Name: ???
Class: Spirit Tamer
Stats
Strength: C
Vitality: B
Agility: C
Sense: B
Resistance: C
Spells
-Fold-
Element: Spirit
Rank: C
The ability to fold anything into a smaller area - whether it is air to create blades of wind, magic to focus or redirect the power of a strike, or space itself for quick travel between two points. A versatile spell. However one that is also unable to directly affect anything with a sentient mind of its own.
-Concentrate-
Element: Spirit
Rank: C
Use magic to strengthen magic. Grants the "Pierce" property to the next spell cast by the user.
-Lævateinn-
Element: Fire/Curse
Rank: ???
Major Traits
-Autonomy-
You are no stranger to surviving all on your own. Whether it was due to a self-imposed restriction on yourself to always fight by yourself, a consequence of not caring about making friends, or simply an ability that came about from surviving alone in the Demonic Server for months, you have become a truly self-sufficient Spirit Tamer, your resourcefulness on an entirely different level from that of your fellows.
Even when fighting completely alone, no penalties are suffered from being outnumbered by the enemy unless they directly specialize in working as a team. Additionally, by voluntarily acting last when outnumbered, you are able to attack in such a way that you strike everyone else at once. Finally, your ability to pick up on hidden traps and dangers is significantly increased so long as you remain alone (and thus only have to look out for yourself).
-Auto Trigger-
A new COMP sub-system that is becoming popular amongst Tamers of all factions, but one whose use can have some dangerous flaws if not thought through completely due to it’s inherently uncontrollably nature. Involves the installation of a special spell circuit and monitoring system inside of the COMP, this circuit is separate from the others, and will preload a single spell that will be set to be used automatically upon the appearance of a specific situation or trigger, without any active input necessary from the User or COMP AI.
For example, one could place a speed formula such as “Flash Truth,” within the circuit, with the trigger of “cannot defend against an attack.” Under those circumstances, the sub-system will activate the spell on it’s own and force the body to attempt to dodge even if both user and AI were unaware of the incoming strike for one reason or another. Due to preloading, the heat cost is paid in advance and doesn't apply to the turn in which the spell actually goes off.
Condition Revealed: When the user is unable to dodge an attack, cast Fold to attempt to escape.
-Sky Dancing-
Flight has always possessed an inherent appeal to humans, to the point where spells that enable temporary flight (or similar forms of movement such as platform hopping) are common amongst Spirit Tamers. However for you, the ability to fly does not come from magic, but rather, is an inherent ability of your COMP itself.
Enables the use of perpetual high-speed ‘flight’ by the character. This flight ability is not restricted to Earth or it’s atmosphere, and can even be used to freely move through inhospitable areas such as space for short periods of time. In addition, due to being heavily adapted to this sort of flight, general ability to participate effectively in sky-borne scenarios (recover from being struck while in the air, dodge attacks mid flight, fight skyborne, etc) is increased.