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Thread: Fate/Stay Night [Realta Nua] - Ultimate Edition (thread discontinued, see OP for new thread)

  1. #2781
    Quote Originally Posted by Gilgamesh_maximaster View Post


    ok now , how I fix this?

    You might just want to try starting over with a pre-patched portable version.

    The post here can help you with that, in this case "Option B" or "Option C":
    https://forums.nrvnqsr.com/showthrea...67#post3115467

  2. #2782
    Quote Originally Posted by Plosterzoku View Post
    The sound file of Archer's voice (sak0711_arc_0000) isn't played at the beginning of the confrontation with Zouken scene, regardless of whether the "play unmatched voices" option is turned on or not. Heaven's Feel, Day 7, scene 11.

    I couldn't find it in the "voice.xp3" and "patch.xp3" archives either. Does it exist?
    P-Please respond. Anyone?

  3. #2783
    夜魔 Nightmare Bohemian Waxwing's Avatar
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    Well, based on the fact that this sound file is commented out in the scene files of all RN releases I checked (pc, ps2, vita) and the fact there is no such audio file in the official release's xp3 files either, I would assume that Type Moon has intentionally disabled that one.
    Last edited by Bohemian Waxwing; November 5th, 2021 at 03:04 PM.

  4. #2784
    Hello there, i keep getting error C2-12828-1 on my VITA FSN after trying to boot the game with the 100% savefile attached to the original post. I should also mention that the game actually manages to show the TM logo and disclaimer and then crashes right when the title screen should show up. It works fine on my PC using the exact same file, any ideas what could cause the crashes? Without using the savefile the game has been booting into the prologue without problems. I would appreciate some help^^

  5. #2785
    Quote Originally Posted by HA-33 View Post
    Hello there, i keep getting error C2-12828-1 on my VITA FSN after trying to boot the game with the 100% savefile attached to the original post. I should also mention that the game actually manages to show the TM logo and disclaimer and then crashes right when the title screen should show up. It works fine on my PC using the exact same file, any ideas what could cause the crashes? Without using the savefile the game has been booting into the prologue without problems. I would appreciate some help^^
    There is a known issue when using existing save file with a certain configuration (the details have not been figured out yet). For now use a fresh save file.

  6. #2786
    I'm slowly setting up infrastructure for Continuous Integration.
    Since Homebrew is dropping support for macOS 10.14, this is pretty important because that environment is becoming unstable, so I'm migrating to a Ubuntu 20.04.3 based virtual machine.
    This will also make the migration path to a different primary system easier for me.

    It seems like Electron doesn't support armv7 and aarch64 on Win32 yet, so that will get pushed onto the backburner.
    I'm also making progress in building the plugins and the core for x86_64, armv7, and aarch64 to Win32 using llvm-mingw: https://github.com/mstorsjo/llvm-mingw

    This will allow the game to run better on Intel 64 bit processors, and also allow the game to work on macOS past 10.14 which dropped support for Intel 32 bit.

    Also, this will allow us to bring the features like HD mode and complex text rendering/layout onto Android devices using Wine without the bugs/restrictions of Kirikiroid2 or the performance penalty of Exagear.

  7. #2787
    Hi! I'm new here and wanted to ask a question. Its been a couple of months since I read the VN and I have my savegames from v0.9.0. Will these savegames work on the new v1.0 that has been posted here previously? Here is how my save folder looks like (if it matters): https://i.imgur.com/zraPnVY.png

    Would really appreciate is someone could answer this! Thanks!

  8. #2788
    Quote Originally Posted by hrs97 View Post
    Hi! I'm new here and wanted to ask a question. Its been a couple of months since I read the VN and I have my savegames from v0.9.0. Will these savegames work on the new v1.0 that has been posted here previously? Here is how my save folder looks like (if it matters): https://i.imgur.com/zraPnVY.png

    Would really appreciate is someone could answer this! Thanks!
    Yes

  9. #2789
    Quote Originally Posted by Alyinghood View Post
    Yes
    Oh I see. Thank you very much!

  10. #2790
    Is there a rough ETA for the vita port update? Will it come out 2021 still?

  11. #2791
    Quote Originally Posted by HA-33 View Post
    Is there a rough ETA for the vita port update? Will it come out 2021 still?
    As usual, there is no ETA.

  12. #2792
    The 32bit installer zip file is corrupted. By the way it fealt amazing playing that version in 64 bit

  13. #2793
    Perspective makes you think you're right. Escavalien's Avatar
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    Baby question, as someone who wants to play this on a pc is there any reason to wait around for an update or upcoming fix/feature or am I good to go as is?

  14. #2794
    Quote Originally Posted by Escavalien View Post
    Baby question, as someone who wants to play this on a pc is there any reason to wait around for an update or upcoming fix/feature or am I good to go as is?

    Try a pre-patched portable version.

    The post here can help you with that, in this case "Option B" or "Option C":
    https://forums.nrvnqsr.com/showthrea...67#post3115467

  15. #2795
    Hey all, I'm having an issue with the Vita port. I've followed all the instructions, but I'm getting the error "cannot find patch files!". The folder is setup exactly how it's shown in the example post, so I have no idea what exactly I could do to fix the issue. I've tried deleting and reinstalling all the files, made sure the patch files were the ones specified, and redownloading and installing the VPK. Nothing has solved the issue.

  16. #2796
    Quote Originally Posted by Rotted_Fish View Post
    Hey all, I'm having an issue with the Vita port. I've followed all the instructions, but I'm getting the error "cannot find patch files!". The folder is setup exactly how it's shown in the example post, so I have no idea what exactly I could do to fix the issue. I've tried deleting and reinstalling all the files, made sure the patch files were the ones specified, and redownloading and installing the VPK. Nothing has solved the issue.
    The error message shows because it could not find "patch.xp3" in the right location by using the sceIoGetstat function and checking SceIoStat.st_mode for SCE_S_IFREG. This is the only condition that causes that error message.

    You may try to reboot your Vita and see if it fixes the issue.
    Since I have not encountered this error before, I don't have any other method to troubleshoot it.
    Last edited by Alyinghood; November 23rd, 2021 at 12:45 AM.

  17. #2797
    Quote Originally Posted by Alyinghood View Post
    The error message shows because it could not find "patch.xp3" in the right location by using the sceIoGetstat function and checking SceIoStat.st_mode for SCE_S_IFREG. This is the only condition that causes that error message.

    You may try to reboot your Vita and see if it fixes the issue.
    Since I have not encountered this error before, I don't have any other method to troubleshoot it.
    Yeah, this sadly still isn't working. Should I attempt to redownload the patch files from the source and try again?

  18. #2798
    Still not working, sadly. Not sure what I've done wrong exactly. I downloaded a pre patched version of Fate, used the patch files specified in the instructions, and installed them as they were shown in the post. I ran the vpk file and then clicked the blue text saying "click here to run"
    is there something else I've forgotten to do, or is this a weird bug

  19. #2799
    Quote Originally Posted by Rotted_Fish View Post
    Still not working, sadly. Not sure what I've done wrong exactly. I downloaded a pre patched version of Fate, used the patch files specified in the instructions, and installed them as they were shown in the post. I ran the vpk file and then clicked the blue text saying "click here to run"
    is there something else I've forgotten to do, or is this a weird bug
    You aren't the only one with the issue that posted in this topic. I don't have a solution for this.

    I apologize for the inconvenience

  20. #2800
    Quote Originally Posted by Jacktheinfinite101 View Post
    It's finally here. Thanks to everyone for their patience over the years and I hope you enjoy.


    UPDATE 3/19/19
    The first update to the patch has been released. We've reorganized the installer and patches a little bit compared to the previous version as well as fixed some key issues.

    Changes and bug fixes

    -Installer now has a function to download patches directly when run, and check for updates to said patches
    -Fixed error causing UBW and HF Vita openings to not play
    -Fixed an error causing one of the pop up menus to not translate
    -Implemented a missing image translation
    -Implemented an HD version of the correct version of one of the HF CGs
    -Implemented a new feature to the OST switch so that Changing Seasons now has a "classic" option to play the 2004 PC version during credits scenes
    -Adjusted the numbers on the resolution scaling ~for NintendoManiac's sake~ so it's more consistent
    -Uploaded a 100% savefile to use for those who wish to avoid CTRLing through the VN and could not get their old saves to work
    -Actually remembered to upload a file pertaining to a feature I forgot to mention exists...


    Installers

    32bit:
    ****************************open?id=1it...MTsOrxN34c4QVt

    64bit:
    ****************************open?id=1pj...9mJ1ITVmc_471j

    100% Save file:
    ****************************open?id=1i5...6_APImqb5vzPIC

    Instructions

    To install this you will need all three routes of Fate/Stay Night Realta Nua for PC. Choose the installer that corresponds to your OS. The installer will download the selected patches, if you run it after having already installed the game it will check for updates and download them automatically (note: if you use a portable installation you will have to select the directory again before it checks). The first time you open the game you'll have to right click and select "run as administrator". After that, the game will ask you to choose a save directory. As of now it seems old saves from the previous iteration of the project will not load, to compensate I have provided a 100% save file whcih can be downloaded from here: Be advised this is still a beta build and thus problems may occur. If you encounter a bug not listed below in this post please report it so we can take note of it.

    About the Patches

    Note: If you have already done the installation and wish to update without using the installer again, I have provided the direct links to each of the patches so you can grab them individually.

    Mandatory patches:

    ****************************open?id=1L9...a3aL9T_S6QPdaL
    -patch.xp3 This is the core patch for the game laying the foundation for the following patches. It merges all the routes to a single game, where each route unlocks after finishing the previous one - much like the classic and PS2/Vita releases. The title background will change depending on your progress in the game. Each route is unlocked after finishing the previous one, with the order being: Fate, Unlimited Blade Works, and Heaven's Feel.

    The following patches are optional, and even if you add them you can turn on/off all of their features via in-game switches:

    ****************************open?id=1J_...1ikS3o8QoaDHv_
    -patch_lang_english.xp3 Adds English translation to the game.

    ****************************open?id=1BV...7rhHN9KqAZNFWf
    -patch_hd.xp3 Adds HD graphics and wide mode support for the game.

    ****************************open?id=1Zj...OIA-j0eHy6D9T6
    -patch_op.xp3 Adds high resolution Vita, PS2, and classic OPs (opening movies). The classic OP are only available at the movie menu when unlocked, while the PS2 and Vita openings play at different parts of the game as well.

    ****************************open?id=1CO...IQTjHw-GhZvHlk
    -patch_vita_ost.xp3 Adds an optional remixed version or the OST from the vita. In the BGM menu at the config menu, you can individually select for each track whether to use the original or remixed version.

    ****************************open?id=1Ta...3XH6sNn__tLfu2
    -patch_h.xp3 Restores the sex scenes, nudity, and other sexual content from the class release.

    ****************************open?id=1KH...J_PNPi2xO7cZNj
    -patch_decensor.xp3 Adds decensored images for the H-scenes.

    System requirements
    Windows 7 with Service Pack 1 or newer
    3D accelerated graphics drivers
    Sound drivers
    6.5GB of free space (for installer + resulting "Ultimate Edition" with merge patch only; source unmerged Realta Nua data not accounted for)


    Recommended specs
    2GHz dual core CPU or a GPU with hardware h.264/AVC decoding (read: any integrated or discrete GPU made in the last 10 years)
    Enough RAM to run Windows 7 without the OS bogging down too much (at least 2GB, ideally 3GB+)
    15GB of free space (installer + resulting "Ultimate Edition" with all patches + source unmerged Realta Nua data)


    Common errors and solutions
    api-ms-win-crt-runtime-l1-1-0.dll is missing error when trying to run the installer or the visual novel itself
    Solution: download and install / reinstall Microsoft Visual C++ Redistributable 2015 x86 from microsoft.com

    Member "kag" does not exist
    error
    when trying to run the visual novel itself (most commonly when trying to run an existing installation on a different PC)
    Solution: delete the file "config.ksc" located in the same folder as "Fate.exe" (that being the folder you installed the "Ultimate Edition" to)

    White screen after the scene with Saber in the moonlight (aka the end of the prologue)
    Solution: make sure the Media Foundation MP4 and Microsoft DTV-DVD audio and video decoders are not disabled via Codec Tweak Tool (in fact, do not disable anything on either list unless you really know what you're doing!)


    "Secret" compatibility protips for geeks that know what they're doing
    While the installer will not function on anything older than Win7 SP1, you can actually run pre-existing portable installations of "Ultimate Edition" on older operating system configurations - all the way back to Vista without any service pack!

    But of course, there are definitely a few catches (otherwise the above-listed "minimum requirements" wouldn't be what they are):


    • On all versions of Vista, the OP videos will simply not work and you'll get an error whenever they try to play. You can however simply turn off the OP video functionality altogether by simply enabling "Patch" -> "Options" -> "Skip movies in-game".




    • Similarly, audio drivers are only required because the OP videos will not play if you do not have them installed and you'll get stuck at a white screen. Therefore, if you avoid the OP videos or disable them altogether via "Skip movies in-game", then you can actually run the VN without issue even if you have no sound drivers installed...though obviously you'll have no sound.




    • If you don't have the newest service pack for Win7 or Vista, or heck are running either without any service pack (or alternatively have a borked c++ 2015 x86 installation that you're unable to fix), then using "high" quality graphics will result in an error. Assuming your VN isn't already set to use "low" quality graphics, the easiest thing to do is rename "patch_hd.xp3" to "patch_hd.xp3_BAK" - the next time you launch the VN, it will then run in "low" quality. This method however will disable "wide" screen mode as well, so if you want to still use that, first launch the VN and make sure that it's running with "low" quality graphics, then close the VN and simply re-rename "patch_hd.xp3_BAK" to "patch_hd.xp3" - the VN will then still start up in "low" quality mode, but you can now select "wide" screen mode as well.


    Also the Vita Fate OP is by far the most demanding thing CPU-wise on older systems without h.264/AVC GPU decoding, so if you have "Play Vita OP in-game" setting disabled, you can actually get away with running the VN on much lower end hardware; the post-prologue OP only requires maybe an early 2000s single core CPU @ ~1.8GHz while everything else about the VN could probably run on even a circa-2000 ~1GHz single core CPU.


    Even more secret thing that's really stupid and I can't believe we implemented it

    So I actually forgot about this when I posted the release but, we have a customization feature for the Decensor patch! Okay so to clarify, the decensor patch uses a combination of two different prior ones, hence why I have two different sets of credits for them, a long time ago I was contacted by one of the makers of one of the patches and was requested to make multiple versions of it as he wished for his versions to be entirely used. Quibi and I decided we'd make the decensor CG's configurable, but not within the game's UI at all. So our solution was a .dic file:

    ****************************open?id=1-d...fTz-mOGqUDMj0B

    This file exists within the decensor patch with a preset configuration, however if you download this and put it in your game folder, then the game will read it over the one in the patch, so you can edit it with notepad++ to change the configuration as you please.

    I should note I haven't ACTUALLY tested if this works yet so if it doesn't please let me know.......that is if anyone actually cares/wants to use it, if not I'll get around to testing it eventually.


    known bugs and issues
    -Auto updater sometimes doesn't update

    -Old saves are incompatible

    -switching from full screen to wide screen and back creates white line-switching from SD to HD causes Decensored H CGs to not play in H scenes

    -mature content CGs don't display unless you switch fom HD to SD then back to HD, and they only display in HD mode (this has been given a hotfix, but as a consequence the more violent images will be displayed if you have H scenes on, this only applies to the images and does not affect textual content however)

    -UBW H scene crashes when skipping from skip menu-Openings crash if ctrl'ed through when in fullscreen-Skipping H scenes sometimes crashes the game

    -The second Fate H scene and UBW H scene fail to register as previously read

    -Title misaligned-Changing between HD and SD mode in music menu crashes the game

    -Static noise heard at various places.

    -in fullscreen with wide mode active on taller-than-16:9 ratio resolutions, the "activation area" for the mouse cursor to make the System/Display/Language/Patch menu appear is not actually at the top of the screen but located on the bottom of the letterboxing black bar that is on the top part of the screen - this is easily noticeable on even widescreen displays if you simply set your screen resolution to something like 1024x768.

    -The default window size for 768p displays will result in the program window "overflowing" the desktop and thereby running off the screen-The PS2 and especially the Vita Fate OP have the bottom of the video cut off when using window sizes larger than 800x600 / 1.0x, and larger window size ratios will cut off the bottom to even greater degrees.

    -Blank window and/or visual garbage when a video player progam (such as MPC-HC) is open with a video

    -Tiger Dojo text placement is disrupted in wide mode any time Taiga hits Illya

    -Blur Effect causes sprite errors in widescreen

    -Some title screens become slightly misaligned in wide mode

    -Background panning in widescreen mode causes some text to overlap

    -Illya's singing features misaligned characters

    -Loading to a previous page in the history menu that contains scrolling will cause the confirmation window to appear as part of the background

    -Changing certain settings on the Prologue Title Menu causes the prologue to begin rather than re-load the title menu

    -Options that would soft-lock the game during the TM logo are not grayed out




    credits
    Project leadsJacktheinfinite101, Quibi, Kotonoha


    The Cast
    Jacktheinfinite101: Lead editor, programming, some image editing.


    Quibi: Lead programmer, installer creation.


    Koto: Lead translator, text editing, some image editing.


    Hintay: Additional programming.


    Anonamous: Additional programming.


    uyjulian: Krkrz development.


    Waku Waku: Lead image editor, programming consultant, PS2 resources, legacy project.


    ニサンカタンソ: Additional programming.


    NM64: Audio editing, beta testing, media assets.


    SmilingWolf: Upscaled image assets.


    Hyarion: Initial translation of Fate H alts.


    MeruP: Programming.


    Terrafire: Script comparisons.


    Dallas Hickan: Additional image editing.


    GameCreater32: Custom voice replay icons, supplemental tools.


    Commander Rase: Beta Testing.


    Thryfe: Beta Testing.


    Inuhanyou: Beta Testing.


    SkitZoFrenic: Beta Testing.


    Ownsin: Beta Testing.


    UnlimitedBladeWorks: Beta Testing.


    Taka-jun, ArchDemon, Tjm, and puKKa from Mirror Moon: Original translation.


    bishopcruz and Annonymous: First H uncensor patch.


    Himeros and Belldandy100: Second H uncensor patch.


    Special thanks to any other BL members who helped out.


    disclaimer
    Disclaimer: This installer has been severely tested, however this is still a beta build thus there is no absolute guarantee that it won't cause any problems. Bear that in mind and note that none of the staff on this project are responsible if something crazy happens.
    Sorry for the late reply! Thank you so much for this fantastic work!!
    Last edited by Aquahorse; November 23rd, 2021 at 06:44 PM.

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