Madame Bevenisti's Present
Type: Anti-Unit
Rank: E
Max Targets: 1-2
"The conversation does not tolerate a listener." is what he once said about his talks with his patients. It is private and no one shall listen when the patient freely tells his mind. When someone lies on his famous couch, the only one who hears them is Foreigner. It doesnt matter if someone sits next to the patient and tries listening to him with the help of devices. The words they speak are for Foreigner only.
Despite his odd character and actions, no one shall ever underestimate how serious he takes his work when someone pleads for help or agrees to help his study. The knowledge he acquired in the conversation will only be shared if the patient agrees to it or extreme circumstances make it necessary.
More creative use is to let allies take the couch and use it as means to communicate over long distances.
"Make yourself comfortable, i can guarantee you absolute privacy. Your secrets are safe with me. So let the therapy session begin."
Royal Road to the Subconscious
Type: Anti-Unit
Rank: D++
Max Targets: 1-5 or ~50
The cigar he constantly smokes is imbued with mana and the drug that Kuranes used to fall into a certain kind of sleep, making the smoke a potent hallucinogen. Opponents breath the smoke and are after a successful resistance check in a state of mind that is both awake and asleep at the same time.
The consequences dont take effect right there, only when Foreigner wills it. Then the deepest fears the enemies dream of manifest before them. Arachnophobia? Giant spiders start crawling towards you. Fear of Clowns? Beware the red ballons. Fear of falling? Watch your step, you now find yourself on a steep cliff. Traumata? Relive those moments over and over again.
The mechanic behind this NP is as follows:
Foreigner (Freud) uses King of Dreams to see what the target unconsciously dreams of. What he sees can then be shared with Kuranes, the Dreaming King. The King can then use his authority and partly astral project the target into his realm and manifest the things he saw in the dream into his world. Those things then interact with the astral self of the target, but not the real body, while the real body still feels like they are real in our world. In essence he can create realistic illusions, that are only real in the Dreamlands, but not in our reality. For univolved it will look like the target has hallucinations.
Still the effects of attacks from the situations in the Dreamlands can partly translate to the real body. How much is dependent on the level of fear they experience upon facing their Nightmares or the level of Joy when living in their sweetest dreams. At first glance it sounds like a powerful ability, but those illusions can fastly wear of and when not used together with the Celepahis NP the potential of damage is rather low for stronger Servants or those with anecdotes of facing and winning over their fears. If used in Celephais the ability becomes a much bigger threat, as the things they experience are real, damage translates 1:1 and the manifestations enjoy the bonuses the city provides to them.
The NP can be used on fully sleeping opponents as well, that may be more mana efficient, as it evades the step of summoning the dream city into reality, as they can be fully astral projected into the Dreamlands, but if the target is killed in their dreams, they just wake up pretty exhausted and the abilities to astral project them into the realm is sealed for the duration of their summoning. That are the rules of the Dreamlands, they have to intermingle with our rules when summoned into our world or partly be projected there to allow real damage to be dealt.
This NP could backfire against Servants who take strenght from their nightmares, such as Avengers.
Foreigner uses a considerable amount of Mana to use this NP, without the deployment of Celephais he can at absolute max. influence five opponents at the same time. Due to the Mana supply from Celephais he can affect 10x the amount, but more is only possible if many share the same generic fears.
"Dreams are the Royal Road to the unconscious. I was surprised one night standing on such a road of marble pillars and finding the King there."
Celephaïs
Kingdom in the Dreamlands
"Welcome to the abode of the Greatest Dreamer, the timeless kingdom, the Grand city of King Kuranes! Ahch' uh'eagl ot fhtagn, Celephais!
Kingdom in the Dreamlands!"
Type: Anti-City (Self)
Rank: A
Foreigner activates his NP by injecting a "potion" into his arm, thats how the Dreaming King gained access to his city. Then out of the earth diverse towers start rising and obstructing the view to Foreigner. Around the enemies the city starts manifesting and they stand in an alley that is flanked by several marble pillars.
Foreigners Noble Phantasm is none other than the City in the Dreams of King Kuranes. Celephais acts as an Fortress NP. In it a rose-crystal palace acts as a Temple for Foreigner and supplies him for vast amounts of magical energy at the cost for a high price in mana to activate. Allies in said city gain a small portion of the magical energy and are provided with defensive support. Enemies have to be aware that anything they see can be an illusion to trap them. Monsters can appear from anywhere, they resemble common nightmares like spiders, faceless figures, clowns, etc. Sometimes he inflicts upon opponents the feeling of a sudden fall, which can surprise the enemy and create openings for attacks. Orientation in Celephais can be really hard as well. If Foreigner pleases he can arrange his city as if every block looks the same, move entire city blocks around or even make them look like real world locations. Damages dealt to the city can be repaired swiftly when out of sight.
One way to end the NP is to wake up Foreigner. Upon activation the city blocks the view of him and any further contact is with his dreamself. The real Foreigner sleeps somewhere in the city and upon waking the whole city collapses.