Hopefully the thing itself will look as good as those concept and example pictures.
<NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?
[11:20:46 AM] GlowStiks: lucina is supes attractive
[12:40] Lace: lucina is amazing
[12:40] Neir: lucina is pretty much flawless
Mmm. Scenery porn yum.
My Fanfics. Read 'em. Or not.McJon01: We all know that the real reason Archer would lose to Rider is because the events of his own Holy Grail War left him with a particular weakness toward "older sister" types.
The "Clock Tower" isn't actually at Big Ben...
BEHOLD! THE SIG OF GOLDEN TRUTH! Pillaged from McJon, Tsukikan et al.
Well I guess I can stop ragging on Koto for being a meany who won't post her character profile translations, because someone on /fate/ did their own translation and posted it.>Shirube AsubeMiddle school second year rebel child. The heroine of this story. A wild girl who symbolizes the vitality and freedom of Shinjuku. She exerts influence in any level of the city. She's feared and called "The Holy Mother". Non-humans who lurk in the city call her mysterious existence "The Heart of the City" and acknowledge her superiority. She plays around flying in the city has it if were her own dedicated attraction park. She has a whimsical temper and a sharp tongue. She's an arrogant child, and due to being a rebel, doesn't have any friends her own age. She's agile enough to run to the top of a building with ease, but can't break a pair of chopsticks. She likes strong carbonated sodas and sweets, and cold things and hot spicy things, she enjoys the stimulus of opposed extreme flavors.
>Jizeru KurayamizakaSecond year middleschool transfer student. She hides a different supernatural power than that of Shirube's, and aims at her as a yakuza assassin. One of the few who can sense the magic and feeling of incongruity in Shinjuku. Has docile appearance but a strong passion is hidden within her heart.
>Ariso MiyamotoDropped out of highschool during her second year. Attracted by the capital, she ran away from home and was found and picked up by Shirube, and became her caretaker. A crybaby bodyguard. Diligent and kind, she respects justice, and is a good person liked by all. But Ariso is weak to temptation so every day is a meeting to discuss her actions.
Araya, what do you seek?
「アラヤ、何を求める」
------True wisdom.「――――真の叡智を」
Araya, where do you seek it?「アラヤ、何処に求める」
Only within myself.「――――ただ、己が内にのみ」
Araya, what is your favorite color?「アラヤ、好きな色は?」
Blue. No, ora-- Auuuuuuuugh!「青、いや、オレンジイイイイイアアアっ!」
Reminds me a bit of an old anime OVA... the concept is similar, female guardian of the city and whatnots...
*thinkingpose*
"MONGLERS!" - Gilgamesh, last words
Looking at the character descriptions I get the feeling this won't be connected to the Nasuverse at all....
It's completely unconnected to Canaan. The Canaan stuff was originally a scenario Nasu wrote for another game developed by Chunsoft, which was published by SEGA. It's not like Nasu can just do whatever he wants with it.
Well it's not like Nasu's writing it. I'm pretty sure it's been confirmed that it's got nothing to do with any of Nasu's works at all.
Yes, and Girl's Work, like Canaan, is another TM work located, as far as we know, outside of the Nasuverse. To my knowledge, Canaan is the only other TM work that takes place outside of the Nasuverse- thus, the next Canaan.
Canaan isn't a TYPE-MOON work. It may have been written by Nasu, but it's still the property of a separate company.
In fact, as far as I know, Nasu didn't actually do a whole lot for the Canaan show either. In the end, from what I can tell, he was only responsible for that one scenario in 428.
Last edited by celsius; June 22nd, 2012 at 08:08 PM.
It's on the Type-Moon Wikia. It has "Type-Moon" in the credits (iirc).
That's good enough for me.
Ah... Ah! I saw that!
...
Nice o3o
I posted that translation on /fate/. I found him in the profiles at MAL. I also found more info on Tsukikan. Here is a small summarization from the interview with Takeuchi about Girls' Work:
The most shocking part of this announcement is Girls' Work, this title has nothing to do with the Nasu x Takeuchi team.
Takeuchi: In reality we're still the director. This is something completely new we're trying, it's a project to bring out ideas that TYPE-MOON has never had a chance to. I'm sure one can tell from the game's background images, it's not something that can be created in a day. It needs time, and a lot of attention and work to create. The main theme is "streets," which was also used as a central focus in the introduction during the announcement.
Looking at the background concept arts, one can feel a style new to TYPE-MOON. All past works have used our own society as their setting, this time the differences have already found their way into Girls' Work's concept arts.
Takeuchi: We can't reveal much about the story... but what I can say, the setting was in part inspired by modern Paris streets. You can find such inspiration in the streets in the game.
As TYPE-MOON's new blood, what's the meaning behind employing a new staff?
Takeuchi: Past works from TYPE-MOON has all been built on top of Nasu's work, using "Nasu's World" as their stage, and received many fan's support. To further discover new talents from within TYPE-MOON, we need people other than us to become the main pillar in development. As a result, we now have Hoshizora Meteo, who worked on Kusarihime and Seven-Bridge while at Liar-soft, together with his partner Kimura Kou. We came into contact with them while collecting scripts from other authors while making Fate/hollow ataraxia. They're both well-known and accomplished script writer from the industry. We will face new challenges with our best lineup.
What kind of expectation does Mr. Nasu have for this title?
Takeuchi: With ideas never before explored by TYPE-MOON, but also need to be created as a TYPE-MOON work. It would be meaningless if we don't try to take up this challenge. It is very difficult to have people who are used to working with other companies to work following TYPE-MOON's pace and style. At the same time, many worldview and design ideas that are missing from TYPE-MOON have been brought in. The unique and rich style of Imperial Boy's work truly is a breath of fresh air.
In this title the Mage's Association and the Church, both unique elements from Nasu's world, won't be making any appearance?
Takeuchi: Correct. This title is a brand new title from Hoshizora Meteo. We're not asking him to make it using his old methods. Our goal is to combine the styles of Hoshizora Meteo and TYPE-MOON.
...
What is the reason for making this anime project instead of game released that was promised?
Takeuchi: As we are planning, we started to think that this work will be more suited for animation. Of course, we never considered animation to be simple project -- we actually thought it will have much higher standard--, animation was the first thing we thought of which is needed in order to show 100% of this work's charm. At that time we had to choose either making game that 'looks like' animation or make the entire medium as animation. After that, we thought that animation will be the ideal medium to face our works in direct way.
Last edited by Napul; June 23rd, 2012 at 05:07 PM.