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Thread: Monthly Create-A-Servant Contest

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    後継者 Successor zikari8's Avatar
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    Okay, I sure hope this works. If you're reading this, it probably is, but I'm really bad at this formatting thingy.

    But if this is working then I'm really glad. Anyways, I have something cool to show off and I hope you like it. It's a bit late and the thing's kind of long but I hope it's ok to share this...

    Honestly, it's probably not worth your time but if you're like bored or something, maybe you could... you know.

    ​NIGHT 1
    Enter if you dare
    Do you know about the Seven School Mysteries? You know, the set of seven weird unexplainable phenomena that happen in school. Well, I guess the specifics are dependent on each school, but the general idea's the same, right? Well, I think some of them are kind of interesting. For example, the first mystery:

    "In the art room, in the middle of the night, one of portraits' eye start to shimmer and the eyes move around."

    Silly, right? But, what if it was true? What if there was something behind the silly school mystery afterall?



    Mona Lisa
    Assassin





    Profile: A phantom born from the mysteries associated with the Mona Lisa. Manifested as a living portrait in the Art Room, she pretends to just be a normal painting. Within the portrait, she can move, see, and even talk, but she cannot exit the frame. If you ever have any troubles, feel free to go to her for advice <3.

    Origin: Italy
    Alignment: Lawful Good
    Likes: Attention, artistic men
    Dislikes: Idiots
    Talent: Posing
    Habitat: Art room
    Danger Level: Very Low

    Parameters:
    STR: E
    END: E
    AGI: E
    MGI: D
    LCK: D
    NP: C

    Class Skills:

    Presence Concealment --
    The capacity to hide one’s presence as a servant.
    This skill has been replaced with the Still Frame skill.

    Personal Skills:

    Golden Rule (Body) B
    The possession of a natural and perfect goddess-like body, preserving beauty.
    Painted by one of the most well-known artists in history, Mona Lisa of course has ideal proportions. From her eyes to her smile, every part of her could only be described as perfect. This might be a little crude, but itt would not even be strange, for example, to be aroused at the mere sight of her hands.

    Enigmatic Beauty A
    A beautiful expression that incites the curiosity of the beholder. Beyond simply possessing perfect proportions, it is an aura of mysterious beauty that seduces the attention of a viewer.
    At this rank, it reaches the level of mental interference magecraft. Those who have seen her will have her image burnt into their brain; thoughts about her appear in the target’s brain and a desire to learn more and continue observing manifests. It is a skill powerful enough to make people keep wanting to see a single portrait over and over again.

    Still Frame B
    The ability to remain motionless for extended periods of time. It is not only patience but the mental strength to fight down one’s own natural urges to move. Encompassing even minimized breathing techniques and reduction of one’s heartbeat, it also conceals one’s presence to a degree.
    Stemming from one staying still to be a model for a painting, this skill has been taken to the limit of human extremes and allows for Mona Lisa to stay perfectly still as to fool viewers into thinking she is but a normal, non-magical painting.

    Noble Phantasm:

    Living Portrait
    Universal Masterpiece

    Type: Anti-unit (Self)
    Rank: D

    The concept of a living painting manifested.
    Mona Lisa’s physical form is that of an actual painting, an image on a canvas. Within the bounds of her frame though, she is capable of moving and can even see and talk with those outside the painting. However, she cannot exit the painting or physically touch anything outside. Trapped by an invisible wall, she is unable to interact with the outside besides through light and sound.

    Theoretically, her true form would be the woman and she is simply trapped inside the painting. The painting exists as a sort of pocket dimension containing only Mona Lisa. With the right knowledge and powers, it could be possible for someone from outside to be pulled into the painting or vice versa, but Mona Lisa has neither the wisdom nor skills to do so.

    In order to kill Mona Lisa, one must completely destroy the painting.

    Following Eyes
    The Mona Lisa Effect

    Type: Anti-unit
    Rank: C

    Eyes that follow a viewer no matter where they go. An artistic phenomenon, sometimes named after Mona Lisa herself, whose mystery has become a noble phantasm.
    In effect, it is similar to Clairvoyance or Mystic Eyes of Tracking. Once Mona Lisa has laid eyes on somebody, she will continue to be able to see them no matter how far away they go. Walls, distance, and even darkness do not hinder Mona Lisa’s vision at all. They are truly eyes that follow one around from every angle and distance.

    Legend:

    The Mona Lisa is a painting by the famous renaissance man, Leonarda da Vinci, but I suppose I don’t need to tell you that. Everyone knows about the Mona Lisa and all of its magnificent attributes, like her enigmatic expression and how her hands are placed so and so and stuff only art nerds would understand.

    I suppose it’s only natural that such a famous painting would also have its fair share of mystery. Stories of the true origin of the painting’s subject, stuff about da Vinci, and the sort. Not to mention, the thing’s been stolen and parodied over and over. Oh yeah, they say that her eyes follow you right? Well, that’s just an optical illusion but I suppose there’s a lot people who buy into stuff like that. I suppose that’s why she was able to be summoned as a phantom, born from the idea that the painting is alive somehow. Silly, isn’t it?

    Personality:

    An elegant, soft-spoken onee-san.

    She is caring and a great conversation partner. She listens to one’s troubles and worries with her trademark smile and offers sage advice, never too strict or apathetic. If one has nothing to talk about, she has a plethora of interesting stories to tell from her many years. She is especially knowledgeable in matters of the heart, and will give expert counsel on finding one’s true love. Truth be, she’s a bit of a romantic, certain that everyone has that one special soulmate whom they’ll eventually find. She abhors violence, loves art, and appreciates wisdom.

    Don’t tell her this, but she’s kind of an attention whore. She just loves having everyone looking at her, and doesn’t like it when she’s being ignored. Just as much as she loves herself, she also seems to love the sound of her own voice and will start up conversations just for the sake of moving her paint lips. If she gets shunned for too long, I fear she may break into an angry tantrum. Other than that, she’s a pretty, well-mannered lady who has stolen the eyes of many.

    ***************
    That wasn't too bad, was it? Maybe a little interesting? Unique? Okay, I won't push my luck.

    But that's not the end! There's still some more, and it all ties together, I promise. So if you're still up for some more stuff, just keep going...


    Mystery#2

    The second mystery:
    "Near the staircase is a magical mirror. If you look into it at night, you'll see the face of your soulmate."


    Bloody Mary
    Assassin



    Profile: A phantom born from the folklore of Bloody Mary. Residing inside a full body mirror near the staircases, she attacks those who she considers her enemies, girls who have found happiness in love. Her appearance is not particularly out of place but her nature is definitely hostile to a large number of potential victims. It is best to ignore her and avoid getting close to her mirror at all.

    Origin: England, Folklore
    Alignment: Chaotic Evil
    Likes: Clean glass, kind gentlemen
    Dislikes: Happy girls
    Talent: Curses
    Habitat: Mirror
    Danger Level: Moderate

    Parameters:
    STR: E
    END: E
    AGI: E
    MGI: C
    LCK: E
    NP: B+

    Class Skills:

    Presence Concealment C
    The capacity to hide one’s presence as a servant. At this rank, it is possible to disappear and become somewhat difficult to detect. The rank drops considerably when preparing to attack.
    Bloody Mary can hide in her mirror and become unnoticeable as long as she does not reveal herself in the image. Even if they are near the mirror, other servants would have some difficulty detecting her and would simply think of the mirror as normal.

    Personal Skills:

    Catoptromancy B
    Divination magecraft using mirrors. At this rank, the user can look into the future of anyone who stands in front of the mirror and translate the data into images that appear on the mirror. Stuff like the face of one’s future husband is popular, but will only make Bloody Mary angry.

    Speak of the Devil C
    A skill denoting one’s nature to appear when one’s name is called.
    In Bloody Mary’s case, when one stands in front of the mirror and says her name three times, she will be summoned to that mirror.

    Illusionism C
    A magecraft for the use of beguilement. At this level, Bloody Mary is able to cause hallucinations in her enemies that affect all five senses. Illusions of floating skulls or one’s own face melting are common spells.

    Noble Phantasm:

    Through the Looking Glass
    Mirror, Mirror

    Type: Anti-Boundary
    Rank: B+

    A Noble Phantasm encapsulating Bloody Mary’s legend as a monster within mirrors. Rather than a weapon, it manifests as a unique ability to appear inside the image of a mirror. Bloody Mary is able to move around inside the image, see, speak, and even move “off screen”, as if she were in some sort of Mirror World. Of course, there is no such thing as a Mirror World, she is simply just another image on the mirror. Nevertheless, that does not mean she cannot affect the world outside the mirror.
    Culturally speaking, mirrors have been held as representative of truth, as they reflect the reality of the world. Operating under a similar concept, anything that happens in the “Mirror World” happens in reality. So, if Bloody Mary were to appear to stab a person’s reflection in the mirror, the person in real life would suddenly have a stab wound. While Bloody Mary can thus damage people outside the mirror, the same does not work in reverse and any attempts to swing at where one thinks she should be are futile. As long as she’s in the mirror, Bloody Mary’s practically invincible.
    It should be noted that the Noble Phantasm does not grant her the ability to travel from mirror to mirror at will. Once she is in one mirror, she has to stay there until she is summoned to another one.

    Legend:

    Come on, you had to have heard about Bloody Mary at least once. No, I’m not talking about the cocktail. The scary girl in the mirror who appears if you say her name three times. Well, I suppose that’s just the modern ritual but an older one just requires a girl to be in front of the mirror at midnight. Since she’s so popular, a specific legend is somewhat hard to pin down, but all of them have the idea of the mirror and potential danger.

    Personality:

    A bitter, violent woman.
    Whenever she appears, she is almost always hostile. As you’d expect from one whose stories involve cursing girls before they can marry or being compared to Queen Mary who had a number of miscarriages, she is very antagonistic towards the romance and happiness of other women. If a girl with a fulfilling love life unwittingly steps in front of Bloody Mary’s mirror, the girl will definitely be attacked. Her hatred is great enough that it’d be easy to mistake her for a Berserker.
    On the other hand, she holds no ill will to men or single girls. If anything, she is somewhat sympathetic to the later. She typically doesn’t bother talking with anyone outside the mirror, but if someone she considers harmless continues to try and converse with her, she wouldn’t mind replying. Outside of her burning hatred, she’s more or less a slightly pessimistic, grumpy girl. She has no real hobbies, no real desires, just a hatred for the happiness of other girls. But, if she herself were somehow able to find love… well, wouldn’t that be nice?

    Mystery#3
    The third mystery:
    "Whenever you're walking around the school alone, you get this strange feeling that someone is watching you."


    Sukima Onna
    Assassin




    Profile: A girl who resides in gaps. She has the unique power to enter the gap between spaces, no matter how small, and travels between gaps as she pleases. Hiding away in the school’s many gaps, she watches over the populace silently, out of sight and out of mind. Although her appearance is super scary, she means no harm and is content with just watching. It is highly advised to not try and contact her; not only is finding her difficult but startling her is a bad idea overall.

    Origin: Japanese Urban Legend
    Alignment: True Neutral
    Likes: Tight spaces, handsome bishounen
    Dislikes: Open spaces, extended
    Talent: Stalking
    Habitat: Gaps
    Danger Level: Low

    Parameters:
    STR: E
    END: E
    AGI: C
    MGI: D
    LCK: E
    NP: B

    Class Skills:

    Presence Concealment --
    The capacity to hide one’s presence as a servant.
    This skill has been lost due to the Not Alone skill.

    Personal Skills:

    Not Alone A
    A skill denoting one’s naturally strong, unsettling presence. When she is watching someone, Sukima’s aura will automatically flow towards that person and alert them of her existence. Even a normal person will be able to detect her presence. However, they are unable to find her hiding spot, so they are only left with the feeling that “someone is watching me” but not knowing who. It is a skill that ruins any hopes of approaching someone unnoticed, but ends up causing great paranoia in an unsuspecting target.

    Shapeshift C
    A method of changing one’s body or appearance. In Sukima’s case, it is the power to flatten her body at will. Once flattened, she becomes paper thin and just floats away as if a leaf in the wind. It is an effective technique for hastily avoiding an attacking and escaping.

    Noble Phantasm:
    Four-fold Mystic Boundary
    The Smallest Gap

    Type: Anti-Border
    Rank: B

    The manifestation of her ability to enter gaps. No matter how small it is, as long as there a gap in space, such as the few millimeters between a drawer and a wall, she can force her body into the gap, defying concepts such as size and mass.

    Every gap is connected to a sort of gap dimension, a personal subspace separated from reality. It is a large open space with countless eyes floating in the background. The gaps serve as a sort of portal between the two dimensions but only Sukima is able to travel between the two at will. From within the gap dimension, she can travel to other nearby gaps and use them as windows to look into the real world. If she desires, she can bring objects and even other people into the gap dimension, by carrying them with her as she enters, but it is unlikely she will do the latter.

    For clarification, this Noble Phantasm does not grant her the ability to create gaps magically or make pocket dimensions out of nowhere.

    Legend:

    Few have heard the legend of the Sukima Onna. The story typically tells of someone who lives alone constantly feeling like he’s being watched. Even after he searches the rooms all over, he doesn’t find anyone hiding or any peepholes, until finally he finds the culprit: a woman in the millimeter-wide gap between the drawer and the wall.
    The Sukima Onna is a woman who is able to fit into the smallest gaps. The gap between the drawer and the wall, under a vending machine, the crack in the pavement, maybe even in the slightest gap between pages of a closed book. She can travel between gaps and pull a potential victim into the gap.

    Personality:

    A silent, unsettling stalker.

    From within her gap, she silently observes the outside world, never daring to really interact with it. Despite staying within the gap, she unleashes an ominous presence as she intently stares at passerby’s without needing to blink. If someone catches her eye, she will continue following their actions, jumping from gap to gap. She has no sense of privacy and will not hesitate to stare at one in the bathroom and such. It’s typically impossible to tell what she’s thinking as her only expression is a static, terrifying glare.

    But the truth is, she’s just an incredibly shy girl with some agoraphobia. She is bad at talking too people, to the point she’s kind of forgotten how to talk. Although she’s somewhat interested in the prospect of friends, she can’t muster up the courage to reveal herself. Instead, she locks herself up in her gap and continues to just watch the happiness of others in envy and wonder.
    She likes handsome guys and can be obsessive in such matters. Once she finds someone to her liking, she goes full idol worship mode. She’ll watch him 24/7, fill her gap with pictures of him, somehow make a dakimakura, and let her imagination go wild. Perhaps, if her love goes far enough, she may even find it in her to bring him into the gap… the result of that would be unknown.

    Mystery#4
    The fourth mystery:
    "At midnight, the skeletons in the science lab come to life and walk around."

    Otsuyu
    Assassin



    Profile: A pair of moving skeletons from the science lab. Although they are undoubtedly skeletons, they can cast an illusion and don the appearance of two attractive women: the beautiful noble lady, Otsuyu, and her cute and humble maid. Appearing to those who have lost their love, they seduce the unsuspecting young men and drain their life force. Although they have two bodies, they are the same existence, a single soul controlling two lifeless corpses. If you’re a girl though, you’ll just end up seeing some spooky skeletons.

    Origin: Japanese Folklore
    Alignment: Chaotic Neutral
    Likes: Flowers, naïve men, depressed men
    Dislikes: Nosy people, cockblockers
    Talent: Seduction
    Habitat: Science Lab
    Danger Level: Moderate

    Parameters:
    STR: E
    END: E
    AGI: E
    MGI: D
    LCK: C
    NP: C

    Class Skills:

    Presence Concealment D
    The capacity to hide one’s presence as a servant. At this rank, it is suitable for spying but nothing else. A low ranking of Presence Concealment unbecoming for an Assassin to the level that a Servant can infer one's presence at once.

    To begin with, Otsuyu’s modus operandi lies in assassination via seduction, so presence concealment is meaningless anyways.

    Personal Skills:

    Two girls, One soul EX
    The ultimate form of the Combination skill where the two bodies are indeed actually united as one mind. Concepts such as grasping each other’s intentions or trusting one’s back to the other are unnecessary when both girls are already controlled by the same mind.

    When fighting together, their combat power increases drastically and they are able to launch combo attacks with perfect unison. Aside from combat, all other skills are significantly enhanced as well.
    If one of the two bodies were to be defeated, the skill would naturally be deactivated.

    Pick-up Artist C

    The ability to seduce a target with one’s words and mannerisms. It is a skill that does not encompass natural charm, physical beauty, an alluring voice, or some magical curse of attractiveness, but instead denotes proficiency in the technical aspects of seduction.

    At this rank, Otsuyu is able to determine the targets tastes and decide on an optimal course of action for grabbing a hold of his heart. Since this form of seduction is entirely mental, magical resistance will have no effect at resisting it.

    Noble Phantasm:
    Peony Lantern
    Botan Doro
    ~Peony Lantern~
    Type: Anti-Unit
    Rank: C

    A bewitching lantern that casts illusion magic on its user. When activated it turns Otsuyu from a pair of skeletons to two ladies of captivating beauty. The lantern is fueled by the negative emotions of the target. The more negative feelings they have, the stronger the illusion becomes and the harder they fall in love. The longer the illusion goes on, the target’s negative feelings and life force will be slowly drained away until they die in absolute bliss. In some ways, it is one of the nicest ways to kill someone.

    As a side note, one of the two must be holding the lantern for it to be active. If it were dropped or destroyed, the illusion would be immediately broken. If the lantern gets out of eyesight of the target, its effect is also nullified. Once the lantern has absorbed enough negativity, the two girls will return to their true forms, but the target will be too happy to notice.

    Legend:

    The Botan Doro is one of the most famous kaidan in Japan. If you’re the type that likes that sort of stuff, you’ve probably heard a version of the story at least once, but there are some who don’t like that sort of stuff.

    The story tells of a depressed man who had recently lost a loved one. One day, he meets a beautiful woman and a cute girl holding a peony lantern. Instantly smitten, he swears his eternal love to the woman and becomes happy with her. However, one day, a suspicious third party peeks in on one of the new couple’s meetings and finds the man embracing a skeleton. The man is warned and tries to resist the ghost’s allure, but ends up giving in and dies entwined with the skeleton.

    It is the quintessential story of a sexual encounter with the supernatural. I guess that’s just how men are, huh?

    Personality:

    A mature, seductive older beauty and a cheerful, super-cute young girl.

    Although there are two of them, they are in fact one existence with two bodies. Their personalities are just facades made in order to lure in smitten men. In case the target prefers one type of woman over the other, two different appeals are made to assure maximum chance of success.

    The woman acts as a shameless seductress, entrapping men with experienced ease. She flirts relentlessly and flaunts her body without hesitation. Always calm, always in control, she toys with others like a puppet master. In contrast, the girl is a bubbly but somewhat reserved youth. With a cuteness beyond the most popular idol sensation, her smiles and skips are almost sickeningly sweet. Focusing on purity, she doesn’t do anything as bold as her partner but instead gently gets closer to others and becoming flustered at excessive closeness.

    Of course, all of the above is just a well-done act. In reality, they’re just conniving schemers who’re just pawning off their beauty. Cold-hearted and mean-spirited, they’ll happily eliminate anyone who gets in their way. They only bother targeting men they consider suitable, and everyone else just get spooked by moving skeletons. As you’d expect from a single existence, they make perfect wingmen for each other. Or would it be wingwomen? Or perhaps wingskeleton?

    ***************

    That's all I can fit in for now, but if you're still onboard, you should totally stop by later. We're only just getting started.


    - - - Updated - - -

    NIGHT 2
    Enter if you dare

    Welcome back! I knew you'd return. Alright, I've got a really good one this time, that'll knock your socks off.

    Let's not waste anytime and just get right to it!

    ***************

    The fifth mystery:
    "When you run out of toilet paper in the bathroom, a red-cloaked person will appear and ask if you want red or blue paper. If you answer wrong, you'll die."

    Aka Manto
    Assassin


    Profile: An apparition phantom who appears in the bathroom to those who don’t have paper. She asks the helpless victim if they want red paper or blue paper, and then kills them based on their answer. Characterized as a person with a red cloak, she is known by many names, the most popular being Aka Manto. If you encounter her, your chances of survival are slim.

    Origin: Japanese Urban Legend
    Alignment: Chaotic Evil
    Likes: Painting, riddles, quick thinkers
    Dislikes: Mindless adoration, relationship drama
    Talent: Puns
    Habitat: 4th Floor Bathroom
    Danger Level: High

    Parameters:
    STR: D
    END: E
    AGI: D
    MGI: D
    LCK: E
    NP: C

    Class Skills:

    Presence Concealment B
    The capacity to hide one’s presence as a servant. At this rank, it is possible to disappear and become extremely difficult to be detected. The rank of Presence Concealment drops considerably when preparing to attack.
    For Aka Manto, her stealth abilities are great enough to approach an occupied toilet stall in an otherwise empty bathroom without being noticed until she infiltrates the stall and attacks.

    Personal Skills:

    Toilet Killing Techniques A+
    An assortment of killing techniques that can be executed in the vicinity of the toilet. Aka Manto has no specific fighting style; she possesses as many ways to kill as there are colors on the spectrum. Depending on the target’s actions, she will pick an appropriate one for finishing the target off. Whether it’s chopping them to pieces, skinning them alive, strangling them, drowning, or even summoning hands to drag them away to the netherworld, her abilities are seemingly endless.

    Of course, these techniques are best drawn upon in the bathroom. The toilets are her territory so she not only gets a variety of abilities but even a power boost. When these abilities reach their maximum potential, it is possible for Aka Manto to even match a low-tier proper servant in combat.

    Classroom Crisis A+
    A skill that determines how much one ends up gathering public affection (school edition). At this rank, it has gone beyond simple attractiveness and become more like a curse. Just by showing her face and walking around, there is a risk of the classroom devolving into chaos.
    Against her own will, Aka Manto’s will end up gaining her countless admirers until eventually the balance tips and she ends up dead. Or rather, that already happened once.

    Mystic Face Killer D
    A seal that blocks out the mystical effects of one’s face in the form of a mask. By donning the mask, the causative powers of one’s appearance can be reduced.
    Although it is not a perfect remedy for her curse, it is a useful item for Aka Manto to hide her troublesome beauty. It’s also good for concealing her identity so that’s two birds with one stone!

    Noble Phantasm:

    Impossible Question
    Red Paper, Blue Paper

    Type: Anti-Unit
    Rank: C

    Aka Manto’s signature question manifested as a type of mental interference Noble Phantasm.

    It is a magical trap in the form of a question, made to increase Aka Manto’s chance of success. By creating a question with definitive, well-known results and no real answer, Aka Manto forces the target to essentially choose their own fate. In answering, the victim ends up imposing a type of self-hypnosis on himself and subconsciously accepts their inevitable demise. In doing so, they weaken their own sense of resistance, making Aka Manto’s subsequent attacks much more effective.

    Legend:

    An apparition said to appear in cursed bathroom stalls. After one has done their business, one will find no toilet paper in the stall and she will appear, asking if one wants red or blue paper. If one answers red, they are sliced apart and their blood dies the stall red. If one answers blue, they are choked to death until their face turns blue. No matter what you answer though, death is probably inevitable, unless one is incredibly clever.

    Personality:

    A cool and enigmatic girl.

    Lacking both shame and morals, she appears only when one is the most unguarded, on the toilet. Without bothering to learn about her target or reveal a bit of herself, she poses her question and kills just like that. She can seem like an emotionless serial killer without any real motives, but in truth she’s just apathetic to the importance of lives. It’s not like she hates humans though, in fact she likes them a lot, specifically their ingenuity.

    The thing that excites her the most are how there can different answers that different people come up with for the same question. When presented with a choice of red or blue, what will one respond with? Will one answer with a different colour? Or perhaps one will try to not answer at all. Or maybe one will even try to reverse the situation by asking it to her. There’s even the possibility one will be unable to think outside of the binary choice and just go with one of the presented options.

    The endless creativity of mankind drives her to draw out the ideas of her targets. By adding the pressure of death, she forces them to think fast and display their true potential. Most answers are rather boring, but every now and then she gets surprised by their creativity. If she really likes an answer, she’ll take in interest in him and let the target go free, pleased with the encounter.

    ***************

    Did you like it? Personally, I think that one's the best so far.

    But don't count your chickens yet, cause next up is the sixth myste-

    ...

    ...

    Oh, no. Um... this... this was a mistake.

    I was supposed to stop before this. This has gone on too long.

    Let's call it an end here, okay? You don't need anymore right?

    ...

    You insist on continuing? You've gone too far to give up now?

    I'd highly advise not to.

    Are you sure?

    YES
    The sixth mystery:
    "Late at night, the school broadcast begins airing even though the broadcast room is uninhabited."

    Mary-san
    Assassin


    Profile: The voice that talks on the broadcasting system even after school hours. A fun-loving spirit who plays around with potential victims by sending a killer doll after them, delighting in the victim’s fear as she gradually announces that the doll is getting closer and closer. The doll is just a puppet body for her to kill with; her true existence is tied to the broadcasting system.

    Origin: Japanese urban legend
    Alignment: Chaotic Neutral
    Likes: Knives, music, childish people
    Dislikes: Adults, people with no sense of humor
    Talent: MC-ing
    Habitat: Broadcasting Room
    Danger Level: Moderately High

    Parameters:
    STR: E
    END: E
    AGI: D
    MGI: D
    LCK: C
    NP: D

    Class Skills:
    Presence Concealment B-
    The capacity to hide one’s presence as a servant. At this rank, it is possible to disappear and become extremely difficult to be detected. The rank of Presence Concealment drops considerably when preparing to attack.
    This skill is somewhat diminished by the loud announcements being made to advertise one’s presence.

    Personal Skills:

    Synthetic Limbs (Doll) (False) A+
    A skill denoting one’s body being man made machinery. At this rank, not only one’s limbs, but one’s entire body is a doll.
    However, it is not Mary’s true body, but a means as to physically attack people. It is remotely controlled by Mary, but it remains motionless otherwise and will be noticed as a mere doll with time. Since it a mechanical contraption, it is naturally stronger than the typical human.

    Alluring Nightingale C
    A mesmerizing-kind of Skill possessed by those with a beautiful natural voice; it is also a declaration of the exercise of power by the royalty. It works as a charm magecraft-like effect towards those of the user's opposite sex, but evasion is possible by means of a Magic Resistance Skill. Even without Magic Resistance, one can abate it to some extent so long he or she maintains a will to resist.

    Noble Phantasm:

    Death Game Warnings
    Mary’s Phone Call

    Type: Anti-Unit
    Rank: D

    A broadcasted message regarding the position of “Mary”.

    By itself, this message has little effect besides scaring the target a little. However, the Noble Phantasm can be activated over and over, and continuous use can lead to large effects.

    As Mary sends her killer doll towards her enemy, she can use the Noble Phantasm. With each reveal of the doll’s position, the doll gains a small bonus to her next attack. By making several messages, the bonuses stack and may end up becoming a drastic power up. Mary’s final message must be that she is right behind the target, which signals the end of the broadcast chain so that all the stacked bonuses are applied immediately to the next attack.

    There is a necessary time interval between Mary’s messages. While having several messages does power up the doll more, having too many will take a lot of time, time the target can use to escape. Also, if the target cannot hear Mary’s messages, the Noble Phantasm will not activate.

    Legend:

    Now this one is a popular story. There once was a girl who loved and played with a doll very much. However, she ended up discarding the doll and soon forgot about it. One day, she received a phone call. In a high-pitched voice, the phone said,

    “Hello. This is Mary. I’m at the dump.”


    The call cut out, but then rung again. The calls continued to inform the girl of Mary’s location as Mary slowly got closer and closer. Finally, Mary announced that she was right behind the girl. And there she was, the long forgotten doll. The girl was killed immediately.

    Personality:

    A playful, mischievous spirit.

    Her mannerism of speech is energetic and verbose, using small words with high frequency. She likes making jokes and playing music, which culminates in her occasionally playing ominous sounds to scare the hell out of listeners. She has mimicked the professional announcing style of broadcasters and radio hosts and is able to execute it decently well. But deep down, she’s just dying to make a bad joke. In contrast to herself, the doll is emotionless and just a puppet for killing.

    She hates adults. The older one grows, the more they forget. In contrast, children are great; they’re easy to impress, fun, and serious about the weirdest things. Serious, adult stuff is just exhausting; why can’t everything be bright and happy? For those who have lost their sense of wonder, she spares no mercy. What she really wants deep down is someone who will never abandon her, an eternal playmate.

    ***************

    I'm sorry... it's too late to go back now.

    All the gears have been set in motion. All because I couldn't keep quiet. Had to keep going.

    I'm sorry.

    This is the seventh mystery:

    "If you learn the secret of the other six mysteries, the principal will come and kill you."

    Run.

    Go now. Don't look back and get out of here.

    She's coming.


    ***************


    M.I.B
    Assassin


    Profile: A phantom born from the mysterious organization known as the Men in Black. The materialized phantom is a member of the group serving as a representative of the organization’s collective abilities. Holding the concept of one who eliminates those who have learned too much, she only materializes physically once the conditions are set: someone has learned the true identities of the other six school mysteries. Once she has materialized, she will eliminate the target and then once again vanish.

    Origin: America, Urban Legends
    Alignment: Lawful Neutral
    Likes: Competent, obedient citizens
    Dislikes: Rebels, curious idiots
    Talent: Paperwork
    Habitat: Principal’s Office
    Danger Level: High

    Parameters:
    STR: D
    END: D
    AGI: C
    MGI: D
    LCK: C
    NP: B

    Class Skills:

    Presence Concealment B
    The capacity to hide one’s presence as a servant. At this rank, it is possible to disappear and become extremely difficult to be detected. The rank of Presence Concealment drops considerably when preparing to attack.

    Personal Skills:

    Modern Martial Arts B
    A contemporary fighting style as opposed to ancient martial art techniques. Taking from the teachings of older fighting techniques and enhancing them with modern scientific knowledge, a highly practical battle method is born.
    Possessing both an ideal body honed through a perfectly managed diet and training regime and a detailed knowledge of maximizing her body’s full potential in each movement, M.I.B is a highly efficient fighter at eliminating normal human opponents.

    Knowledge of the Unknown A
    An intimate familiarity with extraterrestrial secrets. Of course, in order to protect the secrets of another race, it is expected to know at least some of said secrets. M.I.B. contains all of her organizations knowledge of supernatural phenomena, unidentified mysterious animals, and unknown flying objects.

    Information Erasure (Evidence) A
    The automatic removal of information regarding M.I.B. It is a variation of the Information Erasure skill focused solely on eliminating physical evidence. Photos, video recordings, and documentation which prove her existence is all eliminated. On the other hand, the memories of witnesses are kept, so that the only thing left are wild eyewitness reports.

    Noble Phantasm:

    Silencing Agent
    Neuralyzer

    Type: Anti-Unit
    Rank: B

    The natural weapon for keeping a secret safe.

    A cigar-size device with the ability to wipe memories. It emits a flash of light that can remove the target’s memories of the past certain amount of time. The extent of the memory erasure can be configured. Afterwards, fake memories are implanted into the target.

    It is an ability outside of magecraft and thus not affected by magic resistance. It is, however, weak against those with mental resistance. While the memory wipe is still more or less effective, it is difficult to implant fake memories. Also, the complete effect can be countered by simply closing one’s eyes or wearing shades.

    Legend:

    The Men in Black are a group of self-proclaimed government agents who work to protect the secrets of the supernatural by silencing witnesses. It is unknown if they are actually a part of the government or just a group pretending to be one. Some even theorize that they are actually aliens in disguise. Either way, they are a mysterious organization who employ a variety of methods to prevent people from knowing too much.

    Personality:

    A serious, hyper-competent lady.

    With no patience for nonsense and hijinks, she executes her mission flawlessly and executes her enemies mercilessly. The very definition of a professional: emotionless and efficient. Once she has spawned, she will eliminate her enemy in the quickest way with the highest chance of possibility and then leave immediately after…

    At least, that’s the image she wants to project. Beneath her armor of professionalism is a girl with little experience outside her profession. She has trouble with personal relations and is especially weak to matters of love. Lacking both friends and social skills, she’s more or less an unlucky-type introvert doomed to die alone and unloved. She also likes poetry and firearms. Nevertheless, her job comes first and she can easily push aside her “self” to complete her mission.

    ***************

    Are you getting this?

    If you are then you must be okay. Thank god.

    I'm so sorry I brought this upon you.

    I'm sure you're probably mad at me right now.

    What was the point of this? I guess... I just wanted to share some things...

    You see... sometimes I get too excited and I speak before my mind can catch up.

    Damb ol' me, ya know.

    You're right. I've played this joke for too long.

    I've just been stringing you along for the ride, giving you useless pieces.

    I'll tell you the truth.

    Come by later, and I'll show you the final piece.

    I promise.


    - - - Updated - - -

    NIGHT 3
    Enter if you dare

    Hey. You came.

    To be honest, I wasn't sure if you'd bother.

    Then I won't make you wait any longer.

    Here is the connection.

    ***************

    Servant Berserker

    True Name: The Boy Who Went Forth to Learn Fear
    Origin: Grimm’s Fairy Tales
    Alignment: Neutral Good
    Gender: Male

    Parameters:
    STR: C
    END: C
    AGI: C
    MGI: C
    LCK: B
    NP: C

    Legend:
    There was once a boy who did not know what it was like to shudder. In order to learn, he tried to encounter scary spirits, but remain unfazed. As part of his adventure, he stayed three nights in a haunted castle. Over those three nights, countless spirits, monsters, and phantoms appeared, but he easily defeated all of them and won the castle’s hidden treasures. Still, he did not know fear. Impressed, the king gave him the princess to marry. When the boy complained about his desire to shudder to the princess, she got annoyed threw him in some cold water. He indeed did finally shudder due to the coldness, but he still never found fear.

    Personality:
    A literally fearless idiot who just wants to be scared once in his life. Driven by his desire to learn fear, he pushes himself into increasingly dangerous and potentially scary situations, yet always ends up not being scared. His wish for the grail is obviously to finally learn fear.

    Outside of his insanity, Berserker is a very my pace type of person. He does whatever he wants and is inconsiderate to the needs of others. While he’s more or less a good person, he cares not for the rules of society and would just as easily take a nap in the middle of a crowded street if he felt like it. You can’t help but feel bad for the princess who had to marry this guy…

    Class Skills:
    Madness Enhancement EX
    Parameters are ranked-up, but Berserker is deprived of most of his reason. His recklessness has been amplified due to his loss of sanity, and he has become a man who actively seeks to make his own situation worst in hope that he might end up scared later. Of course, he is completely incapable of feeling fear now, but he doesn’t know that.

    Personal Skills
    Wraith Slayer B
    A special skill awarded to those who have defeated many wraiths and vengeful spirits. It is not a heaven-given talent but an acknowledgement of one’s accomplishments. Against ghost-type enemies, Berserker’s attacks are super effective.

    Golden Rule C
    A skill measuring one’s fortune to acquire wealth. For his accomplishments, Berserker won great treasure from the haunted castle and the princess’s hand in marriage, effectively inheriting the king’s country.

    Noble Phantasm:
    Three Night Test of Courage
    Haunted Castle

    Type: Anti-Unit Noble Phantasm
    Rank: C

    The Haunted Castle from Berserker’s legend. The building is filled with countless spirits, ghosts, and monsters and possesses the power to summon more. As a Noble Phantasm, it holds the concept of a place in which mysterious apparitions gather.

    Since he conquered the castle and obtained all its treasure, the Noble Phantasm belongs to Berserker, but he cannot control it. Much like Siegfried and Nibelung or David and the Ark, it is a Noble Phantasm that materializes whenever he is summoned, without his knowledge. It exists as both his property and a challenge for him to relive and once again conquer.

    When the Haunted Castle materializes, instead of a medieval castle suddenly appearing the middle of a city, it actually possesses a nearby suitable building. That building ends up becoming a “Haunted House” in concept and will gather the appropriate apparitions to staff the endeavor. If one defeats all the apparitions in the materialized castle, one will be awarded with treasure and a beautiful wife. The person who conquers the castle does not have to be Berserker; anyone can challenge it and first one to succeed claims the prize.

    ***************

    That's it.

    You've figured it out, right? How it all started.

    You see, when Berserker was summoned, his Noble Phantasm possessed this very school. However, because the school itself already had its own mysteries, the two concepts mixed together and the school ended up summoning suitable phantoms to fit the roles of the Seven School Mysteries. In order for the phantoms to maintain form, they had to fuse with physical objects in the schools related to both them and their respective mysteries. They ended up being bound to their objects and now exist as special bound spirits. And so, the Seven School Mysteries came to life.

    Yes, it was the result of a really strange coincidence.

    A dumb miracle with no value.

    Dissapointed? All that build up for nothing?

    Yeah, I agree... It's not very climactic is it.

    But that's it. That's the source of everything, the conclusion of it all.

    I've got nothing else, so we'll end it here.

    Thank you for coming...

    Oh, you have one more question?

    Very well, I'll answer it. What is it?

    ...

    ...

    Who am I?

    ... I thought you'd never ask.

    Well, as we've agreed, I've already said too much.

    So we'll just have one more.

    How are the seven mysteries connected? Are they one or multiple servants?
    Where did their personalities come from?
    Why are they all girls?

    I'll try to answer all these questions at once.

    This will be the true final truth.

    Are you ready?


    YES

    Servant Assassin
    Zashiki Warashi / Haunted House


    True Name: Zashiki Warashi
    Origin: Japanese Folklore
    Alignment: Neutral Good
    Gender: Female
    Likes: Azuki meshi, creative projects, literature, company… love…
    Dislikes: Rude people, insensitive people, disrespectful people
    Talent: Um… pranks. I guess I’m pretty good at story telling too, maybe?
    Natural Enemy: The boy who went forth to learn fear

    Parameters:
    STR: E
    END: E
    AGI: E
    MGI: C
    LCK: A
    NP: A

    Keywords:
    Zashiki Warashi: A Zashiki Warashi is a sort of household spirit that guards over the house they reside in. They bring fortune to the house, warn the residents of incoming misfortune, and generally make sure the building is safe. Essentially, they’re a Japanese version of a hobgoblin. They are typically situated in houses but there are few who protect schools or inns or even shrines. Depending on the area and personal tradition, Zashiki Warashi are seen as Gods of Fortune. There are also some region-specific variants, but let’s ignore them.

    Background:
    There was once a normal Zashiki Warashi who protected a nice little school. Even in the contemporary era of faithlessness, she was worshipped as a God of Fortune and existed as a minor Divine Spirit, a guardian deity for the school.

    But then one day, her school was taken over by an unknown power. Since she was so in tune with the school, she could feel it being possessed by a foreign entity; it was akin to she herself being possessed. The foreign power automatically searched for suitable spirits to roam its halls and ended up getting caught in the school’s long passed down Seven Mysteries, legends tied directly to the physical location of the school. Because of this, the foreign entity ended up summoning legends that fit the guidelines set by the Seven Mysteries.

    The summoned spirits were all Phantoms, concepts that would inevitably degrade with time, so they had to anchor themselves to something within the world. So of course, they chose parts of the school itself. A painting, a mirror, the bathroom, skeletal models, etc. What nobody could’ve predicted though is the result of them doing so.

    A haunted castle, seven summoned phantoms, and an innocent little Zashiki Warashi guardian spirit… when all their spirits and concepts were stuffed together into a single building, a miracle happened and they fused together. Under the strangest circumstances, the Zashiki Warashi was elevated to becoming a sort of pseudo-servant wielding the concepts of “Haunted House” and “Seven School Mysteries”, neither of which are proper servant material and so needed a vessel.

    As the Zashiki Warashi was intricately tied to the fate of the school, when the seven summoned phantoms anchored themselves to parts of the school, they ended up each taking parts of the Zashiki Warashi’s personality and fusing with those becoming their own autonomous selves but all part of a larger collective servant.

    And that’s me. The super Zashiki Warashi phantom fusion servant and the result of a whole lot of weird coincidences that I couldn’t explain any better.

    When it first happened, I thought it was hella cool... but now I'm starting to reflect on this mess.

    Personality

    The other seven phantoms are all parts of who I am. The truth is, I’m a bit of introvert without any real social skills. I kind of get really jealous when I see all the happy students with their love lives. Maybe it’s because I’ve been watching all these students in their youths for so long… but I also want the chance to try flirting with cute boys. Instead, I guess I can only really settle for petty pranks… it’s not like I’m lonely because all the students I watch over keep graduating and leaving me behind. I can put my personal feelings aside, I’m a professional deity!

    Other than that though, I’d like to say that I’m a kind, hard-working, and ambitious individual!!!

    …no, you’re not buying it? Well, I tried.

    Class Skills:
    Presence Concealment A
    The capacity to hide one’s presence as a servant. At this rank, it is possible for me to disappear and become extremely difficult to be detected. The rank of Presence Concealment drops considerably when I’m preparing to attack.

    While I’m no expert in stealth, I can achieve a similar effect and mask my presence by sort of blending in with the surroundings. By matching with the building’s aura, I can kind of merge our presences together. That way, my presence becomes no more conspicuous than a chair or a door.

    Personal Skills:
    Instinct A:
    The ability to instantly identify “the best personal course of action” during combat. Because this Skill allows for the prediction of trajectory, it is possible to avoid attacks from firearms.
    For me, it is more or less possible to predict the future within a reasonable degree. I am able to sense when misfortune is about to strike moments before it does and act to prevent it.

    Divinity E:
    A measure of one’s Divine Spirit aptitude. In some ways, I’m worshipped as a God of Fortune so I have some aptitude for divinity, but I’m about as divine as any other minor local god in the country.

    Golden Rule (Household) C
    A skill that denotes one’s ability to bring fortune to one’s household. It’s the natural power of a God of Fortune as myself, slightly boosted due to my status as a servant. As long as I’m within school grounds and healthy, good luck will continue pouring in.

    Noble Phantasm:

    Iwate Daiichi High School
    Haunted House

    Type: Self
    Rank: E

    I am the building. The building is I.

    My existence as the guardian spirit of this school encapsulated into a minor Noble Phantasm. It would not be an exaggeration at this point to consider me an avatar of the school itself. Any damage done to the school is reflected onto me and vice versa. The land’s leylines serve as a sort of pseudo-magic circuit for me, or atleast that’s how I think it works, and I am highly sensitive to the positions of everyone on campus.

    If I were to ever leave the school’s campus, the place would fall apart almost immediately.

    Phantom Fragment Reflections
    Seven School Mysteries

    Type: Self
    Rank: A

    The summoning of the seven Phantoms filling in the roles for the Seven School Mysteries. By using their respective parts of the school as their anchor to the world, they are able to more or less maintain a somewhat stable existence. As long as the mystery behind the Seven School Mysteries remains, they won’t completely degrade anytime soon.

    Going into further detail regarding their summoning, when the Phantoms anchored themselves to part of the school, they more less fused with specific parts of myself but not with each other. Basically, they’re independent from each other and are only connected through me as their core. And while I’m the main personality, I have no real control over their actions.

    ***************
    The End.

    Kind of lame, I guess, but it's the best I have.

    It's been nice talking to you. Most people can't see me so I can't talk to very much people.

    But you've been nice. Even though I messed up so much, even though this hasn't been very interesting, you've stuck around this long.

    So, before you leave, I'd like to say...

    Congratulations on conquering the Haunted Castle!!!

    Well, it's not much, but at the very least I'd like to thank you for getting this far. I feel like it's kind of an accomplishment.

    This nine-storied castle... you've passed it flawlessly.

    Oh, and one more thing...

    When you complete the castle, you're supposed to get a reward right?

    I don't have any treasure on me...

    But as for the role of the princess...

    Actually, nevermind. Forget it.

    It's been fun. I hope we get the chance to one day meet again.

    Thank you... and goodbye.


    Don't forget me.
    Last edited by zikari8; March 4th, 2018 at 03:23 AM. Reason: Cleaning


  2. #482
    celestial prayer 34's Avatar
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    Uh... this is hard... all these sheets are so good. Give me a day or two.

  3. #483
    It's All Good! 4score7years's Avatar
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    Zikari: This is a tiny bit late but I’ll allow it. This was clearly an absolute fuck ton of effort and it’d be a real shame to disqualify it out of hand.

  4. #484
    celestial prayer 34's Avatar
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    About zikari8's submission, haven't we agreed that only one sheet can be submitted in one entry? There's like, 5 or more sheets there...

  5. #485
    Quote Originally Posted by 34 View Post
    About zikari8's submission, haven't we agreed that only one sheet can be submitted in one entry? There's like, 5 or more sheets there...
    I don't make the rules and I couldn't really make 100% sure what that sheet was but it did look like seven phantoms combined into maybe 3 forms and taking up 1 servant slot though I could be wrong. I am just defending him because that looked like it was one hell of an effort to make.

  6. #486
    It's All Good! 4score7years's Avatar
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    Quote Originally Posted by 34 View Post
    About zikari8's submission, haven't we agreed that only one sheet can be submitted in one entry? There's like, 5 or more sheets there...
    This came up with Tyrfing as well. Technically it’s kind of one Servant but it is presented as 7 independent Phantoms. On the one hand, it’s a cool well-done concept and it’s really high effort. On the other, it does give it a natural standout quality over the others simply because of the clear amount of stuff involved, which could be considered an advantage.

    I don’t think we really reached a clear consensus before.

  7. #487
    celestial prayer 34's Avatar
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    Well, that certainly is a really nice sheet with an exremely huge amount of efforts poured into it, just like last contest's winner entry. But IIRC didn't 87 back then said only one sheet allowed in one submission afterwards?

  8. #488
    I? I am Ardneh. Funderfullness's Avatar
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    3 points: Four-in-One

    2 points: Mary Anning

    1 point: N.M.P.
    "We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet

    List of Servants I've made

  9. #489
    It's All Good! 4score7years's Avatar
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    Quote Originally Posted by 34 View Post
    Well, that certainly is a really nice sheet with an exremely huge amount of efforts poured into it, just like last contest's winner entry. But IIRC didn't 87 back then said only one sheet allowed in one submission afterwards?
    Having looked back, I actually said something like “why don’t we let the winner decide depending on the prompt and context whether dual/multiple sheet sheets are allowed”. Unfortunately we had that whole thing at the beginning of the month as well.

    I think it makes sense to allow it in this context, then, consider the “Phantom” theme. Half the sheets are playing around with multiple characters and concepts, albeit usually in one body.

    Ugh. Making decisions at 1:41 A.M. may actually be the worst thing.

  10. #490
    wwwww Spartacus's Avatar
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    Well, if I weren't under the assumption that something like Tyrfing is banned, I'll make something like that too.

    Though, length doesn't indicate quality nor automatically make the shorter one inferior. Making something lengthy into a more compact one while still maintain the former's quality and message is require an equal amount of effort.
    Last edited by Spartacus; October 29th, 2017 at 06:11 AM.

  11. #491
    後継者 Successor zikari8's Avatar
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    Well, if I may, I'd like to just say that I wouldn't want anyone to feel like my submission is being unfair. I wasn't around for the Tyrfing debacle so I wasn't aware of that ruling, but I can see why my sheet could be seen as outside the playing field. It, in general, skirts the line between what can be considered a sheet to begin with. And to be completely honest, I kind of knew it was a crazy ambition from the get-go, but I just really wanted to go for it so I threw caution to the wind and indulged myself in as many silly ideas I could pack into one servant as possible.

    Basically, I completely understand if my sheet broke the rules and wouldn't want to hold anyone back on account of my self-indulgence.

    If you guys would like, I'd be completely okay with us disqualifying my sheet on the grounds of being late and forgetting the matter entirely.

    Now then, sleepy time. I'll have reviews and votes when I wake up


  12. #492
    celestial prayer 34's Avatar
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    Whew, finally got around reading all these entries. All of them are juat really good, it's hard to decide which to vote, but I guess I'll just have to pick my favorites:

    1 point ---> N.M.P™ by Zork Knight
    Quoting someone, this Mobile Suit S.U.M.A.N.A.I. is pretty based.

    2 points ---> Xiao He by SleepMode
    Despite being fused with 4 different phantoms, they are all so nicely woven together with the main Servant, resulting in a really well fleshed out personality and flavour texts. The Skills and NPs are also pretty neat.

    3 points ---> Alcatraz by Aridwolverine
    This, along with Aridwolverine's other sheet--Cthulhusattva, are personally the most interesting sheet concept-wise.

  13. #493
    夜魔 Nightmare Express's Avatar
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    1 point to Alcatraz

    2 points to NMP

    3 points to Sasaki Kojiro

  14. #494
    It's All Good! 4score7years's Avatar
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    I'm going to be writing reviews for every sheet, but it will take a while. Last time was long, but I got it all done in one sitting. With ~40 sheets this time and at least 10 more than last time, I'm definitely going to have to break it up. Still, it's my way to make sure I look through every sheet fairly and make up my mind about what to vote for. So sit tight for that, I guess.

  15. #495
    死徒(上級)Greater Dead Apostle Alexcoene's Avatar
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    1 points to NMP
    2 points to Jean-Henri Fabre
    3 points to Robert Johnson

  16. #496
    Quote Originally Posted by Spartacus View Post
    Thanks dude.
    Here, I'll correct mine.
    Thanks, fixed.

    I also added the Seven School Mysteries (I put class down as ?).

  17. #497
    鬼 Ogre-like You's Avatar
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    1: Little Match Girl
    2: Mary Anning
    3: Alcatraz

    HM: Four-in-one I guess, Kiyomori, Altera
    Last edited by You; October 29th, 2017 at 12:35 PM.
    Quote Originally Posted by FSF 5, Chapter 14: Gold and Lions I
    Dumas flashed a fearless grin at Flat and Jack as he rattled off odd turns of phrase.
    "And most importantly, it's me who'll be doing the cooking."
    Though abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
    Machines do not lose their worth when a newer model appears.
    Their worth (life) ends when humans can no longer bear that purity.


  18. #498
    夜属 Nightkin sutaa's Avatar
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    3 votes: Alcatraz
    2 votes: Natty Bummpo + Awi Usdi
    1 vote: Robespierre + Moreau

  19. #499
    So Many Ideas, So Little Time SleepMode's Avatar
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    3pts: H.G. Wells


    2pts: Sasaki Kojiro


    1pt: Four-In-One Gal


    Honorable Mentions: Alcatraz, Robert Johnson, Little Match Girl, “Solomon”
    The Act of dozing off in the afternoon is a luxury indeed.
    Coffee would be nice, though.

    [Collection of my Servant Sheets]
    Now Revamped!

  20. #500
    AKA Leyeet massive_jojo_reference's Avatar
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    3 Votes: Taira No Kiyomori
    I really Like the "Over the top Evil Samurai" vibe here especially with a focus on fire. Besides that im a huge weeb for samurais.

    2 Votes: Lamia
    For the sheer Detail of sheet, it retains both quantity and Quality. really well done.

    1 Vote: Phantom Soldier
    Don't get me wrong i really like the sheet. its just that the lack of a good faceclaim kinda irks me. could be done better but right now its not bad. i really like the *Two phantoms combining into one concept* tho.

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