shit BL says
Once and always and nevermore.
I dislike the "its not actually time travel" of rayshifting at times, it feels like its very much splitting hairs over the methodology of time travel honestly, i mean there effecting the past, apparently it can be used agaisn the alien god in part 2 and there is a literal stable timeloop in that one detective event
If random person overheard discussions about Fate's magic system, they might think it's a Star Trek spinoff.
I think it goes: "I don't trust people like me." — no, that's not it…
Originally Posted by Namelesss
LB Anastasia destroyed it in the prologue of Part 2 due to that reason?
I dont think mystery should exist in the setting at this point, I will ask you all a general question,
If we removed mystery, outside of a few things would the plot particularly or setting change?
Why there's less magic in the first place? How the magic works? Those are important bases for quite a few stories.
Mystery is certainly a law of the setting it never goes into, despite it being innately tied to its themes. It's a necessary excuse for a whole lot of stuff, but does not seem to come from any logical principle besides being a counterweight to progress. That's why I've always figured it's not natural, and caused by a true magic or something.
It's not one of the WoD leftovers either, Mage works on Consensus and Paradox, meaning that magic used to be easier because there were fewer people around who could disbelieve it. Nasu has thought about Mystery and decided to make it an integral part of the setting, which tells me there is more logic behind it than it just happens.
I also believe Mystery/Mystics whatever you call it and fantasy are all tied to the First magic.
Mystery is very close to old = good
don't quote me on this
The need for secrecy in magecraft, and consequently the concern on how the Root gets more and more unreachable every year (which recently evolved into mages being anxious about the internet). Also magecraft getting weak. Less relevantly, Scheherazade and Harli Borzak have their plans rendered impossible.
Mystery is thematically essential because mages are and have always been portrayed as these unrealistic dreamers throwing away their lives in a longing pursuit for something they know they'll never grasp but can't allow themselves to give no matter how the quest gets harder at every generation. Although Nasu clearly puts the carpe diem characters as the ones in the right every, I think his stories doesn't treat the dreamers with disrespect. "Trying to accomplish the impossible is admirable, but there are things that will make you happier" is the message being facilitated by the system of Mystery imo.
Isn't that the message of FSN too
I think it goes: "I don't trust people like me." — no, that's not it…
Originally Posted by Namelesss
I think it's most prominent as Shiki's personal philosophy in Tsukihime, but unless I'm forgetting something, it started as the takeaway from the differences between Touko and Araya in KnK, and later FSN, FZ, Melty Blood, etc. also use that message because Type-Moon loves its thematic.recyclingconsistency
Come to think of it, Touko, Waver and to a lesser extent, Inorai are kinda notable for being the most mage like characters even though their behavior somewhat deviates from the mage standard, especially in that they don't obsess over the Root (anymore).
Last edited by Hermitfold; August 29th, 2021 at 02:04 PM.