View Poll Results: What's your Favorite System?

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  • 1e

    2 2.78%
  • 2e

    2 2.78%
  • 3.5e

    10 13.89%
  • d20 (custom rules, etc)

    10 13.89%
  • PF

    15 20.83%
  • 4e

    6 8.33%
  • 5e

    27 37.50%
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Thread: Tabletop Games Thread

  1. #4521
    No Chronicles of Darkness/New World of Darkness 2e in the poll choices?

  2. #4522
    The Plesioth Hip Check Of Life Deathhappens's Avatar
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    Quote Originally Posted by warellis View Post
    I was reading a D&D crossover fic where Shirou got portal'd to Exandria (from Critical Role) via Grail Shenanigans, and while the standard problems of characterization popped up (and made me quit it), the author did something that in retrospect was kind of boring: the author contrived an excuse to remove Shirou's Circuits in order to lock away his access to UBW and thus force him to use the standard D&D Vancian magic.

    I had issues with that because it just made Shirou another D&D wizard instead of being a stranger in a strange land, magically as well as metaphysically, but it got me wondering:

    Are there advantages to having Circuits vs D&D's Vancian style spellcasting?

    I ask this because Bludflag pointed out something: I understand D&D spellcasting for wizards essentially being that they prepare spells, store them in spell slots, and when they use up a spell, they have to wait till the next day (or after 8 hours of rest in 5th Edition) before they re-memorize them again from their spellbooks.

    Considering Circuits can store information like memories, blueprints, etc, would Circuits possibly be of interest to D&D wizards if they ever learned how they worked?

    Like could they get around some of the memorizing and storage issues with spells D&D wizards have?
    How spellcasting works in D&D varies by edition, by the type of spell (Arcane/Divine/other) and by DM fiat, but overall I'm pretty sure a TMverse magus wouldn't be able to use any of it.
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  3. #4523
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
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    Quote Originally Posted by Deathhappens View Post
    How spellcasting works in D&D varies by edition, by the type of spell (Arcane/Divine/other) and by DM fiat, but overall I'm pretty sure a TMverse magus wouldn't be able to use any of it.
    Well could a D&Dverse magus use Circuits then you think? Could they be bred into children there then?
    Last edited by warellis; June 6th, 2022 at 05:01 PM.

  4. #4524
    The Plesioth Hip Check Of Life Deathhappens's Avatar
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    Magic in D&D generally comes from tapping into extraplanar sources (The Weave for arcane casters, their deities for divine casters, patrons for warlocks, etc). Psionics are inherent, but also not really "magic". By contrast, T-M magic is about manipulating an energy source (mana) either inside your body (Od) or outside in the world (Prana).Circuits just make the process more efficient and boost your "internal storage". Someone in the D&D world might be able to use prana (assuming there is any) to cast already existing arcane spells, but they wouldn't be a Vancian-style wizard anymore.

    As for casting T-M style magecraft, remember that the "formulas" used by magi are engraved into the world. So they would either have to recreate an entire magecraft paradigm from scratch to use any of it.
    shit BL says

    Quote Originally Posted by I3uster View Post
    It's like with centaur girls, you're fucking a horse. Sure the human part is the one that moans but your dick is in the horse, no way around it.
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    boytoy angst > fulfilling life of misanthropic extremist environmentalism
    Quote Originally Posted by Rafflesiac View Post
    ladies, he's single
    Quote Originally Posted by OverMaster View Post
    Yeah, but that's because he's got more issues than National Geographic.
    Quote Originally Posted by Araya's Dry Cleaner View Post
    You can rage, but there is no waifu communism.

    You are not getting government-handout waifus.


    Once and always and nevermore.

  5. #4525
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
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    T-M style magecraft is merely an MP system that taps into environmental mana or the wielder's own lifenforce, to utilize as magical energy to power spells.

    I guess the closest equivalent in D&D would be psionics or that Spheres of Power thing.

  6. #4526
    闇色の六王権 The Dark Six SpoonyViking's Avatar
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    Random bit of trivia, but the Weave is mostly specific to Faerun. Other worlds have their own systems - which usually end up as exactly the same, at least functionally if not conceptually. Also, the Weave shouldn't be considered extraplanar; it's more like another layer to the world. I imagine any TM spell that taps into mana would tap into the Weave instead (and thus be subject to all of its rules).

    As for the magic system of Dying Earth, if I understand it correctly (I haven't read the original anthology yet, only some of the Cugel short stories), while humans were limited to the memorisation of complex "mathemagical" formulae (which isn't that different from how TM magic works outside of the "fire and forget" concept), I wonder if the sandestins don't tap into some sort of magical reservoir - internal or external - to power their feats?

    In any case, outside of fringe abilities like Reality Marbles and such, a TM magus would probably be limited to abilities that rely only on running magical energy - I doubt any of their Thaumaturgical Foundations would still exist in other worlds. (Even things like rune magic: Odin in Mystara isn't "our" Odin, after all.)

  7. #4527
    The Plesioth Hip Check Of Life Deathhappens's Avatar
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    Quote Originally Posted by SpoonyViking View Post
    Random bit of trivia, but the Weave is mostly specific to Faerun. Other worlds have their own systems - which usually end up as exactly the same, at least functionally if not conceptually. Also, the Weave shouldn't be considered extraplanar; it's more like another layer to the world. I imagine any TM spell that taps into mana would tap into the Weave instead (and thus be subject to all of its rules).

    As for the magic system of Dying Earth, if I understand it correctly (I haven't read the original anthology yet, only some of the Cugel short stories), while humans were limited to the memorisation of complex "mathemagical" formulae (which isn't that different from how TM magic works outside of the "fire and forget" concept), I wonder if the sandestins don't tap into some sort of magical reservoir - internal or external - to power their feats?

    In any case, outside of fringe abilities like Reality Marbles and such, a TM magus would probably be limited to abilities that rely only on running magical energy - I doubt any of their Thaumaturgical Foundations would still exist in other worlds. (Even things like rune magic: Odin in Mystara isn't "our" Odin, after all.)
    "

    I know the Weave and the assorted lore about Mystra 2.0/Spellplague/Time of Troubles are Faerûn-specific, but AFAIK no other setting actually explains where magic comes from (I think in Dragonlance the moons empower it, or at least affect it?) so I just went for the known quantity.
    And I'll have to disagree, the Weave is definitely extraplanar. It's not a plane you can visit in and of itself but the very fact that anti-magic fields exist (and that someone can be "cut off" from it in a number of ways) means it's not really a natural sort of power, imo. Which tracks with the way almost every other caster gets their power, anyway.
    shit BL says

    Quote Originally Posted by I3uster View Post
    It's like with centaur girls, you're fucking a horse. Sure the human part is the one that moans but your dick is in the horse, no way around it.
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    boytoy angst > fulfilling life of misanthropic extremist environmentalism
    Quote Originally Posted by Rafflesiac View Post
    ladies, he's single
    Quote Originally Posted by OverMaster View Post
    Yeah, but that's because he's got more issues than National Geographic.
    Quote Originally Posted by Araya's Dry Cleaner View Post
    You can rage, but there is no waifu communism.

    You are not getting government-handout waifus.


    Once and always and nevermore.

  8. #4528
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
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    Quote Originally Posted by Deathhappens View Post
    Magic in D&D generally comes from tapping into extraplanar sources (The Weave for arcane casters, their deities for divine casters, patrons for warlocks, etc). Psionics are inherent, but also not really "magic". By contrast, T-M magic is about manipulating an energy source (mana) either inside your body (Od) or outside in the world (Prana).Circuits just make the process more efficient and boost your "internal storage". Someone in the D&D world might be able to use prana (assuming there is any) to cast already existing arcane spells, but they wouldn't be a Vancian-style wizard anymore.

    As for casting T-M style magecraft, remember that the "formulas" used by magi are engraved into the world. So they would either have to recreate an entire magecraft paradigm from scratch to use any of it.
    I'm not talking about casting T-M style magecraft.

    I'm asking whether D&D wizards could possibly get Circuits bred into them.

    I'm also asking if the information storage aspect of Circuits could be utilized to get around certain RAW aspects of D&D that are often supported in narrative (like wizards being able to only cast a number of spells per day).

  9. #4529
    The Plesioth Hip Check Of Life Deathhappens's Avatar
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    I mean, maybe? Lore is intentionally fairly vague on how exactly the mechanical restrictions on wizards and other prepared casters work out in practice, so it could work if you want it to.

    - - - Updated - - -

    In fact, from what I recall, at least one edition had preparing spells work as though you "cast" the majority of a spell while preparing it at the start of the day and then when you actually cast it you essentially just complete the ritual/say the activation word. That's pretty much exactly how the spells "stored" in magi circuits work, iirc.
    shit BL says

    Quote Originally Posted by I3uster View Post
    It's like with centaur girls, you're fucking a horse. Sure the human part is the one that moans but your dick is in the horse, no way around it.
    Quote Originally Posted by You View Post
    boytoy angst > fulfilling life of misanthropic extremist environmentalism
    Quote Originally Posted by Rafflesiac View Post
    ladies, he's single
    Quote Originally Posted by OverMaster View Post
    Yeah, but that's because he's got more issues than National Geographic.
    Quote Originally Posted by Araya's Dry Cleaner View Post
    You can rage, but there is no waifu communism.

    You are not getting government-handout waifus.


    Once and always and nevermore.

  10. #4530
    Question: Are the Clock Tower similar in any way to the Seers of the Throne in Mage: The Awakening? I've been told multiple times they are not, but I could use a full summary of the differences between them...

  11. #4531
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
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    Would GURPS be able to model T-M magic stuff well? Or is T-M stuff generally too "conceptual" or high powered for that?

  12. #4532
    祖 Ancestor Ideofago's Avatar
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    i mean it's tabletop rpg man, if it's too conceptual for the battle system just fucking roleplay it
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  13. #4533
    アルテミット・ソット Ultimate Thot Five_X's Avatar
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    GURPS can do anything, you could model Shokugeki no Soma with it if you wanted to. But I haven't found it a very fun system to actually play when you finish making a character and sit down at the table.
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  14. #4534
    Drunk Anime Is The True Path. Mattias's Avatar
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    IIRC High Level magic is always conceptual stuff. You get generic stuff like Teleports and One Big Explosion in whatever flavour you prefer, but the rest are all stuff like sealing away concepts from reality.
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  15. #4535
    闇色の六王権 The Dark Six SpoonyViking's Avatar
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    Quote Originally Posted by warellis View Post
    Would GURPS be able to model T-M magic stuff well? Or is T-M stuff generally too "conceptual" or high powered for that?

    Did you think of GURPS just because it's a generic system? I might recommend HERO System instead, or even a more super-hero-centric game.

  16. #4536
    What about Fate Core or Accelerated? Or Cortex Prime? Or BESM (Big Eyes Small Mouth)?

  17. #4537
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
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    Quote Originally Posted by SpoonyViking View Post
    Did you think of GURPS just because it's a generic system? I might recommend HERO System instead, or even a more super-hero-centric game.
    Mostly that and I've seen it praised for how fiddly you can build characters or concepts in it.

  18. #4538
    闇色の六王権 The Dark Six SpoonyViking's Avatar
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    Haven't played GURPS since its 3rd Edition, but kind of? I'd still rec HERO System for that; it's pretty much a clear case of "the same, but better".

  19. #4539
    Ph. D. Herod's Avatar
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    Hero System is Lego, GURPS is Playmobil.
    Because you are too young. Or too stupid. Or both.

  20. #4540
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
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    Quote Originally Posted by Herod View Post
    Hero System is Lego, GURPS is Playmobil.
    Does Hero System allow forngrewter customization?

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