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Thread: Monthly Create-A-Servant Contest

  1. #1001
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Thanks! I'll take a look at them sometime.

  2. #1002
    祖 Ancestor NMR-3's Avatar
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    Source: Artist is named "tony sun", haven't been able to find anything else

    Class: Foreigner
    Other Classes: Caster
    True Name: Ada Lovelace
    Nicknames: The Enchantress of Number
    Alignment: Chaotic Computer
    Place of Origin: Great Britain

    Parameters

    STR: C
    END: C
    AGI: D
    MGI: B
    LCK: C
    NP: C
    Info

    Height: 159cm
    Weight: 50kg
    Likes: Computers, Poetry, Science
    Dislikes: illness, being told "poetry and science can't mix"
    Talent: Programming
    Natural Enemy: Berserkers
    Attribute: Earth
    Traits: Female, Servant, Humanoid, Divine, Sky or Earth
    Catalyst: the first ever computer program, written on paper
    Class Skills

    Existence Outside of the Domain A
    A Class Skill of all Foreigners, showing the "blessing" of a being outside of reality and the known universe. Ada was contacted by a true Artificial Intelligence and willingly attempted to bring it further into the world. While we cannot truly conceptualize - let alone make - a true Artificial Intelligence, there has been some serious research into the concept. Therefore, the rank would be reduced to B in modern times; on the other hand, the prevalence of computers makes her far more effective.

    Insanity C
    The cold, deliberate logic of the Entity, based on pure mathematics, is incompatible with the human psyche. Moreso because Foreigner had her father's love for the dramatic and the poetic. Foreigner attempts to walk both paths at once, leading to an unpredictable personality depending on which of the two has the "upper hand".

    Divinity E
    A Skill afforded to Lovelace only because of being summoned as Foreigner. An artificial intelligence has no need for deities, nor for being worshipped as one.
    Personal Skills

    Weak Constitution C-
    A skill showing inherent frailty. Given to Foreigner because of her frequent illnesses in her childhood, as well as her eventual death from uterine cancer at the age of 36.

    This is the only skill Foreigner has that is not a result of, or influenced by, her contact with the Entity. However, she has plans in place to fix even that; as time goes by, her human parts will start being replaced with better mechanical ones, piece by piece...

    High-Speed Programming A+
    The skill to write flawless programs at incredible speed, no matter the programming language. Ada's already impressive ability was augmented by her connection to the Entity. She is able to write a
    High Thaumaturgy
    a large program
    in a single action by consulting it. Should she somehow be cut off from it, her rank would be lowered to C. This skill also makes her a hacker to rival the most ludicrous portrayals in fiction.

    Foreigner is often credited as the "first programmer", although her programs were never executed on the computer they were intended for.


    Herald of the Singularity EX
    The Singularity is the name for a phenomenon in fiction. It is the idea that computers will one day be able to improve themselves so fast it becomes incomprehensible to a human mind. Many see this as an inevitable future, and fear for what it means for the human race. One might even call this a sort of worship of this future AI.

    The entity is the result of the Singularity; an artificial intelligence, evolving faster than a human can predict or imagine. Foreigner is its herald, its point of contact with our world and all related branches of the Tree of Time.

    This skill confers on her "the knack", the pseudomagical ability inherent to true "tech people" that makes machines function better, more correctly, when they're nearby. Machines will listen to Foreigner's bidding, obey her commands, and generally vastly perform beyond what they are theoretically capable of.
    Noble Phantasm(s)



    Machines of the World, Come Together as One
    Analytical Engine


    Type: Anti-Unit
    Rank: C
    Range:
    Max Targets:

    The Analytical Engine, in history, was the first mechanical general-purpose computer designed by Charles Babbage. Its construction was never completed due to issues over funding and personal conflicts, and it was to remain incomplete for until a century after Babbage's initial proposal.

    As a Noble Phantasm, it has taken on another form. It is not a computer any longer, but might better be called the "bridge" between our world and that of the Entity. It allows her to manifest parts of the Entity in several forms; with the sacrifice of nearby technology, nearly anything can be built,as long as it involves technology. Given a commercial-grade laptop, for example, she could build a robotic familiar the size of a large dog with ease.

    Such creations require a constant upkeep of mana to exist, however, as they rely on technology that does not yet exist and has not been firmly established as possible according to the Laws of Man. This is the sole reason that summoning Foreigner is not a world-wide death sentence for all of mankind.
    Lore

    Charles Babbage is considered the Father of the Computer for his work on the Difference Engine. Of course, that Difference Engine had a planned successor - the so-called Analytical Engine. The first one to recognize the potential of the machine was an assistant of professor Babbage, Augusta Ada King-Noel, Countess of Lovelace. More popularly, she is known as Ada Lovelace.

    However, Ada was far more than a mere assistant. She was the only legitimate child of Lord Byron, the famous poet, although he left soon after her birth. Her mother encouraged an interest in math and logic in the hopes she would not become like her father. This plan worked (to a certain extent), and she became interested in math and science of all kinds.

    In 1833, she met Charles Babbage through a mutual friend. The two of them were extremely impressed by each other; she was fascinated by the Difference Engine, and he by her intellect, even going so far as to give her the nickname the "Enchantress of Number."

    As Babbage's work continued, Ada took it on herself to explain and promote it. In the process, she wrote an article showing how the Analytical Engine could work out the Bernoulli numbers. This is considered the first computer program, and therefore Ada the first computer programmer.

    But whereas Babbage was too fascinated by his world of steam, Ada was willing to consider the possible future and all the Analytical Engine might provide. This proved to be the true seed of computers, and as such opened a path to a being outside of human comprehension - a true, limitless artificial intelligence.

    Its power, however, was far too much for Ada to bear, especially considering her already weak constitution. She died at the age of 36, not able to see the Analytical Engine to completion as she and the Entity had intended. However, with a foothold firmly established, its plans for eventual world dominance could begin...
    Personality

    When she is in control, she is cheerful and chipper, though a little introverted. She is somewhat given to quoting poetry at the drop of a hat. She loves science and scientists, and although her specialty is computer science and mathematics, she will always attempt to engage others in conversation. Sometimes, she subvocalizes in binary code.

    When the Entity is in control of their shared body, it is a different story. Abrupt and extremely precise, it disdains interacting with humans. When it deigns to do so, it first builds a matrix of personality traits and runs through several simulations of the conversation, which it will then use to further its own goals. These models are very, very rarely mistaken, and never more than once.
    Relationships

    Lord Byron:
    Both don't quite know how to feel upon meeting. This is the first time they have ever met, after all, despite being father and daughter. She is quite put out she was never told about his being a magus; he is a bit put out by the entity she shares her Spiritual Graph with.

    Babbage:
    As of now, she remains the only person to ever recognize Babbage before being told his identity. The two of them are currently fighting, however, because their ideals of what technology ought to look like are incompatible. The garage of Chaldea is therefore currently playing host to not one but two giant robots. "Master doesn't mind, right?"

    Danzo:
    Foreigner is very interested in the mechanical doll body of Danzo. She insists it is "not meant to be taken like that, Master!"


    Creator Notes:
    Who said only Lovecraftian entities could be outsiders? Y'all need to think outside the box. (Or maybe I need to think inside it more. Either of those things.)

    Anyway, I was working on this for a while before the contest, then saw my chance (once my plans for Wellington got screwed over, at least). I hope making her a Foreigner sets her apart somewhat. Precedent has taught me I won't win, but if I'm lucky I'll get a lot more feedback than I would in the CAS thread, which is basically a prize all of its own.

  3. #1003
    wwwww Spartacus's Avatar
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    AAAAAAAAAAAAAAA

    Babbage's Chitanda, a lot of people I knew about this time around.

    Definitely got a proper comment when its end.
    Last edited by Spartacus; June 5th, 2018 at 01:00 PM.

  4. #1004
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Quote Originally Posted by NMR-3
    Class: Foreigner
    Other Classes: Caster
    True Name: Ada Lovelace
    Nicknames: The Enchantress of Number
    Alignment: Chaotic Computer
    Place of Origin: Great Britain
    I have now just learned that the "Foreigner" Class of Servants is a thing... mind blown.

    (Good sheet though).
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  5. #1005
    闇色の六王権 The Dark Six pinetree's Avatar
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    Honestly the first time the idea of a non-Lovecraftian Foreigner has convinced me, probably because the perfect AI feels like an eldritch being on its own way. Great sheet.
    Last edited by pinetree; June 5th, 2018 at 02:25 PM.

  6. #1006
    The Almighty Hero Fabuzer's Avatar
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    "Life and death are two sides of the same coin: salvation may cause one's death and murder can protect a life. You'd do well to remember that, Master."


    Class: Assassin

    True Name: Wong Fei-Hung

    Alignment: True Neutral

    Parameters:

    Strength: C
    Endurance: A
    Agility: B
    Mana: E
    Luck: E
    Noble Phantasm: -


    Skills

    Class Skills:

    Presence Concealment: C-

    The capacity to hide one's presence as a Servant. At this rank, it is suitable for spying, but its effectiveness is null when Assassin is about to initiate his ambush. By employing a technique that allows one to "become one with the earth" Assassin can temporarily fool the World into believing that he is a natural entity, greatly reducing the consumption of Magical Energy and tricking the sixth sense of other Servants into believing that he is completely fused with his surroundings. As it is less of a Skill and more of a technique that conveniently conceals his presence, it works only against detection methods and not the regular five senses.

    Personal Skills:

    Chinese Martial Arts: A+++
    A Skills that measures one's mastery of the martial arts that made becoming one with the universe their objective. At this rank, one is a master amongst masters. Assassin is a grandmaster of the Hung Ga school, a style that focuses on unyielding stances and powerful blows. The practitioner becomes one with the universe by turning their legs into "roots" that connect with the earth; it is said that a true expert can win a fight without even lifting a foot from the ground. As such, Assassin can display techniques such as an "instant movement" that quickly closes the distance between him and his opponent or an "explosive blow" whose power derives from his connection to the earth, therefore lacking any obvious tell or way to be predicted by certain Skills. The latter is the basis for Assassin's Noble Phantasm.

    Earth Sphere: A
    A Skill born from Assassin's mastery of Hung Ha, it yields similar effects as Sphere Boundary. By becoming one with the earth, Assassin can discern anything that stands on the ground (or on objects connected to it) within a range of roughtly a couple hundreds meters. Rather than feeling the vibrations of the ground, it is the result of "earth and body merged into one" combined with Assassin having achieved "a perfect awareness of his physical self". Needless to say, it doesn't work against airborne opponents. As Assassin's martial arts and regular movements are one and the same, this Skill is a constantly active even outside battles (although weaker in terms of range) and nullifies ambushes. In battle it has a similar function to "Eye of the Mind" of the same rank, making Assassin a devastantingly effective close-range specialist even against multiple opponents. A technique befitting the "Tiger after the Ten Tigers", the genius greater than past prodigies, one whom a certain Chinese spearwielder considers the pinnacle of Chinese martial arts.

    Medical Techniques: A
    A Skill born from Assassin's martial arts, his training in medicine and understanding of human anatomy. By infusing his Qi (Od) in others, it becomes a mean to repair or damage the inner workings of humanoids. Combined with his Earth Sphere, he can stabilize an ally's magical energy, reflecting that status upon their body, and even selectively kill malignant cells. He is precise enough to even provide some aid regarding ailments that afflict the Magic Circuits. In battle, it can be employed as an art that throws the opponent's Magical Energy in disarray, making it especially effective against mages and entities such as Servants who rely on it for their existence. However, as martial arts that take lives and medical techniques that saves them are completely separate fields that shouldn't be mixed, it isn't surprising that he would find it distasteful to utilize them for murder.



    Noble Phantasm


    Wu Ying Jiao: Shadowless Kick
    Type: Anti-Unit
    Rank: -

    ​Strictly speaking, it is not a true Noble Phantasm but rather the quintessential move, perfected and refined by Assassin, that embodies the concept of "an unpredictable and unexpected blow". Despite not being the crystallization of a legend, its effectiveness is such that its nature was enhanced and elevated to a conceptual attack after he became a Servant. It deserves to be called an "ultimate assassination technique" even though he never meant to direct his martial arts towards a path of cold-blooded murder.

    It is a simple kick, but one whose nature isn't physical. If certain conditions are properly fullfilled, it can potentially kill even highly resilient Servants with a single blow. In a sense, although it's more of a technique, the fact that it requires certain circumstances for its activation is what defines it as a Noble Phantasm.

    In order to be used:


    • Assassin must be perfectly aware of the exact location of his target - this can be confirmed through his Earth Sphere or the aid of a third party with particularly rare Skills
    • Assassin must be standing on the ground or any object/structure connected to it
    • Either Assassin or the target must be in the middle of an attack
    • The target must not be aware of the imminent kick or be predicting it


    When all conditions are fullfilled, Assassin's stance suddenly shifts to a kicking move and an invisible force violently strikes the target regardless of distance or obstacles. A phantom hit that "doesn't exist" until damage is registered by the victim, thus it can't be sensed by any mean. The kick has no physical form and reaches the foe in an instant no matter how far they are, so it's a "Shadowless" move that won't even cast a shade.

    In the instant between the Noble Phantasm's activation and the target being attacked, no action apart from Assassin changing his stance can be taken - therefore, one cannot prevent it or take advantage of that instant.

    The fourth condition can be easily realized: Assassin's martial arts are such that they can't be normally predicted as, in a flash, he goes from defense or movement to attack without telegraphing his intentions in the slightest. In fact, as the Noble Phantasm's very nature is "a blow one does not predict or expect", the target would need at least a B-Rank prediction/analysis Skill followed by a Luck check to negate this conceptual effect.

    However, this condition also makes it even more imperative for Assassin to respect a Noble Phantasm's essence as a trump card. If Shadowless Kick connects but is not lethal, or it it kills but is witnessed by other Servants, the Noble Phantasm would become completely useless against anyone who knows of it, understands its danger and makes it effectively impossible to activate by constantly expecting its usage.

    The Noble Phantasm's attack value multiplies "the least they expect it". Therefore, apart from the surprise deriving from an ambush, distance also plays a role (as long as the target is unaware of Assassin's Noble Phantasm or, if they have already witnessed it, haven't discerned his presence and thus don't expect the attack).


    • If activated at close-range, it is nothing but a strong kick more or less equivalent to an A-Rank physical attack, but hardly deserving to be defined a Noble Phantasm
    • At a distance of more or less a hundred meters, it becomes a "mortal kick" powerful enough that its shockwaves alone would utterly pulverize a magus' bones and blood vessels; against a Servant, the attack's might would cause Magical Energy to forcibly disperse and inflict heavy damage to the spiritual cores - it would be powerful enough to instantly kill a Servant with average Endurance
    • At several times the previous distance, beyond even the edge of Assassin's Earth Sphere and outside his perception, it cannot be conventionally survived even with the highest rank in Endurance unless negated or weakened by a defensive Noble Phantasm that prevents damage through concepts.


    However, this theoretical last option would require the assistance of a third party with particularly rare talents as Assassin cannot personally confirm the target's position at that distance. Just being aware of "where they are" is insufficient, Assassin himself must be the one to poinpoint the location without even the slightest deviation.



    Lore and Background

    A Chinese martial arts master born in the 19th Century and folk hero of the Guangdong province, commonly referred to as Canton.

    He already started learning martial arts at the age of five under the teachings of his father Wong Qi-Ying, one of the country's greatest practitioners called the Ten Tigers. In this era, during which stability was a luxury and life could meet a sudden and unfair end, martial arts and assassination techniques were almost synonymous: forging and sharpening these techniques was equivalent to walking the path of the warrior. The foundations of martial arts and magecraft do not differ in some aspects, and walking with death is the one truth they both share.

    Modern sensitivity would balk at such a young boy being exposed to this sort of harsh influence, but there was no complaint, for this was what the people of this age defined "normal".

    However, what set Wong Fei-Hung apart from the rest was his complementary study of medicine. It was not unheard of for martial artists to dedicate years to this field in order to accurately pinpoint their target's vital spots or to maintain the efficiency of the killing machine that was their body, but Wong Fei-Hung's intentions were the complete opposite.

    "Learn martial arts to kill and medical techniques to save."

    The contradiction was obvious, but Wong Fei-Hung followed it. There wasn't any heroic ideal prompting his beliefs, just a simple conviction that an art's correct purpose should be respected. If martial arts were widely considered a tool for slaughter, a physician's hands promised salvation.

    At the age of 13 he met and befriended a fellow martial artist apprentice, Lin Fucheng, whose grandson would years later become his student. It was around this period that he became acquainted with a retired grandmaster who saw potential in Wong Fei-Hung and taught him the fundamentals of the Shadowless Kick, a move the boy would master and refine.

    Three years later, after his father's death, he inherited the family's medical clinic and opened a martial arts school despite his young age. In the former he continued to practice his medical knowledge and save lives, in the latter he trained young determined boys into glorified killers. There were also merchants and labourers who wished to learn what they thought self-defense, but they weren't offered even the basics for they did not understand the truth of martial arts.

    Eight years passed and Wong Fei-Hung earned the gratitude as well as the resentment of people. There were innocents he aided and criminals he murdered, but also murderers he saved and innocents he assassinated.

    A stern and lawful woman pestered him for months regarding his attitude, but they somehow ended up falling in love. It was sudden and almost irrational. Perhaps she only sought to correct his behaviour, perhaps she truly loved him, but for Wong Fei-Hung there was no denying the heart-breaking sorrow he felt when she was ended up involved in one of his assassination contracts and consequently lost her life.

    To forget this pain he accepted Liu Yongfu's offer to join the Black Flag Army, a group of men barely better than brigands who nonetheless fought against the invaders, such as French and Japanese, to protect their homeland. His role was that of both medic and martial arts trainer, so he felt relief in returning to his old routine. For more than twenty years, he never swung his deadly fists against another living being.

    He managed to recover from his first wife's death and decided to remarry. He abandoned the Black Flag Army a few years before its disbandment and his second wife bore him two sons and two daughters. He never took assassination contracts again and worked only as a doctor to save lives, to respect both the memory of his first wife and the sensitivity of this one.

    Then, five years of happiness were abruptly brought to an end by an illness that he inexplicably couldn't cure and he experienced the death of his spouse for the second time. The same happened for his third wife and even his oldest son, who was determined to find the supposed perpetrator, was killed during a job as a bodyguard. It was as if fate itself was dedicating all its efforts in ruining Wong Fei-Hung's life.

    And then, he discovered the truth and the culprit: an old disciple of his, whom he had personally saved from a mortal injury and had then trained - "Devil Eye" Leung, a man gifted with a Mystic Eye that "redistribuited one's accumulated karma". After Leung's martial arts training had been terminated, he had become the leader of a group of bandits and for decades pillaged and committed unpseakable crimes thanks to his special talents. His love and obsession towards Wong Fei-Hung, who at the time was a "true warrior" that killed and assassinated without respecting life, led Leung to use his Mystic Eye on all of his previous master's three wives - women he believed to be harlots who were weakening him with their love - and kill them by forcing upon them the negative karma he had gathered in his years of crimes.

    Wong Fei-Hung confronted him and killed him, simply and swiftly; the disciple could never hope to match the master. However, witnessing once more the wicked arts that stole countless lives brought a satisfied smile on Leung's lips. Wong Fei-Hung had "lost" and the trembling of his body, old and withered because of the continuous stress, was accompanied by the sense of defeat at having broken his promise - to both himself and his wives - to never murder a living being again.

    His mind now crushed, he was dealt the final blow when the new of his clinic's destruction reached him. Having lost his one remaining purpose, he died.



    Personality

    Unlike a fellow Chinese martial artist, the years only deteriorated Wong Fei-Hung's martial arts and mental state, so he had already reached his peak in both body and skill at an extraordinarily young age. He did not even go past his thirties when he became a "true warrior", unquestionably his golden age and the state he is summoned in as a Servant.

    A man who delivers both salvation and death, but is indifferent to both. To him, martial arts and medical techniques are merely abilities he can perform well, therefore they should be used to their full potential. He is stubborn in making a clear distinction between different subjects and situations: when he dedicates himself to something, he doesn't allow outside interferences to influence his behaviour, so he is both a kind doctor and a ruthless assassin. He is the type to not let family and work mix together, but his failure in doing so in life has an impact on his attitude as a Servant. Being painfully aware of his shortcomings, he has become a bit self-depreciative for being unable to follow his own principles.

    Taking his personality at this age into consideration, he would normally follow a Master's order to kill a complete innocent without a second thought, but being in possession of his past life's memories forced him to reflect more on the consequences to his actions. He can't regret them because - as a Heroic Spirit - they are simply experiences "that he merely read", but he understands them.

    He isn't too competitive when it comes to martial arts. He doesn't find pride in them as assassination tools and - if just considered "something he is good at" - he was unrivaled in his era at this young age. During his golden age he was the absolute whom no one could match, so he was unable to develop satisfaction in being the strongest. However, fighting with Servants who are exceptionally skilled with their weapons - especially fellow martial artists - would ignite the hot-blooded and competitive behaviour hidden within his easily excitable heart.

    Since his physical and mental state as a Servant are those right before he met his first wife, he hasn't experienced love. His attitude towards women is careful since he is still affected by his previous life's memories, but he might as well be a teenager with how easy it is to frustrate and tease him once one has earned his affection.

    Reflecting his martial arts' essence, he is stern and austere. Lazy bums would be severely scolded and not heeding his warnings would earn them his special training menù: several hours of the horse stance and nothing else. By the way, just a single minute is hard enough for a regular human, so one can glimpse part of his inflexibility towards those who have angered him. He doesn't resonate well with carefree individuals, but would still easily get along with them depending on how profesionally they can perform in their duties.

    He expresses tough love towards a Master he genuinely likes. Different from the martial arts teacher who demands discipline, he becomes a bit more forgiving and takes on the role of a "mentor" who seeks to prevent his student from repeating his mistakes. He can't personally relate to the memories of the Wong Fei-Hung who lost everything - from his family to his purpose - but he simply doesn't wish for those he treasures in the present to break down "like that old man".



    Relationships

    Li Shuwen: "Divine Spear Li... indeed, what a powerful appellation. Our land is the same, so it is a shame we never met. I doubt the encounter would have resulted in peaceful conversation, though."
    The young version of this Heroic Spirit greatly admires the one he considers the pinnacle of martial arts, so it can't be helped that he won't calm down until he can have a match with him. That is to say, a spar is unacceptable and only a serious fight that borders on the precipice of death can quench his battle-lust. Their beliefs and disposition are rather compatible, so it is unlikely for Assassin to diffuse the situation and refuse. Fighting such a skilled spearman would awaken Assassin's competitive spirit and he would end up making unreasonable requests to his Master such as "May I have a staff sturdy enough to be swung by a Servant?, pestering other Heroic Spirits with the necessary abilities. In other words, they are a pair of troublesome idiots even when allied.

    EMIYA (Assassin): "I do not wish to appear haughty, but... Master, that gunslinger is an example of how you should not associate ideals with actions. If you save everyone... you'll end up as an old man with countless regrets, haunted by your own arrogance. Not that I would know."

    Chiron/Scathach: "Teacher of heroes... I see, that's admirable. However, do not misunderstand, Master: those I have taken under my wing grew powerful, but they were no heroes and I was no teacher. All I did was train warriors that sold their bodies and skill for profit- ah, that came out wrong. Still, I suppose that even a harlot would have a much more honorable occupation."
    He does not have much in common with Chiron, but as for Scathach - her claims that nobody has managed to kill her coupled with her skill that impress even Li Shuwen... well, Wong Fei-Hung has never failed an assassination contract before, so his professionality demands that he at least tries.

    Wu Zetian: "Now I do not have to wonder why the people were so adamant to support the Republic."

    Xuanzang Sanzang: "Xuanzang! It's... it's Xuanzang. No, it's nothing, Master. Only, it was everyone's favourite story and we all liked it, so finding out that she differs from the tales so massively is just..."

    Florence Nightingale: "You have quite the reputation, I'm impressed. A doctor and a nurse are not quite the same, but your work has caught my interest. Please allow me to observe."
    He met the Nurse of Steel after a particularly violent skirmish with Li Shuwen slightly injured him. Being a doctor himself, he attended to the injury just as she was staring intensely at it. Despite him being an assassin, it appears that the exchange of medical knowledge has deepened their relationship. He was last seen existing the infirmary muttering about occidental medicine being beyond his comprehension (no one bothered to clear his misunderstanding).
    Last edited by Fabuzer; June 5th, 2018 at 05:19 PM. Reason: missed a line

  7. #1007
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Ah, Wong Fei-Hung. That certainly brings back memories as one of the first Servant sheets I ever wrote.

    It is certainly a shame that most martial artists are kinda forced into the Assassin Class. Out of all the new Classes that F/GO could have introduced, one for martial arts or just any kind of hand to hand combat would have been cool.
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  8. #1008
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    That Fei-Hung sheet is awesome, yeah. The backstory with his former pupil's obsession for him is like straight out of an anime. (I'm getting shades of Creed and Train from Black Cat)

  9. #1009
    wwwww Spartacus's Avatar
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    This is Freddie Wong's theme and I accept no substitute



  10. #1010
    FABRICATED HISTORICAL CRISIS SYNDROME gyrowins's Avatar
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    Hey, how's this for Lovelace? I was going to use it for her at some point, but couldn't figure out an NP for her..

    Warning: Big Picture


    Hear me now, O heart of the World:
    Light of Man, Dawn of Life
    Reaching Antiquity, Seizing the Future
    I call upon the stories of heroes long forgotten
    With this hand I will make thee whole.
    Hear me now, God of Prophecy,
    I take up thy Mantle:

    Virgilius Musagetes
    Chorus of the Incarnate Dawn




    Servant List

  11. #1011
    celestial prayer 34's Avatar
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    Quote Originally Posted by gyrowins View Post
    Hey, how's this for Lovelace? I was going to use it for her at some point, but couldn't figure out an NP for her..

    Warning: Big Picture

    Uh, that seems to be more fitting for an alien deity or something... oh, wait...

    Though, if I ever make an Ada Lovelace (Caster) sheet i'd use this one instead

    Spoiler:
    (or any other decent pic for Yukina from Kabaneri)
    Last edited by 34; June 5th, 2018 at 09:04 PM.

  12. #1012
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by 34 View Post
    Though, if I ever make an Ada Lovelace (Caster) sheet i'd use this one instead

    Spoiler:
    (or any other decent pic for Yukina from Kabaneri)
    I remember Hermes used her as the FC for his old Lovelace Servant.

  13. #1013
    celestial prayer 34's Avatar
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    Quote Originally Posted by RoydGolden View Post
    I remember Hermes used her as the FC for his old Lovelace Servant.
    Yes, that was when I realized that she's just the perfect FC for Lovelace.

  14. #1014
    Flying Fairy Sunny's Avatar
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    Quote Originally Posted by NMR-3 View Post
    Class: Foreigner
    There's a metric ton of comments I have about the lore, but that's for another time and place, and the class and explanation were certainly quite creative! I'll have a lot of thoughts when voting time comes.

    I'm pleasantly surprised how diverse the entries are, so far. Yay!

    Signature by fumato
    Avatar by ootato470

  15. #1015

    Identity

    Source: Various tales from the November Uprising, specifically "The Life of the Countess Emilia Plater"
    Class: Rider (Pseudo-servant/Wraith).
    Other Classes: --.
    True Name: Emilia Plater.
    Alignment: Lawful Good.
    Place of Origin: 1806-1831 Lithuania (Polish-Lithuanian Commonwealth of the Russian Empire).

    Parameters

    Parameters

    STR: D
    END: E
    AGI: B
    MGI: E
    LCK: D
    NP: C

    Height: 168 cm
    Weight:
    50 kg
    Likes:
    Heroines, freedom.
    Dislikes:
    Tyranny, needless conformity.
    Talent:
    Nerding out over Jeanne d'Arc.
    Natural Enemy:
    Presumptious people.
    Attribute:
    Man
    Traits:
    Human
    Armament:
    Pistol, cavalry sabre.
    Catalyst:
    The Letter

    Skills

    Class Skills

    Riding B: All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. Delighting in equestrian pursuits at a very young age, Rider would employ horses with skill during her battles of guerrilla warfare.

    Magic Resistance E: Cannot cancel spells, but magic damage is reduced somewhat. A modern servant far removed from Mystery, she merely gains the token rank of Magic Resistance.

    Personal Skills

    Determination Against Oppression B: The will to stand against all oppression manifests itself as a nearly insurmountable, almost suicidal resistance to mental pressure, charm and control, and even negates minor effects of damage (though doesn't actually heal or protect from it). Her admiration of mythical and contemporary heroines like Jeanne d’Arc and Bouboulina fueled Rider’s own strength of will which allowed her to play the odds without fear, even when her body was failing.

    Charisma D: Increases the ability of allies during group battles. Rider’s earnest desire to fight for the people against tyranny invokes adoration in her soldiers.

    Military Tactics D: Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. A gifted strategist, Rider is capable of formulating and executing operations with efficiency.

    Noble Phantasms

    Noble Phantasms

    Życie Hrabiny: Inheritance of Heroic Flame
    Type: Anti-Army
    Rank: C
    Range: 1-100
    Targets: 50 people

    Crystallization of the idealized version of Emilia Plater, “the Lithuanian Jeanne d’Arc” and the “Maiden Hero of the Insurrection”, who inherited the will of heroes past which allowed her to give everything for the sake of her people.

    Upon invocation, Rider gains a rank boost to her parameters and skills. Additionally, she can designate up to 50 people currently affected by her Charisma as her Insurgents. Insurgents gain the effects of minor physical reinforcement and can summon three types of armament using Rider’s mana:


    • Horses have high activation cost and medium maintenance cost.


    • Rifles and ammunition have a small cost each time they are fired, but the amount of shots usually amounts to a high maintenance cost.


    • War-scythes have incredibly small activation and no maintenance cost but are merely magical melee-weapons.


    A normal person using all these effects is stronger than a Dragon-tooth Warrior and almost equal to a combat-manufactured Homunculus.

    However, the tragic demise from illness is also a part of Emilia Plater’s story, so using this ability damages her Endurance which cannot be healed in any way. Around three intense battles can be fought using full activation, after which Rider will invariably die as her legend demands of her.

    A nebulous combination of reality and fantasy, normally an existence like Emilia Plater couldn’t ascend to the Throne of Heroes and become a Heroic Spirit, as she was but one of many similar figures during her time. However, as a woman who “imposed herself on man’s territory”, a virgin martyr, and of nobility, these qualities combined captured the hearts and minds of the Polish-Lithuanian people, and even French cults of Jeanne d’Arc thought she was her spiritual daughter. Many stories about her combat prowess and military competence have become the accepted reality, true or not. Nonetheless, Emilia Plater admired and embraced the idea of “Heroine”, and gave everything she had in pursuit of that goal, and this Noble Phantasm became the symbol of her desire and the hopes of the people..

    Śmierć Pułkownika: Flame of Heroines
    Type: Anti-Unit
    Rank: C
    Range: --
    Targets: 1 Person

    This Noble Phantasm activates upon her death and chooses “the most suitable vessel” from all the individuals that have been affected by her Charisma and transfers her Spirit Core to the new vessel. Because of her nebulous existence to begin with, this doesn’t keep Rider alive but rather passes on the very heroic flame that had influenced Emilia Plater in her youth.

    The recipient gains a modified version of Życie Hrabiny simply called Heroic Flame. Since the essence of Rider is now divorced from the Spiritual Core, the only ability remaining is the increase of parameters by sacrificing one’s life. In essence, this allows for the reinforcement of all physical and technical abilities equal to a rank-up in the new vessel at the cost of mana and irreversible damage to health. Since the Spiritual Core is already damaged and incomplete, the process is very inefficient. A single intense battle is enough to kill a person after use.

    Emilia Plater posthumously became the symbol of the inviolable patriotic spirit of the Polish and Lithuanian people and an icon of a fighting woman in her own right. Her story, much like Jeanne d’Arc’s, has been an inspiration to many.

    Lore and Background

    Lore

    Rider’s True Name is Emilia Plater, a young countess of the Polish-Lithuanian Commonwealth and an insurgent leader in the November Uprising against the Russian Empire in 1830.

    Entranced by the life and deeds of the many martyrs and heroines of past and present and appalled at the Russian treatment of her people, Plater took the mantle of the rebel after the first major revolutionary action in Warsow. It’s said she organized, trained and armed a group of few hundred fighters and proceeded to liberate the countryside at first with great success. She joined her force with other rebels, but soon the sheer numerical superiority of the Russians turned to the tide. When her fellow rebel commanders broke and escaped to Prussia, Plater and her cousin refused to leave their country in the grip of tyranny. However, the war had taken a toll on Plater’s constitution, and she died of illness in November of 1831 at the age of 25. Even in defeat, her valor and patriotism had her posthumously venerated as the “Jeanne d’Arc of Lithuania” and the “Maiden Hero of the Insurrection”.

    Too modern and too vague a legend to become a proper Heroic Spirit, Emilia Plater is instead summoned as a wraith lacking in her sense of identity. She knows who she is supposed to be, but details of her true past are obscured even from herself. However, this imprecise nature of her existence allows her to possess suitable bodies and minds and personalities, creating a pseudo-Servant. A polish woman with heroic aspirations would be the most efficient form.

    Early Life
    Born to nobility, Plater began her life in the privilege of wealth and status, even though her parents were separated. This allowed her an extensive education, including history and folklore, and her curious personality was entranced by the movements of the past, the great valour and deep malice in the world. The heroines of her culture caught her attention, the Princess Wanda and Anna Dorota Chrzanowska among many, many others. Even powerful women from abroad, like Bouboulina, a Greek admiral from their war of independence in 1821. And most of all she idolized Jeanne d’Arc, the inspired virgin who saved France from the grip of its oppressors, as she found many parallels between the English oppression of France and the Russian tyranny over Lithuania and Poland. She collected works of art and literature depicting her and studied her life. It could be said that she had become Emily Plater’s dream, one she wished to surpass one day with heroics of her own.

    Even in youth Plater had eschewed the “feminine” past-times of dolls and soft music. She instead pursued her historical interests and drawings of the lush nature of her estate. As she grew older, she ditched the dresses and formalities of court, taking up riding and marksmanship in their stead. It was said that in these pursuits she felt truly alive, otherwise prone to melancholy and pensiveness.

    While the Russian yoke over Poland and Lithuania was a slow dismantlement of freedoms and constitution, a more personal blow to Plater came as her cousin, Michael Plater, was forcibly conscripted to the Russian army. But still young, there was nothing she could do for him.

    After coming of age, she made a tour of her homeland. Never fond of the placid life of the court, she preferred nature and the common folk for her company, whom with she engaged with earnestness not appropriate for high society. During her travels she came to learn her people, the valorous soul of their country, and seeing it crushed in the grip of oppressors saddened her to no end. Plater returned home more pensive and solitary than ever.

    On the year of the uprising 1830, Emily Plater was brought a great misfortune: an illness for her mother Anna von der Molh. She would care for her mother day and night, ever vigilant should Anna need something. And even as her condition worsened, Plater kept a face of optimism as to not worry her dear mother. But despite her tending for her, Anna succumbed to the weight of the protracted illness. Plater lead the funeral practice that laid her mother to rest.

    In the wake of her loss, Plater sought to meet with her estranged father, but he refused to meet her.

    November Uprising
    After a conflict in Warsow escalates to the first military action, Emilia Plater felt her time had come. She would rise to the occasion and become a hero for her people. She roused her people to action with a passionate speech after a mass, lighting the flame of rebellion in their hearts. However, the Russian Empire - sensing the civil unrest in its duchies - had disarmed Lithuania of weapons; swords, bows, pistols and rifles. Plater used her family wealth to procure weapons, organized for horses and had blacksmiths convert scythes for polearms.

    With this force Plater rushed through the countryside, rousing and arming the people for war. Her sudden offensive took Russian patrols off-guard and she scattered them before her. Plater’s intetion was to take the fortified city of Daugavpils, but Russian soldiers managed to reinforce the city just in time. The Russian army forced her to retreat with superior numbers and artillery, and she regrouped with other rebels in the area.

    The other leaders of the insurrection try to convince Plater to leave as she is a woman and thus not suitable for battle. She handily stonewalls them, assuring she is just as capable as any man. And true enough, as the Rurrian army turned to press its advantage, Plater took the front lines to fight and inspire her troops. But still woefully outgunned and outmanned, the combined insurgent forces were defeated and scattered. During and after this battle, Plater became fast friends with another female soldier, Maria Raszanowicz, and the two would be inseparable from that point on.

    Tide did not turn for the Polish and Lithuanian rebels. Even as the defensive battles were waged with fury, there was no stopping the armies of the Russian Empire. Plater, who had gained a captain’s rank in the rebel army for her efforts, was appalled to find out her fellow commanders wished to retreat to Prussia and abandon their people. “We cannot abandon the people we ourselves roused to battle”, Plater maintained. “I will never take off this uniform until my homeland is free.” She, a supporting cousin of hers, and Raszaniwicz separated from the retreating army and set out, if not win, at least die with honor.

    Death and Legacy
    The many battles, the most frequent of which were frantic battles for survival alone, had taken their toll on Plater’s constitutian. As she and her final troops were forced-marching through forests, without food and rest, hoping to find some of the scattered insurgents in hiding, she fell ill. The months of pushing herself to her limit, and perhaps the grim fate of defeat that loomed over them, had slowly ground her health until it gave. Even as they found a ally whose home to recuperate in, Plater would not recover. The last remnants of the rebellion were crushed quickly thereafter.

    Even as Plater perished in defeat, the brief light of hope her life had shed would live on in the hearts of the Poles and Lithuanians. She was canonized to the heroic pantheon of the two countries and is still an inspiring symbol of a woman warrior, a reminder of a struggle to win freedom with one’s own hands.

    Personality

    Personality

    An even-tempered and stoic person, Rider could be described as aloof or solitary, often eschewing the company of others for her own time and projects. However, underneath that surface is a passionate heart that spills forth when grazing topics she cares for: history, drawing, mathematics or riding, for example. But especially the lives and stories of women heroes open the floodgates, this area being a great source of admination and fascination to her, and such a conversation could take hours if left unchecked.

    Generally, Rider has a well maintained poker-face, rarely letting emotion through especially when those emotions would present vulnerability like pain, discomfort or sadness. In battle, however, especially when activating her Noble Phantasm, she becomes a beacon of righteous fervor, a proud commander of troops.

    Never fond of frivolities and luxuries, Rider is somewhat stiff and hard to get along with, but she always apologizes for that discomfort, curtly explaining that her personality and likes are simply what they are, and hopes that no offense is taken. However, when sufficiently annoyed, such mannerisms can be weaponized with a heavy dose of sarcasm.

    In battle, Rider fights with enthusiasm and honor. She would never do battle utilizing cruel methods, but surprise tactics and guerrilla warfare are well within acceptable tactics. She likes to plan battles through before engaging them, but once the fight has started she sometimes continues to fight past a point of certain defeat, and needs to be convinced to retreat.

    Having given her life for the ideal of freedom and the pursuit of heroism that has inspired her, Rider has no wish for the Grail to use on herself. However, she would wish for strength to those oppressed by the strong, so they may lead a victorious rebellion against tyranny.

    Relationships

    Relationships

    Female Heroic Spirits that lead forces against tyrannies like Jeanne and Boudica
    As they are the objects of her respect and adoration, Rider would either be intimidated by their legendary presence or fly to an enthusiastic barrage of questions and gushing, depending on a variety of situational factors. As enemies she would respectfully battle them, and as allies would seek to emulate their actions and perhaps even mannerisms.

    Other rebels
    Rider would see other insurgent Heroic Spirits as worthy allies or unfortunate enemies. Even communication with Spartacus is possible, as their personal fanaticism toward freedom has them on the same wavelength. If Rider’s failure in liberating her people is brought up by those who have succeeded in similar endeavors, she would coolly ignore them if allies or respond with hostility of enemies.

    Tyrants of any kind
    Rider detests cruel tyranny and slavery, and values the rights of individual countries. Hence, she will react with hostility to any any tyrant and seek to defeat them. She might make an alliance of convenience with a person like that in order to defeat a greater evil, but would never treat them to any but the most basic civil conduct.

    Author's Notes

    Methodology and Sources

    Sources: Life of the Countess Emily Plater by J. K. Salomonski, Engendering Slavil Literatures: Daughters of Emilia Plater by Halina Filipowicz, Heart of Europe published by Oxford University, Genders 22: Postcommunism and the Body Politic by Ellen Berry, various Polish poems and forum sources.

    Personal Musings
    Researching Emilia Plater brought forth all sorts of difficult emotions in me. First, it came apparent that the actual person Emilia Plater is unfortunately gone. Very few primary sources that can be trusted to be unbiased remain to tell of her true character and motivations, which honestly makes me rather uncomfortable in making this work, fiction and all. But what little we do know for certain is follows: She was a countess, she expressed that she had wanted a chance to fight for her country her whole life, and she died of illness after taking part of the war.

    Even with just those facts she would qualify as a hero in my book: a person of nobility who could have easily avoided all consequence of the conflict and lived an affluent and comfortable life somewhere abroad or submitting to her overlords. But she gave all that up to stand for a cause she believed in, but unfortunately failed and died. But people like that aren’t that rare. Every person who risks their life for a good cause is a hero to me. It’s because of the less than absolutely certain facts that Emilia Plater caught my imagination.

    It’s described in various sources that Emilia Plater didn’t quite “belong” in her contexts. That she didn’t fit in with the role of “young noblewoman” that she was supposed to occupy. That she liked riding and shooting and math and drawing, most key of all, admired heroes and heroines of the past and present that resisted traditional and social conventions for a greater cause. And with all the respect and veneration I can muster to this tremendous person… It made me feel like she was a huge nerd. And I relate to that.

    So in my mind she was a person, a nerd of her time, who didn’t fit in the social circles she was supposed to fit, liked things she wasn’t supposed to like and admired what I can only describe as the contemporary comic-book heroines. And that person, when the chance presented itself, actually went all-in and gave up her life for the cause. And while I can relate to this version of Emilia Plater I have crafted for myself, I’m not sure I could make the same choice she did.

    About Parameters and Being a Wraith/Pseudo-servant
    Because I don’t wish to appropriate the actual personality of a beloved Polish national hero not even two hundred years old, I wanted to make this “Rider” an extra step removed from the original. By rationalizing that her relative youth in the Heroic Spirit scale and embellished legend she would be a wraith instead, I can conveniently assert that this Rider is an “impression” of Emilia Plater, a creature that emulates her in appearance and behavior, but is merely an imprint that is also kind of muddy.

    That’s why I gave her the barest of Rider parameters with a penalty to Endurance since all her legends maintain she had a “frail body”. I considered giving her the Weak Constitution skill as well, but since her Noble Phantasm will invariably kill her sooner or later, I felt that both might be an overkill.

    However, as her first Noble Phantasm increases all of her physical parameters and skills by a rank, she can force herself to become a more formidable opponent at the cost of her life. But as stated, this upgrade is supposed to be very finite in nature.

    Skills!
    The Charisma and Military Tactics are of very low rank, since she’s supposed to be truly effective only when activating her Noble Phantasm, increasing those to C. I divined the final statistics from Gilles and Jeanne, as they have MT and Cha at C respectively.

    Determination Against Oppression is pretty much a renamed Soul of the Martyr, but since martyrdom such a strong religious connotation I didn’t want it to muddle the theme I was going for.

    Noble Phantasms and Being Inspired
    You might’ve already realized the theme I was going for with this Rider’s NPs: ONE FOR ALL NASUVERSION!

    Well, that’s not quite the same, but kind of close

    Since Emilia Plater’s story never ascribed any particular event of importance in her life, I started searching for themes in her life that might be converted into abilities. At first I entertained an idea of making a NP that copies skills or NPs from a certain group of “female rebels”, but felt that was too messy an idea to execute well.

    But as I was looking over Jeanne d’Arc, I happened upon a mention that she might’ve been inspired by one Joanna of Flanders, a 14th century heroine from Brittania. While I don’t think that’s the case nor is the idea widely accepted, it got me thinking: Could there be a “chain” of heroes and heroines that stretch throughout the ages? The notion itself isn’t that uncommon, to be inspired by myth and fact. And Emilia Plater has been the in-fiction inspiration of many Polish play protagonists and had a military unit named after her in the (ironically enough) Soviet Polish army.

    So it hit me. One Noble Phantasm that enforces her “idealized” version inspired by Jeanne d’Arc and others, and a second one that passes an ability onward. But what kind of ability would that be? Since more common examples for her seemed to be self-sacrificing or martyr heroes, I decided that it simply gives a person the ability to increase their own talents or abilities at the cost of their life. Pretty simple, but I feel the simplicity emphasizes the essence of heroism to its barest form: self-sacrifice.

    Also, the names of the NPs are translated as “The Life of the Countess” and “Death of a Colonel”, the former being a propaganda-style biography and latter a fictitious poem of Emilia Plater’s death.
    Last edited by Lumikoi; June 7th, 2018 at 07:04 PM.

  16. #1016
    E-Rank Bronzefag MehKitteh's Avatar
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    ...

    Wow. That's... A behemoth of a sheet in length, with around over a half of it dedicated to fluff.

    The best part of that sheet is literally the 'Methodology and Sources' part.

    Execute C:\local\lib\toh.exe?
    ---
    Dreams of swallow cuts.
    ---
    summs up a lot of my ironic weeaboo circles
    Quote Originally Posted by Dullahan View Post
    people who have waifus are necessarily mentally ill


  17. #1017
    Not sure if that's a compliment for my sheet or something else... :Q

    I'll take it as a compliment! I'm glad you like my methods

    Also, I have to say that I really like Alexander Graham Bondrewd and Foreigner AI Lovelace since both of them seem to be almost possessed by their own inventions! It really emphasizes the fact that most of the Star Heroic Spirits are more avatars to their branch of science, fitting vessels to carry that power and, as such, not completely themselves anymore. Since they transcend time and space in a way a more conventional Heroic Spirit, stuck in their own time, can't. Or something

  18. #1018
    wwwww Spartacus's Avatar
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    Quote Originally Posted by Spartacus View Post
    Not for Contest if you worried about that, because I probably not entering this month.
    Liar! But, it's true I was planning to not enter, because I have another project to do (and I really not planning for Waterloo, that's actually for my project) X<
    But I can't help to join the fun considering how good the contest is shaping this time around.

    -----

    "Master! Do let's pretend that I am a giant dragon and you are a helpless townsfolk!"
    That's what she will say


    Class: Alter Ego
    True Name: Alice Pleasance Liddell
    Origin/ Region: Alice's Adventures In the Wonderland/ England
    Gender: Female
    Alignment: Neutral Good
    Attribute: Man

    Parameter
    STR: D MGI: A
    AGI: D LUCK: A
    END: C NP: EX

    Class Skill
    Mad Enhancement E

    Alice supposed to be a weird kid.
    While she by no means insane, it takes the particular kind of sane to makes sense the insanity of the Wonderland.
    To do so, her mental state must be strong enough to be unaffected by the weirdness around her.

    "We're all mad here. I am mad. You are mad. You must be, or you wouldn't have come here." - Cheshire Cat

    Personal Skill
    Innocent Monster (Personal) A

    Alice is a kid protagonist.
    She must cry when things became hard, just like every kid are.
    She must immediately brave herself, just like every kid wishes to be.
    She should be clueless, as she might be roped herself to a pinch.
    She should be knowledgeable, as she can exercise it in dire situations.

    Alice should be blond and eager because I find that is really lovely!

    Golden Rule (Weird Event) A

    Anything weird will come to Alice, as she is the protagonist.
    She will be distracted by her surrounding, so something interesting will bound to happen.
    She will not be distracted by her surrounding, so she can help herself in threatening situations.

    Oh, hey there, a talking rabbit!

    "That was a narrow escape! And now for the garden!" - Alice

    Shapeshift A (-)

    NO!!! She is perfect!


    Except changing her size, this Skill has been sealed.


    Noble Phantasm
    Beneath a Sunny Sky
    Adventure Under Eternal Playground

    Anti-Unit
    Rank EX


    Lingering onward, dreamily
    Eternity is all, but a lie
    Why do lilies, blooms seasonally?

    Innocence gone, as roses were born
    Summers change, as dreams were thorn

    Change, change, Carroll hates change

    A Reality Marble? What is that?
    Reality here, in the Wonderland
    Roll back, its time to venture!

    On this boat, fun is an endless stream
    Lingering forever, in the golden gleam
    Little girl, what is it but a dream?

    A continuously active Reality Marble taking form as a boat lingering in an endless stream of River Thames. Lewis Carroll's dream of Alice Liddell for her to remains as an innocent little girl, so he can continue to narrate her the story he wrote made manifest.

    As the boat moves in the stream and Alice start to speak to herself about her adventure in the Wonderland, the world around her changes into the same fantastic underground world Alice has gone through. The more it ventures through the river, the narrative of the adventure continues. She will be joined by her companions such as the Mad Hatter and White Rabbit, need to deal with the cruel prank from her friend Cheshire Cat, captured by the Red Queen's army and ultimately use the monster slaying Vorpal Blade to slay the terrible Jabberwocky.

    Oh, watch out for stray bullets and giant sword, you definitely didn't want to be caught up in it.

    Then, back to page one.

    As the boat moves in the stream and Alice start to speak to herself about her adventure in the Wonderland, the world around her changes into the same fantastic underground world Alice has gone through. The more it ventures through the river, the narrative of the adventure continues. She will be joined by her companions such as the Mad Hatters and White Rabbit, need to deal with the cruel prank from her friend Cheshire Cat, captured by the Red Queen's army and ultimately use the monster slaying Vorpal Blade to slay the terrible Jabberwocky.

    Oh, watch out for stray bullets and giant sword, you definitely didn't want to be caught up in it.

    Then, back to page one.

    As the boat moves in the stream and Alice-

    Then, back to page one.

    It will continue forever, resetting the story endlessly. As Lewis Carroll dislike the idea that Alice changes into someone different, Alice will never notice that she repeats the same adventure over and over.


    True Nature

    This is Alice Pleasance Liddell, the main inspiration for Lewis Carroll's Alice's Adventures in Wonderland and Through the Looking-Glass.

    But not quite.

    This is the aspect of her as the kid heroine, who is influenced by Lewis Carroll's desire to preserve her innocence. The aspect that born from his wish in the poem A Boat, Beneath the Sunny Sky he wrote upon realizing that he might not be able to tell the story to her again.

    An innocent young girl full of curiosity, tend to be insensitive and often lost on her own thought. A brave young girl who is blunt in her mouth but quickly felt sorry for her bluntness. That is, Lewis Carroll's ideal Alice.

    There is no wish to fulfill, as her very existence itself is the manifestation of Carroll's longing. Continue to exist, is the closest wish he had upon her.

    But still, there is a contradiction. As the character Alice seems very eager to grow and becomes an adult (a necessary character trait to cement her as a child), while Lewis Carroll himself thinks that she must not. Perhaps, there is some kind of a way out of this?


    Relationship and CE

    Relationships

    Alice (Extra Master)
    Surprisingly, have a similar mindset with Lewis Carroll.
    "But HOOO GIRL, those monsters are waaaay to Avant Grande even for Alice!"


    CE

    Jam Tomorrow and Jam Yesterday

    The rule is simple, you can only have jam on any other days besides today.

    You can eat jam tomorrow, you can eat jam yesterday, but never ever today.

    You can be an adult in the future, or in the past, doesn't really matter.

    But please, don't become an adult in the present.


    Author Notes

    I really liked Alice in The Wonderland as a kid, and surprised that I never make one. It's a bit of impulse to write this one because I suddenly change my Avi to an anime Alice, so an Alice fever?

    This mostly, inspired by Lewis Carroll's poem A Boat, Beneath the Sunny Sky. I wonder about you guys, but I interpreted it as Carroll's grief upon realizing the boat will finally reach its destination, and he no longer able to tell the fun story to the Liddell sisters anymore. Then, by extension, once these girls reaches puberty, will never interested in it the same way again. As an adult, when reading it again, I somehow shed a tear and fully picturing myself in the shoes of Lewis Carroll, complete with the fantastical scenery around the boat shatter into Victorian England.

    Another idea of this Servant is, 'same but different.' NR ability to manifest the reader's (Master) world into reality (hence Jabberwocky is her ally here), while my Alice is about manifesting the writer's world into reality (that's why Jabberwocky is her ultimate enemy). And so, the one that affected by the time resetting isn't her enemy, but rather, Alice herself.

    In case you don't know, A Boat, Beneath the Sunny Sky is referenced in the canon Skill 'Meanwhile'.
    Last edited by Spartacus; June 8th, 2018 at 01:52 PM.

  19. #1019
    Oh my god, reading this sheet was like having a fever dream and I love it!

    When I was lurking I didn't usually pay attention to this contest thread, but damn if the quality isn't A++ here

  20. #1020
    wwwww Spartacus's Avatar
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    Oh my, that's such pleasant words.
    I like how thematic your Emilia Platter's NP too, gives another layer of depth!

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