The next annual crossover event is def gonna be Tsuki.
Maybe there'll be a fan translation...
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
It's pretty close to being done (the entire main story is already translated, there was a beta of the English TL of the full game that a few people with connections to Hollow Moon got to read in late 2020,) most of what's left is the editing. It feels like it's been a long time because of all the other Mahoyo translations that never finished, but they've been working on Mahoyo for only around 2 years (the initial announcement that they'd translate it was around September 2019.)
Possibility 1: The Tsukihime remake uses a commercial engine like kirikiri.
- Creating a PC port would be relatively easy. The code for the menus would need to be either modified or written from scratch, but most of the script can be recycled with little to no problem.
Possibility 2: The Tsukihime remake uses a custom engine.
- Creating a PC port would be time-consuming but possible, as long as the script and visual assets can be extracted.
- Depending on what the extracted scripts look like, it would be necessary to re-create the flowchart through trial and error. It depends on whether the code itself is readable. For some PC visual novels that use custom engines, you can get the text script but all the commands look like gibberish. For others, the commands are actually readable. If commands like "trigger flag X" or "proceed to scene Y" can be interpreted, it would greatly accelerate the process.
I have non-zero experience in faithfully recreating custom engine visual novels on Ren'py, so I'd be willing to give it a try if the second possibility is true. Translating is a different matter, but porting the game is something I can do. It would be an herculean effort, but technically feasible.
Hollow Moon's initial tweet mentioned they were going to port the remake:
https://twitter.com/HollowMoonTL/sta...74251668742144
I know they said that, I'm just laying out how difficult it would be, depending on what engine is used.
I'm not that skilled in kirikiri code (I've worked on translating kirikiri VNs before, but haven't touched on the non-script code itself), but if the game runs on a custom engine I could possibly help.
Ah, got it.
Didn't the people who playtested the Remake do so on PCs? If so, that probably makes it more likely that the remake uses kirikiri. Takeuchi also mentioned initially planning to release the game for PC.
Last edited by Saber Alter; August 24th, 2021 at 04:03 PM.
We know they're using kirikiri the problem is no Switch game has ever actually just put plain kirikiri on the switch without something else. Whilst it's obviously possible it might just do that- it not be so simple. Hopefully it is but we never know, I got textextraction working on switch emulator if I REALLY need to for hell kanjis, but its a bit of a pain to setup.
I have faith in the main dev of hollow moon to crack the assets if it really comes down to that, but obviously the question would be if they'd publicly post how to so early to avoid "spoilers" or something.
Honest to god, I'd really just reccomend using OCR lmao but https://github.com/0xDC00/agent/ this is what I found and tested. It requires a lot of tech knowledge to setup. One note is that it only works on Yuzu and not Ryujinx, which might be fatal since some VNs absolutely fuck up on Yuzu. I loaded Tomoyo on Yuzu and it just flickered like fucking mad. I've heard other issues with Yuzu and VNs too, so I'm a little worried. (On that note everyone that plans on legally dumping their copy and running it on PC, I recommend preparing Yuzu AND Ryujinx just in that case, you should have everything you need if you setup Yuzu.
Basically you have to use cheat engine+the tool to find a "D-Code" then use that code every time you want to hook. Technically only one person has to do this and then everyone can share it but sometimes it can be annoying, especially when the emulator or CE crashes. If I do end up doing this method I will post the "D-Code" if anyone wants to use it but I also found something else earlier I was considering;
https://github.com/MX-Futhark/hook-a...ki/User-Manual This seemed interesting and I was going to try it out later, it uses a similar method and seems simpler but still requires you to know your way around cheat engine to some degree.
They didn't take the Atlus approach and say "we're deleting stuff that has spoilers", they just asked kindly.