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Thread: So I've been playing this recently...

  1. #5401
    The Plesioth Hip Check Of Life Deathhappens's Avatar
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    Nope. It's fairly easy to just avoid him by running around while he gets clipped by geometry, but you can also figure out a way to kill him iirc.

    - - - Updated - - -

    For my part, nabbed Divinity: Original Sin 2 while it was on sale, because I really needed more unfinished single player games in my backlog. Only got a couple hours in, fresh from the tutorial, but I really appreciate the way they chose to fix the first game's issue of "just stack status effects t1 and win everything". Granted, that makes fighting bosses a little more difficult, but hey.
    I DON'T appreciate how they once again made a single player game assuming I have the will or the patience (or the friends) to play with 4 people, but I guess some people out there must've liked it, so there it is.
    shit BL says

    Quote Originally Posted by I3uster View Post
    It's like with centaur girls, you're fucking a horse. Sure the human part is the one that moans but your dick is in the horse, no way around it.
    Quote Originally Posted by You View Post
    boytoy angst > fulfilling life of misanthropic extremist environmentalism
    Quote Originally Posted by Rafflesiac View Post
    ladies, he's single
    Quote Originally Posted by OverMaster View Post
    Yeah, but that's because he's got more issues than National Geographic.
    Quote Originally Posted by Araya's Dry Cleaner View Post
    You can rage, but there is no waifu communism.

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    Once and always and nevermore.

  2. #5402
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    Huh, interesting. In Sakuna, I'm at the final boss, a giant 3-headed (thank gods that it's not 8-headed) snake. In VtM:B, I'm at the werewolf fight, which is not the final boss, but is definitely more difficult. Both battles are rather unconventional. For the former, you are literally taught a new move that you are expected to master during the fight, and for the latter, you're not expecting to fight directly, but rather power and use the automatic doors to crush it to death.

  3. #5403
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    In terms of VtM:B, I know that LaCroix employs human security guards, but are Ming Xiao's minions human or ku... You know what? I refuse to that. Instead, I'll say gui-ren/kijin. So human or gui-ren/kijin? I ask because I need to feed, and Ming Xiao's minions don't disintegrate upon death, like Kimetsu no Yaiba oni or most other vampires. Blood packs aren't enough for those dungeon runs. FYI, the shark youkai is closer to a werebeast than a vampire to begin with, so that's not a good example: https://whitewolf.fandom.com/wiki/Hengeyokai

  4. #5404
    Taiga's knight Tobias's Avatar
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    Since I figure I’ll be quarantining at least through January, I went ahead and bought the definitive edition of dragon quest 11 even though I had the original, I figured a nice well done grinder would help stave off cabin fever. After playing for a bit, I remembered something about this game. It is a holy quest of destruction towards the great evil.

    what’s that? The dark one? Nono. I speak of course of my hatred and vow of destruction towards...

    POTS!

    if I see one, my fury boils over, and no matter what else is occurring, I will find a way to destroy it, smash it to smithereens! And surely barrels will not be spared my wrath, for they are but pots by another name, they too will perish!

    also after passing through the haiku town I have found myself randomly composing a few on my travels

    still more pots appear
    break them all, smash and destroy
    my rage continues

    Boss behind the door
    should I go and level up
    fuck it, come get some

    rare monster appears
    Could it be my lucky day
    ...metal slime has fled
    Quote Originally Posted by Bird of Hermes View Post
    The moment the opportunity arises for a pun, the one known as 'Taiga's Knight' will be there to deliver whether you like it or not.

  5. #5405
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    Compared to Skyrim, VtM:B's follower system is so rudimentary. Yukie won't follow you to Ming Xiao's sanctum, the one place in the Golden Temple where you actually need the help.

  6. #5406
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    Glitchy American games. In VtM:B, despite a message saying that Nines gives you a fragmentation grenade, no such item appears in your inventory... Well, time to use the console to hotfix, I guess. Anyone know the console command?

  7. #5407
    Drunk Anime Is The True Path. Mattias's Avatar
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    So one of my favourite streamers strated playing Yakuza 0, which reminded me that I was still in the prologue of the game, and I never got around to beating that asshole Mr. Shakedown. So you know the thing where right at the end of the prologue they give you that minigame you're supposed to chip away at gradually as the game goes on that lets you do most of you're high end upgrades? So I stopped do anything story related and grinded that out to the max. Yay for my scrape the map tendencies!
    Binged All Of Gundam In 4 Years, 1 Week and All I Got Was This Stupid Mask


    FF XIV: Walked to the End


    Started Legend of the Galactic Heroes (14/07/23), pray for me.

  8. #5408
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    Huh, so both Sakuna and VtM:B forces you to learn new moves at literally the final battle. Sakuna has her raiment barrier, while I'm not quite sure how to keep the searchlights on to make the Sheriff bat fall down in VtM:B.

  9. #5409
    The Plesioth Hip Check Of Life Deathhappens's Avatar
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    Quote Originally Posted by LegalLoliLover View Post
    Glitchy American games. In VtM:B, despite a message saying that Nines gives you a fragmentation grenade, no such item appears in your inventory... Well, time to use the console to hotfix, I guess. Anyone know the console command?
    There's no such thing in the game, I'm pretty sure.
    shit BL says

    Quote Originally Posted by I3uster View Post
    It's like with centaur girls, you're fucking a horse. Sure the human part is the one that moans but your dick is in the horse, no way around it.
    Quote Originally Posted by You View Post
    boytoy angst > fulfilling life of misanthropic extremist environmentalism
    Quote Originally Posted by Rafflesiac View Post
    ladies, he's single
    Quote Originally Posted by OverMaster View Post
    Yeah, but that's because he's got more issues than National Geographic.
    Quote Originally Posted by Araya's Dry Cleaner View Post
    You can rage, but there is no waifu communism.

    You are not getting government-handout waifus.


    Once and always and nevermore.

  10. #5410
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    Another glitch during the Sheriff fight (which, in theory, can happen at any time). Turning into your war form, in theory, should autoset you to third person. One time that I tried it, it did not. Even worse, once that glitch happens, you cannot even switch to third person manually.

  11. #5411
    闇色の六王権 The Dark Six pinetree's Avatar
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    Just finished AI: The Somnium Files. A great game by the creator of the Zero Escape series.

    After Zero Time Dilemma I was really dreading touching another one of his games. It seemed like his writing had changed in such a way that his weaknesses as a writer occurred more often and were more obvious than ever. Specially when considering Virtue's Last Reward already didn't live up to the quality of 999 to me, it just seemed like the man was a one hit wonder (I know nothing about his other games, but they don't seem to come close to the popularity and praise Zero Escape). I still decided to try AI, though, perhaps the problem was just that he tried to stretch 999 into a trilogy and things would be better in a new standalone game.

    I think all of was a big factor as to why AI was such a pleasant surprise to me. Some of his writing crutches are here but it's not nearly as egregious as what happened in ZTD. The Somniums are great puzzles, the characters are endearing, the soundtrack is great, the story is really good...
    Really, the game was great overall, but the flaws are just more interesting to talk about, which is why I'm going to complain so much bellow.

    Spoilers for AI and Zero Escape.

    Spoiler:

    It's clear to me that he simply can't write a story without timeline shifting anymore. I was so surprised and happy when I discovered that Iris had a brain tumor and all the conspiracy and parallel realities related stuff was bullshit. It was such a refreshing reveal in an Uchikoshi game! But then they ruin it completely by making only the parallel universes part true. No explanation is given and the concept isn't worked into the narrative, it just happens.
    I don't even know why he included it, honestly. They had the perfect excuse already: The player got the information from other routes, sure, but Date could just remember fragments of 89's or Saito's memories! It works out so much better than Date suddenly being a shifter!
    Or, just use prophetic dreams in the plot! It'd still be awkward but at least it would have some connection with what the game is actually about. Maybe go all in on collective uncounscious instead of tying back to shifting. This is just lazy writing.

    Also, his route endings here are awful. You play through most of a storyline only for it to be cut short for no reason whatsoever. I understand he wants to have character endings like before, but (the majority of) those were actual endings. Here? Just because the storyline of a single character was resolved, it doesn't mean the main narrative and everything around it was. Obviously, it's because those things are being saved for other routes, but you can't just roll credits because there was a nice conversation with a single character. It's honestly frustrating. Specially because, since the story doesn't end, you haven't caught the culprit, which means in most of the endings things are going to go to shit anyway. Enjoy your one wholesome scene before the carnage starts again I guess.

    Things get even worse when you think about it with Zero Escape in mind though.
    We are given no explanation about Date's shifting abilities, but they seem to work in a similar way to Zero Escape, and it's the same guy writing, so I just have to assume they work the same way. Now, consider that he ruined his own shifting concept in by attaching a weak moral dilemma towards the end of ZTD: When someone shifts, they actually trade places with their selves from the other timeline.
    So I'm supposed to enjoy the happy ending where everyone dances while knowing that I murdered many other Dates, as well as the fact that those timelines still happened and everyone is dying there anyway...?

    Like, in 999 things worked because you find out that the game is set up so no one needs to die. All the bad endings are like worst case scenarios. Furthermore, it was all set up by someone other than the player for the greater purpose of achieving the ultimate timeline. You had no choice for most of it.
    In VLR things still work somewhat. The knowledge that those crueler timelines go on is terrible, but once again, it's the result of two people (not the player) making sacrifices for a greater purpose.
    ZTD is a gratuitous murderfest in which nothing works, but going into detail would take too long.

    Then you have AI. There's no intentional shifting in-narrative, it all occurs due to the player. The concept is not explored or explained. There's no third party forcing you into these choices that doom so many people. Date is not aware enough about his ability to understand or question it.

    Let me be clear though: The implications of assuming Zero Escape mechanics apply to AI is not a flaw in the game itself, but rather an effect caused by Uchikoshi's failure as a writer in two games. Here, due to relying on a writing clutch that really had no place in this story, and most egregiously in ZTD, by failing so hard in everything that the entire shifting system and related lore leave a bad taste in my mouth now.

    And to elaborate, while the sudden use of shifting did bother me during the playthrough, these "crossover" implications only came to mind after I finished most of the game, so it's not a huge deal, but it's still something I'd like Uchikoshi to be better at.

    Last but not least... Jesus Christ his comedy is worse than ever. I think it's because you have so many interactable objects, so even if some of the jokes land, there's just a lot more space for others to fail. Not to mention the fucking porn joke during actions scenes, I can't even imagine how anyone thought that was funny and worth including in the game. A tired joke that was bad from the start.


    I'd say I recommend AI to everyone, with two warnings...
    • This game is unrelated, but despite that, playing the Zero Escape series first will make a lot of narrative and structural quirks in the game more tolerable or even enjoyable, even though there are some issues in trying to apply the logic from those games to this one. It's really nothing major but I thought I would mention since I haven't seen anyone comment on this before.
    • Do not take any action scenes seriously. You might think: "Oh, this one is important. It's going to be played straight", but it won't. They're all failed attempts at humor. If there's a quick time event you might was well disregard the scene entirely.
    Last edited by pinetree; January 3rd, 2021 at 06:37 PM.

  12. #5412
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors weeblord's Avatar
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    Its obvious Zero escape really was never supposed to be a trilogy, all the main plot of the “trilogy” is introduced in the second game and how timelines work is completely different between 999 and the later two. Regarding his old works, Ever17 was legendary during its time and an especially important work for the english language VN community, but i can see it not living up to its reputation for many playing it in current year. He also recycles twists heavily from his old VNs.

  13. #5413
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Quote Originally Posted by pinetree
    After Zero Time Dilemma I was really dreading touching another one of his games. It seemed like his writing had changed in such a way that his weaknesses as a writer occurred more often and were more obvious than ever. Specially when considering Virtue's Last Reward already didn't live up to the quality of 999 to me, it just seemed like the man was a one hit wonder (I know nothing about his other games, but they don't seem to come close to the popularity and praise Zero Escape). I still decided to try AI, though, perhaps the problem was just that he tried to stretch 999 into a trilogy and things would be better in a new standalone game.
    For what it's worth, the Zero Escape trilogy was hampered hard by executive meddling which caused multiple rewrites and such. It's no surprise that shortly after ZTD came out, Uchikoshi left Spike Chunsoft to form his own Studio with Kodaka of Dangan Ronpa fame.
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  14. #5414
    闇色の六王権 The Dark Six pinetree's Avatar
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    Quote Originally Posted by weeblord View Post
    Its obvious Zero escape really was never supposed to be a trilogy, all the main plot of the “trilogy” is introduced in the second game and how timelines work is completely different between 999 and the later two. Regarding his old works, Ever17 was legendary during its time and an especially important work for the english language VN community, but i can see it not living up to its reputation for many playing it in current year. He also recycles twists heavily from his old VNs.
    Oh, I agree completely. That's why I said he stretched 999 into a trilogy.
    I've heard some people talk about Ever17 before, but I haven't tried it for that exact reason, they said a lot of it was recycled in Zero Escape already. Maybe I'll try it one day if Uchikoshi ever manages to get me really excited about his writing again.

    Quote Originally Posted by Skull View Post
    For what it's worth, the Zero Escape trilogy was hampered hard by executive meddling which caused multiple rewrites and such. It's no surprise that shortly after ZTD came out, Uchikoshi left Spike Chunsoft to form his own Studio with Kodaka of Dangan Ronpa fame.
    ZTD was really a shitshow in almost all ways possible, but like I said above, it's worrying that some of his fault are repeated in AI. Though it's mostly the ones that were already evident in VLR, and nothing is as bad as ZTD. I doubt the guy will ever write anything as bad as that anyway.

  15. #5415
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    After playing Sakuna, Bloodstained is reminding me of the dangers of simple contact damage. Ironically, that's what screwing me up over the first boss. I see its ranged attacks and run over to it, expecting them not to hit me based on the arcs. The projectiles don't hit me, but simply touching the boss does.

  16. #5416
    The Plesioth Hip Check Of Life Deathhappens's Avatar
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    Quote Originally Posted by pinetree View Post
    I'd say I recommend AI to everyone, with two warnings...
    • This game is unrelated, but despite that, playing the Zero Escape series first will make a lot of narrative and structural quirks in the game more tolerable or even enjoyable
    Not that I was ever planning to, but man imagine a game being so bad that getting through one of the most confusing utter messes of a storyline I've ever had the displeasure of being introduced to actually improves it.
    shit BL says

    Quote Originally Posted by I3uster View Post
    It's like with centaur girls, you're fucking a horse. Sure the human part is the one that moans but your dick is in the horse, no way around it.
    Quote Originally Posted by You View Post
    boytoy angst > fulfilling life of misanthropic extremist environmentalism
    Quote Originally Posted by Rafflesiac View Post
    ladies, he's single
    Quote Originally Posted by OverMaster View Post
    Yeah, but that's because he's got more issues than National Geographic.
    Quote Originally Posted by Araya's Dry Cleaner View Post
    You can rage, but there is no waifu communism.

    You are not getting government-handout waifus.


    Once and always and nevermore.

  17. #5417
    闇色の六王権 The Dark Six pinetree's Avatar
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    Quote Originally Posted by Deathhappens View Post
    Not that I was ever planning to, but man imagine a game being so bad that getting through one of the most confusing utter messes of a storyline I've ever had the displeasure of being introduced to actually improves it.
    Uh, it's mostly regarding tonal whiplashes during investigation and the style of comedy, which already existed in Zero Escape but are way more exaggerated here, as well as how
    Spoiler:
    they deal with locked paths and character endings. The mess that is ZTD doesn't really matter.

  18. #5418
    The Plesioth Hip Check Of Life Deathhappens's Avatar
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    Well, you said spoiler time shifting is still a thing, so that tells me all I need to know.

    - - - Updated - - -

    To clarify, I was talking about the entirety of Zero Escape, not just ZTD. Though in fairness I only actually played a small bit of VLR out of the whole mess.
    shit BL says

    Quote Originally Posted by I3uster View Post
    It's like with centaur girls, you're fucking a horse. Sure the human part is the one that moans but your dick is in the horse, no way around it.
    Quote Originally Posted by You View Post
    boytoy angst > fulfilling life of misanthropic extremist environmentalism
    Quote Originally Posted by Rafflesiac View Post
    ladies, he's single
    Quote Originally Posted by OverMaster View Post
    Yeah, but that's because he's got more issues than National Geographic.
    Quote Originally Posted by Araya's Dry Cleaner View Post
    You can rage, but there is no waifu communism.

    You are not getting government-handout waifus.


    Once and always and nevermore.

  19. #5419
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Beat "Vampyr" - probably the only game from Dontnod Entertainment that I've liked so far. Make more of that.

    Despite being somewhat of a glitchy mess, I really enjoyed the setting, the characters and the interesting ripple effects that your choices have. The locked autosave definitely works against this game as a large part of its charm is being an RPG and seeing how your choices matter. Plus since it's easy to botch things up and miss optional content it takes away from the experience since the game is long enough that only the most dedicated would do multiple runs of it.

    I ended up doing a pacifist run, not snacking on a single citizen which while hard (since I was so underleveled as a result) but it was worth it to see the best ending. I am tempted to go back and go full man-eater on the citizens if I ever feel like replaying it.

    Like I said at the beginning, I definitely would be intrigued if the company were to make more games like this instead of their other stuff.
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  20. #5420
    Nikiri's Avatar
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    Vampyr had the potential to be really good, but in my experience it was just ok. It was lacking something gameplay-wise, and the choices didn't feel like it mattered in the end

    but the settings and the soundtrack, it really shines combined with each other
    Chaldea Heroes

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    Nikiri has what I dub Blessings of the Boobs, see. As long as what his rolling for has two conspicuous mountains, they'll come to him one way or another.
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    Well, fine. Nikiri has this thing called 「我が往くは爆乳の彼方・・・!」
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    GundamFSN. Thank you.

    Just before rolling I said 「我が往くは爆乳の彼方・・・!」

    First ticket. Da Vinci-chan NP2.

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