A new FGO NP table
funny vamp ends 7 years of gacha torture
YT: FGO Gameplay , YT: FGO OST, Twitch FGO Gacha, Chaldea Archive Project - Complete
The game's original systems are perfectly fine. 3 card types, pick 3 out of 5, three characters, 3 skills per character, 1 NP per character, etc. That's all fine.
Fixing Quicks just requires some numerical rebalancing or perhaps some special effect like overcrit or whatever. Bolting on extra skills or NPs won't fix that.
Animations are a presentational issue, not a design one. Bolting on extra skills or NPs won't fix that.
Skills and NPs that require rebalancing just need SQs. Bolting on extra skills or NPs won't fix that.
I'm not even sure what you're smoking with that last bit.
You don't tear down your house because the foundations happen to be some years old.The design isn't fine, it's been out of date by its own standards for a couple years. A fighting game where two thirds of the roster are by default stronger than the last third is going down in flames if they don't patch it. An FPS where a good chunk of the weapons are useless or subpar is an FPS where everybody uses the same meta weapons.I'm not stic king with the Saber example because she's a character I like or anything, she's just the best example that comes to mind. Way out of date, powercrept, widely regarded as the worst SSR, has multiple things attributed to her which could be added to her skillset or NP (which, let's be honest, will probably be done sooner or later, but still).
Your example is an example of balance issues, which are not design issues. Balance issues are handled with SQs. That doesn't require upending everything.
Tossing everything and the kitchen sink to characters wouldn't make anything better. It'd just make characters even slower to produce.
Yes, because rendering all those characters built over the course of three years useless and irrelevant is such a great business move.And this is the perfect opportunity for it all. If you're heading on to Lostbelt, chances are, you've got multiple maxed Servants, in levels and probably in skills, the coming chapters are adding a bunch of new Servants which can be tuned towards new systems from before they come out rather than made for the current systems and then changed afterwards, I've seen a bunch of people complaining in this very thread that they've maxed their stashes of QP, EXP, have hundreds of skill gems and every material that isn't the 3 bajillion stakes they've had to shove up Ereshkigal, and so on.
Your suggestion was literally to staple a second servant's kit onto the first. The irony here is palpable.Reinforce what's already built, rather than nailing the new extensions onto the cheap pre-fab house and hoping they'll hold.
Well, in theory they could go Granblue 5* way and provide an occasional character with full upgrade or go Brave Exvius 7* way and limit those upgrades to SSR only. However, we all know they'd rather just make a new version.
Give Jeanne a better attack stat.
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Cancer grind for rarity unlock, cancer bond grind, then some random fight.
Up everything to 11 for a few charas 'cuz Grindblue is silly like that.
Phantom's kick-ass animation from Arcade gave me hope that they will finally give him the 3 SQs he needs this year.
And switch his deck to AAA or something.
Lol tier lists. Being average is better than being so specialized they're never used.
It's funny you mention debuff role for Scheherazade because her NP interlude does buff that, but only for 1 debuff. Jeanne's NP interlude is so powerful that it more than makes up for her only really bad skill, True Name Discernment. As for your charm/CS thing, that's pretty much what their stun Servant skill is.I'd say Scheherezade was made completely wrong- by her legend, she was supposed to be the fearless & clever woman who basically offered herself up for the slaughter, and then metaphorically danced on a knife's edge every night keeping the king at bay. Staller/debuffer/support for her allies is what she could've been. Maybe she could've been the new single target NP charger, given that the legend was basically the king going "i want someone to bang, but i have, like, murderous commitment issues"
Shuten definitely needs some sort of buff, but maybe not NP-wise. Maybe send her toward the debuffer role.
Jeanne just needs to replace those two basically garbage-tier skills. Hell, she & the other Rulers could have the first actual functional "charm" skills (ie; command seals) - get opponents to attack targets on their own side, or cause self-damage every time they attack, and so on.
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I thought it was only banned if the combination provided some sort of gameplay benefit (e.g. having a party of full Sabers would give all of them +50% Power Up). Or, to get Servant C, you must have already rolled Servant A and B.
Quick cards need a huge rebalance. On anybody but the likes of Jack & Okita, they're anaemic almost to pointlessness. Maybe changing the numbers around might be a viable solution- high risk for higher reward and all that, sure, have Okita drop a lowered-damage quick this turn so maybe she can drop 3x damage on a crit next turn- but that wouldn't be a good solution, it wouldn't get over the fact that dropping your damage now to potentially get some more damage next turn is only good if you can actually have a decent chance to get that damage. it wouldn't get over the fact that with the release of a single CE, they made the entire Quick playstyle redundant.
The last bit? Oh, you mean the skills that, for example, have a chance to do something- so many worthless stuns and charms with shitty chances to work, so many bosses and challenge quests with 999% debuff resist, or whose target is so restrictive you'll get to use them every once in a million years (Boudicca and her anti-roman, MHX with her anti-Saberface which will only ever be used against Maid Alter and Surfer Mordred, or, hell, Instakill as an entire mechanic?
You do reinforce your house if you originally made it as an outhouse, then started living in it, and expanding it. Some games are ruined when their devs add bits onto them, and those are the games where the original systems jus don't work with the additions. You start your house on decent foundations, you can figure out how well it actually expands and what you can do with it.You don't tear down your house because the foundations happen to be some years old.
Your example is an example of balance issues, which are not design issues. Balance issues are handled with SQs. That doesn't require upending everything.
Tossing everything and the kitchen sink to characters wouldn't make anything better. It'd just make characters even slower to produce.
Yes, that is exactly what I was suggesting. How on earth did you understand it so perfectly, you genius, you.Yes, because rendering all those characters built over the course of three years useless and irrelevant is such a great business move.
No, no it literally was not.Your suggestion was literally to staple a second servant's kit onto the first. The irony here is palpable.
FGO Supports
I don't give a shit about tier lists, but I've got an Artoria and I basically never use her because the other Sabers are more interesting, have better usability and their own stuff that makes them work. Also because I've had Alter since forever and she does Artoria's job better than she does. Yeah, being overspecialised is shit (hello MHX) but at least she has her uses- she churns up almost as many stars as Jack does, and seems to do more damage.
Scheherezade doesn't make much sense, gameplay-wise, or lore-wise.It's funny you mention debuff role for Scheherazade because her NP interlude does buff that, but only for 1 debuff. Jeanne's NP interlude is so powerful that it more than makes up for her only really bad skill, True Name Discernment. As for your charm/CS thing, that's pretty much what their stun Servant skill is.
Yeah, that's what their stun skill is, but instead of being the skill of a Ruler, of the Heroic Spirits specifically chosen to impartially judge other Heroes, it's a skill that goes "uh, could you stand still for a bit please?" Yes,, being able to command an enemy Servant to drop their NP on their own team, or to activate a Death proc, would be stupidly powerful, but that doesn't mean the skill can't be used in a more interesting way.
FGO Supports
So Dullahan's an Avenger class in real life?
Pair her with Jack, and she'll crit like crazy.
Pair her with any decent Caster with LV 10 on support offensive buffs and she'll make short work of all of the Servants.
Mystic Codes can even do justice.
It's all on the player on how to use her offensives.
And crept up on the vanilla Jeanne. She even became more popular than the vanilla one.
Not dealing with it...
Why even try?
This is golden...