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Thread: Create-a-Servant

  1. #13921
    吸血鬼 Vampire ZSB1999's Avatar
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    Now teddy I'mma let you finish, but Otto Von Bismarck got shot FIVE times then apprehended the assailant himself thus making him the bigger badass

  2. #13922
    闇色の六王権 The Dark Six SpoonyViking's Avatar
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    Quote Originally Posted by RoydGolden View Post
    ...Because I thought it seemed interesting? Most of the sheets I write are for characters I wasn't familiar with before researching, so Dorian is the rule here, not the exception.
    See, I'd have thought researching a character from a novel would involve actually reading the novel, but that's just me. :-)
    Well, this thread is just for fun anyway. Never mind me, carry on.

  3. #13923
    闇色の六王権 The Dark Six Bird of Hermes's Avatar
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    Servant:
    Berserker (Can be summoned in any main class except Assassin)
    True Name: Parashurama 'The Warrior Sage'
    Alignment: Lawful Neutral
    Place of Origin: India

    Strength- A+
    Endurance- A
    Agility- B+
    Mana- B
    Luck- B
    NP- EX

    Height/Weight: 201cm/115kg
    Likes: Humble Heroes
    Dislikes: The corrupt and wealthy
    Talent: Martial Arts
    Natural Enemy: Parashurama

    Class Skills:
    • Mad Enhancement (E) - Normally does not receive the benefits of Mad Enhancement. In exchange, he retains a normal capacity to think. A Luck Check is performed whenever damage is received, failure results in him going wild and Stats excepting Mana and Luck being raised. In this state, his skin will turn a pale pink.


    Personal Skills:
    • Divinity (A) - The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. The sixth avatar of the hindu god Vishnu in human form.
    • Kalaripayattu (EX) - An ancient Indian martial art. Without bearing upon strength and talent, it is the ancestor of all martial arts founded on the basis of rational thought. Defensively oriented, but Parashurama adds emphasis on utilising weaponry alongside his fists. Taught the art of warfare by Lord Shiva himself, Parashurama founded this martial school and is unmatched.
    • Wisdom of the Ancestral Founder (X) - Wisdom bestowed from the gods to the mightiest under heaven. This skill allows one to teach the usage of and bestow 'Astras' - ancient Hindu super weapons - upon true heroes. Due to being summoned in the Berserker class, this skill is sealed as he lacks the appropriate temperament to tutor another.

    Noble Phantasms

    • Parashu Slayer of Evil (Anti-Evil) (B+) - The axe granted to him by Vishnu himself. Parashurama was the guru of Dronacharya, the guru who instructed the Pandavas in the epic of the Mahabharata. In his anger, Parashurama used the Parashu to get rid of the all the Earth's tyrannical kshatriya caste twenty-one times over. Parashurama's weapon had supernatural powers and as it wiped out the tyrannical kshatriya, it deals massive damage to any 'evil' aligned beings. It had four cutting edges, one on each end of the blade head and one on each end of the shaft. Although it is one of his weakest Noble Phantasms in any class, it is his favourite.
    • Narayanastra One Million Astra Missiles (Ant-Unit/Anti-Army/Anti-Fortress) (EX) - The personal weapon of lord Vishnu in his Narayana form and bestowed upon Parashurama, Narayanastra is one of the three most powerful weapons in Indian mythology. This astra in turn fires a powerful tirade of millions of deadly missiles simultaneously that will completely destroy a target, the intensity of the shower rises only increases further with resistance to ensure the targets demise. The only way of defence towards this missile, is to show total submission before the missiles hit. This in turn will cause this weapon to stop and spare the target. It was also said that this weapon can be used only once in a war and if one tries to use it a second time, then it would devour the user instead. In the Berserker class, it manifests as fists of wind thrown by Parashurama and is the only one of the three great weapons that are available to him in this class.

    Lore

    Parashurama is the sixth avatar of Vishnu. He is the son of Renuka and one of the saptarishis, Jamadagni. He lived during the last Treta and Dvapara Yugas and is one of the immortal Chiranjivi of Hinduism.

    His father, Jamadagni, ask Parashurama to execute his own mother because she has committed adultery with a Kshatriya man. His siblings refused and were petrified as punishment. Parashurama agreed, but only if he were to receive a boon. After performing the execution, Parashurama resurrected his mother and siblings. After the mighty king Kartavirya Arjuna killed his father, an enraged Parashurama killed all the kshatriya in the world twenty-one times over.

    He also served as mentor to Bhishma, Drona and Karna. Parashurama and Indrajit are believed to be the only humans who ever possessed the three ultimate weapons: the Brahmanda astra, Vaishnava astra and Pashupatastra. Parashurama was a disciple of Shiva and learned the scriptures and the arts of warfare from Shiva. He then acquired celestial weapons from Shiva and the other gods on Shiva's instructions. Shiva personally trained Parashurama for many decades in the art of warfare. Parashurama is worshipped as an ancestral founder, of many communities and is considered to be foremost among the rishis in the Kaliyuga. Parashurama is destined to reappear as the martial instructor of Vishnu's 10th avatar Kalki.

    Fighting is everything to Parashurama. He lives for it, regardless of victory or defeat. He prefers to solve his problems with his fists but is open to the solutions of other. His isn't particularly violent but he tends to lose himself in the moment and loves an actual challenge, but he doesn't hurt people unprovoked. Of all those he had taught, Karna is his favourite pupil. He is very affectionate and would spoil him often if possible - though he knows that the 'Hero of Charity' would give everything away.


    -----

    Here's one of the Hindu servant's I said I'd do. I know he seems very overpowered but I've actually nerfed him down quite considerably by nullifying his greatest skill and removing the majority of his arsenal. Much like another Berserker we know, he'd be better off as an Archer but I thought he'd basically he a half way house between Karna and Heracles so I made him like this for balancing issues. Feedback is appreciated.
    Last edited by Bird of Hermes; June 11th, 2016 at 12:58 PM. Reason: Image embeding

  4. #13924
    All of Your Sadness Crying's Avatar
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    The following Servant sheet wasn't made by me, it was made by my friend. It was their first, and probably only, attempt to make one. I made the descriptions a bit more clear/legible and put some stuff in my regular style (the Skill names in italics, for example), but that's the limit of what I did.

    Identity
    Class: Berserker
    Master:
    True Name: Thanatos, the Hand of Death
    Sex: N/A
    Height/Weight: 444cm/96kg
    Alignment: True Neutral


    Stats
    Strength: A++
    Endurance: -
    Agility: A+
    Magical Energy: A
    Luck: X
    Noble Phantasm: EX


    Skills
    Class Skills:
    Mad Enhancements: E-
    Raises basic parameters in exchange of hindering mental capacities. In some cases, also seals away Personal Skills.

    Berserker is not mad with insanity or rage, but rather an obsession. An obsession to kill the humans who returned from death for the Holy Grail War - permanently.

    Personal Skills:
    True Name Discernment: B
    Status information such as one's identity, Skills and Parameters are automatically revealed when directly encountering a Servant.

    During a direct encounter, a Servant's true name and entire status information will be automatically revealed. In regards to Servants with concealment abilities, a luck check is required.

    Lament of the Falsely Living: A
    Seemingly meaningless growling, further enhanced by Mad Enhancement. Anyone hearing it will temporarily lose the ability to think. Individuals without resistance would even have difficulty breathing.

    Presence Detection: EX
    The ability to detect other Servants and local mana sources.

    While Berserker is only capable of detecting humans and spirits, it can detect them wherever they are in the World. After all, you cannot escape Death.

    Revelation: C
    A Skill equivalent to Instinct, a sixth sense regarding battles; however, Revelation accommodates all matters related to the achievement of a goal.

    Berserker will always know whose time it is to die and where/how to find them.

    Divinity: EX
    The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can also break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.

    At this rank, one is a full Divine Spirit and should be ineligible for summoning.


    Noble Phantasm
    Θάνατος, Το χέρι του Θανάτου: A+ (???)
    Rather than a weapon or an event, this Noble Phantasm is Berserker’s very nature as the embodiment of Death.

    Θάνατος allows Berserker to function as it’s own Noble Phantasm, it’s own weapon and armour. Every attack it receives that is A-Rank or lower will still do damage to Berserker’s body, but the damage cannot be lethal no matter how destructive the attack was. Similarly, every attack Berserker makes will automatically bypass any defensive Skill or Noble Phantasm of a lower rank than Θάνατος.

    However, any attack that's higher than A-Rank will always do lethal damage to Berserker and any defensive Skill or Noble Phantasm with a higher rank than
    Θάνατος will always succeed against any attacks Berserker makes.
    Last edited by Crying; April 9th, 2016 at 11:05 PM. Reason: formatting
    My honest opinion regarding GO
    Its not very good. In fact, I'd go so far as to say that its bad. It offers very little to the Fate franchise in terms of quality - in fact, I'd argue that its content actually diminishes the quality of the franchise as a whole. A lot of its problems can be put down to the 'mobile game' format it uses, but that was a conscious decision on the part of its creators so it can't be used to shuffle off blame. And GO's problems that don't stem from it being a mobile game... I'm being polite by calling it a piece of trash. But... Nasu clearly had a blast writing/making it that I can't quite bring myself to hate it. Loathe it, sure, but not hate. That's too strong of an emotion. Only just, though.

    My Servants

    The starting penalty is five.

  5. #13925
    Mate, that's noice as fuck! Vagrant's Avatar
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    Mochizuki Chiyome
    Kunoichi Matriarch

    Class:
    Assassin
    Alternate Classes: None
    Alignment: True Neutral

    Parameters:
    Strength: D
    Endurance: D
    Agility: B
    Mana: D
    Luck: B

    Appearance
    History
    Descended from a lineage of shinobi, Mochizuki Chiyome was a skilled and beautiful woman who carried the knowledge of ninjutsu techniques onwards to future generations. After her husband, a samurai warrior, was killed in battle Chiyome was tasked by the daimyo Takada Shingen to create an intelligence network of covert agents comprised of women trained by her hand to become kunoichi, female shinobi.

    Chiyome gathered together prostitutes, orphans, victims of the civil wars razing the region and other wayward women and trained them in a shrine in the village of Nezu, educating them in religious matters and passing off her students as travelling shrine maidens in order to allow them to move about undetected. This allowed her master, Takada Shingen, unrivalled covert information and saboteurs or assassins to take care of his rivals.

    After the death of Takada Shingen, Mochizuki Chiyome faded from the historical records, and was forgotten about. In actuality, the death of her daimyo left her with nobody to command her, and so she transformed her school into her own personal league of shadows, operating in the blind spots of Japan’s history for generations. Although Chiyome herself passed away in her old age, her students continued her work and so the lineage of kunoichi continued on for hundreds of years. It is said in certain circles that the Children of Chiyome continue to operate to this very day, as a small band of elite mercenaries, spies and assassins for the various power-brokers of Japan and for their own unspoken purposes.

    It is for this reason that Chiyome desires to survive the Grail War, so that she can return to the fold of her descendants to take command of her private army once more.


    Class Skills:

    Presence Concealment
    The capacity to hide one's presence as a Servant, or even as an individual in general.

    • B: At this rank, Assassin cannot be tracked by normal methods and low-level spells, and only reveals her presence when attacking or moving at high speeds. The probability of stealth attacks to succeed is increased moderately.


    Personal Skills:

    Familiar (Kunoichi)
    The skill to use kunoichi, female ninja, as familiars.

    • D: By use of her Noble Phantasm Nezu Ninpou, Assassin is able to spontaneously transform women into “kunoichi” and use them as spies for her, viewing the world through the senses of the women she is connected to. Her subtle connection method makes it hard for even skilled magi to detect that she is using others as familiars, and is energy efficient, allowing up to 300 familiar to be networked at once. However, she is only able to sense what they sense, and cannot compel or command them in any way.


    Iron Attendant
    Reinforcements of the physical attributes of one’s “master” as long as they are in close proximity to the owner of this skill.

    • C: A skilled trainer of shinobi and a valuable bodyguard, Assassin’s inspiring presence alone is enough to raise the Strength and Agility Parameters of her Master by a rank, as long as she is within a hundred meters of them.


    Ninjutsu
    Knowledge of the tactics and skills employed by the shinobi of Japan, primarily for covert actions and information gathering.

    • A: A master kunoichi who became renowned in history for her establishment of a shinobi school, she has mastered all of the more esoteric branches of ninjutsu, such as minor elemental control, running up walls and disappearing in a flash of smoke. She also carries on her person a minor arsenal of weapons suited to a kunoichi, such as a number of shuriken, kunai, caltrops, kyoketsu-shoge and a pair of sai.


    Kouga-ryuu
    Hidden Armory of the Assassin


    Type: Anti-Unit
    Rank: B
    Targets: 1
    Range: ~

    Description: The kunoichi trained by Mochizuki Chiyome were, as females, unable to utilise the common assassination techniques utilised by male assassins, as they would not commonly be expected to carry around swords or other such weapons. Seeing a woman with a weapon like this would raise suspicions, so all of her kunoichi were trained to be able to utilise hidden or makeshift weapons for their missions.

    This Noble Phantasm encapsulates this idea, transforming any small weapons, makeshift or intended, into Rank E Ersatz Phantasms by filling them with ichorous prana. This raises the durability and effectiveness of the weapons, however they are still on the lowest rung of Phantasmal weaponary. As a result of honing the arts of assassination with poisons, the prana that imbues these weapons is highly toxic, causing a Rank Down to physical parameters for up to 24 hours if they manage to draw blood, as well as making it more difficult to utilise prana by disrupting the flow within the body.

    Nezu Ninpou
    School of Eighteen Disciplines


    Type: Anti-Unit/Anti-Army
    Rank: C
    Targets: Varies
    Range: 0

    Description: The village of Nezu was where Killer taught around 300 girls the secret ninpou, or ninja arts, required to become kunoichi. As her own life was such a mystery it was her school that she became most famous for, along with the women she taught. As a result, it is the school of women she trained that has manifested as her most useful Noble Phantasm.

    This Noble Phantasm is nothing more or less than Assassin’s own supreme skill at the various disciplines of ninjutsu and her ability to teach such skills to others. It is a collection of eighteen distinct talents that all good ninja should know, tailored to the needs and options provided by being a woman. Nezu Ninpou provides Assassin with all of the following skills at Rank C: Espionage, Disguise, Disengage, Information Erasure, Explosives, Apothecary, Alluring Nightingale, Exorcism of Apparitions, Presence Concealment, Independent Action, Projectile (Ninjutsu), Anatomic Study, Surprise Attack, Planning, Terrain Crossing, Looks of Loveliness, Subversive Activities, and Unarmed Martial Arts. In addition to these skills, it also provides aptitude with a multitude of weapons suitable for a ninja, such as the katana and other swords, naginata, spear, bo staff, sai, kusarigama sickles, caltrops, shuko bands, kyoketsu-shoge and other suitable weapons. The religious training provided to allow Assassin and her kunoichi to masquerade as shrine maidens means that weapons wielded by the are considered to have a minor “holy” trait and thus become spiritual, and able to harm servants.

    Assassin is able to pass on these skills to other women that she chooses to teach, granting them all of the same skills and talents as this Noble Phantasm provides her. To do so requires a day of devoted training, at the end of which all of the student’s Parameters are raised to E-. It is possible for her to train multiple individuals at once, but with a reduced efficiency. Alternatively, she is able to provide “rapid training” to instantly transform women she makes contact with into “kunoichi familiars” and become able to sense the world through their senses. This is done with a simple touch and does not actually require the permission or knowledge of the one touched to make the magical connection that allows this espionage ability.

  6. #13926
    闇色の六王権 The Dark Six Bird of Hermes's Avatar
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    Crying - Thanos is rather unique. He suits the whole "Grim Reaper" vibe. The skills make sense for the 'Relentless Hunter' theme. His Noble (Not Nibile this time) Phantasm is different put is seems fair as Θάνατος's "I'll hit you but an A rank attack will finish me".

    Vagrant - Mochizuki Chiyome
    seems ok. Iron Attendant and Ninjutsu add a nice degree of flavour but i'm not sure as to why she has Iron Attendant though. Just a sentance in the description would be fine. Her first NP seems like a weaker version of Knight of Honor but the poison and assassination focus adds balance. Nezu Ninpou is where things get interesting. We've all seen "Summon an Army to curbstomp target" done to death here but actually making an army is quite intuitive. I just have one point about it. Are all 22 skills necessary? As the parameters are 'E-' I guess so...

  7. #13927
    Mate, that's noice as fuck! Vagrant's Avatar
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    You've pretty much hit on the point of Chiyome. Absolute skills-loaded Servant with no real "finishing move" per se. It was originally meant to be that Nezu Ninpou gave 18 skills to reflect the 18 disciplines on ninjutsu, and that's now the case again. I've cut 4 skills that were there purely because they're part of the actual 18 skills of ninjutsu. But given how kunoichi would have a somewhat different need than regular shinobi I've tailored the 18 skills to more accurately suit the female form's needs and advantages.

    There's a line in Iron Attendant that describes why she has it. She's a teacher and a trainer of the human form and so that has partially sublimed as her mere presence "training" her Master's physical self a little. She flows prana into the Master to reinforce them through a connection much like her kunoichi familiars.

    Really I just wanted an excuse to use Iron Attendant because it never gets used and her schtick as a Servant who relies on making other people stronger fits the skill.

  8. #13928
    I? I am Ardneh. Funderfullness's Avatar
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    Class: Lancer
    Alternate Class: Berserker

    STR: B+
    END: C+
    AGI: A
    MGI: C
    LCK: E


    Class Skills

    Magic Resistance (B): As a Phantasmal being, Lancer's natural resistance is extremely high. He is immune to spells
    three verses or shorter. Even if targeted by High Thamaturgy and Greater Rituals, it is difficult for him to be affected.

    Personal Skills

    Naga (A): Lancer is a naga, a Phantasmal species descended from snakes and water spirits that are often worshiped as gods.
    Despite the circumstances of his birth to human parents, he is a full-blooded naga and thus has the lower body of a snake
    and deadly poison fangs. He also has an effective rank of B in Divinity and Monstrous Strength.

    Maneater (A): A skill that denotes the eating of humans as the source of one's strength. By consuming a human body, Lancer
    gains his victim's strength and mass to add to his own. Due to the relative weakness of humans compared to Servants, the
    physical gains are very little, but they add up over time and eventually Lancer can grow large enough to encircle a mountain.

    Noble Phantasm

    Tombak Baru Klinting~Birth by the Knife, Death by the Spear (A, Support)

    A crystallization of Lancer's life in the form of his Noble Phantasm. Upon summoning, all that can be found in the summoning
    circle is an ordinary looking knife and no Servant to be found. Examining the knife reveals it to be saturated with prana, but
    useless to someone who wants to fight and kill Servants. Its power can only be unsealed when touched by a virgin, in which case
    Lancer will be "born" and appear with all his parameters and skills unlocked. It is in this form that he will spend most of the
    War. His final form is unlocked either by Command Seal, a ritual known only to a few ancient practitioners of Kebatinan (the
    shamans or "dukun" of Indonesia), or by some sort of humiliating defeat or failure. While this requirement is rather abstract
    it is triggered when Lancer's opponent wins a moral victory or breaks some sort of rule or pact. In his original life, he cheated
    in a contest meant to test his character and was transformed by his father into a living spear. While he can still communicate,
    he can no longer fight without someone to wield him. Touching the spear will grant anyone Lancer's parameters and Magic Resistance
    as well as his guidance in fighting, making him an efficient and deadly weapon no matter how skilled or unskilled his wielder is.
    While this is a powerful form, it is also in this form where he is most vulnerable; the spear's great power comes with a great
    weakness: if it is touched by a woman, it loses all its power, "killing" Lancer and becoming just an ordinary spear.

    Background
    Baru Klinting is an antihero from Javanese folklore. His father was a powerful village elder and shaman named Ki Ageng Mangir
    Wonoboyo. He had in his possession a magic knife, simple in form, looking like a mere kitchen knife. One day, in preparation
    for a festival where the entire village came together to make and share food, a boy came and asked to borrow the knife, so that
    the food his family prepared would be ceremonially clean. Ageng gave the boy the knife with a warning: the knife should not be
    placed on the lap of a virgin, especially not a beautiful woman. It just so happened that in the mess of preparing and cleaning
    the food, the magic knife found its way into the lap of Sarinem, a beautiful virgin woman. Upon doing so, the knife vanished.
    At the same time, Sarinem felt a stirring of life in her belly; she was pregnant.

    Ageng Mangir was furious but felt responsible for the young woman's condition. He decided to spare Sarinem the shame of being
    an unwed mother by offering to marry her. After doing so, he gave her the comforts of his house and money. Ageng then surrendered
    himself to the authorities so he could be exiled to atone for accidentally forcing the pregnancy on Sarinem.

    Nine months passed, and on a night with a full moon and a roar rose from Sarinem's house as she gave birth. The child was not
    human, but a dragon-like creature, a naga. The villagers were shocked, but Sarinem tenderly kissed and carressed her son. A
    few hours later the naga, named Baru Klenting, devoured a chicken, a duck, some fish and eggs. When the child had grown into
    a young boy, he found his mother crying, longing for Ageng Mangir. Sarinem took this opportunity to teach Baru about his father.
    Filled with admiration, Baru decided to find and meet his father so that he might be worthy of his respect and carry on his name.
    At first, his mother disagreed, but relented and told him to be careful on his journey.

    Once he arrived at a wide river, he plunged in and was immediately taken over by his naga instincts. He transformed into a giant
    snake-dragon creature, with scales, claws and fangs. In short order, he began eating boatmen on the river and ferry passengers.
    Word spread of a monster lurking in the river, and Ageng Mengir eventually heard it. In order to prevent more victims falling
    prey to his son's rampage, he decided to come out of exile. Ageng came out of his cave and finally met his son after a week of
    searching. By this time, Baru had grown to massive size, but even so he was intimidated by the look in his father's eyes.

    Baru Klenting bowed down in supplication, asking to be accepted as Ageng's son. However, Ageng rebuked him, saying he could not
    accept the chaos and fear he had added to the world, and that he wanted a son who aspired to uphold peace. Ageng offered him a
    chance to atone. If Baru could extend the length of his body around the nearby Mount Merapi, he would accept the naga as his son.
    Baru immediately wrapped himself around the mountain, stretching with all his might, but the belly of the mountain was just big
    enough that his nose was still a meter from the tip of his tail. Desperate, without asking permission, he stuck his tongue out
    to close the distance. Furious that he cheated, Ageng slammed his fist into Baru's tongue, and the naga's body shrunk and turned
    into a spear. He picked it up, and heard his son's voice saying he would faithfully serve his father. The spear contained Baru's
    power and made his father invincible.

    Ageng returned home with his new weapon, but arrived just in time for a rival king to send his daughter on an assassination
    mission disguised as a marriage offer. One touch from a woman was all that was needed to nullify the spear's power and allow
    the princess to kill the vulnerable Ageng. The story serves as a cautionary tale to raise one's children properly so that their
    instincts will not lead them astray, and for children to respect their parents by carrying on an honorable legacy.
    "We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet

    List of Servants I've made

  9. #13929
    All of Your Sadness Crying's Avatar
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    Class: Caster
    Master:
    True Name: John Ronald Reuel Tolkien, the King of Fantasy
    Sex: Male
    Height/Weight: 174cm/68kg
    Alignment: Neutral Good
    Appearance: I hope this works.

    Stats
    Strength: E
    Endurance: E
    Agility: E
    Magical Energy: A++
    Luck: B
    Noble Phantasm: A+


    Skills
    Class Skills:
    Territory Creation: B-
    The skill to build a special terrain that is advantageous to oneself as a magus.

    Caster cannot manufacture a “Workshop”, though he can create an inferior “Office”.

    Item Construction: C+
    The skill to manufacture magical items.

    While J.R.R. Tolkien does not know magecraft, by putting his Noble Phantasm to practical use, it seems he can more or less produce what can be found in his literary works.

    Personal Skills:
    Eye for Art: C-
    An infatuation with works of art.

    If he happens to see a Noble Phantasm or Heroic Spirit that is from one of the poems he read in life, there is a chance that he might be able to figure out it's/their true name.

    Weak Constitution: D
    A weakness struck by the nature of frail health. Similar in nature to Innocent Monster, where the perception of the people in the future affects the existence of Heroic Spirit.

    For much of the First World War, Caster was too ill to fight, which is very likely the only reason he survived. At the start of every day, there is a small chance that Caster’s Strength and Endurance stats will drop to E-. They will reset to their regular E-Rank 24 hours later.

    Discernment of the Poor: E
    The insight to see through the opponent's character and attribute.

    Caster “felt an affinity” for the “working class men” who he was commanding during the First World War and as such, Caster can better see through deception and excuses.


    Noble Phantasm
    Middle Earth, A World Unto It’s Own: E~ A+++ (Anti-Army)

    Middle Earth is based off of his most famous works; The Hobbit, the Lord of the Rings and the Silmarillion, all of which were set in a place called Middle-Earth.

    This Noble Phantasm allows Tolkien to draw forth items and characters from his stories, with both the Rank and mana cost varying depending on what he’s drawing out. Obviously, bringing Smaug the Impenetrable to life is much more impressive feat than bringing the Sackville-Baggins to life is, and as such would have a higher mana cost.

    Perhaps the greatest limiter on Middle Earth’s power is Caster himself, as he is a deeply religious man who, despite how easy it would make the war, would never bring forth a being such as Melkor (later to be known as Morgoth) to defeat his foes for him, as doing so would be using evil to win, and he would rather die than do that.


    --

    So, yeah. I tried to make J.R.R. Tolkien as a Servant, and I probably failed horribly.

    Still, I tend to think that all of my sheets suck, so maybe I'm wrong and it's actually wonderful.
    My honest opinion regarding GO
    Its not very good. In fact, I'd go so far as to say that its bad. It offers very little to the Fate franchise in terms of quality - in fact, I'd argue that its content actually diminishes the quality of the franchise as a whole. A lot of its problems can be put down to the 'mobile game' format it uses, but that was a conscious decision on the part of its creators so it can't be used to shuffle off blame. And GO's problems that don't stem from it being a mobile game... I'm being polite by calling it a piece of trash. But... Nasu clearly had a blast writing/making it that I can't quite bring myself to hate it. Loathe it, sure, but not hate. That's too strong of an emotion. Only just, though.

    My Servants

    The starting penalty is five.

  10. #13930
    All of Your Sadness Crying's Avatar
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    So, quick question: What kind of Noble Phantasm(s) would Guinevere have?
    My honest opinion regarding GO
    Its not very good. In fact, I'd go so far as to say that its bad. It offers very little to the Fate franchise in terms of quality - in fact, I'd argue that its content actually diminishes the quality of the franchise as a whole. A lot of its problems can be put down to the 'mobile game' format it uses, but that was a conscious decision on the part of its creators so it can't be used to shuffle off blame. And GO's problems that don't stem from it being a mobile game... I'm being polite by calling it a piece of trash. But... Nasu clearly had a blast writing/making it that I can't quite bring myself to hate it. Loathe it, sure, but not hate. That's too strong of an emotion. Only just, though.

    My Servants

    The starting penalty is five.

  11. #13931
    I don't know what kinda NP she'd have, but I bet she has Riding (A).

  12. #13932
    All of Your Sadness Crying's Avatar
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    HOW DID YOU KNOW ABOUT THE JOKE I WAS GOING TO MAKE?! DID YOU READ MY MIND?!

    But no, seriously, I was going to give her the Riding skill and make a joke about her having it for similar reasons to Meltlilith, so that was a hell of a guess.

    I guess I'll have to change it now since the joke is ruined.
    My honest opinion regarding GO
    Its not very good. In fact, I'd go so far as to say that its bad. It offers very little to the Fate franchise in terms of quality - in fact, I'd argue that its content actually diminishes the quality of the franchise as a whole. A lot of its problems can be put down to the 'mobile game' format it uses, but that was a conscious decision on the part of its creators so it can't be used to shuffle off blame. And GO's problems that don't stem from it being a mobile game... I'm being polite by calling it a piece of trash. But... Nasu clearly had a blast writing/making it that I can't quite bring myself to hate it. Loathe it, sure, but not hate. That's too strong of an emotion. Only just, though.

    My Servants

    The starting penalty is five.

  13. #13933
    It wasn't that far-fetched considering the only two things I know about her is that she's Arthur's wife and she was ridden harder than Mr. Eternal Arms Mastery's steed.

  14. #13934
    Mate, that's noice as fuck! Vagrant's Avatar
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    Those are literally the only two things you need to know about her.

  15. #13935
    闇色の六王権 The Dark Six Bird of Hermes's Avatar
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    For Guinevere, A ranked Riding skill aside, she probably would be a Rider. Apparently she was taught how to ride by knights (in both senses of the words) so just take a look at Marie Antoinette and Medb and put the two together maybe?

  16. #13936
    Mate, that's noice as fuck! Vagrant's Avatar
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    Considering how her big thing was to have an affair, be kidnapped and then maybe have kids with Arthur's son there's not a huge amount to go on there. Caster or bust in my opinion, and preferrably bust.

  17. #13937
    闇色の六王権 The Dark Six Bird of Hermes's Avatar
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    How could she work as a Caster though? The people who used magic in that era were: Morgan le Fay, Merlin, Bedivere and Uther (a little bit) so i'm not sure how she could qualify?

  18. #13938
    Mate, that's noice as fuck! Vagrant's Avatar
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    How does she qualify as a Rider, beyond fucking? If you're going to do a sheet about her at all you may as well go full tilt for the beauty angle and make it basically magical in effect.

  19. #13939
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    Touché

  20. #13940
    The showtime RoydGolden's Avatar
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    Servant Saber:

    True Name: William Of Ockham

    Alignment: Neutral Good

    Strength- D
    Agility- B
    Endurance- C
    Mana- D
    Luck- C
    NP- B++

    Appearance:


    Personality: Cool, calm and compassionate. A prodigy of peerless intellect, he does not hesitate to make himself a sword for his Master's happiness. He values simplicity in all its forms and abhors needless complexity. Saber is a priest as well as a logician, showing deep faith in God even while admitting His existence cannot be 'proved' using reason. When angered or disturbed, he tends to undergo a peculiar form of trance wherein he utters the words "Unecessary entities must be eliminated," over and over until snapped out of it.

    Likes: simplicity itself
    Dislikes: needless complexity
    Talent: paring down options until only one is left
    Natural Enemy: Rube Goldberg


    Class Skills:

    Magic Resistance (C)- Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. Due to being born from well after the Age Of Gods and never having encountered Magecraft in life, Saber has a low rank unbefitting of his Class.


    Personal Skills:

    Philosopher's Prerogative (A)- Classically speaking, philosophy was said to be the highest of disciplines. A mind which has mastered one trade has mastered it, but one who has mastered philosophy has mastered all. Just by observing, Saber can obtain any Skill of equal rank or lower and is able to perform it flawlessly upon first sight. This only includes Skills which can theoretically be 'learned', not those deriving from an innate disposition of the body or divine favor.

    Analytical Mind (B)- The keen mind and logical prowess of a philosopher. Grants Saber a strong chance of deducing the identities of fellow Servants given the requisite evidence. Also in combat, it allows for analysis of battle conditions similiar to Eye Of The Mind (True) at a low rank.


    Noble Phantasm:


    Ockham's Razor- Entia Non Sunt Multiplicanda Praeter Necessitatem (B++, Anti-Self): Otherwise known as 'law of Parsimony'. The postulate for which Saber received his greatest renown, sublimated into its most literal form- a gigantic, immensely sharp straight razor which he wields as a sword. Despite its great size, Saber carries it effortlessly as it is not truly a physical object, but an embodiment of his Law.

    When invoked, it carries the property of 'revealing the simplest course of action'. Saber gains the equivalent of Revelation (A+) which applies to whatever goal he has in mind, whether that be cutting down an enemy or escaping an unwinnable battle. If there is but a single chink in the enemy's armor, Saber's blade will find itself inescapably drawn to it, as surely as matter falls to Earth. As a visual effect, a faint sheen of golden light surrounds the blade while it is active.

    To those unknowing of the Noble Phantasm's true power, it will seem as if Saber is merely unnaturally perceptive. Though powerful, it constantly saps from Saber's Mana reserves while active and so can only be held for a brief time. He generally uses its power only in short, selective bursts lasting a few seconds, just enough to evade an attack or inflict a lethal blow. With his low supply of Mana, keeping it up for a protracted fight is an utter impossibility.

    On the blade's side, the words '
    Entities should not be multiplied beyond necessity
    Entia Non Sunt Multiplicanda Praeter Necessitatem
    ' can be seen enscribed in Latin script.


    -------------------------------------------------------------------------------------------------------

    A bit of a blast from the past here. This is of the very first Servant sheets I ever made (with my first being Don Quixote), reworked to bring it up to my present standards (and since I deleted the original draft ages ago). Believe it or not, he was originally intended as the Saber in my hypothetical Fate fanfic, though in the end I decided the idea was a little too silly even for me and ended up replacing him with Arsalan in the (semi-)finalized version.

    I added Philosopher's Prerogative to make up for his utterly lacking stats, and to at least somewhat justify his being eligible for the Saber Class. Afraid it might be OP, but then again Nero's Imperial Privilege (which obviously served as inspiration) was even more powerful and that doesn't seem to have been an issue.

    As always, be sure to drop by with comments and criticisms!

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