Should you though?
This baseline is high for X, but once you go beyond that you realise that she only has 12% from riding to back up her NP damage. And supermod (which is huuuuge in hypothetical tweaked situations, but its why hypothetical part). But lack of buff puts her at the bottom of top-tier single target hitters.
A new FGO NP table
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FTFY. But, yeah it does. At the same time, I find her actually pretty solid since she brings with her more star gen and a party stun than most other Servants. I guess it's all about the feel. She still sits well with my Quick team and her being great against 2 classes is definitely a good thing in my opinion.
Last edited by manafusion; February 5th, 2016 at 01:07 PM.
Witness The Power Of The... Suicide Squad?
i know of this one as well, but i dont use. I mean he sorts using NP5 for both golds and non-golds and i dont consider it a valid model. I also think that not including class triangle is not a good idea.
Which is why i have my on spreadsheet for reference.
So, we probably getting 5 apples today and 5 tickets tomorrow. Gonna roll tickets and save the quartz.
Last edited by Aozaki-desu; February 6th, 2016 at 12:45 AM.
A new FGO NP table
funny vamp ends 7 years of gacha torture
YT: FGO Gameplay , YT: FGO OST, Twitch FGO Gacha, Chaldea Archive Project - Complete
Including class triangle is silly since it's just 2x the listed damage for the class a unit has an advantage against, 0.5x the listed damage for the class a unit has a disadvantage against, and 1.5x for Berserkers.
If you want to include class triangle, then you are already comparing things wrong. I mean, do you compare Best Matchup NP1 Damage? If so, Berserkers gets shoved down a way lot. Do you compare Neutral NP1 Damage? If so, Berserkers gets skyrocketed way higher. Since each and every class have their own pros and cons, I don't see a reason to include Class Triangles because we obviously already know that they do have varying modifiers against varying classes. Additionally, do you include Conditional buffs and Super-Effective Traits? They do shift the damage value a lot.
Witness The Power Of The... Suicide Squad?
I actually have a lot of separate sections with different parameters. The section i use to judge a general power of NP assumes no-fou, level 4 skills, all selfbuffs applied, NP level one if gold servant and NP level 5 otherwise (with exception of event servants who are also assumed to have Np level 5) versus neutral target, yes.
I dont consider that there's anything wrong with it. If berserker class main characteristic is hitting almost everything harder than other classes, then i dont see the reason to ignore that mod when comparing their NP damage to other servants.
Which brings us to the another trait of berserker class - they dont scale well. Its been a known fact for a while that you can only push them so far. And if you consider possible class advantage or power up or supermod, then non-berserkers will outperform them by a huge margin.
Additionally, i have separate sections for different levels of skills, and higher levels account for fou-kun boosts. Also i have sections for power-up numbers and for super-effective values. But the average NP damage value is as stated above.
As i said, i dont think its silly or reasonable to remove 1.5x Berserker damage from Berserkers given that it applies almost all the time.
Last edited by Aozaki-desu; February 6th, 2016 at 01:08 AM.
A new FGO NP table
funny vamp ends 7 years of gacha torture
YT: FGO Gameplay , YT: FGO OST, Twitch FGO Gacha, Chaldea Archive Project - Complete