Due to the length, I wanted to put the music-related stuff into a separate post from the previous.
...and also because some of the below concerns were brought up years ago and still have not been addressed, so I want to make absolute sure this isn't missed or forgotten about again due to something as silly as being the last post on a page.
Anyway, first off I had a quick question - is the 'Reproduction Mix' of bgm52 "The End of the Dream" actually used in any existing official version of Realta Nua?
You see, the official "2012" Vita/mobile OST is a victim of the loudness war annoyingly enough (I think Japan missed the memo that the 'loudness wars' are kind of over now), and that 'Reproduction Mix' is one of the songs that's really "brickwalled". Thing is though, other songs that are very "brickwalled" like bgm54 "The Last Strength" / "Saigo no Chikara" are much less so in the iOS/Android rip which is why I've previously stated that we should use the iOS/Android ripped-versions of the Vita songs as much as possible (with the single exception of bgm01 "Into the Night" - I custom-made that one from the OST since, for some reason, that single song actually has worse dynamic range in the iOS/Android rip).
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On the subject of official remixes, I notice the opposite case with bgm77 "EMIYA #LEGACY" in that it isn't present in our own Vita patch yet it does exist in the iOS/Android rip. Therefore it presumably exists in that version in some fashion, especially considering that it's got a fully-function seamless-lopp .ogg.sli file and everything (I myself confirmed that it does in fact loop seamlessly).
I don't suppose it's used specifically for the 'Nine Bullet Revolver' scene or something?...and if not, then maybe it should *hint hint*
(even better if such a thing got implemented before Tanner gets to that scene...though he set his BGM to use the original non-remixed bgm23 "Emiya" when he started Heaven's Feel, so unless you make a separate switch specifically for bgm77 "EMIYA #LEGACY", then he along with most other people probably won't ever hear it because the original bgm23 "Emiya" tends to be preferred over the 2012 Vita remix since the latter is...kind of lacking to say the least)
Which reminds me - wasn't there supposed to be some sort of music-choice switch implemented in the next version that would also control if certain Realta Nua-exclusive songs play (like bgm11 "Clashing Souls" / "Gekitotsu Suru Tamashii" vs bgm62 "Burst Up" on the initial Lancer vs Archer fight scene in the prologue or something?), and that apparently there's a kind of "hidden" music switch in the current version that piggy-backs on I think the textual content switch?
Such a music option could be useful if we do include bgm77 "EMIYA #LEGACY" in a future version since it'd let people have that song enabled without having to use the sub-par 2012 remix of bgm23 "Emiya".
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...and speaking of using the songs and loop files directly from iOS/Android rip, umm...why aren't we?
Come on guys, we talked about thismonthsyears ago,like before the first v0.9.0 release evenYEARS!
(in fact, my custom volume adjustments that I mentioned in the striked-out "months" link that were used in the non-ultimate edition Vita OST patch don't seem to be present, meaning the currently-used Vita OST is from some completely other source that isn't me nor the iOS/Android rip)
Like I mentioned above, for every song except bgm01 "Into the Night" (and I guess technically "The End of the Dream" since we use the reproduction mix rather than the remaster?), we should just use the iOS/Android rip since they almost universally have better dynamic range and saner default gain levels as well as all the according .ogg.sli loop files and the like which should all "just work" perfectly.
(btw, the remaster of bgm52 "The End of the Dream" / "Yume no Owari" from the iOS/Android rip seems to essentially just be a better-dynamic range version of the stock RN non-remixed song, so we should probably be using that in place of the default non-remixed song)
As a visual example, take a look at the waveforms for bgm54 "The Last Strength" / "Saigo no Chikara" between the iOS/Android rip, what we currently use, and the official (loudness war-itized) OST; and yes this really is all the same song:
audio waveform screenshots for the Vita version of bgm54 "The Last Strength" / "Saigo no Chikara