Pardon me?
Let's, together, play Diplomacy, a Pretty Good board game where you take control of the great powers of the Great War and gain victory via lying to each other. It's really fun and the previous times we did this almost everyone had a great time. Just don't take it personally.
Why?
Diplomacy has no random chance. All units have the same strength and have to work together to advance - but since nobody starts with a clear military advantage, you have to make alliances with your fellow players to make progress. And make alliances behind your allies' backs. Play mind games. It is very fun.
The Rules
A PDF copy of the rules is here.
But here's a condensed version. Your goal is to take control of 18 supply centers - the territories with the black circles. Taking control of one allows you to build a unit, and loosing one will force you to delete a unit. You may have as many units as you have supply centers.
There are two kinds of units: armies and fleets. Armies can move on all land spaces, while fleets can move on water and coastal spaces.
You can order your units to move to another province, support a unit's move, hold their position, support a unit holding, or order a fleet to convoy an army across water.
There are five phases in the game:
Spring moves: Units are given orders
Spring retreats: Units that have been forced out of their region may retreat or disband
Fall moves: Same as Spring moves
Fall retreats: Same as Spring retreats
Builds: You may build or disband units, depending on whether you gained or lost supply centers.
If you're unsure of what might happen if you make a move, you can get jDip, an application that allows you to test moves and tactics. (This is what I actually use to keep track of the game and if it works in here it's legit.) If you want to brush up on some strategy, there's a pretty big article source http://www.diplomacy-archive.com/resources/strategy.htm]here.
The Map
Light gray spaces are impassable. Note that for jDip and referring to the rulebook map, this is slightly changed from the original map. Italy's provinces have been moved slightly to give her more options and generally make the game more fun.
Wanna play
Great! Post your preference for a country in the thread. First come, first served, although if you have experience with the game please take a trickier country. Note that even though Diplomacy is a game about writing and talking to other people, it does have to be kept going rather fast to be fun. Each phase you have 48 hours to talk to everyone and submit moves. If you don't feel you can check for new messages frequently enough to be an active player, consider not joining. Game death due to untalkative players is annoying.
Players:
England: Polly
France: Lianru
Germany: Katie
Austria: Ratman
Italy: Bridgeburner
Turkey: Five
Russia: Siriel