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Thread: Create-a-Mage

  1. #561
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    Introducing the Master of Assassin, a true fish out of water that doesn't quite know what he's gotten himself into:

    Ghost Sherlock
    Ernest T. Mahaputra




    "There's a lot going on I don't understand. Yet."

    Servant: Sitonai

    Parameters

    STR: D
    END: D
    AGI: D
    MAN: D
    LUK: C
    Element: Water

    Circuit Quantity E
    Circuit Quality E
    Circuit Composition Stagnant



    General Information
    Pronouns He/Him Age 37
    H/W 168 cm/65 kg Alignment Lawful Good
    Faction University of London Origin Feeling


    Background
    Born in Jakarta, Indonesia, Ernest lived an early life surrounded by tradition in many different ways. But one of the key motivators in his life is his namesake, Ernest Hemingway; his parents had apparently met in a book club in high school, and their first discussion was about that man’s works. So to name their son after him was a no-brainer, which eventually led to surrounding him in all sorts of literature.

    Unfortunately, Ernest didn’t quite possess his parents’ love for the art of the written word, and moved towards more scientific inclinations. His life brought him towards electrical engineering, which led him to a graduate’s degree in London, which led him to stick around for a doctorate. Although his family were by no means wealthy, they were happy to send their son to a place with better education, so long as he promised to come back every once in a while.

    To make up for it, Ernest became a more curious creature. And even though his parent’s attempts to stick Ernest Hemingway into his soul didn’t succeed, they did succeed in placing upon him the importance of appreciation, that people make art, and leave art behind, and so on and so forth. Between Ernest’s career as a professor in the university from which he graduated, he accumulated interest in the history of London. It didn’t take long for him to touch on the topic of occultism. And somehow, something about it just clicked in his head.

    Study of the occult became slightly more than a hobby for him. He began visiting supposed haunted locations in London, then in England as a whole. Then he began writing about his slightly-more-than-a-hobby, and gained quite a following for it. But nothing quite pushed this pastime forward as when he coordinated a joint operation with NESPR, to do a reinvestigation of the major cases covered by Ed and Lorraine Warren. The book and television show that spawned from this, both called ‘Long Shadows in America’, made him far more famous than he ever bargained for.

    Considered now among the chief paranormal investigators of the modern day, Ernest’s digging has brought him brushing against a strange world. In his rational mind, one which deems that ‘the world exists in causality’, he has stumbled upon holes in the logic where there rightly should be bridges. But he is insistent; an absolute curiosity coupled with a quiet disdain for the other adults in the field has led him deeper into a hidden world, one beyond ghosts, one filled with mages, monsters, and mystery…


    Personality
    A gentle man known among his students as calm and forgiving. Ernest is a man of many knowledgeable particulars and can, at any moment, pick one of those particulars up and insert them into conversation if one allows him to do so. It’s a kind of pride to him, even if it may come off as rude at times. At the same time he’s also quick to apologise if he recognizes he’s done something wrong, and happily shares the spotlight with those around him.

    Among his work colleagues, Ernest is a fair bit sterner. He holds adults like himself to an expectation, a standard of quality. Quick to side with younger folks and scorn unfair adults, Ernest has a reputation as a boatshaker that can’t seem to mind his own business. He makes his opinions loud and clear, hating that it’s even possible for people to misunderstand him. And if they do he’ll repeat himself kindly, over and over again.

    Necessarily, Ernest’s curious nature belies a rationalized courage. “Rational” is itself a succinct way to describe Ernest, for even when quiet, he is always placing pieces together in sequence. It’s not that he believes ‘the world is made to make sense’, but instead that, ‘the world exists in causality.’ No matter what, before anything happens, a thing before it must have happened. This is an attitude he brings into his daily life, and as a paranormal investigator.


    Abilities


    Psychic Power: Empath Connect

    The psychic power Ernest was born with, which has so long been part of his life that he isn’t even aware of it. Ernest has a keen awareness of the emotional energy surrounding him, so much so that it can become overbearing in crowded areas. However, such keenness means that he is also sensitive to the emotional energy left behind that has clung to the environment. Essentially, Ernest can hook into the emotions stuck in the stone and foundation of a place that were left behind over a century ago.

    Ernest fundamentally doesn’t understand this power, which has led him to understand his senses as some kind of expression of the ‘stone tape’ theory.

    Occultic Formalcraft

    Familiar with the practices of occultism, Ernest theoretically possesses the knowledge required to carry out specific rituals which stem all the way from Victorian London. However, he has never actually bothered to attempt it himself.



    Last edited by Gl4re; November 1st, 2022 at 03:59 PM.

  2. #562
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    Master of Berserker makes his appearance... but he's been in Sapporo all this time?

    The Ryoume Bastard
    Atsushi Ryoume




    "I’ll show them."

    Servant: Captain Ahab

    Parameters

    STR: E
    END: E
    AGI: E
    MAN: B
    LUK: B
    Element: Hollow

    Circuit Quantity C
    Circuit Quality B
    Circuit Composition Normal



    General Information
    Pronouns He/They Age 17
    H/W 163 cm/54 kg Alignment Chaotic Neutral
    Faction Ryoume Clan Origin Remote


    Background
    Atsushi’s story begins in the same place any venerably-held mage family does: from the beginning. The Ryoume trace their ancestry to the court of Emperor Keiko, in a mage who journeyed eastward in the wake of Yamato Takeru’s conquest. From the beginning their magecraft was of the spiritual kind one may expect of the time, dealing with evocation and exorcisms, as well as astronomy. But the Ryoume Founder developed a new set of tools in service of the emperor, an intersection of ideas of astronomy, topography, and spiritual evocation. This intersection would develop further and further, until ‘maps’ were made. However, Japan’s first maps were not made for the living but for the dead, mapping routes between holy sites like shrines.

    While maps evolved to become what we know today, the Ryoume Clan came in the possession of a Divine Body earned by Yamato Takeru, creating a houjutsu to map ‘the world which cannot be seen.’ It is essentially an understanding of spiritual routes one can take, and thereby locate and open. A cartography magecraft rooted in the realm of the spiritual. Combined with the Ryoume’s original Sorcery Trait of ‘Containment’, the clan would come to dedicate all their lives towards the rigorous mapping of the spiritual dimension through passages available in the material realm.

    However, during the first Unification of Japan, the Demon King Oda Nobunaga took fire to much of Japan’s old traditions. Among them were the records of the Ryoume clan, inducing losses for the clan that include the location of the Divine Body from which they draw their power. For the next several centuries, massive amounts of time has been spent rebuilding the knowledge of what had been lost to the fires, concluding that the knowledge was more important than the missing Divine Body. So long has it been gone that they no longer know to which god their organ once belonged.

    Now we arrive at Atsushi Ryoume, a young high school boy. Third son of the Ryoume clan’s head chief, born in an affair, Atsushi has lived not only in the shadow of his siblings, but as the shame of Ryoume. And though he tried fervently to fit into the family’s expectations, it was as though nothing could ever move to accept them. A bastard and a third son was no good in a clan so prehistorically structured, and so Atsushi was tossed aside. He was fortunate enough to have a father’s complete apathy, and so eventually Atsushi made a request that made everyone happier: he’d move to Sapporo for high school and live alone.

    Atsushi lives a quiet life in Sapporo. Now in his third year in Minami High, he is a proud member of ‘Go Home Club’ and has enough friends to count on one hand. But hidden behind all that is his personal training he conducts as a Magus, the reason for which he is so busy all the time. He had been practising all this time in isolation, perfecting his own form of his houjutsu with the Hollow affinity he was born with. Being the third son won’t stop him– he will solve the long-time mystery of the Ryoume Clan himself. The location of the lost Divine Body. Then he’d return and prove himself worthy after all, a true mage as he always imagined himself to be.


    Personality
    On the surface, Atsushi seems to be rather reticent. Most of his classmates find him nose deep in a book regardless of what he’s doing, so combined with his high grades, he gives off the impression of an intelligent bookworm that favores alone time, and carries a general sense of pragmatism. This is largely true, and Atsushi never intends on giving anyone the wrong impression. In fact, he’s rather happy that this is the reputation he’s built for himself. It means barely anyone ever talks to him, and he can enjoy his time doing his own focused goals.

    But bubbling beneath the surface, and indeed breaking through and bursting at times, is a high degree of spite. Atsushi hates the feeling of ‘being looked down on’ or ‘thought lesser of.’ In his seniority it happens much less now, but when he first moved to Sapporo he would often get into trouble with the larger and more athletic kids challenging him. He could be considered to be a person that sprints when he feels forced to move.

    It manifests in little ways too. If he feels he can help someone better than someone else claims, then he will step in. Atsushi claims to know his limits, but the truth is that he really just gets easily distracted by things that bother him. In his life, there is a proper method of doing things, and that proper method has been his survival technique that let him stay afloat back home at all. When it comes to the ‘easy life of a student’, he can become rather ignorant of what a normal life is like. Indeed, sometimes he forgets that his life is rather abnormal. Aside from upkeeping the secrecy of Mages, Atsushi allows his attitude to exist in both realms without much surveillance.


    Abilities


    Spirit Mapping

    The Ryoume houjutsu which has been honed since the Age of Gods. Despite the great fire which destroyed their teachings, many of the clan’s elders since then have dedicated themselves to the recreation of what they once knew. Essentially, it is a magecraft which maps pathways that spirits take, connected through holy sites. Atsushi has studied the art rigorously, in spite of the family’s lack of direct support. He could be called a natural, if given the chance.

    The core of the magecraft is mapping the spiritual dimension, that is the axis of reality which souls move through, and routing those pathways through holy sites. An average Ryoume mage is able to project their own spirits through these pathways to visit a different location entirely, tethered by pathways that have been previously mapped. Truly making your own maps is left to the seniors of the Clan, who are confident enough that they will not lose their spirits in the journey. Not to mention, spiritual pathways exist once mapped; in other words, Japan’s axis of the spiritual dimension is actually littered with various pathways created by other spirit mappers.

    Atsushi has a unique affinity with Imaginary Numbers, but his innovations on the magecraft have largely been unguided. Although his affinity grants him a number of peculiar ways to explore the spiritual dimension and interact with it in ways different from past Ryoume, even his innovations are rudimentary at best. It’s a quality of his magecraft that it feels ‘homegrown,’ though he assures you that it is as good as any Ryoume mage.


    Spiritual Evocation and Exorcism

    Spiritual Evocation and Exorcism is actually the original form of the Ryoume magecraft, and as such is necessary for every practitioner to understand. Atsushi considers himself better at the actual exorcism than evocation, but nonetheless he is rather knowledgeable about its principles. The main issue is that the Ryoume’s methods are quite outdated, more suited against spirits of the ancient world than of more recent years.

    Mystic Code: Codex Ryoume

    Rank: C+++

    A high-grade Mystic Code created by the Ryoume clan for all its magi. It is a massive codex of papers with which the mage is intended to map. The experience of a Ryoume mage can usually be measured by how many codices they possess, which quickly fills up over the years. Furthermore, a Ryoume mage can often request codices made by their elders, though they are expected to return it unharmed.

    Atsushi not only possesses his own stacks of codices, but a number which he took with him from home as well. Because spirit mapping is more efficient the more specific the map is, sometimes entire codices are made to map out one small area. This is also true of Atsushi, who has rigorously studied the land he lives on, a front-to-back coverage of Sapporo. Using such a Mystic Code allows one to quickly perform the rites of spirit mapping, and it is expected for a mage to send what they’ve learned back home at some point too.

    The method to produce these codices is a top-class secret in the Clan, known only to a handful of people.




    Last edited by Gl4re; November 1st, 2022 at 03:58 PM.
    It's winter in Sapporo. And as the weather stirs, so too does a new Holy Grail War.

    Fate/UpRise
    Character Compendium
    Story - Ch. 3

  3. #563
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    Lancer’s Master has landed, prepared to rise up to her destiny:

    Miss Perfect
    Isla Aza Skaldrada




    "..."

    Servant: Georg von Frundsberg

    Parameters

    STR: D
    END: B+
    AGI: D
    MAN: A+
    LUK: C
    Element: Fire, Air

    Circuit Quantity D (EX)
    Circuit Quality A+
    Circuit Composition Runic



    General Information
    Pronouns She/Her Age 22
    H/W 170 cm/57 kg Alignment Lawful Good
    Faction The Primal Rune Families Origin Ansuz


    Background
    Sole heiress to the Skaldrada family, Isla has large shoes to fill. The Skaldrada are one of the original 18 Rune Families, known as the Primal Rune Families, thereby possessing one of the original 18 runes wielded by Odin himself. Indicated within the name possessed by all heirs of the Primal Rune Families, Skaldrada possesses the original rune ‘Ansuz.’ It is among the most coveted of primordial runes, holding an ancient meaning as simply, ‘god.’

    Because of their rune’s ancient runes, the Skaldrada practice a rune magecraft that is as close as possible to primordial spellcasting. Understanding runes as ‘the wisdom of a bird’s perception,’ and spells as ‘birdsong’, the Skaldrada connect to a long-established tradition of poetry in Nordic mythology and history. Isla is the latest of these master-skalds. From a young age, bundled in with her magecraft studies was a required deep understanding of skaldic poetry, for the two are considered one and the same.

    The goal of each Primal Rune Family is the complete and utter understanding of their individual rune, with each family connecting to a unique aspect of Odin’s wisdom. Because the Skaldrada are connecting to Odin’s wise perception, which he earned upon his hanging from Yggdrasil, they write out the ‘humanity’ of themselves by placing the essence of ‘Ansuz’ over one’s soul. For Isla and for everyone else, this means her Origin has been rewritten as the rune itself. This allows any Skaldrada great compatibility with their primal rune regardless of how they were born, though Isla was found uniquely lacking. For some reason, something was blocking her from fully being able to take the impression of Ansuz.

    If the humanity of the soul was not enough, then Isla would have to lose more than that. Through the efforts of the Skaldrada family combined, Isla had carved into her body a series of runic circuits, intending to make her more like ‘Ansuz’ than ‘human.’ The operation was successful, creating an heiress unlike any other in the Primal Rune Families. And it only cost so little! Isla’s soul was made Ansuz, her body was made Ansuz, and…

    As a result of the operation, Isla’s speech automatically activates the runic circuit in coordination with what she is saying. It is rune magecraft at its most powerful, but she could not live like a normal person even at the most basic level of communication.

    She is everything the Skaldrada expected, and more. If there was anyone to bring their family closer to the realm of the Allfather, it would be this young girl. A final gambit to enter the realm of ultimate wisdom; that is Isla’s entire existence.

    Now 22, Isla has lived her whole life in this state. She knows nothing except to be that which she was inscribed to be. And when her family points her to a Grail War, saying, ‘Acquiring that cup is what we need to push the family forward’...

    Isla listens, and goes. With a bounce in her step, the Skaldrada heiress moves to fulfill her destiny.


    Personality
    A perfect girl. That is the way everyone talks about her. ‘She’s such a perfect girl, isn’t she’, or ‘she’s so interesting’. And it’s true, too; Isla was raised with perfect manners befitting a young lady with an old family, always eager to socialize and make connections, all while never being dull to talk to. Isla is curious about all things under the sun, spending every waking moment trying out a new thing or perfecting a thing she has recently picked up. She has an affinity for activities, ones that get her moving, and has such an abnormally high pain tolerance that she’s willing to really try anything. Isla grew up with so many friends, and many of them have given her the name, ‘Ms. Perfect.’

    At the same time, Isla seems rather inscrutable. It’s as though this attitude of hers is utterly unbreakable. Her stalwart expression has led many to believe that something hides behind her expression, some looming dark secret or trauma that she’s kept bundled for years. But Isla never talks about herself in such ways. Even though physically, her body still hurts, remembering those painful days the same way the earth knows when it is scarred…

    Isla smiles anyway. To her family, she smiles. To her friends, she smiles. To her father, she smiles. A woman of strong love, and very little hate. Sometimes the way she treats the world around her seems alien, behaving in ways to certain circumstances that no human ever actually behaves. The more perceptive would notice Isla as though she were ‘acting in a different language.’ To situations where one may be scared, Isla may find herself excited beyond belief.

    It’s best to think of Isla as ‘always having a bird’s eye view.’


    Abilities


    Primal Runic Crest: Ansuz

    The result of the Skaldrada operation she experienced in her youth, Isla is embedded with the nature of ‘Ansuz’ directly into her entire being. The result is artificial magic circuits derived from the embedding of the primordial rune, making her indistinguishable from the rune itself. It’s because of this that while her Circuit Quantity is naturally low, Ansuz has made it exceptional.

    The two directives for her operation were ‘a bird that sees the world’ and ‘a bird that sings the world.’ For that reason, her expressions of Ansuz originate primarily from her mouth and eyes. If one were to look at the path of her Runic Circuit, one could see that the ‘roots’ all stem from the head and neck, then spread out across her body like a tree. All her casting, regardless of how powerful, is therefore instantaneous, making her a force to be reckoned with for even the most experienced mages. It is not that Isla possesses a Runic Crest, but that her flesh and blood is the exact same as Ansuz, in the same way one moves their limb to take hold of something.

    See the World
    The first core of Ansuz is the intake of the world. One could liken this function to a Mystic Eye, though it comes entirely from the possesses of Ansuz, making it entirely different. Isla need not even actually see the world, but merely sense it in some way.

    Isla experiences the world at a degree of much higher sensitivity than most people, heightened sight, hearing, feeling and so on. All of this is automatically recorded as ‘data’ by Ansuz, and is stored within the runic crest. However, intaking so much data all the time will eventually overwhelm Isla. Although her tolerance is higher than most people, she wears devices similar to Mystic Eye Killers to soften the blow, as well as to avoid ‘junk data’.

    Sing the World
    The ultimate function of Ansuz, which is the output of collected wisdom. Utilizing the data stored by Ansuz, Singing the World is fundamentally tied to Isla’s speech. Especially because the runic crest is rooted in her neck, it is impossible for Isla to speak without activating the stored data within Ansuz and actualizing a spell.

    When she does speak, it aligns the data stored within Ansuz with the words she is speaking in order to create an effect in the world. Every single spell she casts is therefore tied literally to the words she says. Furthermore, every spell she casts is functionally different from the last, even if the effect is the same, as a byproduct of always having new data.

    It’s best to think of Singing as the execution of a computer program, which has the job of ‘creating an output as defined by what is sung.’

    Of course, even this omniversatility isn’t unbeatable. Anything that stifles her ability to speak or make sound renders her powerless. The effectiveness of her spells is reduced if her words are far away from the original language utilized in the past, and cannot perform outside of the parameters of ‘runic magecraft.’




    Primal Dampeners

    Rank: A+

    A tool created by the Skaldrada specifically for their heiress. It is a set of ear plugs and contact lenses which help dampen the amount of data taken in by Ansuz.

    As a side effect, it also means that it helps Isla against magecraft that target sight or hearing. And because these were crafted to combat against a Primal Rune, it even helps defend against opposing runic magecraft.

    Despite their quality, they do have an upper limit. Isla has a stock in case they break, but running out of them is a pain…




    Last edited by Gl4re; November 1st, 2022 at 03:56 PM.
    It's winter in Sapporo. And as the weather stirs, so too does a new Holy Grail War.

    Fate/UpRise
    Character Compendium
    Story - Ch. 3

  4. #564
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    Is this lonely woman really a Master? Somehow, she has contracted an Archer.

    Lost Snake
    Hachizuki Soushiko




    "Have a good day. Thanks for shopping at FamilyMart."

    Servant: Nurarihyon

    Parameters

    STR: B
    END: B
    AGI: A+
    MAN: C
    LUK: C
    Element: Water

    Circuit Quantity --
    Circuit Quality --
    Circuit Composition --



    General Information
    Pronouns She/Her Age 43
    H/W 175 cm/65 kg Alignment True Neutral
    Faction None Origin Survive


    Background
    Hachizuki was taken in by Buddhist monks when she was found wandering down a mountain all alone at the age of 18. She adapted to the priest’s lifestyle rather quickly, and never made any trouble. Try as the monks might to pierce Hachizuki’s veil they never could, for she never said anything of her life before she was found on that mountain, nonetheless talk about herself at all.

    Ten years of idyllic monk life passed when the head of the house saw that Hachizuki simply wasn’t making anything of herself. Normally this wouldn’t be an issue, but an offer was made out of concern for the woman’s well-being:

    “What if we were to send you out to live on your own? Would you be alright with that?”

    Thus she found herself on Japan’s northernmost island, in Hokkaido. Funds were given for her to start her new life, and nothing more.

    It has been fifteen years since then. Nothing has changed. That is, until a certain night comes where she decides to take a different path home…


    Personality
    Anyone who talks to Hachizuki would describe her as ‘strange.’ It’s not just her curt responses, or her tendency to simply not notice you. Her entire presence feels strange and out of place, as though she were a plant imported from elsewhere. But it’s not as though she’s invasive, or even that she’s ill-suited for the environment she’s in. Hachizuki simply… exists.

    Work through the day. Go to bed. Repeat. Hachizuki has lived her entire life in this rote mode, never seeking more above her station or anything less. Everything about her is utterly content– but to the keener eye, one would more accurately describe her as ‘wayward.’ A stranger on the wrong road. A path never meant for her. And yet she continues on anyways, idle and slow, never minding more than she ever needs.


    Abilities


    Snake Style

    In simple terms, it is a martial arts style built to kill within the first encounter. By utilizing a combination of speed, precision, and unorthodox movements, it’s possible for Hachizuki to beat just about anyone so long as it’s the first encounter. Once one faces the Snake, though, one can begin to expect its fangs. And tragically, Hachizuki does not possess the capability to ‘adapt’, as she is created only for the single function of delivering this style as a bullet, and she the gun.


    Breathing & Walking

    The base skill required by martial artists to draw out the full extent of one’s ability. Of course, Hachizuki is a master of this technique, allowing her to perform well above the extent of most humans.



    Last edited by Gl4re; November 1st, 2022 at 04:38 PM.
    It's winter in Sapporo. And as the weather stirs, so too does a new Holy Grail War.

    Fate/UpRise
    Character Compendium
    Story - Ch. 3

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    Young master of an ancient artform, Rider’s Master enters the stage:

    Dalang Kecil
    Fitri Kusuma




    "Alright. Holy Grail War. No biggie. What could go wrong?"

    Servant: Airlangga

    Parameters

    STR: E
    END: C
    AGI: C
    MAN: A
    LUK: C
    Element: Ether

    Circuit Quantity C+
    Circuit Quality C
    Circuit Composition Normal



    General Information
    Pronouns She/Her Age 18
    H/W 160 cm/48 kg Alignment Lawful Neutral
    Faction Kusuma Wayang School Origin Latch


    Background
    If there was one thing Fitri knew about her future, it’s that she was going to spend it as a dalang.

    Of the various wayang schools in Indonesia, the Kusuma Wayang school is a popular one attended to by both mundanes and mages alike. Many master dalang have their origins from the Kusuma school, or from masters who graduated from it. Fitri, surrounded by masters, naturally had a lot of eyes on her. Everyone understood that Fitri would take up leadership of the school, and so she trained accordingly and was educated in the old ways of wayang that have been practiced for centuries. Fitri was a natural at it and rose well above her peers, and even those same masters who taught her.

    In any other line of work, Fitri’s future was just about set. And she certainly was the kind of personality who was okay with simply moving forward with the path of least resistance. But the truth simply is…

    The school was failing.

    Less and less students attended, and more of the old dalang masters are dying. Not only for the Kusuma, but for the whole of the country; wayang is now simply an artform, losing in the race of entertainment and arts against more recent and more Western productions. Within one of the largest populations in the world, wayang is having to double its presence just to be considered as anything more than ‘an antiquated pastime’-- an endeavour which costs a lot of money.

    And to lose something which has surrounded her all her life was something Fitri couldn’t simply let happen. In secret from her parents, Fitri came into contact with various peoples trying to find a way to gain relevance in the wider mage world for attention, funding, anything. That was when she learned about the Holy Grail War. Fitri educated herself, made up an elaborate excuse to go travelling, and with an ancestral artifact she would use as a catalyst in hand, Fitri set out for the Holy Grail War that awaited in distant Hokkaido.


    Personality
    A firm, by-the-books type of girl. Growing up, Fitri never really spent time among friends or in clubs, seeking only to get a ‘good enough grade.’ After all, Fitri always knew that she would be supported by the family business. It was simply more reasonable to get better at becoming a dalang than to get good grades, or have more friends. At the same time, though, Fitri was never very good at articulating that. The result is a person who comes off as dismissive and rude, and has trouble talking to people her own age. In fact, it seems like she’s much more used to keeping conversation with the teachers around school, making her more of a teacher’s pet.

    FItri is also rather introspective; of course she is, for her magecraft is one that requires the baring of one’s soul to themselves; but she otherwise finds herself wrapped up in thinking about ‘what if’. What if she went to a different school, what if she grew up with a different family, what if she said yes to that confession… and so on.

    In the end, Fitri supposes it doesn’t matter. Or maybe that’s just her way of accepting defeat. Losing is okay, so long as you’re guaranteed a win in something else. As a young dalang master, Fitri knows she has at least that.


    Abilities


    Wayang Familiars

    Wayang, and wayang magecraft, has been part of Indonesia’s culture for incredibly long, and has since become one of the country’s greatest prides. As a vestige of Hayam Wuruk’s popularization of wayang in the archipelago, there are families dotted around Indonesia dedicated towards teaching wayang, both as an art and as a magecraft. The Kusuma is one of those, and Fitri is a teacher considered an ‘early bird’ among peers of the same generation.

    Although wayang is known as ‘shadow puppetry’, Puppet forms of wayang are far more recent than their original counterparts. The wayang that Kusuma teaches is its most traditional, and can be likened more to familiars. It is the idea of ‘projecting onto a surface’, with the true wayang being the casted shadow. Older forms of wayang, such as the Kusuma’s, teach one to use their own soul as the object from which to cast a shadow.

    However, because the familiar is your soul’s shadow, it can become wildly intimate. It’s for that reason that wayang tend to have consistent characters regardless of the story being told or the situation, as a method of reigning in the expression of the soul into being something easier to handle.


    Kotak Wayang Kusuma

    Rank: B

    A master dalang is recognized by their peers not only for their artistry, but for their preparedness. For the dalang of the Kusuma school, they are given a toolbox that carries within it all that is necessary to put on a show wherever they are.

    Of course, for those dalang that also happen to be mages, both the toolbox and those within it are considered Mystic Codes. They are used, variably, to enhance one’s soul projection, and contain personally-made wayang to help shape their familiars into something recognizable. There are dalang who do not rely on such tools, but those are far and few in between.



    Last edited by Gl4re; November 18th, 2022 at 11:19 PM.
    It's winter in Sapporo. And as the weather stirs, so too does a new Holy Grail War.

    Fate/UpRise
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  6. #566
    هههههههههههههههههههه Kamera's Avatar
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    Love these guys. Mahaputra is literalmente yo, and the Dalang magecraft is something I would really like to be explored more.

    - - - Updated - - -

    fuck i really need to finish the mages in my backlog
    Check out the officialTM Create-a-Servant discord server









    Blindfold your eyes, so that the approaching night may strike no fear in you.
    Let it not burden your soul, nor numb your strides.

  7. #567
    The Hopeful Gl4re's Avatar
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    I'm glad you like them! I've got two more posts lined up lol.
    It's winter in Sapporo. And as the weather stirs, so too does a new Holy Grail War.

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  8. #568
    The Hopeful Gl4re's Avatar
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    Master of Caster crashes in like thunder!

    Disaster Incarnate
    Nico Berne




    "Of course I’ll take that cup! I’m a Berne after all!"

    Servant: Alessandro Cagliostro

    Parameters

    STR: D
    END: D
    AGI: D
    MAN: A++
    LUK: EX
    Element: Tower

    Circuit Quantity C
    Circuit Quality EX
    Circuit Composition Storming



    General Information
    Pronouns They/Them Age 15
    H/W 142 cm/33 kg Alignment Chaotic Neutral
    Faction Clock Tower, Berne Family Origin Tower


    Background
    The Berne’s favourite prodigy, Nico underwent the Berne ritual at an age younger than most. Their aptitude for the Tower Arcana was immense, and they left it with the ego necessary to enter the world of mages. Nico blew past the rest of their peers, spending every hour they could proving them time and time again as a superior. In return, their parents praised them with countless words and gifts. Needless to say, among their other siblings, Nico received the most attention and openly relished in it.

    Nico’s hunger for attention grew into pride, and then into an even deeper desire to satisfy the people in their life that edged them on. All the pieces were in place for Nico’s talent to flourish in spite of the damage to their psyche, which they understood as ‘the price necessary for greatness.’

    At the young age of 15, Nico was enrolled in the Clock Tower three years earlier than their fellow peers, pushed by the desire to heighten mastery over The Tower inscribed in their soul. There was some worry; would the young child baulk under the pressure of those older than them? Would they be okay living on their own? Such weight was a matter of course for the Berne, but there was doubt among the family whether or not Nico could handle it.

    In the little time Nico has spent in the Clock Tower, their hellion personality has already made waves. Not only did they start with an understanding deeper than the rest of their peers, but their enrollment was uniquely in the ‘Individual Fundamentals’ department. As they chased after every piece of extra credit, wedging themselves into as many office hours as possible, they simultaneously shoved aside any others even remotely going the same way. Nico has few friends, many enemies, and a world of expectations; but the path to greatness was always going to be lonely. This attitude is the bare minimum for a mage, for a Berne.

    And to Nico, the Berne are the entire world. Everything else meant so little. If it meant fulfilling the expectations set upon them, Nico would flip the whole world upside down.


    Personality
    Nico is immature, petulant, and picky. And if you told them they weren’t raised right, without hesitation they’d tell you to die in a pit.

    They are not just childish but they believe genuinely everything they say, and that their success is simply confirmation that the way they are is flawless. They have no regard for the concept of punching up or down, Nico is simply interested in making a point; the world should look to them, lest the world be swept away with the storm.

    Nico is easy to please, and even easier to frustrate. What’s worse is that they expect you to treat them as an adult, and will perceive anything otherwise as a sign of disrespect. And of course, as a member of the esteemed Berne family, disrespect is the last thing they believe they deserve. But it is this exact ego that is evidently debilitating; they are a child in the end, and their entire life has been one in service of the Berne dream. Nico can’t imagine a world outside of the Berne and doesn’t want to, thus limiting their world view through this narrow, narrow lens.


    Abilities


    Berne Arcana Crest: The Tower

    As all Berne Crest holders, Nico holds a portion of the family’s ancient history. Their ritual branded ‘The Tower’ onto their Origin, a Major Arcana that represents unforeseen change, disaster, destruction, and liberation. Due to Nico’s exceptional aptitude for the Tower, the shift in their existence has completely overwritten the spells present in the Crest. The spells present in Nico’s portion of the Crest provide only the foundation, now evolved and swept into another thing entirely called Tempesta d’Umore.

    Tempesta d’Umore is the storm that brews constantly within Nico’s being, generated by their emotions. Although it is similar to a Reality Marble in usage it isn’t quite the same; Tempesta d’Umore is a thing that rumbles in Nico’s magic circuits, created as a byproduct of the Crest’s implementation with Nico.

    In the past Nico could not control Tempesta d’Umore, but has since mastered a handful of spells to aid in its expression. At times, though, it will lash out and bubble from their body without warning.


    Broceliande Haft

    Rank: C+

    Nico carries with them an axe, which was a parting gift from the Berne matriarch as they left for the Clock Tower.

    The head is dulled and has no value as an axe, but the haft of which it is part holds immense value. It is wood from Guillotin’s Oak, an old tree once part of the ancient Broceliande Forest. The oak itself is thought to be one thousand years old, and known remarkably to have been used by the folk hero Eon de l’Etoile to hide his stolen goods.

    Due to being from one of the eldest trees in a forest remarked for its enchanted properties, it possesses a unique resistance against magical effects. Furthermore, it even acts as a lightning rod for magical effects– anything targeting Nico is bound to strike the Axe first. In this fashion, it becomes the perfect channel for Nico to express Tempesta d’Umore.



    Last edited by Gl4re; November 2nd, 2022 at 06:27 AM.
    It's winter in Sapporo. And as the weather stirs, so too does a new Holy Grail War.

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    The Overseer makes a homecoming:

    Two-Blooded Priest
    Mikhail Kagami




    "All are welcome in the Lord’s light. Have you come to pray?"

    Parameters

    STR: B+
    END: B+
    AGI: B+
    MAN: D
    LUK: D
    Element: Fire

    Circuit Quantity E
    Circuit Quality D
    Circuit Composition Abnormal



    General Information
    Pronouns He/Him Age 29
    H/W 178 cm/75 kg Alignment Lawful Evil
    Faction Holy Church Origin Remembrance


    Background
    “You’re my son, of course your name is like mine.”

    That was the topic of one of Mikhail’s last conversations with his father Ivan. Officially, Mikhail was born half-Russian and half-Japanese. For his neighbourhood growing up, this was the thing he was particularly known for. But what his mother, Yuka, always taught him to remember was their older roots; once, she told him, her great grandfather fled from Japan and hid away in an Ainu village, where he met her great grandmother. The two eloped but could not escape the grasp of the Russo-Japanese war. The great grandmother, pregnant, moved into the then-young city of Sapporo. The Kagami would eventually take root there. That great grandmother gave birth to a grandfather, who fathered a father, who eventually fathered Mikhail’s mother. She met Ivan on a late night out, and the rest is obvious.

    “This is your story,” his mother always told him, “yours and mine. Remember it. You cannot live without it.”

    Unknown to her, Mikhail would remember their family history better than most. All night he would be haunted by night terrors, visions of experiences and lives of so incredible detail that they would wake the young boy in tremors. Both parents bickered as to the causes and of what they should do about it. Ivan insisted they just ‘tough it out’ and that he’d grow out of it, but Yuka turned to a place she hadn’t turned to since her own father: Church.

    And so Mikhail became known as half-Russian, half-Japanese, and Christian. The classifications upon classifications made him an outcast, his motivation lowered abysmally, and the bickering between his parents made him want to crawl into bed and never leave, except that also sucked because the night terrors only became worse.

    At some point, Ivan simply up and left. Mikhail doesn’t remember if his mother told him it would happen. He only remembers that the last conversation with him ended with that. The night terrors only grew worse. Mikhail attended Church more.

    Yuka tried hard to keep a house afloat on her own, feed a child and herself, and find ways to treat Mikhail’s apparent condition. Then one day, a strange man of the cloth, a blood red cloak hanging from his shoulders, approached the two of them at Church, introducing himself as Padrig. Padrig listed off every symptom that Mikhail had been experiencing up to that point and said, simply, “If you would like, I can take care of him for you.”

    It wasn’t immediate. The two went home first. But Yuka actually expected a far harder conversation than it ended up being– rather, it ended up being far more difficult for her than it was for Mikhail. Mikhail had been there all along seeing the ways his mother had torn herself up for him. To him, this was a blessing. He wanted to go.

    It has been 17 years since then. Padrig took Mikhail in as a member of the Holy Church. He taught him about the world of Mages, Demons, the way his blood is a consequence of both, and how he can suppress it. In doing so, Mikhail was indoctrinated into Padrig’s work as an Executioner, utilizing his own abilities in service of the Holy Church. Though others looked upon him with dismay, it was apparent that Padrig was among the most respected in their ranks, and was protective of the young boy. Padrig has become old and bedridden, and entrusted Mikhail with his most prized possession; the Holy Shroud of Michael, the blood red cloak he always wore on his shoulders. Mikhail accepted and now acts in Padrig’s stead, and so has been assigned to a new parish.

    No, not new. Home. For this Holy Grail War, Mikhail is returning to Sapporo as an Overseer after 17 long years..


    Personality
    A man who could be described as ‘ephemeral’ with ease. It’s not that he isn’t present, but that his very existence seems to fade in and out of attention. He is notable enough to pay attention to, but not forward enough to draw it upon himself. Mikhail has adapted to being the center of attention in the exact opposite way one might expect; rather than becoming self-obsessed and affirming, he seems to prefer moving away and not being noticed. Large groups make him anxious, as does any situation overly loud or bright. In other words, the worst person for a party.

    That isn’t to say Mikhail doesn’t enjoy his fair bit of indulgence. He has his pastimes and favorite foods and so on. But he has a life of faith drilled into him, and Mikhail is at his core, very good at listening to directions. And to him, there is currently nothing more important than living up to the life he chose for himself.

    Those directions, though, are always tugging against this thing deep inside of him. It is more than an intrusive thought. It is some primal plucking at the strings of his soul, which he feels constantly. Padrig taught him how to suppress it and use the feeling, but he can’t help but feel…

    “Is that feeling who I truly am?”


    Abilities


    Mixed Blood: Oni-Kind Demon

    Mikhail’s ancestry is complicated, but can be traced back to a man escaping from the Demon Hunting Organization and found himself hiding in Hokkaido. This event was a little over 100 years ago. Mikhail is thus three generations apart from that ancestor who bore Mixed-Blood, and should reasonably be mostly unaffected by its influence. Yet, it seems that Mikhail is more sensitive to the dormant impulses of the blood than most of his ancestors ever were.

    After training with a member of the Holy Church, Mikhail can now express his blood in more limited and suppressed ways. Chiefly is his ability to simply set things alight with flame, which he cheekily calls Ite Inflammate Omnia. It is unknown from what being this power is derived… Mikhail claims he has no method of knowing.


    Shroud of Michael

    Rank: EX

    Among the holiest of relics in the Holy Church’s possession, there exist only seven of them in the world. The Shrouds of Michael are given only to the peak of those considered Executioners, as it was the Archangel MIchael’s work to lead the angels into battle against evil. Each Shroud has an origin in seven saints said to have been possessed by Michael, and have since been preserved.

    Immense defensive and offensive bonuses are incurred onto the one who wears this Shroud. Yet, Mikhail chooses to wrap his weapon with it. When fighting with it, a bright beam of light takes the form of a blade, and is an ultimate defense-piercing weapon that is considered ‘Good’ by nature. Mikhail’s attributes as a Dragon Slayer and vanquisher of evil also grant bonuses accordingly.

    Drawing out the full power of the Shroud of Michael is beyond Mikhail’s capabilities, but its power alone is enough to make him a top contender among the Executioners. If Mikhail were ever to wield the Shroud at a higher level, he may burn himself due to his nature as a Demon, however diluted the blood is. And, anyways…

    This is just a keepsake.



    Last edited by Gl4re; November 11th, 2022 at 12:04 PM.
    It's winter in Sapporo. And as the weather stirs, so too does a new Holy Grail War.

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  10. #570
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    The final Master enters the battlefield. But his Servant is nowhere to be seen…?

    Empty Hand Anāgāmi
    Shì Táng




    "Will I find it here? I wonder."

    Servant: ???

    Parameters

    STR: A+
    END: A+
    AGI: A+
    MAN: A
    LUK: D
    Element: Metal, Earth

    Circuit Quantity B
    Circuit Quality B+
    Circuit Composition Normal



    General Information
    Pronouns He/Him Age 108
    H/W 208 cm/100 kg Alignment Lawful Good
    Faction Chang’an Guan Origin Clear


    Background
    A long time ago, the monk Xuanzang returned from a journey to India at the ancient city of Chang’an, carrying with her innumerable bundles of Buddhist scripture. With the support of the Emperor, Xuanzang opened a bureau of translation and education where even greater numbers of students gathered than history will ever record again. To history it is unknown what happened to this organization, but the truth is that it evolved into a branch of the Guan known as Chang’an Guan. They continue to practice the teachings of Xuanzang, boasting a population and treasury that is unmatched by most of the Guan.

    Shì Táng was raised among the Chang’an Guan for as long as most people remember, as he is considered now an elder member among them. The ultimate goal of the mages of Chang’an is the study of the Eight Consciousnesses, the understanding and the overturning of them, in order to achieve Enlightenment. Shì Táng, over his years, has become the most accomplished of them that they have seen in the past several centuries– and the Chang’an Guan counts several exceptional monks among them. It was Shì Táng who, upon earning the rank of anāgāmi, was set to receive the Philosophy Key from the head of the Chang’an Guan and to take over leadership of the branch, but…

    He refused.

    When asked why, he answered simply, “Because I am not enlightened yet.”

    It was then that Shì Táng chose to depart from the Guan and journey throughout the land. He honed his philosophy and his skill, and has done so for the past fifty years. The Empty Hand Anāgāmi is known now among much of China’s Guan branches, for he has visited and entered in dialogue with many of them. Shì Táng has seen the turn of the world, aiding the good and dispelling evil, and gained something of a superhero status. Yet, when questioned what his true motives are, his only answer?

    “Enlightenment.”


    Personality
    It’s nearly unsurprising how much Shì Táng’s personality matches his stature. He is slow to speak, and does not seem to have much to say to anyone. He is very much a man of action, seeking to improve himself and see the worth of others through deeds made by their own hands. For Shì Táng, that is, in fact, the ultimate decider. Choice. The ability to choose which way to act, after observing all the details and coming to face all the facts.

    Good and evil are not concepts which seem to exist for Shì Táng, as he regards everything to be of the same ‘kind.’ Nature can be guided, even if a direction is antithetical to a certain nature, and it is the responsibility of the wise to offer the choice of a path. With the way the world is, most people simply do not understand that they have choice at all, or choice has been robbed from them due to the world, structural systems, or mere existence. This is the essence of what Shì Táng believes in.

    As such, it is ‘choice’ that he is interested in, and not guidance. Shì Táng does not consider himself a judge or a teacher, but merely an unveiler of truth. His distanced demeanor is one more wholly concerned with himself, focusing on his own philosophizing and ensuring that all his choices are evident and available. Shì Táng will often do absolutely nothing in the face of a situation, and his ultimate conclusion would be to ‘do nothing.’

    But, that too is a choice.


    Abilities


    Empty Fist

    A style of combat developed by Xuanzang Sanzang on her historical journey between China and India. It was among the many subjects taught when she returned and established the large school in Chang’an, which remains extant today. Empty Fist is a style of fighting formed by ideological thought placed onto one’s body, restricting the practitioner’s ability to harm another human. It is an entirely pacifistic style which strikes ‘spiritual pressure points,’ that is, the structural weakness which exists in everyone’s spirits. This is the method of victory without violence. It goes without saying that practitioners of the Empty Fist are uniquely suited to fight against spiritual existences.


    Yǒu Zōng

    Also known as the ‘School of Existence’, it is the Thought Magecraft favoured by the venerable monk Xuanzang. It may also be known as Yogācāra, and is often described as a ‘consciousness-only’ view of experiencing existence. It is the philosophy that nothing exists of the world but one’s own perception of it, which is governed by the Eight Consciousnesses. To have true knowing, one must overturn cognitive bias. By conceptualizing the Consciousnesses as Gates, Shì Táng has learned to overturn them to heighten one’s own existence in the world. However, he has only managed to overturn the first Six.

    “Only”, he says, but truly, even overturning the First Consciousness of the Eye is a feat many will be unable to achieve in their lifetime.

    Pitch Black Jiāshā

    Rank: E+++

    Those of high-enough standing within the Chang’an Guan get to choose one Mystic Code from the Inexhaustible Treasury. Although he could have chosen any number of powerful artifacts, the one he chose was…

    A comfy set of travelling robes.

    The wearer is never too hot, and never too cold. It’s always pleasant, and is even mostly impervious. Basically, it’s perfect for a man like Shì Táng.




    It's winter in Sapporo. And as the weather stirs, so too does a new Holy Grail War.

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  11. #571
    屍鬼 Ghoul Corvus's Avatar
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    "I've never once proclaimed myself as some great hero, nor do I have any intention of becoming a savior. To be honest, I can't even claim that my motives are pure."
    "Nevertheless, I've decided to change this world and save its future. Our Future. Try and stop me if you want, might be fun."





    The Circuit of Light Who Connects The Future
    Samu Raelyn Farkas


    Art Link: https://www.deviantart.com/nuriko-ku...aven-195313083

    General Information
    Age - 21
    Height/Weight - 182 cm/78 kg
    Origin - Inquiry
    Alignment - Chaotic Good
    Faction(s) - Farkas Tribe, Mages Association (Clock Tower)

    Parameters
    Strength B Endurance A Agility B Mana B Luck B

    Magic Circuit Statistics
    Quality A+
    Quantity C
    Composition Normal



    Personal Information

    Personality
    Boldly saying things which others would prefer to keep silent and defiantly pushing boundaries thought impassable, Samu Farkas is purely and simply an individual of momentum. A highly opinionated sort who trusts in his own judgment above all else, it's in his nature to question absolutely everything around him. His mind is a raging rapid, quickly creating, analyzing, categorizing and discarding information all based on its perceived worth to him - which is to say he rarely forgets anything. It’s exceedingly rare that he’ll deem anything as truly worthless (though by no means is he shy about expressing when he thinks something is idiotic); at his core, he’s an individual who often endeavors to find the meaning in everything he encounters. As such, the greatest way to frustrate him is to present him with an answer that seems meaningless or half-assed. The inquisitive nature he uses to study the world around him is also the framework for which he interacts with people...which is generally where the problems begin. For someone who thinks through problems so methodically and carefully, he often comes across as a loudmouth punk who has no respect for authority. Which, well, is accurate. But only due to a perceived lack of respect authority typically has for him. He can simply never be satisfied with cheap easy answers and passed down wisdom that hasn’t been thoroughly examined and re-evaluated. And yet, while he’ll proudly proclaim that simple answers have no place in a complex world, he nevertheless prescribes to several ‘seemingly’ easy values in life. For all his crass behavior and aloofness, he is possessed by a deep appreciation for life and a strong sense of empathy towards others.


    Backstory
    Scattered to the winds, the Farkas Tribe has long since adopted a unique, nomadic lifestyle, constantly moving so that their horizons remain bright and their perspectives remain multilayered. All but one branch of the tribe, that is. To ensure that their people’s voice remains heard and their safety assured, one branch of the Farkas choose to remain within the belly of the beast, taking up permanent residence as one of the many families in Clock Tower. The Raelyn, as they came to be known, are something of a ‘fencesitter’ family; furiously determined to remain as far out of Clock Tower’s grandstanding as possible, the family committed themselves solely to continuing their own research. And it was into this ecosystem that Samu was born. Even without the help of his family, the boy likely would’ve come to detest much of the tower all on his own. Following in his forebears example, the young mage threw himself into his studies, and quietly kept his head down for the first two years...and then everything went to hell. After a mere two years, he had grown utterly fed up with the sheer complacency and lack of critical thought present in his teachers, and equally as crucially, he found himself wondering who the true fencersitters were. Thousands of years of wisdom and artifacts and great minds gathered within these walls and yet everyone around him seemed content to do absolutely fucking nothing with their time. It was at this moment that Samu largely abandoned the ‘traditional’ learning curriculum. With the exception of aid he received from a few trusted advisors and fellow students, he proceeded to conduct independent studies and research, quickly earning a reputation as a studious genius, and even more so as a disrespectful upstart who spent a great deal of their time questioning and ridiculing the ‘discovers’ of his former teachers.


    Skills
    Cooking Due to his extensive curiosity in the cultures and practices of people from all over the world, he eventually became incredibly knowledgeable about the ways in which food was prepared. A simple whim one day was all it took for him to first dawn an apron and begin training in meal preparation. He’s by no means a master chef yet, but he makes up for it by having a wide enough selection of potential dishes that you won’t soon be eating the same meal twice if he’s the cook.
    Analyzation & Calculation He’s a remarkably quick study, even in the midst of a fight. He’s got a talent for rapidly recognizing patterns, categorizing new information he’s presented with and then working to apply his theories on the fly. All this to say that he never simply takes anything at face value; he’s not afraid to question even his own understanding of a topic, allowing him to approach a problem from numerous angles and hone in on key factors with exacting precision.
    Multilingual Leaping head first into independent studies had a wide variety of consequences, but one of the one’s he wasn’t predicting was how it affected his schedule. Contrary to his expectations and planning, Samu found that he had several hours in a day where he just wasn’t doing anything. Determined to not waste time like his old teachers, he filled in that space with learning some new languages. He already knew fluent English and German, so to kill time, he taught himself to read, write and speak Italian, French and Romansh as well. Currently, he’s pondering about learning a language from the Far East as well.
    Historian If you asked him, he’d tell you that history is one of his favorite subjects and that he greatly enjoys learning about the past. If you sat and watched him read some history books, you’d get the impression that he absolutely despises the topic given how much groaning, muttered swears and general frustration that permeates his face while he studies the topic. In any event, he aggressively consumes historical texts as a hobby, and even occasionally brushes up on mythology and legend.
    Medical Knowledge Long before the Farkas Tribe were mages, they were proficient healers and the Raelyn have continued that tradition even to the modern day. Samu possesses a highly detailed understanding of the human body, and even without his magecraft would be a very effective doctor.
    Eidetic Memory He possesses an extremely sharp memory that retains knowledge of even sparse details and things that he only briefly skimmed. Despite how incredible of a feat this is, he frequently curses his own memory. Because it means he can’t forget the numerous pointless lectures he received years ago at this point.
    Street Fighter Seeing as the vast majority of everyone within Clock Tower gets on his nerves, it's little surprise that this young man has got into - initiated actually - many fights. Oftentimes simply throwing punches before his young peers could cast a spell, he slowly built up the experience and strength necessary to navigate a brawl against even multiple opponents, but he’s still lacking any formal training.



    Magecraft


    Farkas Crest
    Magnum Opus

    The Crest of the Farkas Tribe, initially crafted at the dawn of modern alchemy, has been refined and fine-tuned over the centuries in pursuit of a singular objective. Each of the family has continually hammered away at a sole objective, at grasping the “True Philosopher’s Stone” that rests outside of the world. To this end, they have continually refined a series of processes and functions all focused on the manipulation of energy and matter, with the hope that once they achieved ultimate mastery over the three base elements, forging a path to their ultimate objective would be child’s play. In simpler terms, the Farkas Crest at its core works by manipulating the Tria Prima, the base materials of all existence - Sophic Sulfur (Soul), Sophic Sophic Mercury (Spirit) and Sophic Salt (Body) - by way of the four alchemical operations (Nigredo, Albedo, Citrinitas and Rubedo).

    The purification of each Sophic Element causes a unique ‘pathway’ to open, and when filled in by one of the classical elements, allows a different property of the “Truth” (Azoth) to manifest, producing one of their spells. The four alchemical operations were further refined into twelve steps, allowing for greater precision in control operations. Samu in particular has been tasked with the work of bringing these disparate parts together into a singular whole. While he can invoke any of the 12 processes individually like his predecessors, he can ‘stack’ them on top of each other, creating an enhanced spell out of lesser components. As long as the four components come from one of the four different ‘stages’, the combined spell will merge into a greater ability, effectively also raising the incantation value as a result.


    Sophic Sulfur The First of the Tria Prima, the base components that comprise all of creation. Corresponding to the ‘Soul’, this element comprises external and active forces. It represents Energy Release, the triggering force to any process that puts a method into motion.
    Sophic Mercury The Second of the Tria Prima. Corresponding to the ‘Spirit’ - otherwise known as the ‘Mind’ or the ‘Self’ - this element comprises internal and passive forces. It represents Energy Embedding, potential energy yet to be released, the build-up and maintenance of pressure.
    Sophic Salt The Third of the Tria Prima. Corresponding to the ‘Body’, this element governs cycles and procedures, the process of transitioning from internal to external, from passive to active, and then back again. It represents Energy Transference, energy flowing from one location to another, and from one state to another.

    Nigredo
    The First Step on the pathway to the Truth. Synchronized with the Element of Earth, it represents the process of Decomposition, of breaking down base materials into a more workable form. Within its domain are housed rituals tasked with the manipulation of matter, adjusting its physical form.

    Calcination A subprocess of Nigredo, describing the process of augmenting the malleability of a substance. Via embedding the caster’s magical energy into a substance, it transitions into a highly pliable substance, allowing for its shape to be freely manipulated.
    Congelation A subprocess of Nigredo, describing the process of altering the viscosity of a substance. Through magical energy embedding, the thickness and resistance of a substance can be commanded, turning even stones into gel-like material or hardening enough to rival diamonds.
    Fixation A subprocess of Nigredo, describing the process of rendering a substance inert. Embedded magical energy within a substance is switched from an active state to a passive state by rewriting its internal logic. Objects in this state of ‘stasis’ make for exceptional storage units of magical energy.


    Albedo
    The Second Step on the pathway to the Truth. Synchronized with the Element of Water, it represents the process of Purification, of refining base materials into more pure and stabilized forms. Within its domain are housed rituals tasked with the modification of matter, altering its physical properties and traits.

    Solution A subprocess of Albedo, describing the process of dissolving materials down to their most useful components and merging them into a new substance. The caster’s magical energy acts as a bonding agent, merging two separate substances into a single state.
    Digestion A subprocess of Albedo, describing the process of gently applying energy to a material to refine its form. By carefully running magical energy through a material, impurities and defections in its conceptual structure are forced out, strengthening its quality of existence.
    Distillation A subprocess of Albedo, describing the process of separating materials into their disparate components. By igniting magical energy inside of a substance, its internal bonds are boiled away, breaking it down into its individual components and materials.


    Citrinitas
    The Third Step on the pathway to the Truth. Synchronized with the Element of Wind, it represents the process of Dawning, drawing out the dormant qualities and further removing impurities. Within its domain are housed rituals tasked with unshackling matter, releasing the ‘spirit’ trapped within to burn away any lingering impurities.

    Sublimation A subprocess of Citrinitas, describing the process of transitioning matter between different states. By inputting custom values into the natural bonding of matter around him, an object can be transitioned from a solid state to a liquid or gas, or vice-versa in any permutation. Naturally lighter materials can be even transmuted into plasma.
    Separation A subprocess of Citrinitas, describing the process of extracting workable materials from a base material. Specific, unique properties of a material, like its conductivity, flammability, or toughness can be specifically extracted from a target, fundamentally altering its state of existence.
    Ceration A subprocess of Citrinitas, describing the process of softening materials by carefully applying energy to them. It describes the process of selectively reformatting the internal logic of a substance, introducing new properties and abilities that weren’t previously present within a subject.


    Rubedo
    The Final Step on the pathway to the Truth. Synchronized with the Element of Fire, it represents the completion of the three previous stages, the achievement of a successful miracle. The outer impurities of the world have been burned away, leaving behind only a pure, virtuous elixir capable of approximating the Truth. As such, the rituals within its domain are tasked with the finishing processes to bring about a stable and pure substance.

    Fermentation A subprocess of Rubedo, describing the process of completely extracting the energy from a substance. By utilizing the caster’s magical energy akin to a match, the internal energy inside of an object is rapidly brought ‘to a boiling’ point, switching it to an active state. If this process is done quickly enough, it commonly results in some manner of explosion.
    Projection The final process of Rubedo, representing a complete and perfect transmutation. It is the transmutation not of any physical item, but of one’s thoughts. A magecraft that materializes that which exists within the caster’s mind. While unable to create anything truly permanent with this ability, for a short while, anything within the mind’s eye of the caster can be brought forth into reality.
    Ceration A subprocess of Citrinitas, describing the process of softening materials by carefully applying energy to them. It describes the process of selectively reformatting the internal logic of a substance, introducing new properties and abilities that weren’t previously present within a subject.


    Minor Magecraft
    Jewel Magecraft The talent to embed magical energy into jewels, crafting limited use Mystic Codes. Rather than use lavish gemstones however, Samu utilizes alchemical compounds - such as Aqua Fortis, Aqua Regia and Aqua Vita, etc. - as a medium, often crystalizing the compounds in the process if they don’t already possess a solid state.
    Healing Magecraft Possessing a detailed understanding of the human body, his healing magecraft is extremely proficient and energy efficient. By combining it with his transmutation, if the proper compounds are gathered, it's possible for him to even reassemble destroyed limbs.
    Structural Analysis A spell that quickly reveals and decodes the status of objects he touches. A single cast of this could allow him to learn the layout of an entire building in moments or quickly reveal any afflictions on a body. Additionally, he can actually scan an object’s history as well, allowing him to look into the object’s past to detect changes or infractions.




    Mystic Codes

    The Essentials
    Rank - B++
    Type: Specialized
    "Never leave home without 'em."


    A set of four Artificial Spirits, also known as Elemental Masses or simply Elementals, created using an ultra density crystal as their bases. Each crystal is shaded a different color between Red, Blue , Silver and Yellow, and corresponds to one of the four foundational elements, granting the Elemental the ability to manipulate their given element freely, as well as rendering attacks from those same elements as completely ineffective. However, to grant his spirits the capacity for autonomous thought and adaptation, Samu constructed ‘empty’ homunculus bodies for each of the Spirits to inhabit. While initially still robotic, all four of them have gone on to develop their own personalities, essentially making them all his familiars. In response, Samu had all of them pick their own names and started keeping notes of each of their personalities.

    Oya, the Red Spirit of Fire. After slotting the gem into her vessel, they soon took on an appearance like a red ram, possibly even a sheep? She’s surprisingly docile and shy, and she really appreciates things that are cute. The first few times I tried to call her cute though, she lit something on fire as an accident, but she’s gained some confidence since those days I think.”

    Oro, the Silver Spirit of Water. It took them a while to settle on a shape they liked for their body, but eventually they settled on a white serpent. He’s highly aggressive and standoffish, though I’ve noticed he’s reluctant to actually attack anyone unprovoked. He’s serious minded and doesn’t like to talk, but quick to grow protective, or maybe just possessive, of people he likes. Despite the attitude, I don’t think he’s the type to cause any serious problems.”

    Runa, the Blue Spirit of Wind. Almost immediately after inserting their gem, they transformed their vessel into a blue bird, with some slight hints of green. They’re a sly one, that much is for sure, and she seems to greatly enjoy teasing other people. I’ve learned its best to not respond to her jabs or else she’ll really get going and won’t ever stop. Unfortunately, other people aren’t quite so experienced…”

    Geb, the Yellow Spirit of Earth. It took them a long while to reshape their body, but when they eventually did, they settled on a yellow and green ‘deer-like’ creature. He’s a patient and even-tempered sort. He’s rarely aggressive, yet his voice seems to have a calming effect on the other Spirits, or maybe it's just how he talks. Despite his normal behavior, he’s usually the quickest to respond to any perceived threats, which is thankfully balanced out by him having the most precision with his element.”

    They’re forced to reveal their gemstones when in combat, but even as individuals, they boast impressive power, being able to wield not only their elements freely, but also the individual steps of the Magnum Ops those elements correspond to. When they bring their gemstones together, they’re able to unleash a powerful burst of True Ether (False), though doing so will destroy their bodies and render them back into gems.



    Magic Heart of the Future Dreamer
    Star of Raelyn

    Rank A+
    Type: Enhancer/Specialized


    The second ever successful transmutation of Samu Farkas, a task at which he labored relentlessly for an entire month after receiving his Magic Crest, for in his own words, ‘If I can’t at least do this much, then there’s no point in me being next in line!’ A powerful Mystic Code created from a ultra high density elixir (Philosopher's Stone), it takes the form of a tiny gemstone embedded in his necklace and has the power to radically increase, enhance and empower his magecraft, as well as allowing the instantaneous use of ritualistic magic. Additionally, due to its functionality as a ‘quantum computer’, it can additionally simulate and produce the Ether (Void) element that Samu lacks, allowing him to release True Ether (False) in small, concentrated bursts when he uses it.

    Finally, it's been pre-programmed with two automatic functions; in the case that Samu’s vitals cease to function, Samu will be instantly healed back to a stable state, allowing for his revival as long as he retains his head. Secondly, it possesses the ability to rapidly analyze and counteract an opponent’s magecraft. While he can’t copy magecraft with this gemstone, he possesses the ability to totally nullify a spell on the level of a greater ritual using this stone. Either of these functions are extremely intensive on the stone however, and if either function were used just three more times in total, this heart would surely shatter.


    Miscellaneous Inventory

    Component Pouch - A dirty old sack he keeps at his waist, full of crystalized alchemical compounds for ease of access. Despite the fact that he just tosses all of this materials in here as soon as they’re ready, he always seems to pull the exact component he intends to grab.

    Golden Necklace - A gift from his Father and Mother that never leaves his presence. The inner side is engraved with a simple message, “Our Most Perfect Creation”.

    Last edited by Corvus; November 11th, 2022 at 11:56 AM.

  12. #572
    祖 Ancestor
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    UHm, use Collapse 3 on the most outer tag so it doesn't suddenly close it again when I try click in inner tags

  13. #573
    屍鬼 Ghoul Corvus's Avatar
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    Whoops. Call that a learning experience. Hopefully its actually readable now...

  14. #574
    The Hopeful Gl4re's Avatar
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    Finally, I am no longer alone on this thread...!
    It's winter in Sapporo. And as the weather stirs, so too does a new Holy Grail War.

    Fate/UpRise
    Character Compendium
    Story - Ch. 3

  15. #575
    屍鬼 Ghoul Corvus's Avatar
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    Dread It, Run From It, Destiny Arrives All The Same. Or Should I Say...

    Corvus and Gl4re Arrives.
    #ThreadTakeover

  16. #576
    I'm sure to be the lucky one Desdinova Incarnate's Avatar
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    "Dance, rejoice, consume! Let your imagination and creativity run wild in search of your golden age. I've broken the shackles of your dreary lives, so let's dream, create, and innovate!"



    Name: Ark-Elyse Phatia
    Aliases: Heretic Saint, Charlatan Exorcist, Empress of Neo-Indus
    Age: 28
    Height/Weight 160 cm/ 64 kg
    Countery of Origin: Turkey
    Element: Water
    Origin: Containter
    Circuit Quality: A+
    Circuit Quantity: B
    Affiliations: Holy Church (Former), Department of Spiritual Evocation (Former), Atlas Institute (Former), Elysium Society
    Servant: Sinbad (Rider)
    Command Seal:


    Background
    Elyse's early life is mostly shrouded in mystery, likely due to the identity protection offered to her by organizations she has drifted between in the past. She started off as a Executioner for the Holy Church, but was forced to flee after stealing a Holy Relic while stationed at a remote church in the Middle East. She gained an in with the Mages Association after selling her research on spirits and demonic familiars alongside secrets from the Holy Church in exchange for protection from her enemies and a place in the Clock Tower. After making a small career in the Creation Department working on the first draft of her Eidolon project, Elyse hit a burn out and joined the Atlas Institute after being given an introduction by Bridge Gracefiel of the Elysium Society. Recently however, Elyse has become more focused on the goals of the Elysium Society and hasn't been seen much by her fellow Atlas Alchemists. She spends most of her time in Oasis Classroom, going through some understandably extreme lengths to hide herself when she goes outside for missions or supply runs.
    She sees Elysium as an opportunity to create her own utopia, an carefree world where humans can "focus on the important things" while Machines handle hard labor that would normally be considered undesirable work. She has also become especially interested in the idea of creating an advanced civilization that merges magecraft and scientific technology.

    Personality
    Elyse is very driven and enthusiastic about her work, but tends to get distracted by new ideas and innovations. This gives her a tendency to move around and drift between organizations, switching sides to whoever can catch her intrigue first. Elyse refuses to give up when she has set her sights on a task and will unleash her wrath on anyone who gets in her way.

    Magecraft
    Holy Sword of Sovereignty
    Akhvaretem Khvarenah (Mystic Code)
    Elysse’s sword, an unnamed holy sword which she named “Akhvaretem Khvarenah”, was originally a holy relic used to exorcise demons and hunt down heretics. During her time spent working for the Holy Church, Elysse found this sword while stationed in a remote church out in the Middle East and stole it, which was the reason she was eventually kicked out and made an enemy of the church. In combination with her Origin of Container, which allows her to be a very effective medium/anchor for spirits and familiars, Elyse can merge with the spirits inside Khavernah, temporarily gaining some of their abilities. While this is one of her only major advantages in a fight, it is still a very dangerous asset, allowing her to fight against weaker Servants.
    Phantasmal Amalgamate
    Wild Hunt
    One of Elyse's longest running projects. This is a modification to Akhvartem Kvarenah that allows Elyse to fuse her lesser spirits together in a horrifying storm of living curses inspired by the myths of the Wild Hunt. This has been a long project in the works and was completed with the help of Zazari Nahui, another member of the Elysium Society. Controling this living storm is a strain on Elyse's body and mind, requiring intense concentration. It also heavily limits the offensive capabilities of the Mystic Code itself to maintain the storm.
    Spiritual Evocation
    Elyse is profficient in creating familiars and summoning spirits. She has also has ready access to the spirits and demons stored within Akhvartem Kavrenah, both the ones she's collected herself and the ones that were sealed within the sword ages ago.

    Extra Information
    Miscellaneous Skills
    she has a knack for sword fighting and subterfuge from her time spent as an executioner but prefers to keep fire arms close by for convenience, a habit she picked up while on the run. She has gained some experience in Alchemy and Engineering while working with the Atlas Institute, and has an appreciation for artificial intelligence and information technology. Truly, a jack of many trades. Despite this, her relatively short attention span makes it difficult to focus without other people to get her back on track or some critically important goal that absolutely requires her full attention.


    notes
    The stand-alone mage sheet for the second member of the Elysium Society for my Singularity/Lostbelt project. I thought the idea of someone with various superhero-like transformations would be cool, plus the the way it's done fits in seamlessly with the era she governs. In exchange, Elyse is very disadvantaged without her Mystic Code, relying heavily on her familiars to fight for her.

  17. #577
    プレインズウォーカー Planeswalker Serra's Avatar
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    I promised Random I'd push out a mage sheet of some sort, and for better or for worse here it is. Some parts of this sheet might not make much sense, but this whole character is pretty much just a tongue-in-cheek justification to let me write Singularities. Not to mention, he's not exactly meant to be the sharpest tool in the shed. So, yeah, no need to take this too seriously. By the way, I haven't actually gone through the FSN story yet, but from what I know, Shirou meeting this dude could be pretty hilarious. I didn't know what to do for the formatting so I stole Gl4re's, their recent magus sheets are very fun. Anyway, next time I'll likely bring something disconnected from all FGO stuff to the thread. Probably something based in a specific country as well, in contrast to this. Oh, and I know who this dude's Servant is, that Caster's been on the to-do list for a long while, I guess me putting this out pushes him up a few places by association. I'll add the actual name in here too once that Caster's sheet will be out. Anyway, that's enough ado. Here you go.

    Fledgling Grail-Sower
    Adiwa Pasadoi Caraxi



    Source

    "This'll turn out fine. I'm gonna make myself useful."

    Servant: ██████████████████


    Parameters
    STR: C+
    END: B
    AGI: C+
    MAN: B
    LUK: B
    Element: Water

    Circuit Quantity B
    Circuit Quality A+ (originally C)
    Circuit Composition Enhanced

    General Information
    Pronouns He/Him Age 20
    H/W 174 cm/69 kg Alignment True Neutral
    Faction None Origin Enhance


    Background
    The Caraxi family owns safehouses spread over a considerable amount of land for such a small entity. The main ones, the largest, the most ostentatious are often empty, cold, dully polished by hired help and otherwise left untouched. The smaller ones, the inconspicuous ones, the ones with an anonymous air to them, are those where these magi are most likely to be found. That's because their magecraft requires sacrifices. Plants, rocks, animals, anything works. Humans without prior knowledge of magecraft are strictly off limits. However, the strength of the family's magecraft varies depends on what was sacrificed. Therefore, other magi are the best prey of all.

    Even if the disappearances that follow their activity are found out, they're unlikely to be connected to the Caraxi's scattered network. As a matter of course, large swaths of the Caraxi family are unaware of the activities of the other branches, and even within the same travelling nuclei, those demanding the nucleus to move might not need to disclose their reasons at all.

    Adiwa's youth was spent travelling across the world. As wonderful as the sights were, most of the travelling was so he could help mutilate or kill for this or that relative so they could advance some scheme he knew nothing about. Travelling was often close to an annoyance, then. Adiwa became numb to taking human lives, and assigned them little value. Even so, he wanted to be useful. Not just that⁠—he wanted to be useful beyond what he could do for the family that so liked to keep him in the dark.

    Eventually, a more respectable branch of Adiwa's family became well-connected enough that he could indirectly learn about the thwarting of the Incineration of Humanity.

    Perhaps he could make himself useful, after all. Not by destroying humanity, of course, but...

    He began to actively hunt on his own, as a member of the Caraxi would. He targeted seven powerful mages. Ones he could barely beat by the skin of his teeth. Finally, he channeled those seven.

    He was unsure it would work, but what difference did it make, anyway?

    A spiral of eyes that had been looking for a way out, for an escape, all this time, finally burst forth from the last sacrifice... Only to find itself much weaker than expected. As if, rather than escaping certain death and recovering, it had been condemned to languish eternally. Unable to leave. Nailed in place.

    "Don't worry, I'm going to destroy humanity for you," he told the Demon God. Of course, that wasn't Adiwa's real intention.

    He'd needed some powerful sacrifices to bring the wonded escapee here, and to prevent it from perishing. However, he hadn't enhanced its condition all the way to restoring its full power. In fact, he had enhanced the Demon God precisely up to the point to which it could create Holy Grails and displace him, but not enough that it would be able to leave the newfound cage in which it had been lured.

    Like so, Adiwa got the Demon God to displace him to another time and place. There, he summoned a Servant that could enhance the mystery in a certain area, though without making it any easier to control for anyone. After doing so, Adiwa supplemented his Servant's ability with his own compatible magecraft by killing Servants summoned by Proper Human History. Then, Adiwa gave the grail to king Menander, an inhabitant of the new Singularity. This led to the resurgence of a certain Divine Spirit, Menrva...

    In any case, Chaldea took care of that Singularity. Before escaping, the excuse Adiwa gave them for interfering with Proper Human History was that he wanted to see the full potential of humanity and then destroy it. That wasn't exactly right. He really was hoping Menrva, or any of the situations resulting from his meddling, would ultimately bring some form of eternal salvation. But more specifically, regardless of how many recipients of his Grails were to fail, his plan was to accumulate enough sacrifices so that with the help of his Servant he ultimately could...

    ⫷⫷╋╋╋⫸⫸Enhance the Throne of Heroes itself. In his projections, this would've been sufficient to create a backup that included all of humanity, but made exclusively of their better aspects. Every human would've become a Heroic Spirit of the same strength, no matter how legendary or how irrelevant in the eyes of others. The enhanced Throne would've then been made to spill out onto Earth, or otherwise created a society within itself, or... Or something else would've happened to lead to harmony, right? There was no true guarantee any part of the plan was going to work exactly the way he wanted. But, after all, he just wanted to try to feel useful.


    Personality
    Generally, Adiwa doesn't emote much outwardly, keeping a straight face in almost all occasions. A few find his stare somewhat disconcerting. His speech tends to be direct and relatively informal, but rather flat, with little variation in terms of tone and volume. At first impression, he might seem like someone capable of keeping his cool in every situation. Despite this, he's very much an "act first" type of guy. Back during his time within the Caraxi family, he'd follow superiors' orders with no questions asked. Having taken hold of a greater degree of independence, he now feels more open towards questioning the reasons behind his temporary allies' actions. As long as that questioning doesn't interfere with the efficiency of their joint operations, that is.

    Partly due to his general low consideration for human life, he prioritises opportunities to help out over the consequences of his plans failing. In fact, defeat doesn't discourage him at all as long as he has a way out to try again another time, no matter how much he's sacrificed for his latest scheme. All in all, the main thing that sets him apart from being an ideal member of the Caraxi is his misguided altruism towards humanity as a whole. That's precisely what guides most of his individual initiatives. He needs to be useful. To everyone at once. Forever.


    Abilities
    Caraxora

    The Caraxi family's magecraft. As a form of witchcraft, it inherently requires sacrifices. It's hardly specific or notable among forms of witchcraft, and only as noteworthy as the family which is connected to it and their scattershot network. Caraxora relies on ritually sacrificing tributes⁠—whether living or inanimate⁠—and affects things which already exist to an extent depending on the 'power' held by the tribute (not always directly correlated to its magical energy). The actual effects depend on the magus's specific origin. In Adiwa's case, he's able to 'enhance' already existing people, objects, Mystic Codes, etc. in various positive manners, though he usually doesn't have full control over the specifics entailed. He has somehow even managed to enhance the quality of his own Magic Circuits. Compared to most Reinforcement techniques, it's similar in concept, but, thanks to the sacrifice acting as a 'bridge', requires less knowledge of the inner workings of whatever is being enhanced as a baseline. However, much for the same reason, it can sometimes be more erratic in the results it produces, especially if a sacrifice is particularly 'incompatible' with the enhancement target.

    Mystic Code: Carnoina Caraxora

    Rank: D+++

    A large Mystic Code in the form of the skeleton of some sort of whale-like Phantasmal Beast. Obtained through inheritance. Despite the impressive look, it's entirely stationary, and its primary use isn't offensive or defensive. Specifically, it allows the user to dematerialise a dying or dead entity and rematerialise it within Carnoina Caraxora. The entity will still be dying or dead. This was meant to grab hold of possible sacrifices more easily, especially ones that were fatally wounded but managed to escape and shake the Caraxi off their trail. There originally was a range limit, but Adiwa enhanced this Mystic Code enough that for a brief moment it could even reach within Goetia's Final Singularity to grab hold of a dying Demon God Pillar. The enhancements also incorporated within it an invisible cage with no gaps, sufficiently strong to hold such a being. Adiwa is able to lower and raise the barrier at will, but can't move it elsewhere.

    ...

    In addition to his own magecraft and Mystic Codes, Adiwa is prone to looting Mystic Codes from any magi he kills. Usually, the Mystic Codes themselves are used as fuel for his sacrifices as well. However, that's not always the case.

    Mystic Code: Cocytus Shard

    Rank: C+

    A looted Mystic Code. Externally, it gives the appearance of being made out of ice. Originally, though it still had the same name, its form was that of a large axe with a long handle. However, it's been reduced to just part of the head, which can be wielded like a large dagger. Provided with mana, it also functions as a lie detector for yes-or-no questions. It sends out two different kinds of hiss whenever someone answers one such questions. One hiss indicates that they told what they believe to be the truth, the other indicates that they said something they believe to be false. The damage it's capable of dealing is enhanced against those who triggered the second kind of hiss.


    Interactions
    ██████████████████
    "Don't worry, Caster. This time, we're going to help out for sure."

    Flavius Stilicho
    "Guess you're onto me. I'll just have to destroy you before you can meet up with your old buddy, then."

    Menrva
    "Oh, well. Your plan was a bust. I really hoped you'd win. Honest. But right now, I'm trying out something else. Y'know?"
    Last edited by Serra; February 17th, 2023 at 07:33 PM. Reason: credited the formatting

  18. #578
    プレインズウォーカー Planeswalker Serra's Avatar
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    Alright, here's something more normal than the last dude. I stole Gl4re's template again but I'll make one of my own the next time I'll have something to post in here.

    'Dime-A-Dozen'
    Dismas Goazeb



    Source ⫸ Fire Emblem: Engage

    "Have you come to bother me with yet another drab matter? ... Great. You have. I thought as much."

    Servant: Currently none


    Parameters
    STR: E
    END: D
    AGI: D+
    MAN: C+
    LUK: C+
    Element: Fire

    Circuit Quantity C
    Circuit Quality B
    Circuit Composition Beveled

    General Information
    Pronouns He/Him Age 18
    H/W 181 cm/73 kg Alignment True Neutral
    Faction Clock Tower (Aristocratic Faction) (Department of Modern Magecraft) Origin Hurl (?)


    Background
    A magus from an old family of middling renown which nonetheless supports the aristocratic faction of the Clock Tower to give itself grander airs.

    The Goazeb first appeared as a magus family in the mid-1400s in England, though their genealogical claims trace their existence as far back as the Sasanid Empire. Dismas is an only child, and the sole heir of the Goazeb family crest. He was born in a certain town in Southern England, rather nondescript to the average visitor. That has been the domain of the Goazeb for many generations. Still, Dismas's family never intended him to stay there his whole life. As soon as possible, he was sent as a student to the Clock Tower. This was also a way for his parents to try their best at keeping themselves relevant and prestigious. They also hope that, if they couldn't be the ones to reach the Root, at least it could be another member of the family.

    Dismas isn't unhappy about this, nor does he view it as an unwanted imposition. In fact, he'd been looking forward to it for a long time. He shares the desire to further the fame of the Goazeb name, and holds reaching the Root as his ultimate objective. Still, despite devoting himself to very little other than research, he hasn't made any particular progress towards the Root. Or rather, what progress he's made can only be called progress on a purely personal level. He's grasping hold of notions that have been discovered by others and uncharacterstically shared, without introducing any innovation himself. Not an uncommon path. Whether he'll stick to it or not, he's got a long road ahead of him still.

    Though Dismas would resent his family as a whole being called 'modern', his main chosen department at the Clock Tower is that of Modern Magecraft. This choice was dictated partly due to Clock Tower faction politics, partly due to his regarding that department as the one most befitting his current brand of magecraft.


    Personality
    Dismas proudly clings to a purposefully outdated sense of style within his family's territories and within the boundaries of the Clock Tower. The look he usually presents to other magi is meant passively emphasize the ancientness of his bloodline. This has scarcely met any positive reception.

    Behind a rather harsh outermost layer of snootiness and posturing, Dismas is largely inoffensive and nonconfrontational. He's also more likely to bend and listen to reason than one might think at first glance, as long as the other party's arguments don't involve him betraying his family, his faction, or the Clock Tower in general. Betrayals of other sorts may be on the table, depending on the situation. Still, he thinks little of battle and conflicts, and even less of magi who primarily prepare themselves for such situations. Other magi have described him as unremarkable before, usually out of earshot to avoid turning a minor annoyance into a major pain in the ass.

    If push came to shove, he would be entirely willing to ditch his current projects to support his family in any blood feud that might emerge.


    Abilities
    Projectile Beast Magecraft

    Exactly what it sounds like. Partway summoning bestial entities in the form of visible, yet incorporeal, projectiles. The projectiles possess some qualities similar to those of summoned entities to a degree—a projectile cheetah will be particularly fast, a projectile dart frog will carry a poison-like effect, a projectile electric eel will send a shocking current coursing within the target. With sufficient exertion, even a few kinds of Phantasmal Species can be called upon as projectiles. Dismas's degree of knowledge over the summoned beast will increase the effectiveness of the associated projectile. This form of magecraft would've normally been a more standard one based on fully summoning beasts, had it not been abnormally affected by and the unusual strength of the Fire Element within Dismas (and likely by his Origin). Under the guidance of more experienced tutors, he's developed methods to seal the projectile beasts within Mystic Codes to utilize later. He's rather unsatisfied with the current nature of his magecraft, believing it to be scarcely useful for investigation into the link between the Root and living beings. It's possible he might turn to a kind of magecraft more suitable for his inclinations in the future, were he to find out he had the opportunity to do so and excel at it.
    Last edited by Serra; February 18th, 2023 at 02:49 PM. Reason: changed foreword

  19. #579
    邪魔 Spanner Random's Avatar
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    These guys are super cool.
    Angry Birds
    Projectile Beast
    Magecraft is hilarious, yet strangely cool. That these two can slot in so well to the world at large gets my brain churning about their political positioning and relations to other families...

    Fate\last call
    night, dawn, and the birth of stars

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  20. #580
    プレインズウォーカー Planeswalker Serra's Avatar
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    Thank you very much!

    Quote Originally Posted by Random View Post
    That these two can slot in so well to the world at large gets my brain churning about their political positioning and relations to other families...
    I think I need to read more stuff before I can delve even deeper into that, but if there's any ideas you have about them you'd like to share, I'd love to hear them, I'm sure it'd be very interesting

    Quote Originally Posted by Random View Post
    Angry Birds
    Projectile Beast
    Magecraft is hilarious, yet strangely cool.
    lmao I love that comparison I realised I've got an old M:tG OC who has hurling kittens made of fire as one of his trademark spells, too, so I guess I've got to riff on similar gimmicks in every franchise I touch sooner or later lol

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