Description: One of the fearsome breeds known as [Legendary Monsters]. Legion has no form, for it is Many. The leading collective hivemind of a horde of undead beings, it has complete and utter control over every single undead it has taken in. They walk together as a soulless army, fueled by their combined bottomless hunger. When truly confronted, it may even twist the shape of its thralls to turn into something more, something greater than the sum of its parts…
-This fucking thing. THIS FUCKING THING
-I won’t forgive this thing for trapping us like cattle. I’ll kill every last part of it and save my friends!
-It might as well turn into a middle finger by now.
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Race: Undead
Attributes: Unliving, Hivemind
Spiritual Rank: -10
HP: Varies
SP: ???
STR: 35
AGI: 35
Perks:
Painless One [Unliving Trait]
As an undead being that has abandoned the realm of the living, this creature is now a shambling monstrosity, a decayed spirit moving the decayed husk of what used to be its body. Due to this, undead beings are unable to feel any pain, no matter how much their body is battered. Breaking their limbs is useless, as only complete destruction of said limb would be able to stop them from using it. Their body will keep going no matter how gruesome or severe the wounds are, until it is damaged enough to become unable to serve as a vessel for the decayed spirit.
Terrorize
The ghoulish, uncanny visage of what used to be an human being is able to terrify even the most valiant of humans, reducing all their physical stats by one. Only those who possess defenses against mental attacks of the Terror type are able to focus enough on their own survival to ignore the sight before them. Only affects those with Human Attribute.
Will of the Horde [Hivemind Trait]
All Decayed Beings under control of Legion are standardized to have 20 HP. Meanwhile, creatures of lower Spiritual Rank have the HP multiplied by said Rank (for example, Ghouls have 40 HP). They conserve all their other stats and abilities intact, but their Terrorize ability is reduced to the Terrorize perk if they had a higher form of it. Same happens with Painless One if the undead creatures happened to have an evolved form of said trait. There might be other reductions suffered by higher forms of undead that come under control of Legion, but those are unknown.
Bad Company
Given that all of the zombies of the horde are under control of a single, composite mind, they are able to move and attack in a very coordinated manner, like they were all different limbs of the same body. Furthermore, their sheer number is able to easily overwhelm targeted enemies, meaning that facing the horde alone means unavoidable death. For every two undead creature controlled by Legion near a target, said target have their AGI and EVA reduced by one, and for every single one the undead have their STR boosted by 1. Furthermore, if a target wanders away from allied company or is separated from their allies, their stamina loss is heavily augmented, and the stats reduction counts for every undead instead of counting for every two of them.
As One
Legion is an amalgamation of uncountable souls into one, with the bodies being all left to the control of the resulting ‘creature’, a will that is embodied into each one of these decayed shells. Being basically all part of a single creature, they are able to act directly as if they were one being, ‘fusing’ with one each other to form shapes composed by their bodies, which are able to accomplish more than the sum of their parts. Different shapes have different effects. Damage caused to said shapes hits the undead composing them directly, and once half of the zombies composing the shape is dead, the shape is undone.
[The Hand – Requires 30 zombies. Forms a hand shape which deals STR AoE damage when attacking, and can trap one or many targets between its grip, smothering and crushing them for STR damage while leaving them unable to act]
[The Fist – A special attack done by The Hand. Sacrifices one third of the total zombies to deal a STR x2 AoE attack]
[The Foot – Requires 50 zombies. Forms a foot shape that deals STR x1.5 AoE damage when attacking]
Labyrinthine Darkness
By becoming an accumulation of massive amounts of spiritual energy, Legion has become an entity that passively affects the world around it, creating a labyrinth of spiritual darkness on its surrounding area, that parts said area in many little sections, creating what can only be called a veritable labyrinth. This darkness possesses the property of absorbing sounds and vibrations, making it impossible to hear of perceive anything through it, although intense vibrations or sounds (like a dragon roaring) might be able to go through. One can walk through the darkness, as it is immaterial, but without some sort of reference, one will get quickly lost. Luck-based skills may be able to reduce the effect somewhat.
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Analysis: Terrifying. There’s nothing we’ve truly seen before that can compare to this thing. If the ability to manipulate a horde of undead of all kinds and breeds was not enough… It can also isolate entire groups of people and rip them apart without any chance of them defending themselves. Furthermore, it has demonstrated an extraordinary ability to merge groups of undead into gargantuan shapes, potentially capable of annihilating enemies much greater than its individual members.
Optimal Strategy: Fight it like you would an army. Bad Company is an extremely dangerous ability, which demands that you cover all sides equally well to prevent encirclement, an event which could prove to be disastrous. Ideally, you would want to get Legion into a thermopylae situation. By restricting Bad Company, it is left with little choice but to fight using the strongest units it can in the narrow space, which is arguably better than fighting said strongest units alongside countless zombies.
-Don’t give up. Your friends are waiting behind this enemy.