Alright pals, only about a week left, so if anyone hasn't gotten their entries in yet, now is the time. Good luck!
Alright pals, only about a week left, so if anyone hasn't gotten their entries in yet, now is the time. Good luck!
I was planning on surprising y'all with a sheet for Rhydderch Hael but it's by no means ready for release and the Claudes des Armoises stuff isn't suited for the class after all. I'll just stick with Charlemagne Alter and see how it goes, I don't really have the best track records with contests here but oh well.
I've half a mind for the entries I'm voting for already.
Quest of Fate
Apocrypha Universe Fate Quest Project
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Beast's Lair Discord Server For Fate Quests
Hermes Servant Collection Master Post
Faceclaim
“You know, if someone told me in life I would wield blade from the future, I would laught.”
Class: Saber
Other Classes: Lancer
True Name: Boleslav I the Brave, First King of Poland
Alignment: Chaotic Good
Place of Origin: Poland
Height: 1.80m
Weight: 95kg (with armour)
Likes: Otto III, administration, his father
Dislikes: 'That damned chronicler'(Thietmar of Merseburg),
Talent: expanding his realm, administration, military campaigns
Natural Enemy: Thietmar, Henry II
Attribute: Man
Traits: King, Culture Hero, Paradoxical Noble Phantasm
Armament: Jagged Sword
Catalyst: Jagged Sword, Spear of St. Maurice
Personality
STR: B
END: C
AGI: C
MGI: C
LCK: A
NP: B
Class Skills:
Magic Resistance: B
Protection against magical effects that cancels all spells below three verses and makes one difficult to target even by High Thaumaturgy and Greater Rituals. Despite living well into Age of Man, Saber often had to contend with hostile magics of pagan tribes and secret cults targeting Piast dynasty for turning back from the old gods in favour of Christianity, which granted him enough protection, that soon it became not worth the effort to target him via magic.
Riding: B
Ability to handle mounts and vehicles with above average skill. Despite Saber's lack of legendary feats of riding, he certainly travelled and campaigned often enough, that his skill improved through experience alone.
Personal Skills:
Golden Rule(Prosperity): B
Skill that denotes one's ability to acquire wealth, and in Saber's particular variant, to ensure prosperity of his kingdom. When Saber took the throne, Poland was considered backwards newcomer to the Christian table and it was through his work and dedication, that when Congress of Gniezno occurred, he was able to awe his guests with display of wealth of his nation that was received as more than mere flaunting of riches. If Saber is showing off his wealth in ways that indicate his ability as a ruler, this skill will act as a powerful aura of intimidation, requiring all who witness him to pass the will check to resist becoming intimidated by suggested power, though it can be negated by skills protecting from mental interference. Were he summoned as Lancer, he could have used the same display to increase power of his Noble Phantasm.
Imperial Favor: A
Indicates one's ability in gaining friendship and favour of ruler of greater standing than oneself while presenting one as an equal. For all accounts, Saber had been one of the best friends of Roman Emperor Otto III, while still a prince, and was gifted by him with a copy of a Holy Lance. Whatever the truth, Saber gains effects of Charisma and Charming Disposition at B-rank.
Nation Builder: A
Denotes one's status as the one who contributed to creating nation state in somewhat modern sense. While normally such a skill would belong at full power only to the first historical monarch of a nation, it was during Saber's reign that Poland became respected international player and expanded the most, and so he shares it with his father. Were he summoned in Poland, Saber would require basically no mana to maintain and class specific Noble Phantasms would be wielded by him regardless of the class he was summoned into. Otherwise he gains rank up to physical parameters when facing against Servants hailing from countries with witch he fought in life (Germany, Bohemia, Hungary, Kiev Rus).
Noble Phantasm
Author's Notes:
Well, I had a lot of fun with this one, especially Noble Phantasm.
When you have your top three more or less thought out and you just want the current contest to end so you have extra time on the next one.
“I am a Servant of the Saber Class. Glory for you! Death for them! Be it doing charities or doing dirty works, I’ll do whatever you commands!”
Source: Dark Soul and Ar Tonelico: Melody of Elemia, + few editing
Class: Saber
Other class: Rider, Berserker
Origin: Historical Facts, Wales and England (100 Year War)
Height/Weight: 188 cm/60 kg
Gender: Male
Alignment: Lawful Good/Chaotic Evil
Parameter:
STR B MGI D
AGI C LCK C
END B NP B
Likes: Joust, duel
Dislikes: French militants
Talent: Politics
Natural Enemy: Trap of Argalia
Attribute: Man
Trait: British
Catalyst: Shield of Peace’s replica
Appearance:
He is summoned in his younger days, taking form as a young adult with golden hair. He has skin so pale that match nicely with his silver armor. Once activating his strongest NP, his entire armor become pitch black, sinister spikes grows on all parts and a helmet with three ostrich feathers motif conceal his face.
Personality
Armament and Combat:
Saber mostly fight wielding his broadsword and protect himself with his shield. He is a man that loves sportsmanship, using a sword style that can be described as 'the noble way.'
However, he is also a man that spent his lifetime in the battlefield, so he can become pragmatic. Aiming for a quick and clean beheading, then proceed to other enemy, then beheaded them, and repeat. This can be absolutely possible with the help of his most powerful Noble Phantasm.
Class Skill:
Riding B
In his life, Saber is a skilled joust. He able to mount any kind of vehicles, ranging from horses to modern bikes, so long it isn’t a member of Phantasmal Beast.
Magic Resistance D
Cancel single target spell. Thought magecraft might be a common thing in the battlefield, perhaps he only encounter practical magecraft like Gandr, or luckily never encounter one at all.
Personal Skill:
Two Side of The Same Coin A
A skill of a Servant with two conflicting history and personality during the same stage of his life, granting him the ability to change his thought and decision between the two persona. At this rank, a complete change of alignment, Skill, NP and personality from "chivalrous and brave" into "savage and calculative" become possible.
Saber's exploit in history between his chivalrous tendency and war crime has been accepted by historian as facts.
Military Tactic D/ Brutal Tactic A
A skill of one’s tactical knowledge during battle when many being mobilized. At this rank, Saber gain a higher advantage when utilizing an army with higher number.
However, using Two Side of The Same Coin change this skill into something more efficient. Forgetting honor in favor of efficiency, Saber utilize his army to leave destruction to enemy’s side as big as possible, while decreasing the loss of his army as small as possible. Even that means using brutal and immoral way of combat.
Charisma C/ Fear Infliction B
A skill that indicates one’s ability to lead. At this rank, Saber able to lead his army efficiently. However, using Two Side of The Same Coin change it into Fear Infliction, an ability to intimidate his enemy solely by his presence, effectively decreasing enemies ability to calculate the battlefield by significant margin.
While he is indeed a model knight that inspires all of his army, he also the very same men that scarred many French militant and civilian due to his feared reputation.
Noble Phantasm:
Ich DienShield of Peace For My People
Anti Army (self)
Rank E
A shield with Saber's personal logo- three ostrich feathers carved in its front. A "Shield of Peace" that symbolize his romantic and chivalrous tendency as a model knight. A Noble Phantasm that Saber really possess in his life, taken from the blind king- John of Bohemia after the Battle of Crecy.
The shield name, Ich Dien serve as a pun of similar sounding Wales phrase 'Eich Dyn' meaning Your Man. It also double as a symbol for his most successful exploit as the "Hero of Crecy" for British army. Both causing an increase to his Charisma and Military Tactic to the highest possible rank.
This Noble Phantasm is only accessible when he is under his chivalrous knight persona by Two Side of The Same Coin Skill. If summoned as a Rider, it will gain additional effect to force his enemy to a jousting match.
The Black PrinceArmor of Terror For Your People
Anti Unit (self)
Rank B
The other Noble Phantasm that accessible for his warmonger persona, taking an appearance of a spiked pitch black armor. The spikes doesn't serve any practical use, but rather a symbol of "Black Prince's" cruelty. This Noble Phantasm may or may not Saber possess in his life. Nevertheless, its existence is unable to be separated with Saber's fame.
Once activated, the silver armor Saber wear become black and become more sinister. It increase Saber's END, STR, AGI by 1 rank and gains a maddening effects similar with Mad Enhancement, but maintain his rationality. Due to being summoned as a Saber, it carry the concept of "Villain of Limoges" or "the sword that beheaded 3000 people indiscriminately", which caused every part of the armor become sharp enough to behead a person and the ability to transform the armor into blades.
Saber's real identity, Edward of Woodstock actually never had "The Black Prince" armor in his life and as such, can be translated as a separate being from him- causing this Noble Phantasm able to be deployed as a walking soulless warrior, effectively become a double Servant fighting alongside Edward.
Lore
Relationship
Alright. Just one day left before voting begins. Last chance to submit anything for this contest.
Just so y'all know, if you like both of my entries about equally and want to vote for one of them, please do so for the one with the most votes. I'd hate to have making two entries actually lower my chances of winning here...
Hope I'm not too late. Here's my 2nd Seiba, as well my 2nd Yi servant sheet.
Class : Saber
Alternate Class : Archer, Rider
Identity : Yi Sun-sin
Origin : Korea (16th century)
Alignment : Neutral Good
PARAMETERS :
STR : B
END : D
AGL : B
MGI : D
LCK : B
NP : B
CLASS SKILLS
Magic Resistance : C
A skill that grants the Servant protection against magical effects, not only by rejecting the magical energy but by canceling the spells altogether. At this rank, Saber can only cancel spells with below 2 verses and cannot defend against Grand Ritual or High Thaumaturgy. Saber does not have a particularly high resistance against magical effects, but one of his Noble Phantasm compensates his lack of protection against stronger magical effects.
Riding : C++
A skill that denotes the Servant’s ability to handle and ride mounts and vehicles. At this rank, most vehicles and animals can be handled with above average skill. However, Saber cannot ride the likes of Phantasmal Species such as Monstrous Beasts, let alone those of the Dragonkind. Saber is especially skilled in operating vehicles resembling a ship.
PERSONAL SKILLS
Charisma : B
A composite skill that consisted of a person’s charm as well as the natural talent to command or unify an army or nation. Increases the ability of allies during group battles, also makes it easier to negotiate with others or to gain allies easier. Saber was someone who was famed for his charismatic personality and actions, and until now is still revered as Korea’s best war hero.
Strategy : B++
A skill that denotes the ability to seize things in broader perspective, such as logistics and diplomacy, in order to decide victory before the fighting even begun. As someone who is known for his great achievement and strategical exploits as a general and admiral to defend Korea from Japanese invasion, Saber has this skill at really high rank. Saber was a man that always make the best carefully made plans to avoid unnecessary sacrifices, and making sure that the preparations were ready before engaging the enemy in battle. Because of this, he has never been defeated in any battles, even if his army was heavily outnumbered.
Battle Continuation : C
A skill that allows the continuation of combat even after sustaining mortal wounds, and also reduces the mortality rate from injury. This skill represents the Servant’s ability or will to survive or the mentality of those who don't know when to give up, consisting one’s strength of vitality in predicaments. In his life, Saber had survived several mortal wounds and had successfully escaped from conditions where most peoples would rather give up than continue fighting, like when he was stripped down from his position and thrown to jail by a rival, or when he faced the overwhelming numbers of the Japanese Navy, these achievements grants him this skill at C-rank.
Instant Mastery : C+
A skill representing one’s capability to learn and master abilities or skills within a short amount of time. This skill allows the Servant to automatically learn necessary skills or abilities to adapt to any situation, even if they don’t have any experience concerning these abilities. At higher ranks, the skills and abilities one can learn become broader.
Despite his lack of any experience in naval warfare, Saber has been recognized worldwide as one of the greatest Admiral in history. It is also said that Saber had mastered various other abilities and skills during his life, despite having no knowledge or experience in these subjects before, which made him promoted into a high position in relatively short time.
NOBLE PHANTASM
Kareui Norae
Song of the Swords
Rank : B
Type : Anti-Army
The twin heavy longswords that Saber uses as his main weapon, which becomes a proper Noble Phantasm when summoned as Saber. The name of these swords are unknown, it is also unknown whether Saber had ever named these swords at all, the name “Kareui Norae” comes from the Korean Novel that depicts his life and legends.
These swords are durable and strong, and also have a special power. When using a downward vertical slash, the power and force of the swords are equal to those of C-ranked hammers or axes Noble Phantasms, allowing Saber to knock down enemies quickly. This is because these swords were used against enemies trying to scale the sides of the vessel of a ship.
Upon the activation of its true name, Saber will merge the twin swords together, forming a single large sword. This sword’s vertical downward slash power and force will be 4 times greater than normal, in addition to the power up, this form also provides the sword with another ability. When using a sideways horizontal slash, this sword will generate a powerful gust of wind that equals to a B-ranked Anti-Army Noble Phantasm, Saber can also utilize this to create a destructive whirlwind that spreads to all direction if he used a spinning sword slash. This power derives from Saber’s legend on the book Honamjeoluirok, which said that Saber can sink enemy ships with a gust of wind created by the swing of a sword. However, these special powers require quite large amounts of mana to be able to use it at full power.
Geobukseon
Iron-clad Spiked Shell
Rank : C+
Type : Barrier, Anti-Unit
A Noble Phantasm in form of a spiked shield, which represents the spiked deck that was used to cover the top of the Turtle Ship—the ship that Saber resurrected and improved to use against the Japanese invasion—which served to deter enemies from boarding the ship. This Noble Phantasm also represents Saber’s Turtle Ship as the world’s first ironclad ship, and Saber’s overall feats and achievement when commanding these ships against the Japanese invaders.
This shield can protect Saber against most physical attacks, as well as offering extra protection against offensive magical spells, it also has a small chance to bounce back the enemy’s attack into—possibly—themselves. The long protruding spikes of this shield prevent enemies from attacking Saber too near, and also allows Saber to bash the enemy with this shield. Which means that this Noble Phantasm can be used for both defensive and offensive purposes.
Upon the incantation of its true name, this Noble Phantasm gained 2 more special powers. First, the shield will transform into a full body armor, which would be automatically worn by Saber, this allows him to move more freely and makes it easier for him to use his sword(s). Saber would also gain the ability to shoot metal spikes from his armor, which allows him to impale unsuspecting enemies.
Personality and stuff
History
- - - Updated - - -
Here are the Servant sheets for this contest so far :
Sheets
Last edited by 34; August 5th, 2017 at 03:45 AM.
Even if I was too late, can I still upload my sheet here?
- - - Updated - - -
Am I too late? Am I on time? I don't know, all I know is that drawings are still unfinished. :/
Servant identity has been hidden for no reason whatsoever. The hints lie in the personality profile and the (currently not there) faceclaim.
Still under construction due to technical problems
==================================="Servant, Saber. On your command, I shall present the heads of your enemies to my sincerest ability. However..."
True Name: Minamoto no Yoshitsune
Alignment: Chaotic - Neutral
Class: Saber (Rider)
Height: 172cm | Weight: 60kg
Gender: Female
Armaments: Dual Katanas, Horse
Likes: Dueling, collecting heads, Benkei
Dislikes: Lazy soldiers, Being betrayed
Talents: Battle and military strategies
Natural Enemy: Jason, Minamoto no Yoritomo
Strength: C | Endurance: B++ | Agility: A+ | Mana: B | Noble Phantasm: A+
Legend
Class Skills
Magic Resistance - B
Cancels spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
Saber's high rank is due to the influence of Tengu's Arts of War. Without it, it is displayed as C or D.
Riding - A+
All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
Personality
A samurai who remains calm and composed in the heat of battle, Saber is always maintaining a degree of bushido to some extent. At the same time however, a cold-blooded killer when the need for it surfaces. While Saber finds more pride in her skill with the blade, it is her bold ingenuity that would better be fit a tactician than any average warrior that makes her a deadly threat. If there was a distinguishing trait and a flaw that Saber possesses as a warrior however, that would be her lack of fear towards the battlefield.
Strangely enough, despite her appearance and disposition as a chivalrous samurai, Saber is unusually distrusting, even of her own Master. This makes Saber one of the most treacherous servants to summon in a normal grail war, as she is more than willing to defect to other sides of she spies a more beneficial opportunity. The reason for this paranoia is more than likely tied to Saber's legend.
Spoiler:
Personal Skills
Charisma - B
A composite skill consisting of a person's charm, as well as the natural talent to command and unify an army or a county. At this rank, it is more than sufficient enough to lead a nation as its King or Queen.
Having manifested in her form at the height of her popularity, Ushiwakamaru's + modifier has been rendered permanent.
Spoiler:
Noble Phantasms
Creator Notes
Last edited by chem24; August 6th, 2017 at 12:51 AM.
Hope I'm not late to the party! Ending up rushing the sheet a little.
faceclaim
Name: Master Cat, The Booted
Class: Saber
Alignment: Neutral Good
Attribute: Human
Likes: Wildlife, Long Naps, Laziness, Fish, Enclosed Spaces
Dislikes: Dogs, Water, Loud Noises, Mice
Talents: Charisma, Hunting, Know-How
Weapon: Claws, Short Sword
Natural Enemy: Cu Cuchulain
Summoning Catalyst: The flesh of an ogre accompanied by a bowl of fresh cream
STR: C
AGI: A
END: C
MGI: D
LCK: A
NP: D
Class Skills:
Magic Resistance
Grants protection against magical effects.
- B+: Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.The nature of cats and cat-like beings manifested as Servants is innately atavistic, calling back to the image of cat-as-totem and the cat as witch's familiar; offensive magic that targets Saber's person is automatically rejected, while protective charms and healing effects have their potency doubled.
Riding
The capacity to ride mounts and vehicles. It is said that Dragon-type mounts are an exception, requiring an additional ability.
- -: Perhaps because his existence is closer to that of a mount than the rider, Saber's Riding Skill has been sealed in order to increase the effectiveness of his more animalistic abilities.
Personal Skills:
Animal Dialogue (Man)
Typically represents communication of intention with animals that do not speak a 'language of words'.
- EX: As Saber is technically an animal himself, the usual effects of the Skill are inverted. While communication with wildlife is possible, to the extent that even abstract notions can be conveyed without flaw regardless of the target's intelligence, Saber's true talent his ability to engage in dialogue with mankind itself. Despite lacking a traditionally-human mind, Master Cat is able to perfectly grasp the art of conversation with his fellow Servants, such that he is considered to have specialised variants of Charisma, Discernment of the Poor, Espionage and Human Observation that apply purely to interactions with humanoids. While the ranks for these Skills is usually at C-Rank, should the target be unaware of his identity, the rank is instead set at A++. Through mere observation and careful planning, Master Cat was able to correctly gauge the character of human culture and arrange his master's ascension to power. A "mastermind-like" skill for a Servant who, while ineffectual as a combatant, excels in the fields of diplomacy, trickery, and simple intimidation. In a typical Holy Grail War therefore, Saber will typically prioritise playing enemy Servants off against one another and forming conflicting alliances, using whatever forms of deception are at his disposal to accomplish his Master's ends.
Eye of the Mind (False)
A natural talent to avoid danger on the basis of an innate 6th sense, intuition, or prescience, where accuracy of instinct has been augmented by experience - somewhat overcoming the problem of visual obstructions that appear in the course of combat.
- C: Rather than any supernatural talent of note, this is merely the uncanny ability of cats to sense danger, intuit the condition of others, and locate their prey. Comparable to a hunter's instinct, Saberis at all times aware of threats to either himself or his Master, the possibility of an impending attack, and so on. Even outside of the threat of immediate combat, his knack at seeing through attempts at deception or disguise is such that only a Noble Phantasm of B rank or above is able to fool his finely-tuned senses.
Archetypal Tale (Fairy)
Denotes that the hero's tale is part of archetypal tradition, potentially providing bonuses against foes within the same archetype, or providing additional bonuses in events that properly emulate the hero's history.
- A: In Saber's case, he represents the archetype of the donor fairy tale - to be more specific, tales depicting the phenomenon of animal as helper, wherein a young hero is tested or assisted by beastly companions. In all the Western canon no tale holds the same prestige in this category as that of Master Cat, Puss in Boots, the loyal feline who through deceit and rhetoric brought fame to his master, and as such his authority over this tradition as a whole is utterly unmatched among Servants. While it is at times a situational skills, should he be faced with Servants who of the same tradition who call upon animal companions - such as the Grey Wolf of Ivan Tsarevich, Prince Charming's noble steed, the three beasts of Momotarou or even some of the familiars used by Alice Kuonji - his hegemony over them will immediately manifest, subsuming their tale and marking it part of his own. In practice, this means that all such animals used against him will at once experience a change in their loyalties, a mental rewrite that causes them to regard Saber's Master as their lord rather than their original hero. Furthermore, should the hero in question attempt to prevent this, there is a chance they themselves will be transformed into an animal likewise loyal to Saber's Master. This is not a magical effect per se, but rather the application of narrative as created by humans, meaning resistance is determined by the degrees of separation (culture, time, content) between the opponent's tale and his own. As a side-effect, Saber himself is bound by the terms of his own archetype, and therefore is incapable of even conceiving opposing his Master's wishes should they avoid mistreating him.
Noble Phantasms:
Name:Il Gatto con Gli StivaliThe Moral is Know-How
Rank: D
Type: Anti-Unit
Not an armament, but rather the crystallisation of the morals surrounding Saber's tale, the ideals he embodies, and the stories he birthed - all represented by the pair of dashing bright shoes he wears. The virtues extolled in Perrault's interpretation of Puss in Boots were a sense of industry, nobility, countenance and most importantly, savoir faire, know-how. Savoir faire is the talent not to overcome life's obstacles with brute force, but through the application of wits and understanding, and it is no doubt this that endeared him to thousands of children. Puss in Boots through its countless iterations is not a story of good defeating evil, the strong protecting the weak, the heroic tales that inspire the legends of so many Servants, rather it is an amoral narrative in which personal ability brings good fortune to those who deserve it. Puss in Boots is a tale that tells children even the meek can survive, that they may yet prosper, that there is hope in this world for them as embodied by this Noble Phantasm.
While wearing the footwear for which he is famous, Saber possesses what might be considered a spin on the Instinct Skill, allowing him to perfectly formulate plans which will bring prosperity to his Master. Put simply, supplemented by the power of this Noble Phantasm Saber is constantly aware of 'the best course of action' he should take in order to accomplish his Master's goals, with the shoes themselves serving almost as a processing unit that takes the information Saber acquires from his keen observations and outputs various possibilities for him to choose from. As savoir faire is the highest of virtues, he will always know the enemy's weak point unless it is magically-hidden, always know the optimal path of retreat, and always know what he should do next based on the information available. As no additional combat ability is provided, however, this does not help in the case of 'hopeless' situations, and the level of know-how Saber can draw upon is determined entirely by his own information-gathering abilities.
lore