Salome
Type: Modern
Size: Light
Damage Bonus: +5
Range: 50 Meters
Element: Darkness
- A lightweight handgun that is modeled to look graceful as a dancer and as nimble as an acrobat, painted in the colours of seven veils. When wielding this weapon and nothing but this weapon, whenever your opponent rolls an attack roll against you, they have a +5% higher chance of missing, even if normally they would hit automatically. In addition, as this is a weapon meant for assassinations, it grants a bonus of +5 of total damage whenever you score a critical hit against the opponent. This damage is applied after the final damage from the critical hit (decreased by armor, etc.) has been calculated.
Cost: $500
Die Zauberflöte
Type: Modern
Size: Medium
Damage Bonus: +12
Range: 50 Meters
Element: Multiple
- A sturdy shotgun made out of alloys and metal that are not known to modern gunsmiths, having instead been lost to the ages. The many hues of the weapon and the crystals embedded into it shift colours depending on which direction the light hits it, making it almost look like a prism. The five barrels stacked in a fan-like formation may seem over the top, but they are designed for a surprisingly even spread reaching high distances. The true power of this weapon, however, comes from the fact that it can be fitted with multiple elemental ammunition, which can be crafted by oneself if they have the skills, or bought from Das Thulewerk. These ammunition change the damage type of the weapon into the one given by the ammunition, making it a very adaptible weapon as one can change their elemental attack type on the fly, even in the midst of combat.
Cost: $700
Die Walküre
Type: Modern
Size: Heavy
Damage Bonus: +20
Range: 25 Meters
Element: Magnetism
- A heavy machine gun that is extremely difficult to wield unless it is mounted on a bipod or a tripod. This massive weapon, quite akin to an actual fortress in looks, deals damage at a rapid rate, though it lacks in range. After all, while the hail of bullets is deadly at a closer range, their trajectory becomes wildly erratic further away, making it impossible to hit distant targets. The true terror of this weapon is, however, it's extremely heavy bullets that fill the air. These bullets are like blows from a hammer to wherever they hit, and come as such rapid rate that it either forces the target to retreat or throw themselves to the ground. Whenever you attack a target with this weapon, the target is subjected to a Shove attempt of sorts. It is done as normal, with you using a modifier of +6 to the Athletics check you make, instead of your own. Upon success, the target either becomes Prone on the ground, or is moved back 5 meters as they have to retreat. This check can be applied only once against a single target per Round.
Cost: $1200
Das Rheingold
Type: Classic
Size: Heavy
Damage Bonus: +15
Range: 300 Meters
Element: Light
- A beautiful, luxurious sniper rifle that seems to bend the line between what can be considered a weapon, and what should be considered a work of art. It is an extremely long piece of weaponry that cannot be easily handled by those without the sufficient strength, or the use of a bipod or a tripod. The mere sight of the weapon can cause yearning in it, to the point that one may even suspect a very low-level charm effect to be imbued into it. However, that is not the true power of this weapon. No, the bullets that shoot out of this weapon are objects of pure light, which explode in a sphere of brilliant illumination whenever they hit. Those that are hit by the bullets of this gun are subjected to a WIL Protection contest against a Shattering Score of 7. Upon failure, the target is Blinded for the next Round, regaining their eyesight at the start of the shooter's next Turn. However, as the eyes are adjusted to this light for a while after the shot, it is not possible to immediately blind the target again. A target that has one succumbed to the effect can be Blinded again after 2 Rounds. This weapon also boasts a range higher than any normal sniper rifle.
Cost: $1550
Tannhäuser
Type: Classic
Size: Medium
Damage: +8
Range: 250 Meters
Element: Metal
- A massive assault rifle that resembles a fortress turned into a gun. It has been modified with a large shield that is attached to the body of the gun, becoming a tool for defense as much as it already is one for offense. The long range and the added defensive bonus make it a trustworthy weapon, one that never abandons it's wielder. Whenever you are using this weapon, you are counted as also wielding a classical medium shield, and are given +1 physical defense bonus and a 15% Block Chance. In addition, once per Round this weapon allows you to weather and negate the first Light Injury that you would suffer.
Cost: $900
Der Freischütz
Type: Supernatural
Size: Light
Damage: +1
Range: 999 Meters
Element: Alkahest
- A revolver with a seven-shot cylinder, replica of a certain gun. On its own, armed with naught but normal bullets, it is powerless. However, it can be chambered with a loader of seven special bullets that can be bought from Frauke Wiolant... if she deems them necessary to be sold. When chambered with these seven bullets, all must be shot before the end of the week, after which the gun becomes unusable. Was once wielded by the freeshooter of Road's End.
Cost: 1616$