Fate/Zero Complex
In the Third War for the Holy Grail, the Einzbern family disrupted the pattern of Heaven's Feel, calling forth the forbidden class Avenger, that they might reclaim their place as the wielders of the Third Magic. They wished to bring forth the divinity called Angra Mainyu, the evil god against which none could long endure...but what they summoned was not quite what they expected.
What their odd ritual called into existence was a nameless one - a sacrificial vessel bearing the wishes of humanity that something other than they might be the source of all evil - and more importantly, one helpless to defend himself in a war of heroes.
In the first battle, he was struck down, his essence breaking down and entering the Grail, where the wish he embodied was granted, with the force contained within the once colorless vessel stained by human wishes and dreams, things that would inevitably lead to the world's ruin. For the one branded as Angra Mainyu was no more than a reflection of humanity, his existence holding the mirror to those who had first cursed him, twisted him from simple villager into an implacable wanderer whose spirit could never truly know rest as long as the descendants of those who had named him still existed.
And as long as any human denied responsibility for their acts of violence, held frustration or anger towards their fellow man, desired to be free of stain or torment - he would continue to exist, bound to his role until the end of time, granting their wishes.
For millennia he had existed. For millennia he had witnessed the crimes of man. For millennia he had been trapped between the vale of life and death, as he was even now.
...until after over half a century in darkness, the Grail was once again awakened at a cycle of an ancient ritual, and a chance came to shatter the chains of fate binding him to this ludicrous world.
For what was the Grail but a vessel that existed to grant a wish? And what was he but the embodiment of wishes...including his own which none had ever heeded?
His cries resonated in the void between worlds, where they joined with the desperation of one who had been trapped as a Zero, heaped with scorn and ridicule for the crime of seemingly having no magic. Both wish for something to change, for the world to tremble and for them to be free...
...a flash of green, a sensation of falling through an expanse vaster than anything human comprehension, through the primordial 「 」 Avenger had dwelt in for too long...and then there was light.
Premise:
Much as in canon, the summoning of Avenger in the Third War had more permanent consequences than any realized, as the Grail would inevitably react to the wishes of those who joined with it. In this case, however, more than the collected wishes of others heaped onto Avenger's soul, it read his own unheard wish for freedom, and so, when the Fourth War began, the summonings were twisted.
For when Avenger was drawn forth into another world, ripples and eddies were left in his wake, pulling the Masters and Servants of the War after him, into random locations in that other place and time.
As a participant of the Fourth War, you emerge somewhere in the continent of Halkeginia* (roll 1d4, 1d10, and 1d6 for exact location, surroundings, and situation), possessing whatever canonical knowledge and abilities the character did, and rather confused by where you are. Your summoned Servant is likewise slightly puzzled by the circumstances, but it isn't any stranger than being summoned from the Throne in the first place.
Where are you? What happened? Is the war still on-going? Can you go home?
These questions linger, without answer, even as a more pressing thought comes to the fore: what will you do with a Heroic Spirit in this world where magecraft is seen as supreme? Will you conquer, will you liberate, will you hide?
Your fate...is in your hands.
Available Characters:
None
Claimed:
Irisviel von Einzbern (the Lesser Grail) [1d4=1, 1d10=4, 1d6=5] - Claimed by lethum, Iris appears in a small farming village in Tristain known as Tarbes, one of the friendlier possible areas. There are a middling number of people around on their way to market, but none really take too much notice of her except as much as any noble would receive
Emiya Kiritsugu (Master of Saber) [1d4=1, 1d10=9, 1d6=5] - Claimed by Fangstrike, Emiya Kiritsugu arrives in Tristania, capital of Tristain, appearing unnoticed amidst the audience in the Royal Tanaijiiru Theater, where the play Tristania’s Holiday is being acted out (something of a romantic comedy, where a princess of a certain country and a court messenger of another meet, identities hidden, though once they fall in love…they learn each other’s identities and separate. A sad story). Scattered in the audience (of nobles) are conspirators holding whispered conversations about most base treachery and possible overthrow of the government.
Waver Velvet (Master of Rider) [1d4=2, 1d10=2, 1d6=4]- Claimed by Froggie, Waver Velvet falls out of the sky near a small village of orphans in Albion, where is being watched by a gaggle of curious children. The nearest town is a half-day's journey away on foot, and Rider is nearby, looking at home enough in the primitive environment, though he had expected a grander modern age. Welcome to Albion, during the civil war.
Matou Kariya (Master of Berserker) [1d4=2, 1d10=10, 1d6=2] - Claimed by Theocrass, Kariya arrives in Londonium, the capital city of Albion, as a massive naval battle for control is going on in the skies above. The main sky-ships of the line have been gathered for an action in force, and pockets of frenzied skirmishing are taking place in the streets. A fierce fight is being waged, with sword and arrow and magic - and he has been thrust into its midst, with Berserker by his side.
Kayneth Archibald El-Melloi (Master of Lancer) [1d4=4, 1d10=7, 1d6=1] - Claimed by Brynhilde, Lord El-Melloi lands unconscious in the royal palace of Versailles, de facto capital of the fair nation of Gallia. They are in the wine cellar, where they are discovered by the serving staff and are promptly thrown into the dungeons as spies.
Tohsaka Tokiomi (Master of Archer) [1d4=4, 1d10=6, 1d6=2] - Claimed by Milbunk, Tokiomi faceplants into the cargo hold of a sky ship bound from La Rochelle, Gallia to Albion, carrying a large shipment of gunpowder, sulphur, and tomatoes. He is not particularly amused.
Kotomine Kirei (Master of Assassin) [1d4=4, 1d10 = 10, 1d6 = 6] - Claimed by Chaos Greyblood, Kotomine Kirei lands on his feet in an alcove of the cathedral of Lutèce, capital of Gallia, unnoticed by any around him. Should he attempt to move around, he is thought of as a member of the Church and left alone.
Uryuu Ryuunosuke (Master of Caster) [1d4=4, 1d10=5, 1d6=4] - Claimed by LeopardBear, Uryuu Ryuunosuke appears in the Gallian village near Ragdorian Lake, in the royal villa that serves as the prison for the remnants of the D'Orleans family that lost a succession fight for the throne. He is alone, but dazed, in the bedchamber of the insane duchess, where he sees the woman clutching a doll that she calls "Charlotte."
Restricted:
Avenger