Ok this is going to be an extremely lazy post at the beginning and I will edit it later but I have put this off for too long!
Any potential spoilers are placed in spoiler tags
Features:
Re-designed font system
Word-wrapping routine to wrap the text in-game written in c and injected into the main game executable.
'English' button mapping (x is enter instead of o)
Fully translated menus
The project is currently under testing to work out minor word-wrapping and alignment issues as well as to work out some crashes due to incorrect script conversion. The PC RN scripts were directly converted to the format the PS2 uses by utilizing the longest, most inefficient spaghetti code of a python script that hopefully never sees the light of day.
Menu Example: (It's a bit rough, limited to 16 colors) *Also lost the alpha channel because I was a n00b when I did this menu*
Font Redesign and Word-Wrapping Example
Translated Images: (Some from Mirror Moon and some from the PC RN version)
Spoiler:
And here is a picture of what it looks like on my tv from my ps2 with component cables at 480p
I do plan to eventually get it working on the ps4 via the PS2 Classics emulator. However it is suffering major graphical glitches atm and would require a decent amount of work. The glitches are mainly due to the emulator not handling portions of the draw environment correctly.
Work has slowed down due to my course load. The final route is still in testing and may take another month or two to finish as I only have time on some weekends. My total playtime logged for testing is a little over 3 days and 9 hours. It does need to be thoroughly tested though because every time a patch is released users will have to re-burn an iso if playing on the ps2 without a hard drive.
Credits will of course be listed in a release thread when the time comes or when I edit *WIP* out of the thread and make a release.