Class Skills:
Mad Enhancement - E (EX)
The Class Skill that characterizes a Berserker, raising basic parameters and strengthens one's physical abilities in exchange for hindering mental capacities and/or their sense of reason.
Lacks the benefits due to its low ranking, but retains the capacity to think. Less of madness than post-meditation lightheadedness and drunken stupors, Berserker's "madness" exists due to his fame as the "Mad Monk of Song."
In reality, however… Berserker's affliction is not madness, but an "understanding" incomprehensible to normal humans. The goodwill to comprehend and alleviate suffering, to inspire others to their own "salvation." He will go lengths to connect with others, often bordering on absurdity; be it asking a suicidal man for his clothes or forcing authorities to buy him wine, all would eventually accept Berserker's presence. Reasoning with Berserker is impossible, for the mad monk relentlessly seeks out those in need - - because he is the savior who mingles in the realm of desire.
That said, Berserker still receives no bonuses to his abilities.
- - - A nonsensical ranking, befitting of a figure like him.
“’Mad?’ No, merely enlightened.”
Personal Skills:
Enlightenment of the Sacred Fig - C
Grants protection to one who has reached "The Truth of the World" or "The Answer of Humanity." A ward against purging that marks the Servant as a "Protector of the World." With the exception of Divinity, this Skill unconditionally reduces the damage dealt by physical attacks, conceptual attacks, and inter-dimensional attacks by a value equivalent to a third of the Servant's total health. This Skill also shuts out the probability of mental interference by 100%.
Although an Arhat's ranking is originally B, Berserker receives a lower ranking due to his personality. Because an Arhat is one who had freed themselves from all attachments and burdens, Berserker's compassion to relieve others of their suffering prevents him from truly attaining the full benefit of the Skill. Additionally, many refer to Berserker as a "Living Bodhisattva" who saved the good while punishing the wicked.
Is this guy really an Arhat?
"Nah-nah, a beggar, a fool, or even a living incarnation of the Blessed One himself; whatever you call me, it doesn't matter~"
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Mad Monk’s Panacea - B
Berserker’s offshoot of Medicinal Techniques, combining Taoist mysticism and herbal medicine. Taking form as the drink in his flask, the medicine serves as a cure-all for those who suffered not from the torment of others.
Upon the absorption of the medicine -- be it consumed or spit on -- it will “cure one’s worst affliction.” With the exception of Divine Curses, common diseases and magical deficiencies are alleviated. Even the likes of Circuit deficiencies are removed entirely. However, only those possessing positive karma benefit from the Skill’s full effect. If used on individuals of the Chaotic Alignment, a luck check must be made if the healing effect takes place. If not, a status effect-like curse would be placed on them until “reformation” is achieved. Adding insult to injury, the medicine would taste like vinegar.
In spite of his appearance, Berserker is a master of medicine capable of expelling demonic distortion or mental infliction alike. Be it a mother sick with stress to a man with his soul stolen, Berserker’s Immortal Monk Remedy would unmake all maladies. Aside from his medical skills, Berserker was known to change his flask's content into various things: wine, water, etc. Just don't drink without his permission.
“This goodie here would certainly cure the flesh and soul, but be careful; it eats through the poisons just as easily~”
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Pure Eyes - B
Also called Eyes of Purity, it is the ability to see what cannot be normally seen. While Mystic Eyes are traits of the body, Pure Eyes are like inheriting fate and destiny, the offspring continuing the parent's will and quest. They can be said to reflect the parent's karma in the offspring, and they are what saints may often possess.
In Berserker's case, he is capable of perceiving the "knots" of Karma and Karmaphala around all living beings. As Karmaphala is the "fruit" of a person's volitional actions, perception/prediction of their behavior becomes possible. Similar to "Possible Routes" and "Previous Decisions" in a video game, a person's potentials can be influenced by Berserker "tugging" of the knots of "possibility." This isn't a complete manipulation of fate, but rather increasing the chance of a "possibility" to occur. As the "possibilities" are closely linked to the subject, they are limited to ones that are physically possible. That aside, peering into the past actions of opponents allows Berserker to deduce their True Names.
Berserker's late parents were paragons of virtue and charity, so it was only natural for their son to embody the goodwill they led in life. Throughout the mad monk's travels, he was known for spouting the past deeds/nature of those he met with disturbing accuracy. But Karma is not predetermined fate; as "reformation" is possible within everyone, Berserker transformed even the most selfish lowlife into remorseful philanthropists.
"Indecisiveness between women would only lead to disaster. Isn’t that right, Cricket~?"
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Six Sacred Petals - A++
One of the most-recited mantras, even coined by the Buddha to be "The most beneficial mantra." Six quick syllables, embodying the Six Perfections to purify the burdens of Man (Ego, Aggression, Ignorance, etc). It enacts one’s understanding of the “Truth of the World” and forces a small altercation upon reality. However, the mantra must be repeated out of compassion for others, lest it will remain inactive.
At this rank, the user taps into the power of Avalokiteśvara, recreating mysteries and impossibilities from the Age of Gods. Throughout his travels, Berserker bested even the most proficient of Taoist mages with this mantra alone. From countering grand rituals to maintaining even grander illusions, nothing is “impossible” to those who truly understood the Six Perfections. Under Berserker's current class container, however, even he has trouble predicting what would happen...
"Repeat with me the Six Magic Words: Om Mani Padme Hum, Om Mani Padme Hum, Om Mani Padme Hum~"