Reminder that NP upgrades are powerful, even if it mostly is just the damage multiplier being at work.
Vlad without NP upgrade = weaksauce
Vlad with 1st upgrade = average
Vlad with 2nd upgrade = wtf so stronk
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Anyway, looks like we only have FSF and SR as our possible collabs event right now that will happening in next year, tho Lost Einherjar are still possible since we got Requiem despite it's early release
And speaking of Requiem, i wonder if we'll get Nzambi and Longinus in the future, Galahad is a walking plot device for FGO so we wouldn't get his Alter soon, Anubis is already a part of NitoAlter, dunno for the mysterious australian servant
Time for Prisma Illya Part 2: Miyuverse Edition. Can't wait for Gil-ko.
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The amount of upgrades he went through really did set him up to be so much better than he was at launch. Especially the second NP upgrade to actually put him as a strong nuker.
Medea's still in despair over not having her 2nd NP upgrade.
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I remember how fucking mindblown i was when i first took Vlad for a serious spin with full supports.He fires massively damaging NP nukes that ramp nonstop and generates insane amount of stars so he and his Castoria homies just Arts crit chain nonstop and they spam NP as well.
A new FGO NP table
funny vamp ends 7 years of gacha torture
YT: FGO Gameplay , YT: FGO OST, Twitch FGO Gacha, Chaldea Archive Project - Complete
MHXX has the best NP upfront/with her burst turn but if I were trying to zerg I would pick Wandjina due to the QQBB deck (S.Skadi) and higher statline to use it.
Arts is the strongest card type for brainless clearing of content since it has infinite sustain, but it's the weakest offensively in ST usually as it has potato ceiling with its crit support.
She's not a meme unit though. I have MHXX and Yang NP5 and both are good. Until Chiron got his NP strengthening MHXX and MHXA had hands down the hardest hitting NPs vs Sabers.
Worth noting that the relative advantage of strengthenings diminishes with NP levels since the NP levels are flat bonuses, not scaled on the base multiplier.
Last edited by Sath; November 2nd, 2023 at 11:24 AM.
Also, being a 4-star makes getting those NP levels infinitely easier than the competitors in question.
theoretically at least...
damn 4* rates![]()
If dude thinks MHXX isn't good even after the numbers are shown, than we should respect his wishes.
Rarity has no bearing on how good a unit is however. You don't compare gacha NP2-5 4☆ vs NP1 5☆ when the discussion is objective performance.*
My point was an NP1 comparison with NP strengthenings, and not accounting for which turn it is doesn't give a full picture. Neither in the buff scenario nor in the value of the strengthening because the gap bridges in terms of multiplier ratios from NP2+.
(A normal strengthening is the NP2 additive multiplier, which makes +NP levels a lower proportion of your base multiplier.)
*The only time that comparison is apt is when it's a personal box thing like a welfare or existing rolls vs a new 5☆ i.e. relative value of pulls consideration. And tbh most 5☆ damage dealers are simply not good at NP1, and even the best need to be hitting all their traits etc at NP1 to flex.
The only SSR damage dealer who farts out biiig 'neutral' numbers at NP1 is Arjuna Alter, basically. NP1 is generally not worth it vs welfares except for characters like him and S.Ibuki offensively.
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ST Foreigner doesn't really fill any niche over non-berserker classes as AEs can bully Foreigners/Berserkers too, and everyone but Berserker bullies Berserker. So "which one is best" is an odd competition to begin with really, whoever started that.
But I wouldn't say any are bad except Abby who doesn't exist. Yuyu is the worst for minturning stuff because she has taunt+invul, but is in turn comfy for newbies who need survivability against bosses.
Ever since her launch buffed Astraea was a solid argument that Yuyu wasn't a gameplay value roll. Likewise she's not a different league to buffed MHXX even if her SEmod does mean her NP hits harder in most scenarios (keep in mind her def down ramps her when MHXX's atk up buff is gone & she always has 1.5x damage with burn CCs, which makes her NP multipliers higher than MHXX vs non-Saber).
The NP damage is better usually but not by a big margin, and you end up needing Sherlock/Jane in 1t invul scenarios MHXX's kit would suffice for.
Strongest ceiling among ST Foreigner is unequivocably Wandjina and she has a better support for overall damage output than Castoria.
Quick always had better total ST damage output than Arts back when it used NPQQ chains with regular Skadi, and Wandjina really leans into buster crits as an S.Skadi optimised unit. Flipside is her sustain is balls because Quick.
BothAll three is good.And you're picking someone else for optimisation unless you want to mega bulli own class.
And if you play VG comps then Yuyu is the lowest damage (QQAA deck) and BBkini is the most consistent crit machine.
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Side note to my ramble:
That linked comparison is bad. Skadi instead of S.Skadi? No SEmod considerations? No clarity of variable buffs like Wandjina's SEmod stacks & Yang's def down? Oberon nuke with a ST unit and somehow still only using 3 supports? AoE in the comparison with ST?
"But farming" - half those characters don't loop. At all. Yang is never going to be running a DCS+Oberon farm comp because for FQs she has 0% battery. Her use-case is bosses, and for bosses you can always reliably kill off at least 1 support (e.g. by using Gong) at the worst.
Hard. Disagree. The fact is that, unless you're 3-turning the boss while already knowing every single mechanic they have, it's safer to have a Foreigner than have the enemy Zerker boss nuke your not-absolute-class advantage damage dealer in 1/2 turns. Sure, one could just buff-stack and output insane damage. But I don't think the more casual players care to do it. Heck, I don't care to do it much outside of "run many supports". I don't bother optimizing it for exactly timed plugsuit swaps and progressive buff stacking so I can nuke a boss with 2 Break bars in 3 turns. If I managed to Break the boss within the turn, that's nice. But if not, it lives for an extra turn and starts smacking me. "Just use Castoria's NP" is a valid argument if I can build her NP up and the other argument I'd put out is that I want more Bond Points. So, I'm already limiting myself in terms of CE options and I think that's fine. That's the beauty of having options like Foreigners in general. It's another tool in the belt to deal with battles and enemies that could be harder to deal with due to varying circumstances/playstyle potentially limiting the build.
Last edited by manafusion; November 2nd, 2023 at 11:57 PM.
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The first foreigner I felt comfortable using was MHXAI, followed by MHXX and Kuku. The best is still Kuku though
I'd also agree with MHXX being the most directly useful of the ST Arts Foreigners.
That aside, I'm hoping we get a 3* Foreigner someday. Odds are low considering we haven't gotten a 3* Ruler, but it sure would be nice having at least one lower rarity version, even if maybe they're on the weaker-side...
You know as much as FGO has many problems on its own, art variety and design diversity are probably not one of them. It got something to cater for almost any taste. I respect that more as I played about other anime gacha games. Mihoyo's and FGO's approach to their character art direction is really at the opposite extreme of each other in this regard.
And that is due to FGO still being 2D. There are other gacha games I am still playing with characters of multitude of artstyles and the key is always that they are 2D. Heck you can just look at MHY's last 2D game Houkai Gakuen 2 and see how varied the designs of just the clothes for the characters there. It is much freer than their 3D games counterpart because you can put anything in the game and it still works cuz it's a 2D or live2D sprite. The moment you go 3D and having to tackle hundreds of different 3D models, you're going to realize it's not easy to keep the diversity and quality at the same time. The horrific disastrous 3D models of FGO Arcade is proof. By trying to capture the original artstyle of each artist, they ended up with results ranging from decent to mid to disastrous. The models are also extremely rigid and clunky since they don't have the time and resources to fully rig everything on them (especially hair and fabric motions).
Making and rigging each and every different 3D models for every character to the level of MHY did down to the hair and fabric movements was possible only because they made the sacrifice in art diversity to streamline the designs. If you look at the leaked of Genshin character concept arts, there are a bunch of unique and interesting designs (see Skirk's King Hassan x Morgan design vs what we ultimately got lol). They even made a 3D model for one of Nahida's very unique fairy-esque design and had to scrap that one for practical reasons. Imagine FGO being 3D and trying to do the same level of polish as MHY for all different diverse servant designs under Lasagna? yeahhhh nope.