
Originally Posted by
AkaiNeko
Another, related question: Where do you go to learn more about this kind of thing? Like, without learning hundreds of characters and game mechanics and studying the differences between hundreds of game systems and so on and reading through (and theoretically participating in) who knows how many threads, and so on? I guess what I'm actually asking is, how do you (or perhaps more general, "how does one") decide what assortment of moves a character needs/should have/would be cool?