Servant Class: Lancer
True Name: Jack Merridew
Alignment: Chaotic Evil
Strength - C
Agility - C+
Endurance - D
Mana - E
Luck - D
Noble Phantasm - A
Appearance: Lancer is described as
"he was tall, thin, and bony: and his hair was red ... His face was crumpled and freckled, and ugly without silliness. Out of this face stared two light blue eyes, frustrated now, and turning, or ready to turn, to anger." As such, while he does not take the form of a child (this would reveal his identity quickly) he is a tall and sinewy man, while he is not malnourished the bones of his body can be made out under the thin veneer of skin and muscle, tightly wound from many "hunts". A light mop of red hair hangs on him, and his piercing gaze, unblinking, unflinching, gives the air of one all too human, but yet utterly incomprehensible. While he wears little more than a few scraps of cloth and a belt, he is covered head to toe in the mess of pigments and dirt. His face is hidden by his "mask" of red, black, brown and white paints. Lancer uses a wooden spear which though it possesses no magical qualities can survive strikes from other weapons and does not break.
Image provided by RoydGolden from TV Tropes
Personality: During an initial conversation with him many might mistake Lancer for a Berserker, he makes almost no rational statements as, while even some of the most mentally addled beings can work show a basic logical structure, Lancer's egotistic nature means that whatever statement he makes cannot be wrong. To win an argument he only needs to mock his foe or state the contradiction of the truth, relying instinctively on the hold he has on others. Lancer is in no way an intelligent Servant, he acts only on pure instinct and is likely to ignore even the most useful advice of a Master, or completely waste resources. Despite all this he shows a tenacity to continue to survive and hunt, ultimately it takes great force to snap Lancer out of this attitude, at which point he will remain silent until he can take back his illusion of "control".
Likes: Controlling, Himself, Abuse of others, Hunting
Dislikes: Pigs, Being Controlled, Those Stronger than him
Talent: Intimidation
Natural Enemies: Truthfully it must be everyone
Class Skills:
Magic Resistance (E): While many Lancers possess a higher rank in Magic Resistance, this one in particular is impressively low, only reducing magical damage somewhat. However, when tied into his Noble Phantasm
The Lord of the Flies it can increase to B+ in rank.
Personal Skills:
Incitement (E-): At this rank the skill is practically nonexistent. Lancer boasts of his incitement being "EX rank", and will given the opportunity laud his own intelligence and wit. Truly this ability can only mildly intimidate an enemy he has singled out, and otherwise provides no real role but boosting Lancer's own ego, as it is more or less sublimated into his Noble Phantasm
The Lord of the Flies.
Affinity for Barbarity (A+): This skill allows Lancer to gain low amounts of mana as violent acts are committed nearby him, including torture or outright assault even if it is committed at himself. Even at such a high rank the mana granted is low and will only remain for a fleeting amount of time. This skill is instrumental in supplementing Lancer's low mana.
Death of Innocence (B+): A skill attributed to those who have personally undergone the death of childhood or naivety and seen the darkness around them. Though Lancer never clearly undergoes any kind of revelation and shows little remorse for the actions he took he in many ways is a representation of the death of human innocence. As such he is especially effective against Servants, Magecraft and Thaumaturgy that has close ties to childhood or naive qualities. Pastel coloured beings fray away at their edges when Lancer faces them.
Noble Phantasms:
The Mask-
Painted Faces and Long Hair (C+, Support): This Noble Phantasm represents Lancer's appeal to the lowest, most savage denominator of human nature. Lancer is able to convert regular humans (those not possessing high magic circuit quantities or Servants etc.) into
Savages.
Savages essentially function as very low level Servants, with a D rank in all statistics and possession of identical spears to Lancer. They also have the Affinity for Barbarity skill at A+ rank. The
Savages also change their appearance into humans similar to Lancer, painted and dirty with long unkempt hair and ripped clothes. The process of converting a regular person to a
Savage takes almost half a day, and requires Mana from Lancer's Master as Lancer will not usually be able to provide the Mana necessary for the conversion. The process is irreversible and Lancer seems to be able to exercise some level of control over the
Savages.
The Lord of the Flies-
Cry of the Hunters (B+, Anti-Unit): Lancer attains his status as the "Chief" of the
Savages through sheer intimidation and brute strength. Using this Noble Phantasm requires no Mana but it is useless without the presence of his
Savages. Lancer can drain the strength of the
Savages, increasing his own parameters and Mana supply from their Affinity for Barbarity skill, this will reduce the
Savages to less than regular humans in strength, but increase Lancer's parameters. He grows in size, red staining the air around him making it hazy, his "Mask" becomes more and more difficult to perceive his face through as he grows in size, he becomes nothing less than an idol of violence and brutality. It also affects the
Savages appearence as well, they will eventually transmute into an army of flies (each one transforms into multiple flies) that surround Lancer which though it makes them incredibly weak makes them more difficult to kill. In theory if given enough time, Lancer could create an army of
Savages and become a nigh on unstoppable force in the Grail War.
Gift for the Darkness-
The Darkness of Man's Heart (C+, Anti-Civilisation): Lancer's tale ends in him setting light to the island, destroying any source of food they have, only to eliminate his last remaining "enemy". Activation of this NP is far beyond any Mana Lancer possesses, and a rational Master would never give their energy to sustain it's existence. Taking a pair of broken glasses, Lancer holds them to the light of the Sun, requiring it to be daytime to activate this NP, a beam of light is shot from the lens and starts a small fire. The fire spreads at a faster than average speed, and can be put out. It consumes anything of "life" or "civilisation". Lancer loves to use this Noble Phantasm as it allows him to live in the heat of the moment, it transmutes the world into a hellscape of humanities creation, but holds no magical properties apart from its ability to consume almost anything. Making it a threat to both Lancer and his foes, while it is active Lancer gains Mana Burst (Flames) at a B rank, allowing him to use additional mana to increase his parameters and wreathe himself in flames. When the fire is extinguished Lancer's skills are sealed alongside his Noble Phantasms. His parameters drop to E effectively this will reduce him to the point where he can be easily defeated. As such Lancer may be stupid enough to use this NP but it is unlikely that a Master would ever allow such a foolish action to be taken.
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Link to image:
https://www.behance.net/gallery/1503...ere-Is-a-Beast