Generational clashes in our very own Fire Emblem thread.
Speaking of which, I hope the kids system never comes back to the series that shit's kinda weird to me.
I feel like it won't come back, at least not in a non-remake title. 3H kind of closed the discourse on it by being a story about why you shouldn't do eugenics on your kids to get them magic powers.
<NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?
[11:20:46 AM] GlowStiks: lucina is supes attractive
[12:40] Lace: lucina is amazing
[12:40] Neir: lucina is pretty much flawless
please give a FE6+FE7 remake with children system, thanks
Which is ironic because the recent Dynasty Warriors Empires games (namely 8) just started with a child inheritance system.
Infuse kids with power after they're born, of course. Yes, Hanneman.
Divine blessings are a lie; there are only magical tools.
"Forbidden" arts are a lie; all magic is tools to be used...
Also, would "is" or "are" fit better for that last sentence? And yes, I was referencing Skyrim's Phinis Gestor's thoughts on necromancy there.
Last edited by LegalLoliLover; February 11th, 2022 at 06:43 PM.
I'll quote this again when the next game has not just kids, but grandkids thrown in.
I can even read the title from here: "Fire Emblem: Generations".
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I don't see a problem with it, personally, telling a story with characters that grow old, marry and have children is inherently more involved than a story about characters that remain static throughout (or grow slightly longer hair and absolutely no beards, as in 3H). Fates had a stupid take on it with "time-warping otherrealms that exist purely because Awakenings had time travelling children and will not otherwise be explained or explored whatsoever", but Awakenings did it decently well and a game that runs with the theme can certainly refine it (provided IS don't get hit by scope creep again).
shit BL says
Once and always and nevermore.
It's probably because most stories shouldn't last long enough for the characters to grow that old. It works for a series of stories, where it takes place over many adventures and years, but if a single adventure takes that long then it makes the heroes seem like they're dragging their feet. You've got like a year tops for any given plot.
Binged All Of Gundam In 4 Years, 1 Week and All I Got Was This Stupid Mask
FF XIV: Walked to the End
Started Legend of the Galactic Heroes (14/07/23), pray for me.
Wildermyth does it passably well by just timeskipping a lot between chapters. One year adventure, five years timeskip, couple years longer adventure, decade timeskip, your children have joined the adventurer band now. Another adventure, another timeskip, your original characters have retired (if they're still alive) and you're working exclusively with the second generation. Maintain a balance between children of older characters and new recruits to keep things fresh (and avoid inbreeding) and you're set for a long time. Of course a Fire Emblem game probably won't go quite this long but I could easily see a three-part story between OG/second gen/second gen+kids run over say, twenty years or so. Heck, considering the typical "ancient conspiracy/dragon cult/evil dragon that has existed since the dawn of time" last boss that FE writers love so much it's kind of absurd how most of them end up being taken out in the space of a couple years.
shit BL says
Once and always and nevermore.
A lot of the buildup for those bosses takes place in backstory, and besides, Genealogy did the children quite well because the first generation actually failed and died, necessitating their kids to take up the torch some 20 years later after the continent of Jugdral was put through untold suffering. More of that would be a decent way to handle it. Or on a less dark note, as you hinted, Deathhappens, it could take decades for multiple generations of characters to actually piece together the ancient conspiracy, or take down one element at a time over each generation.
Didn't they call it a golden route? But it's fine, because it's an unobtainable route from the original as this appears to, at minimum, not have Byleth go to sleep.
Still not touching this.
The children system is absolutely amazing when done right. Too bad only FE4 did it right.
Same concept as FE4 children, I'd accept (and love) it.
It's also an AU that seems to depart radically from canon in some aspects, so not a true Golden Route.
Also, I'd say Awakening did kids okay, and at least they played an important role in the plot. Fates, on the other hand...Heirs of Fate didn't come out soon enough, and even if it did, it could not save the concept as it was implemented there.
You realize Genealogy's first generation took place over literal years, right. Not even getting into the second generation.
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By "okay" you mean "completely optional and entirely unconnected to the story besides Lucina, with a very vague plot device as to how or why they went back in time"?
I've read this extensive schizo theory I can no longer find, about Awakening actually being a big leadup to the rebirth of Medeus=Loptyr in the vessel of 'Marth' (=anticrhrist) which happens when Lucina takes off her mask and reveals her birthmark.
All the time travel nonsense afterwards and both maingames since is actually just a single nightmarish fever dream, as the forces of kaga are defeated and the age of dark waifu degeneracy descends upon the franchise.