical offence into a single fighting style, becoming in essence a 'magic knight'.
- Rank A: Trained in Magecraft by the Tengu King Sojobo, Yoshitsune's magic is primarily Wind and Lightning-elemental. In combat he is fire off Tengu feathers, gusts of wind and lightning bolts all from his bow, and can grasp a current of wind in his hands or can gather iron-dust together with electricity to recreate his famed sword that attracted Benkei's eye.
Noble Phantasms
Hassou Tobi
Leap of Faith
Rank: C
Type: Anti-Fortress
A wind-elemental spell that grants Yoshitsune, for a total of eight times upon casting, the ability to leap incredible distances regardless of how much otherwise weighs him down, to the point where he's comparable to being in zero gravity.
The downside to this is his physical attacks will be less effective, but as he'll also be able to launch eight attacks in quick succession from all different sides this can be made up for.
This NP is a crystalisation of Yoshitsune's feat of leaping across eight battleships in the battle of Dan-no-ura while fully armoured (and reference to his unique skill in Persona 4). If summoned into any other class it would not be activated through magic, but rather sheer physical prowess alone.
Senbonzakura
Fall of the Myriad
Rank: B -> A if performed on his Created Territory
Type: Anti-Battalion
A technique which lets him always be able to slice the leaves of the cherry blossom tree in half before any of them reach the ground. Yoshitsune starts off this NP by casting a spell which sprouts a giant cherry tree out from behind him so that he stands in its shadow, its leaves to be blown into the air and fall down all around him, letting him strike each and every one before they reach the ground.
Unaffiliated by either the Saber or Archer classes Yoshitsune may use any method he likes to target the leaves, whether slashing them all with his sword, shotting them all with his bow or blasting them all with his magic. Of course the true advantage of this Noble Phantasm is that if any enemy stands between him and the leaves they will unavoidably be struck through by him as he target the leaves.
This NP crystalises the greatest skill Yoshistune ever learnt from his training with Sojobo after all the time he spent with him.
(A good potential NP for the Caster class would be the Hatsune Drum he was given in the play Yoshitsune Senbonzakura, though despite the treatement given to Benkei I chose to stay away from definite fictional works as opposed to just legends and folklore, plus though given it I don't think Yoshitsune ever made real use of the drum in the play. Senbonzakura still made it in as an NP name though)
PROS
+ High agility.
+ Skilled at both physical and magical damage.
+ Good at establishing alliances and making new connections.
CONS
- Low endurance.
- Magical knowledge limited to Tengu craft and flute-based charms, hurting his versatility.
- Has a nasty temper when pushed.
Still haven't fully decided what his wish would be, his motivation would likely be similar to Diarmuid's in the Grail War.
Here are two further Servant ideas I may be interested in someone writing up sometime, have I not the opportunity to do them myself: Asmodeus and Oberon.
Asmodeus is commonly viewed as half-human half-devil with his father being David like Solomon (and his mother Agrat bat Mahalat is sometimes viewed as half-human too), I'm guessing he'd be either Lancer or Rider, and Oberon (who's been around for longer than just Shakespeare) is said to be half-human too through Julius Caesar.
Last edited by NailsInYourFeet; December 5th, 2022 at 07:12 PM. Reason: Current formatting
Now for something completely random. This is a pseudo serious stats page for a pseudo serious servant.
But first, this servant page is for a martial arts master who is completely underappreciated in this forum.......
BRUCE LEE!
Theme:
Enter the dragon theme remix
http://www.youtube.com/watch?v=Z3rEv8HE--Y
Class: the badass warrior
strength: B
Endurance: C
Speed: B
Mana: E
Luck: D
Class Skill
Shirtless Torso (A+): A class specific only to ass kicking warriors that gives a boost in stats if they have their shirt exposed. When Bruce Lee is shirtless and has his chest damaged, he gains an increase on all of his parameters, and his noble phantasms gain a rank increase.
Personal Skills
Chinese Martial Arts (A++): Not only has Bruce Lee mastered martial arts, he created an entirely new fighting style that utilizes the strengths of chinese martial arts, while limiting its weaknesses.
Eye of the Mind (A): At this rank, not only can Bruce Lee see through all of his opponents techniques ahead of time, he may also see through feints, stealth attacks and distractions from just his senses.
Prana Burst (flame) (D): At this rank, Bruce Lee's attacks may leave burns on his opponents and may slightly weaken steel armor at the expense of some prana.
Noble Phantasms
Nunchakus (E): While they are not truly his weapons, they are synonymous with his name. Though they are not strong weapons, they do not cost prana to bring out or to maintain, and are an extension of his fists. Bruce Lee is able to bring out two nunchakus and increase eye of the mind by one rank while using both weapons, but cannot go on the offensive. Having nunchakus out prevents Bruce Lee from using his other Noble Phantasms while they are equiped. Prana burst may be applied onto the nunchakus with no drawback or additional prana costs.
The Shout (C): Bruce Lee pours some prana into his throat, and gives a loud shout that debilitates opponents within yelling range very briefly. Enemies distracted by this will have their strength and endurance lowered by one rank for that short duration. The shout can be performed multiple times in a fight and has low prana cost, but each shout loses effectiveness drastically with each shout on the same opponent.
The Dragon's Rage (A): Bruce Lee enters a state of concentration and releases the inner dragon within him. While in this state, Bruce Lee's strength and Speed are increased by one rank. Additionally, prana burst and eye of the mind are also increased by one rank.
When Bruce Lee died, Alaya knew that a soul like him would never be found again on Gaia, so it took Bruce Lee into the counter force, swearing him into the force that protects humanity. At the same time, his name had become so legendary, that he was allowed to enter the throne of heroes. Unlike most heroes, he has passed on a legacy unlike that of a tale, but in a form of fighting that is still used to this very day.
Pros
Multiple stats boost
deceptive stats
able to switch between offensive and defense quite easily
excellent melee fighting skills
most skills low maintenance
Cons
Very short reach
piss poor melee weapon
Lackluster early stats to take on heavy melee classes
no projectiles
extremely dependant on prana from master
comparatively low survivability in comparison to most melee units
weakness to anti dragon noble phantasms and poison
Last edited by qwertyfatcat; August 12th, 2012 at 01:13 AM.
Dear god, this fucking bastard...... Taunts my fucking childhood.
Talking about this one? http://forums.nrvnqsr.com/showthread...mesh-in-Stereo)