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Thread: Monthly Make-A-Magus Contest

  1. #121
    "You ever heard the saying, 'Whatever doesn't kill you, makes you stronger?' I can't say this won't hurt, but if you survive, remember to thank me."

    Alexander Liao, The Tenfold Venomous Serpent



    Gender: Male
    Age: 34
    Birthplace: The USA

    Likes: The misfortune of others, Competition
    Dislikes: Talented magi, Animals
    Natural Talents: Appeasing Spirits
    Natural Enemy: Meddlers

    Origin: Venom
    Element: Water
    Circuit Quality: E
    Circuit Quantity: D
    Circuit Composition: Regular

    Character
    A thoroughly unpleasant person who lives up to his venomous reputation. A spiteful man who finds it difficult to pass up the opportunity to maliciously needle people, even his own allies. He's the type who laughs at other people in pain, but takes his own suffering extremely seriously. There's no doubt that he pulled the wings from flies as a child. His excuse for his behaviour is that he's testing people, ensuring they become stronger as they suffer, but the how much he actually believes this is questionable. He isn't entirely without merit, though. He's almost never dishonest, and has genuine respect for people who stick to their ideals even through suffering.

    Biography
    The succession of the Liao family is decided in a way fitting of their specialty. Each generation births more children than practical for a Magus family, and lethal competition between them is encouraged. Rather than stay and compete in this deadly game, Alexander's mother fled the country entirely. She settled in America, and had a child. Her father didn't care enough to track her down. Perhaps had she not taught her son the basics of the Liao family Magecraft, Alexander could have had a happy life. However, his youthful experimentation with it brought attention to his family. After an investigation, her custody was revoked, and Alexander was bounced around various children's homes and foster parents, his anger and discontent growing. He never saw his mother again.

    This wasn't the last time that Alexander's Magecraft caused him to be noticed, though. After terrorising various other children for their slights, real or imagined, he caught the attention of a Magus. The Magus taught him the basics of mental magecraft in an effort to preserve secrecy, but Alexander, unaware of the nature of Magus families, believed he was being taken on as an apprentice. When the Magus left, Alexander was consumed with hatred once more. Alexander continued to hone his meagre talents, falling quickly into the criminal world as he began work as an assassin. He gained notoriety for his supernatural talents, and his ruthlessness. He straddles between the criminal world and the moonlit world, though feels more comfortable in the former, a place where he can easily feel superior.

    Magecraft Abilities

    Gu Spirits:
    Ten snakes are thrown into a jar. The jar is sealed.
    The snakes fight, territorial and hungry.
    Nine snakes die in the dark, ignorant and terrified.
    The last snake does not die. Neither does it live.
    The venom and hatred of the others flow into it, cursing it tenfold.

    An eastern formalcraft technique that involves the amalgamation of several toxic animals into a single spirit made up of curses. Few magi with any other options would use this method, since the being it creates is not controllable in the same way as a familiar, and, as a being of curses, it is very likely to inflict those curses upon its creator, if not properly pacified with sacrifice - this appeasement is something that Alexander is particularly skilled at. Various modifications can be made to the ritual, including the use of animal, and the type of curse it creates. Typically, though, Alexander uses it to create snake spirits with an incredibly potent venom curse. As spirits, they aren't bound by physical obstacles, and are a near-perfect assassination tool against people who cannot defend themselves with Magecraft. Against Magi, they're hardly a major threat, but the way Alexander uses them can make them a danger nonetheless.

    Mental Manipulation:

    The only form of Magecraft that Alexander has any real talent for. He has the ability to manipulate and erase memories, and to command people to a limited extent. He's quite good at rooting out thugs willing to kill with little mental persuasion, and uses them patsies or distractions. Sometimes, he'll inflict people with torturous false memories, just to test them. It's also worth noting that, due to Alexander's origin, the mana he uses in these manipulations is inherently harmful, inflicting various infirmities on its targets.

    Non-Magecraft Abilities

    Weapons Training: As someone who feels both contempt and jealousy for the more talented Magi he feels he should have been, Alexander makes sure to feel superior to them by utilising as much technology as possible. He uses guns and explosives with little consideration, and little regard for collateral damage. By catching Magi by surprise with explosives and spirits simultaneously, he has managed to assassinate several, though none of any real note.

    Comments:
    Not sure how well this works, exactly. I didn't exactly research the idea of Gu magic in a huge amount of detail, so I probably could have done a better job with it. It seems like something that would fit fairly well in the Nasuverse, enough that I'm worried it already showed up somewhere and I completely missed it. Not sure if it fits the 'curse' prompt as much as it could, but whatever. "Tenfold Venomous Serpent" sounds kinda clunky, but it's a chuuni name he made up himself. Also, I'm worried he might seem too much like Shinji? He's definitely a Shinji-type character, at the very least. I rushed the bio somewhat, too, since it was the last thing I did.

  2. #122
    And about an hour later I think I'm finally done editing. The site being down was making me sweat over that deadline.

  3. #123
    Time to burn some dread Daneel Rush's Avatar
    Join Date
    Jan 2012
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    Chaldea Naval Base
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    Tenhourin Zuizan

    Name: 転法輪 瑞山
    Alias/Nickname/Title: Beloved of Flame
    Gender: Male
    Age: 19
    Height/Weight: 170 cm, 65 kg
    Birthplace: Nachikatsura, Wakayama Prefecture, Japan

    Appearance: An average, lean, slightly hunched frame, supported by a plain honoki cane. Most of the right side of his body is covered in bandages; only a single copper eye remains visible. Chocolate hair kept neatly trimmed. Sun-kissed skin suitable to a man who expends most of his time outdoors. Zuizan dresses formally, almost always a full suit resembling a Japanese high school uniform. He walks with a pronounced limp, and he tends to slightly tilt his chin upwards when looking at someone, which gives him an air of arrogance he is not aware of.

    Likes: Cold showers
    Dislikes: Hot springs; hot baths in general
    Talents: Meditation, calligraphy, maintaining concentration, conversation
    Natural Enemy: Kotomine Kirei, Flat Escardos, Tamamo no Mae

    Origin: Acceptance
    Elemental Alignment:
    Curse
    Fire


    Circuit Quantity: D
    Circuit Quality: C
    Circuit Composition: Abnormal (deviated to a predisposition that can only burn things)

    Biography
    It would be folly to believe her
    love
    curse
    was resolved with his death.

    A smoldering fury, a transcendent obsession, powerful enough to transform her into a true dragon. How could a
    love
    curse
    so potent be limited by something as blasé as death?

    Of course not.

    Kiyohime’s
    love
    curse
    is stronger than that.

    The monk, Anchin, left no offspring. But he had siblings, and those siblings had offspring. Throughout the generations, those sharing Anchin’s bloodline also inherited Kiyohime’s
    love
    curse
    . A single male each generation., bearing the
    love
    curse
    of flames.

    Tenhourin Zuizan is the current inheritor. Like all before him, his body carries her passionate and jealous flame. The flame rejects physical contact from people outside Anchin’s genealogy, retaliating violently out of his very pores. Things like a friendly hug, the sweet taste of a kiss, or the ecstasy of physical intimacy are impossible to him. Furthermore, as if drawn by the rich flame within, natural flames are unnaturally pulled towards him. Zuizan cannot use a lighter, or a matchstick, and gas stoves are out of the question. Kiyohime’s
    love
    curse
    permeates the body of its chosen, physically and metaphysically reforging it into an expression of itself. Were a DNA sample of the legendary princess available for testing and comparison, the shocking results would reveal that Zuizan is genetically closer to the dragon maiden than to his biological mother.

    The curse, however, in no way stopped him from aiming for his sincere ambition. At the unnaturally young age of eleven, he calmly presented himself at the foot of Mount Hiei for the tokudo initiation into the mystic rites of Tendai Buddhism—a feat made possible only through his family’s influence. Traditions rich in ritual fires, with apprenticeship involving performing such rituals repeatedly until utmost perfection of execution is achieved. Nonetheless, he accepted the painful instruction, seeking samadhi through the loving embrace of Kiyohime’s
    love
    curse
    .

    At the age of fifteen, Zuizan showed himself ready to undertake the grueling sixty-day shugyou: a challenge in abstinence and ritual meditation undergone at the top of the mountain, to be overcome for a candidate to be ordained as a true Tendai monk. At the end of that period, he proved his mastery of the Tendai tantric meditations after completing the Goma fire ritual thirty-six consecutive times. Enveloped by the ritual flame, undaunted by the pain of charred skin, muscle and body fat, he experienced true samadhi, and his dormant magic circuits awoke. But Kiyohime’s
    love
    curse
    rests not in the loving flames; it is a flame resting in the soul, smothering from within. Upon becoming one with the Buddha and the world, Zuizan’s samadhi opened the gate for Kiyohime’s
    love
    curse
    to manifest upon reality.

    And so it came to be,
    spontaneous combustion
    Kiyohime’s passionate embrace
    .

    Zuizan would never become a monk, but after almost a year of convalescence, he was reborn a magus. He joined the Association, but he showed no interest in instruction at the Clock Tower—rather, his magecraft is wholly incompatible with the Western paradigms. Nevertheless, he has already been bestowed with the rank of Fes, under circumstances yet unrevealed to the public. While he is technically associated with Jigmarie, the rumor mill whispers that he secretly operates for the Department of Policy, or that he is dispatched as a watchdog for
    Sealing Designation candidates
    “suspicious individuals”
    .

    Zuizan is defined and driven by Kiyohime’s
    love
    curse
    . It has consumed his body and the entirety of his self, devouring everything but the undaunted foundation of his being. An utmost devout of the Tendai traditions, he walks the path of saving compassion. He cares not for good or evil—he does not judge; he accepts everything. He practices kindness without hypocrisy, facing virtue and vileness with the same placid expression. He is therefore like death—a dark womb that indiscriminately accepts everything within itself. But he is also a Venus flytrap—the fate of all things he takes unto himself is unraveling. On the other hand, acceptance is also distance—rather than stretching his hand to both the good and the evil, Zuizan can only keep the same distance from either, to avoid any harm to them and to himself. Complete acceptance is complete kindness, complete detachment, and complete solitude. Brighter than a saint, darker than a Buddha.

    Can such an existence be called “human”? That might be the final destination of his current path: becoming something utterly inhuman. A true Japanese youkai.

    That, or an early grave.
    Magecraft
    Zuizan is a student of mikkyou, the esoteric discipline of Tendai Tantric Buddhism. Having internalized the rituals, mantras, sutras and dharanis of the Tendai tradition, and being a magus rather than a priest, he has abbreviated the lengthy procedures of the tantric rites into incantations, and reconstructed the achievement of samadhi in the form of spells. But his spells, just like his magic circuits and his elemental alignment, have been touched by Kiyohime’s
    love
    curse
    . It is a jealous
    love
    curse
    , that consumes all things other than itself. Internalizing ambient mana is not a possibility; it is devoured by the flame. Receiving magical healing or any other beneficial supernatural effect is a big no-no; it is devoured by the flame. On the other hand, things like curses and other forms of physical and mental interference also rouse the jealous
    love
    curse
    with utmost ire; they too are devoured by the flame. Naturally, effects stronger than Kiyohime’s
    love
    curse
    can bypass it and affect Zuizan, but there are not many such things in this world.

    Limited to working solely with his od (formalcraft notwithstanding) as he is, Zuizan’s spell repertoire is very small. He accepts the handicap as calmly as he does everything else. He believes he already has more spells than he needs. As a proper Tendai ritualist, whenever he must use magecraft, if possible he will first perform the rites of purification using water, light, and incense to purify the three sources of karmic deeds.

    Signature Spells
    Juuhachidou Sanmaya-kai
    Samaya Meditation of the Eighteen Path Mandala

    All magi use a form of self-suggestion, a trigger of sorts to activate their magic circuits. Zuizan originally used the mental imprint of being burnt alive, but he has gone a step further with this spell, which is always the first one he casts. It is an almost automatic procedure: “turning on his magic circuits” has become synonym with “casting this spell”.

    In the original Samaya meditation, the meditator interiorizes the entire Buddha, Lotus, and Vajra Realms, and dons the armor of Wisdom King Kundali. Even if the mental and magical constructs are devoured by the inner flame, the effects on the body and mind remain unchanged: the mind is cleared and devoid of even the capacity for distraction—the necessary mindset for a monk to perform the more advanced and complex rites. The senses are cleared and sharpened, allowing the meditator to reach the pinnacle of human awareness and intuition. Like an opening of the pores, the mind and the senses are opened so that the meditator can take the entire world into himself.


    Taizoukai Zanmai
    Samadhi of the Womb Realm

    The internalization of the Womb Realm Mandala meditation, through which the meditator attains union with Vairocana Buddha. Ideally, the meditator pulls the world into himself, locking the four gates of the Lotus mandala. With the mediation of Wisdom King Acala, the meditator brings into being the womb from whence enlightenment, purity and illumination are born.

    However, Kiyohime’s
    love
    curse
    cares not for the world or enlightenment. Zuizan’s womb matrix is an unceasing inferno fueled by a
    love
    curse
    transcending death. The spell allows Zuizan to pull things into himself at the conceptual level, but they will all be devoured by the flame within. This spell is the basis of his reputation as a healer and a “magic breaker”.


    Kongoukai Zanmai
    Samadhi of the Diamond Realm

    The internalization of the Diamond Realm Mandala meditation, through which the meditator projects the awakened womb upon the world, pouring the light of salvation to all sentient beings through the mediating process of Amida. This light is not of the meditator himself, but that of Vairocana. But none of those things can exist within Zuizan.

    Instead of the light of grace of Vairocana, what pours out of Zuizan’s body is
    Kiyohime’s dragon fire
    the external manifestation of the curse
    , a destructive spell on par with a Noble Phantasm. But it is fueled by his od, and od burns rapidly. A second or two of that flame manifested are enough to render him incapacitated for at least a whole day, unable to use any magecraft or even stand on his two feet.


    Juuhachidou Zanmai
    Samadhi of Eighteen Path Mandala

    The internalization of the Eighteen Path Mandala meditation, the first rite of both Tendai and Shingon traditions, and the entrance into all other tantric rituals. Zuizan dismisses the necessity of all ritualistic procedures of the original meditation, converting it into an entirely internal process. Rather than a spell, it is an advanced form of self-hypnosis, and the path to the Root Zuizan has chosen to pursue. Basically, Akasha through the path of total kenosis.

    The samadhi meditation of the Eighteen Path Mandala can only be experienced in total kenosis—the complete abandonment of everything. The inner fire purifies the mind, the heart and the body—the three sources of karmic action. The meditator can then become one with the flame and with the Dharma body of Vairocana. Together, all three expand and fill the entire Dharma world. The ego’s karmic deeds are offered to the flames. One’s good deeds, just as unnecessary for enlightenment, are also offered to the flames. Then are offered the five senses, intellect, and the six perfections: generosity, virtue, patience, diligence, contemplation and insight. Finally, the desire for perfection itself is fed to the flames, followed by the twelve causes of enlightenment (nidhanas). Upon burning away all glory, merit and vices, true and total kenosis can finally be achieved.

    However, even if Zuizan could ever complete the Eighteen Path meditation, Kiyohime’s
    love
    curse
    would still remain. And thus, the Root remains hopelessly elusive.
    Mystic Codes
    Doujouji Vajra
    A vajra crafted from the molten slag from a certain bell at Doujou Temple. It is a surprisingly elaborate piece of art, with a dedication to Senjuu Kannon on one side and a detailed engraving of a fire-breathing serpent on the other. It works as a compass, allowing Zuizan to find the way to any person he wishes to locate, as long as he clearly remembers the person’s name and face, and the person is not warded against such divinations.

    If the person of interest happens to be female, there is a chance the vajra will fly off Zuizan’s hand the moment he catches sight of the target, intent on piercing her heart. No big surprise there, really.
    Non-Magecraft Related Abilities
    “What were you expecting? Martial Arts, with this body? Firearms, tactical training? I am a student of Anthropology, not an action hero.”

    Zuizan has no abilities or talents for combating other magi, nor has he any interest in developing such abilities. His monastic training drilled in him a sense of discipline and concentration, and a capacity for rote repetition he is particularly proud of (to his own chagrin). These qualities have allowed him to grow significantly as a magus in an absurdly short period of time.

    If he has something that can be called a talent, it is his uncanny capability to get information out of people, and make them in particular ways. It cannot be called “manipulation”, because there is no malice or even a controlling intent in Zuizan’s actions. It might be the very opposite: his presence is so clean, so white, that other people find difficulty in carrying themselves with subterfuge and secretiveness in his presence. On the other hand, those same people are often the most bothered by Zuizan’s saint-like presence, like a mirror showing them their own faults.


    **************************************

    The following is already out-of-contest (being way past the deadline already), but I forgot to include it when I posted this, so I might as well post it now so it doesn't go to waste.

    In Which Kiyohime-san Gives Terrible Life Advice
    Fujimaru Ritsuka, the Master of Chaldea, was sweating bullets.

    “Fujimaru, for an inexperienced Master acting for the late Dr. Archaman, you have quite the good rapport with these Servants, do you not?”

    It was a simple question. An expected one even, especially in the current circumstances. The questioner was one of the auditors from the Clock Tower, a young Japanese magus not yet twenty years old. It should have been easy to have a good rapport with a guy of similar age and same nationality, but that was perhaps too-simple thinking.

    Faced by that young man’s placid smile, the kind that never reached his single visible eye, young Ritsuka felt an odd but not entirely unfamiliar pressure. He remembered the briefing he had received from Miss da Vinci regarding the auditors, and her lines regarding this particular young man.

    “He’s unrelated to the Clock Tower’s power games, but he is rumored to have a talent at reading people like open books. He is not the kind of person that will try to pull tricks on you, but be careful what you say and do when he’s around.”

    The young Master wished he could curse the affectionate Berserker clinging to his left arm.

    He knows. He definitely knows.

    “Ah, um, well, ahaha…” He scratched the back of his head while futilely struggling against the dragon lady’s grasp. “I’ve been part of Chaldea for a while, so, um, I had many chances to spend time with them, I guess.”

    The young auditor glanced at Shutendouji, who made no effort to hide her amusement, and one unbelievable Miyamoto Musashi, who went through the effort of avoiding his gaze. He then looked back at the young Master.

    “…I see.”

    Yup, he totally knows.

    ******************************************

    It was a simple “verification and normalization” rayshift. In other words, monster hunting. An auditor joined for “observation purposes”. The choice for that day was troublesome in a number of simple ways. Tenhourin Zuizan relies on a cane to walk, which did not follow him along to the singularity. So, they walked at the speed of his limping pace, for which he showed no shame nor need to apologize.

    “So, Fujimaru.”

    “Ye-Yes!?”

    The roll of a single eye. An oni’s giggle.

    “Is there any particular reason you brought three Japanese Servants?”

    It was a simple and expectable question, spoken with a placid, soothing, calmly questioning tone. Why was it that he, Fujimaru Ritsuka, felt like he was stepping into a trap?

    “Ah, um, no, not really. To be honest, this time I brought the ones I found on the way who were willing to come along.”

    “That sounds a little haphazard.” Now that sounded more like an auditor’s inquiry.

    “Mah, well…we’re not expecting anything particularly troublesome, and all our Servants are strong.”

    “Hmph. If anything, this Kiyohime is everything my Anchin-sama needs.”

    A master swordswoman’s facepalm. Nobody could convince Ritsuka to admit a groan left his mouth at that moment. But it wasn’t like he could tell Kiyohime to keep her mouth shut.

    “…her Anchin-sama, is it.” Zuizan took a deep breath, and then looked at the Master with the same mirthless smile.

    “You live an interesting life, Fujimaru.”

    “Ah, ahaha…”

    Another giggle from the same oni. Ritsuka’s evil eye had no effect on the great monster of Mt. Ooe.

    “Hmm, and here I thought I was witnessing an unnecessary glimpse into Fujimaru Ritsuka’s fetishes.”

    Kiyohime’s “loving wife hold” prevented Ritsuka from ending up faceplanted on the ground.

    “What!?”

    “Feigned ignorance is unbecoming, Fujimaru,” scolded the other young man. “You are surrounded by beautiful women. It would be neither surprising nor deplorable that your decisions as an inexperienced Master were driven to a degree by your teenage male libido.”

    “Eh!? Is that true, senpai!?” A voice from Chaldea reaching across space and time.

    “It isn’t! And why are you joining us just now, Mashu!?” His attention quickly shot back to the auditor. “Rather, don’t talk like you’re not a teenage male yourself!”

    “Hmm. No, I would say I am already a fully-fledged adult.”

    It made Ritsuka want to yell “I saved the world, damn it!”, but he immediately realized that was not really a sufficient or necessary condition for adulthood.

    “Fufufu, Anchin-sama is still young and inexperienced in the ways of expressing affection. Now, now, there’s no need to hold back! Let this Kiyo—mmbf!”

    “Your input, Kiyo: appreciated, but unnecessary!” retorted the young man while smothering the dragon girl with a single hand.

    “So it’s ‘Kiyo’, huh…”

    “Don’t! Get ideas,” all but hissed Ritsuka at the calmly bemused auditor.

    “So, am I to assume you do not have a physical relationship with any of your Servants?”

    “Of course not!”

    Kiyohime’s noises suggested a strong rebuttal.

    The Master’s embarrassment (and Presence Concealment) prevented him from noticing the sauntering oni until she was all but whispering in his ear.

    “Now, now, my dear, ahem, young master,” she began, tickling his earlobe and filling his nostrils with that incredible aroma. “This one cannot believe you havest forgotten the passionate moment we partook together this very summer. Surely that cannot be so?”

    “That was entirely one-sided,” Ritsuka stubbornly decried.

    “Now, now, you will make Ibaraki cry.”

    “Ibaraki doesn’t care! If anything, she was the most embarrassed afterwards!”

    “Se-senpai…?”

    “Mashu! What did I tell you about Shuten!?”

    “Ignore everything she says…?”

    “Right!”

    “You break this one’s heart, dear.”

    “So, the oni, huh. I will not argue against your choice, but I must say I worry for your physical and mental integrity. I am far from an erudite in interspecies relationships, so I feel obligated to ask: do you think you will be alright, Fujimaru?”

    “Senpai!?”

    “Stop asking me about my non-existent sex life!”

    Zuizan took the Master’s desperate outburst with his unchanging expression. The two men quietly stared at each other, as the Master gradually came to terms with the pitifulness of what he had just said, made more painful by the utter lack of pity or mockery from the other man. As if a compassionate response to the shame expressed in Ritsuka’s reddened cheeks, Zuizan was the first to look away.

    “…very well. Master Miyamoto—ah, no, I guess that one’s in her own world.”

    “Miss Musashi’s nosebleeding, senpai!”

    And just like that, there was nothing to feel embarrassed about anymore.

    “Nah, nah, let’s not even go there. That one’s hopeless.”

    And thus, the master swordswoman was left to her delusions regarding her Master’s libido. Zuizan turned to the other Servant not cursed with Mad Enhancement.

    “In that case, Lady Shutendouji, would you be so kind as to answer my questions concerning Fujimaru’s sex life?”

    “Oi.”

    “Fufufu. This one was instructed to collaborate wholeheartedly with the Clock Tower’s representatives. This humble oni shall endeavor to answer your questions to the utmost detail.”

    “Oi!”

    “Perfect. I shall look forward to interviewing you, fair oni.”

    “Oiii!”

    “Very well.” Zuizan turned back to the other male. “Next question: do you feel any form of attraction towards any of your Servants?”

    The swift and spirited negation in the Master’s throat was choked to death the moment he caught the intense gazes from his Servants, including the one whose mouth he was still covering. Right there and then he knew he really needed to think his next actions carefully.

    “You,” he mock-glared at the auditor. “are a demon.”

    “No, she is.” Zuizan promptly pointed at Shutendouji.

    “This one’s an oni, yes.”

    Fujimaru Ritsuka decided it was too stupid to facepalm.

    “Ritsuka-kun, dearie Mashu here would love to hear an answer!”

    “Doki-doki…”

    “Alright, you two are the worst of all—Kiyo, are you kissing my hand?”

    “Fujimaru.”

    “What now?” The young Master was perhaps a little irritated at this point.

    “I have been addressing these fair ladies as your Servants for some time now. I notice nobody has commented on it or acted to correct me.”

    “Geh.”

    “Geh.” Da Vinci.

    Zuizan’s smile showed neither triumph nor despondence, neither mockery nor satisfaction. It was a plain, mild, easygoing smile. Neither a detective’s, nor a mastermind’s.

    “Indeed.”

    ******************************************

    The grand battle was over.

    “We are not expecting anything particularly troublesome, was it?” commented Zuizan while looking down at a sweating Musashi.

    “Don’t put this one on me,” replied a rather unruffled Master.

    “But, really, that was a dragon.” Zuizan pointed out the obvious.

    “A ghost dragon,” added Kiyohime.

    “And its breath…spilled out curses,” finished a hoarse-speaking Musashi.

    “Well thank you for the update!”

    Zuizan kneeled before the great swordswoman.

    “Master Miyamoto, are you well? You took that curse breath all but point-blank.”

    “I’m fine! I mean…I’ll live. We’re…done here, right? So I just…hafta…rest this away…”

    The two males exchanged looks, probably sharing similar thoughts concerning the Saber’s difficulty of breathing and cold sweat.

    “Fujimura, I take you do not have countermeasures against curses at hand.”

    “Um, no, didn’t bring the right Code. This time it’s really my bad.”

    “This time, huh.”

    “Geh.”

    Zuizan made no comment on the other young man’s indirect admission at having more experience at Mastering than previously declared. With a sigh, not of exasperation, but aiming to ease the body, he began to tug at the bandages covering his right arm.

    “It matters not. I’ll take care of this.”

    “No, no, really, Auditor-san, no need to—”

    “The possibility remains there are still enemies to engage. I care about my general wellbeing, so I would rather have you at your best condition, Master Musashi.”

    But Musashi had not stopped because she had been interrupted. Like the other Servants and their Master, their attention had fallen upon the exposed right arm, revealing extensive burn scars and a complete lack of nails and body hair.

    “I carry the blood of a liar,” began the incantation, which was listened in respectful silence. To be a magus is to walk with death, it is said, so neither Ritsuka nor his Servants would do anything to disrupt his concentration.

    “Still bearing the cursed flame, I walk the path of compassion, mediated by the Wisdom King Acala.”

    Zuizan’s burnt right hand reached for Musashi’s left. With a nod from the Master, Musashi posed no resistance.

    “Cursed flame, become the inner homa. Devour all curses, all bad things, and all the evil karma.”

    After pulling the hand away, Zuizan’s left hand enveloped the pointed middle and index fingers of the right hand—the samadhi-zen mudra. Musashi was by this point looking at the hand he had held, as if looking for a missing something.

    “Unto the pure spiral path of the Lotus mandala, by the mercy of Vairocana, I enter
    Taizoukai Zanmai
    Samadhi of the Womb Realm
    .”

    It was not flashy magecraft. The incantation itself spelled its conclusion. With a long, deep sigh, Zuizan stood back on feet that seemingly no longer could bear with his weight. Ritsuka reached for Zuizan when he stumbled, but it was another one who moved the fastest to support the weakened young magus.

    “La-Lady Kiyo—”

    “Sit down.”

    “No, that’s not—we can get going—”

    “Sit.”

    Her voice left no room for argument.

    Sitting next to the magus, Kiyohime reached not for the burnt arm, but for the loose, dangling bandages.

    “I will redo the bandaging,” she declared to a stunned audience.

    “…my gratitude, Lady Kiyohime.”

    A Master and two Servants watched the strange scene in muted astonishment.

    “Se-se-senpai! Are my eyes deceiving me? Is this one of Mr. Merlin’s illusions?”

    Ritsuka did not need to ask Musashi about her condition; it was clear she was curse-free and as peppy as ever. Rather, it was Musashi who leaned into his ear like some gossiping teenage girl.

    “Master, this is, like, the first time Kiyohime pays attention to another man!”

    It made him roll his eyes, which was followed by Shuten’s familiar and delightful chuckle.

    “Why is it that you humans find the darnedest things surprising? It should be obvious she would care about that young man.”

    The auditor and his unexpected nurse were not paying attention to that exchange. Kiyohime carefully and skillfully wrapped the white linen bandages around the blackened arm.

    “Lady Kiyohime is very proficient.”

    “I am a noble lady. It is to be expected I am educated in all the skills necessary to be a good mother.”

    “I see. I guess that makes sense.”

    “Do not merely ‘guess’.” The quick rebuke made Zuizan jump a little.

    “Yes, ma’am.”

    A few seconds of silence.

    “You took that curse upon yourself,” said the Berserker.

    “I take you refer to the curse that befell Master Musashi. That has already been disposed of.”

    “Good.”

    Another brief silence.

    “Lady Kiyohime.”

    “Hmm?”

    “Are you happy?”

    “Very much, thank you for asking.”

    “…I see. I’m glad.”

    “Do not lie to me, child.” Kiyohime’s voice sharpened, and reptilian eyes glowered at the suddenly tense Zuizan.

    “You have already relinquished that emotion.”

    For the first time, Zuizan’s expression lost its neutral countenance, revealing authentic contrition.

    “…my apologies.”

    “Do not apologize,” harshly retorted the dragon woman, even as her glare softened and her attention returned to the bandaging. “What about you? If not happiness, are you capable of satisfaction at this point?”

    Zuizan recoiled as if physically struck by the question. However, Kiyohime’s grip on his arm was firm; there was no way to escape her. He could no longer look at her firm, inquisitive gaze.

    “That…that is irrelevant. I have to let go of everythi—”

    He winced when his arm was squeezed.

    “Do not make me repeat myself. Do not. Lie to me.”

    The hand that had been working on the bandages all this time reached for Zuizan’s chin, forcing him to look straight at her.

    “You are no Buddha; you are a dragon. Rather than letting go of anything, you are keeping everything to yourself. Desperately, passionately, pitifully, just like me.”

    “I am not like you,” said Zuizan with almost childlike petulance.

    “Obviously. Accepting everything but never reaching for anything. Never wishing for anything, never having anything that is your own. A dragon? No, you might just become something a lot more terrible one day. Not that walking such a path is a bad thing, mind you.”

    The hand went back from his chin to his bandaged arm, patting it affectionately.

    “It is yours. That should be the only thing that matters.”

    One last pat. Could it pride, Ritsuka wondered, what glimmered in his cute Berserker’s eyes?

    “It is to me, in any case.”

    Clearly, those words meant a lot more to Zuizan than they did to the others listening. Staring at Kiyohime with big, astonished, and somewhat moist eyes, the young auditor did not take his eyes off her face until she checked the result of her nursing labor one last time.

    “It is done.”

    “Ye-yes. My thanks, Lady Kiyohime.”

    “No need. Now, stand, my lovely and pitiful child.”

    As the two got back on his feet, Zuizan clearly having regained his usual poise, Kiyohime appraised him with a firm, severe eye. Nodding to herself, she spoke.

    “I will make a special exception and allow you to call me Mother.”

    The two winced at the explosive reaction from their surroundings, mostly composed of variations of “eh!?”, plus a quiet “ufufu” from a certain oni.

    Zuizan stared at the Berserker for a few moments, musing the offer until he went with pointing at the Master of Chaldea.

    “I sure as hell am not calling him ‘Father’.”

    Things got even louder around them.

    “Hmph. What a rude child; clearly your education was lacking. When we return to Chaldea, you will tell me all about your life.”

    “Yes, Mother.”

    They walked ahead of the rest of the group in an almost dismissive manner, leaving Ritsuka and Musashi feeling a little left out. The Master quickly turned to his trusted (?) Assassin.

    “Shuten, can you make sense of that for me?”

    Instead of an answer, he got a disarming smile dripping with sex.

    “For the right price, gladly.”

    “You’re a demon!”

    “I’m an oni, yes.”

    This time he did facepalm.
    Last edited by Daneel Rush; September 24th, 2017 at 11:51 AM.

  4. #124
    the Bear who wished that heroes were real. BearHero's Avatar
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    Name: Hazel Holmes Honesty

    Title: The Magic Detective, One who destroy mysteries, the cursed eyes of truth

    Gender: Female Age: 22 Height / Weight: 168cm. / 55kg. Birthplace: England

    Appearance
    A young woman with her bangs covers the eyes. She has long reddish-brown hair which is the reason she named Hazel. Her eyes are glowing clear blue color because of the curses, one look at it and you will feel like your entire existence are reflect in that pair of eye. She wears a sweater and a long skirt. She always sits somewhere quiet with a book in hand.

    Personality

    Forte / Likes – Speed reading, Comprehending / Books, especially mysteries novel
    Weakness / Dislike – Conversation / Horror story, Eyes contact
    Natural Talents – Inference Science
    Natural Enemy – Honest people

    Magical Attribute

    Origin: Psych
    Elemental Alignment: Metal

    Magic Circuit

    Quantity – D Quality – D+ Composition – Maze

    Character

    “It’s elementary, my dear”
    Quoting a line from her ancestor, Hazel solves mysteries that come her way without discrimination. Confidences that she did the right things, this young girl work for the Magic Association in revealing the curtain behind many Magus actions, until she got cursed by one of them.
    Her confidences have been dealt with a heavy blow. She cannot bring herself to believe anymore that her talent is a good thing. She let her bangs down to cover the eyes that got curses and stay away from people in general. This young girl has learned that the truth can destroy someone and revealing it is not always a good thing.
    Hazel still works for the association because she needs funds to do research about her own curse, But with high demands on payment since they are asking her to destroy a mage mysteries.

    Biography

    Looking through Kaleidoscope one will find a world where Sir Arthur Conan Doyle did not created Sherlock Holmes.
    But met with him, and bring his exploit into stories.
    Hazel Holmes Honesty is the descendant of the famous detective in Baker Streets, and she also born with the talents in inference science. Although it was mostly because of her magecraft which reveal one psych, one true form.
    The Magic Association, London Clock Tower found her and brings her in to further her own magecraft. They also relied on her abilities to some extent in taking care of problem. Hazel help them, innocently thinking that her abilities are useful to someone until she know that was wrongs.
    After all the truths are both a curse and a blessing.
    Before Hazel realize how dangerous the truth can be it was too late. One of the magus that she destroy with nothing but her own ability curses her.
    “May your eyes only see the truth”
    Hazel magecraft was forced to work at full power all her life. As long as those eyes look at something she will see through lies and deceit, something that exist in daily life and are there for a good reason. She could not believe in her ability anymore nor can she trust any person around her. With these eyes that can only see the truth the world is nothing but a big bad joke.
    Hazel started to isolate herself from people, lets her bangs down to prevent eyes contact and demand high payment every time the Clock Tower wants something from her. All the while doing research for a way to lift or cancel the curses.
    Although because real life being real life. She still has to solve mysteries with no payment what so ever sometimes. Just when she started isolating herself, the problem come running to her instead. Now she famous enough to be calls by many titles such as the Magic Detective and feared by many magi as the one who destroy mysteries.

    Magecraft

    “The Cursed Eyes of Truths”

    Originally name the Mystic Eyes of Truths change after being cursed. Hazel one and only magecraft. Although the name sound like she can see the truth just by looking and all, It actually didn’t work like that.
    The core of this ability is inference science. Hazel have to look into the eyes of the target to feel and experience their recent thought, she would have to started asking question to lead their trail of thought. Similar to mind reading but the results are very abstract unlike actual mind reading which read the target heart like a book. But for someone in her line of works those information are more than enough, now she just have to figure out a reason for committing one actions and fool them to reveal it.
    On a side notes, not only the living but object are effect by the eyes of truths as well. Hazel can see the feelings that linger around those objects.
    After she got cursed her eyes of truth work at full power nonstop.

    Ability
    Recently, she starts writing her own mysteries novel using her experience with one as the source.

    Creator Remark

    I’m not that good at English so there might be some grammar mistakes, weird phrasing and so on, having a kind gentlemen or ladies point out the mistake would help a lot. Anyway, I tried creating a magic detective kind of character. And since the theme is a curse, I go with the one who both inflict by a curse and also use it.
    …let not mind the fact that it somehow end up seems like something out of Lord El-Melloi II case files mid-way through, yeah.
    Last edited by BearHero; September 23rd, 2017 at 10:06 AM.

  5. #125
    鬼 Ogre-like You's Avatar
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    today is the last day
    got about 12 more hours
    Quote Originally Posted by FSF 5, Chapter 14: Gold and Lions I
    Dumas flashed a fearless grin at Flat and Jack as he rattled off odd turns of phrase.
    "And most importantly, it's me who'll be doing the cooking."
    Though abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
    Machines do not lose their worth when a newer model appears.
    Their worth (life) ends when humans can no longer bear that purity.


  6. #126
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Name: Lieselotte Shadenfreude

    Title: "Queen Of Curses"

    Gender: Female

    Age: Several hundred years old (looks roughly 16)

    Birthplace: Germany


    Appearance:
    A beautiful, dark-skinned girl looking no older than 16; dressed in Gothic Lolita fashion, with golden brown hair done up into elegant ringlets. Her arms are usually seen crossed beneath her ample chest, only furthering her aristocratic aura. If not for her darkly hued skin, she could easily be mistaken for a life-sized Victorian doll. Her left eye (blazing a deep emerald green) is hidden under a black eyepatch emblazoned with an unknown runic symbol, while her right eye is a normal shade of coffee brown.


    History:

    Lieselotte Shadenfreude was an ordinary girl born in a remote mountain village in Germany. Though her family were Magi, their lineage had deteriorated to the point where her parents knew nothing of the arcane arts. Yet a rare mutation in her Magic Circuits destroyed any chance of Lieselotte living an ordinary or peaceful life. Since birth her left eye glowed with a ruinous green light, a symptom of the incredibly powerful and dangerous Mystic Eyes she possessed.

    While it was first dismissed as an ill omen, over time the disasters and misfortune accumulating around Lieselotte could no longer be ignored. When one such disaster ended up taking the life of Lieselotte's mother, her father- mad from grief- drove his own daughter out onto the streets.

    "You cursed child of the devil! Everything you lay eyes on is ruined!"

    Those words were the last Lieselotte ever heard from her father. Orphaned, she wandered her village scrounging up whatever food and shelter she could find. It was a meager existence, but she survived. Yet, she bore witness to everything around her falling to ruin. A farm she passed by was stricken with blight. The roof of a bakery she stole from collapsed the moment she left, killing everyone inside. A passing man who caught her eye was run over by a chariot only moments later.

    Eventually, the villagers realized Lieselotte was the cause of their collective plight. They formed an angry mob and attacked her, holding her down to gouge out the eye that had brought them all so much misfortune. Lieselotte was terrified, but she didn't try to stop them. She knew she was to blame. She was a cursed child who only brought ruin and misery to others, so it was only fair that she should suffer in turn. Her father's last words ringing in her ears, the girl morosely accepted her fate.

    So her story would've ended, but by a twist of fate it took a far different path. A Dead Apostle styling himself after the archdemon Lucifer attacked her village and massacred the entire populace, sparing only Lieselotte. The vampire felt no compassion for the sobbing girl, but he was drawn to the unholy power burning in her left eye. He made an offer to Lieselotte- she could accept her misfortune as a human, or join him and become a being powerful enough to surpass her own cursed fate.

    Lieselotte knew nothing of kindness or compassion. But in that moment, to feel that her power was something other then a burden, like she could be needed by others... she felt true and incomparable bliss. She accepted the vampire's offer, who transformed her into a fellow Dead Apostle with power rivalling his own.

    The reborn Lieselotte was not the pitiful girl who once cried out against her fate, but a "Queen of Curses" who rejoiced in her power to afflict others.


    Personality:
    A cheerful girl who seems to utterly lack any sense of morality. She will kill, torture and brutalize, all with the terrifying innocence of a child plucking the wings of a butterfly. Even while discussing topics like murder and torture, her voice retains a pleasant and girlish lilt as if she were only discussing the latest fashion tips.

    Lieselotte is fanatically devoted to the Dead Apostle lord she calls Lucifer. She talks and acts incredibly affectionately around him, calling herself his servant and lover. Her normally haughty and elegant demeanour melts completely to that of a lovestruck schoolgirl eagerly discussing her first crush. She knows Lucifer only treats her as a pawn for his ambitions, but that is fine. After all, she is someone who only finds joy in being of use to others. Therefore, whether or not it is just somebody who treats her as a pawn; no, even more if it is such a person, she will gladly follow them to the very depths of Hell.

    Despite her cruel persona, Lieselotte does not actually enjoy hurting others. Behind the mask of a sadistic queen of curses is the innocent girl who hated her powers and the suffering they caused. She calls herself a monster that cannot be saved, but that is just a defense mechanism of someone who fears the pain of salvation. In her heart, she yearns for "being saved" more than anything. If only there was someone who could break through the pain and loneliness, who could reach out to take the hand of the innocent girl she was so long ago... but Lieselotte has long since given up hope of ever finding such a person.

    Likes: serving those she loves, "lord Lucifer"
    Dislikes: worthlessness, herself
    Fortes: curses, torture
    Natural Enemy: Shirou Emiya (In truth, anyone who can "save" her)


    Magical Attributes
    Origin: Affliction
    Elemental Alignment: Poison, Darkness

    Magic Circuits
    Circuit Quantity: C
    Circuit Quality: A
    Circuit Composition: Snake


    Magecraft Related Abilities:

    Curse Link
    Mystic Eye Of Malediction

    The power to enact the effects of thaumaturgy through an ocular medium. Lieselotte's Mystic Eyes are of the "Curse" variety, allowing her to impart curses on targets of her choosing merely by gazing on them. Only her left eye holds this power, signified by the unnatural green hue of her iris; her right is merely a mundane eye. While Lieselotte can control the severity of her curse, from immensely powerful maledictions capable of corroding flesh and bone to lowly hexes that only slightly lower the luck of her victim, she is unable to shut out its effects entirely.

    Whether she wills it or not, the fortunes of anything and anyone within her gaze will be continuously and unavoidably eroded. Bearers of this form of Mystic Eye are naturally fated to be harbingers of misfortune, bringing disaster and ruin everywhere they go. Many never even knew of their powers. Many were scapegoated for tragedies they unwittingly brought about and were killed at the hands of angry mobs. Many, feeling that loss followed them everywhere they went, simply ended their own lives from despair. Indeed, if not for a chance encounter with a certain Dead Apostle, Lieselotte herself would have surely met such a fate.

    For direct combat, Lieselotte usually shapes her curses into physical form- assaulting her foes with imagery of monstrous claws and fangs that tear at their flesh while cursing their souls. She can also fire 'bullets' of malefic power from her eye akin to the Gandr curse. If her enemy possesses resistance to curses then she can affect the environment through her curses to attack the foe indirectly, for instance corrupting nearby plant-life into grotesque spiked vines that extend to bind and whip them.

    Needless to say, this form of Mystic Eye is undoubtedly the origin for the legend of an 'evil eye' bringing ill fortune that is widespread across ancient cultures. Many forms of charms and rituals were thought to grant protection from the illusive 'evil eye'. Indeed, both the evil eye itself and the ways of combatting it can be seen as some of the earliest forms of curse-based Magecraft.

    Curse Art No. 666
    Maddened Howls Of Erinyes

    The pinnacle technique of Lieselotte's curse magic. Concentrating all the malefic power in her evil eye, Lieselotte expels an unholy blast of hundreds upon thousands of hexes. This blast takes the form of a swirling torrent of miasma akin to the muck of the defiled Holy Grail (only sickly green rather than reddish black in color), the faces of countless anguished souls visible in its surface wailing in endless lament and malediction.

    Those immersed in this baneful tide will suffer the afflictions of curses far too many to count. Curses that scourge the flesh. Curses that boil the blood. Curses that impale the target upon a thousand stakes, flog them with a thousand whips, or simply torment the mind and drive them insane without harming their bodies in the slightest. Even the greatest resistance to curses will surely be overcome before the sheer quantity of hexes. The only defense- other then to simply avoid being caught up in the storm of curses altogether- is to have an overwhelmingly strong will that could confront all the world's evils without faltering.

    It is madness and irrationality. It is hatred and evil. It is the embodiment of Lieselotte Shadenfreude's very existence, sublimating the pain and regrets of those she's cursed and her own sorrow as one who brings ruin to everyone close to her.


    Mystic Codes/Familiars
    :

    Breaker Lotan
    Mystic Eye Blocker

    The eyepatch Lieselotte wears over her left eye, emblazoned with an ancient rune of curse-sealing. It is a gift from the Dead Apostle she serves, blocking out the power of her Mystic Eye and allowing her to go out in public without fear of accidentally cursing those around her. She cherishes this gift as proof of the Dead Apostle's love for her, valuing it more than her own life.


    Non-Magecraft Abilities:

    Covenant Of Lucifer
    Vampiric Constitution

    As proof of her devotion to the "Demon King Lucifer", Lieselotte's body has been transformed into that of a Dead Apostle- a vampire. She possesses a
    Curse of Restoration
    high regenerative ability
    that allows her even to recover from multiple impalements in several limbs, enhanced speed and strength and of course, a need to ingest human blood to sustain herself.


    ------------------------------------------------------------------------------

    Super last-minute entry, I know. I procrastinated on this to Hell and back so I'm lucky I managed to get it in at all, especially since I mistakenly thought the contest ended at the end of the month instead of today. This is actually a character I hold quite close to my heart, since she's meant as a villain from an original story I've been working on in the last year or so. I had to tinker with her backstory a bit to make it fit into TM lore (let's just say in the original story "Lucifer" was the literal demon king, not just a Dead Apostle using his name) but I thought the theme of 'curses' was the perfect opportunity to bring her out.

    Hope you enjoy it, everyone!

  7. #127
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Asunder's Avatar
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    Name: Chiba Fantas
    Alias/Nickname/Title: Funhouse
    Gender: Female
    Age: 21
    Appearance:

    Personality
    Forte: Armchair Psychology
    Weaknesses: Normies
    Natural Talents: Incitement
    Natural Enemy: Hardworking Moderators,
    Fate Route
    Shirou Emiya


    Magical Attributes
    Elemental Alignment: Ether

    Magic Circuits
    Circuit Quantity: D+
    Circuit Quality: B
    Circuit Composition: Simple

    Character:
    A misanthrope that sees humanity as trapped in the greatest sunk cost fallacy of all time. The question that she seeks to answer definitively is if the almost accidentally achievements of humanity over millennia can truly be considered indicative of the whole or is the endless underlying bile of regular humans our true nature?

    Biography:
    It is not hard to see why curses are so relatively undeveloped in the west, while in quality cursecraft is certainly no lesser than another other field, it's long term detriments are far greater. For western magi that depend on the strength of their lineage and incrementally building up that power, to delve too deep into curses is to also allow into your line, a poison that will surely strike at your descendants at some point.

    Of course there is no end to those that would try regardless, creating harsh divides between their actions as a magus and a human to acquire more time for their line to progress, in the hopes that those that the future is entrusted with, will be able to deal with the sins of the past.

    "Hmm, I suppose in that respect I've failed as a magus."

    Chiba Fantas is just another one that has failed the hopes of their ancestors or perhaps it was her ancestors that had failed her?

    It is not known exactly what happened to the Fantas line that intertwined themselves in mundane politics for ages, directing the anger and attention of the masses to further their goals, but their lineage was certainly long enough that decay from generations of cursecraft could have set in. If they had begun to sense the end of their line, then it would be natural for them to resort to desperate tactics. Perhaps that is why the previous head suffered such a terrible death and why the only remaining child has not been seen in public since.



    Magecraft Related Abilities:
    "Why, Why,Why! Even if it is impossible to forestall it forever, why would it strike so soon?!"

    Curse Reflection- A field that many magi take practical use of to protect themselves, but few truly delve into. While considered part of cursecraft, this field cares little of the associated risks. Rather than cursing someone, taking advantage of the natural risk of rebounding that all curses carry so that the caster curses themselves is only fair and even just.

    Of course depending on how complex or powerful the curse is, reflection can fail if one is unable to decipher the principles and intentions behind the curse. For this reason first rate magi that specialize in curses and understand the dark intentions that fuel curses are also skilled in reflecting them.

    Chiba possesses capabilities beyond even those first rate cursers, bordering the
    Grand
    monstrous
    despite her youth, however she does not normally performs curses directly. Rather she specializes in cursecraft that would certainly draw either retribution or desire if her practices were known. To those that specialize in curses and believe themselves to be manipulators of humanity's enmity, she can force them to face the results of their line's actions by reflecting and focusing the twisted distortions that they have spread on the World back at them. While the result varies depending on the cursed, so far not a single magi that she has faced thus far has been able to bear the weight of their family's distortions.

    Such an art is rare beyond belief and only possible due to experiments done to ensure that the last child born to the Fantas would also be their greatest. In truth, those same experiments were the basis of the form of curse reflection that Chiba utilizes, in other words if a magi was able to bear it they might acquire the same affinity for curses that she does.

    But while it can be said that the Fantas succeeded, what was made was something that did not exist separately between the mundane and the mysterious like a proper magi but instead a living Curse of Reflection that destroys those that exist in Enmity.

    Even the mundane are not free from her judgement, it began as a leisurely interest of hers but currently much of her attention is focused on reinterpret her family's art into the modern setting by manipulating cyberspace environment and it's large reserves of malignant information. Her aims are to reflect this newborn distorted world back to those that would add to it's reservoir of shallow disassociated hate and bitterness.


    Mystic Codes/Familiars:
    Wormwood's Web:
    Using her family's resources, Chiba has infected many webhosting services with her unique viral spells creating an every-spreading digital Mystic Code that incorporates tools across the world for her purposes. While using them as a method of spreading powerful curses is possible, the cost is far too prohibitive to be done directly on large scale. Regardless, for Chiba's purposes, they are perfect as a vessel for the already existing hate that permeate cyberspace.

    Even if physical interference is too much, for those that pour their hidden hates and anger behind a veil of assumed anonymity, it amuses her to twist that enmity back at them and their defenseless minds. Bringing her even greater joy is when that distortion creates a cycle of feedback where ever increasing hate is recycled into an endless self destructive loop.


    Creator Remarks:
    A mash-up of a lot of stuff. Mainly Celenike's sending curses through the internet magecraft and You's Cursed Cold Colle but also Haruri and her hate of magecraft and her own mentioned curse reflection. Despite her talent, she's a bit of a one trick pony since she doesn't think she needs anything else.
    Last edited by Asunder; September 23rd, 2017 at 02:55 PM. Reason: Normies REEEEE!

  8. #128
    The Long-Forgotten Sight Rafflesiac's Avatar
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    the term is actually normies, I believe
    Quote Originally Posted by Arashi_Leonhart View Post
    canon finish apo vol 3

  9. #129
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Asunder's Avatar
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    I'll edit it for the Riajuus that are too normie to know what riajuus are.

  10. #130
    Spooky Scary Counter-Guardian Balthizar's Avatar
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    I think I'll sit out for this month. The character I have in mind is a bit too similar to some of the others that people have posted here. I'll still be voting though; we have a good batch this month.
    Nasuverse in a Nutshell
    Quote Originally Posted by Anonymous
    Gilgamesh fired weapons like rockets back in the day, Enkidu was a shapeshifting mud doll, Elizabeth Bathory had dragon blood, the origin of life is an insane giant, and vampires rule over humans in this odd way where they claim to be the apex of life and are perfect beings. Also every planet has super ultimate beings that are the apex of each planet and will one day come to Earth to rock our shit, and each of these ultimate beings are comparable to vampires.
    Quote Originally Posted by asterism42 View Post
    Jeanne was speaking to the counter force and Karl was driven by aliens. And Jesus was probably Martha's imaginary friend, I'd imagine.

  11. #131
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    "Before talking about dominating others, shouldn't you first be trying to dominate your own weak self?"

    Name: Platina Egress Wingfield

    Title: "Monarch of Domination"

    Gender: Female

    Age: 19

    Birthplace: Scandinavia


    Appearance:
    A tall and slender young woman, with long lustrous black hair tied in a strict ponytail and intellectual almond-shaped eyes of dark brown hue, framed in elegant dark glasses. Her features are those of a royal princess and can easily be called "beautiful", and yet the sheer severity in her expression and the way she carries herself seems to rebuff such a term from the outset. Wears a dark blue blouse, a black knee-length skirt and matching nylon tights, overlaid by sections of silvery knight-like armor that encase her arms, shoulders and legs.


    History:
    Born a poor orphan in northern Europe, the daughter of a minor noble of the Wingfield family of Magi who had lost all his riches through poor investments and gambling. Suffering and loss surrounded the young Platina, but she refused to surrender to them. Instead, she pursued a lifestyle of rigorous self-discipline, instilled into her by the advice of her strict yet kind mother.

    Through agonizing effort and her awakening magical talents Platina managed to claw her way up from poverty-stricken orphan to successful Magus. Through a twist of fate she ended up being inducted into the Wingfield family proper when she proved herself the only person who could draw out the sword Dainsleif- a cursed heirloom passed down through the family for generations- without going insane. Upon performing this feat, Platina was immediately made the heir of the Wingfield family and treated with the greatest affection despite her disgraced origins.

    Eventually though, Platina grew tired of the aristocratic lifestyle- finding its opulence stagnating- and left, wandering the earth in search of a place where her talents can be useful. Later she became an enforcer for the Mage's Association whose job it is to track down and neutralize those who use Magecraft to harm innocent people, a role she fulfills with pride.


    Personality:
    A strict, severe and entirely self-controlled young woman. She carries herself with the dignity of a noble, with a withering stare that could melt lesser men on the spot. While merciless against foolishness, she is incomparably kind and loyal to those who have earned her respect, willing to fight and die for them without any hesitation. Though a noble, her commoner upbringing has instilled in Platina a great value for hard work and she despises those poor excuse for nobles who merely rest on the achievements of their lineage rather than furthering their own talents. She is well-aware that her values make her a poor fit amongst most who bear the title of nobility.

    While strict, she is not self-denying. Platina believes that all aspects of one's life, business and pleasure, must be neatly sorted into their proper places. She perfectly allocates a certain percentage of her daily schedule towards personal recreation (even using her Self-Domination Magecraft for incredibly efficient masturbation) and devotes the rest to her practice as a Magus. Though Platina mostly cares for her own self-improvement rather then worrying about those around her, she will happily help to arrange others' lives if asked. Albeit, the merciless schedules she devises would make all but the strongest-willed individuals shrivel up in despair...

    Likes: proper discipline, hard work, black coffee
    Dislikes: undisciplined brutes, laziness, arrogance
    Fortes: everything necessary for a princess, composing life schedules
    Natural Enemy: Bazdilot


    Magical Attributes:
    Origin: Fastidiousness
    Elemental Alignment: Darkness

    Magic Circuits:
    Circuit Quantity: A
    Circuit Quality: A
    Circuit Composition: Crown


    Magecraft Related Abilities:

    Domination (Self)
    The signature Magecraft passed down through Platina's family. The power to "dominate" others and instill absolute obedience in body and mind. It is also a symbol of the power exercised by royalty, and many of its most notable wielders belonged to various illustrious royal families. As Platina loathes commanding others, she instead repurposes this power to "dominating" her own body and mind, achieving inhuman self-discipline and focus.

    This ability repels mental interference up to the level of a curse from the Age of Gods while also allowing her to ignore fatigue and push her body far past its normal limits. However, excessive use of this Magecraft may result in her muscles and even Magic Circuits being torn apart from the strain on her body and spirit. Unfortunately, Platina is someone who doesn't know the meaning of "taking it easy".

    Platina can apply this Magecraft for broader purposes as well. By placing every muscle in her body under her complete conscious control Platina can force herself to perform feats that would otherwise require years or even a lifetime of training. She can also speed up or stagnate her bodily functions like breathing and heartbeat, fall asleep and even orgasm on command. (Though she will vigorously deny having ever tried the last one)

    Gravity Magic
    A style of Magecraft Platina developed on her own, rather then inheriting it from her family. It is the power to manipulate gravity- the force that pulls matter to earth and binds together galaxies. Platina mainly uses this Magecraft to immensely increase the weight of her sword for a downward slash, as well as to lighten her own gravity for death-defying leaps.

    Ginnungagap・Dainsleif
    Heaven And Earth Abyss Howling Slash


    "Releasing the seal... gravitational energy at 100%. Let all be returned to the formless abyss; Ginnungagap... Dainsleif!"

    Platina's ultimate technique, combining her gravity Magecraft and Dainsleif's unholy power to realize output comparable to a Noble Phantasm from the Age of Gods. Coating her blade in gravitons (causing it to emanate a sickly violet glow), Platina slashes outwards in a fierce horizontal arc. A blade of condensed gravitational energy is released along the path of her swing, where the force of gravity is unimaginably intensified to the point of distorting space itself. The effect is not so much to cut as utterly crush and tear apart anything caught within the blade's arc, reducing matter to elementary particles.

    While boasting power that rivals the strongest of holy swords, the backlash of this attack is sure to severely damage Platina's body. Only thanks to her Self-Domination Magecraft can she even manage to perform this technique without killing herself, and even then the damage to her muscles afterwards will require immediate medical treatment.


    Familiars/Mystic Codes:

    Dainsleif
    Sword Of Cursed Legacy

    The cursed sword handed down through Platina's bloodline, a feat made possible by their unique sorcery trait of "God's Holder". It is no mere replication or forgery but a genuine relic of Scandinavian Mythology, one of the few Noble Phantasms to survive into the modern era; with other examples being the Holy Lance of King Arthur and the sword of a certain Celtic god of light.

    The sword's craftsmanship clearly marks it as something beyond the work of human hands. The pure ebony blade is etched with otherworldly runes along the flat, while a grinning skull adorns the pommel. Wounds dealt by this cursed sword will instantly necrotize, proving difficult to heal from by all but the most advanced sorcery. However, the sword's true power is the curse that it imposes upon its own wielder.

    Dainsleif's own bloodlust contaminates anyone who draws it, filling them with unnatural murderous rage. This anger is only sated when the sword is soaked completely in blood, after which it can be safely returned to the sheath. Those who fall victim to Dainsleif's curse will rampage indiscriminately and attack even their own allies to sate its bloodthirst.

    Because of how calm and collected Platina is while wielding it, most would assume that she found some way of protecting herself against the curse. This would be wrong. She feels its bloodlust as strongly as any human would, a constant urge screaming at the forefront of her mind and urging her to soak her sword in as much blood as possible. The fact that she can retain her reason at all while wielding it simply stands as testament to her inhuman self-discipline, tempered through her Self-Domination Magecraft.

    Should her iron discipline ever break while wielding this sword, a truly terrifying power will be revealed...


    Non-Magecraft Abilities:

    Swordmanship
    As well as a prodigious Magus, Platina is also a master-swordswoman well versed in the European traditions. By synergizing her Magecraft and swordsmanship Platina can easily defeat even an Olympic champion.

    Polymath
    Expert Of Many Specializations

    A consummate perfectionist, Platina has mastered all kinds of abilities and talents she considers proper for a noble of her stature. Singing, piano playing, courtly etiquette, horse-riding, archery, and many more can be displayed as if she spent all her life studying and mastering them. Through the use of her Self-Domination Magecraft, even abilities otherwise impossible for her body to possess can be briefly obtained.

    Berserkergang
    Curse Of Legacy Given Form

    A "berserker state" that Platina can access by surrendering herself to her cursed sword and allowing its bloodthirsty spirit to possess her body. Jet-black runes spread across her whole body like writhing snakes, her hair comes unbound of its normally strict ponytail and begins to billow wildly and her eyes turn crimson, constantly shedding bloody tears. In this form Platina's strength, speed and stamina are vastly increased beyond her normal limits, allowing her to fight evenly with even the strongest of Servants.
    However her reason is entirely lost, and she is little more then a monstrous brute in this state, attacking enemies and allies without distinction to sate
    her
    Dainsleif's
    bloodlust. Because she lacks the composure to use it, her Self-Domination Magecraft is also entirely sealed while this ability is active. On the other hand, Ginnungagap・Dainsleif can now be used freely, heedless to the damage inflicted on her own body.

    The only thing that break Platina's berserker-trance is either fully drenching the sword in blood or an emotional moment so forceful as to completely jolt her from the sword's control. Until then she will continue to rampage across the battlefield, staining herself with the blood of enemies and allies alike.

    Her extreme sense of discipline- not to mention the great risk of attacking her friends- makes Platina loath to use this ability. Only something so extreme as to utterly shatter her usual composure (such as witnessing one of her own friends killed before her eyes) could possibly make Platina unleash this ability. It will also activate automatically if she loses consciousness while wielding Dainsleif, as the sword's spirit seizes the chance to inhabit her temporarily mindless body like a puppet.


    --------------------------------------------------------------------------------------

    I really wasn't expecting to post two entries for this contest, but I was struck with inspiration after finishing Lieselotte and just had to write this up (since she fits the 'curse' theme too). Frankly I think I like her a bit better then Lieselotte (in terms of writing, not a character), since it feels everything came out a lot more smoothly then the last time.

    Parts of it were definitely inspired by World-0's Machthalter sheet, but I hope it's different enough to still come off as original. And as I said before with the Servant contest, if you're torn between voting for either of my entries then please pick the one that has currently racked up the most votes. I obviously don't want putting in two entries to actually lower my chances of winning anything here...

  12. #132
    夜属 Nightkin sutaa's Avatar
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    "Quite the cross you carry, friend. Mind letting me share the load?"
    source: ハナ


    Name:
    Carrick Ithildred
    Title:
    The Meek, The Atoner
    Gender: Male
    Age: 27
    Height/Weight: 172cm/70kg
    Birthplace: Ireland

    Likes: Victorian romance novels, Shoreside walks, Cold weather
    Dislikes:
    Heat, Modern music, City landscapes
    Natural Talents:
    Empathy, Speechcraft, Poetry
    Natural Enemy:
    Celenike Icecolle Yggdmillennia

    Origin: Attribution
    Elemental Alignment: Water
    Circuit Quantity: A
    Circuit Quality: E
    Circuit Composition: Intertwined




    magecraft that is also biography?
    Collective Cursing

    The foundation of the modern Ithildred's backwater Magecraft, and one of the two techniques actively taught to its disciples. Before the establishment of the clan as it exists today, it was a technique rooted in the concept of "collective guilt," utilising as its foundation the Flood brought upon man in the Old Testament; in short, for the sins of individual men, God saw fit to inflict His punishment upon all mankind, a notion that would resound throughout Western thought in the ensuing millennia. The early Ithildreds thus built a style of Magecraft where "individual sin = collective sin," and synchronised this with their understanding of curses. Curses can be thought of as a form of ill will, or general corruption that weigh on one's soul. Likewise does guilt for one's misdeeds weigh deep on the soul. With the proper techniques, then, "guilt" and "curses" can be made synonymous, and curses inflicted on the individual versed in Collective Cursing could be in turn inflicted on the wider group.

    The apparent boons of this power were clear. A Magus could not curse an Ithildred without in turn cursing the entire Mage's Association to which the Ithildreds belonged, up to and including the would-be attacker's own family. With the second technique they possessed, Blood on the Child, even alternate forms of subterfuge could be reinterpreted into self-inflicted curses and then imposed on the assailant. Protected by their Magecraft, the Ithildreds would be able to work unchecked by the ambitions of their peers, even protected to ensure outside influence could not bring down the entire Association. To the family, eager to expand their influence from humble beginnings, it must have seemed the perfect plan.

    The ambitions of the Ithildreds were high. Reality, much to their astonishment, did not meet their expectations. For if misfortune befalling the individual amounts to misfortune on the group, it is in the best interest of the group to simply expel the individual. As such the banishment of the Ilthildreds from wider Magi society was swift, decisive and - for three long centuries - indefinite. For three long centuries, the family was forced to retire to their homelands in the Irish fens. For three long centuries, cut off completely from wider supernatural society, despairing at their folly, the family's Magecraft dwindled, resources spent knowledge lost, until by the time young Carrick ascended the heirship at age ten they were no longer a family of Magi. They were hardly even Spellcasters, or hedge witches, merely a decrepit clan of has-beens with only the techniques they had themselves invented to their name.

    Only a child, precocious as they are, could have come up with the proposition Carrick presented at the next clan meeting: If the Mage's Association hates us for using this spell, why don't we just stop using it?

    The resulting outcry from the family's few members was only matched in intensity by Carrick's determination. He was eleven when another, seemingly-obvious solution hit him. Why don't we just use something else? He was hardly the first to question Collective Cursing's worth as a technique. To a boy of eleven, educated neither properly as Magus nor Christian, the story of the Flood already seemed absurd. Floods in themselves bring to mind images of water, and to Carrick, it seemed clear that if guilt is spread out across an entire group, the guilt borne by each person must by its nature be diminished.

    It was this simple, childish logic that birthed the Collective Cursing seen today. At age fourteen, the heir of what remained of the forgotten Ithildreds appeared before the Mage's Association. On threat of death should he attempt any subterfuge, he calmly presented the "new" technique of his clan.

    Collective Cursing is a contract-like ability where the "curse" afflicting an individual is, for a price, taken in by Carrick. In doing so, the effects of the curse are inflicted on Carrick himself, the original individual, and every other individual who has established a contract. Unlike the original Collective Cursing, however, where each person in the group would receive the curse individually, Carrick's creation instead spreads the effect across multiple people. A fitting comparison would be the water in one large container as opposed to several small ones; while the mass remains the same, each container (each person) has a smaller share of the whole. Or perhaps comparing one person being stabbed in the eye with twenty people getting a particle of dust in their eye. The original curse is not truly dispelled, but its effects as experienced by the cursed are more often than not rendered irrelevant.

    As for the price that must be paid, that is two-fold. First, the contractor must offer up a single spell they know in exchange for the protection of Collective Cursing. This can range from the simple gandr to the elaborate establishment of an atelier's defenses. The complexity, power, and applicability of the spell offered must be roughly equivalent to the curse being accepted, in order to show one's sincerity. For so long as the contract remains in place, and the cured individual receives the benefit of Collective Cursing, Carrick may then use the offered spell at will by invoking the contract. As to how this is accomplished, that would be through the second portion of the price: a
    Magic Circuit
    shaving of the soul
    . When the contract is established, a single Magic Circuit is passed from the contractor to Carrick, used as the medium with which he performs the offered spell. Rather than saying he gains the ability to cast it, it would be more accurate to say the spell is stored in the circuit, and Carrick simply gives it instructions. The Circuit obtained can only ever be used as part of the contract, and cannot be utilised in any other fashion. Carrick has acquired 156 Circuits in this way, though it is known the quality of the spells he possesses is such that he remains at the rank of a second-rate Magus.

    Curiously enough, the act of exchanging a single Magic Circuit is one way of establishing a contract with a familiar. Furthermore, while both forms of Collective Cursing were expressions of sympathetic magic, the current variant in its structure bears a bizarre resemblance to the theological concept of correspondence. That Carrick, with no wider understanding of magical theory created this technique is therefore of great interest to certain researchers.



    Blood on the Child


    The second technique developed by the Ithildreds, in fact the original basis of their Mystic Code. If Collective Cursing used the idea of a group's sin as its basis, Blood on the Child was developed around the ancient notion "sin of the father." Its application is almost infuriatingly simple, fitting for the family that created it. Blood on the Child works through taking an aspect of the target and re-contextualising it into a curse. The common usage was for the current head to transform his own knowledge into a curse that could be inherited by his heir, thus allowing information to pass from own head to another without the need to be taught. Reliance on this practice would eventually bring about the Ithildred's downfall when a single head, in his despair at being banished from the Association, ended his life early on.

    Theoretically, anything from diseases to personality traits to honest misfortune can be transformed into a curse, though the dependence on the desired trait already existing makes it unimpressive to most Magi, and in most cases the base elements of Blood on the Child can be replicated by families already adept in cursecraft. A curse of rapid healing is prosaic if it requires someone who already recovers quickly as an element. Recreating phenomena where it already exists in a different form is pithy. Only through combination with Collective Cursing did Blood on the Child ever catch attention.

    As an aside, Blood on the Child allows Carrick to establish contracts even with individuals who lack the ability to use Magecraft, particularly normal humans; it is common for Carrick thus to casually drop into a hospital, form a contract with an individual by turning their individual malady into a curse, and utterly befuddle medical staff by apparently curing half their patients. In this instance, the transferred spell is another aspect of the contractor that has been transformed into a curse. To use an individual in a wheelchair as an example: Carrick transforms "the state of being unable to walk" into a curse. Then, he decides to turn the target's "ability to hum the works of Bach" into a second curse. By establishing a contract, the contractor gains the ability to walk, all contractors and Carrick now walk with 0.000001% greater difficulty than before, and Carrick can hum Bach in perfect key. Even those who do not possess Magic Circuits can have a miniscule portion of their soul shaved off to use as a medium.


    N U M E R O U S

    Over a hundred acquired individual applications of Magecraft, and a further five-hundred miscellaneous skills. As the value of what is offered oft equates to the weight of the curse accepted, Carrick's abilities range from parlour tricks such as hypnosis to the creation of immense barriers. Ironically, the sheer volume of spells currently contained within Carrick means that he has accomplished what his forebears could not: Giving the Association a vested interest in keeping him safe to avoid his Circuits falling into the hands of their rivals. His honourary seat in the Curse Department is the greatest accomplishment in the history of the family.




    character

    In the thirteen years since being accepted to the Mage's Association, Carrick has attained a position of infamy. He lacks both the mindset and theoretical framework of a Magus, and his overly-tender disposition has earned him the title of "Meek" among certain circles, just as he is regarded as the Atoner for his family's betrayal. The utter absence of social skills on his part does him no favours, nor his unguarded demeanour, apparent lack of a spine, and tendency to wear his heart on his sleeve. In the Clock Tower, Carrick's kindness is a curiosity indeed.

    Soft-hearted and charitable in character, he's known for leaving his position in the Clock Tower to wander the British Isles, establishing contracts seemingly at the drop of a hat. While he has revised the underlying logic of Collective Cursing, Carrick was however still raised to equate "being cursed" with "being sinful," and this appears to have influenced his mindset somewhat; his own interpretation is that in sharing curses among people, he divides responsibility for the individual's sins and absolves them. Only God, supposedly, can forgive sin, but Carrick sees no reason why he cannot lessen the burden. His contracts are not simply a tool to acquire ever greater forms of Magecraft, but his means of easing human suffering. He may have formed contracts with over a hundred Magi, but his contracts with non-Magi number over five-hundred.

    Incidentally, his compassion and utter disinterest in the Clock Tower's politics have lead to him becoming heavily embroiled in them, on account of his perceived lack of prejudice. Even among the neutral factions within the Clock Tower, Carrick is considered a neutral party in the midst of neutrality, and has reluctantly sat council on several inter-faction disputes. The honest approach is something of a rarity in these circles, and therefore a valued one.


    Creator's Notes: Super late entry. This turned out way, way messier than originally expected.

  13. #133
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Fuck, so many amazing sheets. How am I supposed to pick when voting comes now?!?

  14. #134
    Spooky Scary Counter-Guardian Balthizar's Avatar
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    Quote Originally Posted by RoydGolden View Post
    Fuck, so many amazing sheets. How am I supposed to pick when voting comes now?!?
    Ikr? It's gonna take me a few days to make my decision.
    Nasuverse in a Nutshell
    Quote Originally Posted by Anonymous
    Gilgamesh fired weapons like rockets back in the day, Enkidu was a shapeshifting mud doll, Elizabeth Bathory had dragon blood, the origin of life is an insane giant, and vampires rule over humans in this odd way where they claim to be the apex of life and are perfect beings. Also every planet has super ultimate beings that are the apex of each planet and will one day come to Earth to rock our shit, and each of these ultimate beings are comparable to vampires.
    Quote Originally Posted by asterism42 View Post
    Jeanne was speaking to the counter force and Karl was driven by aliens. And Jesus was probably Martha's imaginary friend, I'd imagine.

  15. #135
    love warrior <3 world-0 the god of world-0's Avatar
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    Its a amazing time to be a type moon fan


    here is a list of my servant sheets(new and improved format for my servant sheets)

    Come explore the White Library, and reach the bottom of this Abyss
    Fate / White Memoria

  16. #136
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Added a quick quote to one of Platina's attacks. Can't wait until voting starts...!

  17. #137
    後継者 Successor zikari8's Avatar
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    "Hey, fucker, you don't mess with my buds. Fuck off, or I'll give you a few extra holes to talk out of. Won't that be fan-fucking-tastic? Huh!?"


    Source

    Name: Mamoru Matsuoka
    Gender: Male
    Age: 17
    Height: 180 cm
    Birthplace: Japan, Kawasaki

    Personality
    Forte/Likes: Rap battles, comic books,
    Weaknesses/Dislikes: Girls, tomatoes
    Natural Talents: Showing up at the last second
    Natural Enemy: Flat Escardos

    Magical Attributes
    Origin: Opposition
    Elemental Alignment: Fire

    Magic Circuits
    Circuit Quantity: C+
    Circuit Quality: C+
    Circuit Composition: Orthodox

    Character

    "Who the hell's ever heard of delinquent drinking wine? Get me a fucking milkshake!"

    Profile:
    One of Lord El-Melloi II’s new eggs. A promising student in the faculty of Modern Magecraft Theories and the first of his lineage to study magecraft. His forte is a form of curse magecraft based upon modern theories and the most fundamental foundations. Due to his crude manners and rough attitude, he is disliked by many peers and gets into fights often, but all of them are members of different faculties, while his classmates all are slightly fond of him.

    Biography:
    Matsuoka Mamoru was born and raised in Kawasaki, Japan to an American mother and Japanese father. Neither of his parents were magi, yet he ended up being born with strangely strong magic circuits, for miraculous reasons. Once he discovered what he had been born with, he left behind his normal life and threw himself into the world of Magecraft. He managed to secure a letter of recommendation from a freelance Japanese magus who recognized his potential, and entered Clock Tower. After a few grueling years of learning the fundamentals, he made it to the El-Melloi classroom, where he would but heads with other dangerously ambitious and talented individuals.

    Personality:
    Anyone’s first impression of Mamoru would be a rude and crude dude. His messy appearance, lack of manners, and rough language are evidence enough, yet he seems to be committed to the image, inciting petty duels, invading personal space, and disrespecting his equals. And although such an impression would be correct, Mamoru is rarely disliked by the people around him.

    He is a very diligent student, and amicable to those he becomes fond of. At times, he can be insensitive but it’s clear he generally means well, but his eternal clumsiness impedes both his physical tasks as well as his interactions with others. Despite being raised as a normal person, he quickly grew conscience as a magus and adapted to the rules of the culture. He, too, desires to reach the Root, starting with passing down his newly found magecraft and bloodline. This friendly nature coupled with his rough appearance has endeared him to his classmates; even if he’s a troublemaker, he’s ‘their troublemaker’. That said, he’s having trouble graduating since Lord El-Melloi II isn’t sure he’s ready to do so.

    His aura is the type where, even if one saw him petting a kitty, eating pudding, and watching soap operas, he’d still feel like a no good delinquent. The truth is, he’s weak to members of the opposite sex, and can’t handle talking to them for extended periods of time, which may interfere with his plans to pass on his magecraft.

    Magecraft Related Abilities:

    "I'm sorry, I couldn't hear you over all that high horse bullshit. What'd you fucking say about Modern Magecraft!?"

    Curse Words:
    At once the simplest form of curses and a modern approach. A vocal expression of desire for misfortune to fall upon one’s adversary. The words themselves have causative force, and are both the incantation for the spell as well as the spell itself.

    Unlike other forms of curse magecraft, though, this one uses modern English curses as its foundation, in other words, common swear words and profanity. Rather than using mystery-based magical concepts such as witchcraft or karma, Mamoru’s curses use the concept of cursing at another person in everyday conversation to power his magecraft. By using the words in combination with his magic circuits, they become proper spells with causative ability. It is a methodology which seems indicative of modern magecraft, taking only the practical parts of several fields of magecraft, mashing them together, and ignoring the long history behind them. The curses share a considerable a bit of basis in Christian methodology so it’s less effective on members of the Church. Due to the nature of the magecraft, most of the spells are one-count, maybe two-count at best.

    The following are some of Mamoru’s most commonly used spells:
    Spells
    Go to hell!
    A wound-causing curse. It is directed towards a target as a blast of energy and causes physical damage to the target. Those afflicted by the curse are hurt and brought closer to death, or in other words, going to hell.

    Bastard!
    A curse that attacks one’s lineage. For normal people, it doesn’t mean much but can be troublesome to a magus. The curse causes slight changes in one’s blood, which may cause slight rejection from one’s magic crest. Even if the rejection doesn’t injure the magus much, interfering with their magecraft can be very useful.

    Bullshit!
    A restrictive curse like a Geis. It only activates after the target has said a lie, and restricts them from saying that lie again.

    Fuck
    A strange addition to his list of spells. Technically, it is not a single spell but a methodology to create spells. The word “fuck” has its roots in fornication but is more or less used in speech as an expletive or intensifier. By adding it to a sentence, Mamoru creates a new spell. The phrase “Fuck off!” might become a spell that puts a curse which restricts the target from getting close, for example. However, its effect is minimal in comparison to his other properly established spell. To cast a spell of this nature, Mamoru would have to properly plan out what he wants the spell to do, how each word in the phrase can be interpreted, and how to tie it all together to do exactly what he wants. Though its general versatility is nice, this type of spell is difficult to utilize and its power is weak.
    There is, however, a reason curse words are considered taboo in society. Among other curses, the chance of these curse words backfiring on their user is relatively high. They are not to be used lightly and only proper preparation makes them truly effective.

    Reinforcement:
    Rudimentary knowledge in reinforcement magecraft, mostly used on his own body for physical combat. At his level, it lets him reach the levels of a peak human.

    Mystic Code/Familiars:

    Monkey with a typewriter:
    An amplification-type mystic code taking the form of a mechanical automated calligraphy device. To be frank, even with Mamoru’s talent, the curses he makes are incredibly weak due to the nature of their foundation. On the other hand, they are very simple, and this mystic code takes advantage of that.

    The arm of the device is possessed by a monkey spirit and the body is filled with over a hundred insect spirits. When Mamoru recites his spell, the mystic code will begin writing down the words over and over again at high-speeds. Meanwhile, the insect spirits will each read and echo the words with the best of their mental capacities. The combined result is an accumulation of small but very numerous curses all serving to amplify the power of the main curse. The accumulation of curses all concentrated into one becomes a proper blast that'll spell danger to anyone that gets hit. If quality is no good, then one simply has to compensate with overwhelming quantity.

    The curse words are written on specially prepared pieces of paper and will detach when filled to let the device write on another sheet. The more sheets filled, the more powerful the resulting curse. It takes about 2 seconds to fill a sheet, and about 5 sheets will make the main curse match a one-count curse from another average magus. The whole device is carried in a book bag and only 100 sheets can be carried at once, due to physical limitations.
    Mamoru did not make the device. It was fashioned for him by a bespectacled classmate who uses electricity, in exchange for Mamoru’s collection of rare comic books and games.

    Non-magecraft Related Abilties:
    Brawling:
    As expected of a modern magus, Mamoru does not slack when it comes to fisticuffs. If anything, he shows remarkable experience with fighting not befit of a magus. He hasn’t been properly trained in martial arts, but he’s familiar with the art of throwing punches. His weapon of choice is the wooden bat.

    Creator Remark: I'm upset I wasn't able to throw in more British insults.
    Last edited by zikari8; September 24th, 2017 at 03:42 AM. Reason: Typos


  18. #138
    https://goo.gl/88mdof Criarino's Avatar
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    Who participated can also vote?
    My servants and mages
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    Quote Originally Posted by Tobias View Post
    Incidentally, my idea of encouraging someone is to kidnap them, starve them, and then spend hours a day slapping their bound and gagged body with my penis.

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  19. #139
    It's All Good! 4score7years's Avatar
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    Quote Originally Posted by Criarino View Post
    Who participated can also vote?
    Quote Originally Posted by You View Post
    At the end of 3 weeks submissions stop and voting begins.
    Anyone on this forum can vote. However each forumite is limited to 3 votes.

    Voting will work by bestowing 3 magi with
    3 points = 1st place
    2 points = 2nd place
    1 point = 3rd place
    Anyone on the forum is able to vote.
    Also it might be nice to give a reason for your votes.
    Winner gets the most points and also gets to decide the next prompt.
    .

  20. #140
    It's All Good! 4score7years's Avatar
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    Ok, my votes.

    3 Pts: Carrick Ithildred by Sutaa
    2 Pts: Alexander Liao by SSW
    1 Pt: Madison Montagne by Sunny

    Pretty close between Sunny's Montange and Hermes's Corrin Charisk for me. A few other honorable mentions: Pentagast, Zuizan, Matsuoka

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