Thread: Fate/Grand Order General Discussion (CONTAINS SPOILERS)

  1. #283281
    ~~~ manafusion's Avatar
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    Quote Originally Posted by Coggy View Post
    I honestly prefer the more casual style, especially since mobage are progressively getting higher quality (overall) which makes me want to try more. Nice to not feel locked to one, although I feel like so long as FGO doesn't give skip tickers or auto battle for farming, it will never be able to be "comfy", since grinding it is such a huge pain
    I dunno, I'm just turning my brain off and auto-farming the same way I've been for months on end when it's not an event.

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    Quote Originally Posted by Petrikow View Post
    10 minutes!? I'll have you know converting my AP into apples takes about 5 seconds, not accounting for loading into the game!
    Yeah but what about before blue apples were introduced? Also, are you really not doing the minimum 3 runs to get the welfare Servant Coins or are you just not bothered?



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  2. #283282
    アルテミット・ワン Ultimate One rxrx's Avatar
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    From experience, mobagames that are comfy usually die real quick even if they have decent story and artwork

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    Best old man Oz1337's Avatar
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    Quote Originally Posted by manafusion View Post
    Yeah but what about before blue apples were introduced? Also, are you really not doing the minimum 3 runs to get the welfare Servant Coins or are you just not bothered?
    With the amount they give during these campaigns, I seriously doubt old players need to farm them, specially if you have no intention to get coins except for the few Servants you like.
    Last edited by Oz1337; May 19th, 2023 at 10:26 AM.

  4. #283284
    ~~~ manafusion's Avatar
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    Quote Originally Posted by Oz1337 View Post
    With the amount they give during these campaigns, I seriously doubt old players need to farm them ,specially if you have no intention to get all coins except for the few Servants you like.
    I actually needed the farm just to get all the Servant Coins before they released the new batch of welfares and their Servant Coins. We'll see if this trend continues but more than 7 years' worth of welfares will be a lot to work for if you ignore doing the 3 quest clears for it. Assuming half the year (182 days) is "empty", that's still 5460 Leaves left on the table.
    Last edited by manafusion; May 19th, 2023 at 10:31 AM.



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  5. #283285
    夜属 Nightkin Coggy's Avatar
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    Quote Originally Posted by rxrx View Post
    From experience, mobagames that are comfy usually die real quick even if they have decent story and artwork
    IDK Priconne, Uma, and Blue Archive seem to be doing just fine and those games take like 5 minutes tops to do dailies (well, like 10-15 for Barchive)

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    虚無 Lily Emilio's Avatar
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    Quote Originally Posted by manafusion View Post
    Has FGO not been casual enough for you guys? Do 3~6 runs every 12 hrs and then put the phone down. Usually takes only 10m each 'session' at best. Like, even Star Rail's 'daily grind' (clearing SU for boss drops, killing map monsters for credits and upgrade mats) is a lot more time for a lot less rewards. Unless you really don't mind leaving credits and mats on the table. But at that point, you can do the same with FGO and you shouldn't complain about dead time.
    Star Rail gives u 60 gems from finishing dailies, which are things you already doing anyways, and you can press auto AND the mats drops are guaranteed each run AND you can upgrade the mats for higher tier mats. FGO gives u mana prisms for dailies, does not have auto, and good luck grinding the mats you want outside of events because the drop rate on daily and free quests are cringe. Don't pretend you never eat apples like crazy to farm skill gems and upgrade mats and doing the loto because those are the only time you actually want to play and grind.

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    Best old man Oz1337's Avatar
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    Quote Originally Posted by manafusion View Post
    I actually needed the farm just to get all the Servant Coins before they released the new batch of welfares and their Servant Coins. We'll see if this trend continues but more than 7 years' worth of welfares will be a lot to work for if you ignore doing the 3 quest clears for it. Assuming half the year (182 days) is "empty", that's still 5460 Leaves left on the table.
    Again, for an old player, if you already have all Servants and you don't care about getting coins except for a few Servants you like (in my case Rider Kintoki and BB in the future) then there's really no point in farming every day since what you get in campaigns is plenty enough honestly. And no idea if events give them too to further make it even more pointless to farm everyday, did we have them in the Draco event?

    This system, from the very beginning, was made for newcomers and people who joined a bit late and missed a welfare. Oh, and to fix the mess they created of not giving welfare coins right from the start. Old players benefit the least from it. So it's normal we have much less to get, unless you're obsessed with clearing the shop for no reason.

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    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Daemon's Avatar
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    The game will be good when the pure prism shop resets, auto battle exists and material exchange is introduced, then I can 9/9/9 every character and say I cleared the game and it's dead.

    Quote Originally Posted by Comun View Post
    At this point, I genuinely believe FGO is trying to rebrand its image as a comfortable side game you were supposed to play alongside Mahoyo around the LB7 months, are supposed to play alongside Tears of the Kingdom now, and will be supposed to play alongside Red Garden next year.
    The game's balance is redundant to the point where you only need supports and one good neutral farmer, and rolling for new characters is getting discouraging because of it. At that point just let me click auto battles and clear my AP without having to look at the screen.
    Last edited by Daemon; May 19th, 2023 at 11:07 AM.

  9. #283289
    アルテミット・ワン Ultimate One rxrx's Avatar
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    I hope no one is defending FGO's outdated system.

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    闇色の六王権 The Dark Six OnesFleetingGlory's Avatar
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    Quote Originally Posted by manafusion View Post
    Has FGO not been casual enough for you guys? Do 3~6 runs every 12 hrs and then put the phone down. Usually takes only 10m each 'session' at best. Like, even Star Rail's 'daily grind' (clearing SU for boss drops, killing map monsters for credits and upgrade mats) is a lot more time for a lot less rewards. Unless you really don't mind leaving credits and mats on the table. But at that point, you can do the same with FGO and you shouldn't complain about dead time.
    IMO FGO not having much gameplay to do beside one type of combat (except rare occasions like Grail Front) with varying turns, and upgrading units' levels, skills, CEs is both its strength and weakness. On one hand, it means you don't need to think much about what else you need to do, like crafting gears and PvP. On the other, it's getting stale and redundant and made worse by having no skip button. Its real strength is arguably in the story side, and even that varies in quality.



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    祖 Ancestor VTKajin's Avatar
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    Class Score seems pretty neat with the farming system, mimics traditional mobage grinds. I assume Bleached Earth will be the map for the whole of OC rather than 4 separate maps?

    I wonder what they could possibly drop for a mere 2 weeks before Class Score, yeah.

    Quote Originally Posted by Comun View Post
    At this point, I genuinely believe FGO is trying to rebrand its image as a comfortable side game you were supposed to play alongside Mahoyo around the LB7 months, are supposed to play alongside Tears of the Kingdom now, and will be supposed to play alongside Red Garden next year.
    Makes sense. Mobage can be chores if they're too involved.

  12. #283292
    Akiha fever Aozaki-desu's Avatar
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    i would like fgo a lot more if it went away from 2 logins per day to 1 login per day
    all the wasted ap

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    Quote Originally Posted by Comun View Post
    play alongside Red Garden next year.
    xo
    xo
    xo

  13. #283293
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    Quote Originally Posted by Lily Emilio View Post
    Star Rail gives u 60 gems from finishing dailies, which are things you already doing anyways, and you can press auto AND the mats drops are guaranteed each run AND you can upgrade the mats for higher tier mats. FGO gives u mana prisms for dailies, does not have auto, and good luck grinding the mats you want outside of events because the drop rate on daily and free quests are cringe. Don't pretend you never eat apples like crazy to farm skill gems and upgrade mats and doing the loto because those are the only time you actually want to play and grind.
    FGO also gives way more SQ per month (on average) due to login milestone rewards (wait, do people just not log in daily?) and you get SQ from weeklies so you don't have to be actively doing things until the last day, if you want to only focus on the SQ income. Also, FGO gives out stamina refills way more than Star Rail. I did the maths in the gem income and we're getting roughly 12.5 pulls per month from Star Rail (not including MoC rewards) versus FGO's roughly 19 pulls a month. The bulk of the increase is made up by the login milestone (30 SQ every 50 days). Once F2P/casual players get to clear MoC consistently, I assume it's about equal or maybe better. We'll see. Also, we're not including bonuses like from redemption codes or livestream retweet SQs or new Master Missions or campaigns (I'm gonna go out on a limb and assume that FGO has way better and/or more frequent campaigns/rewards than Star Rail will ever get... only because it feels like FGO has a lot of campaigns sometimes). There's the monthly 10 pulls that players can get from both sides but FGO allows you to "farm" the Mana Prisms for it while Star Rail requires you to roll the gacha for the resources to buy them, so minus points to Star Rail. Also double minus points for having two separate ticket types. We know that it's only done so the devs can give us the less valuable standard tickets as a way to bloat the "free pull" count and make us whale for the rate-up banners.

    All the talk about energy waste but you forgot the objectively worse energy waste in Star Rail, relic RNG. Get a set piece that isn't what you wanted? Farm some more. Get a set piece that doesn't have the right main/sub-stat? Farm some more. Get a set piece that didn't roll the right upgrades on the sub-stats? Farm some more. Don't forget you just burnt all your XP mats upgrading something that didn't roll well either. It feels like it's artificial bloat by ramming RNG upgrade systems down my throat. At the very least, you can get definite progression in FGO since there's none of the "here's an RNG system upgrade that RNGs the sub-stats that gets upgraded as well as RNG-ing the amount that it's upgraded by". And relics are the "end-game" of Star Rail since the amount of stat you get from it (and consecutively the relative power from it) is like... 65% of a character's total value after equipping the relics? How much of the power in FGO is relegated to just RNG farming with your stamina? Sure, mat farming is horrible. But at least we still got QP farming and that's consistent enough. Everything needs QP and a lot of it anyways (unless we're talking about one of the few people who only upgrades the Servants they like and abandon every other Servants they rolled). And if you needed to farm mats, at least you're only dealing with one RNG, the drop chance. Not an additional 2/3 extra layers of RNG on top.


    EDIT: I am taking the game casually but I really despise relic RNG. And the fact that you can only print the main stats of a gear with a really rare item and not even fix and/or force sub-stat upgrades is bad in my book. I'll probably only have my characters perform about 75% of what it can truly reach at E0 and be happy that I have the appropriate main stats only rather than worry about the RNG too much because I'd mald really hard if I do.
    Last edited by manafusion; May 19th, 2023 at 02:22 PM.



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  14. #283294
    祖 Ancestor VTKajin's Avatar
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    Yeah, I don't know how you can compare FGO and Mihoyo's daily gameplay routines and defend Mihoyo's (not that you have to defend FGO's either). At least you can get pretty much everything you need from FGO events, you only need to login and do a few quests per week to get SQ, and there's no real grind outside of bond. Plus, I also like that you use AP on events and story. Stamina in Mihoyo games is purely for grinding and grinding only, and it's a pretty hefty grind (and this is with HSR being a marked improvement over Genshin in several ways). You pretty much have to keep playing constantly to build characters to a decent level and get enough income to roll. I've never felt obligated to log into FGO or use my AP, but when I do want to, I have endless apples to go as long as I want. Can't do that with Mihoyo games, it's either play daily or get fucked.

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    アルテミット・ワン Ultimate One rxrx's Avatar
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    Yeah, while I have fun with Mihoyo's games, the daily is pretty hefty, and the grind for stuff is another nightmare.

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    Yeah, Mihoyo's stamina system much worse than FGO, and I'd take grinding for FGO mats 10x over Mihoyo's grinding for artifact stats.

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    虚無 Lily Emilio's Avatar
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    Quote Originally Posted by manafusion View Post
    Gems
    They have a proper pity system and a more limited cast of characters. If they give you too many gems then all F2Ps will get their desire 5 stars every single time, especially when they never release more than 3 new chars a patch (in some patches of HI3rd and Genshin they literally only release 1 new character, be it 4 or 5 star). Almost 3 years of genshin and they only released 67 characters, with 21 of them available at launch, FGO can release twice or more the number of chars per year. They even give out welfare chars of the chars you can get on banners instead of making the welfare chars event exclusive like FGO.

    One have a definite end to your rolling, you know that even at your worst luck you will get your E/C6 character with the maximum money count. You do not get that with FGO. You have no way to gauge when will your NP5 pursuit will end. You can play FGO for 8 years and your Saber is still NP2 (yes, that is me). But I know if I time my pity and save gems, I will surely get my E6 Seele on her rerun banners. You also have clairvoyance from leakers to know which char will come out next, with their full detailed kit for you to decide. None of that is possible with FGO.

    Also I need to remind you that early FGO don't even have tickets, take 4 quartz to roll, and no milestone login whatsoever, resources are hell to farm and if it wasn't for Halloween disaster that forced them to give everyone a sea of apples then people wouldn't have enough spare stamina to raise anything. Took them several years to be as "generous" as they are now. HSR at launch is more generous than early FGO and Genshin combined.
    resources
    It just launched, it is less than a month old with a filler event currently going on, what do you expect?. Ofc you don't get a lot of rolls, ofc there are a lot of chars you have to build so you feel the pressure of lacking resources. Give it time to add more perma contents, unlocking more of the SU (that's what they do with the Elysian Realm in HI3rd, the SU is an improved version of it). For each patch (6 weeks) Genshin gives you from 50-80 rolls depends on the importance (events usually take up 1/3 to half of those pulls), which means even by playing as f2p you are guaranteed to get a 5 star per 2 patches. We'll see how they handle that with Star Rail.
    relic RNG.
    Yes, it is shit. And I also hate it. It is taken from Chinese MMOs. However they can give more the relic customization item more in other events, just like in HI3rd they give out items that straight up give you the max and best stat of a stigmata (equivalent to the relics) and you just need to play events for it, so we'll see. They're not going to give you those like candies when the game is less than a month old, you will just finish raising every chars and complain about no contents.

    Quote Originally Posted by VTKajin View Post
    You pretty much have to keep playing constantly to build characters to a decent level and get enough income to roll. I've never felt obligated to log into FGO or use my AP, but when I do want to, I have endless apples to go as long as I want. Can't do that with Mihoyo games, it's either play daily or get fucked.
    You also login everyday for FGO login bonus, you also play events in both games to get gems and resources for the characters. No difference. The real difference is one game make it so that you are encouraged to login and play daily (the daily FOMO tactic) while the other intentionally make the daily play dogshit to make you focus on playing during events or you miss the materials and the exclusive welfare (also a form of FOMO). The former fits perfectly for casual players, salary people who only have like 1-2 hours a day to play. They can just login to grab their gems, get some mats, spend their energy and log out. The latter fits more for players who want extended playtime during a longer period, given that they can arrange their schedule to farm. Both have pros and cons. I'm not going to tell you which one is better or that you are wrong for preferring another. But I will tell you that both forms of FOMO suck because FOMO is predatory and that is all you need to know.
    Last edited by Lily Emilio; May 19th, 2023 at 04:07 PM.

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    祖 Ancestor VTKajin's Avatar
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    On FOMO sucking, we can agree. One thing I will say though is that dupes in FGO vs Mihoyo games is a pretty different ballgame, and the FOMO can definitely apply to cons and eidolons. NP levels, not so much, although the coin system added a huge incentive.

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    虚無 Lily Emilio's Avatar
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    Quote Originally Posted by VTKajin View Post
    On FOMO sucking, we can agree. One thing I will say though is that dupes in FGO vs Mihoyo games is a pretty different ballgame, and the FOMO can definitely apply to cons and eidolons. NP levels, not so much, although the coin system added a huge incentive.
    It's a toss up between the value you get from the dupes (extra powerups or using as fodder to other units like in FEH) or the extra things that come with the char (weapons, accessories...etc), generally aim towards whales and dolphins. And it is an effective FOMO tactic that is not exclusive to any of these games. A successful gacha utilizes a combination of these tactics on various levels. It is the players' awareness to not getting tempted.

  20. #283300
    闇色の六王権 The Dark Six GDB's Avatar
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    Quote Originally Posted by VTKajin View Post
    Stamina in Mihoyo games is purely for grinding and grinding only, and it's a pretty hefty grind (and this is with HSR being a marked improvement over Genshin in several ways). You pretty much have to keep playing constantly to build characters to a decent level and get enough income to roll.
    Reminder: Genshin's first event used resin/AP/stamina/whatever it's called. Its events only don't now because there was such backlash back then.

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