Thread: Fate/Grand Order General Discussion (CONTAINS SPOILERS)

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    アルテミット・ワン Ultimate One Trubo's Avatar
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    Caught up on the Advanced Quests I hadn't done yet. The Gazer one is annoying because they love to stun/charm so frequently, especially if you kill one of them while the other is still at full HP. The Scathach (Assassin) one probably sucks for anyone that doesn't have their own Skadi or Iris, otherwise pretty easy with any offensive NP Caster + Skadi + Merlin due to how the mechanics of it work.
    Quote Originally Posted by Arashi_Leonhart View Post
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    Quote Originally Posted by Mcjon01 View Post
    So if I'm reading this right DP is saying that the feature almost everybody hates that is bad and makes the forum objectively worse will never go away because that would negatively impact another feature that nobody has ever used and most likely never will use just in case someday, someone wants to use it. Is that right?
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    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Malgos's Avatar
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    So is the Scathach advanced Quest supposed to be super annoying or am I missing something with that quest. Sure I can stack some NP damage, but it's still painfully slow.

    Quote Originally Posted by Trubo View Post
    The Scathach (Assassin) one probably sucks for anyone that doesn't have their own Skadi or Iris, otherwise pretty easy with any offensive NP Caster + Skadi + Merlin due to how the mechanics of it work.
    I got Skadi and Irisviel, but how do those two make the fight less annoying? I only got Medea as an offensive single target Caster.

    Edit: Forgot about the free Shuten Caster.
    Last edited by Malgos; July 30th, 2022 at 10:45 AM.

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    ~~~ manafusion's Avatar
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    Quote Originally Posted by Trubo View Post
    Caught up on the Advanced Quests I hadn't done yet. The Gazer one is annoying because they love to stun/charm so frequently, especially if you kill one of them while the other is still at full HP. The Scathach (Assassin) one probably sucks for anyone that doesn't have their own Skadi or Iris, otherwise pretty easy with any offensive NP Caster + Skadi + Merlin due to how the mechanics of it work.
    I dunno, I just ran Vlad + Caster + Tamamo and it went pretty swimmingly against Summer Scathach. It helps to have a heal and team-wide Special Invul to counter the damage outside and during NP turns respectively. Plus, double drain so the Summer Scathach isn't as frequent as it would've been.
    Last edited by manafusion; July 30th, 2022 at 10:52 AM.



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    other side of Red Garden AmADo VII's Avatar
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    use your attacker's NP when Skathach got NP debuff and stall when she doesn't.
    Last edited by AmADo VII; July 30th, 2022 at 10:56 AM. Reason: correcting

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    Quote Originally Posted by AmADo VII View Post
    use you attacker's NP when Skathach got NP debuff and stall when she doesn't.
    Pretty much this. Having a heal is good since you need to survive at least 16 turns, if I'm not mistaken. She has 3 Guts and only becomes vulnerable every 4th turn.



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    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Malgos's Avatar
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    Quote Originally Posted by AmADo VII View Post
    use you attacker's NP when Skathach got NP debuff and stall when she doesn't.
    Ah thank you. Somehow I managed to misunderstand the site that she's gets decreased resistance to the NP Damage down debuff.

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    Best old man Oz1337's Avatar
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    Quote Originally Posted by AmADo VII View Post
    use you attacker's NP when Skathach got NP debuff and stall when she doesn't.
    Pretty much. Skathach will have a massive damage resist down and will go from Quick -> Arts -> Buster Up. If you attack her with the same type of card she gets a buff, you get lots of NP charge and an NP damage up for X amount of times, can't remember the amount. Once she's gone through the three, she will get a massive damage resist down and some clock buff that gets removed if you attack her with an NP buff the next turn (and it's probably a bad thing if you don't attack her but it's very easy to rotate NPs due to her buffs and her high hitcount tbh). She will repeat this pattern all the time.

    The only hard thing about that quest is getting the IK from her NP triggered, so bring Asclepius/Dress of Heaven/Skadi. Skathach does very little damage with her attacks if you bring a full Caster team, so the match is very easy, just tedious because of the 4 turn wait for each rotation.

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    アルテミット・ワン Ultimate One Trubo's Avatar
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    Quote Originally Posted by Malgos View Post
    I got Skadi and Irisviel, but how do those two make the fight less annoying? I only got Medea as an offensive single target Caster.
    Scathach (Assassin) has an AoE Instant Kill NP, so Skadi's Instant Kill block + 1 time Evasion basically renders Scathach (Assassin) worthless (it's also one of the few times where Damage Cut from Skadi is helpful since you're already taking reduced damage with full Caster team), while Iris can keep the party alive through raw damage or if the Instant Kill procs. For anyone that isn't using Bazett, you're going to have to eat multiple NPs due to the number of Guts and Damage Reduction she has.

    The offensive NP Caster isn't that important. You could even use Geronimo to shore up healing issues.
    Last edited by Trubo; July 30th, 2022 at 10:59 AM.
    Quote Originally Posted by Arashi_Leonhart View Post
    Then I will ask that you pay closer attention
    Quote Originally Posted by Mcjon01 View Post
    So if I'm reading this right DP is saying that the feature almost everybody hates that is bad and makes the forum objectively worse will never go away because that would negatively impact another feature that nobody has ever used and most likely never will use just in case someday, someone wants to use it. Is that right?
    Quote Originally Posted by You View Post
    It's like if someone told me "make me a milkshake" and i was blind and they gave me the ingredients and I made a milkshake because milkshakes are good, but it turns out that milkshake was a bomb.

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    Quote Originally Posted by Trubo View Post
    Scathach (Assassin) has an AoE Instant Kill NP, so Skadi's Instant Kill block + 1 time Evasion basically renders Scathach (Assassin) worthless (it's also one of the few times where Damage Cut from Skadi is helpful since you're already taking reduced damage with full Caster team), while Iris can keep the party alive through raw damage or if the Instant Kill procs. For anyone that isn't using Bazett, you're going to have to eat multiple NPs due to the number of Guts and Damage Reduction she has.

    The offensive NP Caster isn't that important. You could even use Geronimo to shore up healing issues.
    You know, I forgot that even existed. I was never IK-ed once in the 16 turns that I've faced her. Though, I also think I've never been NP-ed more than twice or thrice throughout.



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    Quote Originally Posted by manafusion View Post
    I don't think it's limited to CN games. Nier Rein and WotV:FFBE do that too. The main difference is that the story progression battles are also where you farm the mats. Meanwhile, FGO has them as a separate thing entirely. As to which is better, I think I enjoy FGO's method better since I'm not dealing with trying to beat Cernunnos or Beryl over and over for random drops of mats. I also think it's because they're not meant to drop anything than the specified mats. Could they be coded to be more like CQs? Yeah, I think they can. I won't deny that it can happen. I assume the reason why not is because they want them to be a one-time thing. Something you experience, enjoy/suffer and appreciate because it's ephemeral. Main Interlude allowing us to repeatedly fight the main boss feels like it's uniquely outside the situation as they're originally an event first but I wouldn't know. Or maybe it's just a way for the devs to let people test their limits with varying levels of boosts for the boss. We can only know if they add a Main Interlude that doesn't have a boss with scalable difficulty in the original event.
    You're the one that keeps bringing mat farming into it like F/GO had to copy that. Yeah, if they'd done it so you had to farm difficult boss fights with this game's RNG, that would be terrible

    But the idea they hit on of "we shall rerun a certain selection of fights once a year and only then do you get to try everything out" was not a good compromise. Rubs it in how easy it would be (ditto for all the road to LB7 stuff) for them to do it. ~_~

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    Quote Originally Posted by Raineh Daze View Post
    You're the one that keeps bringing mat farming into it like F/GO had to copy that. Yeah, if they'd done it so you had to farm difficult boss fights with this game's RNG, that would be terrible

    But the idea they hit on of "we shall rerun a certain selection of fights once a year and only then do you get to try everything out" was not a good compromise. Rubs it in how easy it would be (ditto for all the road to LB7 stuff) for them to do it. ~_~
    I'm more pointing out that they're designed with farming in mind. Whereas FGO's story battles aren't. Which is a big reason to have them be replayable. I don't remember any of the games I played that had out-of-the-box replayable story battles which weren't meant for farming, tbh.

    EDIT: As I sit and try to remember if there actually was any, I remember Echoes of Mana. Story battles have a/few boss battle/s with it's gimmicks and all and there's the difficulty option. You only clear it so you can access the actual good farming node and, whilst you can go and clear said boss battle and re-attempt it again, there's no reason to if the goal is to farm. Effectively making it a battle that you *could* farm and get mats but just not worth it. 2D action game with some verticality though, similar to Double Dragons of old.
    Last edited by manafusion; July 30th, 2022 at 11:30 AM.



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    死徒(上級)Greater Dead Apostle Raineh Daze's Avatar
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    Quote Originally Posted by manafusion View Post
    I'm more pointing out that they're designed with farming in mind. Whereas FGO's story battles aren't. Which is a big reason to have them be replayable. I don't remember any of the games I played that had out-of-the-box replayable story battles which weren't meant for farming, tbh.

    EDIT: As I sit and try to remember if there actually was any, I remember Echoes of Mana. Story battles have a/few boss battle/s with it's gimmicks and all and there's the difficulty option. You only clear it so you can access the actual good farming node and, whilst you can go and clear said boss battle and re-attempt it again, there's no reason to if the goal is to farm. Effectively making it a battle that you *could* farm and get mats but just not worth it. 2D action game with some verticality though, similar to Double Dragons of old.
    tbf Arknights' story boss battles aren't meant for farming (they tend to have pretty bad droprates), especially not the challenge versions of the stages or the high-difficulty ones that take the boss and make the actual stage way harder. They're still always there so you can play them if you want to.

    "Farm the stage with a boss" tends to be restricted to the events, and those also have challenge stages that aren't for farming.
    Last edited by Raineh Daze; July 30th, 2022 at 11:44 AM.

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    Best old man Oz1337's Avatar
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    Quote Originally Posted by manafusion View Post
    You know, I forgot that even existed. I was never IK-ed once in the 16 turns that I've faced her. Though, I also think I've never been NP-ed more than twice or thrice throughout.
    I failed my first attempt at this Advanced Quest because all the DPS I brought were IK by her NP, so I went "hell nah", quit and brought my Asclepius here. And what a surprise, she got the IK my DPS again, but good old guts from Asclepius made that a non-issue this time.

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    ~~~ manafusion's Avatar
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    Oh, it's a 30% IK chance. Right. No wonder I didn't experience it at all. It's the type of RNG where you either got lucky enough to not get hit by it throughout the fight or she hits you with enough NP to make it at least trigger once. Or you take the chance and play with NP drain so much so that it's rare for her to even trigger it. ngl, running Vlad definitely solves most of the problem... unless your Caster or Tamamo dies on Turn 6.
    Last edited by manafusion; July 30th, 2022 at 12:50 PM.



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    Beat her the same way and also surprisingly never got IK-ed. Technically she can be done in 8 turns, but it would take some minmaxing

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    Quote Originally Posted by Gold Experience View Post
    Since Arcade got a loli version, we can just have the regular one
    Arcade Tiamat starts out as a loli then grows into an adult with ascensions. That is, they already have the regular one.

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    So they're just skipping the rerun of summer 2021, then? The schedule is looking mighty tight yet again...

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    Wouldn't be surprised if the rerun was in September, since the original run was too.

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    死徒(下級)Lesser Dead Apostle Arete's Avatar
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    What is this "IK on Scathach's NP" everyone speaks of? - Edison supremacy gang.

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    The Long-Forgotten Sight Rafflesiac's Avatar
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    Lol, the Gilles AQ gave me a chuckle at the end there.
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