No Chronicles of Darkness/New World of Darkness 2e in the poll choices?
No Chronicles of Darkness/New World of Darkness 2e in the poll choices?
Magic in D&D generally comes from tapping into extraplanar sources (The Weave for arcane casters, their deities for divine casters, patrons for warlocks, etc). Psionics are inherent, but also not really "magic". By contrast, T-M magic is about manipulating an energy source (mana) either inside your body (Od) or outside in the world (Prana).Circuits just make the process more efficient and boost your "internal storage". Someone in the D&D world might be able to use prana (assuming there is any) to cast already existing arcane spells, but they wouldn't be a Vancian-style wizard anymore.
As for casting T-M style magecraft, remember that the "formulas" used by magi are engraved into the world. So they would either have to recreate an entire magecraft paradigm from scratch to use any of it.
shit BL says
Once and always and nevermore.
T-M style magecraft is merely an MP system that taps into environmental mana or the wielder's own lifenforce, to utilize as magical energy to power spells.
I guess the closest equivalent in D&D would be psionics or that Spheres of Power thing.
Random bit of trivia, but the Weave is mostly specific to Faerun. Other worlds have their own systems - which usually end up as exactly the same, at least functionally if not conceptually. Also, the Weave shouldn't be considered extraplanar; it's more like another layer to the world. I imagine any TM spell that taps into mana would tap into the Weave instead (and thus be subject to all of its rules).
As for the magic system of Dying Earth, if I understand it correctly (I haven't read the original anthology yet, only some of the Cugel short stories), while humans were limited to the memorisation of complex "mathemagical" formulae (which isn't that different from how TM magic works outside of the "fire and forget" concept), I wonder if the sandestins don't tap into some sort of magical reservoir - internal or external - to power their feats?
In any case, outside of fringe abilities like Reality Marbles and such, a TM magus would probably be limited to abilities that rely only on running magical energy - I doubt any of their Thaumaturgical Foundations would still exist in other worlds. (Even things like rune magic: Odin in Mystara isn't "our" Odin, after all.)
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I know the Weave and the assorted lore about Mystra 2.0/Spellplague/Time of Troubles are Faerûn-specific, but AFAIK no other setting actually explains where magic comes from (I think in Dragonlance the moons empower it, or at least affect it?) so I just went for the known quantity.
And I'll have to disagree, the Weave is definitely extraplanar. It's not a plane you can visit in and of itself but the very fact that anti-magic fields exist (and that someone can be "cut off" from it in a number of ways) means it's not really a natural sort of power, imo. Which tracks with the way almost every other caster gets their power, anyway.
shit BL says
Once and always and nevermore.
I'm not talking about casting T-M style magecraft.
I'm asking whether D&D wizards could possibly get Circuits bred into them.
I'm also asking if the information storage aspect of Circuits could be utilized to get around certain RAW aspects of D&D that are often supported in narrative (like wizards being able to only cast a number of spells per day).
I mean, maybe? Lore is intentionally fairly vague on how exactly the mechanical restrictions on wizards and other prepared casters work out in practice, so it could work if you want it to.
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In fact, from what I recall, at least one edition had preparing spells work as though you "cast" the majority of a spell while preparing it at the start of the day and then when you actually cast it you essentially just complete the ritual/say the activation word. That's pretty much exactly how the spells "stored" in magi circuits work, iirc.
shit BL says
Once and always and nevermore.
Question: Are the Clock Tower similar in any way to the Seers of the Throne in Mage: The Awakening? I've been told multiple times they are not, but I could use a full summary of the differences between them...
Would GURPS be able to model T-M magic stuff well? Or is T-M stuff generally too "conceptual" or high powered for that?
i mean it's tabletop rpg man, if it's too conceptual for the battle system just fucking roleplay it
Call me 想φαγω.
Spoiler:
GURPS can do anything, you could model Shokugeki no Soma with it if you wanted to. But I haven't found it a very fun system to actually play when you finish making a character and sit down at the table.
<NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?
[11:20:46 AM] GlowStiks: lucina is supes attractive
[12:40] Lace: lucina is amazing
[12:40] Neir: lucina is pretty much flawless
IIRC High Level magic is always conceptual stuff. You get generic stuff like Teleports and One Big Explosion in whatever flavour you prefer, but the rest are all stuff like sealing away concepts from reality.
Binged All Of Gundam In 4 Years, 1 Week and All I Got Was This Stupid Mask
FF XIV: Walked to the End
Started Legend of the Galactic Heroes (14/07/23), pray for me.
What about Fate Core or Accelerated? Or Cortex Prime? Or BESM (Big Eyes Small Mouth)?
Haven't played GURPS since its 3rd Edition, but kind of? I'd still rec HERO System for that; it's pretty much a clear case of "the same, but better".
Hero System is Lego, GURPS is Playmobil.
Because you are too young. Or too stupid. Or both.