Forgetting my disastrous decision to put this on a different website altogether, for no I bring you--
Let's Play Battle Moon Wars: The (unofficial?) BL Thread!
So what's Battle Moon Wars and what can I expect?--A long time ago in the far off year of 2005 AD, the doujin group "Werk" decided that they loved Nasuverse enough to make a huge crossover project that uses a game engine based on the super popular (Japan-only) Super Robot Wars series. In short, expect a lot of cool explosions, turn-based strategy, fanservice and huge crossover shenanigans that one would normally expect from a Super Robot Wars-style game.
Except shipping. Quite a little of that, actually.![]()
(For those who don't know, SRW is notorious for its immense amount of shipping per game. Original Generation 2 even lampshades it, with good reason--most everyone was more or less going out with everyone else)
What with this being a major crossover within the Nasuverse itself, expect to see all of the famous Nasuverse regulars and then some.Spoiler:
For the most part, this combination works very well. And it is a pretty fun game to have. It's PC only, to boot. The SRW series as a whole is usually filled with reliably fun games to play with, minus a few gameplay tweaks and quirks every here or there. It is a gameplay stylistic choice that isn't truly broken, but your mileage my vary on that part. I personally very much like SRW series and Battle Moon Wars is no exception. I play it quite a bit, still!
But what is Super Robot Wars?--The Super Robot Wars series is a Japan-only mega crossover game that features mechs such as Gundam, Mazinger Z and Getter Robo all getting together and then beating the living Jesus out of whoever is trying to destroy the world/universe/everything this time around. Super Robot Wars Alpha 3 has the all time record of having the player save the world a total of three times.
As for gameplay...goes like this.
Traditional RPG elements--stats, money, the works--in a linear gameplay style very similar to Advance Wars but more precisely Fire Emblem. Move all your units around, attacking and defeating and leveling up, then your round ends and it's the enemies turn to do the same. Real simple. At first. The major dividends start to show themselves with restricting movement via height, the "indirect damage" zones for attack ranges, how you strengthen your characters and so on and so forth. More on these when they become relevant.
So why are all all the good guys from Kara no Kyoukai/Fate/stay night/Tsukihime getting together? Why are they meeting?--Because it's awesome. Also, something about the end of the world or something. The bad guys are teaming up so we can kill them or something.
Spoiler:
Is this game in English?--Originally, no. But some guy went and translated the whole game for English speaking countries. You can get the English patch here. It translates the entire game but not all of the content such as the names of the songs, some of the enemy's attacks and the character glossary.
What are your thoughts about spoilers?--I personally don't care if you talk about spoilers as long as you tag them.
Are you good at this game at all?--Yo mama.
The first stage will be up soon enough but don't expect too many explosions and decapitations. They're only rabbits, I mean. Oh, and like a bird or something.
One last thing...
I'll make a post detailing each and every single character we come across on our journey through the batshit insanity that is the Nasuverse. Friend and foe alike. I'll make mention of their uses, SP moves, that sort of thing.
Feel free to post feedback.
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Table of Contents:
Haruna's Route:
Update 1: Into the Dark Alley...
The Unit info dump--updates with the updates!