He does has Magic Resistance though...
He does has Magic Resistance though...
Last edited by 34; July 24th, 2017 at 08:13 PM.
nope, it's really there from the beginning. You probably just missed it.
A 'Vamp!' sheet! awesome! I've noticed that a lot of your noble phantasms are passive and could work just as well as skills. None of them could be considered 'finishing moves'. Other then that, I'm really enjoying these. Imagine a Spring-Heeled Joplin sheet. That would be interesting
edit: after further examining it, most of your noble phantasms are fine.
Has anyone made a Skyrim sheet? Here's a Dragonborn sheet, anyway.
Class : Berserker
Alternate Class : Saber, Archer, Lancer, Caster, Assassin, Rider
Identity : The Last Dragonborn
Origin : Skyrim
Alignment : Chaotic Good
PARAMETER
STR : B++
END : B+
AGL : B+
MGI : C+
LCK : C
NP : A+
CLASS SKILL
Mad Enchantment : A
The Class Skill that characterizes a Berserker, which boosted basic parameters in exchange of the Servant’s sanity and mental capabilities, in some cases, it also makes some skill and Noble Phantasm become unusable. At this rank, all parameters are raised, but most of Berserker’s sanity is lost and a certain personal skill becomes weaker.
PERSONAL SKILLS
Expert of Many Specializations : B
The skill that represents the Servant’s knowledge and access of many professional skills. Berserker obtained this skill for the numerous skills and talents he gained from his quest to save Tamriel, but mostly he got most of these skill from doing random stuffs across Skyrim. Because he was summoned as Berserker, most of his skills are sealed away except for his combat skills.
Dragon Slayer : EX
The skill given to certain Servants who was said to have killed a member of the Dragonkind. It is not given as a talent, but as a proof of the achievement of killing a dragon. Those who have this skill will have their attack and defense power improved when fighting a dragon or Servant with dragon trait, the bonus will be greater based on their rank. Berserker, as a Dragonborn, a hero who is destined to kill Alduin, The World Eater, along with his Legions of Dragon, had obtained the highest rank possible of this skill. Berserker also has the ability to absorb the soul of slain dragon, which boost the power of his Noble Phantasm for each soul devoured, he basically eats dragon for breakfast.
Shapeshift (Werewolf) : B
The skill that gives the owner an ability to temporarily transform into a Phantasmal Beast, Werewolf, also known as Lycanthropy. Berserker gained this ability from a certain daedric ritual of drinking another Werewolf’s blood, a ritual from a Nordic guild called “The Companions”. When in the form a Werewolf, Berserker will gain the skills “Monstrous Strength”, “Instinct” and “Howl of Werewolf”, each at rank C.
NOBLE PHANTASMS
Sahrot Thu’um
Mighty Voice That Cut Through All Enemies
Rank : E-A+
Type : Anti-Unit, Anti-Army
A Noble Phantasm that Berserker possess as the master of the Thu’um, the Voice or more commonly known as a “Shout”, an ancient Nordic art that transform the user’s phrases of dragon language, consisting of three separate words into various powerful effects, like dragon breath or powerful spells. This ability originates from the Dragonkind and was passed down to the Nords by Paarthurnax, the leader of the Greybeards who teaches Berserker this ability.
Berserker can use this Noble Phantasm to utilize a total of 17 Dragon Shouts, each has a special effects and can be used for various situations, ranging from a simple dragon fire or ice breath to the ability to summon a dragon. Because of his Mad Enchantment, Berserker mainly just use several kinds of shouts, these are the Fire Breath, Battle Fury, Marked for Death and Unrelenting Voice.
Champion of Oblivion
Artifacts of The Old Gods
Rank : C-A+
Type : Anti-Unit, Anti-Unit (Self)
A Noble Phantasm that consisted of numerous weapons and items Berserker gained from being a champion of the Daedric Lords. Berserker was a champion of 10 different Daedric Lords, and had gained 10 different Daedric Artifacts given to him by the Old Gods.
The artifacts Berserker possessed are : Ebony Mail, The Rueful Axe, Oghma Infinium, Ring of Hircine, Volendrung, Mehrunes’ Razor, Mace of Molag Bal, Ring of Namira, Spellbreaker and The Wabbajack. Each artifacts possessed power comparable to C to A+ ranked Noble Phantasm. Because of his Mad Enchantment, Berserker can’t use several of the Daedric Artifacts, like Oghma Infinium, but his Master may use a command spell to force him to use it.
Personality
Last edited by 34; July 27th, 2017 at 07:21 AM.
Nothing on V huh?
Perphaps i made him a bit too mary-sue-op ish?
Class: Saber
Alternative Classes: Archer, Rider, Berserker, Lancer, Caster, Assassin
Identity: Monster Hunter
Alignment: Chaotic Neutral
Origin: Monster Hunter
Lore
It happened so long ago, a point where almost no historical record remains. A time where the world was ruled by monstrous phantasmal beasts, and only few members of man walked the Earth. Tired of living in constant fear of the monsters, mankind combined their forces and efforts to fend off these monsters. Using magecraft to build powerful ships and weapons, they devised various tools designed to slay Dragons, Wyverns, and all sorts of Beasts alike. Then using the hide and scales of these fallen Phantasmal Beasts to strengthen their arsenal, forging more powerful weapons and armors, only to repeat the process all over again.
For a while it worked, however something changed in the hearts of man. Humanity was consumed by their feelings of grandeur for slaying these seemingly “all-powerful” monsters. What was once an urgent duty to protect and sustain mankind, devolved into a sense of fulfillment. It became a game to them. No longer did they hunt monsters as a means of survival, instead as a means of excitement to satisfy their pleasures. The thrill of the hunt.
No one knows what happened to this civilization. Or if they ever existed to begin with. But one thing is for certain. These were the men and women fought the most powerful beasts in human history for little more than sport and game. They refer to them as ... Monster Hunters.
Saber lacks a true identity however. Rather than being an individual, he represents the embodiment of all the monster hunters during, what is believed to be, the Age of Gods. Becoming more of an ideal instead of an actual person.
Parameters
Strength: (A)
Endurance: (A)
Agility: (B)
Mana: (B)
Luck: (B)
Noble Phantasm: (A+)
Class Skills
Magic Resistance: (A)
Measures one's capability in defending against attacks or weapons containing magical properties. It is a different skill from resisting magical energy, as it cancels spells all-together. At this rank, it is entirely possible to cancel spells of A rank or below, regardless of what form of high-thaumaturgy it is. In practice, the Servant is essentially untouchable by modern Magi and can therefore be called an effective ''Magus Killer''. In life, even the mightiest of Dragon’s, rivaling and some exceeding the likes Fafnir, fail to fatally harm Saber. Part of that resistance is said to come from his armor, which is forged from scales of fallen Dragons and Wyverns.
Riding: (B+)
Most vehicles can be handled at above average skill. In Saber’s case, he can also ride those of the Phantasm Beasts as well.
Personal Skills
Monster Slayer: (A++)
This skill is given to those who possess anecdotes of slaying all sorts of Monstrous Phantasmal Beasts. At this point, Saber has achieved the upmost pinnacle any man can ever attain in this skill.
Combat capabilities increase immensely against the likes of Phantasmal Beasts or anything related to it. Additionally, even mundane tools such knives and explosives can be lethal against them.
Hunter’s Intuition: (A)
It is a composite skill that comprises the effects of Planning, Bravery, and Eye of the Mind (True) which can be used with the proficiency of B Rank.
These skills working in conjunction represents how Saber could hunt countless of Phantasmal Beasts in his life. Planning to form strategies to overcome and exploit monsters’ weaknesses. The Bravery to face horrific bigger-than-life monsters of great power. And the Mind's Eye to observe and predict their movements, allowing him to overpower them despite the gap in strength.
Item Construction: (B)
A skill to manufacture magical items, from implements of war to items for daily use. Note that this skill requires time to gather components and manufacture items.
Although this skill is normally restricted for those under the Caster class, Monster Hunters are known to gather materials from around the world to craft new tools. As such, Saber is given the Item Construction skill. With this, Saber can use any acquired materials to possible forge weapons and armor as well as any other miscellaneous tools. Any item created through this ability gains the properties of a Noble Phantasm depending on the materials used.
Noble Phantasm
World of Monster Hunter
Type: Anti-Populace
Rank: A+
Range: -
Maximum Target: -
The ideal life and passion of Monster Hunters given form. This Noble Phantasm is the embodiment of Saber’s primal desire; “To hunt to his heart’s content”. Upon activation, a great thaumaturgy rivaling that of a Reality Marble stretches all around the area. In the case of a Holy Grail War, it will keep going until it reaches all the participants such as the Masters and Servants.
Once this task is complete, the Noble Phantasm will fully activate. All of Saber’s enemies become afflicted with the “Monster” trait, although their form remains the same. Additionally, those who became “Monsters” are also inflicted with Mad Enhancement causing them to express monstrous behaviors, such as unstable emotions, attacking others randomly, and loss of sanity. However, those with an extremely powerful will, discipline, or the ability to negate mental interference can resist the influence of the Mad Enhancement.
Those with the “Monster” trait will be marked, allowing Saber to know their positions and track them down. Though, those affected shall instantly be notified of Saber’s identity and that he was the one responsible. The duration of the Noble Phantasm will last until either Saber or all the “Monsters” die, thus cannot be turned off manually once used. Due, to the mechanics of this ability, it essentially forces the enemy to form a temporary alliance until Saber is defeated.
The method behind the Noble Phantasm is like that of a Reality Marble. But rather than create or alter reality around him, it instead changes the perception of how one sees the world. Causing one to perceive the same world differently, thus causing the world to become different in their point of view. When using this ability, Saber obsession reaches a point where he begins to see and treat his enemies as monsters. Thus, will seek out slay each and every one of them out of passion for his craft. Makes you wonder who’s the real monster…
Last edited by Aridwolverine; July 28th, 2017 at 06:16 PM.
Any though on my Dovahkiin sheet?
Personal Skill
Swag : EX
Face Claim
Norville “Shaggy” Rogers
Nicknames: Shag, Shaggy, Shagiru Rogeru
Origin: Coolsville
Alignment: Lawful Good/Chaotic Good (Berserker)
Class: [Saber, Caster, Rider, Berserker, (Can Switch by Force of Will)] Grand Berserker
Strength: A+ (EX)
Endurance: C+ (A)
Agility: A- (A++)
Mana: B (A)
Luck: EX (EX)
Stats in parenthesis are ones gained through Scooby Snacks
Likes: Scooby, Mysteries, “The Gang”, Food
Dislikes: Mysteries, Spoopy things
Talents: Running, Ventriloquism, Gymnastics
Natural Enemy: All The World’s Evil
Class Skills-
Spoiler:
Personal Skills-
Spoiler:
Noble Phantasms-
Spoiler:
Weaknesses-
Shaggy is cowardly in all his forms except berserker
Personality-
Both Shaggy and Scooby-Doo have nearly insatiable appetites, as well as tendencies towards goofing off and cowardice. But Scooby Snacks usually satisfy them. Due to these similarities, Shaggy typically treats Scooby as a normal person rather than his pet. Shaggy uses his catchphrase "Zoinks!" whenever he's surprised or scared, which is frequently. He is sometimes encouraged by Shaggy Snacks. Although Shaggy enjoys a variety of food, he has been a vegetarian for much of his life.
Desire: Shaggy want to solve mysteries with the gang for as long as time allows.
not enough EXs tbh.
Though it's a good sheet, it's too damn wanked up, srsly.
I'm 90% sure most of the wank is a deliberate joke given how over-the-top it is (with Shaggy being a Servant on par with the likes of Arturia, Gil and Ramesses). Aside from that though, the NPs feel oddly generic for such an unashamedly ridiculous idea, with the second one basically being a generic turbo-buff. I also don't understand the logic of how he swaps Classes at all.
Personally, I think I better idea for Shaggy (or for that matter, any member of Mystery Inc.) would've been to make his mystery-solving ability an NP rather then a Skill. Upon discovering an opponent's true identity (probably need some other limiters as well to keep from being OP), he'd be able to "solve the mystery" and reduce them to an utterly mundane human, rewriting causality so that all their supernatural feats were merely smoke and mirrors. Basically it'd be an EX-ranked Anti-Mystery NP sort of like Edison's WFD, but with different effects and activation criteria. That'd fit the show's narrative a lot better then buffing Shaggy into some kind of physical monstrosity IMO.
Eh, I don't think it would be rather lore-friendly of me to make one of Shaggy's NPs one about solving mysteries, I was already pushing it with the B+ Meddling Kids skill as Shaggy was never the one who solved the mysteries, it was Velma and Fred who did most of the solving. Shaggy and Scooby were the one's always finding their way close to the monster for chase sequences where, in the end, they would usually escape and tell the gang about where they saw the monster. That's why I didn't put any sort of major solving NP or Skill, if it had been a Velma sheet I would have incorporated that into her skill set.
I should have explained how and why he can swap classes it should have also been a skill or NP, I apologize. Shaggy has had a very long career (1969-Present) in it he has played a myriad of rolls and has picked up characteristics that may have stuck or may not have stuck. All of these episodes, movies, TV specials, have portrayed Shaggy in various ways, his family, hometown, past, friends, personality, has all been changed once or another. Because of this he can choose to take on the roll of whatever "Shaggy" he wants, Saber, Caster, Rider, and Berserker.
Also, the last Noble Phantasm fits into the narrative as best as anything else I could think of. One of Shaggy's most famous characteristics is his dedication to Scooby Snacks. He would do anything for just a single snack, that includes doing things that go against everything he has learned. It has also been shown in episodes, though no specific example comes to mind, that the Scooby Snacks increase the overall "power" of Shaggy, making him stronger, more agile, and even increase his constitution. I thank you for the criticism however, and I agree I could have done better.
If have truly been summoned by you, master, Then allow me to bring justice to all the villains we ecounter
DO YOU HAVE ENOUGH OVERPOWERED HAX ABILITES, KING OF HEROES!?
Class: Avenger
Real Name: Kenshiro, Savior of the Century's End.
Height/Weight: 185cm/100kg
Alignment: Lawful/Chaotic Good
Weapon: His BARE Fists
Likes: Justice, Freedom, Peace
Hates: Villains, Evildoers, Selfish Scum, Sadists and a myriad of other things implying evil
Natural Enemies: Those who deems as Villains (Anyone with Evil Alignment)
Strenght: A
Endurance B
Agility: A+ (∞ With Musou Tensei)
Mana: C
Luck: E-
Class Skills:
Avenger: N/A
Oblivion Correction: A
His Hatred for injustice runs deep within his mentality as a warrior of hokuto shinken, Any injustice done against the innocent and the weak will never be forgotten by him, and he will chase anyone to the end of earth to punish them for for their wrongdoings
Self Replenishment (Mana): C++
Personal Skills:
Collective Vengeance: (B)
A skill that Replaces Avenger skill due to Avenger's Naturally altruistic and good-hearted personality, This skill has the same function as the avenger skill expect he cannot gain strenght if the hate is aimed at him, he can gain strenght when the hate is aimed at his friends, his master (if the master isn't evil in which case he would just kill his master himself) or the innocent people.
Hokuto ShinKen: (EX)
A 2000 Year old martial art that focuses on Striking Points on Human Body knows as pressure points of which there are 708 all with different effects that can be either malevolent or benevolent to the body.
Savior of the century's end: (A)
Due to his good intentions, open mind and a tender heart, in a world where might makes right, he actively fought against injustice. This skill will give him a temporary Mad Enchantment at EX Rank if he witnesess injustice in front of his own eyes.
Noble Phantasms:
Tenha No Kamae: Tenha Kassatsu: (B) (Anit-Unit)
A technique that rescues its user from the brink of peril!
Targets: 1
Heaven Breaking Stance and Heaven Breaking inpalament, It is a technique that Rescues the user from the brink of peril by expelling Touki (Bassicaly More unstable and volatile form of Prana) from the fingertips which impales the opponent and makes holes in their body in the shape of the Big dipper which destroys every vital point in the body, causing one to instantly die
Musou Tensei: (EX) (Anti-World)
The Power of Infinite Sadness.
The Most powerful Ability that can be mastered by a user of Hokuto Shinken, It is the very incarnation of sadness of a warrior who fails to deliver justice. It litteraly makes one dissapear into the void and reapear wherever one wants close to his opponent. when using this avenger is considered to have Infinite agility. But it can be broken if the opponent realizes the function of hokuto shinken and grasps the void to which avenger has dissapeared.
Last edited by massive_jojo_reference; September 23rd, 2017 at 05:44 PM.
Servant Berserker:
Appearance:
By koame_6 on Twitter
True Name: Yuya Mirokuji
Alignment: Chaotic Neutral
Alternate Class: Saber
Strength- A
Agility- B+
Endurance- B
Mana- C
Luck- C
NP- A
Personality
Class Skills:
Mad Enhancement- E
A Skill that characterizes the Berserker Class, raising parameters at the cost of sacrificing sanity. At E-rank, this Skill does not raise parameters nor remove reason, only making Berserker's demeanour slightly rougher and more aggressive then he would otherwise be.
Personal Skills:
Charisma Of The Lawless Land- B
A variant of Charisma given to those who led bandits and other lawless individuals. Grants bonuses when it comes to inspiring those of a Chaotic alignment, and even individuals who otherwise despise authority will naturally flock to Berserker. Lawful-aligned individuals, however, will experience the opposite effect around Berserker, instinctively judging him as an enemy even if they lack the logic to explain such a perception. Towards Neutral-aligned individuals, this Skill merely carries the effects of ordinary Charisma at one rank lower.
Instinct- A
A form of sixth sense that allows one to identify the best possible course of action during battle. Because this Skill allows for the prediction of trajectory, it is possible to avoid attacks from firearms. At this rank, it has gone beyond instinct into the realm of predicting the future. Through this ability, is it possible to negate all penalties caused by visual and auditory interference to a certain extent. Berserker has no formal knowledge of swordsmanship, relying solely on his instincts and brute strength to hold his own against far more skilled opponents.
Berserk- B
A composite Skill of Bravery and Mad Enhancement. Grants the user the ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. At the same time, the Skill's holder can become like a beast and fight with their instincts. Berserker shows a hot-blooded and ferocious temperament in battle, but never truly went 'mad', therefore he has this Skill in the place of regular Mad Enhancement.
Noble Phantasms
Last edited by RoydGolden; September 17th, 2017 at 12:49 PM.