Possible Alternate Classes: Rider
True Name: Aoifa, Wicked Stepmother of the Tuath Dé
Gender: Female
Height/Weight: 166 cm / 49 kg
Alignment: True Evil
Place of Origin: Ireland (Mythological Cycle)
Dearly Beloved & Hikari (Orchestra ver.) by Video Game Orchestra
=Parameters=
Strength: E
Endurance: D
Agility: D
Mana: A+
Luck: E
NP: A
=Class Skills=
- Territory Creation (EX):
the skill to build a special terrain that is advantageous to oneself as a magus.
Caster’s territories are often filled with dark shadows, dense fogs, deep lakes, mountainous terrains, treacherous bogs, and beautifully sorrowful white and black swans.
- Item Construction (B):
the skill to manufacture magical items.
=Personal Skills=
- High-Speed Divine Words (A):
the ability to activate Thaumaturgy without the use of Magic Circuits. The language of Age of Gods, power long lost by modern magi.
Caster was the first to be gifted with a magical prowess never before seen by her people, and, the last.
- Familiar (monstrous beasts) (E):
allows the use of the lowest ranked magical beasts as familiars.
Though a wide variety of familiars can be summoned and utilized, Caster is unable to completely take control of them.
- Primordial Rune (D):
runes lost in the modern era.
Caster doesn’t have any real use for these except as an extra source of mana in emergency situations.
=Noble Phantasms=
- Swan Sorrow (C, Anti-Unit):
the wand used to transform Caster’s adopted children into swans and nullify their existence as immortal beings.
With it, Caster is able to amplify the mystery of her spells to a perfect state of True Magic.
Also possesses the ability to lengthen into a stave when the situation demands.
- The Bells That Ring Your Prayers (A, Labyrinth):
the embodiment of a stepmother’s ever pursing hatred.
If given enough time to set up her territory in a wide radius, Caster is capable of laying down a deadly mist over it, which’ll gradually turn those who step inside insane or, unless they have a Magic Resistance greater than B, demonic swans bound to her beck and call. Those who are able to resist it are still slowly drained of their lifeforce until they become a part of the mist, expanding its range, aptitude, and duration even further for every soul successfully depleted and consumed. Nigh inescapable, the only way to dispel the mist is to ring four bells hidden at key points within. Each bell is guarded by a powerful entity.
The first bell, a maddened druid.
The second bell, a hero betrayed.
The third bell, a mighty wolf.
The fourth bell, a fallen king.
=Bio=
N / A