Nasu: I had no other choice but to make
Fate/stay night the way I did for that bishojo game format. That was one of the reasons why I once said to Urobuchi,
"I don't think I can make bishojo games anymore." The more you pour both what the author wants to draw and romance elements that will excite the users into a work, the more distant they get from each other... that was my dilemma. Trying to force them together would only warp the work. Then, at the same time, Urobuchi-san decided to stop focusing on bishojo games and distance himself from the genre. He created an exciting, self-indulgent Macaraoni-esque revenge opera called
Zoku Satsuriku no Django, and I was just like... waaaah!