
Originally Posted by
manafusion
I'm more pointing out that they're designed with farming in mind. Whereas FGO's story battles aren't. Which is a big reason to have them be replayable. I don't remember any of the games I played that had out-of-the-box replayable story battles which weren't meant for farming, tbh.
EDIT: As I sit and try to remember if there actually was any, I remember Echoes of Mana. Story battles have a/few boss battle/s with it's gimmicks and all and there's the difficulty option. You only clear it so you can access the actual good farming node and, whilst you can go and clear said boss battle and re-attempt it again, there's no reason to if the goal is to farm. Effectively making it a battle that you *could* farm and get mats but just not worth it. 2D action game with some verticality though, similar to Double Dragons of old.