
Originally Posted by
Dullahan
Many years ago, before I played the visual novel, I had only a vague idea of Fate/Stay Night. My knowledge of FSN extended to about a one-paragraph description. You had a main character, a boy who learned from his father that he is a "magus," and then he grew up and became involved in a war between magi in a city where he lived, and that was about it; I don't even recall if the concept of Servants entered into my awareness at that stage. But from that short description—which I got (emphasis added) prior to any contact with the VN or with any of the art or the character designs or, indeed, anything else about Type-Moon—I imagined in an overall poorly-defined but in some areas vivid way, what F/SN was like. I imagined, fever-dreamed, the setting as characterised by a highly specific sense of interior design, which I would crudely summarise as 'subtropical vintage.' Wood-paneled walls, brass fittings, rattan furniture, ceiling fans with blades hollowed with woven bamboo lattice lazily endorsing a sultry evening heat, and inamongst all this a lot of fresh foliage, a lot of ferns, palms, aloe to occupy the visual field. The dominant colour palette was mixed goldbrown-nearing-bloodred hardwood and virulent green leaves. Very 'organic' all told. Of the characters I had no real anticipation, but I definitely imagined the background art, so to speak, of F/SN as a city that was, while densely urbanised and thoroughly modern, somehow more reminiscent of the lingering colonial footprint in South-East Asia rather than anywhere you'd find in Japan.
Then of course I played the VN and found out that F/SN was actually nothing like this, neither visually nor (insofar as this had entered into my imagination) tonally. Fuyuki is Anywhere, Japan (the anonymous megalopolis all anime takes place in, a product of countless walks home from school and unusually flexible municipal zoning law) plus fragments of a disjointed European stratum strewn around like broken pottery plus a few altogether fantastic locations for good measure. This was in its own way interesting, peculiar, characteristically 'Nasu' in a way which only became clear much later on. But in some and other ways I remain interested in the vague idea I had of F/SN before I knew what it was. Nasu settings have, up to a point, a homeopathic effect. More interesting the less you know, and the most feather-light touch of knowledge can well be the most interesting of all. But then again, the other interesting parts appear only once you know far too much. There's no hope for moderation here, knowing just enough—enough for what? To get the memes? Worthless. Nasu is worth appreciating only at the extremities.