The way I see it, you have two types of people. The one's who go "That's neat, but I'm going to make this as simple as I can to save effort" and the one's who go "I'm going to make this as crazy as I can to see how far the DM will let me go".
The way I see it, you have two types of people. The one's who go "That's neat, but I'm going to make this as simple as I can to save effort" and the one's who go "I'm going to make this as crazy as I can to see how far the DM will let me go".
Binged All Of Gundam In 4 Years, 1 Week and All I Got Was This Stupid MaskMains:
Current FF XIV Progress (Patch 3.3)
Basically none, yes.
May the Light of Zvezda Shine Throughout This World!
Spoiler:
After going through Mage, then Werewolf, then Vampire, I can safely say I hate Mage and Werewolf's animism, and it is extra aggravating to me when the DM keeps inserting it into Vampire.
Actually there isn't one thing I like about Werewolf's setting. Still playing though because I like our little pack.
Werewolf lore is cool in theory, but in practice it's kinda...one note. You chase people away from your woods and punch up with the occasional monster. Then you do it again but it's different people or a bigger monster.Then you do it again but maybe you take a road trip to do it somewhere else this time. Unlike Vampire, you're actively encouraged to pretty much just stay out of human society so unless something threatens you directly (and few things do) there's just not much to build suspense on.
Mage, I have no opinion on but I'd love to play it someday.
shit BL says
Once and always and nevermore.
W:tA encourages PCs to stay out of human society just like D&D encourages PCs to stay out of dungeons.
Last edited by Dragos Bee; September 30th, 2022 at 09:36 AM. Reason: Made further clarifications.
Oh, Storyteller settings in general are very clear in how even the good guys, when taken as a collective, aren't really good. Heck, half of W:tA is about how the Garou - the werewolves - screwed things up throughout history, such as with the Impergium and the War of Fury, and how their society continues to be built on and enforce evil things. Part of the game's point is for PCs to be different and fight to change things.
Eco-terrorism is good, though, and the game is unapologetic about that.
ETA: Mind, eco-*terrorism* is good, not eco-*fascism*. You know, ideas that "humanity is a virus and 90% of humans should die for Nature to heal, and oh, what a coincidence, the humans who would die are the poor, particularly marginalised groups. Who could have seen that coming? Certainly not me!".
No, the game is more about "corporate practices range from 'screwing people and the environment as a natural result of cutting costs and obscenely boosting profits' to 'actively harming people and the environment because they worship the anthropomorphic (for a given value of 'anthro') personification of Entropy', and since the people who should take care of that don't - often because they're in the corps' pockets -, let's take things into our own claws and fangs".
(Any similarities to the cyberpunk genre are not coincidental.)
Last edited by SpoonyViking; September 30th, 2022 at 09:43 AM.
Not that I recall, no.
Anyone hear about Hasbro/WotC's awful 1.1 license system?