Hiyo folks! Wyvern here with a little bit of an experimental sheet. To commemorate one of the fics I co-author with my friend receiving its first fanart, we decided to make a sheet for the main character of said story in a similar style to my previous ones.
Taylor Hebert from Worm being reborn in Game of Thrones. So consider this a form of crossover sheet having character and franchise elements borrowed from both!
Now then, onto the show
The Witch of Dorne Profile Class Other Classes Alignment Caster Lancer, Assassin, Ruler, Avenger, Foreigner Chaotic Good Height / Weight Region Source 6’ 1” / 152 lbs Dorne Alternate History Likes
Music, drink, dance, and all the things that live (within her power). Her family, “her” children, and those that depend on her. Also, very pretty girls. But don’t tell anyone, she’s still embarrassed!
- (Writer #1)
Dislikes
Incompetent authority figures, needless conspiracies, the “Greater Good”, getting shot in the back of the head, getting set on fire, getting stabbed, people messing with her head, people taking her loved ones hostage, people trying to… you get the idea.
Also, narcotics. She really, really doesn’t like narcotics.
…What she might become.
- (Writer #2)
Attribute Traits Human Female, Humanoid, Weak to Enuma Elish Command Cards Parameters STR D AGI C END C MA EX LUK D NP EX Background
A young woman, far from home, reborn into a new world. It wouldn’t be fair to say she was “isekai’d”, but, rather, that her soul was prevented from going to its final rest. Instead, she was chosen by a dying race to serve as their sword and shield against their own mistakes.
Only by overcoming a great evil was she able to win back her own life.
However, she gained many new scars and had to sell her humanity in the process. It would not be wrong to say her original self was nothing more than a memory by the end.
The truth is, she has lived out two stories and was a goddess twice over. As Khepri she ruled a world and chose death to give them freedom, as Ophelia she served the Old Gods of Humanity against their rivals and oppressors, rejecting the offer of joining the ranks of those that had come before.
While she could be said to have been much weaker than the Red God or the Drowned God, their forces still failed, and even the Alien Gods that ruled in other parts of the world were driven off or locked away.
In short, she could be seen as the destined weapon of Humanity, created by the machinations of thousands of years, and sharpened by Brynden Rivers.
All to cut Mankind free from those that had once been their greatest enemies.
Yet, even with such a grand, cosmic game being played, it was still personal choices and free will that dictated the outcome. Without loss, without love, without tragedy, and without hope, there is no way to know how things might have ended. In short, she is an example of how the “Humanity” of even great heroes and leaders is still the most important part of, well, being human.
Personality
Reserved is the best way to describe Ophelia Sand.
Across both lifetimes, she was always someone who preferred to have her peace and quiet. Be it as a student, hero, scholar, or witch. It’s a fundamental characteristic of someone used to letting others bask in the limelight while enjoying pleasant company and their own interests rather than ruling.
In this way, Ophelia can be said to be a supportive Servant.
But not obedient or subservient.
As a hero, Taylor Hebert was secretive and for a great part of her early career, worked without the knowledge of her loved ones. And as Ophelia, she was one who worked outside the frame imposed upon bastards and ladies alike. If not for her talent and ability to work with the great mysteries of the world, perhaps she would have faded into the background as the quiet, dutiful, and studious favored bastard of an indulging father.
But then she wouldn’t be herself.
At her core, Ophelia is someone who seeks to benefit others around herself. Even if this willingness to help others has led her astray many times across many lifetimes, this is an aspect of herself which she refuses to compromise on even if she can’t be honest about her intentions for fear of being rejected for her circumstances.
As a Servant, of course, she is free from said constraints. At least when it comes to the Grand Order and the hunt for the Mage King’s Holy Grail.
Class Skills
Territory Creation - EX
As a Priestess of the Old Gods of Humanity, Ophelia Sand has the ability to create dedicated shrines to them in areas where nature is more prevalent, allowing them to lend her aid and even shouldering some of her mana cost as opposed to further draining her Master. This also allows her to act without a Master’s aid once a Great Shrine has been built, completely nullifying her mana cost. It is worth noting that she participated in the usurpation of the previous pantheon of the old gods, meaning that the shrines she creates possess the trait of “Conquest”, requiring someone to “Conquer” them to destroy them.
Increases own Arts performance by 12%.
Item Construction - B
Ophelia’s ability to create magical items or procure them is her main draw as a Servant. Their quality is high and the materials needed to create them aren’t ruinous, as Ophelia derives her Mystery from the borrowed divinity of the Old Gods, making it so anything she creates will hold a degree of divinity if its own made from natural materials. Furthermore, she is capable of carving shrines to the Old Gods from certain trees, increasing the degree of divinity of her creations even further.
Increases own debuff success rate by 8%.
Divinity A
As a human who reached the Throne of Gods, Ophelia retains a great reserve of divinity even as a Heroic Spirit, overshadowed only by the likes of fully manifested goddesses with a matching vessel like Quetzalcoatl. Or Divine Spirits of low enough power to have their full divinity packed into their Servant container, like Euryale. This high level of Divinity is what allows her to craft Mystic Codes and even low grade Noble Phantasms, a facet she achieved in life.
Increases own damage by 200.
Personal Skills
Mystic Arts (Westeros) - EX
The Magic of a New World is a skill that represents her extraordinary breadth and depth of magical knowledge. Whether it be the Circle of Westeros, the Magi of Essos, the Astromancers of Yi Ti, the Shadowbinders of Asshai, the Blood Priests of Southryos, the Hydromancers of Rhoyne, the remnant souls of the Warlocks of Qarth, and even the Children of the Forest, Ophelia has been trained in virtually every form of Magic - but not what could be called Magecraft - of her world.
The benefits of an immortality well spent.
It is this collection of magical abilities which could be said to define her as a servant and what makes her so dangerous. Needless to say, as a servant her spells are those belonging to the Age of Gods, and thus work under a different system from what would be later known as True Magic of the Modern Era.
Grants self On-Attack-Activate buff for 3 turns.
Charges own NP gauge when attacking with Quick Cards.
Gains critical stars when attacking with Buster Cards.
Secret of Pedigree (False) C
A skill named after a certain Noble Phantasm. One could see this as something representing the latent magical skills Ophelia possessed as a result of her birth rather than something she learnt over the course of her life. Furthermore, this acts as a form of charisma, despite being neither a King, nor being considered a rightful heir at birth, Ophelia still retained enough authority to decide the fate of her homeland, if not the continent.
This is also connected to the Mysteries of Ophelia’s birth, and the combination of circumstances which lead to her being just in the right place at the right time and possessing the correct latent potential to achieve the tasks set out for her.
Removes own debuffs.
Increases own defense for 1 turn.
Charges own NP gauge.
Indomitable B+
The willpower (stubbornness) to not give up even in the face of grievous injury and certain death. One could consider this a skill representing the ability that the one known as Taylor Hebert, and later on Ophelia Martel, possessed to survive even when targeted by dangerous foes and armaments, and then return from the ordeal stronger and more durable than before.
The higher the chance of something killing Caster, the higher the chance that she will survive it. This paradoxical skill means that the threat level of an enemy is lower the more powerful they are. Strong blows and powerful weapons can and will grievously injure her, however, if they pass a certain threshold, they will trigger a form of instant recovery which immediately makes the wound close itself at the cost of a high expending of magical energy.
Grants self Guts status for 1 time, 5 turns (3000 HP - Stackable).
Grants self On-Guts-Activate buff for 5 turns.
(When Guts status is activated, increases own NP Gauge by 30%)
Noble Phantasm Witch of Dorne: The Magician of Another World EX-Rank / Anti Order
Asking her comrades to aid her once again, Opheilia generates a magical flame that she uses to contact all of her allies.
Through that network of magicals, she then invokes the “Rules” of Planetos and how its magic worked. This greatly boosts the potency of her own spells while weakening anything that could be considered “foreign”, whether that be technology, magic, or more esoteric powers, in range of the effect.
However, doing this is incredibly draining and only possible after a Great Shrine has been established and the ritual must be anchored to the Shrine to last for more than a few minutes.
As a final requirement, Ophelia herself must make an offering of her blood and either a tantric or human sacrifice. Meaning she must either engage in the ritual “creation” of life, even if pregnancy is impossible for a servant, or the ritual “ending” of life. Her personal preference is to offer up a human sacrifice, usually a criminal of some sort, whose body she will flay and then place inside a hollow built into the Great Shrine.
It is a bloody and costly Noble Phantasm and not one to be invoked lightly.A
Reduces enemy debuff resistance for 3 turns.
Reduces their attack for 3 turns.
Seals their NP for 1 turn.
Seals their skills for 1 turn.]
(Non-Westeros Servants)
Deal 500 damage to self [Demerit].
Deal 3000 damage to target party member [Demerit].
Increase party NP gauge by 20%.
Add increase healing received to party for 3 turns.
Add heal 1000 HP to the party for 3 turns.
(Westeros Servants)
House Nymeros Martell: Unbowed, Unbent, Unbroken C-Rank / Anti Unit
A shared Noble Phantasm possessed by those of House Martell, representing their strong emotional ties to those of their family and the lengths through which many were willing to go through in order to protect them or avenge them, as the case might have been. It’s not a Noble Phantasm which Ophelia gained through her infamy as the Witch of Dorne, but a brand of love left on her very being by the family she was gifted with in her second life and the love they had for one another.
Unlike her third Noble Phantasm, this doesn’t require a payment in blood.
But rather, it can be said that the price was already paid.
So long as Ophelia and the one she is seeking to bring forth have a bond of genuine love and trust, a one time exception can be made, through which a second Servant may be temporarily called to fulfill a task before returning to the Throne of Heroes.
Oberyn Martell.
The Sand Snakes, Ophelia’s siblings.
Legendary retainers of House Martell, particularly those who bore the title “Sword of the Morning”.
Any of those and more, as long as they were united by love, honor, and duty to House Nymeros-Martell, they can come to her aid.
Sometimes this NP activates even without the say so of the user, allowing Ophelia’s overprotective family to come through at a moment’s notice regardless of her feelings on the matter.
Grants self On-Attack-Activate debuff.(5 Turns)
Buster Card Hit: Increase Party’s Attack
Arts Card Hit: Increase Party’s NP Gauge (5%)
Quick Card Hit: Increase Party’s Critical Hit Strength
Heal self for 5000 HP
Sealed Blessings: Spirit of Beasts, Blasphemous Witch A- Rank / Summoning
By unleashing the various spirits her blood entitles her to call upon, she can call up various familiars, servitors, and allies to attack her enemy. By slitting her own throat and offering up more of her blood, she can call up even more powerful beings. And if she offers up her very life she may, for a very brief period of time, call up the spirits of the three great monsters which desired her one way or another.
The Night’s King.(Daniel Hebert as the Avatar of the Other.)
The Dragon of Harrenhal.(The True Demon born from Harren the Black and all the evil of Harrenhal.)
The Lord of Krakens.(Euron Greyjoy, after being warped even further by Jack Slash and becoming the Avatar of the Drowned God.)
Such monsters are temporary manifestations, as this Noble Phantasm requires her to willingly commit suicide and their summonings last only as long as her life does.
In short, they last until she bleeds to death.
However, the lower levels of this Noble Phantasm have far greater utility and can be used to directly attack an enemy with a great number of spirits, shades, and monsters in rapid succession. However, should anything stop her bleeding, then this power also ends.
Magic requires a Cost.
Reduces enemies’ Buster resistance. (Activates first)
Deals damage to all enemies.
Removes their offensive buffs.
Deals damage to self. [Demerit]
Relationships
Oberyn Martell (Lancer): No, Father, you may not lay with the Master! They are yet to reach the age of majority, that’s why! No, Dad, I swear by the Old Gods and New I will hunt you down if you lie with that Medb woman again!
…
I missed you Father. I am glad you are here. We… we cried when we learned what happened. Love you “hugs”.
Ned Stark (Saber): Having at least one trustworthy ally ought to make this entire ordeal more bearable. Yes, father. I do not trust you to not go off half cocked into a fight the moment I take my eyes off of you. At least Lord Stars is- and he’s gone. Apologies, Milord, I’ll return soon.
Gregor Clegane (Berserker): I have nothing to say. There is no reason for me to spare you, monster, and I’ll gladly do to you what I did to Lorch. In fact? Just for daring to look at me, I’ll pluck those wicked eyes out! Yes, I shall offer your heart to the Great Shrine! Blood and fire!
Daenerys Targaryen (Rider): Hehe. You have a tail now! I should introduce you to this wonderful girl named Elizabeth, all half a dozen of them, oh mighty dragon. Just… keep your kids away for now, there is a mighty number of dragon slayers walking about, and we wouldn’t want them getting hurt.
Littlefinger (Assassin): How the Hell did you get here! Well, I suppose you qualify as an antihero. Though I probably should refrain from such statements myself. Truce? For the Master’s sake, at least?.
Abigail (Foreigner): Oh, you got possessed by a god too? I know what that feels like…. Don’t worry, though, you’re much cuter than I was.
Oberon: You are… different. A living paradox. You lie, and nothing about you is true. From your name to your motives, only your intentions seem to hold true. Whatever you hold as true, at the very least. I happen to be an old hand at dealing with Insects, which is why you’re an open book.
Moriarty (Archer): Oh, good evening Professor what is that I see behind your back. Not another scheme of yours I dare hope? Why, thank you, these are lovely. Now, tell me, what do you want and who do you want to poison it with? No, don’t answer that last one, Sherlock’s upset you again, hasn’t he? Well, I suppose we were due a team up eventually.
Moriarty (Ruler): Oh my, the Professor was rather dashing in his youth, wasn’t he? Almost reminds me of a certain… schemer my family dealt with in the past. Quite gentlemanly in his own way, though I can never figure what men like him are after up until they’re about to be foiled. Though I do confess to find you far better company. And more pleasant to look upon. Good try, dear Ser, you’ll get Mr. Holmes next time.
Circe: Not quite the same name. No, it's not your fault. I was just hoping to find an old friend with a very similar name. Though I won’t say no to a new friend. I happen to love those wings of yours. Do you happen to have another pair available? Asking for a friend, of course.
Medea: The Witch of Betrayal? Isn’t that what we all are? Little monsters that twist up others, committing blasphemies for the sake of those who condemn us? You, at least, sinned for love. I can respect that, my lady.
As for Jason, I informed your more youthful self where he might be found… stuck in a spider web… with naughty comics acquired from Blackbeard. Consider it a gift!
Lancelot (Saber): Well met, Sir Knight. My people said “ser”, but it’s a bit silly, no?I must say, though, that I find your taste in, ah, conversational partners to be most gentlemanly. You are welcome to come to tea any time.
Morgan le Fae: The most famous Witch of all time, it really is an honor to meet you. I can only hope you don’t take issue with my reputation. I’m as to Westeros what you were to Brittain, after all. So let's get along, yes? Oh my, an annoying sister? Try having a dozen of those.
Himiko: My oh my, people of your land are quite powerful. Both Lung and now so many of those who fight with us. I confess I am pleased to serve alongside a woman of your skill and beauty.
Wu Zetian: Frankly, your grace, I am glad to continue to pat your head. But is it so necessary to mix those poisons without me? I’ve spent years trying to get the exact right mix of agony and lethality and I still wasn’t able to create the perfect poison! Even using hundreds of reagents I failed yet - oh, I should have gone for simplicity? To avoid over complicated reactions? Hehe. Let me pat your head as thanks for your genius!
Marie (Rider): Oh… oh my. Your grace, I am enchanted. I-I-I would be delighted to take tea with you! “whispers” I do hope Cersei never learns of this. “end whispers” Yes, I shall be right by your side. I am an advisor as much as a princess, after all.
Queen of Sheba: Oh my, your grace is most daring! I, well, I must confess I find myself… an admirer of your charm and wit. Yes. I can see how such a wise and powerful man as Solomon might find himself charmed. Still, Queen Makeda, I would love to know more of the rites and rituals of your homeland. Amongst other things.
Boudica: Red hair… you, well, you’re nothing like her. Truthfully, you’re even more beautiful. Just looking at you my mouth grows dry, my stomach flips over, my hands clench at the hem of my robes, and I want to praise you with poetry and song. But mostly you’re warm, kind, and even with the cruelty of your sins, you accept them for your people.
I understand your oath of revenge. And the weight of your duty. I wonder what would have happened, oh Queen of Victory, had you won that day?
Altera: Attila the Hun? Scourge of God? No, your grace, you are wonderful. Now, may I bring more sweets for the next tea time? I’m sure I can use a few of my sister’s tricks to keep up with you in archery! And, should the worst happen, well, I’d be more than happy to help you - politely - demolish those Romans!
Penthesilea: How strong your form, how dedicated your will, how excellent your leadership. I praise thee, leader of the Amazons, and should love to carry your shield.
By the way, that certain person is hiding in the sublevel’s cafeteria. All you need to do is take the maintenance hatch and you can catch him. Though, before you go, might I have a kiss for a reward? Ah… she’s already gone. Oh well, I’ll just wait for next time!
Nursery Rhyme: Heh. A true innocent. Such a strange thing, in this world and every other. You are a treasure, my dear, and I shall protect you.
Medb: You suck. And I don’t mean in the fun kind. I hope you forever are cursed with impotent partners. And that there is always moldy cheese under your pillow. In fact, here’s some. Catch, you Tyrell wannabe!
Artoria (Saber): Hmm. In this form, you are young. Is it hypocritical of me, cruel even, to judge you for your Wish? Perhaps. But that does not change the fact you are willing to destroy all the good you did to soothe your own pride. Even as a goddess, I did not repent my sins, for without them Khepri never would have risen and Zion never would have fallen. And without a doubt, I did far more evil than you.
Chiyome Mochizuki: Yes, you’re too adorable for this world and you must never abuse this power. Now, you must tell me about this friend of yours who is giving you the cold shoulder. A fellow Goddess, though fallen, is still a goddess at heart nonetheless. Now let’s pick up some ice cream. I feel we might need it.
Semiramis: It would seem many queens favored poisons in the past, though none compare to you of course. The trend setter. I have to thank you for making sure witches like me always had a place, you can never go astray with a drop of poison. It will kill a man more reliably than any spell or blade ever could. So, what do you say, I taste yours and you taste mine?
Nitocris: Ah, I am truly blessed. Not only to meet one such as you, an eager servant of the people, but to be graced by the presence of a woman who is truly beautiful in their heart. Should you ever need an advisor to sully their soul in your service, you need only ask, your majesty. Even as a being who rules over darkness and carries many sins, it is right for your goodness to still shine.
Cleopatra: You know, in my life I heard many versions of your story. Some good, some bad, some that praised you as a true defender of your people, others that condemned you as a whore. In my second life I met many people who were a little like you.
Perhaps none of that matters. After all, you have Caesar and Caesarion. Those two are your truths. Those two are good, no matter what else that was said and done. The love of a man and wife and the love of a parent and child, those are worthy of praise above all else. I bow my head to you, oh Queen of the Nile.
Servant List The Wyvern's Managerie Lostbelt Information South America of the Nasuverse Fanfics The Voice of Thunder
(Picture the armour's colour scheme as black and red)
True Name: Tyrion (Alter)
Class: Saber
Titles: The Incomplete Avatar of Khaine, Fallen Defender of Ulthuan, Heir of Aenarion, Former Champion of the Everqueen, Berserk Dragon of Cothique, The Reaper, Orcbane, Mankiller, Incarnate of Hysh
Alignment: Chaotic Neutral
Crossover: Warhammer Fantasy
Gender: Male
Height: 200 cm
Weight: 90 kg
Other Qualifable Classes: Rider, Berserker
Wish: To go back to that fateful battle and kill them
Likes: The act of murder, the old days, his daughter
Dislikes: Malekith and Teclis!!!, betrayals, vampires, Chaos
Talents: Murder
Armaments: Lacainthrai
Parameters:
Strength: B
Endurance: C
Agility: A
Mana: B
Luck: E
Noble Phantasm: A+
Class Skill(s)
Personal Skills
Noble Phantasm(s)
Lore & Backgrounds
Personalty
Relationships
A/N: Zaroff is a character who very much straddles the border between here and the regular CaS thread, since his story is almost 100 years old and is now in the public domain (but has only been so for two years), though he's still from after 1900 (then again, CaS has a Big Brother sheet). Decided to put him in here just to be on the safe side. His NP also takes influence from Breath of the Wild's Eventide Island as well as Ship-Trap Island in the story itself.
Archer of the Manhunt
"You see dear boy, the real reason you are here on my island is because I crave the most dangerous game..."
True Name: General Zaroff
Alternate Classes: Has the ability for Assassin yet he lacks the right personality. Even without a wish for the Grail, wouldn’t work as ruler as he’d insist on ‘joining in’. Possibly Berserker, MoonCancer if things get extreme
Source: Fiction, The Most Dangerous Game
Region: USA, Russia
Catalyst: A lure light taken from Ship-Trap Island.
Armament: Small-caliber hunting pistol
Character: One of the most infamous villains of short fiction, Zaroff is a twisted big game hunter who started killing animals. After becoming an expert hunter, he began to lose his passion in this pastime until he took things to the next level by hunting ‘the most dangerous game’: mankind.
A Russian noble in exile after the Revolution, Zaroff is a remarkably sophisticated and surprisingly welcoming man at first glance, well-educated and always happy to converse. While he’s able to get along with people of similar status to him, the moment they object to his murderous ways however, he’ll become disappointed in them and devalue them to ‘prey’ like all the rest. He genuinely seems to want someone he can relate with, who shares his passions, but naturally eager man-hunters are few and far between.
He has a clear Social Darwinist streak, with the notion of life being for the strong helping him rationalise his murder game, on top of him pointing to the world's atrocities as proof that he isn't that bad, relatively. However, given his desire to be entertained, he’ll insist on giving his victims a ‘fighting chance’ by providing them with basic advantages like a timed head start and basic supplies, even showing extra lenience if a trap or tactic particularly impresses him. He’s doing all this to stave off boredom, after all.
He's expectedly eager to jump right into the Grail War, having almost a reverence for the event as he sees it as 'proving' that his pursuit of manhunting for pleasure is completely legit. He's skeptical of new hunting technology though, thinking he would've gotten completely bored with hunting had he been born nowadays when it's much less of a risk. He's delighted however to see that this time is just as cutthroat as his own.
Attribute: Beast
Alignment: Lawful Evil
Likes: Manhunting, keeping things fair, playing with his prey, likeminded people, classical philosophy (e.g., Marcus Aurelius)
Dislikes: Boredom, moralists, paintball
Relationships:
- Cuchulainn: “A surprise kindred soul, given your past duelling men and hunting beasts, and love of the thrill of battle. But tell me, why would you need war as an excuse to hunt man?”
- Most Assassins: “Really, doesn’t your strict pragmatism take all the sporting fun out of killing?”
- Most Foreigners: "You claim there are beings out there that dwarf man in comparison? I'll have to see them to believe that, but they should prove a most thrilling hunt!"
- Goethe: “Ah, a true genius, a titan of intellect! What an accomplishment it’ll be to say I took the head of the German Shakespeare.”
- Baudelaire: “I thought you of all people would have the understanding to champion man-hunting, but it would seem you lack the spine.”
- Franziska Kafka: “You’ve seen all the worst human society has to offer, my dear, yet you still draw the line at man-hunting?”
- Black Dahlia: “Hmph, gashes like these seem to be the handiwork of a complete amateur, not the work of an expert hunter. Then again, the killer remains unsolved, so maybe there’s something to be said for them.”
- Michael Collins: “Hmm, giving you a head start might be too much of an advantage. Not to mention I have little fondness for rebels.”
- Emilie du Chatelet: “A pity at present I cannot snag Voltaire, but the discoverer of the Thermodynamics’ First Law will do in a pinch.”
- 'The Boss': “Shame you’re a creature of electricity and not of flesh, otherwise you’d be the perfect foe.”
Master: He’d need someone just as interested in the Grail War as entertainment as him, though funnily enough he’d consider the otherwise fitting Uryuu too ‘uncultured’ for him. Were he to end up with a more moral on, on the complete other hand, more pragmatic non-nonsense Master, he would have to be restrained with a Command Seal to keep him from hunting them. For why would he even need an uncooperative Master given his Independent Action and tracking of mana sources?
Natural Enemy: Sanger Rainsford (the guy on the bottom of the poster)
Wish: The all-out Grail War itself is already his ‘wish’, with him seeing the Grail as more of a trophy than anything else. If he did have to pick a wish though, it would be for society at large to fully accept his ‘interests’.
Parameters
- Strength: C
- Endurance: D
- Agility: C
- Magic: E
- Luck: D
- NP: B
Class Skills
Independent Action
Capacity to remain independent even without a Mana supply from a Master.
- Rank A: Much of his life was spent in isolation, besides his deaf-mute butler the only people he had for ‘company’ were his victims. Can remain in this world for a week without a Master.
Magic Resistance
Built-up immunity to magic.
- Rank E: As a modern Servant unlikely to have encountered magic, magical damage can only be reduced.
Personal Skills
Animal Control (Hounds)
Command of certain kinds of animal.
- Rank A: Archer’s hounds are perhaps just as much his weapon as his gun.
Appreciation of the Arts
Infatuation with works of art.
- Rank C: Archer is a quite cultured gent given his savage pursuits. There’s a decent chance he’ll be able to identify a Noble Phantasm with artistic attributes. Mostly uses this to keep track of any armament phantasm he confiscates via his Noble Phantasm.
Beast-Slayer
Ability to precisely attack Magical Beasts and wild animals.
- Rank C++: Having mastered hunting animals, he has moved on to hunting the peak of animals: man. However, being a quite recent Servant, has little experience with Magical, let alone Phantasmal, Beasts. One Rank below Proto Cuchulainn in F/GO.
Presence Detection
Ability to detect other Servants and local mana sources.
- Rank B: As a peak modern hunter, Archer can see through and cancel out the effects of B-Rank Presence Concealment. This helps with fuelling him once Independent Action kicks in and gives him the energy to set up his Noble Phantasm.
(Could've included Demonic Defender, Golden Rule, and Marksmanship, but I wanted to keep his Skills to a limit)
Noble Phantasm
The Most Dangerous Game
Life is For the Strong
Rank: B
Type: Anti-Fortress
Range: Size of a small island
A Bounded Field that at its greatest extent can cover a small island. It exists to recreate the conditions for his hunts on what was his lair, Ship-Trap Island. Other than of course him and his Master (if he still has one), anyone caught within the Field cannot leave for three days.
Having control of the leylines within the field, Archer can reduce the mana level within the field to a minimum, though unlike Depletion Field cannot shut it off entirely, rather redirecting the mana towards a few select spots only he knows the location of. The idea is to mimic the deprivation that comes with being shipwrecked like his old victims were (hence the Anti-Fortress attribute). Ship-Trap Island originally used lights as lures, but with Archer needing to be defeated for the Grail to be completed, such lures are unnecessary with Servants already on the search.
If those trapped within are not likeminded enough to Archer, then so will begin his hunt of them. After Archer gives his victims a gracious three-hour head start, they have to elude him for up to three days, if not defeat him within that time. With the flow of Mana under Archer’s control, this makes it difficult to use any non-innate Noble Phantasms all the while. Even if Archer could deplete all the mana from his victims he wouldn’t, as that would deny them at least a ‘sporting chance’. Servants with A-Rank Strength, one above the Phantasm’s Rank, can still push through the Field even before the three days are up.
Last edited by NailsInYourFeet; August 31st, 2022 at 06:31 AM. Reason: Extra paragraph or two
Forigner of long past times
Class: foreigner
Other Classes:caster,saber
True Name: obi wan kenobi
Alignment: neutral good
Place of Origin:star wars galaxy
Parameters:
STR: B
END:B
AGI:A
MGI:B+
LCK: D
NP: A+
Height:6ft
Weight:178 id
Likes: the light side,good people
Dislikes:himself,vader
Natural Enemy: the sith, vader
Attribute:Sky
Traits:Hominidae Servants,male,week to Enuma Elish,
Armament: light saber
Catalyst: a replica of his lightsaber
Class Skills:
Existence Outside the Domain : C: is a Class Skill associated with Foreigners. Denotes a being that descended from the void of outer space, thought Foreigner almost his whole life traveling through space. Going to different planets, being on starships and as well being from a different galaxy than our own
Personal Skills:
charismatic general A : A composite skill of military tactics and charisma, foreigner during his Life was a great general considered one of the most tactful minds of his time leading armies of men into successful missions.
cursed teachings B: throughout his life, foreigner had a few students and he could even have been considered a good teacher, with this skill over a certain amount of time, he can begin to each other servants or even masters powers similar to what his noble phantasm gives. But this skill comes with a downside every student to that foreign brought up, was destined to fail eventually. Any student that he teaches with his skill will eventually lead the same fate to some kind of self-destruction.
form 3 spresu A+: this skill represents the fighting style that foreigner used in life, it's an offensive style that does not focus on offense but instead defense, it's a fighting style that focuses on redirecting and blocking your opponent's tax until they are worn out.
Noble Phantasm(s):
the force
Title The power that connects all creatures
Type: anti-unit/anti army
Rank:A+
Range: 45
Max Targets: ???
The ultimate power of foreigner "the force" is a noble phantasm that lets foreigner do. A plethora of things with also being a passively active Noble phantasm. One of its most basic uses is a form of telekinesis, being able to move objects and creatures around with ranging difficulty depending on the strength of the creature or the size of the object. Along with this it gives a form of clairvoyance, being able to predict his opponents movements in the future and act better accordingly. Another effect of the phantasm Is that due to his training to obtain it? He also has resistance to mine altering effects. Things like charm, infatuation things of the sort.one of foreigners most common uses of this noble phantasm is what is known as "force push" which is the name suggests he uses his power over the force to push things in objects. It can be a mild almost shove to a force equivalent to sending someone flying out of a moving vehicle
Lore:
Foreigner is the character Obi-Wan Kenobi from the massively popular franchise Star wars, this is version of him though that has been summoned isn't really any part in particular. If anything, he's mostly from the version of himself that's from the prequels, But he still has the memories of his future self and what eventually happens to him and his general world as a whole
Personality: Foreigner is a kind-hearted men. He always tries to do what he sees as just and right, and he's willing to go to Great lengths and has quite a lot of willpower to do what he sees as fit for the greater good. But even despite all of that He's not fully serious. He does have what can be considered rough edge to him sometimes when in battle when he's more calculating and serious. But a lot of the time. He'll also be quite quick witted in crack jokes and banter with his opponents. And if the opportunity arises, he always tries to end things peacefully without bloodshed or death since that is the Jedi way
Creator Notes: (haven't made a servant in a bit. I thought this would be a cool idea instead of basing someone off of proper historical fact )
Last edited by pokemonmaster; September 9th, 2022 at 09:16 AM.
Like Zaroff before, Cesare very much toes the line between here and the regular CaS thread, given he's public domain and from around a century ago, but I figured to put him in here since I've put up a ton more sheets in CaS. Also considered giving him BnEl15's Delusion Trigger Skill, but while he can cause delusions, he doesn't really project his own. Anyway:True Name: Cesare the Somnambulist
Alt. Classes: Assassin
Source: Fiction, The Cabinet of Dr. Caligari
Region: Germany
Catalyst: The film’s release poster.
Armament: Outstretched hands
Character: One of the earliest ‘movie monsters’ created specifically for the movies, and certainly the earliest movie-original monster in the public imagination, and possibly the most iconic character from German Expressionist film (rivalled only by maybe Nosferatu and ‘Maria’ the Maschinenmensch). But Cesare and the film The Cabinet of Dr. Caligari wouldn’t have endured for so long in collective memory if there wasn’t more to him.
Berserker at first glance is surprisingly tranquil for his Class, a quiet and harmless young man content to pick flowers and defer to others. It is only when he steps into a world of illusion, be it through his Noble Phantasm, the dream-walking ability from his Movie Monster skill, or someone’s Reality Marble being activated, that he is twisted into someone ruthlessly and relentlessly violent.
Berserker’s true qualification as a ‘Heroic’ Spirit is how his character embodied the paranoia that swept the psyche of much of the German people post-World War I, and the manic deference to authority and surrendering of common people’s individual wills that enabled the rise of the Nazi party. An embodiment of the fearful and reactionary need for a tyrant, leaving Berserker with ‘kill or be killed’ ingrained into his mind.
This is what makes Berserker a true movie monster, beyond just being a scary killer in a motion picture. Movie monsters, at least the more favourably remembered ones, possess the power to tap into society’s collective fears and anxieties. Fear of the unknown, fear of all-too-known, fear of youth, fear of authority, fear of mindlessness, fear of a perfect little haven being broken into, fear you can’t trust anyone. Berserker stands near the genesis of all these fears, showing the way all for such characters who came after him.
Attribute: Beast
Alignment: Lawful Mad
Likes: Tyrants, submission, flowers
Dislikes: Whatever his Master tells him to, the lack of an authority, thinking for himself
Relationships: Berserker by nature doesn’t really have relationships. When tranquil, he only acknowledges people as either his ‘caretaker’ or ‘the other patients’. Under Mad Enhancement’s full effect, there is only his Master, the absolute authority, the people his Master tells him to kill, and the people he isn’t told to kill.
Master: Berserker by design is someone who will be completely subservient to any Master. But he’s also designed to only understand killing and not any of war’s other intricacies like alliances or caution, making him best suited to Masters constantly on the offence, as you’d expect of his Class.
Natural Enemy: Whoever his Master tells him is. However, he does have a contradictory and incompatible nature to the Foreigner class, as unlike them Berserker is a representation of the horror inherent to the world of humanity, not outside it.
Wish: Complete authority, for the world to never be on its own without a tyrant
Rarity: 2/5
Parameters
- Strength: ***** D → B
- Endurance: ***** D → B
- Agility: ***** E → C
- Magic: ***** E → D → C
- Luck: ***** E → D
- Noble Phantasm: ***** B → A
Class Skills
Mad Enhancement
Increased power in exchange for loss of sanity.
- Rank E → A: Despite the image of his Class, Berserker’s regular nature is quite tranquil and non-violent, though no less mad. However, once they leave physical reality and enter someone’s dream or delusion, the full effects of Mad Enhancement kick in. Berserker becomes a completely brainwashed puppet for his Master, embodying the desire much of post-WW1 Germany had for the authority of a tyrant (ultimately leading to the rise of the Nazi party). Physical parameters increase two Ranks, other by one Rank.
Personal Skills
Dread Visage
Prowess at intimidation.
- Rank B → A: Audiences were said to have burst out into screaming upon the initial reveal of Berserker’s face. Increased further by Mad Enhancement.
Homunculus (Fake)
Status as a homunculus-like existence, not in body but in mindset. Comes through being raised in a way that one becomes emotionally more like an instrument than a normal human.
- Rank B: It is extremely difficult to even distinguish Berserker from the typical homunculus, being a powerful yet doll-like human completely at the whim of their Master. Boosts mana capacity another Rank.
Movie Monster
Status as an iconic ‘movie monster’.
- Rank A: While Berserker is not the first ‘movie monster’, being predated by fellow German Expressionist icon The Golem, he may be the first iconic movie monster created specifically for the medium of film (or at least the earliest still in public memory). Allows Berserker to acquire Skills and Armaments held by subsequent movie monsters, such as Battle Continuation, Information Erasure, Presence Detection, dream-walking, and knives, claws, machetes, even a chainsaw. An enormous excess of Mana would be needed to imitate anything Kaiju-level though.
Murder on a Misty Night
A Skill associated with serial killers, permits a pre-emptive strike against all opponents.
- Rank B: A pre-emptive strike is far easier for Berserker at night, but unlikely during daytime. The world of Dr. Caligari was one of near eternal night, what daylight there might have been was shot in a way to make it indistinguishable from night.
Noble Phantasm
Deutscher Expressionismus
The Only Sane Option is Insanity
Rank: B → A
Type: Anti-Unit
Berserker could well be the mascot of the early film movement known as German Expressionism, which abandoned materially realistic set design in favour of scenery and aesthetic that resonated with emotional truths, almost always emotional truths of fear, isolation, and paranoia. The set design of Holstenwall, the town in Dr. Caligari, was built out of painted light and shadows, jagged and twisted buildings, long, sloping corridors, and spiralling, claustrophobic streets. All this to embody the fear that had swept Germany and burrowed its way into the minds of its filmmakers, a fear of the authoritarian, a fear of a world losing its mind.
This Noble Phantasm takes the form of a festering illusion that those who encounter Berserker will gradually fall victim to, where the world contorts and distorts in a way that perfectly matches the target’s fears. It is an illusion under which sanity cannot exist, for it is a vision of the world becoming so nightmarish that the ‘sanest’ thing to do would be to go mad. The Phantasm makes insanity not only the sanest option then, but the only option.
It is within this illusion that Berserker transforms from the docile man he truly is to an unfeeling, unrelenting murderer, a murderer someone wracked by insanity can muster little mental stability when dealing with. A murderer who embodies the mindlessness the people have succumbed to in a world gone mad.
Last edited by NailsInYourFeet; September 18th, 2022 at 11:06 PM. Reason: Minor typo
Warning: Endgame Spoilers for Danganronpa V3
Okay, so this is a low-effort joke on my part, but Comun once said about my Catherine Morland sheet that 'Some name changes is all it would take for this sheet to work as a Shirogane sheet in the Modern Fiction thread'. So I actually wanted to put that to the test:
| Berserker of Fiction |
“I do apologise, but you must have made a mistake, master. I’m too plain and ordinary for anyone to ever want to summon… b-but still, I wouldn’t miss the chance to encounter genuine Heroes for the world!”
True Name: Tsumugi Shirogane
Alternate Classes: Assassin, Ruler, Watcher
Source: Fiction
Region: Japan
Attribute: Beast
Catalyst: Source code removed from Danagnronpa V3, or alternatively a wardrobe of costumes with an overt lean to the fictional. With Berserker’s own exaggerated expectations also acting as catalyst, the more one assumes they’ll get a more powerful and Grail War-appropriate Servant, the more likely things will backfire, and they’ll get her instead.
Description: Tsumugi Shirogane is the villain of the 2017 Mystery game Danganronpa V3, whose plot is comparable to past instalments of the series but with the eventual reveal of being equally as fictionally fabricated in-universe. Tsumugi thus is an obsessive fangirl who holds the delusion that the world will be exactly like the writings of previous Danganronpa installments, all while convinced that she personally is utterly plain and unremarkable.
“I’d dread to imagine a world without fiction, Master, they opened my eyes to a lifetime of possibilities. But because of the Grail, I can tell once and for all that this world truly is like fiction!”
Under the steady quill of Team Danganronpa, Tsumugi was chosen as Mastermind for the 53th Killing Game season where she orchestrated everything till the end. Yet as the Grail War is very much not as neatly structured as a Killing Game, it is unlikely as positive an experience will be in store for Tsumugi there, especially with the addition of Mad Enhancement. She may be unprepared to learn that the dramatic and supernatural is not as fun to experience as a player as through the Mastermind seat.
Of course, simply learning that the story of her existence, Danganronpa V3, is itself fiction is already very difficult for her to reconcile or make sense of. It is one thing to be told that one’s delusions are fiction, but another that your entire existence is fiction, and the reality of the Grail War is closer to what you were told was fiction. All this serves to fuel her Mad Enhancement even more.
Tsumugi’s own thoughts on the Grail War are, well, divided. On one hand, she is absolutely honoured and thrilled to be among such Heroes of Legend. On the other, she also feels she’s too ordinary to even be worthy of the Grail War and can’t comprehend how she somehow got recorded as a Heroic Spirit and not a mere Phantom. Plus, well, there’s also the business of having to fight and kill all the other Heroes when she’d rather just meet with and get to know them, though she wouldn’t turn down watching two Servants fight each other to the death either. Still, she’d likely be happier in a Grand Order scenario.
It may first appear that Tsumugi’s Madness as a Berserker is cultivation effect run amok while what sense of reality she has keeps her in check, but it in fact may be the other way around. Her obsession with reading and fantastical delusions may be the very things keeping her anchored, suppressing her paranoid fear of her life and the world’s lack of anything special.
One upshot to being summoned into the modern ‘real’ world is how it’s allowed Tsumugi to experience gothic works that Danganronpa V3 didn't have the time or legal rights to reference. Media like Persona 4, Umineko no Naku Koro ni, Kamen Rider W, Ryuki, and Gaim, Deadman Wonderland, Squid Game, Battle Royale, and Hunger Games. Helps that in the outside world it’s much easier for obsessive fans of literature to network than back in a closed Killing Game...
“I’m sorry, Master, but something more important than discussing strategy has come up. Someone is wrong about my blorbos on the Internet!”
Alignment: Fictional Insane
Likes: Killing Games, reading, pure escapism, cosplay, redeeming bad boys
Dislikes: Non-fiction, lessons, everyday life, literary analysis, her self-image
Master: Given her emerging through a botched summoning, may likely end up with Rin. Though through her first Noble Phantasm, you could argue that Berserker can just turn any of her Masters into her ‘ideal’ (or at least an ‘interesting’) Master.
Relationships: Is going to have an immediately positive opinion of Author Servants, like Shakespeare, Andersen, Shikibu, in general… and may continue to have that positive opinion should her Phantasm ‘rewrite’ them for her. Would have quite a lot to talk about with Don Quixote, and have a fascination for more ‘gothic’ Servants like Vlad Tepes, ‘Black Knight’ Lancelot, and Dantes (none of them are likely to return the favour).
Natural Enemy: Anyone associated with book-burning, such as Qin Shi Huang or Julius Caesar, or anti-book in general like Socrates. Also, anyone that reminds her of her own plainness, like Servants with weaker Stats (who incidentally are less affected by her second Phantasm).
Wish: For a life no less exciting than anything she can imagine.
Parameters
Strength: ***** D
Endurance: ***** E
Agility: ***** D
Magic ***** E
Luck: ***** E~A
Noble Phantasm: ***** E~A
Class Skills
Mad Enhancement
The exchange of sanity and rationality for greater power.
- Rank EX: At first it would seem this is an alternate take on the Skill where Berserker is made so delusional that she cannot distinguish fact from fiction. While she is that delusional, this is instead covered by the Personal Skill Opening Fantasy’s Door, a complimentary but separate effect.
No, Berserker’s true Mad Enhancement lies beneath, taking the form of an obsessive, paranoid insecurity that herself and her reality are completely mundane, unexceptional, and unremarkable. The ever-gnawing fear that people will perceive her as nothing more than ‘ordinary’.
This Mad Enhancement hence redefines what Berserker’s Luck stat means, defining it as having the fortune for ‘something exciting’ to happen, not necessarily ‘something good’. What other Servants would see as unlucky, like being ambushed or being caught in a complicated love triangle, Berserker sees as thrillingly lucky. It is the means to defy an unremarkable fate, not a terrible one.
"When I first heard my Class title, I'll admit I thought it a tad, well, dismissive a term. But I'd say I've rather warmed up to it since. I mean, extreme emotions, rejection of rationality, dark and dangerous, it truly is the most Killing Game-like class, wouldn't you think?
...Well, except Assassin I suppose. And Avenger. And Watcher- oh, dash it all."
Personal Skills
All Kinds of Specialties
The access and use of many professional skills.
- Rank E: While Berserker’s cosplaying has given her access to a wide array of skills, including fashion, detective work, animal breeding, traditional dance, video gaming, and gymnastics, she is at best nothing more than average in all of them.
“That’s me, a Mistress of None, no real talent to my name, utter plainness. Well, except reading, that counts as a talent, right?”
Appreciation of Blasphemy
Infatuation with the works of art, in this case anything dark, macabre, even demonic.
- Rank E~A: As an obsessive connoisseur of Killing Game franchises, if Berserker sees a Noble Phantasm with corrupted, tragic, or even demonic anecdotes, then like a coin flip she will either be completely correct in identifying it, or totally inaccurate, no estimations in-between.
“Could it be, the cursed sword Tyrfing?! Or maybe one of Muramasa’s blades? W-wait, it can’t be just some nameless armament!”
Opening Fantasy’s Door
Immersion in a world of fantasy, to the point where one cannot distinguish it from reality.
- Rank EX: Through her Class container, Berserker has become almost entirely unable to distinguish fact from fiction. Instils the otherwise shy and antisocial Berserker with the poise and confidence of a Danganronpa supporting girl…
as well as the single-mindedness.
“I knew it was true, why do you keep saying otherwise? Why- why would anyone want to live in anything less than a daring fictional creation?”
Closing Reality’s Curtain
The ability to cancel one’s own delusions and return to reality.
- Rank E: Deep down in Berserker’s mind, she still carries a nagging awareness that the real world is not at all like Danganronpa but is so scared of that being true that she suppresses it as much as she can.
Enhances Berserker’s physical, mental, and social perception, to the point where her awareness of reality, rather than helping her, leads to an overwhelming resentment of the world and its people. This Skill, rather than an antidote to Madness, simply becomes an alternate form of it, enabling the use of her second Noble Phantasm at the cost of her first.
“Of course, haha, how foolish of me. Just Mugi-chan acting up again… so it’s all nothing”
Noble Phantasms
Danganronpa V3
All Story, No Reflection
Rank: E~A, depending on any inspirations for delusions Berserker may gain.
Type: Anti-Fortress
Range: Line of Sight
“A grand saga of Ultimate Talents and Killers, I’ve read enough to know exactly how this’ll play out!”
Akin to a Marble Phantasm, though stemming purely from the mind and the Throne rather than the World, this is the imposition of Berserker’s image of ‘Danganronpa’ upon reality. On activation, what Berserker imagines to be the truth story behind her target, be it a person, another Servant, or a whole location, becomes the truth.
A person who may have come off negatively to Berserker could have their psyche morphed into that of a murderer, while someone who was even briefly affectionate towards her could be granted the mind of a dashing protagonist. A previously normal house may become dark, decrepit, and full of secret passageways and locked rooms. By enforcing fake backstories onto those who Berserker encounters, the ultimate effect of this Phantasm is the elimination of a world where anything is ‘normal’.
When applied to Servants (at least ones with not enough Mana to resist), this Phantasm can even rewrite their own Legend. This will either change their Identity to what Berserker assumes is their actual identity, regardless of how close it is to their actual self, or if she already knows their True Name, will force their Legend to conform to her own personal interpretation, an interpretation that only allows the most exciting highest highs and lowest lows.
“It seems we are faced with none other than the Black Prince, Edward of Woodstock! Oh wait, they’re from a later era? Ooh, then I know, Richard the Third!”
When not in effect, the physical manifestation of this Phantasm is a collection of Danganronpa installments, the Killing Game series that so influenced Berserker’s impressionable worldview. They are in order Trigger Happy Havoc, Goodbye Despair Academy, Ultra Despair Girls, Danganronpa 3: End of Hope's Peak, Danganronpa Zero, Danganronpa IF, and Killer Killer. All seven installments can be compressed to fit inside an eighth, Danganronpa V3.
Mastermind Reveal
No Story, All Reflection
Rank: E (cannot go any higher by design)
Type: Anti-Fortress
Range: Line of Sight
“I knew… I knew all along. There are no real Heroes, no grand stories, all of them are but fiction and fancy. Don’t you get it? You’re not special, no one in this world is special!”
The inverse of her first Noble Phantasm, it can only be used once the Skill Closing Reality’s Door comes into effect, when she is no longer able maintain her delusion of the world as the Ultimate High School Life. It is the crystallisation of her fears, ennui, and self-loathing, where not only she is completely ordinary, but all of reality is completely ordinary, that romance, adventure, and Mystery are only ever to be found in fiction.
Operating in the same Marble Phantasm-like manner as Danganronpa V3, it bestows the opposite effect, where Berserker’s reality is just as plain and uninteresting as she sees herself as. It lowers all her target’s Ranks, be it for Parameters, Skills, Noble Phantasms, and Magecraft, to be just as low as her own, the target inheriting all of Berserker’s mundanities and limited ability. The seven novels themselves become replaced with her uninspiring textbooks on history and music upon this Phantasm activating.
“That’s all we’re left with, isn’t it? There is no Santa Claus, there is no Easter Bunny, and there is no Nagito Komaeda!”
Despite appearing to be truer to reality, this Phantasm born from her fears is in fact just as much a distortion of the world as her first Phantasm, hence how it differs from the second Noble Phantasm of a delusional old knight. This vision is no less mad and deluded, for reality is never truly that ‘normal’. If both of her Phantasms were somehow active at the same time, it could bring her to a better understanding of reality, but unfortunately both are mutually exclusive.
Last edited by NailsInYourFeet; October 7th, 2022 at 05:04 PM. Reason: Spoiler Warning
The dualism between the two Noble Phantasms absolutely makes this character, in my opinion. Never played any of the DR games firsthand but I've watched friends and streamers play them on occasion, so I know the general gist of the series. I love the skills as well- she doesn't really have traditional combat, despite being a Berserker, but warps people's perceptions of reality in a way that kinda makes me think of Foreigners and Moon Cancers, lol.
Rider of October
(by Rynn (Seibu). Source unfortunately not listed.)
“Servant of the people, Rider. No, you did not summon me, I entered this war as I happened to be… in the neighbourhood, shall we say?"
True Name: Octobriana
Aliases: Mahari, Amazona, Spirit of October, Russian She-Devil, White She-Dragon, Mother of the Seven Red Stars, The Avenger
Alt. Classes: Avenger, Archer (Gunner)
Source: Fiction
Region: Russia, also arguably Mexico, Scandinavia, and Mongolia.
Catalyst: N/A, being an Independent Manifestation.
Armament: Smith & Wesson revolver, Kris knife, unarmed martial arts
Character: “I am the people’s Servant, so it is fortunate for you that you are also people, yes?”
Octobriana, a patriotic superheroine embodying the ‘spirit of the October Revolution’ like an avatar, has been called the Soviet Wonder Woman. Unlike that superheroine though, Octobriana per communist values, especially the values of the PPP underground who’d grown disillusioned with the brand of communism under Soviet rule, exists in the public domain.
Unclear as this figure’s backstory is, her most reported past is that she was born over a millennium ago, to a wandering Viking and a Toltec princess (her name originally being Mahari). Given her subsequently becoming a champion of communism, it can be presumed that she either did not take well to princess life, or like no less than the Buddha, was originally fine with her royal life until she learned of the full suffering of her people.
Mahari’s Toltec society apparently clued into the secrets of radiation, even if they wouldn’t have known it by that name. As royalty, Mahari was beckoned to undergo a ritual where she’d be selectively exposed to this ‘radiation’ before being submerged in a volcano. By mystical workings, her own fortitude, or sheer luck, this radiation volcano ritual worked, granting her immortality and superhuman physical capabilities. Looking back, Octobriana would want to find a way to grant this immortality to her whole people, but the sheer precariousness of the ritual makes that easier said than done.
Mahari also had access to an ancient American flying vehicle resembling a giant sphere, dubbed ‘the Wonder Machine’, whose true power was being able to travel through time. She was subsequently, if fleetingly, spotted in Siberia, Inquisitorial Spain, Han dynasty China, and 20th century Morocco. But it was journeying to both Russia’s October Revolution and seeing the following Soviet era that had by far the biggest impact on her, how the righteous rage of the people was usurped by strongman dictators.
That was the moment you could say that Mahari became Octobriana, one who would fight against the Soviet authorities on the behalf of the people, to remind them of what the October Revolution truly stood for. Having taken on board communist ideals though, she would naturally be no friend of the US either. Both her immortality and time machine would be needed to take on both superpowers.
As a time traveller who never truly died, Rider exists in any Holy Grail War not as a summoned Servant, but an independent entry who can attach herself like a Servant to any Master she chooses, even ones not picked out by the Grail. She has little reaction to the modern era as, well, she’s already seen it by now, though notably her incensement against the Russian government has only increased after the Cold War’s end.
Attribute: Star/Earth
Alignment: Chaotic Good
Likes: The people, ‘real’ communism, rebels who don’t become dictators on winning, having a fling in every port (‘time port’ in her case)
Dislikes: Copyright, capitalism, advertising, courtroom drama
Relationships:
- Kafka: "You say you are Socialist? Hmm, close enough for me."
- Heinlein: “Capitalist pigdog! Witness the superiority of true Soviet science fiction!”
- Marie Curie: “Humanity has for sure made advances in radiation since my… er, ‘experimental’ era. Yet such radioactive power only saddled me with not one but two atomic superpowers to fight.”
- Ataturk: “Your Kemalism? Eh, an improvement, maybe, but not good enough.”
- Omegarus: “How arrogant, to think you are truly the last man. I have seen many different futures and many different ‘last men’, it is hardly inevitable that in the end mankind is saddled with some religious monarch.”
- Bolivar: “Hmm, guess I can tolerate the younger you being summoned. I wouldd have little patience however if your people-betraying dictator self turned up.”
- Lady Zhurong: “We are alike, yes? Privileged heritage, super strong women, fire association. Pity time machines weren’t equally distributed to China.”
- Harold Holt: “Be off! I have little tolerance for capitalist bootlickers, be it for America or R’lyeh.”
- Ozma: “Hmm, equalisation of wealth and elimination of poverty, good call. Almost enough to make me forget you are still a snivelling monarch.”
- Elizabeth II: “You are innocent, no? But no one survives being both monarch, me included, and capitalist with their innocence intact. Perhaps that is why you were summoned as Servant from such an early stage of your life.”
- Maid Marian: "Now we have quite a lot in common. Except I am an immortal. And a time traveller. Okay, not so much in common."
- Osamu Tezuka: “Do not confuse me for some power-hungry immortal, I swore to put my immortality to the good service of the people.”
Master: Independently manifested and having a Skill that lets her distribute her own Command Seals at will, her Master can be anyone she takes a liking to, chosen by the Grail or not. She’s unlikely to attach herself to any high-up authority figures though, or anyone that has more than enough mana for their own Servant.
Natural Enemy: Josef Stalin, Richard Nixon, Walt Disney
Wish: For any (reliable) Servant to be able to be summoned by anyone at any time.
Keywords: Amazon, Immortal, October Revolution, Public Domain
Rarity: As an Independent Manifestation, depends on her mood.
Parameters
- Strength: ***** B
- Endurance: ***** A
- Agility: ***** C
- Mana: ***** D
- Luck: ***** C
- Noble Phantasm: ***** A
Class Skills
Independent Manifestation
Prior manifestation of a Servant into reality, without the need for an inherent mana source or summoning by a Master. Gives resistance against instant-death attacks and chronomancy.
- Rank A: As both an immortal and a time traveller, Octobriana acts a Servant because she chooses too, being one who fights for the people. Can still use Command Seals to establish a pact with a Master. Time magic (unless it’s her own) and insta-death attacks will have no effect on her.
Magic Resistance
Built-up immunity to magic.
- Rank C+: Rider is in the odd position of having a millennium-old birth, said to be the daughter of a Viking and a Toltec, but a quite recent Legend. This has resulted in an average level of immunity for Rider, at east stronger than an amulet, but somewhat boosted from her immortality ritual.
Riding
Handling of mounts and vehicles.
- Rank A+: At this level, Phantasmal Beasts can be ridden. She’s more known for riding equally Phantasmal vehicles though, such as her time machine Noble Phantasm.
Personal Skills
For Everybody and Nobody
Status as a Servant who ‘belongs to all’, allowing for the Servant to redistribute their own Command Seals at will.
- Rank A+: Unlike many other great characters of fiction, who came about before the invention of copyright, or were originally copyrighted but in time became public domain, Rider was designed from the beginning to exist outside copyright and be anyone’s to use (unfortunately, this hasn’t kept her from being completely free of legal issues). This Skill is further boosted in conjunction with her being an Independent Manifestation, meaning the mana supply of any potential Master is of little concern to her.
Presence Detection
Ability to detect other Servants and local mana sources.
- Rank C: In Rider’ case, this Skill is granted through a shark-tooth necklace she wears. It’s designed to detect to radiation but can also pick up similar power sources such as mana. Presence Concealment of the same Rank is nullified.
Spark of Rebellion
Capacity of a rebel leader, combining the effects of Charisma and Rebellious Spirit.
- Rank B+: Rider was born into royalty and commands the crew of a ship-sized time machine. She has been a rebel fighter against two global superpowers, the US and USSR.
Noble Phantasm
Chudo Mashina
The Forever Revolution
Rank: A
Type: Anti-Fortress
An ancient Native American time machine taking the form of a giant sphere, one which through some form proto-Rayshifting, allows for the preservation of as many souls across the flow of time as can travel inside it. Everything about it indicates it is an Earthly invention, with it since being speculated that it was a future invention that since travelled back to Rider’s time. She herself denies this, saying that it was always a creation of her original people.
There are two immediate issues that come with using this Phantasm, aside from any general issues with time travel. The first is that is a crewed ship, not a solo vehicle, therefore Rider cannot simply activate it on her own. She does however regularly keep a crew of fellow time-travellers on her to man the ship, even though they are but human and not Servant tier.
The second is that, because of Rider having become an entrant into the Holy Grail War, this Phantasm’s power has suddenly become limited. It can now only travel along the timeline of the current War, or to any past or future Wars, only where the Grail or something equivalent to it has become manifested. Also, while Rider herself doesn’t automatically require Mana due to being an Independent Manifestation, her Noble Phantasm certainly does, and quite a lot of it.
Last edited by NailsInYourFeet; October 29th, 2022 at 06:04 AM. Reason: Marian
Having recently done a Jeeves Servant, even if he's not entirely Wodehouse's Jeeves, gave me the urge to do a Bertie Wooster Servant. I wondered how that could even work at first, till I got the idea of making him a Gatekeeper who sucks so much that the Master becomes a Heroic Spirit by actually making him useful (the Vortigern stuff was also randomly thrown in as a joke, i wouldn't consider it 'canon'):
Gatekeeper of Zany Schemes
(by rex k. Apparent Source)
“Oh, we’re all to take codenames in this here ‘Grail War’? Splendid, sounds rather exciting… hold on, mine’s to be ‘Gatekeeper’? Blimey, bit of a drab alias if you ask me.”
True Name: Bertie Wooster
Alias: 'Daredevil Bertie', Bungling WoosterVortigern, ‘Woostigern’
Alt. Classes: Foreigner (according to Alan Moore anyway), possibly Rider
Source: Fiction (Wodehouse)
Region: Britain, the US to an extent
Catalyst: A stolen policeman’s helmet.
Armament: Hardly a combat-oriented Servant, would probably resort to a golf club or tennis racquet in a scrap
Character: “Since this Grail War affair sounds most exceptional, would be rather naff of me not to bother to show up. Still, real Wars tend to be blimey dreadful things, but this Grail War can’t possibly be that sort of affair!”
Alongside his valet Jeeves, the author P.G. Wodehouse’s most famous character. His sheer incompetency without Jeeves would make one think he wouldn’t qualify to be a Heroic Spirit, but in the Gatekeeper class, said incompetence could be the whole reason why he qualifies…
Bertram Wilberforce Wooster is a seemingly erudite yet bag-of-rocks dumb upper-class heir, living an idle rich lifestyle due to his inheritance making money rarely if ever an issue. Family pressures, his friends’ own problems, and a series of complicated situations and zany schemes do mean his life is never as comfortable and carefree as he’d like it to be, with him barely able to manage these things if not for the skill and intellect of his valet Jeeves.
Seemingly not a Servant anyone would want to summon into a Grail War or Grand Order, Wooster fails straightaway to comprehend the meaning of what a ‘Grail War’ even is. He of course knows it’s a major event and the latest thing, so naturally he simply cannot help but to turn up, but his own sheltered upper-class existence leaves him largely oblivious to the exact danger it entails, and that most Servants and Masters are not simply after the Grail for ‘sport’.
While unperceptive and thick-headed, he is certainly not callous or uncaring though. He will frequently intervene in others’ problems if they request or at least could use his help, even if he has little ability to actually solve those problems (let alone risk making them more complicated) without further help.
That he is so dependent on his master in a Grail War, given his own ineptitude, may be why the Gatekeeper Class is the best fit for him, since actually putting up with his bumbling and regular misadventures and making even his harebrained schemes succeed would surely present a Trial to his master, a trial that would qualify them for Heroic Spirit status should they pass it, as it (partially) did his main man Jeeves. It is perhaps expected though that Wooster himself doesn’t know exactly what the Gatekeeper Class is even supposed to do.
All that said, there is good reason to expect that Bertie Wooster is in reality the 20th century manifestation of the terror Vortigern, the ancient King risen to become the avatar of Britain’s drive to self-destruction, and who is both more quintessentially British and as heedlessly self-destructive as Wooster?
Attribute: Human
Alignment: Chaotic Good
Likes: Being attended to (though he won’t straight up say that), his old Scripture award, gentlemanly sports, not having money worries
Dislikes: Politics, jobs, arranged marriages, getting arrested
Relationships:
- Kafka: “I say, this Metamorphosis tome of yours sounds dashed dispiriting. No, not that business about being transmogrified into a cockroach or what have you, I mean being about actually having to hold down an office job.”
- Cathy Morland: “The Morlands? So, not the Norwich Morlands or the Brighton Morlands? Oh right, the 19th century Morlands from one of those ‘alternate fictional continuities', I see! What what, The Mysteries of Udolpho? Sorry, seems an awful ungainly novel, it’s a dratted 700 pages long after all.”
- Zaroff: “Well, I’d say a hunt right about now sounds like a real lark! Huh, so you say I’m to be the ‘hunted’? Oh, like Cops and Robbers, yes I think I’ve got this now!”
- Estella: “Ah, appears we’ve gotten off on the wrong foot. Still, all your talk of your horrid mother gives me some right flashbacks to my Aunt Agatha. Except she doesn’t sit in a darkened house all day… in her years-old wedding gown. Actually, not much like Agatha now I come to think of it. Blast, where were we going with this?”
- Carlos Gardel: “Ah, splendid! Of course my keen ears have kept up with all the latest developments in tango. Like your ‘Mi noche triste’, or that horse-betting song, or… or… you know, other tango tunes.”
- Charlie Chaplin: “What ho, Chaplin old boy! Splendid to see a familiar face around here. Oh I see, you had to head to America or film business reasons, I always assumed the reason anyone would go to America was to elude their dratted in-laws.”
- Goya: “Bleurgh, rather horrid painting that is, most morbid! Still, Jeeves seems rather fond of it, so I suppose it best to trust his judgment in these matters. I say, you wouldn’t have that ‘Maja’ of yours on display around here, would you?”
- Billie Holiday: “So the song ‘Gloomy Sunday’ carries an awful curse? Hmm, I deduce that may be true. I attempted to perform it just last week, but Aunt Agatha said it just made the most infernal racket, by gum!”
- Elizabeth II: “What ho, your Majesty! Or rather, hold on one mo, that’d be future majesty. By Jove, this ‘outside the bounds of time’ business is darn-it-all bewildering, that’s what it is.”
- Jeeves: “I say Jeeves, they tell me you qualify for the Assassin Class? Sounds a bit bleak, but naturally I imagine someone of your intellect could get into a vast number of Classes, eh?”
Master: Two main qualities would be needed to ensure one passes the Trial of infuriating incompetence Gatekeeper presents: enough intelligence to make his schemes have any chance of working, and enough perseverance to put up with every new contrivance he finds himself in.
Natural Enemy: Aunt Agatha, as little as he can do anything about her, Roderick Spode
Wish: Given how comfortable and idyllic (if not entirely trouble-free) his life already was, Gatekeeper has no strong desire for the Grail itself. Rather, he more views the Grail War as a mix between a society event and the latest new thing, which he instinctively feels he ought to attend and help out with, as it’d be unseemly if he didn’t.
Keywords: ‘What Ho’, ‘I Say’, Zany Scheme, Idle Rich, Preux Chevalier
Rarity: 1/5
Parameters
- Strength: ***** E
- Endurance: ***** D
- Agility: ***** D
- Magic: ***** E
- Luck: ***** E-A
- Noble Phantasm: ***** A
Class Skills
Territory Creation
Creation of an environment befitting a magus.
- Rank D: While some of his family members have an interest in Magecraft (such as a Theosophist cousin), Gatekeeper lacks the ability to create even a Workshop. That said, he can manifest something of a home base, be it a Flat or a Club, that serves to maintain his obliviousness over the state of the outside world.
Territory Defence
The protection of allies and ally territory. The higher the rank, the larger the defensive area.
- Rank E: Gatekeeper’s strong moral code means he is quick and eager to come to aid of any allies. However, this most often results in situations in which his Master becomes required to intervene than any effective assistance from him.
Personal Skills
All Kinds of Talents
Displaying of talent in multiple fields.
- Rank D: Gatekeeper displays some ability in numerous fields, having an interest in sports like tennis, golf, swimming, rowing, darts, and squash, musical fields like dancing, piano playing, and singing, and won prizes for flower gathering and scripture, the latter he won’t hesitate to remind people of.
End of the Spider’s Thread
An evil genius’ ability to scheme.
- Rank E: While Gatekeeper can constantly concoct and complicate elaborate schemes, they are almost definitely doomed to fail unless supported and modified by another’s assistance, usually Jeeves’ for him (who is able to boost Gatekeeper’s low Luck all the way to A Rank) or in this situation his Master’s. He is also arguably too good-natured to truly be any diabolical schemer.
Golden Rule
The talent to amass and maintain wealth.
- Rank B-: Gatekeeper’s generous inheritance is more than vast enough that money troubles are barely a thing for him, however a close watch on him is needed to make sure he doesn’t end up falling for scams.
Preux Chevalier
A non-knight’s ability to achieve and replicate the mindset and fortitude of a chivalric knight.
- Rank E: Gatekeeper’s sense of upper-class nobility, the ‘Code of the Woosters’, makes it difficult for him to refuse to help, turn down unwanted affections, and bluntly clear up misunderstandings. Instead of bestowing on him any martial or mental increases, this Skill serves more to get him into further trouble, which functions well with his Class as it gives his Master more chances to prove their own ability.
(Also thought about giving him Disengage, with his habit of going all the way over to America to escape trouble at home)
Noble Phantasm
Absolute Rot
Something Sticky Afoot
Rank: A
Type: Anti-Unit, Support
Gatekeeper’s idiocy and incompetence are on such a level that they have become crystallised into a Noble Phantasm, the ‘Trial’ he as a member of the Gatekeeper Class is meant to give his Master. Having to constantly keep an eye on him, keep and get him out of trouble, ensure any plan he concocts actually works, and make him last throughout the Grail War is what separates those with Heroic Spirit potential from the likes of side-characters swept up in his absurdity.
Common zany schemes Gatekeeper will find himself in typically involve getting out of arranged marriages, trying to arrange marriages for other people (one often accidentally leading to the other), keeping him from falling for scams and loopholing his way out of them, or simply preventing him from taking a Noble Phantasm to the face. If his Master can accomplish all this, then their own payment will be ascension to the ranks of a Heroic Spirit, gradually over the War and then with the deal sealed upon its conclusion. That this Phantasm can turn someone into a Heroic Spirit, if eventually, may be why it qualifies for Rank A at all.
Last edited by NailsInYourFeet; November 25th, 2022 at 02:59 AM. Reason: Servant links
Rider of the Venerable Wolf
True Name: Bjorn the Fell-Handed
Titles: The Eldest, Trueclaw, Revered One, Last from the Company of Russ
Alignment: Lawful/Chaotic Good
Source: Warhammer 40,000
Gender: Male
Length: 600 cm
Weight: 12500 kg
Other Qualifable Classes: Lancer
Wish: None, he wouldn't use a thing with an origin as untrustworthy as this
Likes: Humanity, Fenris, Leman Russ
Dislikes: Chaos and xenos, witches, abandonment, and therefore Leman Russ too
Talents: Slaying and retelling tales of the past again and again
Armaments: His Dreadnought chassis
Parameters:
Strength: A+
Endurance: A
Agility: C+
Mana: C
Luck: C
Noble Phantasm: A
Class Skills
Personal Skills
Noble Phantasm(s)
Personalty
Lore & Backgrounds
Relationships
Author's Notes
True Name: Luke Castellan
Class: Saber
Titles: The Host of Kronos, Hero of the Great Prophecy, The Lightning Thief
Alignment: Chaotic Neutral
Gender: Male
Height: 183 cm
Weight: 73 kg
Other Qualifiable Classes: Rider, Assassin, Avenger
Wish: Thinking about having his fellow Demigods be given better lives than what they have from the very beginning instead of after a war.
Likes: His true family, Percy Jackson for honouring his last request, the good old days
Dislikes: Neglectful & abusive parents like the Olympians, the Titans too, those who have betrayed their loved ones
Source: The Camp Half-Blood Chronicles franchise
Talents: Opposing the Olympians, sword fighting
Armament(s): Backbiter
Parameters:
Strength: B*
Endurance: B*
Agility: A+**
Mana: B
Luck: D
Noble Phantasm: A
*Enhanced byStygian Curse of InvulnerabilityAkhilleus Katara
**Enhanced byand the Divine Core of the Messenger GodStygian Curse of InvulnerabilityAkhilleus Katara
Class Skill(s)
Personal Skills
Noble Phantasm(s)
Lore & Backgrounds
Personalty
Relationships
Author's Notes
*gasp* Goodness me! A fellow Riordanverse fan! And a well-written Luke sheet at that! Oh the memories... My recollection of the saga is a blur, but Luke does hold sentimental value to me. His very existence is a Greek Tragedy and you have written it down quite well! I am enamored, TQG. You have done Luke justice.
Are you... planning on reading the Chalice of the Gods by any chance?
If you want, I can provide you with more dialogue on Luke's sheet if you'd like. Just ask me any question about the sheet you want more specific attention on and I will try my best to entertain your curiosity!
Last edited by SimpleScribe; April 4th, 2023 at 11:47 PM.
I do plan to read it, I mean a return to the old ways of story writing? Why wouldn't I? And since you offered, what are your thoughts on the Saviour of Olympus skill and his third NP? Anywhere you like or think needs improvement?
Hm hm hmm... Luke in his Saber iteration is practically the distilled form of his more Heroic properties! The Saber class is considered to be the most Heroic of all the other Classes after all. A reflection of his more corrupted version by Kronos, he represents his status as the Hero of the Great Prophecy. That said, due to circumstances he had placed in motion... There is plenty good reasons why the Skill was not properly given to him post-mortem nor was he turned into a Constellation like Heracles or Chiron. He is... a mixed bag of a Demigod. By Prophecy, he was meant to be the Savior. By Prophecy, he became the Destroyer. It is because of this status that Olympus cannot ignore his words. It is because of that very same status that hardly any of them will considered any weight behind them asides from those who cherish him as you have pointed out. Luke was the representation of the Gods' most glaring flaw: Being horrible parents. When the Gods look upon Luke, they see their own children looking back at them. Staring. Judging. Crying. Those Demigods, those children... They are the future of Olympus. Much like how generations of children are the future for Humanity. The Gods' children are the same, the Future of Olympus. So... This skill... It's not describing Luke as the Savior of Olympus the Mountain. It is Proof that Luke is the Saviour of Olympus's Future. To call upon the Gods to recognize their own children and help them towards a brighter future. Does that make sense?
And for his third Noble Phantasm. Ah, what is there to say about it? The ultimate 'Taking you down with me' move that has been seared into the memories of many Riordan fans when the Last Olympian was released all those years ago. A Noble Phantasm is, by definition, the Crystallization of a Heroic Spirit's most famous deeds. What better moment out of Luke's entire life could there be to immortalize? He was prophesized to Save the World. He was prophesized by the Fates to have his string cut. He was prophesized to make that choice in the End. He made his choice. This Noble Phantasm was that choice. Luke was a Hero. Being a Saber, a class Jason got into through his sheer mindset of wanting to become a Hero to save the day, only strengthens this fact. It is the most 'easy' way of Saving the World should the need arise to use this Noble Phantasm, but it was never an 'easy' choice to make.
It was not easy the first time. It won't be easy the next. Saving the World is never easy.
What I like? Well, reading the whole sheet made a wave of nostalgia wash over me with my first time reading through the Percy Jackson and the Olympians series. It refreshed my memory of all those nights flipping through the pages and saying my reactions out loud. I still have those books as well as the other two series and the Kane Chronicles and Magnus Chase sitting beside them. I understood why people did not like him back then, but that does not diminish his character.
If you wanted improvement suggestions, I'm not the person to ask. I love this sheet plenty enough already.
You have made me so happy with this sheet.
On my god, that does make sense! Funny how you said that I asked the wrong person to ask for improvements when you inadvertently gave a wonderful thing. Luke is not a saviour of Olympus the mountain or the home of the gods or even the gods themselves, he saved its future! Thank you scribe.
Ahhh, Riordanverse... it's been a long time since I last visited Percy Jackson and the gang, and now you're releasing this sheet just as the new novel and TV show come out. Excellent timing!
Slight typo at the end of the Class Skills ("anecdotes" instead of "antidotes"), but I love all the Personal Skills! Savior of Olympus in particular is especially spicy, giving Luke up to several dozen favors that he can cash in during whatever Grail War or Heroic Spirit expedition he finds himself in, one per Olympian.
Archer of the Wood Orchid of the Mountains
Picture (large)
By Maxime Teppe
Spiritron Dress: Modern Casualness
True Name: Fa Mulan
Titles: Saviour of China, Vanquisher of the Huns, The Soldier from the Mountains, Fa Ping
Alignment: Neutral Good
Gender: Female
Height: 165 cm
Weight: 56 kg
Other Qualifable Classes: Saber, Archer (as her older self)
Wish: None
Likes: Her family and friends, peace
Dislikes: Dishonouring her family, sexism, violence, ungratefulness
Place of Origins: Disney's China
Talents: "Winging it" during the middle of a battle, breaking expectations and stereotypes
Armaments: Her jian and rockets
Parameters:
Strength: D
Endurance: D
Agility: B
Mana: D*
Luck: B*
Noble Phantasm: B
*From Protection of the Ancestors
Class Skill(s):
Personal Skills:
Noble Phantasm(s):
Lore & Background:
Personalty:
Relationships:
Author's Notes:
i was about to go full aktuali by its the disney one, so i'll refrain.
Berserker of Forgiveness in Death
Faceclaim
True Name: The Death Korps of Krieg; Krieger for short.
Titles: Faceless Marchers to Death, Frantic Seekers of Divine Atonement
Alignment: Lawful Mad
Gender: -
Height: 180 cm
Weight: 75 kg (excluding equipment)
Other Qualifiable Classes: None
Wish: Nothing from the Grail that is.
Likes: The God Emperor, battling and dying against the enemies of Mankind
Dislikes: The Xenos, the heretics, and the traitors.
Place of Origins/Source: Krieg (Warhammer 40k)
Talents: Fighting and dying
Armaments: A Lucius Pattern Lasgun, a bayonet, and a trench shovel
Parameters:
Strength: C
Endurance: A
Agility: C
Mana: C
Luck: E
Noble Phantasm: A
Class Skill(s):
Personal Skills
Noble Phantasm(s):
Lore & Background:
Personalty:
Relationships:
Author's Notes:
Last edited by TQG Imaginatorious; July 2nd, 2023 at 07:33 PM.