Funderfullness for best hipster profiles of the thread
Funderfullness for best hipster profiles of the thread
:/
I need yo try harder then.
Here's a Lancer that was just a silly idea I played with on and off before CCC came along and said FUCK THE RULES. She's never getting used in any story or RP so here you guys go. She basically is an extremely powerful fighter who has an insanely high upkeep cost that just gets bigger over time.
Scathach
The Witch of Shadows
Class: Lancer
Alternate Classes: Caster, Striker
Alignment: Chaotic Neutral
Parameters:
STR: B
END: B
AGI: A+
MGI: B
LCK: B
Class Skills:
Magic Resistance
The measurement of one’s ability to resist magical effects.
- B+: Resistance to magical spells is high, able to reject anything up to Three-Verse Arias. Also able to reduce the effects of Greater Rituals or High Thaumaturgy to a degree. Cannot defend against True Magic, though through runic enhancement Lancer is able to resist it to some degree as long as she is prepared.
Personal Skills:Arts of War
Possession of the multitude of combative arts that compose the necessary framework for the concept of War itself.
- A+: Possession of almost all skills related to single combat at a minimum of Rank B is possible, as long as they are skills or techniques which can be learned, rather than something one is born with. Lancer rapidly absorbs any new arts of war into her skill set by osmosis through absorption of the conceptual framework of the skill. Any number of skills that fall within this category can be utilised at once.
Conceptual Ascendance
Gained by the owner having become something more than human by their own actions and importance, rather than through anything they are born with.
- A+: Lancer has ascended to a level comparable to a Divine Spirit whilst becoming a conceptual being, so she has defensive abilities comparable to the Rank A Divinity of a war-god's child without actually possessing the skill. She is especially capable at dealing damage to non-human or demi-human foes through her conceptual existence as War, and her body is difficult to damage with anything less than a Conceptual Weapon. However, the downside to this skill is that even her fake body continually spirals upwards as an ascending concept, forcing her to consume prodigious amounts of prana in order to continuously reform and re-anchor her body to the physical world.
Instinct
The power to "feel" the most favorable developments for oneself during battle.
- A: Refined sixth sense is now close to true precognition. Bonus effect of reducing by half the penalties caused by obstructed vision and hearing.
Rune Magic
Knowledge of how to scribe and harness the thaumaturgy inherent in a runic language.
- A: A true master of runic magecraft, Lancer is nearly unrivalled in her capabilities with the runes. She can utilise any combination of the runes to generate a variety of effects. Her speed at rune-carving is nigh-instantaneous and she can carve runes into the air itself with her prana, requiring no substantial medium to effectively instantly cast powerful spells.
Skeletal Leviathan
Crafting of the Legendary SpearDescription: The famed spear of Cuchulainn, Gae Bolg, was crafted by Scathach herself, constructed from the bones of a slain sea monster. This Phantasm sublimes that craftwork into a level of ability that would be considered masterful by even the greatest magi of history. By utilising the “bones” of a creature Scathach is able to construct wondrous Mystic Codes that can reach into the realm of Noble Phantasms if enough time and quality materials are poured into the construction.
Rank: B
Type: Undefined
Range: 0
Targets: 1 item
In general a regular man's bones can create a Mystic Code equivalent to a Rank E Noble Phantasm, a skilled magus’ bones can create Rank C-equivalent Mystic Codes and the bones of something truly powerful, such as a Servant or a Dead Apostle Ancestor can create Mystic Codes equivalent to a Rank B or greater Noble Phantasm. Generally, Scathach can use any bones she is provided, but with conceptual or spiritual beings such as Servants who do not have true skeletons she will have to slay them herself to capture the spiritual essence of the death to use in her constructions.
Gae Bolg
Seven Heads Bearing Seven Thorns
Rank: B
Type: Anti-Unit
Range: 2-4
Targets: 1-7
Description: Before Cuchulainn mastered Gae Bolg it was the spear of Scathach, and as a Lancer she gains access to this powerful and deadly weapon once more. Though her technique is not as perfectly refined as that of Cuchulainn it is still exceptionally deadly in its own way, as it allows seven strikes simultaneously. This is due to the reputation that the Gae Bolg had as a weapon that bore seven individual heads, with each head bearing seven painful thorns. Though this is clearly not the form the weapon takes it is a more forceful application of the concept of causality inversion, ensuring that seven hits land before the spear has been thrust thanks to the swapping of cause and effect. However, because the concept is only “seven hits will land” instead of the more precise “the heart is pierced”, good levels in LCK, AGI or END as well as a variety of skills or defensive Noble Phantasms can reduce or negate the damage done by the strikes.
Servant: Morgan le Fay
Class: Caster
Gender: Female
Alignment: Chaotic Evil (Chaotic Good)
Stats:
Strength - E
Endurance - E
Agility - C
Mana - A
Luck - A+
Noble Phantasm - B
History: Morgan le Fay was born of a union between King Arturia's mother, Lady Igraine, and her first husband, Gorlois of Cornwall, the man who Uther Pendragon impersonated under a magical guise in order to sire his famous child. It was for this reason that she began to hate her sister, the usurping second born who emerged as Uther's successor and an embodiment of the treachery that destroyed her family. Had her father survived his war with Uther, things would have been different. Had Arturia never been born, things would have been different. But she was only a little girl. These could-have-beens were beyond her. But it was within her power to make Arturia wish she had never been born.
Perhaps Uther noticed this, and that was why her sent her away to a convent. Or maybe it had as much to do with the fact that she was an unpleasant reminder of her father. Whether Uther's intentions were to remove her as a threat to his heir or an enemy of the entire kingdom, he failed spectacularly. Stripped of her birthright and tossed away like a piece of trash, Morgan began studying black magic in secret as her tool of revenge against the Pendragons. If she could not march into battle as a man or raise an army as Gorlois's daughter, she would curse them as a sorceress.
Years later, when it became painfully clear that Morgan was not one to walk the primrose path, Uther decided to make use of her as political capital, marrying her off to his ally, King Urien of Gore. Urien resented her husband and immediately sought out other lovers, such as Sir Accolon of Gaul, master magus Merlin and Guinevere's cousin Guiomar. While she favored each man for his own sake, she never hesitated to use each one as a pawn to further her agenda. Accolon would become an unwitting assassin when she gave him the mighty sword Excalibur and set him in a duel against Arturia (who unknowingly wielded a very convincing fake Morgan had replaced it with) after she had arranged for the two to fight each other without knowing the other's identity. Arturia eventually saw through the ruse and killed Accolon with the help of the Lady of the Lake. Merlin was too loyal to use as a weapon against the court, but she did coax from him a fountain of arcane knowledge during their trysts. Guiomar, finally, was a way to worm her way back into Camelot as Guinevere's handmaiden on his recommendation. After all, a girl couldn't destroy her enemies half a kingdom away.
It was in King Arturia's court that she met and became enamored with Sir Lancelot and grew determined to make him hers, pursuing him with just as much reckless fervor as she pursued her grudge against her half-sister. Aflame with passion and overconfident that so much of her planning had gone so well, Morgan became careless, and her affair with Guiomar was discovered by Guinevere herself. Guinevere forced her cousin to end the illicit relationship and threatened to expose Morgan's infidelities to her husband if she did not swear an oath to be a good and loyal wife. It was not long after that her scheme to use Accolon to kill Arturia came to light, and she cast the sheath of Avalon into a lake in revenge. Enraged at Accolon's death and Guinevere's interference, Morgan swore an oath to destroy both husband and wife and fled from the court, now no longer making any effort to conceal her true nature.
The next several years of her life were spent alternating between efforts to destroy the royal couple and ensnare Sir Lancelot, be it through her own hand or through catspaws such as the Green Knight. She also expanded the scope of her assault on all things Arthurian, going so far as to entrust King Mark of Cornwall with the enchanted spear that would one day kill Sir Tristan. It was schemes such as these that did instill in Morgan a lesson that the greatest threat was the one the king couldn't see coming. It was with this in mind that she embarked on her most insidious and ambitious plan yet, harvesting Arturia's Merlin-granted seed in order to coin a homunculus that would be the embodiment of her hatred.
Camelot burned.
And then, in the end, she finally had a chance to step back, take stock and inspect herself. Hadn't she won? What did it win her, in the end? Was she content with this ending? Only when she got everything she ever wanted did Morgan realize none of it made her happy. The girl who set out to destroy the things that tore her family asunder had only a dead child and a dying sister to show for it.
Overcome by grief and a change of heart, Morgan cursed her rage and her short-sigtedness. So complete was her change that she was allowed to join the procession that guided Arturia to Avalon and wove the magics over the her body to preserve her until the day came that England would need its kind again.
She wished she could have had the family that was right in front of her the whole time.
Class Skills:
Item Construction - A
The skill to manufacture magical items of the highest quality.
Territory Creation - A
Creation of a Temple becomes possible, taking the form of an ensorcelled castle
Personal Skills:
Mistress of Many Magical Specializations - A
Access to and use of many magical foundations. The legends speak of Morgan as a healer, a shapeshifter, a necromancer, a potion brewer, a beast tamer and an enchantress - just to name a few of the many, many hats she wore as a magus. In effect, this Skill grants Caster the equivalent of a C or higher in individual Skills of Shapeshift, Witchcraft, Alchemy, Rune Magic, Enchant, Black Magic, Necromancy, and more. Her time spent in a convent has even given her insights into the realm of holy Sacraments, although she is more concerned with breaking them than using them. The breadth and depth of her magical knowledge is staggering, allowing her to move between many roles and many wildly different schools of magecraft as easily as a man might move between the rooms of his home. If there is one flaw in her holistic approach to magecraft, it is that she may be a lesser magus in any one of these fields than a Heroic Spirit of comparable mystery who dedicated his life to a single path. She is a jack-of-all-trades, master-of-none. However, at her level of wisdom and power, it is of little practical consequence. More often than not, her jack trumps a king.
Mental Pollution - B
Indicative of a warped mentality that obsesses over others to a pathological degree, be it in love or hate. In life, Morgan pursued her vendetta against Arturia and Guinevere with a fanatic's zeal. By the same token, her passion for Lancelot was such that she took his rejection of her advances as a carte blanche to kidnap, drug, enchant and otherwise harass the knight many times over in an effort to win his love. This fixation coalesced into her feelings toward Mordred, conceived out of hatred to spite Arturia and mercilessly driven to seize his throne in a misguided effort to give her offspring the crown he deserved as her beloved child. If there is one blessing in her mental state, it is that she is an otherwise calm and collected person when dealing with someone who doesn't inspire enough passion for her to love or loathe them.
Protection of the Fairies - EX
A blessing from the Elementals that increases one's Luck. Morgan enjoys a greater blessing from her kinsmen than most Heroic Spirits, who can only reap the benefits of this skill in battle. The blessings of the fair folk are always with Morgan, elevating her Luck stat significantly.
Innocent Monster - C
Immortalized as the arch-deceiver and great calamity of Arthurian lore, Morgan's image is forever tarnished. Masters will perceive her as Chaotic Evil in spite of her repentance, and even a mundane human will be struck by a sense of wrongness emanating from her. Having been reputed to consort with the Devil, she is now susceptible to Sacraments of the Church and Heroic Spirits of a holy bent.
Noble Phantasm:
The Finest ForgeryThe False Hand of the Fair Folk
Anti-Equipment
Rank B
The False Hand of the Fair Folk allows Morgan to remove any Noble Phantasm that she has touched so long as it exists apart from a Heroic Spirit. She may then replace it with a replica so perfect that even the hero will not see the fake for what it is. Even the proud swordsman Arturia did not realize Excalibur had been stolen while she slept until the false golden blade shattered against Accolon's. Bear in mind Arturia woke to the substitute sword, secured it in its sheath, drew the sword in earnest and exchanged several blows without so much as inkling of its true nature.
However, the perfection of the fakery is only one half of this Phantasm's power. Its second and greatest ability is its theft of the original and Morgan's ability to reuse the Phantasm as her own or bequeath unto the person of her choice. The stolen weapon or armor will receive a penalty to its power of at least one full rank now that it is separated from its rightful owner and legend, but that is a small price to pay for crippling an enemy and empowering an ally in a contest of Noble Phantasms. Of course, if she's feeling particularly spiteful, she may simply dispose of the Noble Phantasm as she did with Arturia's sheath.
However, as per the legend, The False Hand of the Fair Folk's influence extends only to Phantasms that fall under the banner of arms and armor or something else that can be conceptualized as equipment. Morgan cannot imitate a skill like the Tsubame Gaeshi. She cannot replace a living creature like Alexander the Great's two, great bulls (although she may be able to hypnotize them through other means) or Medusa's Pegasus. She certainly cannot flay a man like Heracles to gain his regenerating powers and leave him with a fake epidermis.
More succinctly, if she were to enter a Grail War she shared with Siegfried, she would be able to steal away Balmung but not the Armor of Fafnir or his horse Grani, should he have been summoned as a Rider.
Notes
Last edited by Imperial; January 29th, 2015 at 03:41 AM.
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Class: Rider
Alignment: Chaotic Neutral
STR: B
END: C
AGI: C
MGI: B
LCK: C
NP: A
Class Skills
Magic Resistance C: Cancels spells two verses or shorter
Riding A+: Creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
Personal Skills
Bravery B: The ability to negate mental interference such as pressure, confusion and fascination, not applicable while Monstrous Strength is in use
Imperial Privilege B: Many skills that are essentially impossible to possess, excluding skills like Divinity, can be obtained for a short period of time.
Monstrous Strength B: Temporary boost of the Strength parameter by one rank at the cost of reduction of sanity.
Noble Phantasms
Griffon: Untamed Divine Mount
Rank: A
Type: Anti-Army
When Laying siege to the walls of Constantinople Rider brought with her an army of some 500 Griffons capable of easily dispatching the Christian defenders, unfortunately because of the wildness her pets, the beasts attacked some of her Muslim allies as well. Calling forth the most noble and powerful of her beasts, Rider commands her half-lion half-eagle mount with reckless disregard to those around her and presents a danger to her own Master when using this NP. A Divine Beast from the Age of Gods, Rider’s Griffon is capable of unleashing devastating charging attacks capable of ripping armies to shreds in moments.
California: Dangerous Eden
Rank: A+
Type: Anti-Army
A Reality Marble of immense power, Rider recreates her island domain and all its dangers, save for her Amazon warriors. Poisonous insects, dangerous Griffons (only Phantasmal Beast imitations of her Divine Beast mount), and labyrinth-like conditions conspire to bring those trapped within the confines of California to a quick end.
Lore
Class: Lancer
True Name: Semiramis
Alignment: Lawful Evil
Place of Birth: Assyria
Original lifetime: 900~BC
STR: C AGI: A
END: C MGI: A
LCK: A NP: A++
Class Skills:
Magic Resistance: B
Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for her to be affected.
Personal Skills:
Charisma: A+
The natural talent to command an army and lead a nation. At this rank, it is no longer mere popularity, but a curse in and of itself that can charm anyone, man or woman, to become a devotee of Semiramis.
Divinity: A
The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit. In addition to being the daughter of Derketo, Semiramis has been worshipped as both Ishtar, Atargatis and Astarte in human form, which has raised her divine aptitude considerably.
Mystic Body: A+
A spell or curse that is activated as soon as one lays eyes upon the person's form. It is a natural ability of Semiramis' that has affected her since childhood. The moment one looks at her, the divine beauty of Assyria, an incredible fragrance and hopeless, unbearable lust assaults one's mind, whether man or woman, regardless of sexual preference or orientation. Unless one has Magic Resistance or MGI of at least A-rank, or the ability to resist the highest level of Mental Interference, one falls head-over-heels in love with Semiramis, willing to do anything to do as much as to touch her for even a second. Any will to fight will be completely stomped out by the maddening desire to be with Semiramis, and any action that does not relate to worshiping the Queen of Assyria can only be done with her consent.
Familiar: B
The ability to use animals as familiars without the need of a contract. For Semiramis, the relevant animals are the ones of the goddesses she embodies: Horses, lions and doves can all be enslaved for her purposes with as little as an acknowledgement of their existence and an objective to give them.
Demon Queen: A
An ability similar to that of Innocent Monster, where a heroic legend is twisted by the influence of opinions, so that when manifested, this legend appears and acts differently than in life. But what seperates Semiramis from suffering the negative consequences of this and therefor turning this Skill into Demon Queen is that she fostered and bathed in the belief of the people's rumors. This allows her to reap the benefits, that of the legends of her being a great warrior, without suffering the Armenian legends who painted her in a rather negative light.
Noble Phantasm:
Eight-Pronged Spear of the Divine StarsStar of Ishtar: A++
A spear belonging to the goddess Isthar, forged in the visage of her symbol, the Star of Ishtar, the very symbol of Assyria, using a now-lost constellation as it's materials. It is a divine weapon that did not belong to Semiramis in life, but became hers through legend thanks to her being claimed as both the pride of her country fit to wield the Star of Assyria and the goddess in human form.
As a spear, it takes the appearance of the constellation it was forged from, an impenetrable black like the far reaches of space dotted with beautiful white stars surrounded by Ishtar's divine doves, representing the composing stars, while the tip is a massive spearhead upon which is displayed the Star of Ishtar.
By invoking the names of Astarte, Atargatis and Ishtar, the goddesses represented in the spear, the Queen of Assyria lets forth a massive cone of stars for the purpose of destruction, vaporizing everything that threatens the Queen of Assyria without fail. As it is a divine spear that is fated to destroy all the opposition of Assyria, the weapon will not rest until it has fulfilled that purposes, and therefor the attack released by this holiest of spears cannot for any reason miss. The destructive fury of Ishtar, the vengeful goddess of fertility, brought humility to even Gilgamesh, greatest of heroes, and her symbol, the star that has represented Babylon for over 4000 years, commands that very same power.
Last edited by Christemo; February 25th, 2015 at 02:06 PM.
>Christemo
>Semiramis profile
>Full wank
It couldn't have gone any other way.
Literally no one besides like Helen of Sparta or Psyche has as much about how ridiculously gorgeous she is.
I mean the Star of Ishtar is a 4000 year old symbol of Babylon, if you wanna weaponize any country's symbol, it should probably be the one attributed to the goddess who has a ridiculous temper.
Given the NP is so old then A++ is not something surprising.
Ara's wife must have been some sort of Armenian Helen for him to prefer death over Semiramis.
Or Ara liked the penis
Genderbent Nvard profile coming soon.
Caster
Alignment: Neutral Evil
Place of birth: Provence
STR: E
END: E
AGI: D
MAG: A+
LUCK: B
NP: C
Class Skills
Territory Creation (B): Creation of a workshop becomes possible.
Item Construction (A+): A talented alchemist and apothecary, Caster can create, amongst other things, powerful poisons and medicines, high level Mystic Codes and complex Bounded Fields. Due to his specializations, he is also skilled at creating objects associated with divination, such as mirrors and crystal balls. On a side note, he is also a skilled cook, collection recipes being one of his joys in life.
Personal Skills
Magecraft (B+): Though a magus of fame and skill, Caster Is not very well rounded. He specializes in alchemy and astrology, with water as his preferred element, making him somewhat unsuitable for combat, but highly skilled at support, though the spells in his Noble Phantasm make up for this somewhat. He can create homunculi to use as prana engines, allowing both him and his master to operate at full strength, fast-acting healing elixirs that can cure injuries in minutes, and he can plot star charts to determine an enemy’s character and movement.
Foresight (A+): As a mage famed for his skills as a seer, Caster can use this skill in combat to predict an opponent’s attacks a few seconds beforehand and take suitable action. This skill makes up for his low combat skills somewhat.
High Speed Incantation (B): Able to recite spells twice as fast as would normally be possible.
Mystic Eyes (D): Caster possesses a low-level set of Binding Eyes. They are artificial as opposed to natural. He made them for himself as he believes a seer should be capable of utilising eye-based magic.
Noble Phantasm
Les Propheties – The Book of Futures Past (Anti-Unit/Anti Unit (Self), C):
A spell book that is the collection of all the work Caster did in his life. It contains many different rituals that form the basis of his offensive magecraft, the ingredients and recipes for a variety of concoctions both magical and mundane, and a variety of star charts that he uses in his astrology. The body of the work, and its main power, is the vast collection of prophecies written by Caster in his lifetime, numbering in the hundreds if not thousands. As they are written in vague poetry, anyone other than their author will be unable to decipher them, making this magic that only Caster can perform. The prophecies are capable of turning events from possibility into certainty. The book is written from a future perspective, so from its point of view, an event has already happened as opposed to will happen. Because of this, altering a prophecy means that the past/future it records will also be changed, but as altering the future is an act not without repercussion, all other prophecies in the book will also be irredeemably changed. In consequence, the more Caster changes the future, the murkier and less predictable it becomes.
Lore
Notes
Class: Archer
Alternate Classes: Rider, Saber, Caster
STR: C
END: B
AGI: C
MGI: B
LCK: D
Class Skills
Independent Action (B): Capable of surviving for 48 hours without a Master.
Magic Resistance (C): Cancels spells two verses or shorter.
Personal Skills
Divinity (A): Like the rest of his brothers, Archer is the product of a union between the human woman Madri and a god.
Archer's father is one of the Ashvins, the twin doctors of the gods and devas of medicine.
Ayurveda (A+): Knowledge of traditional Hindu medicine. As a son and apprentice of the divine physicians,
Ashwini Kumaras, Archer is an expert in the treatment of the bodies and minds both humans and animals.
Clairvoyance (B+): Superior visual perception, allowing for long range aiming and extreme precision. Though not as renowned
as his brothers, Archer is still able to check ranged attacks with the likes of Bhishma and Karna, fighting on even footing
with the latter for nearly an hour.
Noble Phantasms
Dasra~ O Enlightened Ones, Teach Me (Support, C+, B+ if summoned as Caster)
This Noble Phantasm represents the wealth of knowledge granted to Archer of the Ayurveda. Combining spiritual and
anatomical knowledge enables Archer to use various techniques, including astras, to completely expel any impurities in
the mind or body. Given time, he can nullify anything that interferes with the balance of the soul, including Mental Pollution
or Mad Enhancement up to the same rank. Archer can then take these impurities and transfer them to others or harness them
as divine poison on his weapons. Since Ayurveda encompasses all aspects of health, these poisons are quite versatile,
exploiting any weaknesses, whether they be biological, mental or spiritual.
Nasatya~ O Kind Ones, Guide My Flight (Anti-Unit, A+)
An embodiment of Archer's battle with his half-brother, the invincible Karna. Over the course of an hour, Archer fought
valorously against Karna, even eliciting admiration from the stoic warrior. He broke Karna's bow four times and wounded
him badly. When engaging in a battle where the enemy possesses ranged capability, Archer's accuracy, stopping power and
piercing strength is doubled. Even if he loses the engagement, as he did against Karna, his opponent will not be unscathed.
If summoned as Rider...
Background
Figured I'd do him to round out the group of brothers. As with most Indian Servants I'm not sure if he's over or under powered.
Last edited by Funderfullness; January 30th, 2015 at 12:44 AM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Mohini being a lesser Astra much less acquirable by Nakula is pretty much misinformation. The only person who ever had Mohini is... Mohini.