The entirety of the Werewolf section was just the writer making all the worst decisions possible, to be honest.
The event didn't have Ibaraki, so by default it was a disappointment.
What can I say, she's a fun little chuuni who tries really hard to be a great oni, but is just too childish and human to pull it off when the chips are down. The fact that she was also abused as a child and had pretty much one non-hostile social connection while alive is pretty effective at evoking sympathy in me, and it fits neatly into her overall characterization instead of just feeling forced.
Hmmm, can I abuse Gapoly for blue balls. That'd be wonderful.
Gapoly is insane. Damn.
I really want to finish leveling Voyager's skills. Is it better to farm the event & exchange event currency & dice when it's available, or is it better to just farm doors?
What exactly happened to that?
-The two werewolves get exposed on the morning of day 1 but you can't just go for them and you win the game because Fujimaru's actions are not chosen by the player.
-Fujimaru blindly follows Amadeus' lead the entire game despite knowing fully well he's lying about his role.
-Half of the villagers die in combat instead of by the games rules because Amadeus' BGM is making them violent.
-The final night of the game has Amadeus killing Jeanne (the GM) to make the rules unapplicable so we just punch the werewolf without properly lynching him.
Basically Town of Salem game in which every single player makes dumb decisions. Without the toxic chat at least.
smh shoulda gotten amphibian write it
the whole event is about servants forced to play a role.
That is definitely an amusing way of using voyager.
"An ideal is only an ideal after all. As long as you embrace that ideal, the friction with reality will continue to increase. So you will someday face reality and will have to pay for your compromises"
That's some wack set-up.
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.