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Thread: Create-A-Servant 2

  1. #8301
    wwwww Spartacus's Avatar
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    You missed the perfect opportunity to make her an edgy Nameless WerewolfTM
    I mean, Beast class is edginess turned up on 11 already, why not 12?

  2. #8302
    please talk to me about your OCs Saron's Avatar
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    "Squire! Fetch our blades, it's time to train until we puke. Why? Because if you do, you'll be able to crush the Roma-I mean, your opponents under your feet like ants!"

    Class; Saber/Rider
    Armament: Sword, gauntlet
    Alignment: Chaotic Good
    Source: Germany, Historical fact
    Attribute: Man
    Traits: Human, Handicapped, Brynhildr's Beloved

    Stats:
    Strength: B (A)
    Agility: C+
    Endurance: B+
    Mana: D
    Luck: B
    Noble Phantasm: A

    Likes: Money, common people, good deeds
    Dislikes: Money, corrupt officials, Romans
    Talents: Surviving the odds
    Natural Enemy: Weislingen
    Wish: ”I’ll tell you when I trust you Squire”

    Skills
    Class Skills:
    Magic Resistance: C
    Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. Saber never encountered magic in his life, but receives a rank befitting of the Saber class.

    Riding: A
    The skill which represents one's ability to ride mounts and vehicles. At this rank, Rider can ride the vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. He never spent a battle from the sidelines, using his superior riding skills and strong arm to easily dispatch his opponents and ensure he and his company achieved victory.

    Personal Skills:
    Iron Willpower: A+
    A skill granted to those who were unwavering even in the face of great struggle; upgraded version of Bravery. Differing from the Bravery skill, it is not a drive to stand up to powerful opponents, but a stubborn refusal to call it quits despite great risk to oneself. Saber lost his entire right hand, but instead of retiring or just getting a hook replacement which was common at the time, he had an entire fake hand commissioned that had the ability to lock it’s fingers in place around his sword and fought even harder to prove how the handicap did nothing to deter him.

    Charisma: C+
    The fusion of one’s own natural charm and ability to lead others in combat. Saber was the leader of a mercenary group for many years of his life. As the group was primarily focused by money, it required him to be far more charismatic than average generals to keep his band together.

    Nature of a Rebellious Spirit: B
    The temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding their own king. Negates the effects of Charisma with the same rank. Saber had many events in his life where he infamously rejected authority for his own desires, resulting in multiple formal bans and imprisonments throughout his long life. However, by far his most famous rejection of authority was when wounded and surrounded by all sides by the troops of the emperor, told them to kiss his ass when they ordered him to surrender.

    (Only accessible through his Noble Phantasm)


    Resolve of the Battered: A
    The skill representing how despite being banned by the government, and suffering the humiliation of losing his hand, he never wavered and pushed onwards, not ignoring the pain done to him, but accepting it and pushing onwards without fear nor regret. All who are around Saber will feel a strength in their resolve and fighting spirit upon gazing at his Noble Phantasm once it has been revealed.

    Battle Continuation: B
    The ability to survive lethal wounds to one's spiritual core and fight even after the point of death has been reached.
    Due to his legend having him surviving a grievous wound, and has become a symbol of the human's resolve to never give up, has received this skill at a rank that surpasses his natural toughness in life.


    Noble Phantasm
    Eisen Faust
    Push Forward, Hand of Iron

    B
    Anti-Unit (Self)
    Range: N/A
    Max Targets: 1

    The false arm he possessed in life, and one of the two things he is remembered for in the modern day. It is almost unrecognizable compared to his other gauntlet, but a keen eye reveals that the “finger guards” are far too thin to actually have his fingers in them, and him being incapable of moving his wrist, as he doesn’t have a wrist in the first place.

    A physical representation of his willpower and strength in life, any blow done with his right arm is of A rank Strength, but his lack of motor control in that arm and inability to use his wrist means that a two handed grip with large swings and thrusts are the only way to fight properly. Upon the revelation of it’s true name, Saber gains Battle Continuation and Resolve Of The Battered at B rank and A rank respectively.

    Jagsthausen
    Schwäbischer Gruß

    A
    Fortress
    Range: 80
    Max Targets: 40

    The fortress Saber used during the third act of Goethe’s play, surrounded by the men of Maxmilian I on all sides, and was being told to surrender to authority. He rejected, and the castle that crystallized his most memorable line has become accessible as a Noble Phantasm.

    To activate, he must be in a position where his opponent has wounded him and has been offered the chance to surrender. He will pull out a book with his name on the cover, and will utter the words to activate his fortress.

    ”To answer your request for my surrender, tell your Master that they can kiss my ass.”

    The pages of the book will spring from their bindings, and become the bricks of a great fortress, overlaying invisible frames to make soldiers and weapons. Damaging the fortress will have it reveal what the fortresses origins is,
    as just a piece of a story. The castle is a massive Germanic fortress, armed with catapults, ballistas, and flintlock muskets. The soldiers inside are not Heroic Spirits, but are just "characters" filling the role of Saber's troops.

    The fortress is designed purely for the concept of defense,
    and any who take shelter in its walls be given massive boosts to their Endurance and their overall toughness of their armor.


    Lore
    Saber is Gottfried Von Berlichingen, or Götz of the Iron Hand, a 16th century mercenary and knight, famous for his Robin Hood like mentality and losing his arm early in his fighting career, but replacing it with two metal ones. Some argue that him losing his hand made him even more powerful, as it was far more difficult to wrench his sword out of his literally iron-tight grip.

    He was also one of few historical figures to have written their own autobiography, instead of it being written by others and fantasized, it was all as real and human as it happened in his life. Also unlike most men, he died rather old at his home estate, differing from the “live fast, die young” curse most heroes suffer.

    Two centuries after his death, his autobiography inspired the famous playwright Johann Wolfgang von Goethe, to write a historical fiction play about the German Peasants’ War, a war which Götz was opposed to and served in only to reduce casualties and prevent the peasants' from needlessly destroying anything in their path. The play was heavily altered, compressing the decade of 1518-1528 into the span of several months, Götz becoming a tragic protagonist as despite clinging to his honor as a knight as the world changed around him. The play Götz was a drastically different person, but the result has been Gottfried absorbing his play variation, warping his personality to a hybrid of the two.


    Personality
    A honorable, yet stoic knight with his emotions bubbling under the surface from result of his absorption of his play counterpart. If summoned purely, he would be very similar to that of the King of Knights, Artoria Pendragon with his rejection of his human emotions in his later years. If summoned in his younger state, he's similar to that of the King of Conquerors Iskandar.

    He has a massive grudge against most of the other heroes that stand alongside him in the Throne of Heroes as most of the heroes had a prophecy, were demigods, or had blessings from their births that ensured their success, while he had to fight with everything to receive recognition by history.

    ”They received Heaven just by being born, yet I had to go through hell just to reach Limbo. It’s a load of horseshit that people remember those who had all them magic weapons and blessings from above while men who had nothing and fought with everything are left in the shadows.”

    He’s a kind, fatherly like figure who sees humanity as capable of anything, and hopes to have his
    Squire
    Master
    become someone who pushes humans onwards and for them to find their heaven, be it on this world or another. He holds children to his ideal as well, wanting to make them reach the highest they can with their power. ”A Holy Grail can make me stronger Squire? Save it for one of the little ones, they show far more promise for greatness than me.”

    Despite having no grudge against Romans in life and even serving under the Roman Emperor Charles V, the influence of the play has left him with a rage towards them, but he can easily suppress it as long as he isn’t in a very high action situation where he isn’t actively suppressing his emotions.

    He holds no desire for the Grail to alter his legend or life, as he sees that as "Fools talk, changing the past means nothing!". But, he may reveal a desire to be held as highly as people like his childhood heroes Siegfried and Robin Hood if trusted enough.

    ”Perhaps, if I was born a little earlier, I could have been remembered more than just the mercenary who lost his hand.”

    Relationships
    Arjuna
    ”You were raised as a prince, beloved by your family and people, yet the second you see someone stronger than you, someone who is better than the stuck up, foolish brat that you are, you act like a coward and strike him when he couldn’t retaliate. You are no hero in my eyes, just a child with a blessing better ment for someone more worthy.”

    He holds no sympathy or anything other than disdain for the Indian Spirit, as despite his strength in body, Saber “knows” that his soul is far stronger than Arjuna's. Violence will break out quickly if they're left without the supervision of Servants such as Jeanne D'Arc or their Master to resolve any arguments.

    Brynhildr
    ”I may be of the same land as your husband, but I never even saw one of them dragons in my life.”

    As a Germanic, male Heroic Spirit with a strong sense of justice, he falls under the Lancer’s idea of a true hero. He’s more than a little disturbed considering his physical age and her “love” for him, but is honored regardless to be in the presence of one of the great Valkyries herself.

    ”Wasn’t expecting another wyvern to pop up, nearly bit my good arm off-ummm, Miss Brynhildr? Your spear is, throbbing. Is that a common occurrence?”

    Siegfried
    "Siegfried is here? Hmph, I should seek him out later. Not many men can say they had a stein with their national hero after all."

    Due to his grudge against most heroes, he and Siegfried will be at the least strangers and at the most drinking buddies, as it's nothing like good liquor to make two men the best of friends for at least a couple hours.

    Robin Hood
    ”Robin Hood? THE Robin Hood?! I read his stories all the time when I was a boy, hell I even did the same as he did, steal from the rich, give to the poor, you know?”

    The only time you will ever see Saber’s eyes light up with genuine surprise and youthful joy is when he first saw his boyhood hero. He grew up reading the many tales of Robin Hood, and to meet at least one of the people who took up that mantle is a childhood dream come true. As he knew he had good and honest intentions through his shady means, he holds no ill will, although that may just be him being starstruck.

    Robin Hood: ”You ever have some guy who looks older than dirt do a double take when he heard your name, then say you were his boyhood hero? Cause that just happened, and I’m not sure how to feel about it.”

    <I>

    Idea I had bouncing around for a couple months, but I decided to finally fully write it out a couple days ago.
    My thirst for Antonio grows by the second.

    Man...

    I Make Servants, Some Of Which Are Tragedies

  3. #8303
    夜魔 Nightmare Express's Avatar
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    Didn't Danzo introduce that Mechanical Limbs Skill? I think you could slap that on Gotz without making Eisen Faust irrelevant.

  4. #8304
    please talk to me about your OCs Saron's Avatar
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    Quote Originally Posted by Express View Post
    Didn't Danzo introduce that Mechanical Limbs Skill? I think you could slap that on Gotz without making Eisen Faust irrelevant.
    He already has three skills, five with Eisen Faust, so I feel as if adding another would be going overboard.
    My thirst for Antonio grows by the second.

    Man...

    I Make Servants, Some Of Which Are Tragedies

  5. #8305
    Just curious, what if Baldwin IV as Berserker went up against Gwyn Ap Nudd as Rider?

    Just curious, of course. Be fun to watch.

  6. #8306
    超刻 Hyperreal Nuclear's Avatar
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    Quote Originally Posted by Saron View Post
    Gottfried Von Berlichingen
    not an alicetaria reference 0/10

  7. #8307
    Class: Ruler
    Other Classes: Lancer, Assassin
    True Name: Fate
    Titles/Alias: The Moirai/Parcae and Lachesis "The Distributor of Lots"
    Alignment: Lawful Neutral
    Place of Origin: Classical Mythology

    Parameters:
    STR: C
    END: D
    AGI: D
    MGI: C
    LCK: EX
    NP: A++

    Height: 6' 8"
    Weight: 215 lbs
    Likes: Destiny, Planning, Weaving, Sewing, Lady Luck
    Dislikes: Cheats, People who attempt to defy their destiny, people who think he is three different women, Loneliness, Anyone who hits on Lady Luck.
    Talent: Planning, Remembering the fates of others without resorting to Clotho, Improvising his plans when needed
    Natural Enemy: People who cheat their destiny, Anyone who has become immune to his manipulations, Loneliness, Anyone who would try and kill Lady Luck
    Attribute: Heaven
    Armament: a pair of bronze maces and a single pair of ancient Greek sheers
    Catalyst: a fragment of the first Greek tapestry and a pair of ancient Greek sheers though modern scissors seem to work fine as well

    Skills
    Class Skills:
    God's Resolution (B)- Class Skill of the Ruler class and is the privilege of the Ruler presiding over the Holy Grail War; the right to use Command Spells against Servants, only given to Rulers. Each Ruler is normally granted two Command Spells for each Servant that participates in the Holy Grail War.

    Magic Resistance (A+)- grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. Having come from the Age of Gods and being a combatant in the Giantomachy, Ruler is capable of withstanding all spells not from the Age of the Gods and even then the spell must not have any effect on causality to even have the potential of scratching his Magic Resistance.

    True Name Discernment (B)- a Class Skill of the Ruler class where status information such as one's identity, Skills and Parameters are automatically revealed to the owner of this Skill when directly encountering a Servant. If summoned as a Ruler, during a direct encounter, a Servant's true name and entire status information will be automatically revealed. In regards to Servants with concealment abilities, a Luck Check is required to bypass those abilities.

    Personal Skills:
    Poker Face (E)- Despite having spent so much time around Lady Luck and her natural poker face, Ruler's own lack of human interaction greatly limited his practicing of his poker face to the point his can been seen through easily despite being taught how to make an effective one by Lady Luck.

    Familiar Creation (A)- a Skill that allows the user to create a familiar and control it from a distance. Ruler is capable of summoning Lady Luck to act as his assistant or ally in a fight but at the price of all of her attributes being reduced a rank, all personal skills minus Protection of Fate, and the noble phantasm "The Grand Casino" are unusable when Lady Luck is summoned this way. This ability can be replaced by combination in certain summons that have Lady Luck summoned alongside Ruler as a co-Ruler instead of as Ruler's familiar.

    Protection of Fate (EX)- denotes a servant as being a blessed agent of Fate who usually grants this to those that serve to maintain his grand plan for everyone. Ruler is Fate therefore allowing him to have an exceptionally strong blessing that exceeds even Lady Luck's Protection of Fate. Any manipulation of the relationship between cause and effect that would affect anything within Ruler's presence is negated as soon as it is activated. This skill forces all combatants besides Ruler to rely on their own skill, power, and luck as any attempt to use a manipulation of causality is impossible unless this skill can be disabled beforehand.


    Noble Phantasms
    Clotho- Tapestry of Fate (A++, Anti-Change): Tapestry that contains every fate and knowledge of future. Though Clotho looks like a regular piece of tapestry, it is in fact the fabric that Ruler weaved during the Age of Gods that allowed him to not only decide the fate of everyone but even learn of major events in the future. The anti-change aspect of the noble phantasm allows Ruler to see where distortions in his grand scheme are and allow for him to learn the true sequence of events as well as allow him to fix destiny should the distortion be small enough that only Clotho is needed. Another ability of the noble phantasm is to allow Ruler to see major events in the near future though it does not allow him to see minor events like how fights will go or individual interactions between figures. The farther Ruler looks into the future the more mana is drained from him and without Lady Luck protecting him he only had Protection of Fate and Magic Resistance to defend himself with while gazing into Clotho.

    Lachesis' Maces- You Can (Not) Fight Fate (C, Anti-Unit) During the Giantomachy Ruler fought on the side of the gods and managed to kill both the giants Agrios and Thoon with his bronze maces. These fabled maces are Ruler's second noble phantasm and his primary means of killing his opponents. Ruler was not a fighter but rather he worked way behind the scenes diligently mapping out the fate of everything that is and will be thus making his skill with the maces quite lacking despite being able to kill to of Gaia's children on his own. These maces are not particularly effective against humans or heroic spirits but against any creatures with direct connections to Gaia such as True Ancestors and certain magical beasts these are extremely deadly as seen by the fact that strength, endurance, and agility all go up by two ranks when opposing such creatures. Against foes that the maces do not grant stat bonus against, Ruler's maces act similar to the Protection of Fate skill in that should the skill be sealed in some way, the maces can still revert anything they come into contact with back into their natural state by restoring any changes to causality.

    Atropos Thánatos- The Inevitable Fate (EX, Anti-Unit): The legendary pair of sheers used by Ruler in the past that can sever an individual's original fate and kills them as their fate has come to an end. When these sheers are being used, Ruler is ranted a temporary variation of Mystical Eyes of Death Perception which he loathes as it also reveals to him just how fragile his plans for everyone actually is. The variation of Mystical Eyes of Death Perception that Ruler can gain temporary access to allows the servant to see the exact strings that bind each individual he sees to their fate within Clotho and know which of the threads to sever with the sheers to end their fate. The combination of the fate severing sheers and mystical eyes allows Ruler to ensure anything's death or destruction but prolonged exposure to the mystical eyes are unhealthy even for Ruler. This is by far Ruler's most hated Noble Phantasm and he will find every excuse he can to not use it as this noble phantasm brings about a premature end to an individual that not even Ruler could have predicted through Clotho. Generally the only thing that would convince Ruler to whip out this weapon and cut a figure's lines would be if there is no other option available and a catastrophic disaster that he nor the Holy Grail could contain is about to occur. Usage of this weapon also tends to result in major psychological damage to Ruler as usage breaks his biggest rule of not prematurely ending a person's destiny after it has been decided by him. Should a person possess a high enough rank in Battle Continuation skill, Independent Manifestation, any other death prevention skill, or luck one might be able survive having their fate severed though the stronger the individuals past or potential future, the more that is needed to counter Atropos Thánatos.



    Lore/Personality/Appearance/Relationships
    Lore:
    "Were it not for my one act of genuine kindness, I have no doubt I would not have been able to arrive in the Throne of Heroes upon fading away."

    Ruler is none other than Fate, the figure who decided everyone's destiny as well as when they should die. History doesn't remember him properly but rather thinks the three women he had deal travelers for him while he worked as the Fates instead of Fate himself. During the Giantomachy he found himself cornered by both Agrios and Thoon who thought the constantly weaving and thread cutting god would be a weakling. The giants were not wrong in that Fate is a weak god in terms of combat but at the end of the day both of the giants were dead and Fate was back to work determining the future for the living and yet to be living.

    Eventually the three women that managed incoming adventurers for Fate died of old age or angering the wrong traveler with Fate realizing just how lonely his existence actually was. This realization came after realizing that people have stopped seeking him out for prophecies after the brother of a certain huntress added an oracle to one of his temples thus taking away all the travelers that would seek out Fate. Eventually a young woman sought out Fate and begged him to make her fate more than just the nothingness that the Oracle informed her of. This woman had no family as they all died when she was young and nobody afterwards ever gave her a name either. Fate refused to change the woman's fate to something grand but instead agreed to give her a purpose in being his assistant which "No Name" agreed to. Over time this young grew up and learned more about causality, the false sense of luck, and the misconception of chance than any living philosopher at the time and enjoyed working with Fate.

    The nothingness that was No Name's eventual fate caught up to her and Fate hesitated before resigning himself to use the sheers to sever her thread. Fate looked at the woman's lifeless corpse and felt a dreadful sensation he hadn't felt in ages: complete loneliness. Immediately the god knew what he had to do and he hated himself as it broke one of his biggest rules: alter the fate of those whose fate were finished. Fate knew he couldn't take No Name's mortal soul from Hades so he used her corpse as a catalyst to create a fate for the dead body which would become somewhat divine but without her memories. Not wanting this newly resurrected body to go without a name for this second chance at life, Fate gave the nameless woman his true name of Lachesis while he would resign himself to only going by the name Fate for the rest of eternity. Lachesis served her master faithfully but found herself changing her name when the Age of Gods came to an end. Lachesis' new name in this new age would be Lady Luck.

    Fate's power dropped drastically at the end of the Age of Gods and found himself relying on Lady Luck to help him more and more over the centuries. Eventually his sheers lost their cutting strength, his maces rusted to the point of breaking, and the tapestry that he tended to for eons was no longer able to change the future but rather was forced to just observe as mankind as a whole broke the shackles Fate had over them. Lady Luck continued to enact Fate's plans to the best of her ability but even she started to grow powerless as her partner in maintaining destiny also grew powerless.

    The moment that Fate knew his days were truly numbered was the day that he fought Altera aka Attila the Hun on the outskirts of Rome after realizing Clotho's fate for Rome had changed to destruction and Fate thought he could prevent it by stopping Altera. Fate fought the alien warrior for they had opposing views on the fate of Rome. Fate fought to preserve the city as its destiny was to have the city persist while Altera saw it as another civilization to erase from the earth. It was a fight to the death between the two and while Fate had to get assistance from Lady Luck to defeat Altera the damage had already been done. Fate realized that Rome was destined to eventually fall despite all of his efforts and thus forced himself into exile for the rest of his ever-weakening existence. Seeing how defeated her boss looked despite his victory, Lady Luck continued to enact Fate's plans to the best of her ability despite him losing confidence in himself.

    On the day that Fate's own destiny would finally come to an end he used what little power he had left in this Age of Man to call forth Lady Luck and have her weakened self be by his side as he severed the last of the threads that he had the power to cut. Fate did not want to see Lady Luck have to bare witness to him fading away so he thanked her for her service to him and severed her thread once more, as she requested, before placing the thread that belonged to him between the sheer's blades. Fate could almost feel his oldest friend's hand on his own as he severed his final thread. As he faded away he could hear the voice of his most dearest companion calling out to him, telling Fate to cast aside his divinity and join her in the Throne of Heroes so he won't be alone. Gamblers around the world and across time praised Lady Luck by seeing her as a heroic being that would help them in their most desperate hour (when it was part of Fate's plan) which is why she was allowed into the Throne of Heroes.

    Fate was not praised as heavily as his assistant but said assistant's own hero worship of Fate made up the rest of the requirements for Fate to ascend after he finally died. Lady Luck eventually discovered her old memories in the past and remembered how before she met Fate she was a no name nobody whose own fate was to be nothing yet Fate himself intervened. Fate made the woman who was a nobody into a semi divine goddess who would make sure he never had to feel alone again, he gave the woman with no name his own name, and he turned the woman whose destiny was to be nothing into becoming a hero worshiped by every civilization even if they didn't recognize her. Lady Luck felt like for all that Fate did for her, the least she could do was to help him continue to exist even after he had finally started to fade away for good.

    Personality:
    Fate is above all a workaholic and a man whose work is his highest priority. Fate isn't completely single-minded when it comes to his work as he has been known to delegate work to others as evident with Lady Luck's past self and the trio of women who got mistaken for Fate in history. If one was to look at the pattern of fates listed in Clotho they will quickly realize the trait that Fate keeps the hidden the second most: he is incredibly lazy when it comes to creativity. If one was to look at Fate's history however and see how lonely he felt with no one around him and just how many lots in life Fate had to distribute then one can understand where his creativeness came from. Fate's chronic loneliness when Lady Luck or someone he considers a friend isn't around is a major flaw in the man though he has taken steps to try and fight this with help from Lady Luck and a few other servants.

    Fate is noted to have curious about the alternate self of others as they are examples of how the person could have turned out differently if they had a different fate. This curiosity about alternate fates is one of the reasons that when he gets free time, Fate is sometimes found playing video games in which there are multiple endings and classes. Fate sometimes use these games to help with socializing with others and gaining more people he can lean on to prevent loneliness other than just Lady Luck.

    Outside of his loneliness, Fate is known to be very professional when working and has utilized Machiavellian tactics when it has come to enacting his plans. While Fate can easily backstab and manipulate others, he has been known to go out of his way and lend a hand to others so long as it doesn't interfere with their assigned fate too much. The one person that Fate would absolutely help no matter what would be Lady Luck though her Lily (Alter?) is a different story and he damage controls her more than help her. Fate is also the only person in existence to refer to Lady Luck as Lachesis which has led to confusion in some situations where he brings her up and nobody has heard him refer to her by that name before.

    Appearance:
    Fate's appearance is not one that you would expect from a former god but rather he looks rather average despite his very tall height. Fate looks like he could easily blend into almost any crowd if not for his height. Lady Luck used to give him grief in that his appearance matches the fate of most of humanity: be unmemorable and boringly average.

    Relationships:
    Lady Luck: "Lachesis my dearest friend, I am glad to have you by my side once more."

    Lady Luck Lily (Alter?): "To think I would have to reduce myself to the lancer class just to babysit you. The legend of Lancers being unlucky is certainly true."

    Arturia: "The legendary king of knights, such an glorious destiny you had that you bemoan. Were it not for the fate I made you suffer from throughout your life then your legend would be nothing. To wish away your reign over Camelot would be to wish away your very existence."

    Altera: "I pray that you will one day be able to forgive me. Had I known that our fight wouldn't have delayed the inevitable I wouldn't have traded blows with you on that day. Also just because Lachesis has better gacha rolls than me and you does not make her bad civilization."



    Creator Notes

    So I promised to make a character named Fate and here I deliver. I was stumped at first for the lore for Fate but I decided to just switch the gender of a mythical figure and work with it, wouldn't be the first time someone gender swapped someone into a servant. This is the second of the three sheets promised by the Lady Luck sheet with Lancer!Fate being the last of the series. I will admit that the appearance section is the weakest part of this character sheet since while I did find a faceclaim for Lancer!Fate I was unable to find one that I liked for regular Fate. There aren't many gender swapped Ancient Greek Fates pictures out there or pics that would work with the Lancer!Fate pic I found.

    The tidbit about a fight with Altera was just added to show that even Fate's understanding of how the future will unfold within the Age of Man by using Clotho is not as powerful as it was in the Age of Gods. Clotho did reveal to Fate that the Roman Empire was to last over a thousand years and that Atilla the Hun was to play a key role in the collapse though it did not tell Fate about the Byzantine Empire. I know that in real life Attila the Hun died due to choking to death while suffering from a nosebleed or internal bleeding (look it up if you don't believe me) but I felt that Altera would be more likely to go down in a fight and her followers would fabricate the choking story just so that the other Huns wouldn't be demoralized by their leader falling in battle to a mysterious figure who specifically sought her out.

    The Personal Skill "Familiar Creation" I can understand if you guys think summoning a weaker version of Lady Luck would be overpowered. Lady Luck was essentially Fate's familiar in the past and he did create her out of the corpse of the No Name woman so he did practice Familiar Creation on her. Also much of Fate's lore has Lady Luck incorporated into the "truth" behind his legend and his bond with her was what allowed him to summon her as a familiar or even his fellow Ruler should someone manage to both the version of Ruler where they both share the spot as a single servant.

    The names of the Noble phantasms are all based off the name of the three fates. Clotho translates into "The Weaver," Lachesis means "the distributor of lots," and Atropos means "the inevitable." Thánatos means "death" in ancient Greek and death really is the inevitable fate of everyone unless you're one of those view people who ascended to a different plain of existence while bypassing death. Atropos was the sister that used a pair of sheers to cut the thread weaved by Clotho and measured by Lachesis with these sheers being something that I wanted to weaponize but make some kind of Godzilla threshold at the same time. Any servant that falls victim to Atropos Thánatos isn't erased from existence but is forcibly returned to the Holy Grail as soon as their resistance is beaten. The variation of the Mystical Eyes of Death Perception I was a bit uncertain about though I decided that it would be a result of using the sheers with Clotho so that Fate would know the exact thread that belongs to that individual and be able to cut it without collateral damage.

    I wanted to make it to where the usage of the sheers was a major thing that Fate would want to avoid at all costs, but was coming up short on weapons to use before I read that the Fates actually used bronze maces in the Giantomachy to kill off two of Gaia's children. After reading this tidbit about the maces I immediately went to work on incorporating them though I couldn't come up with a name. The solution to the name problem was just say that are Lachesis' maces and added a Rebuild of Evangelion reference at the last minute as a sort of joke that is kinda true with Fate.

    All in all I hope you guys enjoyed this character sheet. Any advice on how I can improve, besides the appearance section, would be appreciated and I am willing to fix problems that people may have noticed within the sheet itself. Also I want to apologize in advance if anything within Fate's lore or abilities retcon Lady Luck's sheet or Type-Moon canon. I am going to go over Lady Luck's sheet and edit a few changes made in relation to her and concerning the Type-Moon canon I will admit that I haven't read, watched, or played everything so if I made a few mistakes with the character that counteracts canon I apologize. On second thought I might not even change Lady Luck's sheet to match up with this one since if Fate could alter her existence into a semi divine existence then maybe he could also alter his own manipulations of Lady Luck as well as her true origins out of her known lore.
    Last edited by Bylackbre; November 7th, 2017 at 01:16 AM.

  8. #8308
    please talk to me about your OCs Saron's Avatar
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    Fate: Fantastic sheet, fun concept combined with well written lore, thought out and developed personality, and a set of Noble Phantasms that are a beauty to observe and imagine in action. I give it ten Umu out of ten Umu
    My thirst for Antonio grows by the second.

    Man...

    I Make Servants, Some Of Which Are Tragedies

  9. #8309
    lordofvenom venomking's Avatar
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    "ah, the young trying to stop there fates, hopping to stay young forever I see, so.......... amusing."

    CLASS: caster
    other classes: berserker and assassin.
    true name: father time.
    alignment: neutral.

    paramaters:
    STR: D
    END: C
    AGI: D
    MGI: C
    LCK:B
    NP: A++

    Height: 5' 6"
    Weight: 125 lbs
    Likes: teaching, contemplating, watching humans fight there fate, those who succeeded against fate, the natural process of time.
    Dislikes: chaos, laziness, and wasting of any kind.
    Talent: telling time, deactivating enhancements.
    Natural Enemy: Lady Luck.
    Attribute: humanity.
    Armament: conceptual suite(Protects against elements).

    personality: he is kind, caring, yet mischievous unlike lady fate(whom the two have an undying dislike of one another) he actively wants people to avoid there fate, and is amused by mages who try to stay young forever. he will give advice to his master and will protect him or her with his life. his wish for the grail is really to witness a miracle as he misses the days were miracles were common place.

    skills:
    class skills:
    item creation, b
    castor is able forge high class magic items thou they are limited as he can only create magic items based around time, such scryes which slows ones perception, and talismans which when broken for a certain amount of time(5 min) cause an effect similar the magecraft time alter. the exception being his clock work golems.

    territory , B+
    he is able to create territory about as large as a small mansion or large temple which takes the form a large building full of clockwork clocks with chairs made from clockwork clocks as well as work station for caster to make talismans and scryes, and golems.

    personal skills:
    reversion of enhancements, B: a skill which is weaker variation of one of castors NPs, when activated all blessings,so long as not given by or on the phantasmal level, that were given with a five minute period of time are deleted from history and are thus made null unless the servant can pass a luck check of C.

    historic archive, B: a skill given to those who were either famous chroniclers of history, or for some reason have seen all that history has offer. users of this skill can use there vast knowledge of history to discern the identity of servants based on things like dress or things they say, making it harder for servants to hide there identities from users of this skill. for castor do to being synonymous with time has this skill at relatively high rank, and can discern identity based on dress, skills, or comments made by servants.

    independent manifestation: a skill which allows a servant to manifest without a master or contract.

    clock work golems, B: castor can craft through his territory large clock work golems to fight for him, thou they are much weaker then the ones created by avicebron, they are able to be crafted much faster.

    NPs:

    reversion and progression of time, A++
    one of castors NPs it allows him for reverse and progress time of the time that his master has been alive. altou he can only reverse and progress the time of living things using it he can heal wounds by reversing time to just before a wound occurred or cause wound of a servant that have healed to occur again and keep it from healing making injuries caused by his golems to be all the more dangerous. alto it takes a lot of mana for remain active. he could also throw seeds and cause them to grow instantly and therefor turning them into dangerous attacks, as well he can also completely revese curses and blessing. and can in a team reverse blessings that have already passed so that they are reactivated, and rid the enemy team of blessings and well as take away all curses placed on him and his allies.
    Last edited by venomking; November 7th, 2017 at 01:29 PM.

  10. #8310
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Father Time: I don't know how you're posting FCs, but they never seem to show up properly. Also, couldn't his first Personal Skill easily fit under his NP?

  11. #8311
    lordofvenom venomking's Avatar
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    its soppossed to be a weaker varition, like blood fort adromeda, its his np tunred into a skill so he can use it with less mana.

    - - - Updated - - -

    i just take form google images, my college had to add a filter because some parent threatened sue so i cant use the better sites for images.

  12. #8312
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by venomking View Post
    i just take form google images, my college had to add a filter because some parent threatened sue so i cant use the better sites for images.
    The forum's image hosting software is really spotty at the best of times, so I'd strongly suggest using a site like Imgur to post images through. To be honest I can't quite understand what your situation is from the latter half of that sentence, but if you can't use Imgur at college for some reason then you could always wait until you get home and post it up.

  13. #8313
    Quote Originally Posted by Saron View Post
    Fate: Fantastic sheet, fun concept combined with well written lore, thought out and developed personality, and a set of Noble Phantasms that are a beauty to observe and imagine in action. I give it ten Umu out of ten Umu
    Thanks for the feedback Saron and I am glad you liked the character sheet. I was honestly not expecting to get ten Umu out of ten Umu but I am not going to complain.

    Venomking: I see you went ahead and went through with the plan to create Father Time like you said. It is an interesting concept and I felt like it could have been fleshed out some more as well as proof read a couple of more times. The Independent Manifestation skill is something I considered for Fate at first but I decided against it since I thought 3 skills were already enough at least for that sheet.

    It would be interesting to hear some more feedback concerning Fate.
    Last edited by Bylackbre; November 7th, 2017 at 04:04 PM.

  14. #8314
    後継者 Successor Master of Chaos's Avatar
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    I am surprised that nobody attempted to do this guy until now...

    Class:
    Caster
    True Name: Aristoteles
    Gender: Male
    Alignment: True Neutral
    Attribute: Man

    Face Claim


    STR: **** E
    END: **** E
    AGI: ***** C
    MGI: ***** A
    LCK: **** EX
    NP: ***** B

    Keywords
    KEYWORDS

    Classical Antiquity

    A long period within human history in which the Mediterranean civilizations centered around Greece and Rome enjoyed much cultural prosperity. Timeline-wise, this is commonly regarded to have lasted from the 8th century BC until the collapse of the Roman Empire in the 5th century AD. A period marked by a profound advancement of human sciences, the many disciplines, philosophies that developed during this time spread widely across Europe, the Middle East and Northern Africa and greatly influenced the cultures that existed there.

    Incidentally, this is regarded as a convoluted era for magic history. After all, it includes both the decline of mystery caused by the dying moments of the Age of Gods and the unprecedented expansion of the anthropic principle that followed the advent of the Modern Era.

    Classical Elements

    An ancient philosophy that attempted to clarify the nature of all matter in terms of simpler substances. In essence, an early human attempt to analyze observable phenomena and understand the universal cosmology. Also, while the term typically refers to the theories conceived in Ancient Greece, similar notions arose in Ancient Egypt, Middle East and even in Asia.

    This doctrine defended that the existence of four stoicheion (smallest unit, primary element) in the world: fire, water, earth and air. Intrinsic properties, attributes were assigned to each of these elements, and the relationship between them was used to explain the causes behind all phenomena. A certain Philosopher would later add a fifth element to that group, but...

    In modern times, science has already disproven this theory. However, it remains an important doctrine in the magic world, with the five elements concept being a cornerstone to many magical foundations.


    CLASS SKILLS

    Territory Creation: B
    The technical skill to build up an advantageous encampment to oneself as a magus. Thanks to this skill that allows to create in the shortest time a workshop that displays the very best effectiveness on any kind of terrain condition, Caster boasts the greatest advantage in regards to defensive fights among all Servants. At B Rank, it is possible to mold a workshop.

    Item Construction: A
    The technical skill to produce devices that carry magical power. It makes possible to manufacture various tools, from items and mystic codes meant for battle, to daily necessities. However, this skill takes time for the production and supply of ingredients. At A Rank, there is a wide difference in the Mystic Codes produced by him and that of other magi.

    PERSONAL SKILLS

    Arche: EX
    Ultimate undemonstrable principle. A unique skill. The solution that Aristoteles obtained after a lifetime of catechizing. A finality (decisive magical formula) produced by the magus who sought the absolute truth of things within an ever-changing reality.

    Bringing out the target's full potential by making him aware of its own kernel point. In simple terms, a magecraft to make others awaken to their origin. If used on a normal human, this is very likely to produce a psychic. Although effectiveness towards Servants is low, there is a small chance that it can temporarily unlock the power that lays sealed deep within the records of that Heroic Spirit's main body - Zero Model (mythological formal wear).

    Discerning Eye: B
    A technique that is a more confined version of Human Observation. An extremely outstanding judgment in regards to how the targeted human will acquire usefulness in the future. However, in order to do that, it is necessary to understand said human’s strengths and weaknesses by observing his circumstances and talking with him to a certain extent.

    Incitement: A
    Acquisition of the words and gestures for leading a multitude of citizens・the masses. While somewhat similar to Charisma, this is technique more specialized in influencing people’s morale and mental state. When employed against a single individual, it functions as a mental attack of sorts.

    For this Servant, this also denotes the oratory skills that were deemed essential for the academics of Ancient Greece.

    Innate Intellect: A+
    A skill that denotes a natural intellect that has no equals. With exception of those related to physical traits (such as Divinity) and those particular of certain heroes, many skills can be displayed with a proficiency level of A~B Rank. Furthermore, through a combination with the skill Incitement, Caster can teach such skills to those he has recognized as his disciples.

    NOBLE PHANTASM

    Ethika Nikomacheia – Virtue Leads to Happiness
    Rank: B
    Type: Anti-Masses
    The grimoire that Caster always carries with himself. That which is arguably Aristoteles greatest contribution to mankind sublimated as a Noble Phantasm. Originally an unfinished thesis that he inherited from his great teachers - Socrates and Plato - it was crowned with the name of his father upon finally reaching completion.

    Having the basic philosophical question of "what is the proper way of life for people?" as its main theme, this is regarded as one of the earliest studies about the nature of ethics and morality in human history. The logical conclusions registered were eventually evaluated as self-evident truths and, after spreading across various cultural spheres, used as base for the development of many ideologies・creeds afterwards.

    Activated by releasing the True Name just as Caster starts to perform a sermon, it deeply ingrains the sound arguments that he presents into the minds of all listeners, changing their values to a fundamental level. In essence, a brainwashing Noble Phantasm that overwrites the sense of morals of people by means of rhetoric. The nastiest aspect about this is that, since everything that he says are mostly "sound arguments", nearly all forms of protection against mental interference are disregarded altogether. The only exceptions are skills such as Mad Enhancement and Mental Pollution, which denote a deranged mentality.

    Background
    BACKGROUND

    Philosopher, Aristoteles. An individual from 4th century BC. A great man who is regarded as one of the most influential scholars in human history. A monster of logic.

    Born around 384 BC on Stagira, Greece, which at the time was under the rule of Macedonia. His father was named Nicomachus, who was a physician that worked to the Macedonian royalty. Supposedly, during his childhood Aristoteles was a frequent visitor in the Macedonian palace thanks to his father's connections, and had his first connections with the royal family around that time.

    Late in his adolescence, Aristoteles was sent to Athens in order to learn from the great sage Plato. He would spend nearly two decades at the Akademia, devoting himself to his studies, but eventually left after Plato's death due a disagreement with his successors. He then travelled across Asia Minor on research for a few years, until finally being invited back to Macedonia by King Philippos II in order to become the head lecturer of the royal palace. Among Aristoteles students around this time was Philippos own son, the young Alexandros (future great king Iskandar).

    When Iskandar ascended to the throne, Aristoteles returned to Athens in order to establish his own school – the Lykeion. He then continued to teach many students while also advancing his own researches (many of his famous works are believed to have been written around this time). However, the realm fell into political instability after Iskandar's death and anti-Macedonian sentiments arose in Athens as a result. In order to escape persecution, Aristoteles moved to the island of Euboea (his mother's homeland), where he spent the rest of his days living as a recluse hermit.

    This is a digression, but as it is the case with many genius-kind of Heroic Spirits, Aristoleles has a somewhat eccentric personality. To begin with, he is unbashfully ethnocentric, regarding the Classical Greek civilization as supreme. This is in part derived from a deep appreciation for the cultural sphere that raised him. As a matter of fact, he has nothing but praises for his predecessors and masters – Plato and Socrates.

    Consequentially, Aristoteles tends to look down on Heroic Spirits from other cultures. That being said, given their strong ties to Greek culture, he shows some respect towards Romans. In contrast, for some reason he seems to have special disdain towards those originated from Persia (Middle East), often treating them as barbarians.

    Despite regarding himself as the standing at the top of all geniuses, he holds academic heroes that contributed for the advancement of human knowledge in high regards. This is true even for those who later disproved his theories (his attitude towards them would probably be like that of a tsundere teacher who can't help but be somewhat competitive towards an outstanding student, despite being proud of him). The exceptions are Heroic Spirits whose legend involve excelling in mathematics – the sole subject he is poor at. The likes of a certain fifty-years-old man or the oddball from Siracusa would probably be his natural enemies.

    Magus of the Age of Gods

    To this day, Aristoteles is viewed as one of the wisest men to have ever lived. Not only he was well-versed in almost every field of human knowledge that existed in his time, he also made important contributions to most of them and even founded new branches of knowledge himself. The collection of works are often described as the quintessence of Ancient Greek wisdom.

    For a genius such as this, the likes of magecraft was just another among the many subjects that he studied.

    As a magus, Aristoteles mainly employs alteration・conversion magecraft based on the five elements. According to his pet theory, the current state of things is merely one among the infinite possibilities that they already have incorporated within themselves from the beginning. Change is thus nothing more than the process of turning an "unrealized potential" into an "actualized fact", and vice versa. His magecraft brings out that unlimited potential of things by borrowing the conceptual nuances that each element represent. Incidentally, the aether that he employs is somehow different from the fifth element that is commonly known to modern magi.

    Most ironically, what the magus who mastered all sorts of changes pursued through his researches was the exact opposite. Aristoteles believes that, for things to exists as they are, there must be something that provides the conditions for the possibilities of those things. A fundamental premise that establishes "something" as that "something". An absolute principle, present from the beginning. An immutable truth, buried deep within infinite possibilities.

    The origin (arche).
    Last edited by Master of Chaos; November 8th, 2017 at 07:55 AM.

    Master of Chaos' Servant Standards

    F/GO ID: 011416057/カオス

    quote for higher truth
    Quote Originally Posted by Hawkeye View Post
    Quote Originally Posted by Mcjon01 View Post
    Get famous in America, you're American. That's literally how America works.
    Unless you're Justin Bieber, Canada didn't want him, but America refuses to claim responsibility
    Quote Originally Posted by In a certain South Park episode...
    Kyle Broflovski: And what happens when an invulnerable cheater comes up against an elitist corporate dictator?
    Eric Cartman: A perfect storm of hypocrisy that everyone in the country has to deal with for months on end.

  15. #8315
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Really cool Aristotle sheet there. Now I'm curious how he'd get along with my Empedocles and Zeno Servants...

  16. #8316
    後継者 Successor Master of Chaos's Avatar
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    He would pay them the utmost respect as is due to Greek sages who pioonered the path he himself walked on. Still, in some dark corner of his mind, he would also think that they are not quite on the same level as himself, Plato and Socrates.
    Last edited by Master of Chaos; November 7th, 2017 at 09:09 PM.

    Master of Chaos' Servant Standards

    F/GO ID: 011416057/カオス

    quote for higher truth
    Quote Originally Posted by Hawkeye View Post
    Quote Originally Posted by Mcjon01 View Post
    Get famous in America, you're American. That's literally how America works.
    Unless you're Justin Bieber, Canada didn't want him, but America refuses to claim responsibility
    Quote Originally Posted by In a certain South Park episode...
    Kyle Broflovski: And what happens when an invulnerable cheater comes up against an elitist corporate dictator?
    Eric Cartman: A perfect storm of hypocrisy that everyone in the country has to deal with for months on end.

  17. #8317
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Master of Chaos View Post
    He would pay them the utmost respect as is due to Greek sages who pioonered the path he himself walked on. Still, in some dark corner of his mind, he would also think that they are not quite on the same level as himself, Plato and Socrates.
    I imagine he'd have a bit of a (maybe one-sided) rivalry with Zeno, as my Zeno is exactly the kind of pretentious asshole who'd love poking holes in all his supposedly "self-evident" arguments. Also, Aristotle's Arche Skill represents exactly the ideal of "truth" that Zeno chased after in life (only for it to be forgotten as he becomes someone only remembered for his paradoxes), so there might be some buried jealousy there.

  18. #8318
    lordofvenom venomking's Avatar
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    now, next ill do lord death, mother nature, and jack frost, and probably a thanksgiving or Christmas version of one my sheets.
    in that order. unless someone does jack frost or mother nature before me.

  19. #8319
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    IIRC, someone did a Nietzsche sheet with ubermensch as a skill. If that's the case, wouldn't Aristotle have megalopsychia as one?

  20. #8320
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Bird of Hermes's Avatar
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    Quote Originally Posted by Master of Chaos View Post
    I am surprised that nobody attempted to do this guy until now...
    I gave it a shot myself, it never quite clicked so I never posted it. You've pretty much hit the nail on the head so there's no need for me to try again. Instead of trying to make new sheets I'm feeling the urge to remake some of my older stuff that never stood out like Elizabeth Tudor or Isabella I.

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