HP: 420 / 500
SP: 270 / 500
Minor Talents
Swordsmanship
Rossweisse, despite being an amnesiac, seems to instinctively use a predominately Sword-based martial art. While it’s more than good enough to fight non-specialists in a fight, actual martial arts practitioners can see how the movements aren’t planned nor controlled thus easy to take advantage of.
[Martial Arts Perk. Character suffers no speed penalties when facing another martial artist. In addition, Character is able to utilize “physical skills,” special techniques that focus on pushing the body past it’s limit to perform superhuman feats through direct use of "Reiki," which is otherwise known in the supernatural world as "Spirit Power." These techniques drain one's stamina like spells and are considered to do spirit type damage, but are not limited by the COMP system (instead using up attack actions) and are comparable to C-Rank Spells in effect.
You get two of these skills.]
Auto Skills
Strength's Obstacle
Rank: D
Harmony Cost: 2
Rossweisse may not be the strongest of people… for now. When this auto skill has been activated, Rossweisse will slowly start to accumulate more STR as more turns pass by until it matches the strongest enemy’s strength. Rossweisse must be aware of them for it to take effect.
[Slowly increase STR Score to match the strongest person within thirty meters of Ross, increase is at a rate of 10 points a turn. If the opponent goes beyond this point, reduce strength to match the next strongest individual. If Ross herself is the strongest person on the battlefield, this skill has no effect.]
Actions
Spirit Armor
Activate Spirit Armor Form, encasing oneself in their battle-suit, completely closed off from any insidious effects that might seek to harm them. Drains 30 SP a turn while active, however, in exchange, the user takes no damage from environmental threats (magical or otherwise) and ignores the non-damage aspects of spells that strike them, even if that spell would target a weakness. Physical restraints may still work however.
Surge
In Spirit Armor form, pay an additional 20 SP to increase Strength and Agility by one rank during the course of this round. Does not add additional heat to the system.
Phantasm Step
Rank: D
SP Cost: 30
Gather Spiritual Power beneath the feet, allowing temporary movement that is close to instant. When combined with high natural speed, it becomes possible to dodge even supersonic strikes. A common spell amongst Spirit Tamers and Demons alike, it is the main reason why higher ranking phenomena are so hard to connect with, as an unhindered opponent will use this spell to ‘easily disrespect’ spells of a much higher ranking…
[Use 3: Make a high-speed dash to an area, or to close distance with an opponent. Length of dash is thirty meters. This spell can only be cast once a turn, regardless of the chosen use.]
‘Shiden Issen’
Rank: B
SP Cost: 100
An original technique that Rossweisse remembers only due to sheer muscle memory. It holds the property of only dealing damage against the user’s selected target making it perfect for when a villain holds an innocent hostage. Hiyori also has the tendency to name it differently each time…
[Attack Type. Merciful. Godspeed. When used, executes a single attack against an opponent within fifty meters of you that you can see, cutting through space itself to reach your target, while ignoring any allies in the way, even if magic would ordinarily redirect the damage to them. Deals 195 Spirit-Type Damage to the target. Due to Godspeed, ignores reaction abilities that it's use would ordinarily trigger.]